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| Icon | TypeID & Name | Description | Group | Attributes |
|---|---|---|---|---|
| 45644 - GuristasFAuxBlueprint_PLACEHOLDER | No Description | Force Auxiliary Blueprint | Click to toggle showing the 11 attributes.typeID: 45644graphicID: 309 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526616 published: False marketGroupID: 2264 basePrice: 0.0 portionSize: 1 groupID: 1718 |
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45645 - GuristasFAux_PLACEHOLDER | No Description | Force Auxiliary | Click to toggle showing the 18 attributes.typeID: 45645graphicID: 21493 raceID: 1 Mass: 1300000000 Capacity: 2600 Volume: 15500000 typeNameID: 526617 published: False radius: 3000 marketGroupID: 2273 isisGroupID: 33 wreckTypeID: 40640 groupID: 1538 certificateTemplate: 57 basePrice: 0.0 soundID: 20069 factionID: 500010 portionSize: 1 |
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45646 - GuristasDreadBlueprint_PLACEHOLDER | No Description | Dreadnought Blueprint | typeID: 45646 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526618 published: False marketGroupID: 784 basePrice: 0.0 portionSize: 1 groupID: 537 |
| 45647 - GuristasDread_PLACEHOLDER | No Description | Dreadnought | Click to toggle showing the 18 attributes.typeID: 45647graphicID: 21279 raceID: 1 Mass: 1270000000 Capacity: 2750 Volume: 16250000 typeNameID: 526619 published: False radius: 1700 marketGroupID: 763 isisGroupID: 32 wreckTypeID: 26497 groupID: 485 certificateTemplate: 52 basePrice: 0.0 soundID: 20068 factionID: 500010 portionSize: 1 |
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45648 - GuristasTitanBlueprint_PLACEHOLDER | No Description | Titan Blueprint | typeID: 45648 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526620 published: False marketGroupID: 885 basePrice: 0.0 portionSize: 1 groupID: 110 |
| 45649 - GuristasTitan_PLACEHOLDER | No Description | Titan | Click to toggle showing the 18 attributes.typeID: 45649graphicID: 21280 raceID: 1 Mass: 2300000000 Capacity: 13750 Volume: 132500000 typeNameID: 526621 published: False radius: 9000 marketGroupID: 814 isisGroupID: 34 wreckTypeID: 26512 groupID: 30 certificateTemplate: 64 basePrice: 0.0 soundID: 20071 factionID: 500010 portionSize: 1 |
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45650 - AbleBlueprint_PLACEHOLDER | No Description | Support Fighter Blueprint | typeID: 45650 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526622 published: False marketGroupID: 2238 basePrice: 0.0 portionSize: 1 groupID: 1679 |
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45651 - Able_PLACEHOLDER | No Description | Support Fighter | Click to toggle showing the 12 attributes.typeID: 45651graphicID: 21495 Mass: 1 Capacity: 0.0 Volume: 1 typeNameID: 526623 published: False radius: 1 marketGroupID: 2239 basePrice: 0.0 portionSize: 1 groupID: 1537 |
| 45669 - Baker_PLACEHOLDER | No Description | Light Fighter | Click to toggle showing the 12 attributes.typeID: 45669graphicID: 2972 Mass: 1 Capacity: 0.0 Volume: 1 typeNameID: 526724 published: False radius: 1 marketGroupID: 840 basePrice: 1 portionSize: 1 groupID: 1652 |
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45670 - BakerBlueprint_PLACEHOLDER | No Description | Light Fighter Blueprint | typeID: 45670 Mass: 0.0 Capacity: 0.0 Volume: 0.0 typeNameID: 526726 published: False marketGroupID: 1028 basePrice: 0.0 portionSize: 1 groupID: 1146 |
| 45671 - Charlie_PLACEHOLDER | No Description | Light Fighter | Click to toggle showing the 12 attributes.typeID: 45671graphicID: 2972 Mass: 1 Capacity: 0.0 Volume: 1 typeNameID: 526725 published: False radius: 1 marketGroupID: 840 basePrice: 1 portionSize: 1 groupID: 1652 |
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45672 - CharlieBlueprint_PLACEHOLDER | No Description | Light Fighter Blueprint | typeID: 45672 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526727 published: False marketGroupID: 1028 basePrice: 0.0 portionSize: 1 groupID: 1146 |
| 45673 - Dog_PLACEHOLDER | No Description | Heavy Fighter | Click to toggle showing the 12 attributes.typeID: 45673graphicID: 3818 Mass: 1 Capacity: 0.0 Volume: 1 typeNameID: 526728 published: False radius: 1 marketGroupID: 1310 basePrice: 1 portionSize: 1 groupID: 1653 |
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45674 - DogBlueprint_PLACEHOLDER | No Description | Heavy Fighter Blueprint | typeID: 45674 Mass: 0.0 Capacity: 0.0 Volume: 0.0 typeNameID: 526730 published: False marketGroupID: 1313 basePrice: 0.0 portionSize: 1 groupID: 1145 |
| 45675 - Easy_PLACEHOLDER | No Description | Heavy Fighter | Click to toggle showing the 12 attributes.typeID: 45675graphicID: 3818 Mass: 1 Capacity: 0.0 Volume: 1 typeNameID: 526729 published: False radius: 1 marketGroupID: 1310 basePrice: 1 portionSize: 1 groupID: 1653 |
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45676 - EasyBlueprint_PLACEHOLDER | No Description | Heavy Fighter Blueprint | typeID: 45676 Mass: 0.0 Capacity: 0.0 Volume: 0.0 typeNameID: 526731 published: False marketGroupID: 1313 basePrice: 0.0 portionSize: 1 groupID: 1145 |
| 45681 - Legion Defensive - Covert Reconfiguration Blueprint | No Description | Subsystem Blueprints | Click to toggle showing the 11 attributes.typeID: 45681radius: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526781 iconID: 21 published: True basePrice: 0.0 portionSize: 1 groupID: 973 |
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| 45682 - Legion Defensive - Augmented Plating Blueprint | No Description | Subsystem Blueprints | Click to toggle showing the 11 attributes.typeID: 45682radius: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526782 iconID: 21 published: True basePrice: 0.0 portionSize: 1 groupID: 973 |
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| 45683 - Legion Defensive - Nanobot Injector Blueprint | No Description | Subsystem Blueprints | Click to toggle showing the 11 attributes.typeID: 45683radius: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526783 iconID: 21 published: True basePrice: 0.0 portionSize: 1 groupID: 973 |
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| 45684 - Tengu Defensive - Covert Reconfiguration Blueprint | No Description | Subsystem Blueprints | Click to toggle showing the 11 attributes.typeID: 45684radius: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526784 iconID: 21 published: True basePrice: 0.0 portionSize: 1 groupID: 973 |
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| 45685 - Tengu Defensive - Supplemental Screening Blueprint | No Description | Subsystem Blueprints | Click to toggle showing the 11 attributes.typeID: 45685radius: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526785 iconID: 21 published: True basePrice: 0.0 portionSize: 1 groupID: 973 |
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| 45686 - Tengu Defensive - Amplification Node Blueprint | No Description | Subsystem Blueprints | Click to toggle showing the 11 attributes.typeID: 45686radius: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526786 iconID: 21 published: True basePrice: 0.0 portionSize: 1 groupID: 973 |
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| 45687 - Proteus Defensive - Covert Reconfiguration Blueprint | No Description | Subsystem Blueprints | Click to toggle showing the 11 attributes.typeID: 45687radius: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526787 iconID: 21 published: True basePrice: 0.0 portionSize: 1 groupID: 973 |
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| 45688 - Proteus Defensive - Augmented Plating Blueprint | No Description | Subsystem Blueprints | Click to toggle showing the 11 attributes.typeID: 45688radius: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526788 iconID: 21 published: True basePrice: 0.0 portionSize: 1 groupID: 973 |
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| 45689 - Proteus Defensive - Nanobot Injector Blueprint | No Description | Subsystem Blueprints | Click to toggle showing the 11 attributes.typeID: 45689radius: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526789 iconID: 21 published: True basePrice: 0.0 portionSize: 1 groupID: 973 |
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| 45690 - Loki Defensive - Covert Reconfiguration Blueprint | No Description | Subsystem Blueprints | Click to toggle showing the 11 attributes.typeID: 45690radius: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526790 iconID: 21 published: True basePrice: 0.0 portionSize: 1 groupID: 973 |
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| 45691 - Loki Defensive - Augmented Durability Blueprint | No Description | Subsystem Blueprints | Click to toggle showing the 11 attributes.typeID: 45691radius: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526791 iconID: 21 published: True basePrice: 0.0 portionSize: 1 groupID: 973 |
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| 45692 - Loki Defensive - Adaptive Defense Node Blueprint | No Description | Subsystem Blueprints | Click to toggle showing the 11 attributes.typeID: 45692radius: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526792 iconID: 21 published: True basePrice: 0.0 portionSize: 1 groupID: 973 |
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| 45693 - Legion Offensive - Liquid Crystal Magnifiers Blueprint | No Description | Subsystem Blueprints | Click to toggle showing the 11 attributes.typeID: 45693radius: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526793 iconID: 21 published: True basePrice: 0.0 portionSize: 1 groupID: 973 |
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| 45694 - Legion Offensive - Assault Optimization Blueprint | No Description | Subsystem Blueprints | Click to toggle showing the 11 attributes.typeID: 45694radius: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526794 iconID: 21 published: True basePrice: 0.0 portionSize: 1 groupID: 973 |
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| 45695 - Legion Offensive - Support Processor Blueprint | No Description | Subsystem Blueprints | Click to toggle showing the 11 attributes.typeID: 45695radius: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526795 iconID: 21 published: True basePrice: 0.0 portionSize: 1 groupID: 973 |
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| 45696 - Tengu Offensive - Accelerated Ejection Bay Blueprint | No Description | Subsystem Blueprints | Click to toggle showing the 11 attributes.typeID: 45696radius: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526796 iconID: 21 published: True basePrice: 0.0 portionSize: 1 groupID: 973 |
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| 45697 - Tengu Offensive - Magnetic Infusion Basin Blueprint | No Description | Subsystem Blueprints | Click to toggle showing the 11 attributes.typeID: 45697radius: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526797 iconID: 21 published: True basePrice: 0.0 portionSize: 1 groupID: 973 |
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| 45698 - Tengu Offensive - Support Processor Blueprint | No Description | Subsystem Blueprints | Click to toggle showing the 11 attributes.typeID: 45698radius: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526798 iconID: 21 published: True basePrice: 0.0 portionSize: 1 groupID: 973 |
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| 45699 - Proteus Offensive - Hybrid Encoding Platform Blueprint | No Description | Subsystem Blueprints | Click to toggle showing the 11 attributes.typeID: 45699radius: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526799 iconID: 21 published: True basePrice: 0.0 portionSize: 1 groupID: 973 |
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| 45700 - Proteus Offensive - Drone Synthesis Projector Blueprint | No Description | Subsystem Blueprints | Click to toggle showing the 11 attributes.typeID: 45700radius: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526800 iconID: 21 published: True basePrice: 0.0 portionSize: 1 groupID: 973 |
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| 45701 - Proteus Offensive - Support Processor Blueprint | No Description | Subsystem Blueprints | Click to toggle showing the 11 attributes.typeID: 45701radius: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526801 iconID: 21 published: True basePrice: 0.0 portionSize: 1 groupID: 973 |
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| 45702 - Loki Offensive - Projectile Scoping Array Blueprint | No Description | Subsystem Blueprints | Click to toggle showing the 11 attributes.typeID: 45702radius: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526802 iconID: 21 published: True basePrice: 0.0 portionSize: 1 groupID: 973 |
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| 45703 - Loki Offensive - Launcher Efficiency Configuration Blueprint | No Description | Subsystem Blueprints | Click to toggle showing the 11 attributes.typeID: 45703radius: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526803 iconID: 21 published: True basePrice: 0.0 portionSize: 1 groupID: 973 |
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| 45704 - Loki Offensive - Support Processor Blueprint | No Description | Subsystem Blueprints | Click to toggle showing the 11 attributes.typeID: 45704radius: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526804 iconID: 21 published: True basePrice: 0.0 portionSize: 1 groupID: 973 |
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| 45705 - Legion Propulsion - Interdiction Nullifier Blueprint | No Description | Subsystem Blueprints | Click to toggle showing the 11 attributes.typeID: 45705radius: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526805 iconID: 21 published: True basePrice: 0.0 portionSize: 1 groupID: 973 |
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| 45706 - Legion Propulsion - Intercalated Nanofibers Blueprint | No Description | Subsystem Blueprints | Click to toggle showing the 11 attributes.typeID: 45706radius: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526806 iconID: 21 published: True basePrice: 0.0 portionSize: 1 groupID: 973 |
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| 45707 - Legion Propulsion - Wake Limiter Blueprint | No Description | Subsystem Blueprints | Click to toggle showing the 11 attributes.typeID: 45707radius: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526807 iconID: 21 published: True basePrice: 0.0 portionSize: 1 groupID: 973 |
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| 45708 - Tengu Propulsion - Interdiction Nullifier Blueprint | No Description | Subsystem Blueprints | Click to toggle showing the 11 attributes.typeID: 45708radius: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526808 iconID: 21 published: True basePrice: 0.0 portionSize: 1 groupID: 973 |
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| 45709 - Tengu Propulsion - Chassis Optimization Blueprint | No Description | Subsystem Blueprints | Click to toggle showing the 11 attributes.typeID: 45709radius: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526809 iconID: 21 published: True basePrice: 0.0 portionSize: 1 groupID: 973 |
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| 45710 - Tengu Propulsion - Fuel Catalyst Blueprint | No Description | Subsystem Blueprints | Click to toggle showing the 11 attributes.typeID: 45710radius: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526810 iconID: 21 published: True basePrice: 0.0 portionSize: 1 groupID: 973 |
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| 45711 - Proteus Propulsion - Interdiction Nullifier Blueprint | No Description | Subsystem Blueprints | Click to toggle showing the 11 attributes.typeID: 45711radius: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526811 iconID: 21 published: True basePrice: 0.0 portionSize: 1 groupID: 973 |
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| 45712 - Proteus Propulsion - Hyperspatial Optimization Blueprint | No Description | Subsystem Blueprints | Click to toggle showing the 11 attributes.typeID: 45712radius: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526812 iconID: 21 published: True basePrice: 0.0 portionSize: 1 groupID: 973 |
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| 45713 - Proteus Propulsion - Localized Injectors Blueprint | No Description | Subsystem Blueprints | Click to toggle showing the 11 attributes.typeID: 45713radius: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526813 iconID: 21 published: True basePrice: 0.0 portionSize: 1 groupID: 973 |
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| 45714 - Loki Propulsion - Interdiction Nullifier Blueprint | No Description | Subsystem Blueprints | Click to toggle showing the 11 attributes.typeID: 45714radius: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526814 iconID: 21 published: True basePrice: 0.0 portionSize: 1 groupID: 973 |
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| 45715 - Loki Propulsion - Intercalated Nanofibers Blueprint | No Description | Subsystem Blueprints | Click to toggle showing the 11 attributes.typeID: 45715radius: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526815 iconID: 21 published: True basePrice: 0.0 portionSize: 1 groupID: 973 |
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| 45716 - Loki Propulsion - Wake Limiter Blueprint | No Description | Subsystem Blueprints | Click to toggle showing the 11 attributes.typeID: 45716radius: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526816 iconID: 21 published: True basePrice: 0.0 portionSize: 1 groupID: 973 |
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| 45717 - Legion Core - Dissolution Sequencer Blueprint | No Description | Subsystem Blueprints | Click to toggle showing the 11 attributes.typeID: 45717radius: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526817 iconID: 21 published: True basePrice: 0.0 portionSize: 1 groupID: 973 |
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| 45718 - Legion Core - Augmented Antimatter Reactor Blueprint | No Description | Subsystem Blueprints | Click to toggle showing the 11 attributes.typeID: 45718radius: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526818 iconID: 21 published: True basePrice: 0.0 portionSize: 1 groupID: 973 |
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| 45719 - Legion Core - Energy Parasitic Complex Blueprint | No Description | Subsystem Blueprints | Click to toggle showing the 11 attributes.typeID: 45719radius: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526819 iconID: 21 published: True basePrice: 0.0 portionSize: 1 groupID: 973 |
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| 45720 - Tengu Core - Electronic Efficiency Gate Blueprint | No Description | Subsystem Blueprints | Click to toggle showing the 11 attributes.typeID: 45720radius: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526820 iconID: 21 published: True basePrice: 0.0 portionSize: 1 groupID: 973 |
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| 45721 - Tengu Core - Augmented Graviton Reactor Blueprint | No Description | Subsystem Blueprints | Click to toggle showing the 11 attributes.typeID: 45721radius: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526821 iconID: 21 published: True basePrice: 0.0 portionSize: 1 groupID: 973 |
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| 45722 - Tengu Core - Obfuscation Manifold Blueprint | No Description | Subsystem Blueprints | Click to toggle showing the 11 attributes.typeID: 45722radius: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526822 iconID: 21 published: True basePrice: 0.0 portionSize: 1 groupID: 973 |
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| 45723 - Proteus Core - Electronic Efficiency Gate Blueprint | No Description | Subsystem Blueprints | Click to toggle showing the 11 attributes.typeID: 45723radius: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526823 iconID: 21 published: True basePrice: 0.0 portionSize: 1 groupID: 973 |
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| 45724 - Proteus Core - Augmented Fusion Reactor Blueprint | No Description | Subsystem Blueprints | Click to toggle showing the 11 attributes.typeID: 45724radius: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526824 iconID: 21 published: True basePrice: 0.0 portionSize: 1 groupID: 973 |
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| 45725 - Proteus Core - Friction Extension Processor Blueprint | No Description | Subsystem Blueprints | Click to toggle showing the 11 attributes.typeID: 45725radius: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526825 iconID: 21 published: True basePrice: 0.0 portionSize: 1 groupID: 973 |
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| 45726 - Loki Core - Dissolution Sequencer Blueprint | No Description | Subsystem Blueprints | Click to toggle showing the 11 attributes.typeID: 45726radius: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526826 iconID: 21 published: True basePrice: 0.0 portionSize: 1 groupID: 973 |
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| 45727 - Loki Core - Augmented Nuclear Reactor Blueprint | No Description | Subsystem Blueprints | Click to toggle showing the 11 attributes.typeID: 45727radius: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526827 iconID: 21 published: True basePrice: 0.0 portionSize: 1 groupID: 973 |
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| 45728 - Loki Core - Immobility Drivers Blueprint | No Description | Subsystem Blueprints | Click to toggle showing the 11 attributes.typeID: 45728radius: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526828 iconID: 21 published: True basePrice: 0.0 portionSize: 1 groupID: 973 |
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| 45729 - Medium Refinery Invulnerable State Default | No Description | Cloud | Click to toggle showing the 11 attributes.typeID: 45729graphicID: 21522 Mass: 0.0 Capacity: 0.0 Volume: 1 typeNameID: 526829 published: False radius: 1 basePrice: 0.0 portionSize: 1 groupID: 227 |
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| 45730 - Medium Refinery Sieged State Default | No Description | Cloud | Click to toggle showing the 11 attributes.typeID: 45730graphicID: 21524 Mass: 0.0 Capacity: 0.0 Volume: 1 typeNameID: 526830 published: False radius: 1 basePrice: 0.0 portionSize: 1 groupID: 227 |
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| 45731 - Medium Refinery Vulnerable State Default | No Description | Cloud | Click to toggle showing the 11 attributes.typeID: 45731graphicID: 21523 Mass: 0.0 Capacity: 0.0 Volume: 1 typeNameID: 526831 published: False radius: 1 basePrice: 0.0 portionSize: 1 groupID: 227 |
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45732 - Test Reaction Blueprint | No Description | Composite Reaction Blueprints | typeID: 45732 radius: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526847 basePrice: 100000000 published: False portionSize: 1 groupID: 1888 |
| 45733 - Agency Standard Booster | No Description | Booster | Click to toggle showing the 12 attributes.typeID: 45733radius: 1 Mass: 1 Capacity: 0.0 Volume: 1 typeNameID: 526850 iconID: 3213 published: True marketGroupID: 977 basePrice: 32768 portionSize: 1 groupID: 303 |
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| 45734 - Women's Exoplanets Hunter T-shirt | Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The Exoplanets Hunter T-shirt is often seen being worn both off-duty and at work by members of the Project Discovery Exoplanets Program.
Incorporating the Project Discovery Exoplanets Program logo and colors, this T-shirt shows that the wearer is a contributor to the search for planets outside the bounds of human-explored space. |
Tops | Click to toggle showing the 13 attributes.descriptionID: 526865typeID: 45734 radius: 1 Mass: 0.5 Capacity: 0.0 Volume: 0.1 typeNameID: 526864 iconID: 21763 published: True marketGroupID: 1406 basePrice: 0.0 portionSize: 1 groupID: 1089 |
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| 45735 - Women's Exoplanets Hunter Mission Suit | Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The Exoplanets Hunter Mission Suit has been adapted from an existing exploration suit design with eventual missions to confirm potential exoplanet locations in mind.
Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden. |
Outer | Click to toggle showing the 18 attributes.Mass: 0.5Does Not Require Clothing Type: 25.0 Volume: 0.1 typeNameID: 526866 iconID: 21764 basePrice: 0.0 marketGroupID: 1405 Does Not Require Clothing Type: 22.0 descriptionID: 526867 typeID: 45735 radius: 1.0 Does Not Require Clothing Type: 25.0 Capacity: 0.0 Gender: 3.0 clothingAlsoCoversCategory2: 22.0 published: True portionSize: 1 groupID: 1088 |
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| 45736 - Women's 'Farsight' Augmented Spectacles | Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The program is directed by Professor Michel Mayor of the CONCORD Deep Space Research Division, and his profile as a noted exoplanetologist has highlighted the classic and elegant design of his trademark 'Farsight' Augmented Spectacles. | Eyewear | Click to toggle showing the 14 attributes.descriptionID: 526869typeID: 45736 radius: 1.0 Mass: 0.5 Capacity: 0.0 Volume: 0.1 typeNameID: 526868 iconID: 21775 published: False Gender: 3.0 marketGroupID: 1408 basePrice: 0.0 portionSize: 1 groupID: 1083 |
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| 45737 - Women's Exoplanets Data Analyst Lab Coat | Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The Exoplanets Data Analyst Lab Coat is the standard working garb of CONCORD's Deep Space Research Division scientists and analysts.
Incorporating the Project Discovery Exoplanets Program logo and colors, this lab coat is a sure sign of a dedicated participant in the search for planets outside the bounds of human-explored space. |
Outer | Click to toggle showing the 13 attributes.descriptionID: 526871typeID: 45737 radius: 1 Mass: 0.5 Capacity: 0.0 Volume: 0.1 typeNameID: 526870 iconID: 21765 published: True marketGroupID: 1405 basePrice: 0.0 portionSize: 1 groupID: 1088 |
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| 45738 - Women's Exoplanets Program Director Coat | Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The Exoplanets Program Director Coat is patterned on the House of Ranai's 'Esquire' executive coat design and uses its famously smart yet comfortable resothane and spider-silk dual-layered fabric.
Incorporating the Project Discovery Exoplanets Program logo, this stylish executive coat will mark out high achievers in the search for planets outside the bounds of human-explored space. |
Outer | Click to toggle showing the 13 attributes.descriptionID: 526873typeID: 45738 radius: 1 Mass: 0.5 Capacity: 0.0 Volume: 0.1 typeNameID: 526872 iconID: 21766 published: True marketGroupID: 1405 basePrice: 0.0 portionSize: 1 groupID: 1088 |
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| 45739 - Women's Exoplanets Hunter Cap | Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The Exoplanets Hunter Cap is often seen being worn both off-duty and at work by members of the Project Discovery Exoplanets Program.
Incorporating the Project Discovery Exoplanets Program logo and colors, this cap displays the wearer's interest and involvement in the search for planets outside the bounds of human-explored space. |
Headwear | Click to toggle showing the 13 attributes.descriptionID: 526875typeID: 45739 radius: 1 Mass: 0.5 Capacity: 0.0 Volume: 0.1 typeNameID: 526874 iconID: 21767 published: True marketGroupID: 1943 basePrice: 0.0 portionSize: 1 groupID: 1092 |
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| 45740 - Men's Exoplanets Hunter Cap | Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The Exoplanets Hunter Cap is often seen being worn both off-duty and at work by members of the Project Discovery Exoplanets Program.
Incorporating the Project Discovery Exoplanets Program logo and colors, this cap displays the wearer's interest and involvement in the search for planets outside the bounds of human-explored space. |
Headwear | Click to toggle showing the 13 attributes.descriptionID: 526877typeID: 45740 radius: 1 Mass: 0.5 Capacity: 0.0 Volume: 0.1 typeNameID: 526876 iconID: 21768 published: True marketGroupID: 1943 basePrice: 0.0 portionSize: 1 groupID: 1092 |
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| 45741 - Men's Exoplanets Hunter Mission Suit | Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The Exoplanets Hunter Mission Suit has been adapted from an existing exploration suit design with eventual missions to confirm potential exoplanet locations in mind.
Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden. |
Outer | Click to toggle showing the 18 attributes.Mass: 0.5Does Not Require Clothing Type: 25.0 Volume: 0.1 typeNameID: 526878 iconID: 21769 basePrice: 0.0 marketGroupID: 1399 Does Not Require Clothing Type: 22.0 descriptionID: 526879 typeID: 45741 radius: 1.0 Does Not Require Clothing Type: 25.0 Capacity: 0.0 Gender: 1.0 clothingAlsoCoversCategory2: 22.0 published: True portionSize: 1 groupID: 1088 |
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| 45742 - Men's Exoplanets Program Director Coat | Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The Exoplanets Program Director Coat is patterned on the House of Ranai's 'Esquire' executive coat design and uses its famously smart yet comfortable resothane and spider-silk dual-layered fabric.
Incorporating the Project Discovery Exoplanets Program logo, this stylish executive coat will mark out high achievers in the search for planets outside the bounds of human-explored space. |
Outer | Click to toggle showing the 13 attributes.descriptionID: 526881typeID: 45742 radius: 1 Mass: 0.5 Capacity: 0.0 Volume: 0.1 typeNameID: 526880 iconID: 21770 published: True marketGroupID: 1399 basePrice: 0.0 portionSize: 1 groupID: 1088 |
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45743 - Men's Exoplanets Hunter T-shirt | Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The Exoplanets Hunter T-shirt is often seen being worn both off-duty and at work by members of the Project Discovery Exoplanets Program.
Incorporating the Project Discovery Exoplanets Program logo and colors, this T-shirt shows that the wearer is a contributor to the search for planets outside the bounds of human-explored space. |
Tops | Click to toggle showing the 13 attributes.descriptionID: 526883typeID: 45743 radius: 1 Mass: 0.5 Capacity: 0.0 Volume: 0.1 typeNameID: 526882 iconID: 21771 published: True marketGroupID: 1398 basePrice: 0.0 portionSize: 1 groupID: 1089 |
| 45744 - Men's Exoplanets Data Analyst Lab Coat | Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The Exoplanets Data Analyst Lab Coat is the standard working garb of CONCORD's Deep Space Research Division scientists and analysts.
Incorporating the Project Discovery Exoplanets Program logo and colors, this lab coat is a sure sign of a dedicated participant in the search for planets outside the bounds of human-explored space. |
Outer | Click to toggle showing the 13 attributes.descriptionID: 526885typeID: 45744 radius: 1 Mass: 0.5 Capacity: 0.0 Volume: 0.1 typeNameID: 526884 iconID: 21772 published: True marketGroupID: 1399 basePrice: 0.0 portionSize: 1 groupID: 1088 |
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| 45745 - Men's 'Farsight' Augmented Spectacles | Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The program is directed by Professor Michel Mayor of the CONCORD Deep Space Research Division, and his profile as a noted exoplanetologist has highlighted the classic and elegant design of his trademark 'Farsight' Augmented Spectacles. | Eyewear | Click to toggle showing the 14 attributes.descriptionID: 526887typeID: 45745 radius: 1.0 Mass: 0.5 Capacity: 0.0 Volume: 0.1 typeNameID: 526886 iconID: 21773 published: True Gender: 1.0 marketGroupID: 1408 basePrice: 0.0 portionSize: 1 groupID: 1083 |
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| 45746 - Reactions | Allows basic operation of Reaction Service Module. 4% reduction in reaction time per skill level. | Resource Processing | Click to toggle showing the 18 attributes.Mass: 0.0Volume: 0.01 typeNameID: 526888 iconID: 33 basePrice: 20000 marketGroupID: 369 Training time multiplier : 1.0 Level: 0.0 descriptionID: 526889 typeID: 45746 radius: 1.0 Reaction Time Bonus: -4.0 Capacity: 0.0 Primary attribute: 166.0 Secondary attribute: 165.0 published: False portionSize: 1 groupID: 1218 |
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| 45748 - Mass Reactions | Allows the operation of multiple reactions simultaneously. Ability to run 1 additional reaction job per level. | Resource Processing | Click to toggle showing the 21 attributes.Mass: 0.0Volume: 0.01 typeNameID: 526890 iconID: 33 basePrice: 20000 marketGroupID: 369 Training time multiplier : 2.0 requiredSkill1Level: 3.0 canNotBeTrainedOnTrial: 1.0 Level: 0.0 descriptionID: 526891 typeID: 45748 radius: 1.0 Reaction Slot Bonus: 1.0 Capacity: 0.0 Primary attribute: 166.0 Secondary attribute: 165.0 Primary Skill required: 45746.0 published: False portionSize: 1 groupID: 1218 |
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| 45749 - Advanced Mass Reactions | Further training in the operation of multiple reactions. Ability to run 1 additional reaction job per skill level. | Resource Processing | Click to toggle showing the 21 attributes.Mass: 0.0Volume: 0.01 typeNameID: 526892 iconID: 33 basePrice: 20000 marketGroupID: 369 Training time multiplier : 8.0 requiredSkill1Level: 5.0 canNotBeTrainedOnTrial: 1.0 Level: 0.0 descriptionID: 526893 typeID: 45749 radius: 1.0 Reaction Slot Bonus: 1.0 Capacity: 0.0 Primary attribute: 166.0 Secondary attribute: 165.0 Primary Skill required: 45748.0 published: False portionSize: 1 groupID: 1218 |
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| 45750 - Remote Reactions | Proficiency at starting reaction jobs remotely. Without this skill, one can only start jobs within the solar system where one is located. Each level increases the distance at which reaction jobs can be started. Level 1 allows for jobs at a range within 5 jumps, and each subsequent level adds 5 more jumps to the range, with a maximum of a 25 jump range. | Resource Processing | Click to toggle showing the 20 attributes.Mass: 0.0Volume: 0.01 typeNameID: 526894 iconID: 33 basePrice: 20000 marketGroupID: 369 Training time multiplier : 3.0 requiredSkill1Level: 4.0 canNotBeTrainedOnTrial: 1.0 Level: 0.0 descriptionID: 526895 typeID: 45750 radius: 1.0 Capacity: 0.0 Primary attribute: 166.0 Secondary attribute: 165.0 Primary Skill required: 45746.0 published: False portionSize: 1 groupID: 1218 |
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| 45751 - Amarr Shuttle Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 11 attributes.typeID: 45751radius: 1 raceID: 4 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526901 basePrice: 0.0 published: True portionSize: 1 groupID: 1311 |
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| 45752 - Impairor Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 11 attributes.typeID: 45752radius: 1 raceID: 4 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526902 basePrice: 0.0 published: True portionSize: 1 groupID: 1311 |
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| 45753 - Crucifier Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45753radius: 1 raceID: 4 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526903 published: True marketGroupID: 2002 basePrice: 0.0 portionSize: 1 groupID: 1311 |
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| 45754 - Executioner Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45754radius: 1 raceID: 4 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526904 published: True marketGroupID: 2002 basePrice: 0.0 portionSize: 1 groupID: 1311 |
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| 45755 - Inquisitor Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45755radius: 1 raceID: 4 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526905 published: True marketGroupID: 2002 basePrice: 0.0 portionSize: 1 groupID: 1311 |
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| 45756 - Magnate Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45756radius: 1 raceID: 4 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526906 published: True marketGroupID: 2002 basePrice: 0.0 portionSize: 1 groupID: 1311 |
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| 45757 - Punisher Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45757radius: 1 raceID: 4 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526907 published: True marketGroupID: 2002 basePrice: 0.0 portionSize: 1 groupID: 1311 |
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| 45758 - Tormentor Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45758radius: 1 raceID: 4 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526908 published: True marketGroupID: 2002 basePrice: 0.0 portionSize: 1 groupID: 1311 |
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| 45759 - Retribution Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45759radius: 1 raceID: 4 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526909 published: True marketGroupID: 2047 basePrice: 0.0 portionSize: 1 groupID: 1311 |
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| 45760 - Vengeance Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45760radius: 1 raceID: 4 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526910 published: True marketGroupID: 2047 basePrice: 0.0 portionSize: 1 groupID: 1311 |
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| 45761 - Anathema Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45761radius: 1 raceID: 4 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526911 published: True marketGroupID: 2051 basePrice: 0.0 portionSize: 1 groupID: 1311 |
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| 45762 - Purifier Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45762radius: 1 raceID: 4 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526912 published: True marketGroupID: 2051 basePrice: 0.0 portionSize: 1 groupID: 1311 |
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| 45763 - Sentinel Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45763radius: 1 raceID: 4 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526913 published: True marketGroupID: 2055 basePrice: 0.0 portionSize: 1 groupID: 1311 |
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| 45764 - Crusader Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45764radius: 1 raceID: 4 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526914 published: True marketGroupID: 2059 basePrice: 0.0 portionSize: 1 groupID: 1311 |
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| 45765 - Malediction Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45765radius: 1 raceID: 4 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526915 published: True marketGroupID: 2059 basePrice: 0.0 portionSize: 1 groupID: 1311 |
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| 45766 - Deacon Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45766radius: 1 raceID: 4 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526916 published: True marketGroupID: 2137 basePrice: 0.0 portionSize: 1 groupID: 1311 |
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| 45767 - Imperial Navy Slicer Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45767radius: 1 raceID: 4 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526917 published: True marketGroupID: 2000 basePrice: 0.0 portionSize: 1 groupID: 1311 |
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| 45768 - Crucifier Navy Issue Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45768radius: 1 raceID: 4 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526918 published: True marketGroupID: 2000 basePrice: 0.0 portionSize: 1 groupID: 1311 |
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| 45769 - Coercer Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45769radius: 1 raceID: 4 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526919 published: True marketGroupID: 1994 basePrice: 0.0 portionSize: 1 groupID: 1311 |
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| 45770 - Dragoon Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45770radius: 1 raceID: 4 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526920 published: True marketGroupID: 1994 basePrice: 0.0 portionSize: 1 groupID: 1311 |
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| 45771 - Pontifex Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45771radius: 1 raceID: 4 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526921 published: True marketGroupID: 2142 basePrice: 0.0 portionSize: 1 groupID: 1311 |
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| 45772 - Heretic Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45772radius: 1 raceID: 4 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526922 published: True marketGroupID: 2038 basePrice: 0.0 portionSize: 1 groupID: 1311 |
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| 45773 - Confessor Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 11 attributes.typeID: 45773radius: 1 raceID: 4 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526923 basePrice: 0.0 published: True portionSize: 1 groupID: 1311 |
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| 45774 - Arbitrator Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45774radius: 1 raceID: 4 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526924 published: True marketGroupID: 1990 basePrice: 0.0 portionSize: 1 groupID: 1311 |
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| 45775 - Augoror Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45775radius: 1 raceID: 4 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526925 published: True marketGroupID: 1990 basePrice: 0.0 portionSize: 1 groupID: 1311 |
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| 45776 - Maller Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45776radius: 1 raceID: 4 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526926 published: True marketGroupID: 1990 basePrice: 0.0 portionSize: 1 groupID: 1311 |
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| 45777 - Omen Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45777radius: 1 raceID: 4 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526927 published: True marketGroupID: 1990 basePrice: 0.0 portionSize: 1 groupID: 1311 |
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| 45778 - Sacrilege Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45778radius: 1 raceID: 4 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526928 published: True marketGroupID: 2069 basePrice: 0.0 portionSize: 1 groupID: 1311 |
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| 45779 - Zealot Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45779radius: 1 raceID: 4 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526929 published: True marketGroupID: 2069 basePrice: 0.0 portionSize: 1 groupID: 1311 |
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| 45780 - Devoter Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45780radius: 1 raceID: 4 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526930 published: True marketGroupID: 2073 basePrice: 0.0 portionSize: 1 groupID: 1311 |
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| 45781 - Guardian Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45781radius: 1 raceID: 4 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526931 published: True marketGroupID: 2077 basePrice: 0.0 portionSize: 1 groupID: 1311 |
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| 45782 - Curse Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45782radius: 1 raceID: 4 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526932 published: True marketGroupID: 2081 basePrice: 0.0 portionSize: 1 groupID: 1311 |
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| 45783 - Pilgrim Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45783radius: 1 raceID: 4 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526933 published: True marketGroupID: 2081 basePrice: 0.0 portionSize: 1 groupID: 1311 |
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| 45784 - Legion Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 11 attributes.typeID: 45784radius: 1 raceID: 4 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526934 basePrice: 0.0 published: False portionSize: 1 groupID: 1311 |
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| 45785 - Augoror Navy Issue Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45785radius: 1 raceID: 4 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526935 published: True marketGroupID: 2063 basePrice: 0.0 portionSize: 1 groupID: 1311 |
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| 45786 - Omen Navy Issue Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45786radius: 1 raceID: 4 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526936 published: True marketGroupID: 2063 basePrice: 0.0 portionSize: 1 groupID: 1311 |
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| 45787 - Harbinger Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45787radius: 1 raceID: 4 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526937 published: True marketGroupID: 1956 basePrice: 0.0 portionSize: 1 groupID: 1311 |
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| 45788 - Oracle Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45788radius: 1 raceID: 4 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526938 published: True marketGroupID: 1956 basePrice: 0.0 portionSize: 1 groupID: 1311 |
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| 45789 - Prophecy Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45789radius: 1 raceID: 4 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526939 published: True marketGroupID: 1956 basePrice: 0.0 portionSize: 1 groupID: 1311 |
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| 45790 - Absolution Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45790radius: 1 raceID: 4 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526940 published: True marketGroupID: 2104 basePrice: 0.0 portionSize: 1 groupID: 1311 |
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| 45791 - Damnation Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45791radius: 1 raceID: 4 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526941 published: True marketGroupID: 2104 basePrice: 0.0 portionSize: 1 groupID: 1311 |
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| 45792 - Harbinger Navy Issue Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45792radius: 1 raceID: 4 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526942 published: True marketGroupID: 2103 basePrice: 0.0 portionSize: 1 groupID: 1311 |
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| 45793 - Abaddon Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45793radius: 1 raceID: 4 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526943 published: True marketGroupID: 1964 basePrice: 0.0 portionSize: 1 groupID: 1311 |
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| 45794 - Apocalypse Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45794radius: 1 raceID: 4 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526944 published: True marketGroupID: 1964 basePrice: 0.0 portionSize: 1 groupID: 1311 |
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| 45795 - Armageddon Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45795radius: 1 raceID: 4 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526945 published: True marketGroupID: 1964 basePrice: 0.0 portionSize: 1 groupID: 1311 |
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| 45796 - Redeemer Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45796radius: 1 raceID: 4 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526946 published: True marketGroupID: 2110 basePrice: 0.0 portionSize: 1 groupID: 1311 |
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| 45797 - Paladin Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45797radius: 1 raceID: 4 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526947 published: True marketGroupID: 2024 basePrice: 0.0 portionSize: 1 groupID: 1311 |
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| 45798 - Apocalypse Navy Issue Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45798radius: 1 raceID: 4 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526948 published: True marketGroupID: 2108 basePrice: 0.0 portionSize: 1 groupID: 1311 |
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| 45799 - Armageddon Navy Issue Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45799radius: 1 raceID: 4 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526949 published: True marketGroupID: 2108 basePrice: 0.0 portionSize: 1 groupID: 1311 |
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| 45800 - Revelation Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45800radius: 1 raceID: 4 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526950 published: True marketGroupID: 1980 basePrice: 0.0 portionSize: 1 groupID: 1311 |
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| 45801 - Archon Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45801radius: 1 raceID: 4 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526951 published: True marketGroupID: 1974 basePrice: 0.0 portionSize: 1 groupID: 1311 |
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| 45802 - Aeon Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45802radius: 1 raceID: 4 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526952 published: True marketGroupID: 1974 basePrice: 0.0 portionSize: 1 groupID: 1311 |
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| 45803 - Avatar Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45803radius: 1 raceID: 4 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526953 published: True marketGroupID: 1978 basePrice: 0.0 portionSize: 1 groupID: 1311 |
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| 45804 - Bestower Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45804radius: 1 raceID: 4 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526954 published: True marketGroupID: 2007 basePrice: 0.0 portionSize: 1 groupID: 1311 |
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| 45805 - Sigil Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45805radius: 1 raceID: 4 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526955 published: True marketGroupID: 2007 basePrice: 0.0 portionSize: 1 groupID: 1311 |
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| 45806 - Prorator Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45806radius: 1 raceID: 4 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526956 published: True marketGroupID: 2088 basePrice: 0.0 portionSize: 1 groupID: 1311 |
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| 45807 - Impel Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45807radius: 1 raceID: 4 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526957 published: True marketGroupID: 2088 basePrice: 0.0 portionSize: 1 groupID: 1311 |
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| 45808 - Providence Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45808radius: 1 raceID: 4 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526958 published: True marketGroupID: 1984 basePrice: 0.0 portionSize: 1 groupID: 1311 |
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| 45809 - Ark Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45809radius: 1 raceID: 4 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526959 published: True marketGroupID: 2095 basePrice: 0.0 portionSize: 1 groupID: 1311 |
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| 45810 - Caldari Shuttle Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 11 attributes.typeID: 45810radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526960 basePrice: 0.0 published: True portionSize: 1 groupID: 1311 |
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| 45811 - Ibis Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 11 attributes.typeID: 45811radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526961 basePrice: 0.0 published: True portionSize: 1 groupID: 1311 |
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| 45812 - Bantam Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45812radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526962 published: True marketGroupID: 2003 basePrice: 0.0 portionSize: 1 groupID: 1311 |
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| 45813 - Condor Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45813radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526963 published: True marketGroupID: 2003 basePrice: 0.0 portionSize: 1 groupID: 1311 |
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| 45814 - Griffin Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45814radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526964 published: True marketGroupID: 2003 basePrice: 0.0 portionSize: 1 groupID: 1311 |
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| 45815 - Heron Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45815radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526965 published: True marketGroupID: 2003 basePrice: 0.0 portionSize: 1 groupID: 1311 |
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| 45816 - Kestrel Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45816radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526966 published: True marketGroupID: 2003 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45817 - Merlin Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45817radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526967 published: True marketGroupID: 2003 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45818 - Harpy Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45818radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526968 published: True marketGroupID: 2048 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45819 - Hawk Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45819radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526969 published: True marketGroupID: 2048 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45820 - Buzzard Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45820radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526970 published: True marketGroupID: 2052 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45821 - Manticore Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45821radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526971 published: True marketGroupID: 2052 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45822 - Kitsune Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45822radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526972 published: True marketGroupID: 2056 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45823 - Crow Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45823radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526973 published: True marketGroupID: 2060 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45824 - Raptor Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45824radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526974 published: True marketGroupID: 2060 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45825 - Kirin Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45825radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526975 published: True marketGroupID: 2138 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45826 - Caldari Navy Hookbill Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45826radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526976 published: True marketGroupID: 2000 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45827 - Griffin Navy Issue Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45827radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526977 published: True marketGroupID: 2000 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45828 - Corax Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45828radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526978 published: True marketGroupID: 1995 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45829 - Cormorant Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45829radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526979 published: True marketGroupID: 1995 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45830 - Stork Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45830radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526980 published: True marketGroupID: 2143 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45831 - Flycatcher Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45831radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526981 published: True marketGroupID: 2039 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45832 - Jackdaw Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 11 attributes.typeID: 45832radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526982 basePrice: 0.0 published: True portionSize: 1 groupID: 1311 |
|
| 45833 - Blackbird Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45833radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526983 published: True marketGroupID: 1991 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45834 - Caracal Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45834radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526984 published: True marketGroupID: 1991 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45835 - Moa Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45835radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526985 published: True marketGroupID: 1991 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45836 - Osprey Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45836radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526986 published: True marketGroupID: 1991 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45837 - Cerberus Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45837radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526987 published: True marketGroupID: 2070 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45838 - Eagle Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45838radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526988 published: True marketGroupID: 2070 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45839 - Onyx Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45839radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526989 published: True marketGroupID: 2074 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45840 - Basilisk Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45840radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526990 published: True marketGroupID: 2078 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45841 - Falcon Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45841radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526991 published: True marketGroupID: 2082 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45842 - Rook Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45842radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526992 published: True marketGroupID: 2082 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45843 - Tengu Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 11 attributes.typeID: 45843radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526993 basePrice: 0.0 published: False portionSize: 1 groupID: 1311 |
|
| 45844 - Caracal Navy Issue Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45844radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526994 published: True marketGroupID: 2063 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45845 - Osprey Navy Issue Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45845radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526995 published: True marketGroupID: 2063 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45846 - Drake Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45846radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526996 published: True marketGroupID: 1957 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45847 - Ferox Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45847radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526997 published: True marketGroupID: 1957 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45848 - Naga Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45848radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526998 published: True marketGroupID: 1957 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45849 - Nighthawk Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45849radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 526999 published: True marketGroupID: 2105 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45850 - Vulture Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45850radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527000 published: True marketGroupID: 2105 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45851 - Drake Navy Issue Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45851radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527001 published: True marketGroupID: 2103 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45852 - Raven Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45852radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527002 published: True marketGroupID: 1965 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45853 - Rokh Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45853radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527003 published: True marketGroupID: 1965 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45854 - Scorpion Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45854radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527004 published: True marketGroupID: 1965 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45855 - Widow Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45855radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527005 published: True marketGroupID: 2111 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45856 - Golem Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45856radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527006 published: True marketGroupID: 2025 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45857 - Raven Navy Issue Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45857radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527007 published: True marketGroupID: 2108 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45858 - Scorpion Navy Issue Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45858radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527008 published: True marketGroupID: 2108 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45859 - Phoenix Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45859radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527009 published: True marketGroupID: 1981 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45860 - Chimera Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45860radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527010 published: True marketGroupID: 1975 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45861 - Wyvern Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45861radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527011 published: True marketGroupID: 1975 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45862 - Leviathan Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45862radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527012 published: True marketGroupID: 2092 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45863 - Badger Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45863radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527013 published: True marketGroupID: 2008 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45864 - Tayra Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45864radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527014 published: True marketGroupID: 2008 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45865 - Crane Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45865radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527015 published: True marketGroupID: 2089 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45866 - Bustard Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45866radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527016 published: True marketGroupID: 2089 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45867 - Charon Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45867radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527017 published: True marketGroupID: 1985 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45868 - Rhea Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45868radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527018 published: True marketGroupID: 2096 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45869 - Gallente Shuttle Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 11 attributes.typeID: 45869radius: 1 raceID: 8 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527019 basePrice: 0.0 published: True portionSize: 1 groupID: 1311 |
|
| 45870 - Velator Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 11 attributes.typeID: 45870radius: 1 raceID: 8 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527020 basePrice: 0.0 published: True portionSize: 1 groupID: 1311 |
|
| 45871 - Atron Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45871radius: 1 raceID: 8 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527021 published: True marketGroupID: 2004 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45872 - Imicus Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45872radius: 1 raceID: 8 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527022 published: True marketGroupID: 2004 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45873 - Incursus Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45873radius: 1 raceID: 8 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527023 published: True marketGroupID: 2004 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45874 - Maulus Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45874radius: 1 raceID: 8 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527024 published: True marketGroupID: 2004 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45875 - Navitas Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45875radius: 1 raceID: 8 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527025 published: True marketGroupID: 2004 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45876 - Tristan Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45876radius: 1 raceID: 8 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527026 published: True marketGroupID: 2004 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45877 - Enyo Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45877radius: 1 raceID: 8 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527027 published: True marketGroupID: 2049 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45878 - Ishkur Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45878radius: 1 raceID: 8 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527028 published: True marketGroupID: 2049 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45879 - Helios Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45879radius: 1 raceID: 8 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527029 published: True marketGroupID: 2053 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45880 - Nemesis Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45880radius: 1 raceID: 8 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527030 published: True marketGroupID: 2053 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45881 - Keres Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45881radius: 1 raceID: 8 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527031 published: True marketGroupID: 2057 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45882 - Ares Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45882radius: 1 raceID: 8 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527032 published: True marketGroupID: 2061 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45883 - Taranis Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45883radius: 1 raceID: 8 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527033 published: True marketGroupID: 2061 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45884 - Thalia Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45884radius: 1 raceID: 8 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527034 published: True marketGroupID: 2139 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45885 - Federation Navy Comet Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45885radius: 1 raceID: 8 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527035 published: True marketGroupID: 2000 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45886 - Maulus Navy Issue Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45886radius: 1 raceID: 8 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527036 published: True marketGroupID: 2000 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45887 - Algos Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45887radius: 1 raceID: 8 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527037 published: True marketGroupID: 1996 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45888 - Catalyst Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45888radius: 1 raceID: 8 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527038 published: True marketGroupID: 1996 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45889 - Magus Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45889radius: 1 raceID: 8 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527039 published: True marketGroupID: 2144 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45890 - Eris Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45890radius: 1 raceID: 8 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527040 published: True marketGroupID: 2040 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45891 - Hecate Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 11 attributes.typeID: 45891radius: 1 raceID: 8 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527041 basePrice: 0.0 published: True portionSize: 1 groupID: 1311 |
|
| 45892 - Celestis Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45892radius: 1 raceID: 8 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527042 published: True marketGroupID: 1992 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45893 - Exequror Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45893radius: 1 raceID: 8 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527043 published: True marketGroupID: 1992 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45894 - Thorax Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45894radius: 1 raceID: 8 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527044 published: True marketGroupID: 1992 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45895 - Vexor Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45895radius: 1 raceID: 8 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527045 published: True marketGroupID: 1992 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45896 - Deimos Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45896radius: 1 raceID: 8 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527046 published: True marketGroupID: 2071 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45897 - Ishtar Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45897radius: 1 raceID: 8 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527047 published: True marketGroupID: 2071 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45898 - Phobos Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45898radius: 1 raceID: 8 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527048 published: True marketGroupID: 2075 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45899 - Oneiros Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45899radius: 1 raceID: 8 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527049 published: True marketGroupID: 2079 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45900 - Arazu Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45900radius: 1 raceID: 8 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527050 published: True marketGroupID: 2083 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45901 - Lachesis Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45901radius: 1 raceID: 8 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527051 published: True marketGroupID: 2083 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45902 - Proteus Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 11 attributes.typeID: 45902radius: 1 raceID: 8 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527052 basePrice: 0.0 published: False portionSize: 1 groupID: 1311 |
|
| 45903 - Exequror Navy Issue Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45903radius: 1 raceID: 8 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527053 published: True marketGroupID: 2063 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45904 - Vexor Navy Issue Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45904radius: 1 raceID: 8 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527054 published: True marketGroupID: 2063 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45905 - Brutix Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45905radius: 1 raceID: 8 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527055 published: True marketGroupID: 1958 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45906 - Myrmidon Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45906radius: 1 raceID: 8 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527056 published: True marketGroupID: 1958 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45907 - Talos Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45907radius: 1 raceID: 8 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527057 published: True marketGroupID: 1958 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45908 - Astarte Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45908radius: 1 raceID: 8 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527058 published: True marketGroupID: 2106 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45909 - Eos Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45909radius: 1 raceID: 8 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527059 published: True marketGroupID: 2106 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45910 - Brutix Navy Issue Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45910radius: 1 raceID: 8 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527060 published: True marketGroupID: 2103 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45911 - Dominix Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45911radius: 1 raceID: 8 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527061 published: True marketGroupID: 1966 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45912 - Hyperion Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45912radius: 1 raceID: 8 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527062 published: True marketGroupID: 1966 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45913 - Megathron Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45913radius: 1 raceID: 8 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527063 published: True marketGroupID: 1966 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45914 - Sin Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45914radius: 1 raceID: 8 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527064 published: True marketGroupID: 2112 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45915 - Kronos Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45915radius: 1 raceID: 8 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527065 published: True marketGroupID: 2026 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45916 - Dominix Navy Issue Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45916radius: 1 raceID: 8 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527066 published: True marketGroupID: 2108 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45917 - Megathron Navy Issue Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45917radius: 1 raceID: 8 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527067 published: True marketGroupID: 2108 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45918 - Moros Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45918radius: 1 raceID: 8 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527068 published: True marketGroupID: 1982 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45919 - Thanatos Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45919radius: 1 raceID: 8 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527069 published: True marketGroupID: 1976 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45920 - Nyx Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45920radius: 1 raceID: 8 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527070 published: True marketGroupID: 1976 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45921 - Erebus Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45921radius: 1 raceID: 8 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527071 published: True marketGroupID: 1979 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45922 - Epithal Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45922radius: 1 raceID: 8 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527072 published: True marketGroupID: 2009 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45923 - Iteron Mark V Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45923radius: 1 raceID: 8 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527073 published: True marketGroupID: 2009 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45924 - Kryos Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45924radius: 1 raceID: 8 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527074 published: True marketGroupID: 2009 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45925 - Miasmos Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45925radius: 1 raceID: 8 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527075 published: True marketGroupID: 2009 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45926 - Nereus Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45926radius: 1 raceID: 8 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527076 published: True marketGroupID: 2009 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45927 - Viator Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45927radius: 1 raceID: 8 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527077 published: True marketGroupID: 2090 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45928 - Occator Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45928radius: 1 raceID: 8 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527078 published: True marketGroupID: 2090 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45929 - Obelisk Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45929radius: 1 raceID: 8 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527079 published: True marketGroupID: 1986 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45930 - Anshar Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45930radius: 1 raceID: 8 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527080 published: True marketGroupID: 2097 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45931 - Minmatar Shuttle Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 11 attributes.typeID: 45931radius: 1 raceID: 2 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527081 basePrice: 0.0 published: True portionSize: 1 groupID: 1311 |
|
| 45932 - Reaper Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 11 attributes.typeID: 45932radius: 1 raceID: 2 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527082 basePrice: 0.0 published: True portionSize: 1 groupID: 1311 |
|
| 45933 - Breacher Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45933radius: 1 raceID: 2 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527083 published: True marketGroupID: 2005 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45934 - Burst Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45934radius: 1 raceID: 2 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527084 published: True marketGroupID: 2005 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45935 - Probe Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45935radius: 1 raceID: 2 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527085 published: True marketGroupID: 2005 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45936 - Rifter Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45936radius: 1 raceID: 2 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527086 published: True marketGroupID: 2005 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45937 - Slasher Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45937radius: 1 raceID: 2 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527087 published: True marketGroupID: 2005 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45938 - Vigil Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45938radius: 1 raceID: 2 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527088 published: True marketGroupID: 2005 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45939 - Jaguar Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45939radius: 1 raceID: 2 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527089 published: True marketGroupID: 2050 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45940 - Wolf Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45940radius: 1 raceID: 2 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527090 published: True marketGroupID: 2050 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45941 - Cheetah Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45941radius: 1 raceID: 2 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527091 published: True marketGroupID: 2054 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45942 - Hound Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45942radius: 1 raceID: 2 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527092 published: True marketGroupID: 2054 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45943 - Hyena Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45943radius: 1 raceID: 2 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527093 published: True marketGroupID: 2058 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45944 - Claw Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45944radius: 1 raceID: 2 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527094 published: True marketGroupID: 2062 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45945 - Stiletto Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45945radius: 1 raceID: 2 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527095 published: True marketGroupID: 2062 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45946 - Scalpel Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45946radius: 1 raceID: 2 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527096 published: True marketGroupID: 2140 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45947 - Republic Fleet Firetail Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45947radius: 1 raceID: 2 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527097 published: True marketGroupID: 2000 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45948 - Vigil Fleet Issue Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45948radius: 1 raceID: 2 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527098 published: True marketGroupID: 2000 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45949 - Talwar Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45949radius: 1 raceID: 2 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527099 published: True marketGroupID: 1997 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45950 - Thrasher Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45950radius: 1 raceID: 2 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527100 published: True marketGroupID: 1997 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45951 - Bifrost Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45951radius: 1 raceID: 2 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527101 published: True marketGroupID: 2145 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45952 - Sabre Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45952radius: 1 raceID: 2 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527102 published: True marketGroupID: 2041 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45953 - Svipul Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 11 attributes.typeID: 45953radius: 1 raceID: 2 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527103 basePrice: 0.0 published: True portionSize: 1 groupID: 1311 |
|
| 45954 - Bellicose Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45954radius: 1 raceID: 2 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527104 published: True marketGroupID: 1993 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45955 - Rupture Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45955radius: 1 raceID: 2 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527105 published: True marketGroupID: 1993 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45956 - Scythe Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45956radius: 1 raceID: 2 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527106 published: True marketGroupID: 1993 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45957 - Stabber Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45957radius: 1 raceID: 2 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527107 published: True marketGroupID: 1993 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45958 - Muninn Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45958radius: 1 raceID: 2 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527108 published: True marketGroupID: 2072 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45959 - Vagabond Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45959radius: 1 raceID: 2 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527109 published: True marketGroupID: 2072 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45960 - Broadsword Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45960radius: 1 raceID: 2 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527110 published: True marketGroupID: 2076 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45961 - Scimitar Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45961radius: 1 raceID: 2 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527111 published: True marketGroupID: 2080 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45962 - Huginn Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45962radius: 1 raceID: 2 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527112 published: True marketGroupID: 2084 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45963 - Rapier Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45963radius: 1 raceID: 2 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527113 published: True marketGroupID: 2084 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45964 - Loki Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 11 attributes.typeID: 45964radius: 1 raceID: 2 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527114 basePrice: 0.0 published: False portionSize: 1 groupID: 1311 |
|
| 45965 - Scythe Fleet Issue Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45965radius: 1 raceID: 2 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527115 published: True marketGroupID: 2063 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45966 - Stabber Fleet Issue Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45966radius: 1 raceID: 2 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527116 published: True marketGroupID: 2063 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45967 - Cyclone Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45967radius: 1 raceID: 2 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527117 published: True marketGroupID: 1959 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45968 - Hurricane Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45968radius: 1 raceID: 2 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527118 published: True marketGroupID: 1959 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45969 - Tornado Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45969radius: 1 raceID: 2 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527119 published: True marketGroupID: 1959 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45970 - Claymore Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45970radius: 1 raceID: 2 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527120 published: True marketGroupID: 2107 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45971 - Sleipnir Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45971radius: 1 raceID: 2 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527121 published: True marketGroupID: 2107 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45972 - Hurricane Fleet Issue Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45972radius: 1 raceID: 2 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527122 published: True marketGroupID: 2103 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45973 - Maelstrom Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45973radius: 1 raceID: 2 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527123 published: True marketGroupID: 1967 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45974 - Tempest Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45974radius: 1 raceID: 2 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527124 published: True marketGroupID: 1967 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45975 - Typhoon Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45975radius: 1 raceID: 2 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527125 published: True marketGroupID: 1967 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45976 - Panther Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45976radius: 1 raceID: 2 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527126 published: True marketGroupID: 2113 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45977 - Vargur Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45977radius: 1 raceID: 2 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527127 published: True marketGroupID: 2027 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45978 - Tempest Fleet Issue Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45978radius: 1 raceID: 2 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527128 published: True marketGroupID: 2108 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45979 - Typhoon Fleet Issue Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45979radius: 1 raceID: 2 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527129 published: True marketGroupID: 2108 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45980 - Naglfar Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45980radius: 1 raceID: 2 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527130 published: True marketGroupID: 1983 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45981 - Nidhoggur Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45981radius: 1 raceID: 2 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527131 published: True marketGroupID: 1977 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45982 - Hel Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45982radius: 1 raceID: 2 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527132 published: True marketGroupID: 1977 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45983 - Ragnarok Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45983radius: 1 raceID: 2 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527133 published: True marketGroupID: 2093 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45984 - Hoarder Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45984radius: 1 raceID: 2 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527134 published: True marketGroupID: 2010 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45985 - Mammoth Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45985radius: 1 raceID: 2 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527135 published: True marketGroupID: 2010 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45986 - Wreathe Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45986radius: 1 raceID: 2 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527136 published: True marketGroupID: 2010 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45987 - Prowler Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45987radius: 1 raceID: 2 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527137 published: True marketGroupID: 2091 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45988 - Mastodon Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45988radius: 1 raceID: 2 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527138 published: True marketGroupID: 2091 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45989 - Fenrir Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45989radius: 1 raceID: 2 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527139 published: True marketGroupID: 1987 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45990 - Nomad Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45990radius: 1 raceID: 2 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527140 published: True marketGroupID: 2098 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45991 - Pacifier Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 11 attributes.typeID: 45991radius: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527141 published: True marketGroupID: 2361 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45992 - Enforcer Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 11 attributes.typeID: 45992radius: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527142 published: True marketGroupID: 2362 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45993 - Large Refinery Vulnerable State Default | No Description | Cloud | Click to toggle showing the 11 attributes.typeID: 45993graphicID: 21796 Mass: 0.0 Capacity: 0.0 Volume: 1 typeNameID: 527152 published: False radius: 1 basePrice: 0.0 portionSize: 1 groupID: 227 |
|
| 45994 - Large Refinery Invulnerable State Default | No Description | Cloud | Click to toggle showing the 11 attributes.typeID: 45994graphicID: 21797 Mass: 0.0 Capacity: 0.0 Volume: 1 typeNameID: 527153 published: False radius: 1 basePrice: 0.0 portionSize: 1 groupID: 227 |
|
| 45995 - Large Refinery Sieged State Default | No Description | Cloud | Click to toggle showing the 11 attributes.typeID: 45995graphicID: 21798 Mass: 0.0 Capacity: 0.0 Volume: 1 typeNameID: 527154 published: False radius: 1 basePrice: 0.0 portionSize: 1 groupID: 227 |
|
| 45996 - Exoplanets Hunter Reward Crate | This is a reward from CONCORD's Project Discovery for participating in their Exoplanets Hunter program. This container is hermetically sealed with an electronic locking mechanism, ensuring preservation of its contents in a variety of environments. Compromising the seal will cause the container to fully disintegrate while giving access to the items it holds. |
Special Edition Commodities | Click to toggle showing the 14 attributes.descriptionID: 527156typeID: 45996 radius: 1 raceID: 128 Mass: 0.0 Capacity: 0.0 Volume: 6000 typeNameID: 527155 iconID: 21741 published: True marketGroupID: 1661 basePrice: 0.0 portionSize: 1 groupID: 1194 |
|
| 45997 - Tengu Sukuuvestaa SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45997radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527159 published: True marketGroupID: 2370 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 45998 - Agency Damage Booster I | No Description | Booster | Click to toggle showing the 12 attributes.typeID: 45998radius: 1 Mass: 1 Capacity: 0.0 Volume: 1 typeNameID: 527169 iconID: 3216 published: True marketGroupID: 977 basePrice: 32768 portionSize: 1 groupID: 303 |
|
| 45999 - Agency Damage Booster II | No Description | Booster | Click to toggle showing the 12 attributes.typeID: 45999radius: 1 Mass: 1 Capacity: 0.0 Volume: 1 typeNameID: 527170 iconID: 3216 published: True marketGroupID: 977 basePrice: 32768 portionSize: 1 groupID: 303 |
|
| 46000 - Agency Damage Booster III | No Description | Booster | Click to toggle showing the 12 attributes.typeID: 46000radius: 1 Mass: 1 Capacity: 0.0 Volume: 1 typeNameID: 527171 iconID: 3216 published: True marketGroupID: 977 basePrice: 32768 portionSize: 1 groupID: 303 |
|
| 46001 - Agency Tank Booster I | +2% Armor Repair, +2% Shield Booster. Duration 30 minutes. | Booster | Click to toggle showing the 17 attributes.descriptionID: 527194typeID: 46001 radius: 1.0 Mass: 1.0 Repair Bonus: 2.0 Capacity: 0.0 Volume: 1.0 typeNameID: 527172 iconID: 3213 published: True Shield Boost Bonus: 2.0 marketGroupID: 977 basePrice: 32768 portionSize: 1 Booster Duration: 1800000.0 groupID: 303 Booster Slot: 10.0 |
|
| 46002 - Agency Tank Booster II | +3% Armor Repair, +3% Shield Booster. Duration 30 minutes. | Booster | Click to toggle showing the 17 attributes.descriptionID: 527193typeID: 46002 radius: 1.0 Mass: 1.0 Repair Bonus: 3.0 Capacity: 0.0 Volume: 1.0 typeNameID: 527192 iconID: 3213 published: True Shield Boost Bonus: 3.0 marketGroupID: 977 basePrice: 32768 portionSize: 1 Booster Duration: 1800000.0 groupID: 303 Booster Slot: 10.0 |
|
| 46003 - Agency Tank Booster III | +5% Armor Repair, +5% Shield Booster. Duration 30 minutes. | Booster | Click to toggle showing the 17 attributes.descriptionID: 527195typeID: 46003 radius: 1.0 Mass: 1.0 Repair Bonus: 5.0 Capacity: 0.0 Volume: 1.0 typeNameID: 527174 iconID: 3213 published: True Shield Boost Bonus: 5.0 marketGroupID: 977 basePrice: 32768 portionSize: 1 Booster Duration: 1800000.0 groupID: 303 Booster Slot: 10.0 |
|
| 46004 - Agency Speed Booster I | +3% Speed, +3% Scan Resolution. Duration 30 minutes. | Booster | Click to toggle showing the 16 attributes.descriptionID: 527189typeID: 46004 radius: 1.0 Mass: 1.0 Capacity: 0.0 Volume: 1.0 typeNameID: 527175 iconID: 3213 published: True marketGroupID: 977 basePrice: 32768 portionSize: 1 Velocity Modifier: 3.0 Booster Duration: 1800000.0 groupID: 303 Booster Slot: 255.0 |
|
| 46005 - Agency Speed Booster II | +5% Speed, +5% Scan Resolution. Duration 30 minutes. | Booster | Click to toggle showing the 16 attributes.descriptionID: 527190typeID: 46005 radius: 1.0 Mass: 1.0 Capacity: 0.0 Volume: 1.0 typeNameID: 527176 iconID: 3213 published: True marketGroupID: 977 basePrice: 32768 portionSize: 1 Velocity Modifier: 5.0 Booster Duration: 1800000.0 groupID: 303 Booster Slot: 10.0 |
|
| 46006 - Agency Speed Booster III | +7% Speed, +7% Scan Resolution. Duration 30 minutes. | Booster | Click to toggle showing the 16 attributes.descriptionID: 527191typeID: 46006 radius: 1.0 Mass: 1.0 Capacity: 0.0 Volume: 1.0 typeNameID: 527177 iconID: 3213 published: True marketGroupID: 977 basePrice: 32768 portionSize: 1 Velocity Modifier: 7.0 Booster Duration: 1800000.0 groupID: 303 Booster Slot: 10.0 |
|
| 46007 - Agency Accelerator I | No Description | Booster | Click to toggle showing the 12 attributes.typeID: 46007radius: 1 Mass: 1 Capacity: 0.0 Volume: 1 typeNameID: 527178 iconID: 3213 published: True marketGroupID: 977 basePrice: 32768 portionSize: 1 groupID: 303 |
|
| 46008 - Agency Accelerator II | No Description | Booster | Click to toggle showing the 12 attributes.typeID: 46008radius: 1 Mass: 1 Capacity: 0.0 Volume: 1 typeNameID: 527179 iconID: 3213 published: True marketGroupID: 977 basePrice: 32768 portionSize: 1 groupID: 303 |
|
| 46009 - Agency Accelerator III | No Description | Booster | Click to toggle showing the 12 attributes.typeID: 46009radius: 1 Mass: 1 Capacity: 0.0 Volume: 1 typeNameID: 527180 iconID: 3213 published: True marketGroupID: 977 basePrice: 32768 portionSize: 1 groupID: 303 |
|
| 46010 - testShieldMod_PLACEHOLDER | No Description | Non-Repeating Hardeners | Click to toggle showing the 11 attributes.typeID: 46010Mass: 1 Capacity: 0.0 Volume: 5 typeNameID: 527199 iconID: 81 published: False marketGroupID: 1696 basePrice: 0.0 portionSize: 1 groupID: 1894 |
|
| 46011 - testShieldMod_Blueprint_PLACEHOLDER | No Description | Shield Hardener Blueprint | Click to toggle showing the 11 attributes.typeID: 46011Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527200 iconID: 81 published: False marketGroupID: 1548 basePrice: 0.0 portionSize: 1 groupID: 157 |
|
| 46012 - testArmorMod_PLACEHOLDER | No Description | Non-Repeating Hardeners | Click to toggle showing the 11 attributes.typeID: 46012Mass: 1 Capacity: 0.0 Volume: 5 typeNameID: 527201 iconID: 2066 published: False marketGroupID: 1686 basePrice: 0.0 portionSize: 1 groupID: 1894 |
|
| 46013 - testArmorMod_Blueprint_PLACEHOLDER | No Description | Armor Coating Blueprint | Click to toggle showing the 11 attributes.typeID: 46013Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527202 iconID: 1030 published: False marketGroupID: 1543 basePrice: 0.0 portionSize: 1 groupID: 163 |
|
| 46014 - Hel Firewall Breach SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 46014radius: 1 raceID: 2 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527440 published: True marketGroupID: 1977 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 46015 - Nidhoggur Firewall Breach SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 46015radius: 1 raceID: 2 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527441 published: True marketGroupID: 1977 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 46016 - Naglfar Firewall Breach SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 46016radius: 1 raceID: 2 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527442 published: True marketGroupID: 1983 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 46017 - Rupture Firewall Breach SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 46017radius: 1 raceID: 2 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527443 published: True marketGroupID: 1993 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 46018 - Broadsword Firewall Breach SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 46018radius: 1 raceID: 2 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527444 published: True marketGroupID: 2076 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 46019 - Muninn Firewall Breach SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 46019radius: 1 raceID: 2 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527445 published: True marketGroupID: 2072 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 46020 - Enforcer Firewatch SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 11 attributes.typeID: 46020radius: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527447 published: True marketGroupID: 2362 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 46021 - Pacifier Firewatch SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 11 attributes.typeID: 46021radius: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527448 published: True marketGroupID: 2361 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 46022 - Legion Sunburst SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 46022radius: 1 raceID: 4 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527453 published: True marketGroupID: 2371 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 46024 - Tengu Nightfire SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 46024radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527456 published: True marketGroupID: 2370 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 46025 - Proteus Skyliner SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 46025radius: 1 raceID: 8 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527458 published: True marketGroupID: 2372 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 46026 - Loki Battlescar SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 46026radius: 1 raceID: 2 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 527460 published: True marketGroupID: 2373 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 46040 - Vigilant IGC SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 46040radius: 1 raceID: 8 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 528171 published: True marketGroupID: 2030 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 46041 - Violator IGC SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 46041radius: 1 raceID: 8 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 528172 published: True marketGroupID: 2360 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 46042 - Vindicator IGC SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 46042radius: 1 raceID: 8 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 528173 published: True marketGroupID: 1963 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 46043 - Vehement IGC SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 46043radius: 1 raceID: 8 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 528174 published: True marketGroupID: 2380 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 46044 - Vendetta IGC SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 46044radius: 1 raceID: 8 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 528175 published: True marketGroupID: 2376 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 46045 - Vanquisher IGC SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 46045radius: 1 raceID: 8 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 528176 published: True marketGroupID: 2383 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 46050 - Superior Exoplanets Hunter Reward Crate | This is a reward from CONCORD's Project Discovery for participating in their Exoplanets Hunter program. This container is hermetically sealed with an electronic locking mechanism, ensuring preservation of its contents in a variety of environments. Compromising the seal will cause the container to fully disintegrate while giving access to the items it holds. |
Special Edition Commodities | Click to toggle showing the 14 attributes.descriptionID: 528331typeID: 46050 radius: 1 raceID: 128 Mass: 0.0 Capacity: 0.0 Volume: 6000 typeNameID: 528330 iconID: 21741 published: True marketGroupID: 1661 basePrice: 0.0 portionSize: 1 groupID: 1194 |
|
| 46051 - Daredevil IGC SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 46051radius: 1 raceID: 8 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 528334 published: True marketGroupID: 2031 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 46089 - Bantam Steel Cardinal SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 46089radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 528436 published: True marketGroupID: 2003 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 46090 - Condor Steel Cardinal SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 46090radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 528437 published: True marketGroupID: 2003 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 46091 - Griffin Steel Cardinal SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 46091radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 528438 published: True marketGroupID: 2003 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 46092 - Heron Steel Cardinal SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 46092radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 528439 published: True marketGroupID: 2003 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 46093 - Kestrel Steel Cardinal SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 46093radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 528440 published: True marketGroupID: 2003 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 46094 - Merlin Steel Cardinal SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 46094radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 528441 published: True marketGroupID: 2003 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 46095 - Harpy Steel Cardinal SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 46095radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 528442 published: True marketGroupID: 2048 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 46096 - Hawk Steel Cardinal SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 46096radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 528443 published: True marketGroupID: 2048 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 46097 - Buzzard Steel Cardinal SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 46097radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 528444 published: True marketGroupID: 2052 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 46098 - Manticore Steel Cardinal SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 46098radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 528445 published: True marketGroupID: 2052 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 46099 - Kitsune Steel Cardinal SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 46099radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 528446 published: True marketGroupID: 2056 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 46100 - Crow Steel Cardinal SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 46100radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 528447 published: True marketGroupID: 2060 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 46101 - Raptor Steel Cardinal SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 46101radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 528448 published: True marketGroupID: 2060 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 46102 - Kirin Steel Cardinal SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 46102radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 528449 published: True marketGroupID: 2138 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 46103 - Caldari Navy Hookbill Steel Cardinal SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 46103radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 528450 published: True marketGroupID: 2000 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 46104 - Griffin Navy Issue Steel Cardinal SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 46104radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 528451 published: True marketGroupID: 2000 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 46105 - Corax Steel Cardinal SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 46105radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 528452 published: True marketGroupID: 1995 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 46106 - Cormorant Steel Cardinal SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 46106radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 528453 published: True marketGroupID: 1995 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 46107 - Stork Steel Cardinal SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 46107radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 528454 published: True marketGroupID: 2143 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 46108 - Flycatcher Steel Cardinal SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 46108radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 528455 published: True marketGroupID: 2039 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 46109 - Jackdaw Steel Cardinal SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 11 attributes.typeID: 46109radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 528456 basePrice: 0.0 published: True portionSize: 1 groupID: 1311 |
|
| 46110 - Blackbird Steel Cardinal SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 46110radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 528457 published: True marketGroupID: 1991 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 46111 - Caracal Steel Cardinal SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 46111radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 528458 published: True marketGroupID: 1991 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 46112 - Moa Steel Cardinal SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 46112radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 528459 published: True marketGroupID: 1991 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 46113 - Osprey Steel Cardinal SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 46113radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 528460 published: True marketGroupID: 1991 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 46114 - Cerberus Steel Cardinal SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 46114radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 528461 published: True marketGroupID: 2070 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 46115 - Eagle Steel Cardinal SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 46115radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 528462 published: True marketGroupID: 2070 basePrice: 0.0 portionSize: 1 groupID: 1311 |
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| 46116 - Onyx Steel Cardinal SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 46116radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 528463 published: True marketGroupID: 2074 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 46117 - Basilisk Steel Cardinal SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 46117radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 528464 published: True marketGroupID: 2078 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 46118 - Falcon Steel Cardinal SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 46118radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 528465 published: True marketGroupID: 2082 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 46119 - Rook Steel Cardinal SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 46119radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 528466 published: True marketGroupID: 2082 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 46120 - Tengu Steel Cardinal SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 46120radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 528467 published: True marketGroupID: 2370 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 46121 - Caracal Navy Issue Steel Cardinal SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 46121radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 528468 published: True marketGroupID: 2063 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 46122 - Osprey Navy Issue Steel Cardinal SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 46122radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 528469 published: True marketGroupID: 2063 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 46123 - Drake Steel Cardinal SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 46123radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 528470 published: True marketGroupID: 1957 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 46124 - Ferox Steel Cardinal SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 46124radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 528471 published: True marketGroupID: 1957 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 46125 - Naga Steel Cardinal SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 46125radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 528472 published: True marketGroupID: 1957 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 46126 - Nighthawk Steel Cardinal SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 46126radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 528473 published: True marketGroupID: 2105 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 46127 - Vulture Steel Cardinal SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 46127radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 528474 published: True marketGroupID: 2105 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 46128 - Drake Navy Issue Steel Cardinal SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 46128radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 528475 published: True marketGroupID: 2103 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 46129 - Raven Steel Cardinal SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 46129radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 528476 published: True marketGroupID: 1965 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 46130 - Rokh Steel Cardinal SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 46130radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 528477 published: True marketGroupID: 1965 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 46131 - Scorpion Steel Cardinal SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 46131radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 528478 published: True marketGroupID: 1965 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 46132 - Widow Steel Cardinal SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 46132radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 528479 published: True marketGroupID: 2111 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 46133 - Golem Steel Cardinal SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 46133radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 528480 published: True marketGroupID: 2025 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 46134 - Raven Navy Issue Steel Cardinal SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 46134radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 528481 published: True marketGroupID: 2108 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 46135 - Scorpion Navy Issue Steel Cardinal SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 46135radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 528482 published: True marketGroupID: 2108 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 46136 - Phoenix Steel Cardinal SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 46136radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 528483 published: True marketGroupID: 1981 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 46137 - Chimera Steel Cardinal SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 46137radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 528484 published: True marketGroupID: 1975 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 46138 - Wyvern Steel Cardinal SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 46138radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 528485 published: True marketGroupID: 1975 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 46139 - Leviathan Steel Cardinal SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 46139radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 528486 published: True marketGroupID: 2092 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 46140 - Badger Steel Cardinal SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 46140radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 528487 published: True marketGroupID: 2008 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 46141 - Tayra Steel Cardinal SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 46141radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 528488 published: True marketGroupID: 2008 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 46142 - Crane Steel Cardinal SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 46142radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 528489 published: True marketGroupID: 2089 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 46143 - Bustard Steel Cardinal SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 46143radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 528490 published: True marketGroupID: 2089 basePrice: 0.0 portionSize: 1 groupID: 1311 |
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| 46144 - Charon Steel Cardinal SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 46144radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 528491 published: True marketGroupID: 1985 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
| 46145 - Rhea Steel Cardinal SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 46145radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 528492 published: True marketGroupID: 2096 basePrice: 0.0 portionSize: 1 groupID: 1311 |
|
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46146 - Apostle Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 46146radius: 1 raceID: 4 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 528497 published: True marketGroupID: 2278 basePrice: 0.0 portionSize: 1 groupID: 1311 |
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46147 - Minokawa Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 46147radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 528498 published: True marketGroupID: 2279 basePrice: 0.0 portionSize: 1 groupID: 1311 |
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46148 - Ninazu Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 46148radius: 1 raceID: 8 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 528499 published: True marketGroupID: 2280 basePrice: 0.0 portionSize: 1 groupID: 1311 |
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46149 - Lif Exoplanets Hunter SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 46149radius: 1 raceID: 2 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 528500 published: True marketGroupID: 2281 basePrice: 0.0 portionSize: 1 groupID: 1311 |
Please note that a "removed" item usually means the item was just not yet added to the "newer" build.
| TypeID & Name | Description | Group | Attributes |
|---|
| Blueprint Name | Old BP Data | New BP Data | Raw Diff |
|---|---|---|---|
| 17737 - Nightmare Blueprint | Base Price: 0 ISK Build Time: 4:59:59 Copy:14400 ME:6300 TE:6300 Limit:10x Materials: 8419591x Tritanium 2105336x Pyerite 527417x Mexallon 131688x Isogen 32883x Nocxium 15688x Zydrine 5008x Megacyte Skills: Industry I Outcome: 1x Nightmare (17736) |
Base Price: 0 ISK Build Time: 4:59:59 Copy:14400 ME:6300 TE:6300 Limit:10x Materials: 11976870x Tritanium 2824745x Pyerite 722088x Mexallon 180463x Isogen 45309x Nocxium 20040x Zydrine 7249x Megacyte Skills: Industry I Outcome: 1x Nightmare (17736) |
Base Price: 0 ISK Build Time: 4:59:59 Copy:14400 ME:6300 TE:6300 Limit:10x Materials: 2105336x 35 527417x 36 131688x 37 32883x 38 15688 2824745x 35 722088x 36 180463x 37 45309x 38 20040x 39 Skills: 3380 I Outcome: 1x 17736 |
| 17739 - Machariel Blueprint | Base Price: 0 ISK Build Time: 4:59:59 Copy:14400 ME:6300 TE:6300 Limit:10x Materials: 8419591x Tritanium 2105336x Pyerite 527417x Mexallon 131688x Isogen 32883x Nocxium 15688x Zydrine 5008x Megacyte Skills: Industry I Outcome: 1x Machariel (17738) |
Base Price: 0 ISK Build Time: 4:59:59 Copy:14400 ME:6300 TE:6300 Limit:10x Materials: 11225438x Tritanium 2758045x Pyerite 700827x Mexallon 177765x Isogen 44184x Nocxium 20828x Zydrine 5811x Megacyte Skills: Industry I Outcome: 1x Machariel (17738) |
Base Price: 0 ISK Build Time: 4:59:59 Copy:14400 ME:6300 TE:6300 Limit:10x Materials: 2105336x 35 527417x 36 131688x 37 32883 2758045x 35 700827x 36 177765x 37 44184x 38 5 Skills: 3380 I Outcome: 1x 17738 |
| 17741 - Vindicator Blueprint | Base Price: 0 ISK Build Time: 4:59:59 Copy:14400 ME:6300 TE:6300 Limit:10x Materials: 8419591x Tritanium 2105336x Pyerite 527417x Mexallon 131688x Isogen 32883x Nocxium 15688x Zydrine 5008x Megacyte Skills: Industry I Outcome: 1x Vindicator (17740) |
Base Price: 0 ISK Build Time: 4:59:59 Copy:14400 ME:6300 TE:6300 Limit:10x Materials: 11716296x Tritanium 2930004x Pyerite 733304x Mexallon 186361x Isogen 45699x Nocxium 21186x Zydrine 6575x Megacyte Skills: Industry I Outcome: 1x Vindicator (17740) |
Base Price: 0 ISK Build Time: 4:59:59 Copy:14400 ME:6300 TE:6300 Limit:10x Materials: 2105336x 35 527417x 36 131688x 37 32883x 38 15688 2930004x 35 733304x 36 186361x 37 45699x 38 21186x 39 Skills: 3380 I Outcome: 1x 17740 |
| 17919 - Rattlesnake Blueprint | Base Price: 0 ISK Build Time: 4:59:59 Copy:14400 ME:6300 TE:6300 Limit:10x Materials: 8419591x Tritanium 2105336x Pyerite 527417x Mexallon 131688x Isogen 32883x Nocxium 15688x Zydrine 5008x Megacyte Skills: Industry I Outcome: 1x Rattlesnake (17918) |
Base Price: 0 ISK Build Time: 4:59:59 Copy:14400 ME:6300 TE:6300 Limit:10x Materials: 11278533x Tritanium 2746133x Pyerite 669424x Mexallon 165417x Isogen 41642x Nocxium 20205x Zydrine 6383x Megacyte Skills: Industry I Outcome: 1x Rattlesnake (17918) |
Base Price: 0 ISK Build Time: 4:59:59 Copy:14400 ME:6300 TE:6300 Limit:10x Materials: 2 131688x 37 32883x 38 15688 165417x 37 41642x 38 20205x 39 Skills: 3380 I Outcome: 1x 17918 |
| 17921 - Bhaalgorn Blueprint | Base Price: 0 ISK Build Time: 4:59:59 Copy:14400 ME:6300 TE:6300 Limit:10x Materials: 8419596x Tritanium 2105337x Pyerite 527416x Mexallon 131693x Isogen 32913x Nocxium 15928x Zydrine 5962x Megacyte Skills: Industry I Outcome: 1x Bhaalgorn (17920) |
Base Price: 0 ISK Build Time: 4:59:59 Copy:14400 ME:6300 TE:6300 Limit:10x Materials: 11968215x Tritanium 3114677x Pyerite 721723x Mexallon 186459x Isogen 48828x Nocxium 19710x Zydrine 8226x Megacyte Skills: Industry I Outcome: 1x Bhaalgorn (17920) |
Base Price: 0 ISK Build Time: 4:59:59 Copy:14400 ME:6300 TE:6300 Limit:10x Materials: 2105337x 35 527416x 36 131693x 37 32913 3114677x 35 721723x 36 186459x 37 48828x 38 1 Skills: 3380 I Outcome: 1x 17920 |
| 29985 - Tengu Blueprint | Base Price: 45,600,000 ISK Build Time: 2 days, 18:39:59 Copy:192000 ME:84000 TE:84000 Limit:1x Materials: 15x Metallofullerene Plating 1x Neurovisual Output Analyzer 2x Fulleroferrocene Power Conduits 20x Nanowire Composites 2x Emergent Neurovisual Interface 7x Fullerene Intercalated Sheets 15x R.A.M.- Starship Tech Skills: Industry V Advanced Medium Ship Construction V Mechanical Engineering IV Caldari Starship Engineering V Outcome: 1x Tengu (29984) |
Base Price: 45,600,000 ISK Build Time: 3 days, 11:19:59 Copy:192000 ME:84000 TE:84000 Limit:1x Materials: 2x Emergent Neurovisual Interface 2x Neurovisual Output Analyzer 3x Fulleroferrocene Power Conduits 8x Fullerene Intercalated Sheets 8x Electromechanical Interface Nexus 12x Superconducting Gravimetric Amplifier 15x R.A.M.- Starship Tech 16x Metallofullerene Plating 21x Nanowire Composites Skills: Mechanical Engineering IV Industry V Advanced Medium Ship Construction V Caldari Starship Engineering V Outcome: 1x Tengu (29984) |
Base Price: 45,600,000 ISK Build Time: Copy:192000 ME:84000 TE:84000 Limit:1x Materials: 1 2x 30470 2x 29996 7x 30002 15x 11 8x 30466 12x 45653 15x 11478 16x 30464 21x 3047 Skills: 11452 IV 3380 V 3397 V Outcome: 1x 29984 |
| 29987 - Legion Blueprint | Base Price: 45,275,000 ISK Build Time: 2 days, 18:39:59 Copy:192000 ME:84000 TE:84000 Limit:1x Materials: 15x Metallofullerene Plating 1x Neurovisual Output Analyzer 2x Fulleroferrocene Power Conduits 20x Nanowire Composites 2x Emergent Neurovisual Interface 7x Fullerene Intercalated Sheets 15x R.A.M.- Starship Tech Skills: Industry V Advanced Medium Ship Construction V Amarr Starship Engineering V Mechanical Engineering IV Outcome: 1x Legion (29986) |
Base Price: 45,275,000 ISK Build Time: 3 days, 11:19:59 Copy:192000 ME:84000 TE:84000 Limit:1x Materials: 2x Emergent Neurovisual Interface 2x Neurovisual Output Analyzer 3x Fulleroferrocene Power Conduits 8x Fullerene Intercalated Sheets 8x Electromechanical Interface Nexus 12x Superconducting Radar Amplifier 15x R.A.M.- Starship Tech 16x Metallofullerene Plating 21x Nanowire Composites Skills: Mechanical Engineering IV Industry V Advanced Medium Ship Construction V Amarr Starship Engineering V Outcome: 1x Legion (29986) |
Base Price: 45,275,000 ISK Build Time: Copy:192000 ME:84000 TE:84000 Limit:1x Materials: 1 2x 30470 2x 29996 7x 30002 15x 11 8x 30466 12x 45654 15x 11478 16x 30464 21x 3047 Skills: 11452 IV 3380 V 3397 V 11444 V 1x 29986 |
| 29989 - Proteus Blueprint | Base Price: 43,775,000 ISK Build Time: 2 days, 18:39:59 Copy:192000 ME:84000 TE:84000 Limit:1x Materials: 15x Metallofullerene Plating 1x Neurovisual Output Analyzer 2x Fulleroferrocene Power Conduits 20x Nanowire Composites 2x Emergent Neurovisual Interface 7x Fullerene Intercalated Sheets 15x R.A.M.- Starship Tech Skills: Industry V Advanced Medium Ship Construction V Gallente Starship Engineering V Mechanical Engineering IV Outcome: 1x Proteus (29988) |
Base Price: 43,775,000 ISK Build Time: 3 days, 11:19:59 Copy:192000 ME:84000 TE:84000 Limit:1x Materials: 2x Emergent Neurovisual Interface 2x Neurovisual Output Analyzer 3x Fulleroferrocene Power Conduits 8x Fullerene Intercalated Sheets 8x Electromechanical Interface Nexus 12x Superconducting Magnetometric Amplifier 15x R.A.M.- Starship Tech 16x Metallofullerene Plating 21x Nanowire Composites Skills: Mechanical Engineering IV Industry V Advanced Medium Ship Construction V Gallente Starship Engineering V Outcome: 1x Proteus (29988) |
Base Price: 43,775,000 ISK Build Time: Copy:192000 ME:84000 TE:84000 Limit:1x Materials: 1 2x 30470 2x 29996 7x 30002 15x 11 8x 30466 12x 45652 15x 11478 16x 30464 21x 3047 Skills: 11452 IV 3380 V 3397 V 11450 V 1x 29988 |
| 29991 - Loki Blueprint | Base Price: 44,500,000 ISK Build Time: 2 days, 18:39:59 Copy:192000 ME:84000 TE:84000 Limit:1x Materials: 15x Metallofullerene Plating 1x Neurovisual Output Analyzer 2x Fulleroferrocene Power Conduits 20x Nanowire Composites 2x Emergent Neurovisual Interface 7x Fullerene Intercalated Sheets 15x R.A.M.- Starship Tech Skills: Industry V Advanced Medium Ship Construction V Minmatar Starship Engineering V Mechanical Engineering IV Outcome: 1x Loki (29990) |
Base Price: 44,500,000 ISK Build Time: 3 days, 11:19:59 Copy:192000 ME:84000 TE:84000 Limit:1x Materials: 2x Emergent Neurovisual Interface 2x Neurovisual Output Analyzer 3x Fulleroferrocene Power Conduits 8x Fullerene Intercalated Sheets 8x Electromechanical Interface Nexus 12x Superconducting Ladar Amplifier 15x R.A.M.- Starship Tech 16x Metallofullerene Plating 21x Nanowire Composites Skills: Mechanical Engineering IV Industry V Advanced Medium Ship Construction V Minmatar Starship Engineering V Outcome: 1x Loki (29990) |
Base Price: 44,500,000 ISK Build Time: Copy:192000 ME:84000 TE:84000 Limit:1x Materials: 1 2x 30470 2x 29996 7x 30002 15x 11 8x 30466 12x 45655 15x 11478 16x 30464 21x 3047 Skills: 11452 IV 3380 V 3397 V 11445 V 1x 29990 |
| 33473 - Nestor Blueprint | Base Price: 0 ISK Build Time: 4:59:59 Copy:14400 ME:6300 TE:6300 Limit:10x Materials: 8419591x Tritanium 2105336x Pyerite 527417x Mexallon 131688x Isogen 32883x Nocxium 15688x Zydrine 5008x Megacyte Skills: Industry I Outcome: 1x Nestor (33472) |
Base Price: 0 ISK Build Time: 4:59:59 Copy:14400 ME:6300 TE:6300 Limit:10x Materials: 12159425x Tritanium 3018046x Pyerite 733135x Mexallon 188974x Isogen 46632x Nocxium 20635x Zydrine 7528x Megacyte Skills: Industry I Outcome: 1x Nestor (33472) |
Base Price: 0 ISK Build Time: 4:59:59 Copy:14400 ME:6300 TE:6300 Limit:10x Materials: 2105336x 35 527417x 36 131688x 37 32883x 38 15688 3018046x 35 733135x 36 188974x 37 46632x 38 20635x 39 Skills: 3380 I Outcome: 1x 33472 |
| 33821 - Barghest Blueprint | Base Price: 0 ISK Build Time: 4:59:59 Copy:14400 ME:6300 TE:6300 Limit:10x Materials: 8419591x Tritanium 2105336x Pyerite 527417x Mexallon 131688x Isogen 32883x Nocxium 15688x Zydrine 5008x Megacyte Skills: Industry I Outcome: 1x Barghest (33820) |
Base Price: 0 ISK Build Time: 4:59:59 Copy:14400 ME:6300 TE:6300 Limit:10x Materials: 11342704x Tritanium 2806229x Pyerite 687781x Mexallon 171916x Isogen 44980x Nocxium 21381x Zydrine 6493x Megacyte Skills: Industry I Outcome: 1x Barghest (33820) |
Base Price: 0 ISK Build Time: 4:59:59 Copy:14400 ME:6300 TE:6300 Limit:10x Materials: 2105336x 35 527417x 36 131688x 37 32883x 38 15688 2806229x 35 687781x 36 171916x 37 44980x 38 21381x 39 Skills: 3380 I Outcome: 1x 33820 |
| 45486 - Pacifier Blueprint | Base Price: 1,600,000 ISK Build Time: 1:39:59 Copy:? ME:? TE:? Limit:1x Materials: 3x Fusion Reactor Unit 5x Megacyte 15x Sustained Shield Emitter 23x Construction Blocks 25x Zydrine 30x Morphite 30x Plasma Thruster 60x Nocxium 68x Gravimetric Sensor Cluster 165x Photon Microprocessor 300x Isogen 300x Tungsten Carbide Armor Plate 3000x Mexallon 9000x Pyerite 14000x Tritanium Skills: Industry I Outcome: 1x Pacifier (44993) |
Base Price: 1,600,000 ISK Build Time: 1:39:59 Copy:? ME:? TE:? Limit:1x Materials: 3x Fusion Reactor Unit 5x Megacyte 15x Sustained Shield Emitter 23x Construction Blocks 25x Zydrine 30x Morphite 30x Plasma Thruster 60x Nocxium 60x Tesseract Capacitor Unit 68x Gravimetric Sensor Cluster 165x Photon Microprocessor 300x Isogen 300x Tungsten Carbide Armor Plate 3000x Mexallon 9000x Pyerite 14000x Tritanium Skills: Industry I Outcome: 1x Pacifier (44993) |
Base Price: 1,600,000 ISK Build Time: 1:39:59 Copy:? ME:? TE:? Limit:1x Materials: 3x 11547 5x 40 15x 11558 23x 3828 25x 39 30x 11399 30x 11530 60x 38 60x 11554 68x 11534 165x 11541 300x 37 300x 11543 3000x 36 9000x 35 14000x 34 Skills: 3380 I Outcome: 1x 44993 |
| 45487 - Enforcer Blueprint | Base Price: 82,000,000 ISK Build Time: 3:19:59 Copy:? ME:? TE:? Limit:1x Materials: 30x Fusion Reactor Unit 57x Plasma Thruster 75x Construction Blocks 230x Megacyte 300x Morphite 300x Sustained Shield Emitter 495x Gravimetric Sensor Cluster 1100x Zydrine 1800x Photon Microprocessor 2200x Nocxium 3750x Tungsten Carbide Armor Plate 9500x Isogen 40000x Mexallon 95000x Pyerite 420000x Tritanium Skills: Industry I Outcome: 1x Enforcer (44995) |
Base Price: 82,000,000 ISK Build Time: 3:19:59 Copy:? ME:? TE:? Limit:1x Materials: 30x Fusion Reactor Unit 57x Plasma Thruster 75x Construction Blocks 230x Megacyte 300x Morphite 300x Sustained Shield Emitter 375x Tesseract Capacitor Unit 495x Gravimetric Sensor Cluster 1100x Zydrine 1800x Photon Microprocessor 2200x Nocxium 3750x Tungsten Carbide Armor Plate 9500x Isogen 40000x Mexallon 95000x Pyerite 420000x Tritanium Skills: Industry I Outcome: 1x Enforcer (44995) |
Base Price: 82,000,000 ISK Build Time: 3:19:59 Copy:? ME:? TE:? Limit:1x Materials: 30x 11547 57x 11530 75x 3828 230x 40 300x 11399 300x 11558 375x 11554 495x 11534 1100x 39 1800x 11541 2200x 38 3750x 11543 9500x 37 40000x 36 95000x 35 420000x 34 Skills: 3380 I Outcome: 1x 44995 |
| 45528 - Marshal Blueprint | Base Price: 0 ISK Build Time: 4:59:59 Copy:? ME:? TE:? Limit:1x Materials: 3x Capital Jump Drive 150x Fusion Reactor Unit 225x Plasma Thruster 450x Construction Blocks 900x Gravimetric Sensor Cluster 1500x Morphite 1634x Sustained Shield Emitter 6300x Photon Microprocessor 7300x Megacyte 18750x Tungsten Carbide Armor Plate 19000x Zydrine 40000x Nocxium 180000x Isogen 680000x Mexallon 2500000x Pyerite 11000000x Tritanium Skills: Industry I Outcome: 1x Marshal (44996) |
Base Price: 0 ISK Build Time: 4:59:59 Copy:? ME:? TE:? Limit:1x Materials: 3x Capital Jump Drive 150x Fusion Reactor Unit 225x Plasma Thruster 450x Construction Blocks 900x Gravimetric Sensor Cluster 1500x Morphite 1634x Sustained Shield Emitter 2250x Tesseract Capacitor Unit 6300x Photon Microprocessor 7300x Megacyte 18750x Tungsten Carbide Armor Plate 19000x Zydrine 40000x Nocxium 180000x Isogen 680000x Mexallon 2500000x Pyerite 11000000x Tritanium Skills: Industry I Outcome: 1x Marshal (44996) |
Base Price: 0 ISK Build Time: 4:59:59 Copy:? ME:? TE:? Limit:1x Materials: 3x 21025 150x 11547 225x 11530 450x 3828 900x 11534 1500x 11399 1634x 11558 2250x 11554 6300x 11541 7300x 40 18750x 11543 19000x 39 40000x 38 180000x 37 680000x 36 2500000x 35 11000000x 34 Skills: 3380 I Outcome: 1x 44996 |
| 45658 - Superconducting Radar Amplifier Blueprint | Base Price: 10,000,000 ISK Build Time: 0:09:59 Copy:480 ME:105 TE:105 Limit:1000x Materials: 2x Scorched Microgravimeter 2x Faraday Force Magnetometer 2x Synthetic Aperture Ladar Receiver 10x PPD Fullerene Fibers 10x Ancient Radar Decorrelator 20x Fullerene Intercalated Graphite 20x Scandium Metallofullerene 60x Fulleroferrocene Skills: Minmatar Starship Engineering II Electromagnetic Physics II Industry V Outcome: 1x Superconducting Radar Amplifier (45654) |
Base Price: 10,000,000 ISK Build Time: 0:09:59 Copy:480 ME:105 TE:105 Limit:1000x Materials: 2x Scorched Microgravimeter 2x Faraday Force Magnetometer 2x Synthetic Aperture Ladar Receiver 10x PPD Fullerene Fibers 10x Ancient Radar Decorrelator 20x Fullerene Intercalated Graphite 20x Scandium Metallofullerene 60x Fulleroferrocene Skills: Amarr Starship Engineering II Electromagnetic Physics II Industry V Outcome: 1x Superconducting Radar Amplifier (45654) |
Base Price: 10,000,000 ISK Build Time: 0:09:59 Copy:480 ME:105 TE:105 Limit:1000x Materials: 2x 45660 2x 45661 2x 45663 10x 30304 10x 45662 20x 30305 20x 30308 60x 30303 Skills: 1144 11448 II 3380 V Outcome: 1x 45654 |
| 45659 - Superconducting Ladar Amplifier Blueprint | Base Price: 10,000,000 ISK Build Time: 0:09:59 Copy:480 ME:105 TE:105 Limit:1000x Materials: 2x Scorched Microgravimeter 2x Faraday Force Magnetometer 2x Ancient Radar Decorrelator 10x PPD Fullerene Fibers 10x Synthetic Aperture Ladar Receiver 20x Fullerene Intercalated Graphite 20x Scandium Metallofullerene 60x Fulleroferrocene Skills: Amarr Starship Engineering II Laser Physics II Industry V Outcome: 1x Superconducting Ladar Amplifier (45655) |
Base Price: 10,000,000 ISK Build Time: 0:09:59 Copy:480 ME:105 TE:105 Limit:1000x Materials: 2x Scorched Microgravimeter 2x Faraday Force Magnetometer 2x Ancient Radar Decorrelator 10x PPD Fullerene Fibers 10x Synthetic Aperture Ladar Receiver 20x Fullerene Intercalated Graphite 20x Scandium Metallofullerene 60x Fulleroferrocene Skills: Minmatar Starship Engineering II Laser Physics II Industry V Outcome: 1x Superconducting Ladar Amplifier (45655) |
Base Price: 10,000,000 ISK Build Time: 0:09:59 Copy:480 ME:105 TE:105 Limit:1000x Materials: 2x 45660 2x 45661 2x 45662 10x 30304 10x 45663 20x 30305 20x 30308 60x 30303 Skills: 1144 11447 II 3380 V Outcome: 1x 45655 |
| 45681 - Legion Defensive - Covert Reconfiguration Blueprint | No blueprint entry found. | Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x Fullerene Intercalated Sheets 1x Metallofullerene Plating 1x Neurovisual Output Analyzer 1x Nanowire Composites 1x Fulleroferrocene Power Conduits 7x Reinforced Metallofullerene Alloys Skills: Defensive Subsystem Technology I Advanced Medium Ship Construction IV Amarr Starship Engineering IV Electromagnetic Physics IV Jury Rigging V Outcome: 1x Legion Defensive - Covert Reconfiguration (45586) |
Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x 30002 1x 30464 1x 30470 1x 30474 1x 30476 7x 30008 Skills: 30324 I 3397 IV 11444 IV 11448 IV 26252 V Outcome: 1x 45586 |
| 45682 - Legion Defensive - Augmented Plating Blueprint | No blueprint entry found. | Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x Fullerene Intercalated Sheets 1x Metallofullerene Plating 1x Neurovisual Output Analyzer 1x Nanowire Composites 1x Fulleroferrocene Power Conduits 7x Reinforced Metallofullerene Alloys Skills: Defensive Subsystem Technology I Advanced Medium Ship Construction IV Amarr Starship Engineering IV Electromagnetic Physics IV Jury Rigging V Outcome: 1x Legion Defensive - Augmented Plating (45587) |
Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x 30002 1x 30464 1x 30470 1x 30474 1x 30476 7x 30008 Skills: 30324 I 3397 IV 11444 IV 11448 IV 26252 V Outcome: 1x 45587 |
| 45683 - Legion Defensive - Nanobot Injector Blueprint | No blueprint entry found. | Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x Fullerene Intercalated Sheets 1x Metallofullerene Plating 1x Neurovisual Output Analyzer 1x Nanowire Composites 1x Fulleroferrocene Power Conduits 7x Reinforced Metallofullerene Alloys Skills: Defensive Subsystem Technology I Advanced Medium Ship Construction IV Amarr Starship Engineering IV Electromagnetic Physics IV Jury Rigging V Outcome: 1x Legion Defensive - Nanobot Injector (45588) |
Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x 30002 1x 30464 1x 30470 1x 30474 1x 30476 7x 30008 Skills: 30324 I 3397 IV 11444 IV 11448 IV 26252 V Outcome: 1x 45588 |
| 45684 - Tengu Defensive - Covert Reconfiguration Blueprint | No blueprint entry found. | Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x Fullerene Intercalated Sheets 1x Metallofullerene Plating 1x Neurovisual Output Analyzer 1x Nanowire Composites 1x Fulleroferrocene Power Conduits 7x Reinforced Metallofullerene Alloys Skills: Defensive Subsystem Technology I Advanced Medium Ship Construction IV Electromagnetic Physics IV Caldari Starship Engineering IV Jury Rigging V Outcome: 1x Tengu Defensive - Covert Reconfiguration (45589) |
Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x 30002 1x 30464 1x 30470 1x 30474 1x 30476 7x 30008 Skills: 30324 I 3397 IV 11448 IV 11454 IV 26252 V Outcome: 1x 45589 |
| 45685 - Tengu Defensive - Supplemental Screening Blueprint | No blueprint entry found. | Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x Fullerene Intercalated Sheets 1x Metallofullerene Plating 1x Neurovisual Output Analyzer 1x Nanowire Composites 1x Fulleroferrocene Power Conduits 7x Reinforced Metallofullerene Alloys Skills: Defensive Subsystem Technology I Advanced Medium Ship Construction IV Electromagnetic Physics IV Caldari Starship Engineering IV Jury Rigging V Outcome: 1x Tengu Defensive - Supplemental Screening (45590) |
Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x 30002 1x 30464 1x 30470 1x 30474 1x 30476 7x 30008 Skills: 30324 I 3397 IV 11448 IV 11454 IV 26252 V Outcome: 1x 45590 |
| 45686 - Tengu Defensive - Amplification Node Blueprint | No blueprint entry found. | Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x Fullerene Intercalated Sheets 1x Metallofullerene Plating 1x Neurovisual Output Analyzer 1x Nanowire Composites 1x Fulleroferrocene Power Conduits 7x Reinforced Metallofullerene Alloys Skills: Defensive Subsystem Technology I Advanced Medium Ship Construction IV Electromagnetic Physics IV Caldari Starship Engineering IV Jury Rigging V Outcome: 1x Tengu Defensive - Amplification Node (45591) |
Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x 30002 1x 30464 1x 30470 1x 30474 1x 30476 7x 30008 Skills: 30324 I 3397 IV 11448 IV 11454 IV 26252 V Outcome: 1x 45591 |
| 45687 - Proteus Defensive - Covert Reconfiguration Blueprint | No blueprint entry found. | Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x Fullerene Intercalated Sheets 1x Metallofullerene Plating 1x Neurovisual Output Analyzer 1x Nanowire Composites 1x Fulleroferrocene Power Conduits 7x Reinforced Metallofullerene Alloys Skills: Defensive Subsystem Technology I Advanced Medium Ship Construction IV Electromagnetic Physics IV Gallente Starship Engineering IV Jury Rigging V Outcome: 1x Proteus Defensive - Covert Reconfiguration (45592) |
Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x 30002 1x 30464 1x 30470 1x 30474 1x 30476 7x 30008 Skills: 30324 I 3397 IV 11448 IV 11450 IV 26252 V Outcome: 1x 45592 |
| 45688 - Proteus Defensive - Augmented Plating Blueprint | No blueprint entry found. | Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x Fullerene Intercalated Sheets 1x Metallofullerene Plating 1x Neurovisual Output Analyzer 1x Nanowire Composites 1x Fulleroferrocene Power Conduits 7x Reinforced Metallofullerene Alloys Skills: Defensive Subsystem Technology I Advanced Medium Ship Construction IV Electromagnetic Physics IV Gallente Starship Engineering IV Jury Rigging V Outcome: 1x Proteus Defensive - Augmented Plating (45593) |
Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x 30002 1x 30464 1x 30470 1x 30474 1x 30476 7x 30008 Skills: 30324 I 3397 IV 11448 IV 11450 IV 26252 V Outcome: 1x 45593 |
| 45689 - Proteus Defensive - Nanobot Injector Blueprint | No blueprint entry found. | Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x Fullerene Intercalated Sheets 1x Metallofullerene Plating 1x Neurovisual Output Analyzer 1x Nanowire Composites 1x Fulleroferrocene Power Conduits 7x Reinforced Metallofullerene Alloys Skills: Defensive Subsystem Technology I Advanced Medium Ship Construction IV Electromagnetic Physics IV Gallente Starship Engineering IV Jury Rigging V Outcome: 1x Proteus Defensive - Nanobot Injector (45594) |
Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x 30002 1x 30464 1x 30470 1x 30474 1x 30476 7x 30008 Skills: 30324 I 3397 IV 11448 IV 11450 IV 26252 V Outcome: 1x 45594 |
| 45690 - Loki Defensive - Covert Reconfiguration Blueprint | No blueprint entry found. | Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x Fullerene Intercalated Sheets 1x Metallofullerene Plating 1x Neurovisual Output Analyzer 1x Nanowire Composites 1x Fulleroferrocene Power Conduits 7x Reinforced Metallofullerene Alloys Skills: Defensive Subsystem Technology I Advanced Medium Ship Construction IV Minmatar Starship Engineering IV Electromagnetic Physics IV Jury Rigging V Outcome: 1x Loki Defensive - Covert Reconfiguration (45595) |
Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x 30002 1x 30464 1x 30470 1x 30474 1x 30476 7x 30008 Skills: 30324 I 3397 IV 11445 IV 11448 IV 26252 V Outcome: 1x 45595 |
| 45691 - Loki Defensive - Augmented Durability Blueprint | No blueprint entry found. | Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x Fullerene Intercalated Sheets 1x Metallofullerene Plating 1x Neurovisual Output Analyzer 1x Nanowire Composites 1x Fulleroferrocene Power Conduits 7x Reinforced Metallofullerene Alloys Skills: Defensive Subsystem Technology I Advanced Medium Ship Construction IV Minmatar Starship Engineering IV Electromagnetic Physics IV Jury Rigging V Outcome: 1x Loki Defensive - Augmented Durability (45596) |
Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x 30002 1x 30464 1x 30470 1x 30474 1x 30476 7x 30008 Skills: 30324 I 3397 IV 11445 IV 11448 IV 26252 V Outcome: 1x 45596 |
| 45692 - Loki Defensive - Adaptive Defense Node Blueprint | No blueprint entry found. | Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x Fullerene Intercalated Sheets 1x Metallofullerene Plating 1x Neurovisual Output Analyzer 1x Nanowire Composites 1x Fulleroferrocene Power Conduits 7x Reinforced Metallofullerene Alloys Skills: Defensive Subsystem Technology I Advanced Medium Ship Construction IV Minmatar Starship Engineering IV Electromagnetic Physics IV Jury Rigging V Outcome: 1x Loki Defensive - Adaptive Defense Node (45597) |
Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x 30002 1x 30464 1x 30470 1x 30474 1x 30476 7x 30008 Skills: 30324 I 3397 IV 11445 IV 11448 IV 26252 V Outcome: 1x 45597 |
| 45693 - Legion Offensive - Liquid Crystal Magnifiers Blueprint | No blueprint entry found. | Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x Fullerene Intercalated Sheets 1x Metallofullerene Plating 1x Neurovisual Output Analyzer 1x Nanowire Composites 1x Fulleroferrocene Power Conduits 7x Warfare Computation Core Skills: Offensive Subsystem Technology I Advanced Medium Ship Construction IV Plasma Physics IV Amarr Starship Engineering IV Jury Rigging V Outcome: 1x Legion Offensive - Liquid Crystal Magnifiers (45598) |
Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x 30002 1x 30464 1x 30470 1x 30474 1x 30476 7x 29994 Skills: 30327 I 3397 IV 11441 IV 11444 IV 26252 V Outcome: 1x 45598 |
| 45694 - Legion Offensive - Assault Optimization Blueprint | No blueprint entry found. | Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x Fullerene Intercalated Sheets 1x Metallofullerene Plating 1x Neurovisual Output Analyzer 1x Nanowire Composites 1x Fulleroferrocene Power Conduits 7x Warfare Computation Core Skills: Offensive Subsystem Technology I Advanced Medium Ship Construction IV Plasma Physics IV Amarr Starship Engineering IV Jury Rigging V Outcome: 1x Legion Offensive - Assault Optimization (45599) |
Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x 30002 1x 30464 1x 30470 1x 30474 1x 30476 7x 29994 Skills: 30327 I 3397 IV 11441 IV 11444 IV 26252 V Outcome: 1x 45599 |
| 45695 - Legion Offensive - Support Processor Blueprint | No blueprint entry found. | Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x Fullerene Intercalated Sheets 1x Metallofullerene Plating 1x Neurovisual Output Analyzer 1x Nanowire Composites 1x Fulleroferrocene Power Conduits 7x Warfare Computation Core Skills: Offensive Subsystem Technology I Advanced Medium Ship Construction IV Plasma Physics IV Amarr Starship Engineering IV Jury Rigging V Outcome: 1x Legion Offensive - Support Processor (45600) |
Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x 30002 1x 30464 1x 30470 1x 30474 1x 30476 7x 29994 Skills: 30327 I 3397 IV 11441 IV 11444 IV 26252 V Outcome: 1x 45600 |
| 45696 - Tengu Offensive - Accelerated Ejection Bay Blueprint | No blueprint entry found. | Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x Fullerene Intercalated Sheets 1x Metallofullerene Plating 1x Neurovisual Output Analyzer 1x Nanowire Composites 1x Fulleroferrocene Power Conduits 7x Warfare Computation Core Skills: Offensive Subsystem Technology I Advanced Medium Ship Construction IV Plasma Physics IV Caldari Starship Engineering IV Jury Rigging V Outcome: 1x Tengu Offensive - Accelerated Ejection Bay (45601) |
Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x 30002 1x 30464 1x 30470 1x 30474 1x 30476 7x 29994 Skills: 30327 I 3397 IV 11441 IV 11454 IV 26252 V Outcome: 1x 45601 |
| 45697 - Tengu Offensive - Magnetic Infusion Basin Blueprint | No blueprint entry found. | Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x Fullerene Intercalated Sheets 1x Metallofullerene Plating 1x Neurovisual Output Analyzer 1x Nanowire Composites 1x Fulleroferrocene Power Conduits 7x Warfare Computation Core Skills: Offensive Subsystem Technology I Advanced Medium Ship Construction IV Plasma Physics IV Caldari Starship Engineering IV Jury Rigging V Outcome: 1x Tengu Offensive - Magnetic Infusion Basin (45602) |
Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x 30002 1x 30464 1x 30470 1x 30474 1x 30476 7x 29994 Skills: 30327 I 3397 IV 11441 IV 11454 IV 26252 V Outcome: 1x 45602 |
| 45698 - Tengu Offensive - Support Processor Blueprint | No blueprint entry found. | Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x Fullerene Intercalated Sheets 1x Metallofullerene Plating 1x Neurovisual Output Analyzer 1x Nanowire Composites 1x Fulleroferrocene Power Conduits 7x Warfare Computation Core Skills: Offensive Subsystem Technology I Advanced Medium Ship Construction IV Plasma Physics IV Caldari Starship Engineering IV Jury Rigging V Outcome: 1x Tengu Offensive - Support Processor (45603) |
Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x 30002 1x 30464 1x 30470 1x 30474 1x 30476 7x 29994 Skills: 30327 I 3397 IV 11441 IV 11454 IV 26252 V Outcome: 1x 45603 |
| 45699 - Proteus Offensive - Hybrid Encoding Platform Blueprint | No blueprint entry found. | Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x Fullerene Intercalated Sheets 1x Metallofullerene Plating 1x Neurovisual Output Analyzer 1x Nanowire Composites 1x Fulleroferrocene Power Conduits 7x Warfare Computation Core Skills: Offensive Subsystem Technology I Advanced Medium Ship Construction IV Plasma Physics IV Gallente Starship Engineering IV Jury Rigging V Outcome: 1x Proteus Offensive - Hybrid Encoding Platform (45604) |
Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x 30002 1x 30464 1x 30470 1x 30474 1x 30476 7x 29994 Skills: 30327 I 3397 IV 11441 IV 11450 IV 26252 V Outcome: 1x 45604 |
| 45700 - Proteus Offensive - Drone Synthesis Projector Blueprint | No blueprint entry found. | Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x Fullerene Intercalated Sheets 1x Metallofullerene Plating 1x Neurovisual Output Analyzer 1x Nanowire Composites 1x Fulleroferrocene Power Conduits 7x Warfare Computation Core Skills: Offensive Subsystem Technology I Advanced Medium Ship Construction IV Plasma Physics IV Gallente Starship Engineering IV Jury Rigging V Outcome: 1x Proteus Offensive - Drone Synthesis Projector (45605) |
Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x 30002 1x 30464 1x 30470 1x 30474 1x 30476 7x 29994 Skills: 30327 I 3397 IV 11441 IV 11450 IV 26252 V Outcome: 1x 45605 |
| 45701 - Proteus Offensive - Support Processor Blueprint | No blueprint entry found. | Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x Fullerene Intercalated Sheets 1x Metallofullerene Plating 1x Neurovisual Output Analyzer 1x Nanowire Composites 1x Fulleroferrocene Power Conduits 7x Warfare Computation Core Skills: Offensive Subsystem Technology I Advanced Medium Ship Construction IV Plasma Physics IV Gallente Starship Engineering IV Jury Rigging V Outcome: 1x Proteus Offensive - Support Processor (45606) |
Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x 30002 1x 30464 1x 30470 1x 30474 1x 30476 7x 29994 Skills: 30327 I 3397 IV 11441 IV 11450 IV 26252 V Outcome: 1x 45606 |
| 45702 - Loki Offensive - Projectile Scoping Array Blueprint | No blueprint entry found. | Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x Fullerene Intercalated Sheets 1x Metallofullerene Plating 1x Neurovisual Output Analyzer 1x Nanowire Composites 1x Fulleroferrocene Power Conduits 7x Warfare Computation Core Skills: Offensive Subsystem Technology I Advanced Medium Ship Construction IV Plasma Physics IV Minmatar Starship Engineering IV Jury Rigging V Outcome: 1x Loki Offensive - Projectile Scoping Array (45607) |
Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x 30002 1x 30464 1x 30470 1x 30474 1x 30476 7x 29994 Skills: 30327 I 3397 IV 11441 IV 11445 IV 26252 V Outcome: 1x 45607 |
| 45703 - Loki Offensive - Launcher Efficiency Configuration Blueprint | No blueprint entry found. | Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x Fullerene Intercalated Sheets 1x Metallofullerene Plating 1x Neurovisual Output Analyzer 1x Nanowire Composites 1x Fulleroferrocene Power Conduits 7x Warfare Computation Core Skills: Offensive Subsystem Technology I Advanced Medium Ship Construction IV Plasma Physics IV Minmatar Starship Engineering IV Jury Rigging V Outcome: 1x Loki Offensive - Launcher Efficiency Configuration (45608) |
Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x 30002 1x 30464 1x 30470 1x 30474 1x 30476 7x 29994 Skills: 30327 I 3397 IV 11441 IV 11445 IV 26252 V Outcome: 1x 45608 |
| 45704 - Loki Offensive - Support Processor Blueprint | No blueprint entry found. | Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x Fullerene Intercalated Sheets 1x Metallofullerene Plating 1x Neurovisual Output Analyzer 1x Nanowire Composites 1x Fulleroferrocene Power Conduits 7x Warfare Computation Core Skills: Offensive Subsystem Technology I Advanced Medium Ship Construction IV Plasma Physics IV Minmatar Starship Engineering IV Jury Rigging V Outcome: 1x Loki Offensive - Support Processor (45609) |
Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x 30002 1x 30464 1x 30470 1x 30474 1x 30476 7x 29994 Skills: 30327 I 3397 IV 11441 IV 11445 IV 26252 V Outcome: 1x 45609 |
| 45705 - Legion Propulsion - Interdiction Nullifier Blueprint | No blueprint entry found. | Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x Fullerene Intercalated Sheets 1x Metallofullerene Plating 1x Neurovisual Output Analyzer 1x Nanowire Composites 1x Fulleroferrocene Power Conduits 7x Reconfigured Subspace Calibrator Skills: Propulsion Subsystem Technology I Advanced Medium Ship Construction IV Amarr Starship Engineering IV Graviton Physics IV Jury Rigging V Outcome: 1x Legion Propulsion - Interdiction Nullifier (45610) |
Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x 30002 1x 30464 1x 30470 1x 30474 1x 30476 7x 30478 Skills: 30788 I 3397 IV 11444 IV 11446 IV 26252 V Outcome: 1x 45610 |
| 45706 - Legion Propulsion - Intercalated Nanofibers Blueprint | No blueprint entry found. | Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x Fullerene Intercalated Sheets 1x Metallofullerene Plating 1x Neurovisual Output Analyzer 1x Nanowire Composites 1x Fulleroferrocene Power Conduits 7x Reconfigured Subspace Calibrator Skills: Propulsion Subsystem Technology I Advanced Medium Ship Construction IV Amarr Starship Engineering IV Graviton Physics IV Jury Rigging V Outcome: 1x Legion Propulsion - Intercalated Nanofibers (45611) |
Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x 30002 1x 30464 1x 30470 1x 30474 1x 30476 7x 30478 Skills: 30788 I 3397 IV 11444 IV 11446 IV 26252 V Outcome: 1x 45611 |
| 45707 - Legion Propulsion - Wake Limiter Blueprint | No blueprint entry found. | Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x Fullerene Intercalated Sheets 1x Metallofullerene Plating 1x Neurovisual Output Analyzer 1x Nanowire Composites 1x Fulleroferrocene Power Conduits 7x Reconfigured Subspace Calibrator Skills: Propulsion Subsystem Technology I Advanced Medium Ship Construction IV Amarr Starship Engineering IV Graviton Physics IV Jury Rigging V Outcome: 1x Legion Propulsion - Wake Limiter (45612) |
Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x 30002 1x 30464 1x 30470 1x 30474 1x 30476 7x 30478 Skills: 30788 I 3397 IV 11444 IV 11446 IV 26252 V Outcome: 1x 45612 |
| 45708 - Tengu Propulsion - Interdiction Nullifier Blueprint | No blueprint entry found. | Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x Fullerene Intercalated Sheets 1x Metallofullerene Plating 1x Neurovisual Output Analyzer 1x Nanowire Composites 1x Fulleroferrocene Power Conduits 7x Reconfigured Subspace Calibrator Skills: Propulsion Subsystem Technology I Advanced Medium Ship Construction IV Graviton Physics IV Caldari Starship Engineering IV Jury Rigging V Outcome: 1x Tengu Propulsion - Interdiction Nullifier (45613) |
Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x 30002 1x 30464 1x 30470 1x 30474 1x 30476 7x 30478 Skills: 30788 I 3397 IV 11446 IV 11454 IV 26252 V Outcome: 1x 45613 |
| 45709 - Tengu Propulsion - Chassis Optimization Blueprint | No blueprint entry found. | Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x Fullerene Intercalated Sheets 1x Metallofullerene Plating 1x Neurovisual Output Analyzer 1x Nanowire Composites 1x Fulleroferrocene Power Conduits 7x Reconfigured Subspace Calibrator Skills: Propulsion Subsystem Technology I Advanced Medium Ship Construction IV Graviton Physics IV Caldari Starship Engineering IV Jury Rigging V Outcome: 1x Tengu Propulsion - Chassis Optimization (45614) |
Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x 30002 1x 30464 1x 30470 1x 30474 1x 30476 7x 30478 Skills: 30788 I 3397 IV 11446 IV 11454 IV 26252 V Outcome: 1x 45614 |
| 45710 - Tengu Propulsion - Fuel Catalyst Blueprint | No blueprint entry found. | Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x Fullerene Intercalated Sheets 1x Metallofullerene Plating 1x Neurovisual Output Analyzer 1x Nanowire Composites 1x Fulleroferrocene Power Conduits 7x Reconfigured Subspace Calibrator Skills: Propulsion Subsystem Technology I Advanced Medium Ship Construction IV Graviton Physics IV Caldari Starship Engineering IV Jury Rigging V Outcome: 1x Tengu Propulsion - Fuel Catalyst (45615) |
Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x 30002 1x 30464 1x 30470 1x 30474 1x 30476 7x 30478 Skills: 30788 I 3397 IV 11446 IV 11454 IV 26252 V Outcome: 1x 45615 |
| 45711 - Proteus Propulsion - Interdiction Nullifier Blueprint | No blueprint entry found. | Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x Fullerene Intercalated Sheets 1x Metallofullerene Plating 1x Neurovisual Output Analyzer 1x Nanowire Composites 1x Fulleroferrocene Power Conduits 7x Reconfigured Subspace Calibrator Skills: Propulsion Subsystem Technology I Advanced Medium Ship Construction IV Graviton Physics IV Gallente Starship Engineering IV Jury Rigging V Outcome: 1x Proteus Propulsion - Interdiction Nullifier (45616) |
Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x 30002 1x 30464 1x 30470 1x 30474 1x 30476 7x 30478 Skills: 30788 I 3397 IV 11446 IV 11450 IV 26252 V Outcome: 1x 45616 |
| 45712 - Proteus Propulsion - Hyperspatial Optimization Blueprint | No blueprint entry found. | Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x Fullerene Intercalated Sheets 1x Metallofullerene Plating 1x Neurovisual Output Analyzer 1x Nanowire Composites 1x Fulleroferrocene Power Conduits 7x Reconfigured Subspace Calibrator Skills: Propulsion Subsystem Technology I Advanced Medium Ship Construction IV Graviton Physics IV Gallente Starship Engineering IV Jury Rigging V Outcome: 1x Proteus Propulsion - Hyperspatial Optimization (45617) |
Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x 30002 1x 30464 1x 30470 1x 30474 1x 30476 7x 30478 Skills: 30788 I 3397 IV 11446 IV 11450 IV 26252 V Outcome: 1x 45617 |
| 45713 - Proteus Propulsion - Localized Injectors Blueprint | No blueprint entry found. | Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x Fullerene Intercalated Sheets 1x Metallofullerene Plating 1x Neurovisual Output Analyzer 1x Nanowire Composites 1x Fulleroferrocene Power Conduits 7x Reconfigured Subspace Calibrator Skills: Propulsion Subsystem Technology I Advanced Medium Ship Construction IV Graviton Physics IV Gallente Starship Engineering IV Jury Rigging V Outcome: 1x Proteus Propulsion - Localized Injectors (45618) |
Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x 30002 1x 30464 1x 30470 1x 30474 1x 30476 7x 30478 Skills: 30788 I 3397 IV 11446 IV 11450 IV 26252 V Outcome: 1x 45618 |
| 45714 - Loki Propulsion - Interdiction Nullifier Blueprint | No blueprint entry found. | Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x Fullerene Intercalated Sheets 1x Metallofullerene Plating 1x Neurovisual Output Analyzer 1x Nanowire Composites 1x Fulleroferrocene Power Conduits 7x Reconfigured Subspace Calibrator Skills: Propulsion Subsystem Technology I Advanced Medium Ship Construction IV Minmatar Starship Engineering IV Graviton Physics IV Jury Rigging V Outcome: 1x Loki Propulsion - Interdiction Nullifier (45619) |
Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x 30002 1x 30464 1x 30470 1x 30474 1x 30476 7x 30478 Skills: 30788 I 3397 IV 11445 IV 11446 IV 26252 V Outcome: 1x 45619 |
| 45715 - Loki Propulsion - Intercalated Nanofibers Blueprint | No blueprint entry found. | Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x Fullerene Intercalated Sheets 1x Metallofullerene Plating 1x Neurovisual Output Analyzer 1x Nanowire Composites 1x Fulleroferrocene Power Conduits 7x Reconfigured Subspace Calibrator Skills: Propulsion Subsystem Technology I Advanced Medium Ship Construction IV Minmatar Starship Engineering IV Graviton Physics IV Jury Rigging V Outcome: 1x Loki Propulsion - Intercalated Nanofibers (45620) |
Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x 30002 1x 30464 1x 30470 1x 30474 1x 30476 7x 30478 Skills: 30788 I 3397 IV 11445 IV 11446 IV 26252 V Outcome: 1x 45620 |
| 45716 - Loki Propulsion - Wake Limiter Blueprint | No blueprint entry found. | Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x Fullerene Intercalated Sheets 1x Metallofullerene Plating 1x Neurovisual Output Analyzer 1x Nanowire Composites 1x Fulleroferrocene Power Conduits 7x Reconfigured Subspace Calibrator Skills: Propulsion Subsystem Technology I Advanced Medium Ship Construction IV Minmatar Starship Engineering IV Graviton Physics IV Jury Rigging V Outcome: 1x Loki Propulsion - Wake Limiter (45621) |
Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x 30002 1x 30464 1x 30470 1x 30474 1x 30476 7x 30478 Skills: 30788 I 3397 IV 11445 IV 11446 IV 26252 V Outcome: 1x 45621 |
| 45717 - Legion Core - Dissolution Sequencer Blueprint | No blueprint entry found. | Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x Fullerene Intercalated Sheets 1x Metallofullerene Plating 1x Neurovisual Output Analyzer 1x Nanowire Composites 1x Fulleroferrocene Power Conduits 7x Optimized Nano-Engines Skills: Core Subsystem Technology I Advanced Medium Ship Construction IV Amarr Starship Engineering IV Mechanical Engineering IV Jury Rigging V Outcome: 1x Legion Core - Dissolution Sequencer (45622) |
Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x 30002 1x 30464 1x 30470 1x 30474 1x 30476 7x 29992 Skills: 30325 I 3397 IV 11444 IV 11452 IV 26252 V Outcome: 1x 45622 |
| 45718 - Legion Core - Augmented Antimatter Reactor Blueprint | No blueprint entry found. | Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x Fullerene Intercalated Sheets 1x Metallofullerene Plating 1x Neurovisual Output Analyzer 1x Nanowire Composites 1x Fulleroferrocene Power Conduits 7x Optimized Nano-Engines Skills: Core Subsystem Technology I Advanced Medium Ship Construction IV Amarr Starship Engineering IV Mechanical Engineering IV Jury Rigging V Outcome: 1x Legion Core - Augmented Antimatter Reactor (45623) |
Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x 30002 1x 30464 1x 30470 1x 30474 1x 30476 7x 29992 Skills: 30325 I 3397 IV 11444 IV 11452 IV 26252 V Outcome: 1x 45623 |
| 45719 - Legion Core - Energy Parasitic Complex Blueprint | No blueprint entry found. | Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x Fullerene Intercalated Sheets 1x Metallofullerene Plating 1x Neurovisual Output Analyzer 1x Nanowire Composites 1x Fulleroferrocene Power Conduits 7x Optimized Nano-Engines Skills: Core Subsystem Technology I Advanced Medium Ship Construction IV Amarr Starship Engineering IV Mechanical Engineering IV Jury Rigging V Outcome: 1x Legion Core - Energy Parasitic Complex (45624) |
Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x 30002 1x 30464 1x 30470 1x 30474 1x 30476 7x 29992 Skills: 30325 I 3397 IV 11444 IV 11452 IV 26252 V Outcome: 1x 45624 |
| 45720 - Tengu Core - Electronic Efficiency Gate Blueprint | No blueprint entry found. | Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x Fullerene Intercalated Sheets 1x Metallofullerene Plating 1x Neurovisual Output Analyzer 1x Nanowire Composites 1x Fulleroferrocene Power Conduits 7x Optimized Nano-Engines Skills: Core Subsystem Technology I Advanced Medium Ship Construction IV Mechanical Engineering IV Caldari Starship Engineering IV Jury Rigging V Outcome: 1x Tengu Core - Electronic Efficiency Gate (45625) |
Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x 30002 1x 30464 1x 30470 1x 30474 1x 30476 7x 29992 Skills: 30325 I 3397 IV 11452 IV 11454 IV 26252 V Outcome: 1x 45625 |
| 45721 - Tengu Core - Augmented Graviton Reactor Blueprint | No blueprint entry found. | Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x Fullerene Intercalated Sheets 1x Metallofullerene Plating 1x Neurovisual Output Analyzer 1x Nanowire Composites 1x Fulleroferrocene Power Conduits 7x Optimized Nano-Engines Skills: Core Subsystem Technology I Advanced Medium Ship Construction IV Mechanical Engineering IV Caldari Starship Engineering IV Jury Rigging V Outcome: 1x Tengu Core - Augmented Graviton Reactor (45626) |
Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x 30002 1x 30464 1x 30470 1x 30474 1x 30476 7x 29992 Skills: 30325 I 3397 IV 11452 IV 11454 IV 26252 V Outcome: 1x 45626 |
| 45722 - Tengu Core - Obfuscation Manifold Blueprint | No blueprint entry found. | Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x Fullerene Intercalated Sheets 1x Metallofullerene Plating 1x Neurovisual Output Analyzer 1x Nanowire Composites 1x Fulleroferrocene Power Conduits 7x Optimized Nano-Engines Skills: Core Subsystem Technology I Advanced Medium Ship Construction IV Mechanical Engineering IV Caldari Starship Engineering IV Jury Rigging V Outcome: 1x Tengu Core - Obfuscation Manifold (45627) |
Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x 30002 1x 30464 1x 30470 1x 30474 1x 30476 7x 29992 Skills: 30325 I 3397 IV 11452 IV 11454 IV 26252 V Outcome: 1x 45627 |
| 45723 - Proteus Core - Electronic Efficiency Gate Blueprint | No blueprint entry found. | Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x Fullerene Intercalated Sheets 1x Metallofullerene Plating 1x Neurovisual Output Analyzer 1x Nanowire Composites 1x Fulleroferrocene Power Conduits 7x Optimized Nano-Engines Skills: Core Subsystem Technology I Advanced Medium Ship Construction IV Gallente Starship Engineering IV Mechanical Engineering IV Jury Rigging V Outcome: 1x Proteus Core - Electronic Efficiency Gate (45628) |
Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x 30002 1x 30464 1x 30470 1x 30474 1x 30476 7x 29992 Skills: 30325 I 3397 IV 11450 IV 11452 IV 26252 V Outcome: 1x 45628 |
| 45724 - Proteus Core - Augmented Fusion Reactor Blueprint | No blueprint entry found. | Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x Fullerene Intercalated Sheets 1x Metallofullerene Plating 1x Neurovisual Output Analyzer 1x Nanowire Composites 1x Fulleroferrocene Power Conduits 7x Optimized Nano-Engines Skills: Core Subsystem Technology I Advanced Medium Ship Construction IV Gallente Starship Engineering IV Mechanical Engineering IV Jury Rigging V Outcome: 1x Proteus Core - Augmented Fusion Reactor (45629) |
Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x 30002 1x 30464 1x 30470 1x 30474 1x 30476 7x 29992 Skills: 30325 I 3397 IV 11450 IV 11452 IV 26252 V Outcome: 1x 45629 |
| 45725 - Proteus Core - Friction Extension Processor Blueprint | No blueprint entry found. | Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x Fullerene Intercalated Sheets 1x Metallofullerene Plating 1x Neurovisual Output Analyzer 1x Nanowire Composites 1x Fulleroferrocene Power Conduits 7x Optimized Nano-Engines Skills: Core Subsystem Technology I Advanced Medium Ship Construction IV Gallente Starship Engineering IV Mechanical Engineering IV Jury Rigging V Outcome: 1x Proteus Core - Friction Extension Processor (45630) |
Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x 30002 1x 30464 1x 30470 1x 30474 1x 30476 7x 29992 Skills: 30325 I 3397 IV 11450 IV 11452 IV 26252 V Outcome: 1x 45630 |
| 45726 - Loki Core - Dissolution Sequencer Blueprint | No blueprint entry found. | Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x Fullerene Intercalated Sheets 1x Metallofullerene Plating 1x Neurovisual Output Analyzer 1x Nanowire Composites 1x Fulleroferrocene Power Conduits 7x Optimized Nano-Engines Skills: Core Subsystem Technology I Advanced Medium Ship Construction IV Minmatar Starship Engineering IV Mechanical Engineering IV Jury Rigging V Outcome: 1x Loki Core - Dissolution Sequencer (45631) |
Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x 30002 1x 30464 1x 30470 1x 30474 1x 30476 7x 29992 Skills: 30325 I 3397 IV 11445 IV 11452 IV 26252 V Outcome: 1x 45631 |
| 45727 - Loki Core - Augmented Nuclear Reactor Blueprint | No blueprint entry found. | Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x Fullerene Intercalated Sheets 1x Metallofullerene Plating 1x Neurovisual Output Analyzer 1x Nanowire Composites 1x Fulleroferrocene Power Conduits 7x Optimized Nano-Engines Skills: Core Subsystem Technology I Advanced Medium Ship Construction IV Minmatar Starship Engineering IV Mechanical Engineering IV Jury Rigging V Outcome: 1x Loki Core - Augmented Nuclear Reactor (45632) |
Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x 30002 1x 30464 1x 30470 1x 30474 1x 30476 7x 29992 Skills: 30325 I 3397 IV 11445 IV 11452 IV 26252 V Outcome: 1x 45632 |
| 45728 - Loki Core - Immobility Drivers Blueprint | No blueprint entry found. | Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x Fullerene Intercalated Sheets 1x Metallofullerene Plating 1x Neurovisual Output Analyzer 1x Nanowire Composites 1x Fulleroferrocene Power Conduits 7x Optimized Nano-Engines Skills: Core Subsystem Technology I Advanced Medium Ship Construction IV Minmatar Starship Engineering IV Mechanical Engineering IV Jury Rigging V Outcome: 1x Loki Core - Immobility Drivers (45633) |
Base Price: 0 ISK Build Time: 1:39:59 Copy:480 ME:210 TE:210 Limit:300x Materials: 1x 30002 1x 30464 1x 30470 1x 30474 1x 30476 7x 29992 Skills: 30325 I 3397 IV 11445 IV 11452 IV 26252 V Outcome: 1x 45633 |
| 45732 - Test Reaction Blueprint | No blueprint entry found. | Base Price: 100,000,000 ISK Build Time: 0:05:59 Copy:? ME:? TE:? Limit:1000000x Materials: 100x Rolled Tungsten Alloy 100x Sulfuric Acid Skills: Reactions I Outcome: 20x Tungsten Carbide (16672) |
Base Price: 100,000,000 ISK Build Time: 0:05:59 Copy:? ME:? TE:? Limit:1000000x Materials: 100x 16657 100x 16661 Skills: 45746 I Outcome: 20x 16672 |
| TypeID, Group, & Name | Tranquility_Previous | Tranquility_Next | Diff |
|---|---|---|---|
| 29984 - Tengu (Strategic Cruiser) |
Caldari Electronic Systems bonuses (per skill level):
Caldari Defensive Systems bonuses (per skill level):
Caldari Engineering Systems bonuses (per skill level):
Caldari Offensive Systems bonuses (per skill level):
Caldari Propulsion Systems bonuses (per skill level):
Caldari Strategic Cruiser bonuses (per skill level):
|
Caldari Defensive Systems bonuses (per skill level):
Caldari Core Systems bonuses (per skill level):
Caldari Offensive Systems bonuses (per skill level):
Caldari Propulsion Systems bonuses (per skill level):
Caldari Strategic Cruiser bonuses (per skill level):
Role Bonus:
|
bonus to all <a href=showinfo:30542>Caldari Electronic Systems</a> effectiveness bonus to all <a href=showinfo:30544>Caldari Defensive Systems</a> effectiveness Caldari bonus to all <a href=showinfo:30548>Caldari Engineering Systems</a> effectiveness Caldari Offensive Systems bonuses (per skill level): bonus to all <a href=showinfo:30549>Caldari Offensive Systems</a> effectiveness Caldari Propulsion Systems bonuses (per skill level): bonus to all <a href=showinfo:30552>Caldari Propulsion Systems</a> effectiveness Caldari Strategic Cruiser bonuses (per skill level): 5% reduction in module 10% bonus to nanite repair paste repair speed Role Bonus: 99% reduction in Scan Probe Launcher CPU requirements Rigs may be removed from this ship without being destroyed <b>Warning:</b> On ship destruction the pilot will lose one random subsystem skill level |
| 29986 - Legion (Strategic Cruiser) |
Amarr Defensive Systems bonuses (per skill level):
Amarr Electronic Systems bonuses (per skill level):
Amarr Offensive Systems bonuses (per skill level):
Amarr Propulsion Systems bonuses (per skill level):
Amarr Engineering Systems bonuses (per skill level):
Amarr Strategic Cruiser bonuses (per skill level):
|
Amarr Defensive Systems bonuses (per skill level):
Amarr Offensive Systems bonuses (per skill level):
Amarr Propulsion Systems bonuses (per skill level):
Amarr Core Systems bonuses (per skill level):
Amarr Strategic Cruiser bonuses (per skill level):
Role Bonus:
|
Amarr Defensive Systems bonuses (per skill level): bonus to all <a href=showinfo:30532>Amarr Defensive Systems</a> Amarr Electronic Systems bonuses (per skill level): bonus to all <a href=showinfo:30536>Amarr Electronic Systems</a> Amarr Offensive Systems bonuses (per skill level): bonus to all <a href=showinfo:30537>Amarr Offensive Systems</a> effectiveness Amarr Propulsion Systems bonuses (per skill level): bonus to all <a href=showinfo:30538>Amarr Propulsion Systems</a> effectiveness Amarr bonus to all <a href=showinfo:30539>Amarr Engineering Systems</a> effectiveness Amarr Strategic Cruiser bonuses (per skill level): 5% reduction in module 10% bonus to nanite repair paste repair speed Role Bonus: 99% reduction in Scan Probe Launcher CPU requirements Rigs may be removed from this ship without being destroyed <b>Warning:</b> On ship destruction the pilot will lose one random subsystem skill level |
| 29988 - Proteus (Strategic Cruiser) |
Gallente Defensive Systems bonuses (per skill level):
Gallente Electronic Systems bonuses (per skill level):
Gallente Engineering Systems bonuses (per skill level):
Gallente Offensive Systems bonuses (per skill level):
Gallente Propulsion Systems bonuses (per skill level):
Gallente Strategic Cruiser bonuses (per skill level):
|
Gallente Defensive Systems bonuses (per skill level):
Gallente Core Systems bonuses (per skill level):
Gallente Offensive Systems bonuses (per skill level):
Gallente Propulsion Systems bonuses (per skill level):
Gallente Strategic Cruiser bonuses (per skill level):
Role Bonus:
|
Gallente Defensive Systems bonuses (per skill level): bonus to all <a href=showinfo:30540>Gallente Defensive Systems</a> effectiveness Gallente bonus to all <a href=showinfo:30541>Gallente Electronic Systems</a> effectiveness Gallente Engineering bonus to all <a href=showinfo:30546>Gallente Engineering Systems</a> effectiveness Gallente Offensive Systems bonuses (per skill level): bonus to all <a href=showinfo:30550>Gallente Offensive Systems</a> effectiveness Gallente Propulsion Systems bonuses (per skill level): bonus to all <a href=showinfo:30553>Gallente Propulsion Systems</a> effectiveness Gallente Strategic Cruiser bonuses (per skill level): 5% reduction in module 10% bonus to nanite repair paste repair speed Role Bonus: 99% reduction in Scan Probe Launcher CPU requirements Rigs may be removed from this ship without being destroyed <b>Warning:</b> On ship destruction the pilot will lose one random subsystem skill level |
| 29990 - Loki (Strategic Cruiser) |
Minmatar Electronic Systems bonuses (per skill level):
Minmatar Defensive Systems bonuses (per skill level):
Minmatar Engineering Systems bonuses (per skill level):
Minmatar Offensive Systems bonuses (per skill level):
Minmatar Propulsion Systems bonuses (per skill level):
Minmatar Strategic Cruiser bonuses (per skill level):
|
Minmatar Defensive Systems bonuses (per skill level):
Minmatar Core Systems bonuses (per skill level):
Minmatar Offensive Systems bonuses (per skill level):
Minmatar Propulsion Systems bonuses (per skill level):
Minmatar Strategic Cruiser bonuses (per skill level):
Role Bonus:
|
bonus to all <a href=showinfo:30543>Minmatar Electronic Systems</a> effectiveness bonus to all <a href=showinfo:30545>Minmatar Defensive Systems</a> effectiveness Minmatar bonus to all <a href=showinfo:30547>Minmatar Engineering Systems</a> effectiveness Minmatar Offensive Systems bonuses (per skill level): bonus to all <a href=showinfo:30551>Minmatar Offensive Systems</a> effectiveness Minmatar Propulsion Systems bonuses (per skill level): bonus to all <a href=showinfo:30554>Minmatar Propulsion Systems</a> effectiveness Minmatar Strategic Cruiser bonuses (per skill level): 5% reduction in module 10% bonus to nanite repair paste repair speed Role Bonus: 99% reduction in Scan Probe Launcher CPU requirements Rigs may be removed from this ship without being destroyed <b>Warning:</b> On ship destruction the pilot will lose one random subsystem skill level |
| 45586 - Legion Defensive - Covert Reconfiguration (Defensive Systems) |
Amarr Defensive Systems bonuses (per skill level):
Role Bonus:
|
Amarr Defensive Systems bonuses (per skill level): 10% bonus to <a href=showinfo:30013>Core</a> and <a href=showinfo:30028>Combat Scanner Probe</a> strength 7.5% bonus to <a href=showinfo:3393>Armor Repairer</a> effectiveness 7.5% bonus to the benefits of overheating <a href=showinfo:3393>Armor Repairers</a> Role Bonus: 100% reduction in <a href=showinfo:11579>Cloaking Devices</a> CPU requirement 10+ bonus to <a href=showinfo:22177>Relic</a> and <a href=showinfo:22175>Data Analyzer</a> virus strength Can fit <a href=showinfo:11578>Covert Ops Cloaking Device</a> and <a href=showinfo:28646>Covert Cynosural Field Generator</a> <a href=showinfo:11579>Cloak</a> reactivation delay reduced to 5 seconds <b><u>Additional Base Stats</b></u> +1 High Slot, +1 Mid Slot, +2 Low Slots +300 Shield HP, +600 Hull HP +200GJ Capacitor Capacity +5m Signature Radius +30m3 Cargo Capacity |
|
| 45587 - Legion Defensive - Augmented Plating (Defensive Systems) |
Amarr Defensive Systems bonuses (per skill level):
Role Bonus:
|
Amarr Defensive Systems bonuses (per skill level): 5% bonus to all armor hitpoints 5% bonus to the benefits of overheating armor hardeners Role Bonus: <b><u>Additional Base Stats</b></u> +1 Mid Slot, +3 Low Slots +1000 Armor HP +10m Signature Radius |
|
| 45588 - Legion Defensive - Nanobot Injector (Defensive Systems) |
Amarr Defensive Systems bonuses (per skill level):
Role Bonus:
|
Amarr Defensive Systems bonuses (per skill level): 10% bonus to <a href=showinfo:3393>Armor Repairer</a> effectiveness 10% bonus to the benefits of overheating <a href=showinfo:3393>Armor Repairers</a> Role Bonus: <b><u>Additional Base Stats</b></u> +2 Mid Slots, +2 Low Slots +100 Shield HP, +500 Armor HP +300GJ Capacitor Capacity |
|
| 45589 - Tengu Defensive - Covert Reconfiguration (Defensive Systems) |
Caldari Defensive Systems bonuses (per skill level):
Role Bonus:
|
Caldari Defensive Systems bonuses (per skill level): 10% bonus to <a href=showinfo:30013>Core</a> and <a href=showinfo:30028>Combat Scanner Probe</a> strength 7.5% bonus to <a href=showinfo:3416>Shield Booster</a> effectiveness 7.5% bonus to the benefits of overheating <a href=showinfo:3416>Shield Boosters</a> Role Bonus: 100% reduction in <a href=showinfo:11579>Cloaking Devices</a> CPU requirement 10+ bonus to <a href=showinfo:22177>Relic</a> and <a href=showinfo:22175>Data Analyzer</a> virus strength Can fit <a href=showinfo:11578>Covert Ops Cloaking Device</a> and <a href=showinfo:28646>Covert Cynosural Field Generator</a> <a href=showinfo:11579>Cloak</a> reactivation delay reduced to 5 seconds <b><u>Additional Base Stats</b></u> +1 High Slot, +3 Mid Slots +300 Armor HP, +600 Hull HP +200GJ Capacitor Capacity +5m Signature Radius +30m3 Cargo Capacity |
|
| 45590 - Tengu Defensive - Supplemental Screening (Defensive Systems) |
Caldari Defensive Systems bonuses (per skill level):
Role Bonus:
|
Caldari Defensive Systems bonuses (per skill level): 5% bonus to all shield hitpoints 5% bonus to the benefits of overheating shield hardeners Role Bonus: <b><u>Additional Base Stats</b></u> +2 Mid Slots, +2 Low Slots +1000 Shield HP +10m Signature Radius |
|
| 45591 - Tengu Defensive - Amplification Node (Defensive Systems) |
Caldari Defensive Systems bonuses (per skill level):
Role Bonus:
|
Caldari Defensive Systems bonuses (per skill level): 10% bonus to <a href=showinfo:3416>Shield Booster</a> effectiveness 10% bonus to the benefits of overheating <a href=showinfo:3416>Shield Boosters</a> Role Bonus: <b><u>Additional Base Stats</b></u> +3 Mid Slots, +1 Low Slot +500 Shield HP, +100 Armor HP +300GJ Capacitor Capacity |
|
| 45592 - Proteus Defensive - Covert Reconfiguration (Defensive Systems) |
Gallente Defensive Systems bonuses (per skill level):
Role Bonus:
|
Gallente Defensive Systems bonuses (per skill level): 10% bonus to <a href=showinfo:30013>Core</a> and <a href=showinfo:30028>Combat Scanner Probe</a> strength 7.5% bonus to <a href=showinfo:3393>Armor Repairer</a> effectiveness 7.5% bonus to the benefits of overheating <a href=showinfo:3393>Armor Repairers</a> Role Bonus: 100% reduction in <a href=showinfo:11579>Cloaking Devices</a> CPU requirement 10+ bonus to <a href=showinfo:22177>Relic</a> and <a href=showinfo:22175>Data Analyzer</a> virus strength Can fit <a href=showinfo:11578>Covert Ops Cloaking Device</a> and <a href=showinfo:28646>Covert Cynosural Field Generator</a> <a href=showinfo:11579>Cloak</a> reactivation delay reduced to 5 seconds <b><u>Additional Base Stats</b></u> +1 High Slot, +1 Mid Slot, +2 Low Slots +300 Shield HP, +600 Hull HP +200GJ Capacitor Capacity +5m Signature Radius +30m3 Cargo Capacity |
|
| 45593 - Proteus Defensive - Augmented Plating (Defensive Systems) |
Gallente Defensive Systems bonuses (per skill level):
Role Bonus:
|
Gallente Defensive Systems bonuses (per skill level): 5% bonus to all armor hitpoints 5% bonus to the benefits of overheating armor hardeners Role Bonus: <b><u>Additional Base Stats</b></u> +1 Mid Slot, +3 Low Slots +1000 Armor HP +10m Signature Radius |
|
| 45594 - Proteus Defensive - Nanobot Injector (Defensive Systems) |
Gallente Defensive Systems bonuses (per skill level):
Role Bonus:
|
Gallente Defensive Systems bonuses (per skill level): 10% bonus to <a href=showinfo:3393>Armor Repairer</a> effectiveness 10% bonus to the benefits of overheating <a href=showinfo:3393>Armor Repairers</a> Role Bonus: <b><u>Additional Base Stats</b></u> +2 Mid Slots, +2 Low Slots +100 Shield HP, +500 Armor HP +300GJ Capacitor Capacity |
|
| 45595 - Loki Defensive - Covert Reconfiguration (Defensive Systems) |
Minmatar Defensive Systems bonuses (per skill level):
Role Bonus:
|
Minmatar Defensive Systems bonuses (per skill level): 10% bonus to <a href=showinfo:30013>Core</a> and <a href=showinfo:30028>Combat Scanner Probe</a> strength 7.5% bonus to <a href=showinfo:3393>Armor Repairer</a> and <a href=showinfo:3416>Shield Booster</a> effectiveness 7.5% bonus to the benefits of overheating <a href=showinfo:3393>Armor Repairers</a> and <a href=showinfo:3416>Shield Boosters</a> Role Bonus: 100% reduction in <a href=showinfo:11579>Cloaking Devices</a> CPU requirement 10+ bonus to <a href=showinfo:22177>Relic</a> and <a href=showinfo:22175>Data Analyzer</a> virus strength Can fit <a href=showinfo:11578>Covert Ops Cloaking Device</a> and <a href=showinfo:28646>Covert Cynosural Field Generator</a> <a href=showinfo:11579>Cloak</a> reactivation delay reduced to 5 seconds <b><u>Additional Base Stats</b></u> +1 High Slot, +2 Mid Slots, +1 Low Slot +1000 Hull HP +200GJ Capacitor Capacity +5m Signature Radius +30m3 Cargo Capacity |
|
| 45596 - Loki Defensive - Augmented Durability (Defensive Systems) |
Minmatar Defensive Systems bonuses (per skill level):
Role Bonus:
|
Minmatar Defensive Systems bonuses (per skill level): 5% bonus to all armor and shield hitpoints 5% bonus to the benefits of overheating armor and shield hardeners Role Bonus: <b><u>Additional Base Stats</b></u> +2 Mid Slots, +2 Low Slots +600 Shield HP, +600 Armor HP +10m Signature Radius |
|
| 45597 - Loki Defensive - Adaptive Defense Node (Defensive Systems) |
Minmatar Defensive Systems bonuses (per skill level):
Role Bonus:
|
Minmatar Defensive Systems bonuses (per skill level): 10% bonus to <a href=showinfo:3393>Armor Repairer</a> and <a href=showinfo:3416>Shield Booster</a> effectiveness 10% bonus to the benefits of overheating <a href=showinfo:3393>Armor Repairers</a> and <a href=showinfo:3416>Shield Boosters</a> Role Bonus: <b><u>Additional Base Stats</b></u> +2 Mid Slots, +2 Low Slots +300 Shield HP, +300 Armor HP, +100 Hull HP +300GJ Capacitor Capacity |
|
| 45598 - Legion Offensive - Liquid Crystal Magnifiers (Offensive Systems) |
Amarr Offensive Systems bonuses (per skill level):
Role Bonus:
|
Amarr Offensive Systems bonuses (per skill level): 10% reduction in <a href=showinfo:3306>Medium Energy Turret</a> activation cost 10% bonus to <a href=showinfo:3306>Medium Energy Turret</a> damage 10% bonus to <a href=showinfo:3306>Medium Energy Turret</a> optimal range Role Bonus: 25% reduction in the PWG and CPU fitting costs of <a href=showinfo:3306>Medium Energy Turrets</a> <b><u>Additional Base Stats</b></u> +7 High Slots, +6 Turret Hardpoints +400 PWG, +90 CPU +100GJ Capacitor Capacity |
|
| 45599 - Legion Offensive - Assault Optimization (Offensive Systems) |
Amarr Offensive Systems bonuses (per skill level):
Role Bonus:
|
Amarr Offensive Systems bonuses (per skill level): 5% bonus to <a href=showinfo:3321>Light Missile</a>, <a href=showinfo:3324>Heavy Missile</a>, and <a href=showinfo:25719>Heavy Assault Missile</a> damage 5% bonus to Rapid <a href=showinfo:3321>Light Missile</a>, <a href=showinfo:3324>Heavy Missile</a> and <a href=showinfo:25719>Heavy Assault Missile</a> Launcher rate of fire 10% bonus to <a href=showinfo:3436>Drone</a> damage and hitpoints Role Bonus: 25% reduction in the PWG and CPU fitting costs of Rapid <a href=showinfo:3321>Light Missile</a>, <a href=showinfo:3324>Heavy Missile</a> and <a href=showinfo:25719>Heavy Assault Missile</a> Launchers <b><u>Additional Base Stats</b></u> +7 High Slots, +5 Launcher Hardpoints +200 PWG, +150 CPU +50mbit Drone Bandwidth, +200m3 Drone Bay |
|
| 45600 - Legion Offensive - Support Processor (Offensive Systems) |
Amarr Offensive Systems bonuses (per skill level):
Role Bonus:
|
Amarr Offensive Systems bonuses (per skill level): 2% bonus to <a href=showinfo:20494>Armored Command</a>, <a href=showinfo:20495>Information Command</a>, and <a href=showinfo:3349>Skirmish Command</a> burst strength and duration 5% reduction in <a href=showinfo:16069>Remote Armor Repairer</a> activation cost 10% bonus to the benefits of overheating <a href=showinfo:16069>Remote Armor Repairer</a> modules Role Bonus: 75% reduction in the PWG and CPU fitting costs of Medium <a href=showinfo:16069>Remote Armor Repairer</a> modules 95% reduction in the PWG and CPU fitting costs of <a href=showinfo:3348>Command Burst</a> modules 20% bonus to <a href=showinfo:16069>Remote Armor Repairer</a> optimal range 1150% bonus to <a href=showinfo:16069>Remote Armor Repairer</a> falloff Can use one <a href=showinfo:3348>Command Burst</a> module 50% bonus to <a href=showinfo:3348>Command Burst</a> area of effect range <b><u>Additional Base Stats</b></u> +7 High Slots, +4 Turret Hardpoints +100GJ Capacitor Capacity +25mbit Drone Bandwidth, +75m3 Drone Bay +1 max locked target |
|
| 45601 - Tengu Offensive - Accelerated Ejection Bay (Offensive Systems) |
Caldari Offensive Systems bonuses (per skill level):
Role Bonus:
|
Caldari Offensive Systems bonuses (per skill level): 5% bonus to kinetic <a href=showinfo:3321>Light Missile</a>, <a href=showinfo:3324>Heavy Missile</a>, and <a href=showinfo:25719>Heavy Assault Missile</a> damage 7.5% bonus to Rapid <a href=showinfo:3321>Light Missile</a>, <a href=showinfo:3324>Heavy Missile</a> and <a href=showinfo:25719>Heavy Assault Missile</a> Launcher rate of fire 10% bonus to <a href=showinfo:3324>Heavy Missile</a> and <a href=showinfo:25719>Heavy Assault Missile</a> velocity Role Bonus: 25% reduction in the PWG and CPU fitting costs of Rapid <a href=showinfo:3321>Light Missile</a>, <a href=showinfo:3324>Heavy Missile</a> and <a href=showinfo:25719>Heavy Assault Missile</a> Launchers <b><u>Additional Base Stats</b></u> +7 High Slots, +6 Launcher Hardpoints +190 PWG, +160 CPU |
|
| 45602 - Tengu Offensive - Magnetic Infusion Basin (Offensive Systems) |
Caldari Offensive Systems bonuses (per skill level):
Role Bonus:
|
Caldari Offensive Systems bonuses (per skill level): 5% bonus to <a href=showinfo:3304>Medium Hybrid Turret</a> damage 20% bonus to <a href=showinfo:3304>Medium Hybrid Turret</a> optimal range Role Bonus: 25% reduction in the PWG and CPU fitting costs of <a href=showinfo:3304>Medium Hybrid Turrets</a> <b><u>Additional Base Stats</b></u> +7 High Slots, +6 Turret Hardpoints +420 PWG, +120 CPU +100GJ Capacitor Capacity |
|
| 45603 - Tengu Offensive - Support Processor (Offensive Systems) |
Caldari Offensive Systems bonuses (per skill level):
Role Bonus:
|
Caldari Offensive Systems bonuses (per skill level): 2% bonus to <a href=showinfo:3350>Shield Command</a>, <a href=showinfo:20495>Information Command</a>, and <a href=showinfo:3349>Skirmish Command</a> burst strength and duration 5% reduction in <a href=showinfo:3422>Remote Shield Booster</a> activation cost 10% bonus to the benefits of overheating <a href=showinfo:3422>Remote Shield Booster</a> modules Role Bonus: 75% reduction in the PWG and CPU fitting costs of Medium <a href=showinfo:3422>Remote Shield Booster</a> modules 95% reduction in the PWG and CPU fitting costs of <a href=showinfo:3348>Command Burst</a> modules 475% bonus to <a href=showinfo:3422>Remote Shield Booster</a> falloff Can use one <a href=showinfo:3348>Command Burst</a> module 50% bonus to <a href=showinfo:3348>Command Burst</a> area of effect range <b><u>Additional Base Stats</b></u> +7 High Slots, +4 Launcher Hardpoints +100GJ Capacitor Capacity +25mbit Drone Bandwidth, +50m3 Drone Bay +1 max locked target |
|
| 45604 - Proteus Offensive - Hybrid Encoding Platform (Offensive Systems) |
Gallente Offensive Systems bonuses (per skill level):
Role Bonus:
|
Gallente Offensive Systems bonuses (per skill level): 10% bonus to <a href=showinfo:3304>Medium Hybrid Turret</a> damage 10% bonus to <a href=showinfo:3304>Medium Hybrid Turret</a> falloff 7.5% bonus to <a href=showinfo:3304>Medium Hybrid Turret</a> tracking speed Role Bonus: 25% reduction in the PWG and CPU fitting costs of <a href=showinfo:3304>Medium Hybrid Turrets</a> <b><u>Additional Base Stats</b></u> +7 High Slots, +6 Turret Hardpoints +330 PWG, +110 CPU +100GJ Capacitor Capacity +25mbit Drone Bandwidth, +50m3 Drone Bay |
|
| 45605 - Proteus Offensive - Drone Synthesis Projector (Offensive Systems) |
Gallente Offensive Systems bonuses (per skill level):
Role Bonus:
|
Gallente Offensive Systems bonuses (per skill level): 10% bonus to <a href=showinfo:3304>Medium Hybrid Turret</a> tracking speed 10% bonus to <a href=showinfo:3436>Drone</a> damage and hitpoints 5% bonus to <a href=showinfo:3436>Drone</a> velocity and tracking speed Role Bonus: 25% reduction in the PWG and CPU fitting costs of <a href=showinfo:3304>Medium Hybrid Turrets</a> <b><u>Additional Base Stats</b></u> +6 High Slots, +5 Turret Hardpoints +130 PWG, +40 CPU +100mbit Drone Bandwidth, +250m3 Drone Bay |
|
| 45606 - Proteus Offensive - Support Processor (Offensive Systems) |
Gallente Offensive Systems bonuses (per skill level):
Role Bonus:
|
Gallente Offensive Systems bonuses (per skill level): 2% bonus to <a href=showinfo:20494>Armored Command</a>, <a href=showinfo:20495>Information Command</a>, and <a href=showinfo:3349>Skirmish Command</a> burst strength and duration 5% reduction in <a href=showinfo:16069>Remote Armor Repairer</a> activation cost 10% bonus to the benefits of overheating <a href=showinfo:16069>Remote Armor Repairer</a> modules Role Bonus: 75% reduction in the PWG and CPU fitting costs of Medium <a href=showinfo:16069>Remote Armor Repairer</a> modules 95% reduction in the PWG and CPU fitting costs of <a href=showinfo:3348>Command Burst</a> modules 20% bonus to <a href=showinfo:16069>Remote Armor Repairer</a> optimal range 1150% bonus to <a href=showinfo:16069>Remote Armor Repairer</a> falloff Can use one <a href=showinfo:3348>Command Burst</a> module 50% bonus to <a href=showinfo:3348>Command Burst</a> area of effect range <b><u>Additional Base Stats</b></u> +7 High Slots, +4 Turret Hardpoints +100GJ Capacitor Capacity +50mbit Drone Bandwidth, +75m3 Drone Bay +1 max locked target |
|
| 45607 - Loki Offensive - Projectile Scoping Array (Offensive Systems) |
Minmatar Offensive Systems bonuses (per skill level):
Role Bonus:
|
Minmatar Offensive Systems bonuses (per skill level): 17.5% bonus to <a href=showinfo:3305>Medium Projectile Turret</a> damage 10% bonus to <a href=showinfo:3305>Medium Projectile Turret</a> optimal range and falloff 7.5% bonus to <a href=showinfo:3305>Medium Projectile Turret</a> tracking speed Role Bonus: 25% reduction in the PWG and CPU fitting costs of <a href=showinfo:3305>Medium Projectile Turrets</a> <b><u>Additional Base Stats</b></u> +7 High Slots, +5 Turret Hardpoints, +2 Launcher Hardpoints +300 PWG, +30 CPU +25mbit Drone Bandwidth, +25m3 Drone Bay |
|
| 45608 - Loki Offensive - Launcher Efficiency Configuration (Offensive Systems) |
Minmatar Offensive Systems bonuses (per skill level):
Role Bonus:
|
Minmatar Offensive Systems bonuses (per skill level): 10% bonus to Rapid <a href=showinfo:3321>Light Missile</a>, <a href=showinfo:3324>Heavy Missile</a> and <a href=showinfo:25719>Heavy Assault Missile</a> Launcher rate of fire 5% bonus to <a href=showinfo:3324>Heavy Missile</a> and <a href=showinfo:25719>Heavy Assault Missile</a> velocity 5% bonus to missile explosion velocity Role Bonus: 25% reduction in the PWG and CPU fitting costs of Rapid <a href=showinfo:3321>Light Missile</a>, <a href=showinfo:3324>Heavy Missile</a> and <a href=showinfo:25719>Heavy Assault Missile</a> Launchers <b><u>Additional Base Stats</b></u> +7 High Slots, +5 Launcher Hardpoints, +2 Turret Hardpoints +150 PWG, +150 CPU +40mbit Drone Bandwidth, +40m3 Drone Bay |
|
| 45609 - Loki Offensive - Support Processor (Offensive Systems) |
Minmatar Offensive Systems bonuses (per skill level):
Role Bonus:
|
Minmatar Offensive Systems bonuses (per skill level): 2% bonus to <a href=showinfo:20494>Armored Command</a>, <a href=showinfo:3350>Shield Command</a>, and <a href=showinfo:3349>Skirmish Command</a> burst strength and duration 5% reduction in <a href=showinfo:16069>Remote Armor Repairer</a> and <a href=showinfo:3422>Remote Shield Booster</a> activation cost 10% bonus to the benefits of overheating <a href=showinfo:16069>Remote Armor Repairer</a> and <a href=showinfo:3422>Remote Shield Booster</a> modules Role Bonus: 75% reduction in the PWG and CPU fitting costs of Medium <a href=showinfo:16069>Remote Armor Repairer</a> and <a href=showinfo:3422>Remote Shield Booster</a> modules 95% reduction in the PWG and CPU fitting costs of <a href=showinfo:3348>Command Burst</a> modules 20% bonus to <a href=showinfo:16069>Remote Armor Repairer</a> optimal range 1150% bonus to <a href=showinfo:16069>Remote Armor Repairer</a> falloff 475% bonus to <a href=showinfo:3422>Remote Shield Booster</a> falloff Can use one <a href=showinfo:3348>Command Burst</a> module 50% bonus to <a href=showinfo:3348>Command Burst</a> area of effect range <b><u>Additional Base Stats</b></u> +7 High Slots, +4 Turret Hardpoints +100GJ Capacitor Capacity +25mbit Drone Bandwidth, +50m3 Drone Bay +1 max locked target |
|
| 45610 - Legion Propulsion - Interdiction Nullifier (Propulsion Systems) |
Amarr Propulsion Systems bonuses (per skill level):
Role Bonus:
|
Amarr Propulsion Systems bonuses (per skill level): 10% bonus to warp velocity and acceleration 15% reduction in capacitor need when initiating warp Role Bonus: Immunity to non-targeted interdiction <b><u>Additional Base Stats</b></u> +1 Low Slot +0.1 Inertia Modifier -20km Max Targeting Range +20m Signature Radius |
|
| 45611 - Legion Propulsion - Intercalated Nanofibers (Propulsion Systems) |
Amarr Propulsion Systems bonuses (per skill level):
Role Bonus:
|
Amarr Propulsion Systems bonuses (per skill level): 5% bonus to ship agility 5% bonus to max velocity Role Bonus: <b><u>Additional Base Stats</b></u> +2 Low Slots |
|
| 45612 - Legion Propulsion - Wake Limiter (Propulsion Systems) |
Amarr Propulsion Systems bonuses (per skill level):
Role Bonus:
|
Amarr Propulsion Systems bonuses (per skill level): 10% bonus to <a href=showinfo:3450>Afterburner</a> velocity bonus 10% reduction in <a href=showinfo:3454>Microwarpdrive</a> signature radius penalty Role Bonus: <b><u>Additional Base Stats</b></u> +1 Mid Slot, +1 Low Slot |
|
| 45613 - Tengu Propulsion - Interdiction Nullifier (Propulsion Systems) |
Caldari Propulsion Systems bonuses (per skill level):
Role Bonus:
|
Caldari Propulsion Systems bonuses (per skill level): 10% bonus to warp velocity and acceleration 15% reduction in capacitor need when initiating warp Role Bonus: Immunity to non-targeted interdiction <b><u>Additional Base Stats</b></u> +1 Low Slot +0.1 Inertia Modifier -20km Max Targeting Range +20m Signature Radius |
|
| 45614 - Tengu Propulsion - Chassis Optimization (Propulsion Systems) |
Caldari Propulsion Systems bonuses (per skill level):
Role Bonus:
|
Caldari Propulsion Systems bonuses (per skill level): 7.5% bonus to ship agility 3% bonus to max velocity Role Bonus: <b><u>Additional Base Stats</b></u> +1 Mid Slot, +1 Low Slot |
|
| 45615 - Tengu Propulsion - Fuel Catalyst (Propulsion Systems) |
Caldari Propulsion Systems bonuses (per skill level):
Role Bonus:
|
Caldari Propulsion Systems bonuses (per skill level): 10% bonus to <a href=showinfo:3450>Afterburner</a> velocity bonus 10% bonus to the benefits of overheating <a href=showinfo:3450>Afterburners</a> and <a href=showinfo:3454>Microwarpdrives</a> Role Bonus: <b><u>Additional Base Stats</b></u> +2 Mid Slots |
|
| 45616 - Proteus Propulsion - Interdiction Nullifier (Propulsion Systems) |
Gallente Propulsion Systems bonuses (per skill level):
Role Bonus:
|
Gallente Propulsion Systems bonuses (per skill level): 10% bonus to warp velocity and acceleration 15% reduction in capacitor need when initiating warp Role Bonus: Immunity to non-targeted interdiction <b><u>Additional Base Stats</b></u> +1 Low Slot +0.1 Inertia Modifier -20km Max Targeting Range +20m Signature Radius |
|
| 45617 - Proteus Propulsion - Hyperspatial Optimization (Propulsion Systems) |
Gallente Propulsion Systems bonuses (per skill level):
Role Bonus:
|
Gallente Propulsion Systems bonuses (per skill level): 7.5% bonus to ship agility 10% bonus to warp velocity and acceleration Role Bonus: <b><u>Additional Base Stats</b></u> +2 Low Slots |
|
| 45618 - Proteus Propulsion - Localized Injectors (Propulsion Systems) |
Gallente Propulsion Systems bonuses (per skill level):
Role Bonus:
|
Gallente Propulsion Systems bonuses (per skill level): 15% reduction in <a href=showinfo:3450>Afterburner</a> and <a href=showinfo:3454>Microwarpdrive</a> capacitor consumption 10% bonus to the benefits of overheating <a href=showinfo:3450>Afterburners</a> and <a href=showinfo:3454>Microwarpdrives</a> Role Bonus: <b><u>Additional Base Stats</b></u> +1 Mid Slot, +1 Low Slot |
|
| 45619 - Loki Propulsion - Interdiction Nullifier (Propulsion Systems) |
Minmatar Propulsion Systems bonuses (per skill level):
Role Bonus:
|
Minmatar Propulsion Systems bonuses (per skill level): 10% bonus to warp velocity and acceleration 15% reduction in capacitor need when initiating warp Role Bonus: Immunity to non-targeted interdiction <b><u>Additional Base Stats</b></u> +1 Low Slot +0.1 Inertia Modifier -20km Max Targeting Range +20m Signature Radius |
|
| 45620 - Loki Propulsion - Intercalated Nanofibers (Propulsion Systems) |
Minmatar Propulsion Systems bonuses (per skill level):
Role Bonus:
|
Minmatar Propulsion Systems bonuses (per skill level): 5% bonus to ship agility 5% bonus to max velocity Role Bonus: <b><u>Additional Base Stats</b></u> +2 Low Slots |
|
| 45621 - Loki Propulsion - Wake Limiter (Propulsion Systems) |
Minmatar Propulsion Systems bonuses (per skill level):
Role Bonus:
|
Minmatar Propulsion Systems bonuses (per skill level): 10% bonus to <a href=showinfo:3450>Afterburner</a> velocity bonus 10% reduction in <a href=showinfo:3454>Microwarpdrive</a> signature radius penalty Role Bonus: <b><u>Additional Base Stats</b></u> +2 Mid Slots |
|
| 45622 - Legion Core - Dissolution Sequencer (Core Systems) |
Amarr Core Systems bonuses (per skill level):
Role Bonus:
|
Amarr Core Systems bonuses (per skill level): 15% bonus to ship sensor strength 5% bonus to max targeting range 15% bonus to scan resolution Role Bonus: <b><u>Additional Base Stats</b></u> +2 Mid Slots, +2 Low Slots +1 max locked target |
|
| 45623 - Legion Core - Augmented Antimatter Reactor (Core Systems) |
Amarr Core Systems bonuses (per skill level):
Role Bonus:
|
Amarr Core Systems bonuses (per skill level): 5% bonus to capacitor capacity 3% bonus to energy warfare resistance Role Bonus: 20% bonus to ship power output <b><u>Additional Base Stats</b></u> +1 Mid Slot, +3 Low Slots +50GJ Capacitor Capacity |
|
| 45624 - Legion Core - Energy Parasitic Complex (Core Systems) |
Amarr Core Systems bonuses (per skill level):
Role Bonus:
|
Amarr Core Systems bonuses (per skill level): 10% bonus to <a href=showinfo:3423>Energy Nosferatu</a> and <a href=showinfo:3423>Energy Neutralizer</a> drain amount 10% bonus to the benefits of overheating <a href=showinfo:3423>Energy Nosferatu</a> and <a href=showinfo:3423>Energy Neutralizer</a> modules 5% reduction in module damage from overheating Role Bonus: 50% reduction in the PWG and CPU requirements for <a href=showinfo:3423>Energy Nosferatu</a> and <a href=showinfo:3423>Energy Neutralizer</a> modules <b><u>Additional Base Stats</b></u> +2 Mid Slots, +2 Low Slots +50GJ Capacitor Capacity |
|
| 45625 - Tengu Core - Electronic Efficiency Gate (Core Systems) |
Caldari Core Systems bonuses (per skill level):
Role Bonus:
|
Caldari Core Systems bonuses (per skill level): 15% bonus to ship sensor strength 5% bonus to max targeting range Role Bonus: 25% bonus to ship CPU output <b><u>Additional Base Stats</b></u> +3 Mid Slots, +1 Low Slot +1 max locked target |
|
| 45626 - Tengu Core - Augmented Graviton Reactor (Core Systems) |
Caldari Core Systems bonuses (per skill level):
Role Bonus:
|
Caldari Core Systems bonuses (per skill level): 5% bonus to capacitor capacity 3% bonus to energy warfare resistance Role Bonus: 20% bonus to ship power output <b><u>Additional Base Stats</b></u> +2 Mid Slots, +2 Low Slots +50GJ Capacitor Capacity |
|
| 45627 - Tengu Core - Obfuscation Manifold (Core Systems) |
Caldari Core Systems bonuses (per skill level):
Role Bonus:
|
Caldari Core Systems bonuses (per skill level): 10% bonus to <a href=showinfo:3427>ECM Target Jammer</a> strength and optimal range 15% bonus to the benefits of overheating <a href=showinfo:3427>ECM Target Jammer</a> modules 5% reduction in module damage from overheating Role Bonus: <b><u>Additional Base Stats</b></u> +3 Mid Slots, +1 Low Slot |
|
| 45628 - Proteus Core - Electronic Efficiency Gate (Core Systems) |
Gallente Core Systems bonuses (per skill level):
Role Bonus:
|
Gallente Core Systems bonuses (per skill level): 15% bonus to ship sensor strength 5% bonus to max targeting range Role Bonus: 25% bonus to ship CPU output <b><u>Additional Base Stats</b></u> +2 Mid Slots, +2 Low Slots +1 max locked target |
|
| 45629 - Proteus Core - Augmented Fusion Reactor (Core Systems) |
Gallente Core Systems bonuses (per skill level):
Role Bonus:
|
Gallente Core Systems bonuses (per skill level): 5% bonus to capacitor recharge time 3% bonus to energy warfare resistance Role Bonus: 20% bonus to ship power output <b><u>Additional Base Stats</b></u> +2 Mid Slots, +2 Low Slots +50GJ Capacitor Capacity |
|
| 45630 - Proteus Core - Friction Extension Processor (Core Systems) |
Gallente Core Systems bonuses (per skill level):
Role Bonus:
|
Gallente Core Systems bonuses (per skill level): 7.5% bonus to <a href=showinfo:447>Warp Scrambler</a> and <a href=showinfo:3242>Warp Disruptor</a> range 15% bonus to the benefits of overheating <a href=showinfo:447>Warp Scrambler</a> and <a href=showinfo:3242>Warp Disruptor</a> modules 5% reduction in module damage from overheating Role Bonus: <b><u>Additional Base Stats</b></u> +2 Mid Slots, +2 Low Slots |
|
| 45631 - Loki Core - Dissolution Sequencer (Core Systems) |
Minmatar Core Systems bonuses (per skill level):
Role Bonus:
|
Minmatar Core Systems bonuses (per skill level): 15% bonus to ship sensor strength 5% bonus to max targeting range 15% bonus to scan resolution Role Bonus: <b><u>Additional Base Stats</b></u> +2 Mid Slots, +2 Low Slots +1 max locked target |
|
| 45632 - Loki Core - Augmented Nuclear Reactor (Core Systems) |
Minmatar Core Systems bonuses (per skill level):
Role Bonus:
|
Minmatar Core Systems bonuses (per skill level): 5% bonus to capacitor recharge time 3% bonus to energy warfare resistance Role Bonus: 20% bonus to ship power output <b><u>Additional Base Stats</b></u> +1 Mid Slot, +3 Low Slots +50GJ Capacitor Capacity |
|
| 45633 - Loki Core - Immobility Drivers (Core Systems) |
Minmatar Core Systems bonuses (per skill level):
Role Bonus:
|
Minmatar Core Systems bonuses (per skill level): 25% bonus to <a href=showinfo:526>Stasis Webifier</a> optimal range 10% bonus to the benefits of overheating <a href=showinfo:526>Stasis Webifier</a> modules 5% reduction in module damage from overheating Role Bonus: <b><u>Additional Base Stats</b></u> +3 Mid Slots, +1 Low Slot |
| Attribute Name | Diff |
|---|---|
| 130 - thermalDamageResonanceMultiplier | highIsGood: True => False |
| 131 - kineticDamageResonanceMultiplier | highIsGood: True => False |
| 132 - explosiveDamageResonanceMultiplier | highIsGood: True => False |
| 134 - shieldRechargeRateMultiplier | highIsGood: True => False |
| 144 - capacitorRechargeRateMultiplier | highIsGood: True => False |
| 204 - speedMultiplier | highIsGood: True => False |
| 614 - cargoCapacityBonus | iconID: 0 => 71 |
| 974 - hullEmDamageResonance | highIsGood: True => False |
| 975 - hullExplosiveDamageResonance | highIsGood: True => False |
| 976 - hullKineticDamageResonance | highIsGood: True => False |
| 977 - hullThermalDamageResonance | highIsGood: True => False |
| 1372 - baseMaxScanDeviation | highIsGood: True => False |
| 1418 - passiveArmorEmDamageResonance | highIsGood: True => False |
| 1419 - passiveArmorThermalDamageResonance | highIsGood: True => False |
| 1420 - passiveArmorKineticDamageResonance | highIsGood: True => False |
| 1421 - passiveArmorExplosiveDamageResonance | highIsGood: True => False |
| 1422 - passiveShieldExplosiveDamageResonance | highIsGood: True => False |
| 1423 - passiveShieldEmDamageResonance | highIsGood: True => False |
| 1424 - passiveShieldKineticDamageResonance | highIsGood: True => False |
| 1425 - passiveShieldThermalDamageResonance | highIsGood: True => False |
| 1431 - subsystemBonusAmarrCore | attributeName: subsystemBonusAmarrEngineering => subsystemBonusAmarrCore |
| 1436 - subsystemBonusGallenteCore | attributeName: subsystemBonusGallenteEngineering => subsystemBonusGallenteCore |
| 1441 - subsystemBonusCaldariCore | attributeName: subsystemBonusCaldariEngineering => subsystemBonusCaldariCore |
| 1446 - subsystemBonusMinmatarCore | attributeName: subsystemBonusMinmatarEngineering => subsystemBonusMinmatarCore |
| 1503 - shipBonusStrategicCruiserAmarr1 | attributeName: shipBonusStrategicCruiserAmarr => shipBonusStrategicCruiserAmarr1 |
| 1504 - shipBonusStrategicCruiserCaldari1 | attributeName: shipBonusStrategicCruiserCaldari => shipBonusStrategicCruiserCaldari1 |
| 1505 - shipBonusStrategicCruiserGallente1 | attributeName: shipBonusStrategicCruiserGallente => shipBonusStrategicCruiserGallente1 |
| 1506 - shipBonusStrategicCruiserMinmatar1 | attributeName: shipBonusStrategicCruiserMinmatar => shipBonusStrategicCruiserMinmatar1 |
| 1509 - subsystemBonusAmarrCore2 | attributeName: subsystemBonusAmarrEngineering2 => subsystemBonusAmarrCore2 |
| 1515 - subsystemBonusCaldariCore2 | attributeName: subsystemBonusCaldariEngineering2 => subsystemBonusCaldariCore2 |
| 1519 - subsystemBonusGallenteCore2 | attributeName: subsystemBonusGallenteEngineering2 => subsystemBonusGallenteCore2 |
| 1525 - subsystemBonusMinmatarCore2 | attributeName: subsystemBonusMinmatarEngineering2 => subsystemBonusMinmatarCore2 |
| 1989 - roleBonusT3ProbeCPU | attributeName: roleBonusTacticalDestroyer1 => roleBonusT3ProbeCPU |
| 2079 - armorEmDamageResonancePostAssignment | highIsGood: True => False |
| 2080 - armorExplosiveDamageResonancePostAssignment | highIsGood: True => False |
| 2082 - armorThermalDamageResonancePostAssignment | highIsGood: True => False |
| 2083 - shieldEmDamageResonancePostAssignment | highIsGood: True => False |
| 2084 - shieldExplosiveDamageResonancePostAssignment | highIsGood: True => False |
| 2085 - shieldKineticDamageResonancePostAssignment | highIsGood: True => False |
| 2086 - shieldThermalDamageResonancePostAssignment | highIsGood: True => False |
| 2087 - emDamageResonancePostAssignment | highIsGood: True => False |
| 2088 - explosiveDamageResonancePostAssignment | highIsGood: True => False |
| 2089 - thermalDamageResonancePostAssignment | highIsGood: True => False |
| 2090 - kineticDamageResonancePostAssignment | highIsGood: True => False |
| 2112 - sensorDampenerResistance | highIsGood: True => False |
| 2113 - weaponDisruptionResistance | highIsGood: True => False |
| 2114 - targetPainterResistance | highIsGood: True => False |
| 2115 - stasisWebifierResistance | highIsGood: True => False |
| 2116 - remoteRepairImpedance | highIsGood: False => True |
| 2118 - fighterAbilityEvasiveManeuversEmResonance | highIsGood: True => False |
| 2119 - fighterAbilityEvasiveManeuversThermResonance | highIsGood: True => False |
| 2120 - fighterAbilityEvasiveManeuversKinResonance | highIsGood: True => False |
| 2121 - fighterAbilityEvasiveManeuversExpResonance | highIsGood: True => False |
| 2189 - fighterAbilityAntiFighterMissileResistance | highIsGood: True => False |
| 2244 - fighterAbilityAntiCapitalMissileResistance | highIsGood: True => False |
| 2253 - ECMResistance | highIsGood: True => False |
| 2337 - fighterBonusROFPercent | highIsGood: True => False |
| 2338 - fighterBonusShieldRechargePercent | highIsGood: True => False |
| 2433 - fighterAbilityKamikazeResistance | highIsGood: True => False |
| 2660 - reactionTimeBonus | attributeCategory: None => 4 attributeID: None => 2660 attributeName: None => reactionTimeBonus categoryID: None => 7 defaultValue: None => 0.0 description: None => Skill attribute that reduces time for reactions jobs displayName: None => displayNameID: None => 315743 ("Reaction Time Bonus") highIsGood: None => True iconID: None => 1392 published: None => True stackable: None => True unitID: None => 105 |
| 2661 - reactionSlotBonus | attributeCategory: None => 4 attributeID: None => 2661 attributeName: None => reactionSlotBonus categoryID: None => 7 defaultValue: None => 0.0 description: None => Increase number of available/simultaneous reaction slots displayName: None => displayNameID: None => 315744 ("Reaction Slot Bonus") highIsGood: None => True iconID: None => 0 published: None => True stackable: None => True unitID: None => 139 |
| 2662 - reactionTimeMultiplier | attributeCategory: None => 5 attributeID: None => 2662 attributeName: None => reactionTimeMultiplier categoryID: None => 9 defaultValue: None => 1.0 description: None => Scales the time for reaction displayName: None => highIsGood: None => True published: None => True stackable: None => True |
| 2664 - reactionSlotLimit | attributeCategory: None => 4 attributeID: None => 2664 attributeName: None => reactionSlotLimit categoryID: None => 9 defaultValue: None => 0.0 description: None => Maximum amount of Reactions slots that can be used at a time displayName: None => highIsGood: None => True published: None => False stackable: None => True |
| 2665 - subsystemEnergyNeutFittingReduction | attributeCategory: None => 5 attributeID: None => 2665 attributeName: None => subsystemEnergyNeutFittingReduction categoryID: None => 1 defaultValue: None => 0.0 description: None => displayName: None => displayNameID: None => 315745 ("Nosferatu and Neutralizer fitting reduction") highIsGood: None => False published: None => True stackable: None => True unitID: None => 105 |
| 2666 - subsystemMHTFittingReduction | attributeCategory: None => 5 attributeID: None => 2666 attributeName: None => subsystemMHTFittingReduction categoryID: None => 1 defaultValue: None => 0.0 description: None => displayName: None => displayNameID: None => 315746 ("Medium Hybrid Turret fitting reduction") highIsGood: None => False published: None => True stackable: None => True unitID: None => 105 |
| 2667 - subsystemMPTFittingReduction | attributeCategory: None => 5 attributeID: None => 2667 attributeName: None => subsystemMPTFittingReduction categoryID: None => 1 defaultValue: None => 0.0 description: None => displayName: None => displayNameID: None => 315747 ("Medium Projectile Turret fitting reduction") highIsGood: None => False published: None => True stackable: None => True unitID: None => 105 |
| 2668 - subsystemMETFittingReduction | attributeCategory: None => 5 attributeID: None => 2668 attributeName: None => subsystemMETFittingReduction categoryID: None => 1 defaultValue: None => 0.0 description: None => displayName: None => displayNameID: None => 315748 ("Medium Energy Turret fitting reduction") highIsGood: None => False published: None => True stackable: None => True unitID: None => 105 |
| 2669 - subsystemMMissileFittingReduction | attributeCategory: None => 5 attributeID: None => 2669 attributeName: None => subsystemMMissileFittingReduction categoryID: None => 1 defaultValue: None => 0.0 description: None => displayName: None => displayNameID: None => 315749 ("Medium Missile Launcher fitting reduction") highIsGood: None => False published: None => True stackable: None => True unitID: None => 105 |
| 2670 - subsystemMRSBFittingReduction | attributeCategory: None => 5 attributeID: None => 2670 attributeName: None => subsystemMRSBFittingReduction categoryID: None => 1 defaultValue: None => 0.0 description: None => displayName: None => displayNameID: None => 315750 ("Medium Remote Shield Booster fitting reduction") highIsGood: None => False published: None => True stackable: None => True unitID: None => 105 |
| 2671 - subsystemMRARFittingReduction | attributeCategory: None => 5 attributeID: None => 2671 attributeName: None => subsystemMRARFittingReduction categoryID: None => 1 defaultValue: None => 0.0 description: None => displayName: None => displayNameID: None => 315751 ("Medium Remote Armor Repairer fitting reduction") highIsGood: None => False published: None => True stackable: None => True unitID: None => 105 |
| 2675 - specialSubsystemHoldCapacity | attributeCategory: None => 5 attributeID: None => 2675 attributeName: None => specialSubsystemHoldCapacity categoryID: None => 40 defaultValue: None => 0.0 description: None => special subsystem hold capacity displayName: None => displayNameID: None => 315775 ("Subsystem Hold Capacity") highIsGood: None => True iconID: None => 71 published: None => True stackable: None => False tooltipDescriptionID: None => 315777 tooltipTitleID: None => 315776 unitID: None => 9 |
| 2676 - shipBonusStrategicCruiserCaldari2 | attributeCategory: None => 5 attributeID: None => 2676 attributeName: None => shipBonusStrategicCruiserCaldari2 categoryID: None => 9 defaultValue: None => 0.0 description: None => displayName: None => highIsGood: None => True published: None => False stackable: None => True |
| 2677 - shipBonusStrategicCruiserAmarr2 | attributeCategory: None => 5 attributeID: None => 2677 attributeName: None => shipBonusStrategicCruiserAmarr2 categoryID: None => 9 defaultValue: None => 0.0 description: None => displayName: None => highIsGood: None => True published: None => False stackable: None => True |
| 2678 - shipBonusStrategicCruiserGallente2 | attributeCategory: None => 5 attributeID: None => 2678 attributeName: None => shipBonusStrategicCruiserGallente2 categoryID: None => 9 defaultValue: None => 0.0 description: None => displayName: None => highIsGood: None => True published: None => False stackable: None => True |
| 2679 - shipBonusStrategicCruiserMinmatar2 | attributeCategory: None => 5 attributeID: None => 2679 attributeName: None => shipBonusStrategicCruiserMinmatar2 categoryID: None => 9 defaultValue: None => 0.0 description: None => displayName: None => highIsGood: None => True published: None => False stackable: None => True |
| 2680 - subsystemBonusAmarrDefensive3 | attributeCategory: None => 5 attributeID: None => 2680 attributeName: None => subsystemBonusAmarrDefensive3 categoryID: None => 7 defaultValue: None => 0.0 description: None => displayName: None => highIsGood: None => True published: None => False stackable: None => True |
| 2681 - subsystemBonusAmarrCore3 | attributeCategory: None => 5 attributeID: None => 2681 attributeName: None => subsystemBonusAmarrCore3 categoryID: None => 7 defaultValue: None => 0.0 description: None => displayName: None => highIsGood: None => True published: None => False stackable: None => True |
| 2682 - subsystemBonusCaldariDefensive3 | attributeCategory: None => 5 attributeID: None => 2682 attributeName: None => subsystemBonusCaldariDefensive3 categoryID: None => 7 defaultValue: None => 0.0 description: None => displayName: None => highIsGood: None => True published: None => False stackable: None => True |
| 2683 - subsystemBonusCaldariCore3 | attributeCategory: None => 5 attributeID: None => 2683 attributeName: None => subsystemBonusCaldariCore3 categoryID: None => 7 defaultValue: None => 0.0 description: None => displayName: None => highIsGood: None => True published: None => False stackable: None => True |
| 2684 - subsystemBonusGallenteDefensive3 | attributeCategory: None => 5 attributeID: None => 2684 attributeName: None => subsystemBonusGallenteDefensive3 categoryID: None => 7 defaultValue: None => 0.0 description: None => displayName: None => highIsGood: None => True published: None => False stackable: None => True |
| 2685 - subsystemBonusGallenteCore3 | attributeCategory: None => 5 attributeID: None => 2685 attributeName: None => subsystemBonusGallenteCore3 categoryID: None => 7 defaultValue: None => 0.0 description: None => displayName: None => highIsGood: None => True published: None => False stackable: None => True |
| 2686 - subsystemBonusMinmatarDefensive3 | attributeCategory: None => 5 attributeID: None => 2686 attributeName: None => subsystemBonusMinmatarDefensive3 categoryID: None => 7 defaultValue: None => 0.0 description: None => displayName: None => highIsGood: None => True published: None => False stackable: None => True |
| 2687 - subsystemBonusMinmatarCore3 | attributeCategory: None => 5 attributeID: None => 2687 attributeName: None => subsystemBonusMinmatarCore3 categoryID: None => 7 defaultValue: None => 0.0 description: None => displayName: None => highIsGood: None => True published: None => False stackable: None => True |
| 2688 - structureHPBonusAdd | attributeCategory: None => 5 attributeID: None => 2688 attributeName: None => structureHPBonusAdd categoryID: None => 4 defaultValue: None => 0.0 description: None => displayName: None => displayNameID: None => 315792 ("Armor Hitpoint Bonus") highIsGood: None => True published: None => True stackable: None => True unitID: None => 113 |
| 2689 - cargoCapacityAdd | attributeCategory: None => 5 attributeID: None => 2689 attributeName: None => cargoCapacityAdd categoryID: None => 4 defaultValue: None => 0.0 description: None => displayName: None => displayNameID: None => 315793 ("Cargo Capacity Bonus") highIsGood: None => True iconID: None => 71 published: None => True stackable: None => True unitID: None => 9 |
| 2690 - agilityBonusAdd | attributeCategory: None => 5 attributeID: None => 2690 attributeName: None => agilityBonusAdd categoryID: None => 7 defaultValue: None => 0.0 description: None => displayName: None => displayNameID: None => 315809 ("Additional Inertia Modifier") highIsGood: None => True published: None => True stackable: None => True |
| 2691 - mediumRemoteRepFittingMultiplier | attributeCategory: None => 5 attributeID: None => 2691 attributeName: None => mediumRemoteRepFittingMultiplier categoryID: None => 1 defaultValue: None => 1.0 description: None => displayName: None => highIsGood: None => True published: None => False stackable: None => True |
| 2692 - subsystemCommandBurstFittingReduction | attributeCategory: None => 5 attributeID: None => 2692 attributeName: None => subsystemCommandBurstFittingReduction categoryID: None => 1 defaultValue: None => 0.0 description: None => displayName: None => displayNameID: None => 315828 ("Command Burst fitting reduction") highIsGood: None => True published: None => True stackable: None => True unitID: None => 105 |
| 2693 - remoteShieldBoosterFalloffBonus | attributeCategory: None => 5 attributeID: None => 2693 attributeName: None => remoteShieldBoosterFalloffBonus categoryID: None => 2 defaultValue: None => 0.0 description: None => displayName: None => displayNameID: None => 315830 ("Remote Shield Booster Falloff Bonus") highIsGood: None => True published: None => True stackable: None => True unitID: None => 105 |
| 2694 - remoteArmorRepairerFalloffBonus | attributeCategory: None => 5 attributeID: None => 2694 attributeName: None => remoteArmorRepairerFalloffBonus categoryID: None => 3 defaultValue: None => 0.0 description: None => displayName: None => displayNameID: None => 315831 ("Remote Armor Repairer Falloff Bonus") highIsGood: None => True published: None => True stackable: None => True unitID: None => 105 |
| 2695 - remoteArmorRepairerOptimalBonus | attributeCategory: None => 5 attributeID: None => 2695 attributeName: None => remoteArmorRepairerOptimalBonus categoryID: None => 3 defaultValue: None => 0.0 description: None => displayName: None => displayNameID: None => 315832 ("Remote Armor Repairer Optimal Range Bonus") highIsGood: None => True published: None => True stackable: None => True unitID: None => 105 |
| 2696 - moduleIsObsolete | attributeCategory: None => 3 attributeID: None => 2696 attributeName: None => moduleIsObsolete categoryID: None => 7 defaultValue: None => 0.0 description: None => Indicates that a module or subsystem has been phased out. Primarily used by saved fittings. displayName: None => displayNameID: None => 315833 ("Module or subsystem is obsolete") highIsGood: None => True published: None => True stackable: None => True |
| TypeID, Name, and Group | Diff |
|---|---|
| 450 - Gatling Pulse Laser I (Energy Weapon) | sofFactionName: amarrbase => None |
| 451 - Dual Light Pulse Laser I (Energy Weapon) | sofFactionName: amarrbase => None |
| 452 - Dual Light Beam Laser I (Energy Weapon) | sofFactionName: amarrbase => None |
| 453 - Small Focused Pulse Laser I (Energy Weapon) | sofFactionName: amarrbase => None |
| 454 - Small Focused Beam Laser I (Energy Weapon) | sofFactionName: amarrbase => None |
| 455 - Quad Light Beam Laser I (Energy Weapon) | sofFactionName: amarrbase => None |
| 456 - Focused Medium Pulse Laser I (Energy Weapon) | sofFactionName: amarrbase => None |
| 457 - Focused Medium Beam Laser I (Energy Weapon) | sofFactionName: amarrbase => None |
| 458 - Heavy Pulse Laser I (Energy Weapon) | sofFactionName: amarrbase => None |
| 459 - Heavy Beam Laser I (Energy Weapon) | sofFactionName: amarrbase => None |
| 460 - Dual Heavy Pulse Laser I (Energy Weapon) | sofFactionName: amarrbase => None |
| 461 - Dual Heavy Beam Laser I (Energy Weapon) | sofFactionName: amarrbase => None |
| 462 - Mega Pulse Laser I (Energy Weapon) | sofFactionName: amarrbase => None |
| 463 - Mega Beam Laser I (Energy Weapon) | sofFactionName: amarrbase => None |
| 464 - Tachyon Beam Laser I (Energy Weapon) | sofFactionName: amarrbase => None |
| 482 - Miner II (Mining Laser) | sofFactionName: prospecting => None |
| 483 - Miner I (Mining Laser) | sofFactionName: orebase => None |
| 484 - 125mm Gatling AutoCannon I (Projectile Weapon) | sofFactionName: minmatarbase => None |
| 485 - 150mm Light AutoCannon I (Projectile Weapon) | sofFactionName: minmatarbase => None |
| 486 - 200mm AutoCannon I (Projectile Weapon) | sofFactionName: minmatarbase => None |
| 487 - 250mm Light Artillery Cannon I (Projectile Weapon) | sofFactionName: minmatarbase => None |
| 488 - 280mm Howitzer Artillery I (Projectile Weapon) | sofFactionName: minmatarbase => None |
| 489 - Dual 180mm AutoCannon I (Projectile Weapon) | sofFactionName: minmatarbase => None |
| 490 - 220mm Vulcan AutoCannon I (Projectile Weapon) | sofFactionName: minmatarbase => None |
| 491 - 425mm AutoCannon I (Projectile Weapon) | sofFactionName: minmatarbase => None |
| 492 - 650mm Artillery Cannon I (Projectile Weapon) | sofFactionName: minmatarbase => None |
| 493 - 720mm Howitzer Artillery I (Projectile Weapon) | sofFactionName: minmatarbase => None |
| 494 - Dual 425mm AutoCannon I (Projectile Weapon) | sofFactionName: minmatarbase => None |
| 495 - Dual 650mm Repeating Cannon I (Projectile Weapon) | sofFactionName: minmatarbase => None |
| 496 - 800mm Repeating Cannon I (Projectile Weapon) | sofFactionName: minmatarbase => None |
| 497 - 1200mm Artillery Cannon I (Projectile Weapon) | sofFactionName: minmatarbase => None |
| 498 - 1400mm Howitzer Artillery I (Projectile Weapon) | sofFactionName: minmatarbase => None |
| 499 - Light Missile Launcher I (Missile Launcher Light) | sofFactionName: caldaribase => None |
| 501 - Heavy Missile Launcher I (Missile Launcher Heavy) | sofFactionName: caldaribase => None |
| 503 - Torpedo Launcher I (Missile Launcher Torpedo) | sofFactionName: caldaribase => None |
| 561 - 75mm Gatling Rail I (Hybrid Weapon) | sofFactionName: caldaribase => None |
| 562 - Light Electron Blaster I (Hybrid Weapon) | sofFactionName: gallentebase => None |
| 563 - Light Ion Blaster I (Hybrid Weapon) | sofFactionName: gallentebase => None |
| 564 - Light Neutron Blaster I (Hybrid Weapon) | sofFactionName: gallentebase => None |
| 565 - 150mm Railgun I (Hybrid Weapon) | sofFactionName: caldaribase => None |
| 566 - Heavy Electron Blaster I (Hybrid Weapon) | sofFactionName: gallentebase => None |
| 567 - Dual 150mm Railgun I (Hybrid Weapon) | sofFactionName: caldaribase => None |
| 568 - Heavy Neutron Blaster I (Hybrid Weapon) | sofFactionName: gallentebase => None |
| 569 - Heavy Ion Blaster I (Hybrid Weapon) | sofFactionName: gallentebase => None |
| 570 - 250mm Railgun I (Hybrid Weapon) | sofFactionName: caldaribase => None |
| 571 - Electron Blaster Cannon I (Hybrid Weapon) | sofFactionName: gallentebase => None |
| 572 - Dual 250mm Railgun I (Hybrid Weapon) | sofFactionName: caldaribase => None |
| 573 - Neutron Blaster Cannon I (Hybrid Weapon) | sofFactionName: caldaristory => None |
| 574 - 425mm Railgun I (Hybrid Weapon) | sofFactionName: caldaribase => None |
| 575 - Ion Blaster Cannon I (Hybrid Weapon) | sofFactionName: gallentebase => None |
| 577 - Medium Capacitor Booster I (Capacitor Booster) | Unknown attribute 918: 0.0 => None |
| 1373 - CharacterAmarr (Character) | reactionSlotLimit: None => 1.0 |
| 1374 - CharacterNiKunni (Character) | reactionSlotLimit: None => 1.0 |
| 1375 - CharacterCivire (Character) | reactionSlotLimit: None => 1.0 |
| 1376 - CharacterDeteis (Character) | reactionSlotLimit: None => 1.0 |
| 1377 - CharacterGallente (Character) | reactionSlotLimit: None => 1.0 |
| 1378 - CharacterIntaki (Character) | reactionSlotLimit: None => 1.0 |
| 1379 - CharacterSebiestor (Character) | reactionSlotLimit: None => 1.0 |
| 1380 - CharacterBrutor (Character) | reactionSlotLimit: None => 1.0 |
| 1381 - CharacterStatic (Character) | reactionSlotLimit: None => 1.0 |
| 1382 - CharacterModifier (Character) | reactionSlotLimit: None => 1.0 |
| 1383 - CharacterAchura (Character) | reactionSlotLimit: None => 1.0 |
| 1384 - CharacterJinMei (Character) | reactionSlotLimit: None => 1.0 |
| 1385 - CharacterKhanid (Character) | reactionSlotLimit: None => 1.0 |
| 1386 - CharacterVherokior (Character) | reactionSlotLimit: None => 1.0 |
| 1547 - Small Proton Smartbomb I (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 1549 - Small Proton Smartbomb II (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 1551 - Small Graviton Smartbomb I (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 1553 - Small Graviton Smartbomb II (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 1557 - Small Plasma Smartbomb I (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 1559 - Small Plasma Smartbomb II (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 1563 - Small EMP Smartbomb I (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 1565 - Small EMP Smartbomb II (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 1875 - Rapid Light Missile Launcher I (Missile Launcher Rapid Light) | sofFactionName: caldaribase => None |
| 1877 - Rapid Light Missile Launcher II (Missile Launcher Rapid Light) | sofFactionName: laidai => None |
| 2024 - Medium Capacitor Booster II (Capacitor Booster) | Unknown attribute 918: 0.0 => None |
| 2404 - Light Missile Launcher II (Missile Launcher Light) | sofFactionName: laidai => None |
| 2410 - Heavy Missile Launcher II (Missile Launcher Heavy) | sofFactionName: laidai => None |
| 2420 - Torpedo Launcher II (Missile Launcher Torpedo) | sofFactionName: laidai => None |
| 2834 - Utu (Assault Frigate) | graphicID: 10005 => 21766 sofMaterialSetID: 35 => None |
| 2865 - 1200mm Artillery Cannon II (Projectile Weapon) | sofFactionName: brutor => None |
| 2873 - 125mm Gatling AutoCannon II (Projectile Weapon) | sofFactionName: brutor => None |
| 2881 - 150mm Light AutoCannon II (Projectile Weapon) | sofFactionName: brutor => None |
| 2889 - 200mm AutoCannon II (Projectile Weapon) | sofFactionName: brutor => None |
| 2897 - 220mm Vulcan AutoCannon II (Projectile Weapon) | graphicID: 11159 => 21639 sofFactionName: brutor => None |
| 2905 - 250mm Light Artillery Cannon II (Projectile Weapon) | sofFactionName: brutor => None |
| 2913 - 425mm AutoCannon II (Projectile Weapon) | sofFactionName: brutor => None |
| 2921 - 650mm Artillery Cannon II (Projectile Weapon) | sofFactionName: brutor => None |
| 2929 - 800mm Repeating Cannon II (Projectile Weapon) | sofFactionName: brutor => None |
| 2937 - Dual 180mm AutoCannon II (Projectile Weapon) | sofFactionName: brutor => None |
| 2945 - Dual 425mm AutoCannon II (Projectile Weapon) | sofFactionName: brutor => None |
| 2953 - Dual 650mm Repeating Cannon II (Projectile Weapon) | sofFactionName: brutor => None |
| 2961 - 1400mm Howitzer Artillery II (Projectile Weapon) | sofFactionName: brutor => None |
| 2969 - 720mm Howitzer Artillery II (Projectile Weapon) | sofFactionName: brutor => None |
| 2977 - 280mm Howitzer Artillery II (Projectile Weapon) | sofFactionName: brutor => None |
| 2985 - Dual Heavy Beam Laser II (Energy Weapon) | sofFactionName: sarum => None |
| 2993 - Dual Light Beam Laser II (Energy Weapon) | sofFactionName: sarum => None |
| 3001 - Dual Light Pulse Laser II (Energy Weapon) | sofFactionName: sarum => None |
| 3009 - Focused Medium Beam Laser II (Energy Weapon) | sofFactionName: sarum => None |
| 3017 - Gatling Pulse Laser II (Energy Weapon) | sofFactionName: sarum => None |
| 3025 - Heavy Beam Laser II (Energy Weapon) | sofFactionName: sarum => None |
| 3033 - Small Focused Beam Laser II (Energy Weapon) | sofFactionName: sarum => None |
| 3041 - Small Focused Pulse Laser II (Energy Weapon) | sofFactionName: sarum => None |
| 3049 - Mega Beam Laser II (Energy Weapon) | sofFactionName: sarum => None |
| 3057 - Mega Pulse Laser II (Energy Weapon) | sofFactionName: sarum => None |
| 3065 - Tachyon Beam Laser II (Energy Weapon) | sofFactionName: sarum => None |
| 3074 - 150mm Railgun II (Hybrid Weapon) | sofFactionName: laidai => None |
| 3082 - 250mm Railgun II (Hybrid Weapon) | sofFactionName: laidai => None |
| 3090 - 425mm Railgun II (Hybrid Weapon) | sofFactionName: laidai => None |
| 3098 - 75mm Gatling Rail II (Hybrid Weapon) | sofFactionName: laidai => None |
| 3106 - Dual 150mm Railgun II (Hybrid Weapon) | sofFactionName: laidai => None |
| 3114 - Dual 250mm Railgun II (Hybrid Weapon) | sofFactionName: laidai => None |
| 3122 - Electron Blaster Cannon II (Hybrid Weapon) | sofFactionName: creodron => None |
| 3130 - Heavy Electron Blaster II (Hybrid Weapon) | sofFactionName: creodron => None |
| 3138 - Heavy Ion Blaster II (Hybrid Weapon) | graphicID: 11231 => 11125 sofFactionName: gallentebase => None |
| 3146 - Heavy Neutron Blaster II (Hybrid Weapon) | sofFactionName: creodron => None |
| 3154 - Ion Blaster Cannon II (Hybrid Weapon) | sofFactionName: creodron => None |
| 3162 - Light Electron Blaster II (Hybrid Weapon) | sofFactionName: creodron => None |
| 3170 - Light Ion Blaster II (Hybrid Weapon) | sofFactionName: creodron => None |
| 3178 - Light Neutron Blaster II (Hybrid Weapon) | sofFactionName: creodron => None |
| 3186 - Neutron Blaster Cannon II (Hybrid Weapon) | sofFactionName: creodron => None |
| 3285 - Quad Light Beam Laser II (Energy Weapon) | sofFactionName: sarum => None |
| 3512 - Focused Medium Pulse Laser II (Energy Weapon) | sofFactionName: sarum => None |
| 3516 - Malice (Assault Frigate) | sofMaterialSetID: 36 => None |
| 3520 - Heavy Pulse Laser II (Energy Weapon) | sofFactionName: sarum => None |
| 3536 - CONCORD Capital Remote Armor Repairer (Remote Armor Repairer) | remoteResistanceID: 2116.0 => None |
| 3546 - CONCORD Ion Siege Blaster (Hybrid Weapon) | sofFactionName: gallentebase => None |
| 3550 - CONCORD Dual 1000mm Railgun (Hybrid Weapon) | sofFactionName: caldaribase => None |
| 3556 - Micro Capacitor Booster I (Capacitor Booster) | Unknown attribute 918: 0.0 => None |
| 3558 - Micro Capacitor Booster II (Capacitor Booster) | Unknown attribute 918: 0.0 => None |
| 3559 - CONCORD Dual Giga Pulse Laser (Energy Weapon) | sofFactionName: amarrbase => None |
| 3561 - CONCORD Dual Giga Beam Laser (Energy Weapon) | sofFactionName: amarrbase => None |
| 3563 - CONCORD XL Cruise Missile Launcher (Missile Launcher XL Cruise) | sofFactionName: limos => None |
| 3565 - CONCORD XL Torpedo Launcher (Missile Launcher XL Torpedo) | sofFactionName: limos => None |
| 3566 - Small Capacitor Booster I (Capacitor Booster) | Unknown attribute 918: 0.0 => None |
| 3568 - Small Capacitor Booster II (Capacitor Booster) | Unknown attribute 918: 0.0 => None |
| 3571 - CONCORD Quad 3500mm Siege Artillery (Projectile Weapon) | sofFactionName: minmatarbase => None |
| 3573 - CONCORD Hexa 2500mm Repeating Cannon (Projectile Weapon) | sofFactionName: minmatarbase => None |
| 3576 - Heavy Capacitor Booster I (Capacitor Booster) | Unknown attribute 918: 0.0 => None |
| 3578 - Heavy Capacitor Booster II (Capacitor Booster) | Unknown attribute 918: 0.0 => None |
| 3596 - Medium Remote Shield Booster I (Remote Shield Booster) | mediumRemoteRepFittingMultiplier: None => 1.0 |
| 3598 - Medium Remote Shield Booster II (Remote Shield Booster) | mediumRemoteRepFittingMultiplier: None => 1.0 |
| 3634 - Civilian Gatling Pulse Laser (Energy Weapon) | sofFactionName: amarrbase => None |
| 3636 - Civilian Gatling Autocannon (Energy Weapon) | sofFactionName: minmatarbase => None |
| 3638 - Civilian Gatling Railgun (Energy Weapon) | sofFactionName: caldaribase => None |
| 3640 - Civilian Light Electron Blaster (Energy Weapon) | sofFactionName: gallentebase => None |
| 3651 - Civilian Miner (Mining Laser) | sofFactionName: orebase => None |
| 3897 - Micro Proton Smartbomb I (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 3899 - Micro Proton Smartbomb II (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 3901 - Micro Graviton Smartbomb I (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 3903 - Micro Graviton Smartbomb II (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 3907 - Micro Plasma Smartbomb I (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 3909 - Micro Plasma Smartbomb II (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 3913 - Micro EMP Smartbomb I (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 3915 - Micro EMP Smartbomb II (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 3937 - Medium Proton Smartbomb I (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 3939 - Medium Proton Smartbomb II (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 3941 - Medium Graviton Smartbomb I (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 3943 - Medium Graviton Smartbomb II (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 3947 - Medium Plasma Smartbomb I (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 3949 - Medium Plasma Smartbomb II (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 3953 - Medium EMP Smartbomb I (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 3955 - Medium EMP Smartbomb II (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 3977 - Large Proton Smartbomb I (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 3979 - Large Proton Smartbomb II (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 3981 - Large Graviton Smartbomb I (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 3983 - Large Graviton Smartbomb II (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 3986 - Large Remote Hull Repairer II (Remote Hull Repairer) | remoteResistanceID: 2116.0 => None |
| 3987 - Large Plasma Smartbomb I (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 3989 - Large Plasma Smartbomb II (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 3993 - Large EMP Smartbomb I (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 3995 - Large EMP Smartbomb II (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 4044 - Sleeper Turret Small (Energy Weapon) | sofFactionName: sleeperbase => None |
| 4045 - Sleeper Turret Medium (Energy Weapon) | sofFactionName: sleeperbase => None |
| 4049 - Sleeper Turret Large (Energy Weapon) | sofFactionName: sleeperbase => None |
| 4147 - Dual Heavy Pulse Laser II (Energy Weapon) | sofFactionName: sarum => None |
| 4250 - Small Tractor Beam II (Tractor Beam) | sofFactionName: orebase => None |
| 4252 - Capital Tractor Beam II (Tractor Beam) | sofFactionName: orebase => None |
| 4256 - Bomb Launcher II (Missile Launcher Bomb) | sofFactionName: laidai => None |
| 4296 - Medium Remote Hull Repairer II (Remote Hull Repairer) | remoteResistanceID: 2116.0 => None |
| 4299 - Small Remote Hull Repairer II (Remote Hull Repairer) | remoteResistanceID: 2116.0 => None |
| 4363 - Miasmos Quafe Ultra Edition (Industrial) | sofMaterialSetID: 37 => None |
| 4829 - Medium F-RX Prototype Capacitor Boost (Capacitor Booster) | Unknown attribute 918: 0.0 => None |
| 4831 - Medium Brief Capacitor Overcharge I (Capacitor Booster) | Unknown attribute 918: 0.0 => None |
| 4833 - Medium Electrochemical Capacitor Booster I (Capacitor Booster) | Unknown attribute 918: 0.0 => None |
| 4835 - Medium Tapered Capacitor Infusion I (Capacitor Booster) | Unknown attribute 918: 0.0 => None |
| 4955 - Micro F-RX Prototype Capacitor Boost (Capacitor Booster) | Unknown attribute 918: 0.0 => None |
| 4957 - Micro Brief Capacitor Overcharge I (Capacitor Booster) | Unknown attribute 918: 0.0 => None |
| 4959 - Micro Electrochemical Capacitor Booster I (Capacitor Booster) | Unknown attribute 918: 0.0 => None |
| 4961 - Micro Tapered Capacitor Infusion I (Capacitor Booster) | Unknown attribute 918: 0.0 => None |
| 5007 - Small F-RX Prototype Capacitor Boost (Capacitor Booster) | Unknown attribute 918: 0.0 => None |
| 5009 - Small Brief Capacitor Overcharge I (Capacitor Booster) | Unknown attribute 918: 0.0 => None |
| 5011 - Small Electrochemical Capacitor Booster I (Capacitor Booster) | Unknown attribute 918: 0.0 => None |
| 5013 - Small Tapered Capacitor Infusion I (Capacitor Booster) | Unknown attribute 918: 0.0 => None |
| 5017 - Small Perishable Capacitor Overcharge II (Capacitor Booster) | Unknown attribute 918: 0.0 => None |
| 5047 - Heavy F-RX Prototype Capacitor Boost (Capacitor Booster) | Unknown attribute 918: 0.0 => None |
| 5049 - Heavy Brief Capacitor Overcharge I (Capacitor Booster) | Unknown attribute 918: 0.0 => None |
| 5051 - Heavy Electrochemical Capacitor Booster I (Capacitor Booster) | Unknown attribute 918: 0.0 => None |
| 5053 - Heavy Tapered Capacitor Infusion I (Capacitor Booster) | Unknown attribute 918: 0.0 => None |
| 5175 - Gatling Modal Laser I (Energy Weapon) | sofFactionName: amarrbase => None |
| 5177 - Gatling Afocal Maser I (Energy Weapon) | sofFactionName: amarrbase => None |
| 5179 - Gatling Modulated Energy Beam I (Energy Weapon) | sofFactionName: amarrbase => None |
| 5181 - Gatling Anode Particle Stream I (Energy Weapon) | sofFactionName: amarrbase => None |
| 5215 - Dual Modal Pulse Laser I (Energy Weapon) | sofFactionName: amarrbase => None |
| 5217 - Dual Afocal Pulse Maser I (Energy Weapon) | sofFactionName: amarrbase => None |
| 5219 - Dual Modulated Pulse Energy Beam I (Energy Weapon) | sofFactionName: amarrbase => None |
| 5221 - Dual Anode Pulse Particle Stream I (Energy Weapon) | sofFactionName: amarrbase => None |
| 5231 - EP-R Argon Ion Basic Excavation Pulse (Mining Laser) | sofFactionName: orebase => None |
| 5233 - Single Diode Basic Mining Laser (Mining Laser) | sofFactionName: orebase => None |
| 5239 - EP-S Gaussian Scoped Mining Laser (Mining Laser) | sofFactionName: orebase => None |
| 5241 - Dual Diode Mining Laser I (Mining Laser) | sofFactionName: orebase => None |
| 5243 - XeCl Drilling Beam I (Mining Laser) | sofFactionName: orebase => None |
| 5245 - Particle Bore Compact Mining Laser (Mining Laser) | sofFactionName: orebase => None |
| 6631 - Dual Modal Light Laser I (Energy Weapon) | sofFactionName: amarrbase => None |
| 6633 - Dual Afocal Light Maser I (Energy Weapon) | sofFactionName: amarrbase => None |
| 6635 - Dual Modulated Light Energy Beam I (Energy Weapon) | sofFactionName: amarrbase => None |
| 6637 - Dual Anode Light Particle Stream I (Energy Weapon) | sofFactionName: amarrbase => None |
| 6671 - Small Focused Modal Pulse Laser I (Energy Weapon) | sofFactionName: amarrbase => None |
| 6673 - Small Focused Afocal Pulse Maser I (Energy Weapon) | sofFactionName: amarrbase => None |
| 6675 - Small Focused Modulated Pulse Energy Beam I (Energy Weapon) | sofFactionName: amarrbase => None |
| 6677 - Small Focused Anode Pulse Particle Stream I (Energy Weapon) | sofFactionName: amarrbase => None |
| 6715 - Small Focused Modal Laser I (Energy Weapon) | sofFactionName: amarrbase => None |
| 6717 - Small Focused Afocal Maser I (Energy Weapon) | sofFactionName: amarrbase => None |
| 6719 - Small Focused Modulated Energy Beam I (Energy Weapon) | sofFactionName: amarrbase => None |
| 6721 - Small Focused Anode Particle Stream I (Energy Weapon) | sofFactionName: amarrbase => None |
| 6757 - Quad Modal Light Laser I (Energy Weapon) | sofFactionName: amarrbase => None |
| 6759 - Quad Afocal Light Maser I (Energy Weapon) | sofFactionName: amarrbase => None |
| 6761 - Quad Modulated Light Energy Beam I (Energy Weapon) | sofFactionName: amarrbase => None |
| 6763 - Quad Anode Light Particle Stream I (Energy Weapon) | sofFactionName: amarrbase => None |
| 6805 - Focused Modal Pulse Laser I (Energy Weapon) | sofFactionName: amarrbase => None |
| 6807 - Focused Afocal Pulse Maser I (Energy Weapon) | sofFactionName: amarrbase => None |
| 6809 - Focused Modulated Pulse Energy Beam I (Energy Weapon) | sofFactionName: amarrbase => None |
| 6811 - Focused Anode Pulse Particle Stream I (Energy Weapon) | sofFactionName: amarrbase => None |
| 6859 - Focused Modal Medium Laser I (Energy Weapon) | sofFactionName: amarrbase => None |
| 6861 - Focused Afocal Medium Maser I (Energy Weapon) | sofFactionName: amarrbase => None |
| 6863 - Focused Modulated Medium Energy Beam I (Energy Weapon) | sofFactionName: amarrbase => None |
| 6865 - Focused Anode Medium Particle Stream I (Energy Weapon) | sofFactionName: amarrbase => None |
| 6919 - Heavy Modal Pulse Laser I (Energy Weapon) | sofFactionName: amarrbase => None |
| 6921 - Heavy Afocal Pulse Maser I (Energy Weapon) | sofFactionName: amarrbase => None |
| 6923 - Heavy Modulated Pulse Energy Beam I (Energy Weapon) | sofFactionName: amarrbase => None |
| 6925 - Heavy Anode Pulse Particle Stream I (Energy Weapon) | sofFactionName: amarrbase => None |
| 6959 - Heavy Modal Laser I (Energy Weapon) | sofFactionName: amarrbase => None |
| 6961 - Heavy Afocal Maser I (Energy Weapon) | sofFactionName: amarrbase => None |
| 6963 - Heavy Modulated Energy Beam I (Energy Weapon) | sofFactionName: amarrbase => None |
| 6965 - Heavy Anode Particle Stream I (Energy Weapon) | sofFactionName: amarrbase => None |
| 6999 - Dual Heavy Modal Pulse Laser I (Energy Weapon) | sofFactionName: amarrbase => None |
| 7001 - Dual Heavy Afocal Pulse Maser I (Energy Weapon) | sofFactionName: amarrbase => None |
| 7003 - Dual Heavy Modulated Pulse Energy Beam I (Energy Weapon) | sofFactionName: amarrbase => None |
| 7005 - Dual Heavy Anode Pulse Particle Stream I (Energy Weapon) | sofFactionName: amarrbase => None |
| 7043 - Dual Modal Heavy Laser I (Energy Weapon) | sofFactionName: amarrbase => None |
| 7045 - Dual Afocal Heavy Maser I (Energy Weapon) | sofFactionName: amarrbase => None |
| 7047 - Dual Modulated Heavy Energy Beam I (Energy Weapon) | sofFactionName: amarrbase => None |
| 7049 - Dual Anode Heavy Particle Stream I (Energy Weapon) | sofFactionName: amarrbase => None |
| 7083 - Mega Modal Pulse Laser I (Energy Weapon) | sofFactionName: amarrbase => None |
| 7085 - Mega Afocal Pulse Maser I (Energy Weapon) | sofFactionName: amarrbase => None |
| 7087 - Mega Modulated Pulse Energy Beam I (Energy Weapon) | sofFactionName: amarrbase => None |
| 7089 - Mega Anode Pulse Particle Stream I (Energy Weapon) | sofFactionName: amarrbase => None |
| 7123 - Mega Modal Laser I (Energy Weapon) | sofFactionName: amarrbase => None |
| 7125 - Mega Afocal Maser I (Energy Weapon) | sofFactionName: amarrbase => None |
| 7127 - Mega Modulated Energy Beam I (Energy Weapon) | sofFactionName: amarrbase => None |
| 7131 - Mega Anode Particle Stream I (Energy Weapon) | sofFactionName: amarrbase => None |
| 7167 - Tachyon Modal Laser I (Energy Weapon) | sofFactionName: amarrbase => None |
| 7169 - Tachyon Afocal Maser I (Energy Weapon) | sofFactionName: amarrbase => None |
| 7171 - Tachyon Modulated Energy Beam I (Energy Weapon) | sofFactionName: amarrbase => None |
| 7173 - Tachyon Anode Particle Stream I (Energy Weapon) | sofFactionName: amarrbase => None |
| 7247 - 75mm Prototype Gauss Gun (Hybrid Weapon) | sofFactionName: caldaribase => None |
| 7249 - 75mm 'Scout' Accelerator Cannon (Hybrid Weapon) | sofFactionName: caldaribase => None |
| 7251 - 75mm Carbide Railgun I (Hybrid Weapon) | sofFactionName: caldaribase => None |
| 7253 - 75mm Compressed Coil Gun I (Hybrid Weapon) | sofFactionName: caldaribase => None |
| 7287 - 150mm Prototype Gauss Gun (Hybrid Weapon) | sofFactionName: caldaribase => None |
| 7289 - 150mm 'Scout' Accelerator Cannon (Hybrid Weapon) | sofFactionName: caldaribase => None |
| 7291 - 150mm Carbide Railgun I (Hybrid Weapon) | sofFactionName: caldaribase => None |
| 7293 - 150mm Compressed Coil Gun I (Hybrid Weapon) | sofFactionName: caldaribase => None |
| 7327 - Dual 150mm Prototype Gauss Gun (Hybrid Weapon) | sofFactionName: caldaribase => None |
| 7329 - Dual 150mm 'Scout' Accelerator Cannon (Hybrid Weapon) | sofFactionName: caldaribase => None |
| 7331 - Dual 150mm Carbide Railgun I (Hybrid Weapon) | sofFactionName: caldaribase => None |
| 7333 - Dual 150mm Compressed Coil Gun I (Hybrid Weapon) | sofFactionName: caldaribase => None |
| 7367 - 250mm Prototype Gauss Gun (Hybrid Weapon) | sofFactionName: caldaribase => None |
| 7369 - 250mm 'Scout' Accelerator Cannon (Hybrid Weapon) | sofFactionName: caldaribase => None |
| 7371 - 250mm Carbide Railgun I (Hybrid Weapon) | sofFactionName: caldaribase => None |
| 7373 - 250mm Compressed Coil Gun I (Hybrid Weapon) | sofFactionName: caldaribase => None |
| 7407 - Dual 250mm Prototype Gauss Gun (Hybrid Weapon) | sofFactionName: caldaribase => None |
| 7409 - Dual 250mm 'Scout' Accelerator Cannon (Hybrid Weapon) | sofFactionName: caldaribase => None |
| 7411 - Dual 250mm Carbide Railgun I (Hybrid Weapon) | sofFactionName: caldaribase => None |
| 7413 - Dual 250mm Compressed Coil Gun I (Hybrid Weapon) | sofFactionName: caldaribase => None |
| 7447 - 425mm Prototype Gauss Gun (Hybrid Weapon) | sofFactionName: caldaribase => None |
| 7449 - 425mm 'Scout' Accelerator Cannon (Hybrid Weapon) | sofFactionName: caldaribase => None |
| 7451 - 425mm Carbide Railgun I (Hybrid Weapon) | sofFactionName: caldaribase => None |
| 7453 - 425mm Compressed Coil Gun I (Hybrid Weapon) | sofFactionName: caldaribase => None |
| 7487 - Modal Light Electron Particle Accelerator I (Hybrid Weapon) | sofFactionName: gallentebase => None |
| 7489 - Limited Light Electron Blaster I (Hybrid Weapon) | sofFactionName: gallentebase => None |
| 7491 - Regulated Light Electron Phase Cannon I (Hybrid Weapon) | sofFactionName: gallentebase => None |
| 7493 - Anode Light Electron Particle Cannon I (Hybrid Weapon) | sofFactionName: gallentebase => None |
| 7535 - Modal Light Ion Particle Accelerator I (Hybrid Weapon) | sofFactionName: gallentebase => None |
| 7537 - Limited Light Ion Blaster I (Hybrid Weapon) | sofFactionName: gallentebase => None |
| 7539 - Regulated Light Ion Phase Cannon I (Hybrid Weapon) | sofFactionName: gallentebase => None |
| 7541 - Anode Light Ion Particle Cannon I (Hybrid Weapon) | sofFactionName: gallentebase => None |
| 7579 - Modal Light Neutron Particle Accelerator I (Hybrid Weapon) | sofFactionName: gallentebase => None |
| 7581 - Limited Light Neutron Blaster I (Hybrid Weapon) | sofFactionName: gallentebase => None |
| 7583 - Regulated Light Neutron Phase Cannon I (Hybrid Weapon) | sofFactionName: gallentebase => None |
| 7585 - Anode Light Neutron Particle Cannon I (Hybrid Weapon) | sofFactionName: gallentebase => None |
| 7619 - Modal Electron Particle Accelerator I (Hybrid Weapon) | sofFactionName: gallentebase => None |
| 7621 - Limited Electron Blaster I (Hybrid Weapon) | sofFactionName: gallentebase => None |
| 7623 - Regulated Electron Phase Cannon I (Hybrid Weapon) | sofFactionName: gallentebase => None |
| 7625 - Anode Electron Particle Cannon I (Hybrid Weapon) | sofFactionName: gallentebase => None |
| 7663 - Modal Ion Particle Accelerator I (Hybrid Weapon) | sofFactionName: gallentebase => None |
| 7665 - Limited Ion Blaster I (Hybrid Weapon) | sofFactionName: gallentebase => None |
| 7667 - Regulated Ion Phase Cannon I (Hybrid Weapon) | sofFactionName: gallentebase => None |
| 7669 - Anode Ion Particle Cannon I (Hybrid Weapon) | sofFactionName: gallentebase => None |
| 7703 - Modal Neutron Particle Accelerator I (Hybrid Weapon) | sofFactionName: gallentebase => None |
| 7705 - Limited Neutron Blaster I (Hybrid Weapon) | sofFactionName: gallentebase => None |
| 7707 - Regulated Neutron Phase Cannon I (Hybrid Weapon) | sofFactionName: gallentebase => None |
| 7709 - Anode Neutron Particle Cannon I (Hybrid Weapon) | sofFactionName: gallentebase => None |
| 7743 - Modal Mega Electron Particle Accelerator I (Hybrid Weapon) | sofFactionName: gallentebase => None |
| 7745 - Limited Electron Blaster Cannon I (Hybrid Weapon) | sofFactionName: gallentebase => None |
| 7747 - Regulated Mega Electron Phase Cannon I (Hybrid Weapon) | sofFactionName: gallentebase => None |
| 7749 - Anode Mega Electron Particle Cannon I (Hybrid Weapon) | sofFactionName: gallentebase => None |
| 7783 - Modal Mega Neutron Particle Accelerator I (Hybrid Weapon) | graphicID: 11123 => 21586 sofFactionName: gallentebase => None |
| 7785 - Limited Mega Neutron Blaster I (Hybrid Weapon) | graphicID: 11123 => 21586 sofFactionName: gallentebase => None |
| 7787 - Regulated Mega Neutron Phase Cannon I (Hybrid Weapon) | graphicID: 11123 => 21586 sofFactionName: gallentebase => None |
| 7789 - Anode Mega Neutron Particle Cannon I (Hybrid Weapon) | graphicID: 11123 => 21586 sofFactionName: gallentebase => None |
| 7827 - Modal Mega Ion Particle Accelerator I (Hybrid Weapon) | sofFactionName: gallentebase => None |
| 7829 - Limited Mega Ion Blaster I (Hybrid Weapon) | sofFactionName: gallentebase => None |
| 7831 - Regulated Mega Ion Phase Cannon I (Hybrid Weapon) | sofFactionName: gallentebase => None |
| 7833 - Anode Mega Ion Particle Cannon I (Hybrid Weapon) | sofFactionName: gallentebase => None |
| 7993 - Experimental TE-2100 Light Missile Launcher (Missile Launcher Light) | sofFactionName: serial => None |
| 7997 - XR-3200 Heavy Missile Bay (Missile Launcher Heavy) | sofFactionName: serial => None |
| 8001 - Experimental ZW-4100 Torpedo Launcher (Missile Launcher Torpedo) | sofFactionName: serial => None |
| 8007 - Experimental SV-2000 Rapid Light Missile Launcher (Missile Launcher Rapid Light) | sofFactionName: serial => None |
| 8023 - Upgraded 'Malkuth' Rapid Light Missile Launcher (Missile Launcher Rapid Light) | graphicID: 20091 => 21526 sofFactionName: malkuth => None |
| 8025 - Limited 'Limos' Rapid Light Missile Launcher (Missile Launcher Rapid Light) | graphicID: 20091 => 21527 sofFactionName: limos => None |
| 8027 - Prototype 'Arbalest' Rapid Light Missile Launcher (Missile Launcher Rapid Light) | graphicID: 20091 => 21528 sofFactionName: arbalest => None |
| 8089 - Arbalest Compact Light Missile Launcher (Missile Launcher Light) | graphicID: 20095 => 21606 sofFactionName: malkuth => None |
| 8091 - TE-2100 Ample Light Missile Launcher (Missile Launcher Light) | graphicID: 20095 => 21607 sofFactionName: limos => None |
| 8093 - Prototype 'Arbalest' Light Missile Launcher (Missile Launcher Light) | graphicID: 20095 => 21608 sofFactionName: arbalest => None |
| 8101 - 'Malkuth' Heavy Missile Launcher I (Missile Launcher Heavy) | graphicID: 20079 => 21545 sofFactionName: malkuth => None |
| 8103 - Advanced 'Limos' Heavy Missile Bay I (Missile Launcher Heavy) | graphicID: 20079 => 21546 sofFactionName: limos => None |
| 8105 - 'Arbalest' Heavy Missile Launcher (Missile Launcher Heavy) | graphicID: 20079 => 21547 sofFactionName: arbalest => None |
| 8113 - Upgraded 'Malkuth' Torpedo Launcher (Missile Launcher Torpedo) | graphicID: 20072 => 21576 sofFactionName: malkuth => None |
| 8115 - Limited 'Limos' Torpedo Launcher (Missile Launcher Torpedo) | graphicID: 20072 => 21577 sofFactionName: limos => None |
| 8117 - Prototype 'Arbalest' Torpedo Launcher (Missile Launcher Torpedo) | graphicID: 20072 => 21578 sofFactionName: arbalest => None |
| 8579 - Medium Murky Compact Remote Shield Booster (Remote Shield Booster) | mediumRemoteRepFittingMultiplier: None => 1.0 |
| 8583 - Medium Asymmetric Enduring Remote Shield Booster (Remote Shield Booster) | mediumRemoteRepFittingMultiplier: None => 1.0 |
| 8585 - Medium S95a Scoped Remote Shield Booster (Remote Shield Booster) | mediumRemoteRepFittingMultiplier: None => 1.0 |
| 8759 - 125mm Light 'Scout' Autocannon I (Projectile Weapon) | sofFactionName: minmatarbase => None |
| 8785 - 125mm Light Carbine Repeating Cannon I (Projectile Weapon) | sofFactionName: minmatarbase => None |
| 8787 - 125mm Light Gallium Machine Gun (Projectile Weapon) | sofFactionName: minmatarbase => None |
| 8789 - 125mm Light Prototype Automatic Cannon (Projectile Weapon) | sofFactionName: minmatarbase => None |
| 8815 - 150mm Light 'Scout' Autocannon I (Projectile Weapon) | sofFactionName: minmatarbase => None |
| 8817 - 150mm Light Carbine Repeating Cannon I (Projectile Weapon) | sofFactionName: minmatarbase => None |
| 8819 - 150mm Light Gallium Machine Gun (Projectile Weapon) | sofFactionName: minmatarbase => None |
| 8821 - 150mm Light Prototype Automatic Cannon (Projectile Weapon) | sofFactionName: minmatarbase => None |
| 8863 - 200mm Light 'Scout' Autocannon I (Projectile Weapon) | sofFactionName: minmatarbase => None |
| 8865 - 200mm Light Carbine Repeating Cannon I (Projectile Weapon) | sofFactionName: minmatarbase => None |
| 8867 - 200mm Light Gallium Machine Gun (Projectile Weapon) | sofFactionName: minmatarbase => None |
| 8869 - 200mm Light Prototype Automatic Cannon (Projectile Weapon) | sofFactionName: minmatarbase => None |
| 8903 - 250mm Light 'Scout' Artillery I (Projectile Weapon) | sofFactionName: minmatarbase => None |
| 8905 - 250mm Light Carbine Howitzer I (Projectile Weapon) | sofFactionName: minmatarbase => None |
| 8907 - 250mm Light Gallium Cannon (Projectile Weapon) | sofFactionName: minmatarbase => None |
| 8909 - 250mm Light Prototype Siege Cannon (Projectile Weapon) | sofFactionName: minmatarbase => None |
| 9071 - Dual 180mm 'Scout' Autocannon I (Projectile Weapon) | sofFactionName: minmatarbase => None |
| 9073 - Dual 180mm Carbine Repeating Cannon I (Projectile Weapon) | sofFactionName: minmatarbase => None |
| 9091 - Dual 180mm Gallium Machine Gun (Projectile Weapon) | sofFactionName: minmatarbase => None |
| 9093 - Dual 180mm Prototype Automatic Cannon (Projectile Weapon) | sofFactionName: minmatarbase => None |
| 9127 - 220mm Medium 'Scout' Autocannon I (Projectile Weapon) | sofFactionName: minmatarbase => None |
| 9129 - 220mm Medium Carbine Repeating Cannon I (Projectile Weapon) | sofFactionName: minmatarbase => None |
| 9131 - 220mm Medium Gallium Machine Gun (Projectile Weapon) | sofFactionName: minmatarbase => None |
| 9133 - 220mm Medium Prototype Automatic Cannon (Projectile Weapon) | sofFactionName: minmatarbase => None |
| 9135 - 425mm Medium 'Scout' Autocannon I (Projectile Weapon) | sofFactionName: minmatarbase => None |
| 9137 - 425mm Medium Carbine Repeating Cannon I (Projectile Weapon) | sofFactionName: minmatarbase => None |
| 9139 - 425mm Medium Gallium Machine Gun (Projectile Weapon) | sofFactionName: minmatarbase => None |
| 9141 - 425mm Medium Prototype Automatic Cannon (Projectile Weapon) | sofFactionName: minmatarbase => None |
| 9207 - 650mm Medium 'Scout' Artillery I (Projectile Weapon) | sofFactionName: minmatarbase => None |
| 9209 - 650mm Medium Carbine Howitzer I (Projectile Weapon) | sofFactionName: minmatarbase => None |
| 9211 - 650mm Medium Gallium Cannon (Projectile Weapon) | sofFactionName: minmatarbase => None |
| 9213 - 650mm Medium Prototype Siege Cannon (Projectile Weapon) | sofFactionName: minmatarbase => None |
| 9247 - Dual 425mm 'Scout' Autocannon I (Projectile Weapon) | sofFactionName: minmatarbase => None |
| 9249 - Dual 425mm Carbine Repeating Cannon I (Projectile Weapon) | sofFactionName: minmatarbase => None |
| 9251 - Dual 425mm Gallium Machine Gun (Projectile Weapon) | sofFactionName: minmatarbase => None |
| 9253 - Dual 425mm Prototype Automatic Cannon (Projectile Weapon) | sofFactionName: minmatarbase => None |
| 9287 - Dual 650mm 'Scout' Repeating Cannon I (Projectile Weapon) | sofFactionName: minmatarbase => None |
| 9289 - Dual 650mm Carbine Repeating Cannon I (Projectile Weapon) | sofFactionName: minmatarbase => None |
| 9291 - Dual 650mm Gallium Repeating Cannon (Projectile Weapon) | sofFactionName: minmatarbase => None |
| 9293 - Dual 650mm Prototype Automatic Cannon (Projectile Weapon) | sofFactionName: minmatarbase => None |
| 9327 - 800mm Heavy 'Scout' Repeating Cannon I (Projectile Weapon) | sofFactionName: minmatarbase => None |
| 9329 - 800mm Heavy Carbine Repeating Cannon I (Projectile Weapon) | sofFactionName: minmatarbase => None |
| 9331 - 800mm Heavy Gallium Repeating Cannon (Projectile Weapon) | sofFactionName: minmatarbase => None |
| 9333 - 800mm Heavy Prototype Automatic Cannon (Projectile Weapon) | sofFactionName: minmatarbase => None |
| 9367 - 1200mm Heavy 'Scout' Artillery I (Projectile Weapon) | sofFactionName: minmatarbase => None |
| 9369 - 1200mm Heavy Carbine Howitzer I (Projectile Weapon) | sofFactionName: minmatarbase => None |
| 9371 - 1200mm Heavy Gallium Cannon (Projectile Weapon) | sofFactionName: minmatarbase => None |
| 9377 - 1200mm Heavy Prototype Siege Cannon (Projectile Weapon) | sofFactionName: minmatarbase => None |
| 9411 - 280mm 'Scout' Artillery I (Projectile Weapon) | sofFactionName: minmatarbase => None |
| 9413 - 280mm Carbine Howitzer I (Projectile Weapon) | sofFactionName: minmatarbase => None |
| 9415 - 280mm Gallium Cannon (Projectile Weapon) | sofFactionName: minmatarbase => None |
| 9417 - 280mm Prototype Siege Cannon (Projectile Weapon) | sofFactionName: minmatarbase => None |
| 9419 - 720mm 'Probe' Artillery I (Projectile Weapon) | sofFactionName: minmatarbase => None |
| 9421 - 720mm Cordite Howitzer I (Projectile Weapon) | sofFactionName: minmatarbase => None |
| 9451 - 720mm 'Scout' Artillery I (Projectile Weapon) | sofFactionName: minmatarbase => None |
| 9453 - 720mm Carbine Howitzer I (Projectile Weapon) | sofFactionName: minmatarbase => None |
| 9455 - 720mm Gallium Cannon (Projectile Weapon) | sofFactionName: minmatarbase => None |
| 9457 - 720mm Prototype Siege Cannon (Projectile Weapon) | sofFactionName: minmatarbase => None |
| 9491 - 1400mm 'Scout' Artillery I (Projectile Weapon) | sofFactionName: minmatarbase => None |
| 9493 - 1400mm Carbine Howitzer I (Projectile Weapon) | sofFactionName: minmatarbase => None |
| 9495 - 1400mm Gallium Cannon (Projectile Weapon) | sofFactionName: minmatarbase => None |
| 9497 - 1400mm Prototype Siege Cannon (Projectile Weapon) | sofFactionName: minmatarbase => None |
| 9668 - Large Rudimentary Concussion Bomb I (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 9670 - Small Rudimentary Concussion Bomb I (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 9678 - Large 'Vehemence' Shockwave Charge (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 9680 - Small 'Vehemence' Shockwave Charge (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 9702 - Micro Rudimentary Concussion Bomb I (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 9706 - Micro 'Vehemence' Shockwave Charge (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 9728 - Medium Rudimentary Concussion Bomb I (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 9734 - Medium 'Vehemence' Shockwave Charge (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 9744 - Small 'Notos' Explosive Charge I (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 9750 - Micro 'Notos' Explosive Charge I (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 9762 - Medium 'Notos' Explosive Charge I (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 9772 - Large 'Notos' Explosive Charge I (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 9784 - Small YF-12a Smartbomb (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 9790 - Micro YF-12a Smartbomb (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 9800 - Medium YF-12a Smartbomb (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 9808 - Large YF-12a Smartbomb (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 10629 - Rocket Launcher I (Missile Launcher Rocket) | sofFactionName: caldaribase => None |
| 10631 - Rocket Launcher II (Missile Launcher Rocket) | sofFactionName: laidai => None |
| 10678 - 125mm Railgun I (Hybrid Weapon) | sofFactionName: caldaribase => None |
| 10680 - 125mm Railgun II (Hybrid Weapon) | sofFactionName: laidai => None |
| 10688 - 125mm 'Scout' Accelerator Cannon (Hybrid Weapon) | sofFactionName: caldaribase => None |
| 10690 - 125mm Carbide Railgun I (Hybrid Weapon) | sofFactionName: caldaribase => None |
| 10692 - 125mm Compressed Coil Gun I (Hybrid Weapon) | sofFactionName: caldaribase => None |
| 10694 - 125mm Prototype Gauss Gun (Hybrid Weapon) | sofFactionName: caldaribase => None |
| 11355 - Small Remote Armor Repairer I (Remote Armor Repairer) | remoteResistanceID: 2116.0 => None |
| 11357 - Medium Remote Armor Repairer I (Remote Armor Repairer) | remoteResistanceID: 2116.0 => None mediumRemoteRepFittingMultiplier: None => 1.0 |
| 11359 - Large Remote Armor Repairer I (Remote Armor Repairer) | remoteResistanceID: 2116.0 => None |
| 11942 - Silver Magnate (Frigate) | sofMaterialSetID: 38 => None |
| 12108 - Deep Core Mining Laser I (Mining Laser) | sofFactionName: orebase => None |
| 12344 - 200mm Railgun I (Hybrid Weapon) | sofFactionName: caldaribase => None |
| 12346 - 200mm Railgun II (Hybrid Weapon) | sofFactionName: laidai => None |
| 12354 - 350mm Railgun I (Hybrid Weapon) | sofFactionName: caldaribase => None |
| 12356 - 350mm Railgun II (Hybrid Weapon) | sofFactionName: laidai => None |
| 13320 - Cruise Missile Launcher I (Missile Launcher Cruise) | sofFactionName: caldaribase => None |
| 13773 - Domination 125mm Autocannon (Projectile Weapon) | sofFactionName: angelbase => None |
| 13774 - Domination 1200mm Artillery (Projectile Weapon) | sofFactionName: angelbase => None |
| 13775 - Domination 1400mm Howitzer Artillery (Projectile Weapon) | sofFactionName: angelbase => None |
| 13776 - Domination 150mm Autocannon (Projectile Weapon) | sofFactionName: angelbase => None |
| 13777 - Domination 200mm Autocannon (Projectile Weapon) | sofFactionName: angelbase => None |
| 13778 - Domination 220mm Autocannon (Projectile Weapon) | sofFactionName: angelbase => None |
| 13779 - Domination 250mm Artillery (Projectile Weapon) | sofFactionName: angelbase => None |
| 13781 - Domination 280mm Howitzer Artillery (Projectile Weapon) | sofFactionName: angelbase => None |
| 13782 - Domination 425mm Autocannon (Projectile Weapon) | sofFactionName: angelbase => None |
| 13783 - Domination 650mm Artillery (Projectile Weapon) | sofFactionName: angelbase => None |
| 13784 - Domination 720mm Howitzer Artillery (Projectile Weapon) | sofFactionName: angelbase => None |
| 13785 - Domination 800mm Repeating Cannon (Projectile Weapon) | sofFactionName: angelbase => None |
| 13786 - Domination Dual 180mm Autocannon (Projectile Weapon) | sofFactionName: angelbase => None |
| 13787 - Domination Dual 425mm Autocannon (Projectile Weapon) | sofFactionName: angelbase => None |
| 13788 - Domination Dual 650mm Repeating Cannon (Projectile Weapon) | sofFactionName: angelbase => None |
| 13791 - Dark Blood Dual Heavy Pulse Laser (Energy Weapon) | sofFactionName: bloodraider => None |
| 13793 - Dark Blood Dual Heavy Beam Laser (Energy Weapon) | sofFactionName: bloodraider => None |
| 13795 - Dark Blood Dual Light Beam Laser (Energy Weapon) | sofFactionName: bloodraider => None |
| 13797 - Dark Blood Dual Light Pulse Laser (Energy Weapon) | sofFactionName: bloodraider => None |
| 13799 - Dark Blood Focused Medium Beam Laser (Energy Weapon) | sofFactionName: bloodraider => None |
| 13801 - Dark Blood Focused Medium Pulse Laser (Energy Weapon) | sofFactionName: bloodraider => None |
| 13803 - Dark Blood Gatling Pulse Laser (Energy Weapon) | sofFactionName: bloodraider => None |
| 13805 - Dark Blood Heavy Beam Laser (Energy Weapon) | sofFactionName: bloodraider => None |
| 13807 - Dark Blood Heavy Pulse Laser (Energy Weapon) | sofFactionName: bloodraider => None |
| 13809 - Dark Blood Small Focused Beam Laser (Energy Weapon) | sofFactionName: bloodraider => None |
| 13811 - Dark Blood Small Focused Pulse Laser (Energy Weapon) | sofFactionName: bloodraider => None |
| 13813 - Dark Blood Mega Beam Laser (Energy Weapon) | sofFactionName: bloodraider => None |
| 13815 - Dark Blood Mega Pulse Laser (Energy Weapon) | sofFactionName: bloodraider => None |
| 13817 - Dark Blood Tachyon Beam Laser (Energy Weapon) | sofFactionName: bloodraider => None |
| 13819 - Dark Blood Quad Beam Laser (Energy Weapon) | sofFactionName: bloodraider => None |
| 13820 - True Sansha Dual Heavy Beam Laser (Energy Weapon) | graphicID: 11188 => 21537 sofFactionName: sanshabase => None |
| 13821 - True Sansha Dual Heavy Pulse Laser (Energy Weapon) | graphicID: 11206 => 21689 sofFactionName: sanshabase => None |
| 13822 - True Sansha Dual Light Beam Laser (Energy Weapon) | graphicID: 11200 => 21554 sofFactionName: sanshabase => None |
| 13823 - True Sansha Dual Light Pulse Laser (Energy Weapon) | graphicID: 11214 => 21719 sofFactionName: sanshabase => None |
| 13824 - True Sansha Focused Medium Beam Laser (Energy Weapon) | graphicID: 11194 => 21635 sofFactionName: sanshabase => None |
| 13825 - True Sansha Focused Medium Pulse Laser (Energy Weapon) | graphicID: 11210 => 21670 sofFactionName: sanshabase => None |
| 13826 - True Sansha Gatling Pulse Laser (Energy Weapon) | graphicID: 11216 => 21725 sofFactionName: sanshabase => None |
| 13827 - True Sansha Heavy Beam Laser (Energy Weapon) | graphicID: 11196 => 21602 sofFactionName: sanshabase => None |
| 13828 - True Sansha Heavy Pulse Laser (Energy Weapon) | graphicID: 11212 => 21571 sofFactionName: sanshabase => None |
| 13829 - True Sansha Small Focused Beam Laser (Energy Weapon) | graphicID: 11202 => 21618 sofFactionName: sanshabase => None |
| 13830 - True Sansha Small Focused Pulse Laser (Energy Weapon) | graphicID: 11218 => 21590 sofFactionName: sanshabase => None |
| 13831 - True Sansha Mega Beam Laser (Energy Weapon) | graphicID: 11190 => 21644 sofFactionName: sanshabase => None |
| 13832 - True Sansha Mega Pulse Laser (Energy Weapon) | graphicID: 11208 => 21654 sofFactionName: sanshabase => None |
| 13833 - True Sansha Quad Beam Laser (Energy Weapon) | graphicID: 11198 => 21641 sofFactionName: sanshabase => None |
| 13834 - True Sansha Tachyon Beam Laser (Energy Weapon) | graphicID: 11192 => 21626 sofFactionName: sanshabase => None |
| 13864 - Shadow Serpentis 125mm Railgun (Hybrid Weapon) | sofFactionName: serpentis => None |
| 13865 - Dread Guristas 125mm Railgun (Hybrid Weapon) | graphicID: 11256 => 21615 sofFactionName: guristas => None |
| 13866 - Shadow Serpentis 150mm Railgun (Hybrid Weapon) | sofFactionName: serpentis => None |
| 13867 - Dread Guristas 150mm Railgun (Hybrid Weapon) | graphicID: 11258 => 21693 sofFactionName: guristas => None |
| 13868 - Shadow Serpentis 200mm Railgun (Hybrid Weapon) | sofFactionName: serpentis => None |
| 13870 - Dread Guristas 200mm Railgun (Hybrid Weapon) | graphicID: 11252 => 21663 sofFactionName: guristas => None |
| 13872 - Shadow Serpentis 250mm Railgun (Hybrid Weapon) | sofFactionName: serpentis => None |
| 13873 - Dread Guristas 250mm Railgun (Hybrid Weapon) | graphicID: 11254 => 21561 sofFactionName: guristas => None |
| 13874 - Shadow Serpentis 350mm Railgun (Hybrid Weapon) | sofFactionName: serpentis => None |
| 13876 - Dread Guristas 350mm Railgun (Hybrid Weapon) | graphicID: 11246 => 21597 sofFactionName: guristas => None |
| 13878 - Shadow Serpentis 425mm Railgun (Hybrid Weapon) | sofFactionName: serpentis => None |
| 13879 - Dread Guristas 425mm Railgun (Hybrid Weapon) | graphicID: 11248 => 21683 sofFactionName: guristas => None |
| 13880 - Shadow Serpentis Dual 150mm Railgun (Hybrid Weapon) | sofFactionName: serpentis => None |
| 13881 - Dread Guristas Dual 150mm Railgun (Hybrid Weapon) | graphicID: 11250 => 21722 sofFactionName: guristas => None |
| 13882 - Shadow Serpentis Dual 250mm Railgun (Hybrid Weapon) | sofFactionName: serpentis => None |
| 13883 - Dread Guristas Dual 250mm Railgun (Hybrid Weapon) | graphicID: 11244 => 21631 sofFactionName: guristas => None |
| 13884 - Shadow Serpentis Heavy Electron Blaster (Hybrid Weapon) | sofFactionName: serpentis => None |
| 13885 - Shadow Serpentis Heavy Ion Blaster (Hybrid Weapon) | sofFactionName: serpentis => None |
| 13886 - Shadow Serpentis Light Electron Blaster (Hybrid Weapon) | sofFactionName: serpentis => None |
| 13887 - Shadow Serpentis Light Ion Blaster (Hybrid Weapon) | sofFactionName: serpentis => None |
| 13888 - Shadow Serpentis Light Neutron Blaster (Hybrid Weapon) | sofFactionName: serpentis => None |
| 13889 - Shadow Serpentis Electron Blaster Cannon (Hybrid Weapon) | sofFactionName: serpentis => None |
| 13890 - Shadow Serpentis Ion Blaster Cannon (Hybrid Weapon) | sofFactionName: serpentis => None |
| 13891 - Shadow Serpentis Neutron Blaster Cannon (Hybrid Weapon) | sofFactionName: serpentis => None |
| 13892 - Shadow Serpentis Heavy Neutron Blaster (Hybrid Weapon) | sofFactionName: serpentis => None |
| 13893 - Dread Guristas 75mm Railgun (Hybrid Weapon) | sofFactionName: guristas => None |
| 13894 - Shadow Serpentis 75mm Railgun (Hybrid Weapon) | graphicID: 11260 => 21565 sofFactionName: serpentis => None |
| 13919 - Domination Rapid Light Missile Launcher (Missile Launcher Rapid Light) | sofFactionName: angelbase => None |
| 13920 - Dread Guristas Rapid Light Missile Launcher (Missile Launcher Rapid Light) | graphicID: 20094 => 21529 sofFactionName: guristas => None |
| 13921 - Domination Heavy Missile Launcher (Missile Launcher Heavy) | sofFactionName: angelbase => None |
| 13922 - Dread Guristas Heavy Missile Launcher (Missile Launcher Heavy) | graphicID: 20080 => 21548 sofFactionName: guristas => None |
| 13923 - Domination Torpedo Launcher (Missile Launcher Torpedo) | sofFactionName: angelbase => None |
| 13924 - Dread Guristas Torpedo Launcher (Missile Launcher Torpedo) | graphicID: 20071 => 21579 sofFactionName: guristas => None |
| 13925 - Domination Light Missile Launcher (Missile Launcher Light) | sofFactionName: angelbase => None |
| 13926 - Dread Guristas Light Missile Launcher (Missile Launcher Light) | graphicID: 20096 => 21609 sofFactionName: guristas => None |
| 13927 - Domination Cruise Missile Launcher (Missile Launcher Cruise) | sofFactionName: angelbase => None |
| 13929 - Dread Guristas Cruise Missile Launcher (Missile Launcher Cruise) | graphicID: 20076 => 21728 sofFactionName: guristas => None |
| 13931 - Domination Rocket Launcher (Missile Launcher Rocket) | sofFactionName: angelbase => None |
| 13933 - Dread Guristas Rocket Launcher (Missile Launcher Rocket) | graphicID: 20088 => 21741 sofFactionName: guristas => None |
| 14172 - Dark Blood Heavy Capacitor Booster (Capacitor Booster) | Unknown attribute 918: 0.0 => None |
| 14174 - True Sansha Heavy Capacitor Booster (Capacitor Booster) | Unknown attribute 918: 0.0 => None |
| 14176 - Dark Blood Medium Capacitor Booster (Capacitor Booster) | Unknown attribute 918: 0.0 => None |
| 14178 - True Sansha Medium Capacitor Booster (Capacitor Booster) | Unknown attribute 918: 0.0 => None |
| 14180 - Dark Blood Micro Capacitor Booster (Capacitor Booster) | Unknown attribute 918: 0.0 => None |
| 14182 - True Sansha Micro Capacitor Booster (Capacitor Booster) | Unknown attribute 918: 0.0 => None |
| 14184 - Dark Blood Small Capacitor Booster (Capacitor Booster) | Unknown attribute 918: 0.0 => None |
| 14186 - True Sansha Small Capacitor Booster (Capacitor Booster) | Unknown attribute 918: 0.0 => None |
| 14188 - Dark Blood Large EMP Smartbomb (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 14190 - True Sansha Large EMP Smartbomb (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 14192 - Dark Blood Medium EMP Smartbomb (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 14194 - True Sansha Medium EMP Smartbomb (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 14196 - Dark Blood Micro EMP Smartbomb (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 14198 - True Sansha Micro EMP Smartbomb (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 14200 - Dark Blood Small EMP Smartbomb (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 14202 - True Sansha Small EMP Smartbomb (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 14204 - Dread Guristas Large Graviton Smartbomb (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 14206 - Shadow Serpentis Large Plasma Smartbomb (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 14208 - Domination Large Proton Smartbomb (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 14210 - Dread Guristas Medium Graviton Smartbomb (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 14212 - Dread Guristas Micro Graviton Smartbomb (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 14214 - Dread Guristas Small Graviton Smartbomb (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 14218 - Shadow Serpentis Micro Plasma Smartbomb (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 14220 - Shadow Serpentis Medium Plasma Smartbomb (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 14222 - Domination Medium Proton Smartbomb (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 14224 - Domination Micro Proton Smartbomb (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 14226 - Domination Small Proton Smartbomb (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 14228 - Shadow Serpentis Small Plasma Smartbomb (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 14272 - 200mm Carbide Railgun I (Hybrid Weapon) | sofFactionName: caldaribase => None |
| 14274 - 200mm 'Scout' Accelerator Cannon (Hybrid Weapon) | sofFactionName: caldaribase => None |
| 14276 - 200mm Compressed Coil Gun I (Hybrid Weapon) | sofFactionName: caldaribase => None |
| 14278 - 200mm Prototype Gauss Gun (Hybrid Weapon) | sofFactionName: caldaribase => None |
| 14280 - 350mm Carbide Railgun I (Hybrid Weapon) | sofFactionName: caldaribase => None |
| 14282 - 350mm 'Scout' Accelerator Cannon (Hybrid Weapon) | sofFactionName: caldaribase => None |
| 14284 - 350mm Compressed Coil Gun I (Hybrid Weapon) | sofFactionName: caldaribase => None |
| 14286 - 350mm Prototype Gauss Gun (Hybrid Weapon) | sofFactionName: caldaribase => None |
| 14375 - Tuvan's Modified Electron Blaster Cannon (Hybrid Weapon) | graphicID: 11222 => 21649 sofFactionName: caldariofficer => None |
| 14377 - Cormack's Modified Electron Blaster Cannon (Hybrid Weapon) | graphicID: 11222 => 21649 sofFactionName: caldariofficer => None |
| 14379 - Cormack's Modified Ion Blaster Cannon (Hybrid Weapon) | graphicID: 11224 => 21542 sofFactionName: caldariofficer => None |
| 14381 - Tuvan's Modified Ion Blaster Cannon (Hybrid Weapon) | graphicID: 11224 => 21542 sofFactionName: caldariofficer => None |
| 14383 - Tuvan's Modified Neutron Blaster Cannon (Hybrid Weapon) | graphicID: 11226 => 21587 sofFactionName: caldariofficer => None |
| 14385 - Cormack's Modified Neutron Blaster Cannon (Hybrid Weapon) | graphicID: 11226 => 21587 sofFactionName: caldariofficer => None |
| 14387 - Brynn's Modified 350mm Railgun (Hybrid Weapon) | graphicID: 11246 => 21598 sofFactionName: caldariofficer => None |
| 14389 - Setele's Modified 350mm Railgun (Hybrid Weapon) | graphicID: 11246 => 21598 sofFactionName: caldariofficer => None |
| 14391 - Kaikka's Modified 350mm Railgun (Hybrid Weapon) | graphicID: 11246 => 21598 sofFactionName: caldariofficer => None |
| 14393 - Vepas' Modified 350mm Railgun (Hybrid Weapon) | graphicID: 11246 => 21598 sofFactionName: caldariofficer => None |
| 14395 - Estamel's Modified 350mm Railgun (Hybrid Weapon) | graphicID: 11246 => 21598 sofFactionName: caldariofficer => None |
| 14397 - Brynn's Modified 425mm Railgun (Hybrid Weapon) | graphicID: 11248 => 21684 sofFactionName: caldariofficer => None |
| 14399 - Setele's Modified 425mm Railgun (Hybrid Weapon) | graphicID: 11248 => 21684 sofFactionName: caldariofficer => None |
| 14401 - Kaikka's Modified 425mm Railgun (Hybrid Weapon) | graphicID: 11248 => 21684 sofFactionName: caldariofficer => None |
| 14403 - Vepas' Modified 425mm Railgun (Hybrid Weapon) | graphicID: 11248 => 21684 sofFactionName: caldariofficer => None |
| 14405 - Estamel's Modified 425mm Railgun (Hybrid Weapon) | graphicID: 11248 => 21684 sofFactionName: caldariofficer => None |
| 14407 - Brynn's Modified Dual 250mm Railgun (Hybrid Weapon) | graphicID: 11244 => 21632 sofFactionName: caldariofficer => None |
| 14409 - Setele's Modified Dual 250mm Railgun (Hybrid Weapon) | graphicID: 11244 => 21632 sofFactionName: caldariofficer => None |
| 14411 - Kaikka's Modified Dual 250mm Railgun (Hybrid Weapon) | graphicID: 11244 => 21632 sofFactionName: caldariofficer => None |
| 14413 - Vepas' Modified Dual 250mm Railgun (Hybrid Weapon) | graphicID: 11244 => 21632 sofFactionName: caldariofficer => None |
| 14415 - Estamel's Modified Dual 250mm Railgun (Hybrid Weapon) | graphicID: 11244 => 21632 sofFactionName: caldariofficer => None |
| 14417 - Selynne's Modified Dual Heavy Beam Laser (Energy Weapon) | graphicID: 11188 => 21538 sofFactionName: amarrofficer => None |
| 14419 - Chelm's Modified Dual Heavy Beam Laser (Energy Weapon) | graphicID: 11188 => 21538 sofFactionName: amarrofficer => None |
| 14421 - Raysere's Modified Dual Heavy Beam Laser (Energy Weapon) | graphicID: 11188 => 21538 sofFactionName: amarrofficer => None |
| 14423 - Draclira's Modified Dual Heavy Beam Laser (Energy Weapon) | graphicID: 11188 => 21538 sofFactionName: amarrofficer => None |
| 14425 - Tairei's Modified Dual Heavy Pulse Laser (Energy Weapon) | graphicID: 11206 => 21690 sofFactionName: amarrofficer => None |
| 14427 - Ahremen's Modified Dual Heavy Pulse Laser (Energy Weapon) | graphicID: 11206 => 21690 sofFactionName: amarrofficer => None |
| 14429 - Brokara's Modified Dual Heavy Pulse Laser (Energy Weapon) | graphicID: 11206 => 21690 sofFactionName: amarrofficer => None |
| 14431 - Vizan's Modified Dual Heavy Pulse Laser (Energy Weapon) | graphicID: 11206 => 21690 sofFactionName: amarrofficer => None |
| 14433 - Selynne's Modified Mega Beam Laser (Energy Weapon) | graphicID: 11190 => 21645 sofFactionName: amarrofficer => None |
| 14435 - Chelm's Modified Mega Beam Laser (Energy Weapon) | graphicID: 11190 => 21645 sofFactionName: amarrofficer => None |
| 14437 - Raysere's Modified Mega Beam Laser (Energy Weapon) | graphicID: 11190 => 21645 sofFactionName: amarrofficer => None |
| 14439 - Draclira's Modified Mega Beam Laser (Energy Weapon) | graphicID: 11190 => 21645 sofFactionName: amarrofficer => None |
| 14441 - Tairei's Modified Mega Pulse Laser (Energy Weapon) | graphicID: 11208 => 21655 sofFactionName: amarrofficer => None |
| 14443 - Ahremen's Modified Mega Pulse Laser (Energy Weapon) | graphicID: 11208 => 21655 sofFactionName: amarrofficer => None |
| 14445 - Brokara's Modified Mega Pulse Laser (Energy Weapon) | graphicID: 11208 => 21655 sofFactionName: amarrofficer => None |
| 14447 - Vizan's Modified Mega Pulse Laser (Energy Weapon) | graphicID: 11208 => 21655 sofFactionName: amarrofficer => None |
| 14449 - Selynne's Modified Tachyon Beam Laser (Energy Weapon) | graphicID: 11192 => 21627 sofFactionName: amarrofficer => None |
| 14451 - Chelm's Modified Tachyon Beam Laser (Energy Weapon) | graphicID: 11192 => 21627 sofFactionName: amarrofficer => None |
| 14453 - Raysere's Modified Tachyon Beam Laser (Energy Weapon) | graphicID: 11192 => 11106 sofFactionName: amarrbase => None |
| 14455 - Draclira's Modified Tachyon Beam Laser (Energy Weapon) | graphicID: 11192 => 21627 sofFactionName: amarrofficer => None |
| 14457 - Mizuro's Modified 800mm Repeating Cannon (Projectile Weapon) | graphicID: 11294 => 21737 sofFactionName: minmatarofficer => None |
| 14459 - Gotan's Modified 800mm Repeating Cannon (Projectile Weapon) | graphicID: 11294 => 21737 sofFactionName: minmatarofficer => None |
| 14461 - Hakim's Modified 1200mm Artillery Cannon (Projectile Weapon) | graphicID: 11276 => 21558 sofFactionName: minmatarofficer => None |
| 14463 - Tobias' Modified 1200mm Artillery Cannon (Projectile Weapon) | graphicID: 11276 => 21558 sofFactionName: minmatarofficer => None |
| 14465 - Hakim's Modified 1400mm Howitzer Artillery (Projectile Weapon) | graphicID: 11278 => 21568 sofFactionName: minmatarofficer => None |
| 14467 - Tobias' Modified 1400mm Howitzer Artillery (Projectile Weapon) | graphicID: 11278 => 21568 sofFactionName: minmatarofficer => None |
| 14469 - Mizuro's Modified Dual 425mm AutoCannon (Projectile Weapon) | graphicID: 11290 => 21673 sofFactionName: minmatarofficer => None |
| 14471 - Gotan's Modified Dual 425mm AutoCannon (Projectile Weapon) | graphicID: 11290 => 21673 sofFactionName: minmatarofficer => None |
| 14473 - Mizuro's Modified Dual 650mm Repeating Cannon (Projectile Weapon) | graphicID: 11292 => 21622 sofFactionName: minmatarofficer => None |
| 14475 - Gotan's Modified Dual 650mm Repeating Cannon (Projectile Weapon) | graphicID: 11292 => 21622 sofFactionName: minmatarofficer => None |
| 14516 - Mizuro's Modified Cruise Missile Launcher (Missile Launcher Cruise) | sofFactionName: caldaristory => None |
| 14518 - Hakim's Modified Cruise Missile Launcher (Missile Launcher Cruise) | sofFactionName: caldaristory => None |
| 14520 - Gotan's Modified Cruise Missile Launcher (Missile Launcher Cruise) | sofFactionName: caldaristory => None |
| 14522 - Tobias' Modified Cruise Missile Launcher (Missile Launcher Cruise) | sofFactionName: caldaristory => None |
| 14524 - Mizuro's Modified Torpedo Launcher (Missile Launcher Torpedo) | graphicID: 20072 => 21580 sofFactionName: caldaristory => None |
| 14525 - Hakim's Modified Torpedo Launcher (Missile Launcher Torpedo) | graphicID: 20072 => 21580 sofFactionName: caldaristory => None |
| 14526 - Gotan's Modified Torpedo Launcher (Missile Launcher Torpedo) | graphicID: 20072 => 21580 sofFactionName: caldaristory => None |
| 14527 - Tobias's Modified Torpedo Launcher (Missile Launcher Torpedo) | graphicID: 20071 => 21580 sofFactionName: caldaristory => None |
| 14544 - Mizuro's Modified Large Proton Smartbomb (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 14546 - Hakim's Modified Large Proton Smartbomb (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 14548 - Gotan's Modified Large Proton Smartbomb (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 14550 - Tobias' Modified Large Proton Smartbomb (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 14672 - Kaikka's Modified Cruise Missile Launcher (Missile Launcher Cruise) | sofFactionName: caldaristory => None |
| 14674 - Thon's Modified Cruise Missile Launcher (Missile Launcher Cruise) | sofFactionName: caldaristory => None |
| 14676 - Vepas' Modified Cruise Missile Launcher (Missile Launcher Cruise) | sofFactionName: caldaristory => None |
| 14678 - Estamel's Modified Cruise Missile Launcher (Missile Launcher Cruise) | sofFactionName: caldaristory => None |
| 14680 - Kaikka's Modified Torpedo Launcher (Missile Launcher Torpedo) | graphicID: 20072 => 21580 sofFactionName: caldaristory => None |
| 14681 - Thon's Modified Torpedo Launcher (Missile Launcher Torpedo) | graphicID: 20071 => 21580 sofFactionName: caldaristory => None |
| 14682 - Vepas's Modified Torpedo Launcher (Missile Launcher Torpedo) | graphicID: 20072 => 21580 sofFactionName: caldaristory => None |
| 14683 - Estamel's Modified Torpedo Launcher (Missile Launcher Torpedo) | graphicID: 20072 => 21580 sofFactionName: caldaristory => None |
| 14692 - Kaikka's Modified Large Graviton Smartbomb (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 14694 - Thon's Modified Large Graviton Smartbomb (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 14696 - Vepas' Modified Large Graviton Smartbomb (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 14698 - Estamel's Modified Large Graviton Smartbomb (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 14784 - Brokara's Modified Large EMP Smartbomb (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 14786 - Tairei's Modified Large EMP Smartbomb (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 14788 - Selynne's Modified Large EMP Smartbomb (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 14790 - Raysere's Modified Large EMP Smartbomb (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 14792 - Vizan's Modified Large EMP Smartbomb (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 14794 - Ahremen's Modified Large EMP Smartbomb (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 14796 - Chelm's Modified Large EMP Smartbomb (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 14798 - Draclira's Modified Large EMP Smartbomb (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 15128 - Brokara's Modified Heavy Capacitor Booster (Capacitor Booster) | Unknown attribute 918: 0.0 => None |
| 15130 - Tairei's Modified Heavy Capacitor Booster (Capacitor Booster) | Unknown attribute 918: 0.0 => None |
| 15132 - Selynne's Modified Heavy Capacitor Booster (Capacitor Booster) | Unknown attribute 918: 0.0 => None |
| 15134 - Raysere's Modified Heavy Capacitor Booster (Capacitor Booster) | Unknown attribute 918: 0.0 => None |
| 15136 - Vizan's Modified Heavy Capacitor Booster (Capacitor Booster) | Unknown attribute 918: 0.0 => None |
| 15138 - Ahremen's Modified Heavy Capacitor Booster (Capacitor Booster) | Unknown attribute 918: 0.0 => None |
| 15140 - Chelm's Modified Heavy Capacitor Booster (Capacitor Booster) | Unknown attribute 918: 0.0 => None |
| 15142 - Draclira's Modified Heavy Capacitor Booster (Capacitor Booster) | Unknown attribute 918: 0.0 => None |
| 15152 - Brynn's Modified Large Plasma Smartbomb (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 15154 - Tuvan's Modified Large Plasma Smartbomb (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 15156 - Setele's Modified Large Plasma Smartbomb (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 15158 - Cormack's Modified Large Plasma Smartbomb (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 15399 - Luther Veron's Modified Dual Heavy Beam Laser (Energy Weapon) | graphicID: 11188 => 21539 sofFactionName: amarrstory => None |
| 15401 - Luther Veron's Modified Mega Beam Laser (Energy Weapon) | graphicID: 11190 => 21646 sofFactionName: amarrstory => None |
| 15403 - Luther Veron's Modified Tachyon Beam Laser (Energy Weapon) | graphicID: 11192 => 21628 sofFactionName: amarrstory => None |
| 15405 - Luther Veron's Modified Large EMP Smartbomb (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 15449 - Shaqil's Modified Cruise Missile Launcher (Missile Launcher Cruise) | sofFactionName: caldaristory => None |
| 15677 - Federation Navy Co-Processor (CPU Enhancer) | Unknown attribute 914: 1.02 => None |
| 15681 - Caldari Navy Ballistic Control System (Ballistic Control system) | Unknown attribute 916: 1.02 => None |
| 15683 - Republic Fleet Ballistic Control System (Ballistic Control system) | Unknown attribute 920: 1.02 => None |
| 15772 - Ammatar Navy Small Capacitor Booster (Capacitor Booster) | Unknown attribute 918: 0.0 => None |
| 15774 - Ammatar Navy Micro Capacitor Booster (Capacitor Booster) | Unknown attribute 918: 0.0 => None |
| 15776 - Ammatar Navy Medium Capacitor Booster (Capacitor Booster) | Unknown attribute 918: 0.0 => None |
| 15778 - Ammatar Navy Heavy Capacitor Booster (Capacitor Booster) | Unknown attribute 918: 0.0 => None |
| 15780 - Imperial Navy Small Capacitor Booster (Capacitor Booster) | Unknown attribute 918: 1.02 => None |
| 15782 - Imperial Navy Micro Capacitor Booster (Capacitor Booster) | Unknown attribute 918: 1.02 => None |
| 15784 - Imperial Navy Medium Capacitor Booster (Capacitor Booster) | Unknown attribute 918: 1.02 => None |
| 15786 - Imperial Navy Heavy Capacitor Booster (Capacitor Booster) | Unknown attribute 918: 1.02 => None |
| 15790 - Caldari Navy Cloaking Device (Cloaking Device) | Unknown attribute 916: 1.02 => None |
| 15806 - Republic Fleet Gyrostabilizer (Gyrostabilizer) | Unknown attribute 920: 1.02 => None |
| 15812 - Republic Fleet Overdrive Injector (Overdrive Injector System) | Unknown attribute 920: 1.02 => None |
| 15814 - Caldari Navy Dual 250mm Railgun (Hybrid Weapon) | graphicID: 11244 => 21633 sofFactionName: caldarinavy => None |
| 15815 - Caldari Navy Dual 150mm Railgun (Hybrid Weapon) | graphicID: 11250 => 21723 sofFactionName: caldarinavy => None |
| 15816 - Caldari Navy 75mm Railgun (Hybrid Weapon) | graphicID: 11260 => 21566 sofFactionName: caldarinavy => None |
| 15817 - Caldari Navy 425mm Railgun (Hybrid Weapon) | graphicID: 11248 => 21686 sofFactionName: caldarinavy => None |
| 15818 - Caldari Navy 350mm Railgun (Hybrid Weapon) | graphicID: 11133 => 21600 sofFactionName: caldarinavy => None |
| 15820 - Caldari Navy 250mm Railgun (Hybrid Weapon) | graphicID: 11254 => 21562 sofFactionName: caldarinavy => None |
| 15821 - Caldari Navy 200mm Railgun (Hybrid Weapon) | graphicID: 11252 => 21664 sofFactionName: caldarinavy => None |
| 15823 - Caldari Navy 150mm Railgun (Hybrid Weapon) | graphicID: 11258 => 21694 sofFactionName: caldarinavy => None |
| 15824 - Caldari Navy 125mm Railgun (Hybrid Weapon) | graphicID: 11256 => 21616 sofFactionName: caldarinavy => None |
| 15825 - Federation Navy Neutron Blaster Cannon (Hybrid Weapon) | graphicID: 11226 => 21588 sofFactionName: gallentenavy => None |
| 15826 - Federation Navy Light Neutron Blaster (Hybrid Weapon) | graphicID: 11238 => 21716 sofFactionName: gallentenavy => None |
| 15827 - Federation Navy Light Ion Blaster (Hybrid Weapon) | graphicID: 11236 => 21652 sofFactionName: gallentenavy => None |
| 15828 - Federation Navy Light Electron Blaster (Hybrid Weapon) | graphicID: 11234 => 21751 sofFactionName: gallentenavy => None |
| 15829 - Federation Navy Ion Blaster Cannon (Hybrid Weapon) | graphicID: 11224 => 21543 sofFactionName: gallentenavy => None |
| 15830 - Federation Navy Heavy Neutron Blaster (Hybrid Weapon) | graphicID: 11232 => 21534 sofFactionName: gallentenavy => None |
| 15831 - Federation Navy Heavy Ion Blaster (Hybrid Weapon) | graphicID: 11230 => 21681 sofFactionName: gallentenavy => None |
| 15832 - Federation Navy Heavy Electron Blaster (Hybrid Weapon) | graphicID: 11228 => 21624 sofFactionName: gallentenavy => None |
| 15833 - Federation Navy Electron Blaster Cannon (Hybrid Weapon) | graphicID: 11222 => 21650 sofFactionName: gallentenavy => None |
| 15834 - Federation Navy Dual 250mm Railgun (Hybrid Weapon) | graphicID: 11244 => 21634 sofFactionName: gallentenavy => None |
| 15835 - Federation Navy Dual 150mm Railgun (Hybrid Weapon) | graphicID: 11250 => 21724 sofFactionName: gallentenavy => None |
| 15836 - Federation Navy 75mm Railgun (Hybrid Weapon) | graphicID: 11260 => 21567 sofFactionName: gallentenavy => None |
| 15837 - Federation Navy 425mm Railgun (Hybrid Weapon) | graphicID: 11248 => 21687 sofFactionName: gallentenavy => None |
| 15838 - Federation Navy 350mm Railgun (Hybrid Weapon) | graphicID: 11246 => 21601 sofFactionName: gallentenavy => None |
| 15840 - Federation Navy 250mm Railgun (Hybrid Weapon) | graphicID: 11254 => 21563 sofFactionName: gallentenavy => None |
| 15841 - Federation Navy 200mm Railgun (Hybrid Weapon) | graphicID: 11252 => 21665 sofFactionName: gallentenavy => None |
| 15843 - Federation Navy 150mm Railgun (Hybrid Weapon) | graphicID: 11258 => 21695 sofFactionName: gallentenavy => None |
| 15844 - Federation Navy 125mm Railgun (Hybrid Weapon) | graphicID: 11256 => 21617 sofFactionName: gallentenavy => None |
| 15845 - Ammatar Navy Tachyon Beam Laser (Energy Weapon) | graphicID: 11192 => 21629 sofFactionName: ammatar => None |
| 15846 - Ammatar Navy Quad Beam Laser (Energy Weapon) | graphicID: 11198 => 21642 sofFactionName: ammatar => None |
| 15847 - Ammatar Navy Mega Pulse Laser (Energy Weapon) | graphicID: 11208 => 21656 sofFactionName: ammatar => None |
| 15848 - Ammatar Navy Mega Beam Laser (Energy Weapon) | graphicID: 11190 => 21647 sofFactionName: ammatar => None |
| 15849 - Ammatar Navy Small Focused Pulse Laser (Energy Weapon) | graphicID: 11218 => 21591 sofFactionName: ammatar => None |
| 15850 - Ammatar Navy Small Focused Beam Laser (Energy Weapon) | graphicID: 11202 => 21619 sofFactionName: ammatar => None |
| 15851 - Ammatar Navy Heavy Pulse Laser (Energy Weapon) | graphicID: 11212 => 21572 sofFactionName: ammatar => None |
| 15852 - Ammatar Navy Heavy Beam Laser (Energy Weapon) | graphicID: 11196 => 21603 sofFactionName: ammatar => None |
| 15853 - Ammatar Navy Gatling Pulse Laser (Energy Weapon) | graphicID: 11216 => 21726 sofFactionName: ammatar => None |
| 15854 - Ammatar Navy Focused Medium Pulse Laser (Energy Weapon) | graphicID: 11210 => 21671 sofFactionName: ammatar => None |
| 15855 - Ammatar Navy Focused Medium Beam Laser (Energy Weapon) | graphicID: 11194 => 21636 sofFactionName: ammatar => None |
| 15856 - Ammatar Navy Dual Light Pulse Laser (Energy Weapon) | graphicID: 11214 => 21720 sofFactionName: ammatar => None |
| 15857 - Ammatar Navy Dual Light Beam Laser (Energy Weapon) | graphicID: 11200 => 21555 sofFactionName: ammatar => None |
| 15858 - Ammatar Navy Dual Heavy Pulse Laser (Energy Weapon) | graphicID: 11206 => 21691 sofFactionName: ammatar => None |
| 15859 - Ammatar Navy Dual Heavy Beam Laser (Energy Weapon) | graphicID: 11188 => 21540 sofFactionName: ammatar => None |
| 15860 - Imperial Navy Tachyon Beam Laser (Energy Weapon) | Unknown attribute 918: 1.2 => None graphicID: 11192 => 21630 sofFactionName: amarrnavy => None |
| 15861 - Imperial Navy Quad Beam Laser (Energy Weapon) | Unknown attribute 918: 1.02 => None graphicID: 11198 => 21643 sofFactionName: amarrnavy => None |
| 15862 - Imperial Navy Mega Pulse Laser (Energy Weapon) | Unknown attribute 918: 1.02 => None graphicID: 11208 => 21657 sofFactionName: amarrnavy => None |
| 15863 - Imperial Navy Mega Beam Laser (Energy Weapon) | Unknown attribute 918: 1.02 => None graphicID: 11190 => 21648 sofFactionName: amarrnavy => None |
| 15864 - Imperial Navy Small Focused Pulse Laser (Energy Weapon) | Unknown attribute 918: 1.02 => None graphicID: 11218 => 21592 sofFactionName: amarrnavy => None |
| 15865 - Imperial Navy Small Focused Beam Laser (Energy Weapon) | Unknown attribute 918: 1.02 => None graphicID: 11202 => 21620 sofFactionName: amarrnavy => None |
| 15866 - Imperial Navy Heavy Pulse Laser (Energy Weapon) | Unknown attribute 918: 1.02 => None graphicID: 11212 => 21573 sofFactionName: amarrnavy => None |
| 15867 - Imperial Navy Heavy Beam Laser (Energy Weapon) | Unknown attribute 918: 1.02 => None graphicID: 11196 => 21604 sofFactionName: amarrnavy => None |
| 15868 - Imperial Navy Gatling Pulse Laser (Energy Weapon) | Unknown attribute 918: 1.02 => None graphicID: 11216 => 21727 sofFactionName: amarrnavy => None |
| 15869 - Imperial Navy Focused Medium Pulse Laser (Energy Weapon) | Unknown attribute 918: 1.02 => None graphicID: 11210 => 21672 sofFactionName: amarrnavy => None |
| 15870 - Imperial Navy Focused Medium Beam Laser (Energy Weapon) | Unknown attribute 918: 1.02 => None graphicID: 11107 => 21637 sofFactionName: amarrnavy => None |
| 15871 - Imperial Navy Dual Light Pulse Laser (Energy Weapon) | Unknown attribute 918: 1.02 => None graphicID: 11214 => 21721 sofFactionName: amarrnavy => None |
| 15872 - Imperial Navy Dual Light Beam Laser (Energy Weapon) | Unknown attribute 918: 1.02 => None graphicID: 11200 => 21556 sofFactionName: amarrnavy => None |
| 15873 - Imperial Navy Dual Heavy Pulse Laser (Energy Weapon) | Unknown attribute 918: 1.02 => None graphicID: 11206 => 21692 sofFactionName: amarrnavy => None |
| 15874 - Imperial Navy Dual Heavy Beam Laser (Energy Weapon) | Unknown attribute 918: 1.02 => None graphicID: 11188 => 21541 sofFactionName: amarrnavy => None |
| 15887 - Caldari Navy Warp Scrambler (Warp Scrambler) | Unknown attribute 916: 1.02 => None |
| 15889 - Caldari Navy Warp Disruptor (Warp Scrambler) | Unknown attribute 916: 1.02 => None |
| 15891 - Republic Fleet Warp Disruptor (Warp Scrambler) | Unknown attribute 920: 1.02 => None |
| 15893 - Republic Fleet Warp Scrambler (Warp Scrambler) | Unknown attribute 920: 1.02 => None |
| 15895 - Federation Navy Magnetic Field Stabilizer (Magnetic Field Stabilizer) | Unknown attribute 914: 1.02 => None |
| 15925 - Caldari Navy Small Graviton Smartbomb (Smart Bomb) | Unknown attribute 916: 1.02 => None |
| 15927 - Caldari Navy Micro Graviton Smartbomb (Smart Bomb) | Unknown attribute 916: 1.02 => None |
| 15929 - Caldari Navy Medium Graviton Smartbomb (Smart Bomb) | Unknown attribute 916: 1.02 => None |
| 15931 - Caldari Navy Large Graviton Smartbomb (Smart Bomb) | Unknown attribute 916: 1.02 => None |
| 15933 - Republic Fleet Micro Proton Smartbomb (Smart Bomb) | Unknown attribute 916: 0.0 => None Unknown attribute 920: 1.02 => None |
| 15935 - Republic Fleet Small Proton Smartbomb (Smart Bomb) | Unknown attribute 916: 0.0 => None Unknown attribute 920: 1.02 => None |
| 15937 - Republic Fleet Medium Proton Smartbomb (Smart Bomb) | Unknown attribute 916: 0.0 => None Unknown attribute 920: 1.02 => None |
| 15939 - Republic Fleet Large Proton Smartbomb (Smart Bomb) | Unknown attribute 916: 0.0 => None Unknown attribute 920: 1.02 => None |
| 15941 - Ammatar Navy Small EMP Smartbomb (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 15943 - Ammatar Navy Micro EMP Smartbomb (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 15945 - Ammatar Navy Medium EMP Smartbomb (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 15947 - Ammatar Navy Large EMP Smartbomb (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 15949 - Federation Navy Small Plasma Smartbomb (Smart Bomb) | Unknown attribute 914: 1.02 => None Unknown attribute 916: 0.0 => None |
| 15951 - Federation Navy Micro Plasma Smartbomb (Smart Bomb) | Unknown attribute 914: 1.02 => None Unknown attribute 916: 0.0 => None |
| 15953 - Federation Navy Medium Plasma Smartbomb (Smart Bomb) | Unknown attribute 914: 1.02 => None Unknown attribute 916: 0.0 => None |
| 15955 - Federation Navy Large Plasma Smartbomb (Smart Bomb) | Unknown attribute 914: 1.02 => None Unknown attribute 916: 0.0 => None |
| 15957 - Imperial Navy Small EMP Smartbomb (Smart Bomb) | Unknown attribute 916: 0.0 => None Unknown attribute 918: 1.02 => None |
| 15959 - Imperial Navy Micro EMP Smartbomb (Smart Bomb) | Unknown attribute 916: 0.0 => None Unknown attribute 918: 1.02 => None |
| 15961 - Imperial Navy Medium EMP Smartbomb (Smart Bomb) | Unknown attribute 916: 0.0 => None Unknown attribute 918: 1.02 => None |
| 15963 - Imperial Navy Large EMP Smartbomb (Smart Bomb) | Unknown attribute 916: 0.0 => None Unknown attribute 918: 1.02 => None |
| 16046 - Republic Fleet 125mm Autocannon (Projectile Weapon) | graphicID: 11302 => 21697 sofFactionName: minmatarnavy => None |
| 16047 - Republic Fleet 1200mm Artillery (Projectile Weapon) | graphicID: 11276 => 21559 sofFactionName: minmatarnavy => None |
| 16048 - Republic Fleet 1400mm Howitzer Artillery (Projectile Weapon) | graphicID: 11278 => 21569 sofFactionName: minmatarnavy => None |
| 16049 - Republic Fleet 150mm Autocannon (Projectile Weapon) | graphicID: 11304 => 21715 sofFactionName: minmatarnavy => None |
| 16050 - Republic Fleet 200mm Autocannon (Projectile Weapon) | graphicID: 11306 => 21660 sofFactionName: minmatarnavy => None |
| 16051 - Republic Fleet 220mm Autocannon (Projectile Weapon) | graphicID: 11298 => 21640 sofFactionName: minmatarnavy => None |
| 16052 - Republic Fleet 250mm Artillery (Projectile Weapon) | graphicID: 11284 => 21678 sofFactionName: minmatarnavy => None |
| 16053 - Republic Fleet 280mm Howitzer Artillery (Projectile Weapon) | graphicID: 11286 => 21668 sofFactionName: minmatarnavy => None |
| 16054 - Republic Fleet 425mm Autocannon (Projectile Weapon) | graphicID: 11300 => 21675 sofFactionName: minmatarnavy => None |
| 16055 - Republic Fleet 650mm Artillery (Projectile Weapon) | graphicID: 11280 => 21666 sofFactionName: minmatarnavy => None |
| 16056 - Republic Fleet 720mm Howitzer Artillery (Projectile Weapon) | graphicID: 11282 => 21595 sofFactionName: minmatarnavy => None |
| 16057 - Republic Fleet 800mm Repeating Cannon (Projectile Weapon) | graphicID: 11294 => 21738 sofFactionName: minmatarnavy => None |
| 16058 - Republic Fleet Dual 180mm Autocannon (Projectile Weapon) | graphicID: 11296 => 21680 sofFactionName: minmatarnavy => None |
| 16059 - Republic Fleet Dual 425mm Autocannon (Projectile Weapon) | graphicID: 11290 => 21674 sofFactionName: minmatarnavy => None |
| 16060 - Republic Fleet Dual 650mm Repeating Cannon (Projectile Weapon) | graphicID: 11292 => 21623 sofFactionName: minmatarnavy => None |
| 16061 - Caldari Navy Rapid Light Missile Launcher (Missile Launcher Rapid Light) | Unknown attribute 916: 1.02 => None graphicID: 20094 => 21530 sofFactionName: caldarinavy => None |
| 16062 - Caldari Navy Cruise Missile Launcher (Missile Launcher Cruise) | Unknown attribute 916: 1.02 => None graphicID: 20076 => 21729 sofFactionName: caldarinavy => None |
| 16064 - Caldari Navy Heavy Missile Launcher (Missile Launcher Heavy) | graphicID: 20080 => 21549 sofFactionName: caldarinavy => None |
| 16065 - Caldari Navy Rocket Launcher (Missile Launcher Rocket) | Unknown attribute 916: 1.02 => None graphicID: 20088 => 21742 sofFactionName: caldarinavy => None |
| 16067 - Caldari Navy Torpedo Launcher (Missile Launcher Torpedo) | Unknown attribute 916: 1.02 => None graphicID: 20071 => 21581 sofFactionName: caldarinavy => None |
| 16068 - Caldari Navy Light Missile Launcher (Missile Launcher Light) | Unknown attribute 916: 1.02 => None graphicID: 20096 => 21610 sofFactionName: caldarinavy => None |
| 16136 - CONCORD Light Missile Launcher (Missile Launcher Light) | graphicID: 20096 => 21611 sofFactionName: concordbase => None |
| 16137 - CONCORD Heavy Missile Launcher (Missile Launcher Heavy) | graphicID: 20080 => 21550 sofFactionName: concordbase => None |
| 16138 - CONCORD Cruise Missile Launcher (Missile Launcher Cruise) | graphicID: 20075 => 21730 sofFactionName: concordbase => None |
| 16278 - Ice Harvester I (Strip Miner) | sofFactionName: orebase => None |
| 16433 - Small I-ax Enduring Remote Armor Repairer (Remote Armor Repairer) | remoteResistanceID: 2116.0 => None |
| 16435 - Small Coaxial Compact Remote Armor Repairer (Remote Armor Repairer) | remoteResistanceID: 2116.0 => None |
| 16437 - Small 'Arup' Remote Armor Repairer (Remote Armor Repairer) | remoteResistanceID: 2116.0 => None |
| 16439 - Small Solace Scoped Remote Armor Repairer (Remote Armor Repairer) | remoteResistanceID: 2116.0 => None |
| 16441 - Medium I-ax Enduring Remote Armor Repairer (Remote Armor Repairer) | remoteResistanceID: 2116.0 => None mediumRemoteRepFittingMultiplier: None => 1.0 |
| 16443 - Medium Coaxial Compact Remote Armor Repairer (Remote Armor Repairer) | remoteResistanceID: 2116.0 => None mediumRemoteRepFittingMultiplier: None => 1.0 |
| 16445 - Medium 'Arup' Remote Armor Repairer (Remote Armor Repairer) | remoteResistanceID: 2116.0 => None |
| 16447 - Medium Solace Scoped Remote Armor Repairer (Remote Armor Repairer) | remoteResistanceID: 2116.0 => None mediumRemoteRepFittingMultiplier: None => 1.0 |
| 16449 - Large I-ax Enduring Remote Armor Repairer (Remote Armor Repairer) | remoteResistanceID: 2116.0 => None |
| 16451 - Large Coaxial Compact Remote Armor Repairer (Remote Armor Repairer) | remoteResistanceID: 2116.0 => None |
| 16453 - Large 'Arup' Remote Armor Repairer (Remote Armor Repairer) | remoteResistanceID: 2116.0 => None |
| 16455 - Large Solace Scoped Remote Armor Repairer (Remote Armor Repairer) | remoteResistanceID: 2116.0 => None |
| 16513 - 'Malkuth' Cruise Launcher I (Missile Launcher Cruise) | graphicID: 20075 => 21731 sofFactionName: malkuth => None |
| 16515 - 'Limos' Cruise Launcher I (Missile Launcher Cruise) | graphicID: 20075 => 21732 sofFactionName: limos => None |
| 16517 - XT-9000 Cruise Launcher (Missile Launcher Cruise) | graphicID: 20075 => 21733 sofFactionName: serial => None |
| 16519 - 'Arbalest' Cruise Launcher I (Missile Launcher Cruise) | graphicID: 20075 => 21734 sofFactionName: arbalest => None |
| 16521 - 'Malkuth' Rocket Launcher I (Missile Launcher Rocket) | sofFactionName: malkuth => None |
| 16523 - 'Limos' Rocket Launcher I (Missile Launcher Rocket) | graphicID: 20087 => 21743 sofFactionName: limos => None |
| 16525 - OE-5200 Rocket Launcher (Missile Launcher Rocket) | graphicID: 20087 => 21744 sofFactionName: serial => None |
| 16527 - 'Arbalest' Rocket Launcher I (Missile Launcher Rocket) | graphicID: 20087 => 21745 sofFactionName: arbalest => None |
| 17482 - Strip Miner I (Strip Miner) | sofFactionName: orebase => None |
| 17484 - Republic Fleet Rapid Light Missile Launcher (Missile Launcher Rapid Light) | Unknown attribute 920: 1.02 => None graphicID: 20094 => 21531 sofFactionName: minmatarnavy => None |
| 17485 - Republic Fleet Cruise Missile Launcher (Missile Launcher Cruise) | Unknown attribute 920: 1.02 => None graphicID: 20076 => 21735 sofFactionName: minmatarnavy => None |
| 17487 - Republic Fleet Heavy Missile Launcher (Missile Launcher Heavy) | Unknown attribute 920: 1.02 => None graphicID: 20080 => 21551 sofFactionName: minmatarnavy => None |
| 17488 - Republic Fleet Rocket Launcher (Missile Launcher Rocket) | Unknown attribute 920: 1.02 => None graphicID: 20088 => 21746 sofFactionName: minmatarnavy => None |
| 17490 - Republic Fleet Torpedo Launcher (Missile Launcher Torpedo) | Unknown attribute 920: 1.02 => None graphicID: 20071 => 21582 sofFactionName: minmatarnavy => None |
| 17491 - Republic Fleet Light Missile Launcher (Missile Launcher Light) | Unknown attribute 920: 1.02 => None graphicID: 20096 => 21612 sofFactionName: minmatarnavy => None |
| 17526 - Imperial Navy Cap Recharger (Capacitor Recharger) | Unknown attribute 918: 1.02 => None |
| 17912 - Modulated Strip Miner II (Frequency Mining Laser) | sofFactionName: prospecting => None |
| 18068 - Modulated Deep Core Miner II (Frequency Mining Laser) | sofFactionName: prospecting => None |
| 18981 - Coreli C-Type Small Remote Armor Repairer (Remote Armor Repairer) | remoteResistanceID: 2116.0 => None |
| 18983 - Coreli B-Type Small Remote Armor Repairer (Remote Armor Repairer) | remoteResistanceID: 2116.0 => None |
| 18985 - Coreli A-Type Small Remote Armor Repairer (Remote Armor Repairer) | remoteResistanceID: 2116.0 => None |
| 18987 - Corelum C-Type Medium Remote Armor Repairer (Remote Armor Repairer) | remoteResistanceID: 2116.0 => None mediumRemoteRepFittingMultiplier: None => 1.0 |
| 18989 - Corelum B-Type Medium Remote Armor Repairer (Remote Armor Repairer) | remoteResistanceID: 2116.0 => None mediumRemoteRepFittingMultiplier: None => 1.0 |
| 18991 - Corelum A-Type Medium Remote Armor Repairer (Remote Armor Repairer) | remoteResistanceID: 2116.0 => None mediumRemoteRepFittingMultiplier: None => 1.0 |
| 19047 - Centii C-Type Small Remote Armor Repairer (Remote Armor Repairer) | remoteResistanceID: 2116.0 => None |
| 19049 - Centii B-Type Small Remote Armor Repairer (Remote Armor Repairer) | remoteResistanceID: 2116.0 => None |
| 19051 - Centii A-Type Small Remote Armor Repairer (Remote Armor Repairer) | remoteResistanceID: 2116.0 => None |
| 19053 - Centum C-Type Medium Remote Armor Repairer (Remote Armor Repairer) | remoteResistanceID: 2116.0 => None mediumRemoteRepFittingMultiplier: None => 1.0 |
| 19055 - Centum B-Type Medium Remote Armor Repairer (Remote Armor Repairer) | remoteResistanceID: 2116.0 => None mediumRemoteRepFittingMultiplier: None => 1.0 |
| 19057 - Centum A-Type Medium Remote Armor Repairer (Remote Armor Repairer) | remoteResistanceID: 2116.0 => None mediumRemoteRepFittingMultiplier: None => 1.0 |
| 19141 - Gistum C-Type Medium Remote Shield Booster (Remote Shield Booster) | mediumRemoteRepFittingMultiplier: None => 1.0 |
| 19143 - Gistum B-Type Medium Remote Shield Booster (Remote Shield Booster) | mediumRemoteRepFittingMultiplier: None => 1.0 |
| 19145 - Gistum A-Type Medium Remote Shield Booster (Remote Shield Booster) | mediumRemoteRepFittingMultiplier: None => 1.0 |
| 19147 - Pithum C-Type Medium Remote Shield Booster (Remote Shield Booster) | mediumRemoteRepFittingMultiplier: None => 1.0 |
| 19149 - Pithum B-Type Medium Remote Shield Booster (Remote Shield Booster) | mediumRemoteRepFittingMultiplier: None => 1.0 |
| 19151 - Pithum A-Type Medium Remote Shield Booster (Remote Shield Booster) | mediumRemoteRepFittingMultiplier: None => 1.0 |
| 19660 - Festival Launcher (Festival Launcher) | sofFactionName: caldaribase => None |
| 19739 - Cruise Missile Launcher II (Missile Launcher Cruise) | sofFactionName: laidai => None |
| 20115 - Datacore - Core Subsystems Engineering (Datacores) | radius: 0.0 => 1.0 |
| 20116 - Datacore - Electronic Subsystems Engineering (Datacores) | radius: 0.0 => 1.0 published: True => False marketGroupID: 1880 => None |
| 20138 - Heavy Assault Missile Launcher I (Missile Launcher Heavy Assault) | sofFactionName: caldaribase => None |
| 20444 - Dual Giga Pulse Laser I (Energy Weapon) | graphicID: 11120 => 11220 sofFactionName: amarrbase => None |
| 20446 - Dual Giga Beam Laser I (Energy Weapon) | graphicID: 11112 => 11204 sofFactionName: amarrbase => None |
| 20448 - Dual 1000mm Railgun I (Hybrid Weapon) | graphicID: 11141 => 11262 sofFactionName: caldaribase => None |
| 20450 - Ion Siege Blaster I (Hybrid Weapon) | graphicID: 11131 => 11242 sofFactionName: gallentebase => None |
| 20452 - Hexa 2500mm Repeating Cannon I (Projectile Weapon) | graphicID: 11164 => 11308 sofFactionName: minmatarbase => None |
| 20454 - Quad 3500mm Siege Artillery I (Projectile Weapon) | graphicID: 11154 => 11288 sofFactionName: minmatarbase => None |
| 20539 - XL Torpedo Launcher I (Missile Launcher XL Torpedo) | sofFactionName: caldaribase => None |
| 20555 - Small 'Siesta' Capacitor Booster (Capacitor Booster) | Unknown attribute 918: 0.0 => None |
| 20557 - Medium 'Gattotte' Capacitor Booster (Capacitor Booster) | Unknown attribute 918: 0.0 => None |
| 20559 - Heavy 'Brave' Capacitor Booster (Capacitor Booster) | Unknown attribute 918: 0.0 => None |
| 20587 - 150mm 'Musket' Railgun (Hybrid Weapon) | graphicID: 11258 => 21696 sofFactionName: caldaristory => None |
| 20589 - 250mm 'Flintlock' Railgun (Hybrid Weapon) | graphicID: 11254 => 21564 sofFactionName: caldaristory => None |
| 20591 - 425mm 'Popper' Railgun (Hybrid Weapon) | graphicID: 11248 => 21688 sofFactionName: caldaristory => None |
| 20593 - 'Balefire' Rocket Launcher (Missile Launcher Rocket) | graphicID: 20087 => 21747 sofFactionName: caldaristory => None |
| 20595 - 'Gallows' Light Missile Launcher (Missile Launcher Light) | graphicID: 20095 => 21613 sofFactionName: caldaristory => None |
| 20597 - 'Pickaxe' Rapid Light Missile Launcher (Missile Launcher Rapid Light) | graphicID: 20091 => 21532 sofFactionName: caldaristory => None |
| 20599 - 'Undertaker' Heavy Missile Launcher (Missile Launcher Heavy) | graphicID: 20079 => 21552 sofFactionName: caldaristory => None |
| 20601 - 'Noose' Cruise Missile Launcher (Missile Launcher Cruise) | sofFactionName: caldaristory => None |
| 20603 - 'Barrage' Torpedo Launcher (Missile Launcher Torpedo) | graphicID: 20072 => 21580 sofFactionName: caldaristory => None |
| 21532 - Micro Degenerative Concussion Bomb I (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 21534 - Small Degenerative Concussion Bomb I (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 21536 - Medium Degenerative Concussion Bomb I (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 21538 - Large Degenerative Concussion Bomb I (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 21542 - N-1 Neon Type Rocket Bay (Missile Launcher Rocket) | graphicID: 20087 => 21747 sofFactionName: caldaristory => None |
| 21545 - 200mm Light 'Jolt' Autocannon I (Projectile Weapon) | graphicID: 11306 => 21661 sofFactionName: minmatarstory => None |
| 21547 - 250mm Light 'Jolt' Artillery I (Projectile Weapon) | graphicID: 11284 => 21679 sofFactionName: minmatarstory => None |
| 21549 - 280mm 'Jolt' Artillery I (Projectile Weapon) | graphicID: 11286 => 21669 sofFactionName: minmatarstory => None |
| 21551 - 425mm Medium 'Jolt' Autocannon I (Projectile Weapon) | graphicID: 11300 => 21676 sofFactionName: minmatarstory => None |
| 21553 - 650mm Medium 'Jolt' Artillery I (Projectile Weapon) | graphicID: 11280 => 21667 sofFactionName: minmatarstory => None |
| 21555 - 720mm 'Jolt' Artillery I (Projectile Weapon) | graphicID: 11282 => 21596 sofFactionName: minmatarstory => None |
| 21557 - 800mm Heavy 'Jolt' Repeating Cannon I (Projectile Weapon) | graphicID: 11294 => 21739 sofFactionName: minmatarstory => None |
| 21559 - 1200mm Heavy 'Jolt' Artillery I (Projectile Weapon) | graphicID: 11276 => 21560 sofFactionName: minmatarstory => None |
| 21561 - 1400mm 'Jolt' Artillery I (Projectile Weapon) | graphicID: 11278 => 21570 sofFactionName: minmatarstory => None |
| 21841 - Gallente Mining Laser (Mining Laser) | sofFactionName: gallentestory => None |
| 22229 - Ice Harvester II (Strip Miner) | sofFactionName: prospecting => None |
| 22564 - True Sansha Rocket Launcher (Missile Launcher Rocket) | graphicID: 20088 => 21748 sofFactionName: sanshabase => None |
| 22565 - True Sansha Light Missile Launcher (Missile Launcher Light) | graphicID: 20096 => 21614 sofFactionName: sanshabase => None |
| 22566 - True Sansha Rapid Light Missile Launcher (Missile Launcher Rapid Light) | graphicID: 20094 => 21533 sofFactionName: sanshabase => None |
| 22567 - True Sansha Heavy Missile Launcher (Missile Launcher Heavy) | graphicID: 20080 => 21553 sofFactionName: sanshabase => None |
| 22568 - True Sansha Cruise Missile Launcher (Missile Launcher Cruise) | graphicID: 20076 => 21736 sofFactionName: sanshabase => None |
| 22569 - True Sansha Torpedo Launcher (Missile Launcher Torpedo) | graphicID: 20071 => 21583 sofFactionName: sanshabase => None |
| 22899 - 'Corporate' Light Electron Blaster I (Hybrid Weapon) | graphicID: 11127 => 21752 sofFactionName: caldaristory => None |
| 22901 - 'Dealer' Light Ion Blaster I (Hybrid Weapon) | graphicID: 11236 => 21653 sofFactionName: caldaristory => None |
| 22903 - 'Racket' Light Neutron Blaster I (Hybrid Weapon) | graphicID: 11238 => 21717 sofFactionName: caldaristory => None |
| 22905 - 'Slither' Heavy Electron Blaster I (Hybrid Weapon) | graphicID: 11228 => 21625 sofFactionName: caldaristory => None |
| 22907 - 'Hooligan' Heavy Ion Blaster I (Hybrid Weapon) | graphicID: 11230 => 21682 sofFactionName: caldaristory => None |
| 22909 - 'Hustler' Heavy Neutron Blaster I (Hybrid Weapon) | graphicID: 11232 => 21535 sofFactionName: caldaristory => None |
| 22911 - 'Swindler' Electron Blaster Cannon I (Hybrid Weapon) | graphicID: 11222 => 21651 sofFactionName: caldaristory => None |
| 22913 - 'Felon' Ion Blaster Cannon I (Hybrid Weapon) | graphicID: 11224 => 21544 sofFactionName: caldaristory => None |
| 22915 - 'Underhand' Neutron Blaster Cannon I (Hybrid Weapon) | graphicID: 11226 => 21587 sofFactionName: caldariofficer => None |
| 22947 - 'Beatnik' Small Remote Armor Repairer (Remote Armor Repairer) | remoteResistanceID: 2116.0 => None |
| 22949 - 'Love' Medium Remote Armor Repairer (Remote Armor Repairer) | remoteResistanceID: 2116.0 => None mediumRemoteRepFittingMultiplier: None => 1.0 |
| 22951 - 'Pacifier' Large Remote Armor Repairer (Remote Armor Repairer) | remoteResistanceID: 2116.0 => None |
| 23414 - 'Brotherhood' Small Remote Armor Repairer (Remote Armor Repairer) | remoteResistanceID: 2116.0 => None |
| 23416 - 'Peace' Large Remote Armor Repairer (Remote Armor Repairer) | remoteResistanceID: 2116.0 => None |
| 23807 - 'Saddle' Small Capacitor Booster I (Capacitor Booster) | Unknown attribute 918: 0.0 => None |
| 23809 - 'Harness' Medium Capacitor Booster I (Capacitor Booster) | Unknown attribute 918: 0.0 => None |
| 23811 - 'Plough' Heavy Capacitor Booster I (Capacitor Booster) | Unknown attribute 918: 0.0 => None |
| 23834 - 'Mace' Dual Light Beam Laser I (Energy Weapon) | graphicID: 11200 => 21557 sofFactionName: amarrstory => None |
| 23836 - 'Longbow' Small Focused Pulse Laser I (Energy Weapon) | graphicID: 11218 => 21593 sofFactionName: amarrstory => None |
| 23838 - 'Gauntlet' Small Focused Beam Laser I (Energy Weapon) | graphicID: 11202 => 21621 sofFactionName: amarrstory => None |
| 23840 - 'Crossbow' Focused Medium Beam Laser I (Energy Weapon) | graphicID: 11194 => 21638 sofFactionName: amarrstory => None |
| 23842 - 'Joust' Heavy Pulse Laser I (Energy Weapon) | graphicID: 11212 => 21574 sofFactionName: amarrstory => None |
| 23844 - 'Arquebus' Heavy Beam Laser I (Energy Weapon) | graphicID: 11196 => 21605 sofFactionName: amarrstory => None |
| 23846 - 'Halberd' Mega Pulse Laser I (Energy Weapon) | graphicID: 11208 => 21658 sofFactionName: amarrstory => None |
| 23848 - 'Catapult' Mega Beam Laser I (Energy Weapon) | graphicID: 11190 => 21646 sofFactionName: amarrstory => None |
| 23850 - 'Ballista' Tachyon Beam Laser I (Energy Weapon) | graphicID: 11192 => 21628 sofFactionName: amarrstory => None |
| 23864 - 'Pike' Small EMP Smartbomb I (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 23866 - 'Lance' Medium EMP Smartbomb I (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 23868 - 'Warhammer' Large EMP Smartbomb I (Smart Bomb) | Unknown attribute 916: 0.0 => None |
| 24305 - Modulated Deep Core Strip Miner II (Frequency Mining Laser) | sofFactionName: prospecting => None |
| 24348 - Small Tractor Beam I (Tractor Beam) | graphicID: 11181 => 11867 sofFactionName: orebase => None |
| 24569 - Capital Remote Armor Repairer I (Remote Armor Repairer) | remoteResistanceID: 2116.0 => None |
| 24644 - Capital Tractor Beam I (Tractor Beam) | graphicID: 11182 => 11868 sofFactionName: orebase => None |
| 25266 - Gas Cloud Harvester I (Gas Cloud Harvester) | sofFactionName: orebase => None |
| 25540 - 'Crop' Gas Cloud Harvester (Gas Cloud Harvester) | sofFactionName: orebase => None |
| 25542 - 'Plow' Gas Cloud Harvester (Gas Cloud Harvester) | sofFactionName: orebase => None |
| 25707 - Prototype 'Arbalest' Heavy Assault Missile Launcher I (Missile Launcher Heavy Assault) | sofFactionName: arbalest => None |
| 25709 - Upgraded 'Malkuth' Heavy Assault Missile Launcher I (Missile Launcher Heavy Assault) | graphicID: 20083 => 21698 sofFactionName: malkuth => None |
| 25711 - Limited 'Limos' Heavy Assault Missile Launcher I (Missile Launcher Heavy Assault) | graphicID: 20083 => 21699 sofFactionName: limos => None |
| 25713 - Experimental XT-2800 Heavy Assault Missile Launcher I (Missile Launcher Heavy Assault) | graphicID: 20083 => 21700 sofFactionName: serial => None |
| 25715 - Heavy Assault Missile Launcher II (Missile Launcher Heavy Assault) | sofFactionName: laidai => None |
| 25812 - Gas Cloud Harvester II (Gas Cloud Harvester) | sofFactionName: prospecting => None |
| 25861 - Salvager I (Salvager) | sofFactionName: orebase => None |
| 26912 - Small Remote Armor Repairer II (Remote Armor Repairer) | remoteResistanceID: 2116.0 => None |
| 26913 - Medium Remote Armor Repairer II (Remote Armor Repairer) | remoteResistanceID: 2116.0 => None mediumRemoteRepFittingMultiplier: None => 1.0 |
| 26914 - Large Remote Armor Repairer II (Remote Armor Repairer) | remoteResistanceID: 2116.0 => None |
| 27904 - Large Remote Hull Repairer I (Remote Hull Repairer) | remoteResistanceID: 2116.0 => None |
| 27914 - Bomb Launcher I (Missile Launcher Bomb) | sofFactionName: caldaribase => None |
| 27930 - Medium Remote Hull Repairer I (Remote Hull Repairer) | remoteResistanceID: 2116.0 => None |
| 27932 - Small Remote Hull Repairer I (Remote Hull Repairer) | remoteResistanceID: 2116.0 => None |
| 27934 - Capital Remote Hull Repairer I (Remote Hull Repairer) | remoteResistanceID: 2116.0 => None |
| 28369 - Miner II (China) (Mining Laser) | graphicID: 11273 => 11146 sofFactionName: orebase => None |
| 28375 - Republic Fleet Heavy Assault Missile Launcher (Missile Launcher Heavy Assault) | sofFactionName: minmatarnavy => None |
| 28377 - Caldari Navy Heavy Assault Missile Launcher (Missile Launcher Heavy Assault) | graphicID: 20084 => 21701 sofFactionName: caldarinavy => None |
| 28379 - Domination Heavy Assault Missile Launcher (Missile Launcher Heavy Assault) | graphicID: 20084 => 21702 sofFactionName: angelbase => None |
| 28381 - Dread Guristas Heavy Assault Missile Launcher (Missile Launcher Heavy Assault) | graphicID: 20084 => 21703 sofFactionName: guristas => None |
| 28383 - True Sansha Heavy Assault Missile Launcher (Missile Launcher Heavy Assault) | graphicID: 20084 => 21704 sofFactionName: sanshabase => None |
| 28511 - Khanid Navy Rocket Launcher (Missile Launcher Rocket) | Unknown attribute 916: 1.02 => None graphicID: 20088 => 21749 sofFactionName: khanid => None |
| 28513 - Khanid Navy Torpedo Launcher (Missile Launcher Torpedo) | Unknown attribute 916: 1.02 => None graphicID: 20071 => 21584 sofFactionName: khanid => None |
| 28516 - Khanid Navy Warp Disruptor (Warp Scrambler) | Unknown attribute 916: 1.02 => None |
| 28518 - Khanid Navy Warp Scrambler (Warp Scrambler) | Unknown attribute 916: 1.02 => None |
| 28530 - Khanid Navy Cap Recharger (Capacitor Recharger) | Unknown attribute 918: 1.02 => None |
| 28545 - Khanid Navy Large EMP Smartbomb (Smart Bomb) | Unknown attribute 916: 0.0 => None Unknown attribute 918: 1.02 => None |
| 28550 - Khanid Navy Medium EMP Smartbomb (Smart Bomb) | Unknown attribute 916: 0.0 => None Unknown attribute 918: 1.02 => None |
| 28557 - Khanid Navy Small EMP Smartbomb (Smart Bomb) | Unknown attribute 916: 0.0 => None Unknown attribute 918: 1.02 => None |
| 28561 - Khanid Navy Co-Processor (CPU Enhancer) | Unknown attribute 914: 1.02 => None |
| 28563 - Khanid Navy Ballistic Control System (Ballistic Control system) | Unknown attribute 916: 1.02 => None |
| 28565 - Khanid Navy Heavy Assault Missile Launcher (Missile Launcher Heavy Assault) | graphicID: 20084 => 21705 sofFactionName: khanid => None |
| 28748 - ORE Deep Core Mining Laser (Mining Laser) | graphicID: 11264 => 11142 sofFactionName: orebase => None |
| 28750 - ORE Miner (Mining Laser) | graphicID: 11272 => 11146 sofFactionName: orebase => None |
| 28752 - ORE Ice Harvester (Strip Miner) | graphicID: 11268 => 11144 sofFactionName: orebase => None |
| 28754 - ORE Strip Miner (Strip Miner) | graphicID: 11274 => 11147 sofFactionName: orebase => None |
| 28788 - Syndicate Gas Cloud Harvester (Gas Cloud Harvester) | sofFactionName: syndicate => None |
| 29964 - OLD Legion Defensive - Adaptive Augmenter (Depricated Subsystems) | radius: 0.0 => 1.0 published: True => False moduleIsObsolete: None => 1.0 groupID: 954 => 955 marketGroupID: 1126 => None |
| 29965 - OLD Legion Defensive - Nanobot Injector (Depricated Subsystems) | radius: 0.0 => 1.0 published: True => False moduleIsObsolete: None => 1.0 groupID: 954 => 955 marketGroupID: 1126 => None |
| 29966 - OLD Legion Defensive - Augmented Plating (Depricated Subsystems) | radius: 0.0 => 1.0 published: True => False moduleIsObsolete: None => 1.0 groupID: 954 => 955 marketGroupID: 1126 => None |
| 29967 - OLD Legion Defensive - Warfare Processor (Depricated Subsystems) | published: True => False moduleIsObsolete: None => 1.0 groupID: 954 => 955 marketGroupID: 1126 => None |
| 29969 - OLD Tengu Defensive - Adaptive Shielding (Depricated Subsystems) | radius: 0.0 => 1.0 published: True => False moduleIsObsolete: None => 1.0 groupID: 954 => 955 marketGroupID: 1127 => None |
| 29970 - OLD Tengu Defensive - Amplification Node (Depricated Subsystems) | radius: 0.0 => 1.0 published: True => False moduleIsObsolete: None => 1.0 groupID: 954 => 955 marketGroupID: 1127 => None |
| 29971 - OLD Tengu Defensive - Supplemental Screening (Depricated Subsystems) | radius: 0.0 => 1.0 published: True => False moduleIsObsolete: None => 1.0 groupID: 954 => 955 marketGroupID: 1127 => None |
| 29972 - OLD Tengu Defensive - Warfare Processor (Depricated Subsystems) | published: True => False moduleIsObsolete: None => 1.0 groupID: 954 => 955 marketGroupID: 1127 => None |
| 29974 - OLD Loki Defensive - Adaptive Shielding (Depricated Subsystems) | radius: 0.0 => 1.0 published: True => False moduleIsObsolete: None => 1.0 groupID: 954 => 955 marketGroupID: 1128 => None |
| 29975 - OLD Loki Defensive - Adaptive Augmenter (Depricated Subsystems) | radius: 0.0 => 1.0 published: True => False moduleIsObsolete: None => 1.0 groupID: 954 => 955 marketGroupID: 1128 => None |
| 29976 - OLD Loki Defensive - Amplification Node (Depricated Subsystems) | radius: 0.0 => 1.0 published: True => False moduleIsObsolete: None => 1.0 groupID: 954 => 955 marketGroupID: 1128 => None |
| 29977 - OLD Loki Defensive - Warfare Processor (Depricated Subsystems) | published: True => False moduleIsObsolete: None => 1.0 groupID: 954 => 955 marketGroupID: 1128 => None |
| 29979 - OLD Proteus Defensive - Adaptive Augmenter (Depricated Subsystems) | radius: 0.0 => 1.0 published: True => False moduleIsObsolete: None => 1.0 groupID: 954 => 955 marketGroupID: 1129 => None |
| 29980 - OLD Proteus Defensive - Nanobot Injector (Depricated Subsystems) | radius: 0.0 => 1.0 published: True => False moduleIsObsolete: None => 1.0 groupID: 954 => 955 marketGroupID: 1129 => None |
| 29981 - OLD Proteus Defensive - Augmented Plating (Depricated Subsystems) | radius: 0.0 => 1.0 published: True => False moduleIsObsolete: None => 1.0 groupID: 954 => 955 marketGroupID: 1129 => None |
| 29982 - OLD Proteus Defensive - Warfare Processor (Depricated Subsystems) | published: True => False moduleIsObsolete: None => 1.0 groupID: 954 => 955 marketGroupID: 1129 => None |
| 29984 - Tengu (Strategic Cruiser) | Click to toggle showing the 36 attributes.mass: 8201000.0 => 14400000.0hp: 1661.0 => 1700.0 powerOutput: 0.0 => 420.0 lowSlots: None => 0.0 medSlots: None => 0.0 hiSlots: None => 0.0 maxVelocity: 10.0 => 170.0 capacity: 0.0 => 460.0 cpuOutput: 0.0 => 310.0 rechargeRate: 10000.0 => 350000.0 agility: 0.31 => 0.52 maxTargetRange: 0.0 => 75000.0 requiredSkill3: 30542.0 (Caldari Electronic Systems) => 30552.0 (Caldari Propulsion Systems) maxLockedTargets: 5.0 => 6.0 scanGravimetricStrength: 10.0 => 20.0 shieldCapacity: 100.0 => 2600.0 armorHP: 100.0 => 2100.0 armorEmDamageResonance: 1.0 => 0.5 armorExplosiveDamageResonance: 1.0 => 0.9 armorKineticDamageResonance: 1.0 => 0.5625 armorThermalDamageResonance: 1.0 => 0.275 shieldExplosiveDamageResonance: 1.0 => 0.5 shieldKineticDamageResonance: 1.0 => 0.45 shieldThermalDamageResonance: 1.0 => 0.4 shieldRechargeRate: 10000.0 => 1400000.0 capacitorCapacity: 100.0 => 1400.0 signatureRadius: 150.0 => 180.0 scanResolution: 0.0 => 210.0 heatAttenuationHi: 0.71 => 0.79 heatAttenuationMed: 0.71 => 0.78 heatAttenuationLow: 0.25 => 0.55 requiredSkill6Level: 1.0 => None requiredSkill6: 30552.0 (Caldari Propulsion Systems) => None roleBonusT3ProbeCPU: None => -99.0 specialSubsystemHoldCapacity: None => 120.0 shipBonusStrategicCruiserCaldari2: None => 10.0 |
| 29986 - Legion (Strategic Cruiser) | Click to toggle showing the 37 attributes.mass: 6815000.0 => 14500000.0hp: 1954.0 => 1800.0 powerOutput: 0.0 => 700.0 lowSlots: None => 0.0 medSlots: None => 0.0 hiSlots: None => 0.0 maxVelocity: 10.0 => 185.0 capacity: 0.0 => 400.0 cpuOutput: 0.0 => 220.0 rechargeRate: 10000.0 => 450000.0 agility: 0.41 => 0.52 maxTargetRange: 0.0 => 70000.0 radius: 134.43 => 190.0 requiredSkill3: 30536.0 (Amarr Electronic Systems) => 30538.0 (Amarr Propulsion Systems) maxLockedTargets: 5.0 => 6.0 scanRadarStrength: 10.0 => 17.0 shieldCapacity: 100.0 => 1800.0 armorHP: 100.0 => 2900.0 armorEmDamageResonance: 1.0 => 0.5 armorExplosiveDamageResonance: 1.0 => 0.4 armorKineticDamageResonance: 1.0 => 0.5625 armorThermalDamageResonance: 1.0 => 0.65 shieldExplosiveDamageResonance: 1.0 => 0.25 shieldKineticDamageResonance: 1.0 => 0.45 shieldThermalDamageResonance: 1.0 => 0.8 shieldRechargeRate: 10000.0 => 1400000.0 capacitorCapacity: 100.0 => 1800.0 signatureRadius: 150.0 => 170.0 scanResolution: 0.0 => 230.0 heatAttenuationHi: 0.71 => 0.79 heatAttenuationMed: 0.5 => 0.63 heatAttenuationLow: 0.71 => 0.76 requiredSkill6Level: 1.0 => None requiredSkill6: 30538.0 (Amarr Propulsion Systems) => None roleBonusT3ProbeCPU: None => -99.0 specialSubsystemHoldCapacity: None => 120.0 shipBonusStrategicCruiserAmarr2: None => 10.0 |
| 29988 - Proteus (Strategic Cruiser) | Click to toggle showing the 37 attributes.mass: 5341000.0 => 13300000.0hp: 1856.0 => 2200.0 powerOutput: 0.0 => 680.0 lowSlots: None => 0.0 medSlots: None => 0.0 hiSlots: None => 0.0 maxVelocity: 10.0 => 180.0 capacity: 0.0 => 440.0 cpuOutput: 0.0 => 230.0 rechargeRate: 10000.0 => 375000.0 agility: 0.44 => 0.56 maxTargetRange: 0.0 => 70000.0 radius: 140.15 => 210.0 requiredSkill3: 30541.0 (Gallente Electronic Systems) => 30553.0 (Gallente Propulsion Systems) maxLockedTargets: 5.0 => 6.0 scanMagnetometricStrength: 10.0 => 19.0 shieldCapacity: 100.0 => 1800.0 armorHP: 100.0 => 2500.0 armorEmDamageResonance: 1.0 => 0.5 armorExplosiveDamageResonance: 1.0 => 0.9 armorKineticDamageResonance: 1.0 => 0.325 armorThermalDamageResonance: 1.0 => 0.4875 shieldExplosiveDamageResonance: 1.0 => 0.5 shieldKineticDamageResonance: 1.0 => 0.3 shieldThermalDamageResonance: 1.0 => 0.6 shieldRechargeRate: 10000.0 => 1400000.0 capacitorCapacity: 100.0 => 1500.0 signatureRadius: 150.0 => 190.0 scanResolution: 0.0 => 230.0 heatAttenuationHi: 0.71 => 0.79 heatAttenuationMed: 0.5 => 0.63 heatAttenuationLow: 0.63 => 0.76 requiredSkill6Level: 1.0 => None requiredSkill6: 30553.0 (Gallente Propulsion Systems) => None roleBonusT3ProbeCPU: None => -99.0 specialSubsystemHoldCapacity: None => 120.0 shipBonusStrategicCruiserGallente2: None => 10.0 |
| 29990 - Loki (Strategic Cruiser) | Click to toggle showing the 38 attributes.mass: 6540000.0 => 13800000.0hp: 1611.0 => 1000.0 powerOutput: 0.0 => 670.0 lowSlots: None => 0.0 medSlots: None => 0.0 hiSlots: None => 0.0 maxVelocity: 10.0 => 185.0 capacity: 0.0 => 420.0 cpuOutput: 0.0 => 300.0 rechargeRate: 10000.0 => 325000.0 agility: 0.35 => 0.54 maxTargetRange: 0.0 => 65000.0 radius: 123.03 => 190.0 requiredSkill3: 30543.0 (Minmatar Electronic Systems) => 30554.0 (Minmatar Propulsion Systems) maxLockedTargets: 5.0 => 6.0 scanLadarStrength: 10.0 => 17.0 shieldCapacity: 100.0 => 2500.0 armorHP: 100.0 => 2500.0 armorEmDamageResonance: 1.0 => 0.2 armorExplosiveDamageResonance: 1.0 => 0.9 armorKineticDamageResonance: 1.0 => 0.75 armorThermalDamageResonance: 1.0 => 0.4875 shieldEmDamageResonance: 1.0 => 0.5 shieldExplosiveDamageResonance: 1.0 => 0.5 shieldKineticDamageResonance: 1.0 => 0.6 shieldThermalDamageResonance: 1.0 => 0.6 shieldRechargeRate: 10000.0 => 1400000.0 capacitorCapacity: 100.0 => 1300.0 signatureRadius: 150.0 => 160.0 scanResolution: 0.0 => 240.0 heatAttenuationHi: 0.76 => 0.79 heatAttenuationMed: 0.5 => 0.71 heatAttenuationLow: 0.5 => 0.71 requiredSkill6Level: 1.0 => None requiredSkill6: 30554.0 (Minmatar Propulsion Systems) => None roleBonusT3ProbeCPU: None => -99.0 specialSubsystemHoldCapacity: None => 120.0 shipBonusStrategicCruiserMinmatar2: None => 10.0 |
| 30036 - OLD Legion Electronics - Energy Parasitic Complex (Depricated Subsystems) | radius: 0.0 => 1.0 published: True => False moduleIsObsolete: None => 1.0 marketGroupID: 1611 => None |
| 30037 - OLD Legion Electronics - Energy Parasitic Complex Blueprint (Depricated Subsystem Blueprints) | radius: 0.0 => 1.0 published: True => False groupID: 973 => 1891 |
| 30038 - OLD Legion Electronics - Tactical Targeting Network (Depricated Subsystems) | radius: 0.0 => 1.0 published: True => False moduleIsObsolete: None => 1.0 marketGroupID: 1611 => None |
| 30039 - OLD Legion Electronics - Tactical Targeting Network Blueprint (Depricated Subsystem Blueprints) | radius: 0.0 => 1.0 published: True => False groupID: 973 => 1891 |
| 30040 - OLD Legion Electronics - Dissolution Sequencer (Depricated Subsystems) | radius: 0.0 => 1.0 published: True => False moduleIsObsolete: None => 1.0 marketGroupID: 1611 => None |
| 30041 - OLD Legion Electronics - Dissolution Sequencer Blueprint (Depricated Subsystem Blueprints) | radius: 0.0 => 1.0 published: True => False groupID: 973 => 1891 |
| 30042 - OLD Legion Electronics - Emergent Locus Analyzer (Depricated Subsystems) | radius: 0.0 => 1.0 published: True => False moduleIsObsolete: None => 1.0 marketGroupID: 1611 => None |
| 30043 - OLD Legion Electronics - Emergent Locus Analyzer Blueprint (Depricated Subsystem Blueprints) | radius: 0.0 => 1.0 published: True => False groupID: 973 => 1891 |
| 30046 - OLD Tengu Electronics - Obfuscation Manifold (Depricated Subsystems) | radius: 0.0 => 1.0 published: True => False moduleIsObsolete: None => 1.0 marketGroupID: 1630 => None |
| 30047 - OLD Tengu Electronics - Obfuscation Manifold Blueprint (Depricated Subsystem Blueprints) | radius: 0.0 => 1.0 published: True => False groupID: 973 => 1891 |
| 30048 - OLD Tengu Electronics - CPU Efficiency Gate (Depricated Subsystems) | radius: 0.0 => 1.0 published: True => False moduleIsObsolete: None => 1.0 marketGroupID: 1630 => None |
| 30049 - OLD Tengu Electronics - CPU Efficiency Gate Blueprint (Depricated Subsystem Blueprints) | radius: 0.0 => 1.0 published: True => False groupID: 973 => 1891 |
| 30050 - OLD Tengu Electronics - Dissolution Sequencer (Depricated Subsystems) | radius: 0.0 => 1.0 published: True => False moduleIsObsolete: None => 1.0 marketGroupID: 1630 => None |
| 30051 - OLD Tengu Electronics - Dissolution Sequencer Blueprint (Depricated Subsystem Blueprints) | radius: 0.0 => 1.0 published: True => False groupID: 973 => 1891 |
| 30052 - OLD Tengu Electronics - Emergent Locus Analyzer (Depricated Subsystems) | radius: 0.0 => 1.0 published: True => False moduleIsObsolete: None => 1.0 marketGroupID: 1630 => None |
| 30053 - OLD Tengu Electronics - Emergent Locus Analyzer Blueprint (Depricated Subsystem Blueprints) | radius: 0.0 => 1.0 published: True => False groupID: 973 => 1891 |
| 30056 - OLD Proteus Electronics - Friction Extension Processor (Depricated Subsystems) | radius: 0.0 => 1.0 published: True => False moduleIsObsolete: None => 1.0 marketGroupID: 1628 => None |
| 30057 - OLD Proteus Electronics - Friction Extension Processor Blueprint (Depricated Subsystem Blueprints) | radius: 0.0 => 1.0 published: True => False groupID: 973 => 1891 |
| 30058 - OLD Proteus Electronics - CPU Efficiency Gate (Depricated Subsystems) | radius: 0.0 => 1.0 published: True => False moduleIsObsolete: None => 1.0 marketGroupID: 1628 => None |
| 30059 - OLD Proteus Electronics - CPU Efficiency Gate Blueprint (Depricated Subsystem Blueprints) | radius: 0.0 => 1.0 published: True => False groupID: 973 => 1891 |
| 30060 - OLD Proteus Electronics - Dissolution Sequencer (Depricated Subsystems) | radius: 0.0 => 1.0 published: True => False moduleIsObsolete: None => 1.0 marketGroupID: 1628 => None |
| 30061 - OLD Proteus Electronics - Dissolution Sequencer Blueprint (Depricated Subsystem Blueprints) | radius: 0.0 => 1.0 published: True => False groupID: 973 => 1891 |
| 30062 - OLD Proteus Electronics - Emergent Locus Analyzer (Depricated Subsystems) | radius: 0.0 => 1.0 published: True => False moduleIsObsolete: None => 1.0 marketGroupID: 1628 => None |
| 30063 - OLD Proteus Electronics - Emergent Locus Analyzer Blueprint (Depricated Subsystem Blueprints) | radius: 0.0 => 1.0 published: True => False groupID: 973 => 1891 |
| 30066 - OLD Loki Electronics - Immobility Drivers (Depricated Subsystems) | radius: 0.0 => 1.0 published: True => False moduleIsObsolete: None => 1.0 marketGroupID: 1629 => None |
| 30067 - OLD Loki Electronics - Immobility Drivers Blueprint (Depricated Subsystem Blueprints) | radius: 0.0 => 1.0 published: True => False groupID: 973 => 1891 |
| 30068 - OLD Loki Electronics - Tactical Targeting Network (Depricated Subsystems) | radius: 0.0 => 1.0 published: True => False moduleIsObsolete: None => 1.0 marketGroupID: 1629 => None |
| 30069 - OLD Loki Electronics - Tactical Targeting Network Blueprint (Depricated Subsystem Blueprints) | radius: 0.0 => 1.0 published: True => False groupID: 973 => 1891 |
| 30070 - OLD Loki Electronics - Dissolution Sequencer (Depricated Subsystems) | radius: 0.0 => 1.0 published: True => False moduleIsObsolete: None => 1.0 marketGroupID: 1629 => None |
| 30071 - OLD Loki Electronics - Dissolution Sequencer Blueprint (Depricated Subsystem Blueprints) | radius: 0.0 => 1.0 published: True => False groupID: 973 => 1891 |
| 30072 - OLD Loki Electronics - Emergent Locus Analyzer (Depricated Subsystems) | radius: 0.0 => 1.0 published: True => False moduleIsObsolete: None => 1.0 marketGroupID: 1629 => None |
| 30073 - OLD Loki Electronics - Emergent Locus Analyzer Blueprint (Depricated Subsystem Blueprints) | radius: 0.0 => 1.0 published: True => False groupID: 973 => 1891 |
| 30076 - OLD Legion Propulsion - Chassis Optimization (Depricated Subsystems) | radius: 0.0 => 1.0 published: True => False moduleIsObsolete: None => 1.0 groupID: 957 => 955 marketGroupID: 1134 => None |
| 30077 - OLD Legion Propulsion - Chassis Optimization Blueprint (Depricated Subsystem Blueprints) | radius: 0.0 => 1.0 published: True => False groupID: 973 => 1891 |
| 30078 - OLD Legion Propulsion - Fuel Catalyst (Depricated Subsystems) | radius: 0.0 => 1.0 published: True => False moduleIsObsolete: None => 1.0 groupID: 957 => 955 marketGroupID: 1134 => None |
| 30079 - OLD Legion Propulsion - Fuel Catalyst Blueprint (Depricated Subsystem Blueprints) | radius: 0.0 => 1.0 published: True => False groupID: 973 => 1891 |
| 30080 - OLD Legion Propulsion - Wake Limiter (Depricated Subsystems) | radius: 0.0 => 1.0 published: True => False moduleIsObsolete: None => 1.0 groupID: 957 => 955 marketGroupID: 1134 => None |
| 30081 - OLD Legion Propulsion - Wake Limiter Blueprint (Depricated Subsystem Blueprints) | radius: 0.0 => 1.0 published: True => False groupID: 973 => 1891 |
| 30082 - OLD Legion Propulsion - Interdiction Nullifier (Depricated Subsystems) | radius: 0.0 => 1.0 published: True => False moduleIsObsolete: None => 1.0 groupID: 957 => 955 marketGroupID: 1134 => None |
| 30083 - OLD Legion Propulsion - Interdiction Nullifier Blueprint (Depricated Subsystem Blueprints) | radius: 0.0 => 1.0 published: True => False groupID: 973 => 1891 |
| 30086 - OLD Tengu Propulsion - Intercalated Nanofibers (Depricated Subsystems) | radius: 0.0 => 1.0 published: True => False moduleIsObsolete: None => 1.0 groupID: 957 => 955 marketGroupID: 1135 => None |
| 30087 - OLD Tengu Propulsion - Intercalated Nanofibers Blueprint (Depricated Subsystem Blueprints) | radius: 0.0 => 1.0 published: True => False groupID: 973 => 1891 |
| 30088 - OLD Tengu Propulsion - Gravitational Capacitor (Depricated Subsystems) | radius: 0.0 => 1.0 published: True => False moduleIsObsolete: None => 1.0 groupID: 957 => 955 marketGroupID: 1135 => None |
| 30089 - OLD Tengu Propulsion - Gravitational Capacitor Blueprint (Depricated Subsystem Blueprints) | radius: 0.0 => 1.0 published: True => False groupID: 973 => 1891 |
| 30090 - OLD Tengu Propulsion - Fuel Catalyst (Depricated Subsystems) | radius: 0.0 => 1.0 published: True => False moduleIsObsolete: None => 1.0 groupID: 957 => 955 marketGroupID: 1135 => None |
| 30091 - OLD Tengu Propulsion - Fuel Catalyst Blueprint (Depricated Subsystem Blueprints) | radius: 0.0 => 1.0 published: True => False groupID: 973 => 1891 |
| 30092 - OLD Tengu Propulsion - Interdiction Nullifier (Depricated Subsystems) | radius: 0.0 => 1.0 published: True => False moduleIsObsolete: None => 1.0 groupID: 957 => 955 marketGroupID: 1135 => None |
| 30093 - OLD Tengu Propulsion - Interdiction Nullifier Blueprint (Depricated Subsystem Blueprints) | radius: 0.0 => 1.0 published: True => False groupID: 973 => 1891 |
| 30096 - OLD Proteus Propulsion - Wake Limiter (Depricated Subsystems) | radius: 0.0 => 1.0 published: True => False moduleIsObsolete: None => 1.0 groupID: 957 => 955 marketGroupID: 1136 => None |
| 30097 - OLD Proteus Propulsion - Wake Limiter Blueprint (Depricated Subsystem Blueprints) | radius: 0.0 => 1.0 published: True => False groupID: 973 => 1891 |
| 30098 - OLD Proteus Propulsion - Localized Injectors (Depricated Subsystems) | radius: 0.0 => 1.0 published: True => False moduleIsObsolete: None => 1.0 groupID: 957 => 955 marketGroupID: 1136 => None |
| 30099 - OLD Proteus Propulsion - Localized Injectors Blueprint (Depricated Subsystem Blueprints) | radius: 0.0 => 1.0 published: True => False groupID: 973 => 1891 |
| 30100 - OLD Proteus Propulsion - Gravitational Capacitor (Depricated Subsystems) | radius: 0.0 => 1.0 published: True => False moduleIsObsolete: None => 1.0 groupID: 957 => 955 marketGroupID: 1136 => None |
| 30101 - OLD Proteus Propulsion - Gravitational Capacitor Blueprint (Depricated Subsystem Blueprints) | radius: 0.0 => 1.0 published: True => False groupID: 973 => 1891 |
| 30102 - OLD Proteus Propulsion - Interdiction Nullifier (Depricated Subsystems) | radius: 0.0 => 1.0 published: True => False moduleIsObsolete: None => 1.0 groupID: 957 => 955 marketGroupID: 1136 => None |
| 30103 - OLD Proteus Propulsion - Interdiction Nullifier Blueprint (Depricated Subsystem Blueprints) | radius: 0.0 => 1.0 published: True => False groupID: 973 => 1891 |
| 30106 - OLD Loki Propulsion - Chassis Optimization (Depricated Subsystems) | radius: 0.0 => 1.0 published: True => False moduleIsObsolete: None => 1.0 groupID: 957 => 955 marketGroupID: 1137 => None |
| 30107 - OLD Loki Propulsion - Chassis Optimization Blueprint (Depricated Subsystem Blueprints) | radius: 0.0 => 1.0 published: True => False groupID: 973 => 1891 |
| 30108 - OLD Loki Propulsion - Intercalated Nanofibers (Depricated Subsystems) | radius: 0.0 => 1.0 published: True => False moduleIsObsolete: None => 1.0 groupID: 957 => 955 marketGroupID: 1137 => None |
| 30109 - OLD Loki Propulsion - Intercalated Nanofibers Blueprint (Depricated Subsystem Blueprints) | radius: 0.0 => 1.0 published: True => False groupID: 973 => 1891 |
| 30110 - OLD Loki Propulsion - Fuel Catalyst (Depricated Subsystems) | radius: 0.0 => 1.0 published: True => False moduleIsObsolete: None => 1.0 groupID: 957 => 955 marketGroupID: 1137 => None |
| 30111 - OLD Loki Propulsion - Fuel Catalyst Blueprint (Depricated Subsystem Blueprints) | radius: 0.0 => 1.0 published: True => False groupID: 973 => 1891 |
| 30112 - OLD Loki Propulsion - Interdiction Nullifier (Depricated Subsystems) | radius: 0.0 => 1.0 published: True => False moduleIsObsolete: None => 1.0 groupID: 957 => 955 marketGroupID: 1137 => None |
| 30113 - OLD Loki Propulsion - Interdiction Nullifier Blueprint (Depricated Subsystem Blueprints) | radius: 0.0 => 1.0 published: True => False groupID: 973 => 1891 |
| 30117 - OLD Legion Offensive - Drone Synthesis Projector (Depricated Subsystems) | published: True => False moduleIsObsolete: None => 1.0 groupID: 956 => 955 marketGroupID: 1130 => None |
| 30118 - OLD Legion Offensive - Assault Optimization (Depricated Subsystems) | published: True => False moduleIsObsolete: None => 1.0 groupID: 956 => 955 marketGroupID: 1130 => None |
| 30119 - OLD Legion Offensive - Liquid Crystal Magnifiers (Depricated Subsystems) | published: True => False moduleIsObsolete: None => 1.0 groupID: 956 => 955 marketGroupID: 1130 => None |
| 30120 - OLD Legion Offensive - Covert Reconfiguration (Depricated Subsystems) | published: True => False moduleIsObsolete: None => 1.0 groupID: 956 => 955 marketGroupID: 1130 => None |
| 30122 - OLD Tengu Offensive - Accelerated Ejection Bay (Depricated Subsystems) | published: True => False moduleIsObsolete: None => 1.0 groupID: 956 => 955 marketGroupID: 1131 => None |
| 30123 - OLD Tengu Offensive - Rifling Launcher Pattern (Depricated Subsystems) | published: True => False moduleIsObsolete: None => 1.0 groupID: 956 => 955 marketGroupID: 1131 => None |
| 30124 - OLD Tengu Offensive - Magnetic Infusion Basin (Depricated Subsystems) | published: True => False moduleIsObsolete: None => 1.0 groupID: 956 => 955 marketGroupID: 1131 => None |
| 30125 - OLD Tengu Offensive - Covert Reconfiguration (Depricated Subsystems) | published: True => False moduleIsObsolete: None => 1.0 groupID: 956 => 955 marketGroupID: 1131 => None |
| 30127 - OLD Proteus Offensive - Dissonic Encoding Platform (Depricated Subsystems) | published: True => False moduleIsObsolete: None => 1.0 groupID: 956 => 955 marketGroupID: 1132 => None |
| 30128 - OLD Proteus Offensive - Hybrid Propulsion Armature (Depricated Subsystems) | published: True => False moduleIsObsolete: None => 1.0 groupID: 956 => 955 marketGroupID: 1132 => None |
| 30129 - OLD Proteus Offensive - Drone Synthesis Projector (Depricated Subsystems) | published: True => False moduleIsObsolete: None => 1.0 groupID: 956 => 955 marketGroupID: 1132 => None |
| 30130 - OLD Proteus Offensive - Covert Reconfiguration (Depricated Subsystems) | published: True => False moduleIsObsolete: None => 1.0 groupID: 956 => 955 marketGroupID: 1132 => None |
| 30132 - OLD Loki Offensive - Turret Concurrence Registry (Depricated Subsystems) | published: True => False moduleIsObsolete: None => 1.0 groupID: 956 => 955 marketGroupID: 1133 => None |
| 30133 - OLD Loki Offensive - Projectile Scoping Array (Depricated Subsystems) | published: True => False moduleIsObsolete: None => 1.0 groupID: 956 => 955 marketGroupID: 1133 => None |
| 30134 - OLD Loki Offensive - Hardpoint Efficiency Configuration (Depricated Subsystems) | published: True => False moduleIsObsolete: None => 1.0 groupID: 956 => 955 marketGroupID: 1133 => None |
| 30135 - OLD Loki Offensive - Covert Reconfiguration (Depricated Subsystems) | published: True => False moduleIsObsolete: None => 1.0 groupID: 956 => 955 marketGroupID: 1133 => None |
| 30139 - OLD Tengu Engineering - Power Core Multiplier (Depricated Subsystems) | published: True => False moduleIsObsolete: None => 1.0 groupID: 958 => 955 marketGroupID: 1123 => None |
| 30140 - OLD Tengu Engineering - Power Core Multiplier Blueprint (Depricated Subsystem Blueprints) | radius: 0.0 => 1.0 published: True => False groupID: 973 => 1891 |
| 30141 - OLD Tengu Engineering - Augmented Capacitor Reservoir (Depricated Subsystems) | published: True => False moduleIsObsolete: None => 1.0 groupID: 958 => 955 marketGroupID: 1123 => None |
| 30142 - OLD Tengu Engineering - Augmented Capacitor Reservoir Blueprint (Depricated Subsystem Blueprints) | radius: 0.0 => 1.0 published: True => False groupID: 973 => 1891 |
| 30143 - OLD Tengu Engineering - Capacitor Regeneration Matrix (Depricated Subsystems) | published: True => False moduleIsObsolete: None => 1.0 groupID: 958 => 955 marketGroupID: 1123 => None |
| 30144 - OLD Tengu Engineering - Capacitor Regeneration Matrix Blueprint (Depricated Subsystem Blueprints) | radius: 0.0 => 1.0 published: True => False groupID: 973 => 1891 |
| 30145 - OLD Tengu Engineering - Supplemental Coolant Injector (Depricated Subsystems) | published: True => False moduleIsObsolete: None => 1.0 groupID: 958 => 955 marketGroupID: 1123 => None |
| 30146 - OLD Tengu Engineering - Supplemental Coolant Injector Blueprint (Depricated Subsystem Blueprints) | radius: 0.0 => 1.0 published: True => False groupID: 973 => 1891 |
| 30149 - OLD Proteus Engineering - Power Core Multiplier (Depricated Subsystems) | published: True => False moduleIsObsolete: None => 1.0 groupID: 958 => 955 marketGroupID: 1124 => None |
| 30150 - OLD Proteus Engineering - Power Core Multiplier Blueprint (Depricated Subsystem Blueprints) | radius: 0.0 => 1.0 published: True => False groupID: 973 => 1891 |
| 30151 - OLD Proteus Engineering - Augmented Capacitor Reservoir (Depricated Subsystems) | published: True => False moduleIsObsolete: None => 1.0 groupID: 958 => 955 marketGroupID: 1124 => None |
| 30152 - OLD Proteus Engineering - Augmented Capacitor Reservoir Blueprint (Depricated Subsystem Blueprints) | radius: 0.0 => 1.0 published: True => False groupID: 973 => 1891 |
| 30153 - OLD Proteus Engineering - Capacitor Regeneration Matrix (Depricated Subsystems) | published: True => False moduleIsObsolete: None => 1.0 groupID: 958 => 955 marketGroupID: 1124 => None |
| 30154 - OLD Proteus Engineering - Capacitor Regeneration Matrix Blueprint (Depricated Subsystem Blueprints) | radius: 0.0 => 1.0 published: True => False groupID: 973 => 1891 |
| 30155 - OLD Proteus Engineering - Supplemental Coolant Injector (Depricated Subsystems) | published: True => False moduleIsObsolete: None => 1.0 groupID: 958 => 955 marketGroupID: 1124 => None |
| 30156 - OLD Proteus Engineering - Supplemental Coolant Injector Blueprint (Depricated Subsystem Blueprints) | radius: 0.0 => 1.0 published: True => False groupID: 973 => 1891 |
| 30159 - OLD Loki Engineering - Power Core Multiplier (Depricated Subsystems) | published: True => False moduleIsObsolete: None => 1.0 groupID: 958 => 955 marketGroupID: 1125 => None |
| 30160 - OLD Loki Engineering - Power Core Multiplier Blueprint (Depricated Subsystem Blueprints) | radius: 0.0 => 1.0 published: True => False groupID: 973 => 1891 |
| 30161 - OLD Loki Engineering - Augmented Capacitor Reservoir (Depricated Subsystems) | published: True => False moduleIsObsolete: None => 1.0 groupID: 958 => 955 marketGroupID: 1125 => None |
| 30162 - OLD Loki Engineering - Augmented Capacitor Reservoir Blueprint (Depricated Subsystem Blueprints) | radius: 0.0 => 1.0 published: True => False groupID: 973 => 1891 |
| 30163 - OLD Loki Engineering - Capacitor Regeneration Matrix (Depricated Subsystems) | published: True => False moduleIsObsolete: None => 1.0 groupID: 958 => 955 marketGroupID: 1125 => None |
| 30164 - OLD Loki Engineering - Capacitor Regeneration Matrix Blueprint (Depricated Subsystem Blueprints) | radius: 0.0 => 1.0 published: True => False groupID: 973 => 1891 |
| 30165 - OLD Loki Engineering - Supplemental Coolant Injector (Depricated Subsystems) | published: True => False moduleIsObsolete: None => 1.0 groupID: 958 => 955 marketGroupID: 1125 => None |
| 30166 - OLD Loki Engineering - Supplemental Coolant Injector Blueprint (Depricated Subsystem Blueprints) | radius: 0.0 => 1.0 published: True => False groupID: 973 => 1891 |
| 30169 - OLD Legion Engineering - Power Core Multiplier (Depricated Subsystems) | published: True => False moduleIsObsolete: None => 1.0 groupID: 958 => 955 marketGroupID: 1122 => None |
| 30170 - OLD Legion Engineering - Power Core Multiplier Blueprint (Depricated Subsystem Blueprints) | radius: 0.0 => 1.0 published: True => False groupID: 973 => 1891 |
| 30171 - OLD Legion Engineering - Augmented Capacitor Reservoir (Depricated Subsystems) | published: True => False moduleIsObsolete: None => 1.0 groupID: 958 => 955 marketGroupID: 1122 => None |
| 30172 - OLD Legion Engineering - Augmented Capacitor Reservoir Blueprint (Depricated Subsystem Blueprints) | radius: 0.0 => 1.0 published: True => False groupID: 973 => 1891 |
| 30173 - OLD Legion Engineering - Capacitor Regeneration Matrix (Depricated Subsystems) | published: True => False moduleIsObsolete: None => 1.0 groupID: 958 => 955 marketGroupID: 1122 => None |
| 30174 - OLD Legion Engineering - Capacitor Regeneration Matrix Blueprint (Depricated Subsystem Blueprints) | radius: 0.0 => 1.0 published: True => False groupID: 973 => 1891 |
| 30175 - OLD Legion Engineering - Supplemental Coolant Injector (Depricated Subsystems) | published: True => False moduleIsObsolete: None => 1.0 groupID: 958 => 955 marketGroupID: 1122 => None |
| 30176 - OLD Legion Engineering - Supplemental Coolant Injector Blueprint (Depricated Subsystem Blueprints) | radius: 0.0 => 1.0 published: True => False groupID: 973 => 1891 |
| 30227 - OLD Legion Defensive - Adaptive Augmenter Blueprint (Depricated Subsystem Blueprints) | radius: 0.0 => 1.0 published: True => False groupID: 973 => 1891 |
| 30228 - OLD Legion Defensive - Nanobot Injector Blueprint (Depricated Subsystem Blueprints) | radius: 0.0 => 1.0 published: True => False groupID: 973 => 1891 |
| 30229 - OLD Legion Defensive - Augmented Plating Blueprint (Depricated Subsystem Blueprints) | radius: 0.0 => 1.0 published: True => False groupID: 973 => 1891 |
| 30230 - OLD Legion Defensive - Warfare Processor Blueprint (Depricated Subsystem Blueprints) | radius: 0.0 => 1.0 published: True => False groupID: 973 => 1891 |
| 30232 - OLD Tengu Defensive - Adaptive Shielding Blueprint (Depricated Subsystem Blueprints) | radius: 0.0 => 1.0 published: True => False groupID: 973 => 1891 |
| 30233 - OLD Tengu Defensive - Amplification Node Blueprint (Depricated Subsystem Blueprints) | radius: 0.0 => 1.0 published: True => False groupID: 973 => 1891 |
| 30234 - OLD Tengu Defensive - Supplemental Screening Blueprint (Depricated Subsystem Blueprints) | radius: 0.0 => 1.0 published: True => False groupID: 973 => 1891 |
| 30235 - OLD Tengu Defensive - Warfare Processor Blueprint (Depricated Subsystem Blueprints) | radius: 0.0 => 1.0 published: True => False groupID: 973 => 1891 |
| 30237 - OLD Proteus Defensive - Adaptive Augmenter Blueprint (Depricated Subsystem Blueprints) | radius: 0.0 => 1.0 published: True => False groupID: 973 => 1891 |
| 30238 - OLD Proteus Defensive - Nanobot Injector Blueprint (Depricated Subsystem Blueprints) | radius: 0.0 => 1.0 published: True => False groupID: 973 => 1891 |
| 30239 - OLD Proteus Defensive - Augmented Plating Blueprint (Depricated Subsystem Blueprints) | radius: 0.0 => 1.0 published: True => False groupID: 973 => 1891 |
| 30240 - OLD Proteus Defensive - Warfare Processor Blueprint (Depricated Subsystem Blueprints) | radius: 0.0 => 1.0 published: True => False groupID: 973 => 1891 |
| 30242 - OLD Loki Defensive - Adaptive Shielding Blueprint (Depricated Subsystem Blueprints) | radius: 0.0 => 1.0 published: True => False groupID: 973 => 1891 |
| 30243 - OLD Loki Defensive - Adaptive Augmenter Blueprint (Depricated Subsystem Blueprints) | radius: 0.0 => 1.0 published: True => False groupID: 973 => 1891 |
| 30244 - OLD Loki Defensive - Amplification Node Blueprint (Depricated Subsystem Blueprints) | radius: 0.0 => 1.0 published: True => False groupID: 973 => 1891 |
| 30245 - OLD Loki Defensive - Warfare Processor Blueprint (Depricated Subsystem Blueprints) | radius: 0.0 => 1.0 published: True => False groupID: 973 => 1891 |
| 30325 - Core Subsystem Technology (Science) | radius: 0.0 => 1.0 |
| 30326 - Electronic Subsystem Technology (Science) | radius: 0.0 => 1.0 published: True => False skillIsObsolete: None => 1.0 marketGroupID: 375 => None |
| 30392 - OLD Legion Offensive - Drone Synthesis Projector Blueprint (Depricated Subsystem Blueprints) | radius: 0.0 => 1.0 published: True => False groupID: 973 => 1891 |
| 30393 - OLD Legion Offensive - Assault Optimization Blueprint (Depricated Subsystem Blueprints) | radius: 0.0 => 1.0 published: True => False groupID: 973 => 1891 |
| 30394 - OLD Legion Offensive - Liquid Crystal Magnifiers Blueprint (Depricated Subsystem Blueprints) | radius: 0.0 => 1.0 published: True => False groupID: 973 => 1891 |
| 30395 - OLD Legion Offensive - Covert Reconfiguration Blueprint (Depricated Subsystem Blueprints) | radius: 0.0 => 1.0 published: True => False groupID: 973 => 1891 |
| 30397 - OLD Tengu Offensive - Accelerated Ejection Bay Blueprint (Depricated Subsystem Blueprints) | radius: 0.0 => 1.0 published: True => False groupID: 973 => 1891 |
| 30398 - OLD Tengu Offensive - Rifling Launcher Pattern Blueprint (Depricated Subsystem Blueprints) | radius: 0.0 => 1.0 published: True => False groupID: 973 => 1891 |
| 30399 - OLD Tengu Offensive - Magnetic Infusion Basin Blueprint (Depricated Subsystem Blueprints) | radius: 0.0 => 1.0 published: True => False groupID: 973 => 1891 |
| 30400 - OLD Tengu Offensive - Covert Reconfiguration Blueprint (Depricated Subsystem Blueprints) | radius: 0.0 => 1.0 published: True => False groupID: 973 => 1891 |
| 30402 - OLD Proteus Offensive - Dissonic Encoding Platform Blueprint (Depricated Subsystem Blueprints) | radius: 0.0 => 1.0 published: True => False groupID: 973 => 1891 |
| 30403 - OLD Proteus Offensive - Hybrid Propulsion Armature Blueprint (Depricated Subsystem Blueprints) | radius: 0.0 => 1.0 published: True => False groupID: 973 => 1891 |
| 30404 - OLD Proteus Offensive - Drone Synthesis Projector Blueprint (Depricated Subsystem Blueprints) | radius: 0.0 => 1.0 published: True => False groupID: 973 => 1891 |
| 30405 - OLD Proteus Offensive - Covert Reconfiguration Blueprint (Depricated Subsystem Blueprints) | radius: 0.0 => 1.0 published: True => False groupID: 973 => 1891 |
| 30407 - OLD Loki Offensive - Turret Concurrence Registry Blueprint (Depricated Subsystem Blueprints) | radius: 0.0 => 1.0 published: True => False groupID: 973 => 1891 |
| 30408 - OLD Loki Offensive - Projectile Scoping Array Blueprint (Depricated Subsystem Blueprints) | radius: 0.0 => 1.0 published: True => False groupID: 973 => 1891 |
| 30409 - OLD Loki Offensive - Hardpoint Efficiency Configuration Blueprint (Depricated Subsystem Blueprints) | radius: 0.0 => 1.0 published: True => False groupID: 973 => 1891 |
| 30410 - OLD Loki Offensive - Covert Reconfiguration Blueprint (Depricated Subsystem Blueprints) | radius: 0.0 => 1.0 published: True => False groupID: 973 => 1891 |
| 30536 - Amarr Electronic Systems (Subsystems) | radius: 0.0 => 1.0 published: True => False skillIsObsolete: None => 1.0 marketGroupID: 1824 => None |
| 30539 - Amarr Core Systems (Subsystems) | radius: 0.0 => 1.0 |
| 30541 - Gallente Electronic Systems (Subsystems) | radius: 0.0 => 1.0 published: True => False skillIsObsolete: None => 1.0 marketGroupID: 1824 => None |
| 30542 - Caldari Electronic Systems (Subsystems) | radius: 0.0 => 1.0 published: True => False skillIsObsolete: None => 1.0 marketGroupID: 1824 => None |
| 30543 - Minmatar Electronic Systems (Subsystems) | radius: 0.0 => 1.0 published: True => False skillIsObsolete: None => 1.0 marketGroupID: 1824 => None |
| 30546 - Gallente Core Systems (Subsystems) | radius: 0.0 => 1.0 |
| 30547 - Minmatar Core Systems (Subsystems) | radius: 0.0 => 1.0 |
| 30548 - Caldari Core Systems (Subsystems) | radius: 0.0 => 1.0 |
| 30599 - Intact Electromechanical Component (Sleeper Electronics Relics) | radius: 0.0 => 1.0 published: True => False marketGroupID: 1909 => None |
| 30600 - Malfunctioning Electromechanical Component (Sleeper Electronics Relics) | radius: 0.0 => 1.0 published: True => False marketGroupID: 1909 => None |
| 30605 - Wrecked Electromechanical Component (Sleeper Electronics Relics) | radius: 0.0 => 1.0 published: True => False marketGroupID: 1909 => None |
| 30752 - Intact Hull Section (Sleeper Hull Relics) | volume: 100.0 => 50.0 radius: 0.0 => 1.0 |
| 30753 - Malfunctioning Hull Section (Sleeper Hull Relics) | volume: 100.0 => 50.0 radius: 0.0 => 1.0 |
| 30754 - Wrecked Hull Section (Sleeper Hull Relics) | volume: 100.0 => 50.0 radius: 0.0 => 1.0 |
| 30836 - Salvager II (Salvager) | sofFactionName: prospecting => None |
| 32207 - Freki (Assault Frigate) | sofMaterialSetID: 39 => None |
| 32444 - XL Cruise Missile Launcher I (Missile Launcher XL Cruise) | sofFactionName: caldaribase => None |
| 32461 - Civilian Light Missile Launcher (Missile Launcher Light) | sofFactionName: caldaribase => None |
| 32469 - Civilian Small Remote Armor Repairer (Remote Armor Repairer) | remoteResistanceID: 2116.0 => None |
| 32790 - Etana (Logistics) | sofMaterialSetID: 40 => None |
| 32811 - Miasmos Amastris Edition (Industrial) | sofMaterialSetID: 41 => None |
| 33440 - 'Arbalest' Rapid Heavy Missile Launcher I (Missile Launcher Rapid Heavy) | sofFactionName: arbalest => None |
| 33441 - 'Limos' Rapid Heavy Missile Launcher I (Missile Launcher Rapid Heavy) | graphicID: 20395 => 21707 sofFactionName: limos => None |
| 33442 - 'Malkuth' Rapid Heavy Missile Launcher I (Missile Launcher Rapid Heavy) | graphicID: 20395 => 21708 sofFactionName: malkuth => None |
| 33446 - Caldari Navy Rapid Heavy Missile Launcher (Missile Launcher Rapid Heavy) | Unknown attribute 916: 1.02 => None sofFactionName: caldarinavy => None |
| 33448 - Rapid Heavy Missile Launcher I (Missile Launcher Rapid Heavy) | sofFactionName: caldaribase => None |
| 33450 - Rapid Heavy Missile Launcher II (Missile Launcher Rapid Heavy) | sofFactionName: laidai => None |
| 33452 - Domination Rapid Heavy Missile Launcher (Missile Launcher Rapid Heavy) | graphicID: 20394 => 21709 sofFactionName: angelbase => None |
| 33453 - Dread Guristas Rapid Heavy Missile Launcher (Missile Launcher Rapid Heavy) | graphicID: 20394 => 21710 sofFactionName: guristas => None |
| 33454 - Estamel's Modified Rapid Heavy Missile Launcher (Missile Launcher Rapid Heavy) | graphicID: 20395 => 21711 sofFactionName: caldaristory => None |
| 33455 - Gotan's Modified Rapid Heavy Missile Launcher (Missile Launcher Rapid Heavy) | graphicID: 20395 => 21711 sofFactionName: caldaristory => None |
| 33456 - Hakim's Modified Rapid Heavy Missile Launcher (Missile Launcher Rapid Heavy) | graphicID: 20395 => 21711 sofFactionName: caldaristory => None |
| 33457 - Kaikka's Modified Rapid Heavy Missile Launcher (Missile Launcher Rapid Heavy) | graphicID: 20395 => 21711 sofFactionName: caldaristory => None |
| 33458 - Mizuro's Modified Rapid Heavy Missile Launcher (Missile Launcher Rapid Heavy) | graphicID: 20395 => 21711 sofFactionName: caldaristory => None |
| 33459 - Republic Fleet Rapid Heavy Missile Launcher (Missile Launcher Rapid Heavy) | Unknown attribute 920: 1.02 => None graphicID: 20394 => 21712 sofFactionName: minmatarnavy => None |
| 33461 - Shaqil's Modified Rapid Heavy Missile Launcher (Missile Launcher Rapid Heavy) | graphicID: 20395 => 21711 sofFactionName: caldaristory => None |
| 33462 - Thon's Modified Rapid Heavy Missile Launcher (Missile Launcher Rapid Heavy) | graphicID: 20395 => 21711 sofFactionName: caldaristory => None |
| 33463 - Tobias' Modified Rapid Heavy Missile Launcher (Missile Launcher Rapid Heavy) | graphicID: 20395 => 21711 sofFactionName: caldaristory => None |
| 33464 - True Sansha Rapid Heavy Missile Launcher (Missile Launcher Rapid Heavy) | graphicID: 20394 => 21713 sofFactionName: sanshabase => None |
| 33465 - Vepas' Modified Rapid Heavy Missile Launcher (Missile Launcher Rapid Heavy) | graphicID: 20395 => 21711 sofFactionName: caldaristory => None |
| 33466 - YO-5000 Rapid Heavy Missile Launcher (Missile Launcher Rapid Heavy) | graphicID: 20394 => 21714 sofFactionName: serial => None |
| 33671 - Heavy Hull Maintenance Bot I (Logistic Drone) | remoteResistanceID: 2116.0 => None |
| 33704 - Medium Hull Maintenance Bot I (Logistic Drone) | remoteResistanceID: 2116.0 => None |
| 33706 - Light Hull Maintenance Bot I (Logistic Drone) | remoteResistanceID: 2116.0 => None |
| 33708 - Heavy Hull Maintenance Bot II (Logistic Drone) | remoteResistanceID: 2116.0 => None |
| 33710 - Medium Hull Maintenance Bot II (Logistic Drone) | remoteResistanceID: 2116.0 => None |
| 33712 - Light Hull Maintenance Bot II (Logistic Drone) | remoteResistanceID: 2116.0 => None |
| 34272 - Polarized Small Focused Pulse Laser (Energy Weapon) | graphicID: 11219 => 21594 sofFactionName: sleeperbase => None |
| 34274 - Polarized Heavy Pulse Laser (Energy Weapon) | graphicID: 11213 => 21575 sofFactionName: sleeperbase => None |
| 34276 - Polarized Mega Pulse Laser (Energy Weapon) | graphicID: 11209 => 21659 sofFactionName: sleeperbase => None |
| 34278 - Polarized Light Neutron Blaster (Hybrid Weapon) | graphicID: 11239 => 21718 sofFactionName: sleeperbase => None |
| 34280 - Polarized Heavy Neutron Blaster (Hybrid Weapon) | graphicID: 11233 => 21536 sofFactionName: sleeperbase => None |
| 34282 - Polarized Neutron Blaster Cannon (Hybrid Weapon) | graphicID: 11227 => 21589 sofFactionName: sleeperbase => None |
| 34284 - Polarized 200mm AutoCannon (Projectile Weapon) | graphicID: 11307 => 21662 sofFactionName: sleeperbase => None |
| 34286 - Polarized 425mm AutoCannon (Projectile Weapon) | graphicID: 11301 => 21677 sofFactionName: sleeperbase => None |
| 34288 - Polarized 800mm Repeating Cannon (Projectile Weapon) | graphicID: 11295 => 21740 sofFactionName: sleeperbase => None |
| 34290 - Polarized Rocket Launcher (Missile Launcher Rocket) | graphicID: 20090 => 21750 sofFactionName: sleeperbase => None |
| 34292 - Polarized Heavy Assault Missile Launcher (Missile Launcher Heavy Assault) | graphicID: 20085 => 21706 sofFactionName: sleeperbase => None |
| 34294 - Polarized Torpedo Launcher (Missile Launcher Torpedo) | graphicID: 20074 => 21585 sofFactionName: sleeperbase => None |
| 34412 - Small Intact Hull Section (Sleeper Hull Relics) | volume: 30.0 => 20.0 radius: 0.0 => 1.0 |
| 34414 - Small Malfunctioning Hull Section (Sleeper Hull Relics) | volume: 30.0 => 20.0 radius: 0.0 => 1.0 |
| 34416 - Small Wrecked Hull Section (Sleeper Hull Relics) | volume: 30.0 => 20.0 radius: 0.0 => 1.0 |
| 34457 - 末日沙场级YC117年特别版 (Battleship) | sofMaterialSetID: 42 => None |
| 34459 - 地狱天使级YC117年特别版 (Battleship) | sofMaterialSetID: 43 => None |
| 34461 - 马克瑞级YC117年特别版 (Battleship) | sofMaterialSetID: 44 => None |
| 34463 - 响尾蛇级YC117年特别版 (Battleship) | sofMaterialSetID: 45 => None |
| 34465 - 多米尼克斯级YC117年特别版 (Battleship) | sofMaterialSetID: 46 => None |
| 34467 - 万王宝座级YC117年特别版 (Battleship) | sofMaterialSetID: 47 => None |
| 34469 - 乌鸦级YC117年特别版 (Battleship) | sofMaterialSetID: 48 => None |
| 34471 - 灾难级YC117年特别版 (Battleship) | sofMaterialSetID: 49 => None |
| 34473 - 幼龙级YC117年特别版 (Combat Battlecruiser) | sofMaterialSetID: 50 => None |
| 34475 - 毒蜥级YC117年特别版 (Cruiser) | sofMaterialSetID: 51 => None |
| 34477 - 银鹰级YC117年特别版 (Heavy Assault Cruiser) | sofMaterialSetID: 52 => None |
| 34479 - 伊什塔级YC117年特别版 (Heavy Assault Cruiser) | sofMaterialSetID: 53 => None |
| 34580 - Lux Kontos (Energy Weapon) | sofFactionName: jovebase => None |
| 35921 - Standup AXL Missile Launcher I (Structure AXL Missile Launcher) | sofFactionName: upwell => None |
| 35922 - Standup ASML Missile Launcher I (Structure ASML Missile Launcher) | sofFactionName: upwell => None |
| 35923 - Standup Guided Bomb Launcher I (Structure Guided Bomb Launcher) | sofFactionName: upwell => None |
| 35924 - Standup XL Energy Neutralizer I (Structure Energy Neutralizer) | sofFactionName: upwell => None |
| 35925 - Standup Heavy Energy Neutralizer I (Structure Energy Neutralizer) | sofFactionName: upwell => None |
| 35928 - Standup Arcing Vorton Projector I (Structure Doomsday Weapon) | sofFactionName: upwell => None |
| 35939 - Standup Repulsor Field Projector I (Unpublished Structure Modules) | sofFactionName: upwell => None |
| 35940 - Standup Variable Spectrum ECM I (Structure ECM Battery) | sofFactionName: upwell => None |
| 35941 - Standup Remote Sensor Dampener I (Structure Disruption Battery) | sofFactionName: upwell => None |
| 35943 - Standup Stasis Webifier I (Structure Stasis Webifier) | sofFactionName: upwell => None |
| 35945 - Standup Weapon Disruptor I (Structure Disruption Battery) | sofFactionName: upwell => None |
| 35947 - Standup Target Painter I (Structure Disruption Battery) | sofFactionName: upwell => None |
| 35949 - Standup Warp Scrambler I (Structure Warp Scrambler) | sofFactionName: upwell => None |
| 37288 - Rapid Torpedo Launcher I (Missile Launcher Rapid Torpedo) | sofFactionName: caldaribase => None |
| 37289 - Quad 800mm Repeating Cannon I (Projectile Weapon) | sofFactionName: minmatarbase => None |
| 37290 - Quad Mega Pulse Laser I (Energy Weapon) | sofFactionName: amarrbase => None |
| 37291 - Triple Neutron Blaster Cannon I (Hybrid Weapon) | sofFactionName: gallentebase => None |
| 37292 - Rapid Torpedo Launcher II (Missile Launcher Rapid Torpedo) | sofFactionName: laidai => None |
| 37293 - Dread Guristas Rapid Torpedo Launcher (Missile Launcher Rapid Torpedo) | graphicID: 21205 => 21206 sofFactionName: caldaribase => None |
| 37294 - XL Torpedo Launcher II (Missile Launcher XL Torpedo) | sofFactionName: laidai => None |
| 37295 - XL Cruise Missile Launcher II (Missile Launcher XL Cruise) | sofFactionName: laidai => None |
| 37296 - Quad Mega Pulse Laser II (Energy Weapon) | sofFactionName: sarum => None |
| 37297 - Modulated Compact Quad Mega Pulse Laser (Energy Weapon) | graphicID: 21198 => 21199 sofFactionName: amarrbase => None |
| 37298 - Dual Giga Pulse Laser II (Energy Weapon) | sofFactionName: sarum => None |
| 37299 - Dual Giga Beam Laser II (Energy Weapon) | sofFactionName: sarum => None |
| 37300 - Triple Neutron Blaster Cannon II (Hybrid Weapon) | sofFactionName: creodron => None |
| 37301 - Regulated Compact Triple Neutron Blaster Cannon (Hybrid Weapon) | graphicID: 21201 => 21202 sofFactionName: gallentebase => None |
| 37302 - Ion Siege Blaster II (Hybrid Weapon) | sofFactionName: creodron => None |
| 37303 - Dual 1000mm Railgun II (Hybrid Weapon) | sofFactionName: laidai => None |
| 37304 - Quad 800mm Repeating Cannon II (Projectile Weapon) | sofFactionName: brutor => None |
| 37305 - Compact Carbine Quad 800mm Repeating Cannon (Projectile Weapon) | graphicID: 21194 => 21196 sofFactionName: minmatarbase => None |
| 37306 - Hexa 2500mm Repeating Cannon II (Projectile Weapon) | sofFactionName: brutor => None |
| 37307 - Quad 3500mm Siege Artillery II (Projectile Weapon) | sofFactionName: brutor => None |
| 37450 - Ice Mining Laser I (Mining Laser) | sofFactionName: orebase => None |
| 37451 - Ice Mining Laser II (Mining Laser) | sofFactionName: prospecting => None |
| 37452 - ORE Ice Mining Laser (Mining Laser) | graphicID: 21213 => 21211 sofFactionName: orebase => None |
| 37461 - Angel Dreadnought (Asteroid Angel Cartel Dreadnought) | sofMaterialSetID: 104 => None |
| 37462 - Domination Titan (Asteroid Angel Cartel Titan) | sofMaterialSetID: 104 => None |
| 37467 - Sansha's Dreadnought (Asteroid Sansha's Nation Dreadnought) | sofMaterialSetID: 103 => None |
| 37843 - Standup AXL-S Missile (Structure Anti-Capital Missile) | sofFactionName: upwell => None |
| 37844 - Standup AXL-C Missile (Structure Anti-Capital Missile) | sofFactionName: upwell => None |
| 37845 - Standup AXL-SR Missile (Structure Anti-Capital Missile) | sofFactionName: upwell => None |
| 37846 - Standup ASML-LD Missile (Structure Anti-Subcapital Missile) | sofFactionName: upwell => None |
| 37847 - Standup ASML-MD Missile (Structure Anti-Subcapital Missile) | sofFactionName: upwell => None |
| 37848 - Standup ASML-SD Missile (Structure Anti-Subcapital Missile) | sofFactionName: upwell => None |
| 37849 - Standup AM Guided Bomb (Structure Guided Bomb) | sofFactionName: upwell => None |
| 37850 - Standup AS Guided Bomb (Structure Guided Bomb) | sofFactionName: upwell => None |
| 37851 - Standup Void Guided Bomb (Structure Guided Bomb) | sofFactionName: upwell => None |
| 41063 - Modal Enduring Quad Mega Pulse Laser (Energy Weapon) | graphicID: 21198 => 21199 sofFactionName: amarrbase => None |
| 41064 - Anode Scoped Quad Mega Pulse Laser (Energy Weapon) | graphicID: 21198 => 21199 sofFactionName: amarrbase => None |
| 41065 - Afocal Precise Quad Mega Pulse Laser (Energy Weapon) | graphicID: 21198 => 21199 sofFactionName: amarrbase => None |
| 41066 - Dark Blood Quad Mega Pulse Laser (Energy Weapon) | graphicID: 21198 => 21199 sofFactionName: amarrbase => None |
| 41067 - True Sansha Quad Mega Pulse Laser (Energy Weapon) | graphicID: 21198 => 21199 sofFactionName: amarrbase => None |
| 41076 - Modal Enduring Triple Neutron Blaster Cannon (Hybrid Weapon) | graphicID: 21201 => 21202 sofFactionName: gallentebase => None |
| 41077 - Anode Scoped Triple Neutron Blaster Cannon (Hybrid Weapon) | graphicID: 21201 => 21202 sofFactionName: gallentebase => None |
| 41078 - Limited Precise Triple Neutron Blaster Cannon (Hybrid Weapon) | graphicID: 21201 => 21202 sofFactionName: gallentebase => None |
| 41079 - Shadow Serpentis Triple Neutron Blaster Cannon (Hybrid Weapon) | graphicID: 21201 => 21202 sofFactionName: gallentebase => None |
| 41080 - Ample Gallium Quad 800mm Repeating Cannon (Projectile Weapon) | graphicID: 21194 => 21196 sofFactionName: minmatarbase => None |
| 41081 - Scout Scoped Quad 800mm Repeating Cannon (Projectile Weapon) | graphicID: 21194 => 21196 sofFactionName: minmatarbase => None |
| 41082 - Prototype Precise Quad 800mm Repeating Cannon (Projectile Weapon) | graphicID: 21194 => 21196 sofFactionName: minmatarbase => None |
| 41083 - Domination Quad 800mm Repeating Cannon (Projectile Weapon) | graphicID: 21194 => 21196 sofFactionName: minmatarbase => None |
| 41099 - Modulated Compact Dual Giga Pulse Laser (Energy Weapon) | graphicID: 11120 => 11220 sofFactionName: amarrbase => None |
| 41100 - Modal Enduring Dual Giga Pulse Laser (Energy Weapon) | graphicID: 11120 => 11220 sofFactionName: amarrbase => None |
| 41101 - Anode Scoped Dual Giga Pulse Laser (Energy Weapon) | graphicID: 11120 => 11220 sofFactionName: amarrbase => None |
| 41102 - Afocal Precise Dual Giga Pulse Laser (Energy Weapon) | graphicID: 11120 => 11220 sofFactionName: amarrbase => None |
| 41103 - Dark Blood Dual Giga Pulse Laser (Energy Weapon) | sofFactionName: amarrbase => None |
| 41104 - True Sansha Dual Giga Pulse Laser (Energy Weapon) | sofFactionName: amarrbase => None |
| 41114 - Modulated Compact Dual Giga Beam Laser (Energy Weapon) | graphicID: 11112 => 11204 sofFactionName: amarrbase => None |
| 41115 - Modal Enduring Dual Giga Beam Laser (Energy Weapon) | graphicID: 11112 => 11204 sofFactionName: amarrbase => None |
| 41116 - Anode Scoped Dual Giga Beam Laser (Energy Weapon) | graphicID: 11112 => 11204 sofFactionName: amarrbase => None |
| 41117 - Afocal Precise Dual Giga Beam Laser (Energy Weapon) | graphicID: 11112 => 11204 sofFactionName: amarrbase => None |
| 41118 - Dark Blood Dual Giga Beam Laser (Energy Weapon) | sofFactionName: amarrbase => None |
| 41119 - True Sansha Dual Giga Beam Laser (Energy Weapon) | sofFactionName: amarrbase => None |
| 41126 - Regulated Compact Ion Siege Blaster (Hybrid Weapon) | graphicID: 11131 => 11242 sofFactionName: gallentebase => None |
| 41127 - Modal Enduring Ion Siege Blaster (Hybrid Weapon) | graphicID: 11131 => 11242 sofFactionName: gallentebase => None |
| 41128 - Anode Scoped Ion Siege Blaster (Hybrid Weapon) | graphicID: 11131 => 11242 sofFactionName: gallentebase => None |
| 41129 - Limited Precise Ion Siege Blaster (Hybrid Weapon) | graphicID: 11131 => 11242 sofFactionName: gallentebase => None |
| 41130 - Shadow Serpentis Ion Siege Blaster (Hybrid Weapon) | sofFactionName: gallentebase => None |
| 41138 - Carbide Compact Dual 1000mm Railgun (Hybrid Weapon) | graphicID: 11141 => 11262 sofFactionName: caldaribase => None |
| 41139 - Compressed Enduring Dual 1000mm Railgun (Hybrid Weapon) | graphicID: 11141 => 11262 sofFactionName: caldaribase => None |
| 41140 - Scout Scoped Dual 1000mm Railgun (Hybrid Weapon) | graphicID: 11141 => 11262 sofFactionName: caldaribase => None |
| 41141 - Prototype Precise Dual 1000mm Railgun (Hybrid Weapon) | graphicID: 11141 => 11262 sofFactionName: caldaribase => None |
| 41142 - Shadow Serpentis Dual 1000mm Railgun (Hybrid Weapon) | sofFactionName: caldaribase => None |
| 41150 - Carbine Compact Hexa 2500mm Repeating Cannon (Projectile Weapon) | graphicID: 11164 => 11308 sofFactionName: minmatarbase => None |
| 41151 - Gallium Ample Hexa 2500mm Repeating Cannon (Projectile Weapon) | graphicID: 11164 => 11308 sofFactionName: minmatarbase => None |
| 41152 - Scout Scoped Hexa 2500mm Repeating Cannon (Projectile Weapon) | graphicID: 11164 => 11308 sofFactionName: minmatarbase => None |
| 41153 - Prototype Precise Hexa 2500mm Repeating Cannon (Projectile Weapon) | graphicID: 11164 => 11308 sofFactionName: minmatarbase => None |
| 41154 - Domination Hexa 2500mm Repeating Cannon (Projectile Weapon) | sofFactionName: minmatarbase => None |
| 41156 - Carbide Compact Quad 3500mm Siege Artillery (Projectile Weapon) | graphicID: 11154 => 11288 sofFactionName: minmatarbase => None |
| 41157 - Gallium Ample Quad 3500mm Siege Artillery (Projectile Weapon) | graphicID: 11154 => 11288 sofFactionName: minmatarbase => None |
| 41158 - Scout Scoped Quad 3500mm Siege Artillery (Projectile Weapon) | graphicID: 11154 => 11288 sofFactionName: minmatarbase => None |
| 41159 - Prototype Precise Quad 3500mm Siege Artillery (Projectile Weapon) | graphicID: 11154 => 11288 sofFactionName: minmatarbase => None |
| 41160 - Domination Quad 3500mm Siege Artillery (Projectile Weapon) | sofFactionName: minmatarbase => None |
| 41174 - Dread Guristas XL Cruise Missile Launcher (Missile Launcher XL Cruise) | sofFactionName: limos => None |
| 41175 - Arbalest Compact XL Cruise Missile Launcher (Missile Launcher XL Cruise) | sofFactionName: caldaribase => None |
| 41176 - TE-2100 Ample XL Cruise Missile Launcher (Missile Launcher XL Cruise) | sofFactionName: caldaribase => None |
| 41180 - Arbalest Compact XL Torpedo Launcher (Missile Launcher XL Torpedo) | sofFactionName: caldaribase => None |
| 41181 - TE-2100 Ample XL Torpedo Launcher (Missile Launcher XL Torpedo) | sofFactionName: caldaribase => None |
| 41182 - Dread Guristas XL Torpedo Launcher (Missile Launcher XL Torpedo) | sofFactionName: limos => None |
| 41223 - Arbalest Compact Rapid Torpedo Launcher (Missile Launcher Rapid Torpedo) | sofFactionName: caldaribase => None |
| 41224 - TE-2100 Ample Rapid Torpedo Launcher (Missile Launcher Rapid Torpedo) | sofFactionName: caldaribase => None |
| 41396 - Domination Dreadnought (Asteroid Angel Cartel Dreadnought) | sofMaterialSetID: 104 => None |
| 41399 - True Sansha's Dreadnought (Asteroid Sansha's Nation Dreadnought) | sofMaterialSetID: 103 => None |
| 41463 - Capital I-ax Enduring Remote Armor Repairer (Remote Armor Repairer) | remoteResistanceID: 2116.0 => None |
| 41464 - Capital Coaxial Compact Remote Armor Repairer (Remote Armor Repairer) | remoteResistanceID: 2116.0 => None |
| 41465 - Capital Solace Scoped Remote Armor Repairer (Remote Armor Repairer) | remoteResistanceID: 2116.0 => None |
| 41466 - Capital Remote Armor Repairer II (Remote Armor Repairer) | remoteResistanceID: 2116.0 => None |
| 41467 - Dark Blood Capital Remote Armor Repairer (Remote Armor Repairer) | remoteResistanceID: 2116.0 => None |
| 41468 - Shadow Serpentis Capital Remote Armor Repairer (Remote Armor Repairer) | remoteResistanceID: 2116.0 => None |
| 41475 - Capital Remote Hull Repairer II (Remote Hull Repairer) | remoteResistanceID: 2116.0 => None |
| 41477 - Medium Ancillary Remote Armor Repairer (Ancillary Remote Armor Repairer) | mediumRemoteRepFittingMultiplier: None => 1.0 |
| 41481 - Medium Ancillary Remote Shield Booster (Ancillary Remote Shield Booster) | mediumRemoteRepFittingMultiplier: None => 1.0 |
| 42232 - Gold Ouroboros Accelerator (Booster) | published: True => False |
| 42233 - Silver Ouroboros Accelerator (Booster) | published: True => False |
| 42234 - Copper Ouroboros Accelerator (Booster) | published: True => False |
| 42512 - Purist Apostle (Amarr Event Frigate) | graphicID: 1066 => 21767 sofMaterialSetID: 121 => None |
| 42513 - Purist Papal (Amarr Event Cruiser) | graphicID: 57 => 21768 sofMaterialSetID: 121 => None |
| 42514 - Purist Cardinal (Amarr Event Battlecruiser) | graphicID: 2385 => 21769 sofMaterialSetID: 121 => None |
| 42531 - Blood Raider Cerebral Accelerator (Booster) | published: True => False |
| 42541 - Advanced Blood Raider Cerebral Accelerator (Booster) | published: True => False |
| 44102 - Defender Launcher I (Missile Launcher Defender) | sofFactionName: caldaribase => None |
| 44109 - Display Launcher (Festival Launcher) | sofFactionName: caldaribase => None |
| 44217 - YC119 Yoiul Festival Accelerator (Booster) | published: True => False |
| 44260 - Holiday_impact_Amarr1.red (Festival Charges) | published: True => False |
| 44261 - Holiday_impact_Angels1.red (Festival Charges) | published: True => False |
| 44262 - Holiday_impact_BloodRaiders1.red (Festival Charges) | published: True => False |
| 44263 - Holiday_impact_Caldari1.red (Festival Charges) | published: True => False |
| 44264 - Holiday_impact_Celebration1.red (Festival Charges) | published: True => False |
| 44266 - Holiday_impact_Celebration3.red (Festival Charges) | published: True => False |
| 44267 - Holiday_impact_CrimsonHarvest1.red (Festival Charges) | published: True => False |
| 44268 - Holiday_impact_Gallente1.red (Festival Charges) | published: True => False |
| 44269 - Holiday_impact_Guristas1.red (Festival Charges) | published: True => False |
| 44270 - Holiday_impact_Minmatar1.red (Festival Charges) | published: True => False |
| 44271 - Holiday_impact_Sansha1.red (Festival Charges) | published: True => False |
| 44272 - Holiday_impact_Serpentis1.red (Festival Charges) | published: True => False |
| 45009 - Standup Moon Drill I (Structure Moon Drilling Service Module) | sofFactionName: upwell => None |
| 45586 - Legion Defensive - Covert Reconfiguration (Defensive Systems) | Click to toggle showing the 25 attributes.hp: None => 40.0requiredSkill1: None => 30532.0 (Amarr Defensive Systems) shieldCapacity: None => 300.0 requiredSkill1Level: None => 1.0 techLevel: None => 3.0 capacitorCapacity: None => 200.0 signatureRadius: None => 5.0 metaLevel: None => 1.0 cloakingCpuNeedBonus: None => 0.0 covertOpsAndReconOpsCloakModuleDelay: None => 5000.0 hiSlotModifier: None => 1.0 medSlotModifier: None => 1.0 lowSlotModifier: None => 2.0 subsystemBonusAmarrDefensive: None => 7.5 subsystemBonusAmarrDefensive2: None => 10.0 jumpHarmonicsModifier: None => 5.0 virusStrengthBonus: None => 10.0 published: False => True subsystemBonusAmarrDefensive3: None => 7.5 structureHPBonusAdd: None => 600.0 cargoCapacityAdd: None => 30.0 descriptionID: None => 527223 graphicID: None => 21514 iconID: None => 3631 marketGroupID: None => 1126 |
| 45587 - Legion Defensive - Augmented Plating (Defensive Systems) | Click to toggle showing the 18 attributes.hp: None => 40.0requiredSkill1: None => 30532.0 (Amarr Defensive Systems) requiredSkill1Level: None => 1.0 techLevel: None => 3.0 signatureRadius: None => 10.0 metaLevel: None => 1.0 armorHPBonusAdd: None => 1000.0 hiSlotModifier: None => 0.0 medSlotModifier: None => 1.0 lowSlotModifier: None => 3.0 subsystemBonusAmarrDefensive: None => 5.0 subsystemBonusAmarrDefensive2: None => 5.0 covertCloakCPUPenalty: None => 10000.0 published: False => True descriptionID: None => 527224 graphicID: None => 21513 iconID: None => 3631 marketGroupID: None => 1126 |
| 45588 - Legion Defensive - Nanobot Injector (Defensive Systems) | Click to toggle showing the 19 attributes.hp: None => 40.0requiredSkill1: None => 30532.0 (Amarr Defensive Systems) shieldCapacity: None => 100.0 requiredSkill1Level: None => 1.0 techLevel: None => 3.0 capacitorCapacity: None => 300.0 metaLevel: None => 1.0 armorHPBonusAdd: None => 500.0 hiSlotModifier: None => 0.0 medSlotModifier: None => 2.0 lowSlotModifier: None => 2.0 subsystemBonusAmarrDefensive: None => 10.0 covertCloakCPUPenalty: None => 10000.0 published: False => True subsystemBonusAmarrDefensive3: None => 10.0 descriptionID: None => 527222 graphicID: None => 21515 iconID: None => 3631 marketGroupID: None => 1126 |
| 45589 - Tengu Defensive - Covert Reconfiguration (Defensive Systems) | Click to toggle showing the 25 attributes.hp: None => 40.0requiredSkill1: None => 30544.0 (Caldari Defensive Systems) requiredSkill1Level: None => 1.0 techLevel: None => 3.0 capacitorCapacity: None => 200.0 signatureRadius: None => 5.0 metaLevel: None => 1.0 cloakingCpuNeedBonus: None => 0.0 covertOpsAndReconOpsCloakModuleDelay: None => 5000.0 armorHPBonusAdd: None => 300.0 hiSlotModifier: None => 1.0 medSlotModifier: None => 3.0 lowSlotModifier: None => 0.0 subsystemBonusCaldariDefensive: None => 7.5 subsystemBonusCaldariDefensive2: None => 10.0 jumpHarmonicsModifier: None => 5.0 virusStrengthBonus: None => 10.0 published: False => True subsystemBonusCaldariDefensive3: None => 7.5 structureHPBonusAdd: None => 600.0 cargoCapacityAdd: None => 30.0 descriptionID: None => 527232 graphicID: None => 21759 iconID: None => 3631 marketGroupID: None => 1127 |
| 45590 - Tengu Defensive - Supplemental Screening (Defensive Systems) | Click to toggle showing the 18 attributes.hp: None => 40.0requiredSkill1: None => 30544.0 (Caldari Defensive Systems) shieldCapacity: None => 1000.0 requiredSkill1Level: None => 1.0 techLevel: None => 3.0 signatureRadius: None => 10.0 metaLevel: None => 1.0 hiSlotModifier: None => 0.0 medSlotModifier: None => 2.0 lowSlotModifier: None => 2.0 subsystemBonusCaldariDefensive: None => 5.0 subsystemBonusCaldariDefensive2: None => 5.0 covertCloakCPUPenalty: None => 10000.0 published: False => True descriptionID: None => 527233 graphicID: None => 21758 iconID: None => 3631 marketGroupID: None => 1127 |
| 45591 - Tengu Defensive - Amplification Node (Defensive Systems) | Click to toggle showing the 19 attributes.hp: None => 40.0requiredSkill1: None => 30544.0 (Caldari Defensive Systems) shieldCapacity: None => 100.0 requiredSkill1Level: None => 1.0 techLevel: None => 3.0 capacitorCapacity: None => 300.0 metaLevel: None => 1.0 armorHPBonusAdd: None => 500.0 hiSlotModifier: None => 0.0 medSlotModifier: None => 3.0 lowSlotModifier: None => 1.0 subsystemBonusCaldariDefensive: None => 10.0 covertCloakCPUPenalty: None => 10000.0 published: False => True subsystemBonusCaldariDefensive3: None => 10.0 descriptionID: None => 527231 graphicID: None => 21757 iconID: None => 3631 marketGroupID: None => 1127 |
| 45592 - Proteus Defensive - Covert Reconfiguration (Defensive Systems) | Click to toggle showing the 25 attributes.hp: None => 40.0requiredSkill1: None => 30540.0 (Gallente Defensive Systems) shieldCapacity: None => 500.0 requiredSkill1Level: None => 1.0 techLevel: None => 3.0 capacitorCapacity: None => 200.0 signatureRadius: None => 5.0 metaLevel: None => 1.0 cloakingCpuNeedBonus: None => 0.0 covertOpsAndReconOpsCloakModuleDelay: None => 5000.0 hiSlotModifier: None => 1.0 medSlotModifier: None => 1.0 lowSlotModifier: None => 2.0 subsystemBonusGallenteDefensive: None => 7.5 subsystemBonusGallenteDefensive2: None => 10.0 jumpHarmonicsModifier: None => 5.0 virusStrengthBonus: None => 10.0 published: False => True subsystemBonusGallenteDefensive3: None => 7.5 structureHPBonusAdd: None => 600.0 cargoCapacityAdd: None => 30.0 descriptionID: None => 527229 graphicID: None => 21775 iconID: None => 3631 marketGroupID: None => 1129 |
| 45593 - Proteus Defensive - Augmented Plating (Defensive Systems) | Click to toggle showing the 18 attributes.hp: None => 40.0requiredSkill1: None => 30540.0 (Gallente Defensive Systems) requiredSkill1Level: None => 1.0 techLevel: None => 3.0 signatureRadius: None => 10.0 metaLevel: None => 1.0 armorHPBonusAdd: None => 1000.0 hiSlotModifier: None => 0.0 medSlotModifier: None => 1.0 lowSlotModifier: None => 3.0 subsystemBonusGallenteDefensive: None => 5.0 subsystemBonusGallenteDefensive2: None => 5.0 covertCloakCPUPenalty: None => 10000.0 published: False => True descriptionID: None => 527230 graphicID: None => 21774 iconID: None => 3631 marketGroupID: None => 1129 |
| 45594 - Proteus Defensive - Nanobot Injector (Defensive Systems) | Click to toggle showing the 19 attributes.hp: None => 40.0requiredSkill1: None => 30540.0 (Gallente Defensive Systems) shieldCapacity: None => 100.0 requiredSkill1Level: None => 1.0 techLevel: None => 3.0 capacitorCapacity: None => 300.0 metaLevel: None => 1.0 armorHPBonusAdd: None => 500.0 hiSlotModifier: None => 0.0 medSlotModifier: None => 2.0 lowSlotModifier: None => 2.0 subsystemBonusGallenteDefensive: None => 10.0 covertCloakCPUPenalty: None => 10000.0 published: False => True subsystemBonusGallenteDefensive3: None => 10.0 descriptionID: None => 527228 graphicID: None => 21773 iconID: None => 3631 marketGroupID: None => 1129 |
| 45595 - Loki Defensive - Covert Reconfiguration (Defensive Systems) | Click to toggle showing the 24 attributes.hp: None => 40.0requiredSkill1: None => 30545.0 (Minmatar Defensive Systems) requiredSkill1Level: None => 1.0 techLevel: None => 3.0 capacitorCapacity: None => 200.0 signatureRadius: None => 5.0 metaLevel: None => 1.0 cloakingCpuNeedBonus: None => 0.0 covertOpsAndReconOpsCloakModuleDelay: None => 5000.0 hiSlotModifier: None => 1.0 medSlotModifier: None => 2.0 lowSlotModifier: None => 1.0 subsystemBonusMinmatarDefensive: None => 7.5 subsystemBonusMinmatarDefensive2: None => 10.0 jumpHarmonicsModifier: None => 5.0 virusStrengthBonus: None => 10.0 published: False => True subsystemBonusMinmatarDefensive3: None => 7.5 structureHPBonusAdd: None => 1000.0 cargoCapacityAdd: None => 30.0 descriptionID: None => 527226 graphicID: None => 21785 iconID: None => 3631 marketGroupID: None => 1128 |
| 45596 - Loki Defensive - Augmented Durability (Defensive Systems) | Click to toggle showing the 19 attributes.hp: None => 40.0requiredSkill1: None => 30545.0 (Minmatar Defensive Systems) shieldCapacity: None => 600.0 requiredSkill1Level: None => 1.0 techLevel: None => 3.0 signatureRadius: None => 10.0 metaLevel: None => 1.0 armorHPBonusAdd: None => 600.0 hiSlotModifier: None => 0.0 medSlotModifier: None => 2.0 lowSlotModifier: None => 2.0 subsystemBonusMinmatarDefensive: None => 5.0 subsystemBonusMinmatarDefensive2: None => 5.0 covertCloakCPUPenalty: None => 10000.0 published: False => True descriptionID: None => 527227 graphicID: None => 21786 iconID: None => 3631 marketGroupID: None => 1128 |
| 45597 - Loki Defensive - Adaptive Defense Node (Defensive Systems) | Click to toggle showing the 21 attributes.hp: None => 40.0requiredSkill1: None => 30545.0 (Minmatar Defensive Systems) shieldCapacity: None => 300.0 requiredSkill1Level: None => 1.0 techLevel: None => 3.0 capacitorCapacity: None => 300.0 metaLevel: None => 1.0 armorHPBonusAdd: None => 300.0 hiSlotModifier: None => 0.0 medSlotModifier: None => 2.0 lowSlotModifier: None => 2.0 subsystemBonusMinmatarDefensive: None => 10.0 subsystemBonusMinmatarDefensive2: None => 10.0 covertCloakCPUPenalty: None => 10000.0 published: False => True subsystemBonusMinmatarDefensive3: None => 10.0 structureHPBonusAdd: None => 100.0 descriptionID: None => 527225 graphicID: None => 21787 iconID: None => 3631 marketGroupID: None => 1128 |
| 45598 - Legion Offensive - Liquid Crystal Magnifiers (Offensive Systems) | Click to toggle showing the 25 attributes.hp: None => 40.0powerOutput: None => 400.0 cpuOutput: None => 90.0 requiredSkill1: None => 30537.0 (Amarr Offensive Systems) requiredSkill1Level: None => 1.0 droneCapacity: None => 0.0 techLevel: None => 3.0 capacitorCapacity: None => 100.0 metaLevel: None => 1.0 droneBandwidth: None => 0.0 turretHardPointModifier: None => 6.0 launcherHardPointModifier: None => 0.0 hiSlotModifier: None => 7.0 medSlotModifier: None => 0.0 lowSlotModifier: None => 0.0 subsystemBonusAmarrOffensive: None => 10.0 subsystemBonusAmarrOffensive2: None => -10.0 subsystemBonusAmarrOffensive3: None => 10.0 warfareLinkCPUPenalty: None => 10000.0 published: False => True subsystemMETFittingReduction: None => -25.0 descriptionID: None => 527234 graphicID: None => 21518 iconID: None => 3641 marketGroupID: None => 1130 |
| 45599 - Legion Offensive - Assault Optimization (Offensive Systems) | Click to toggle showing the 24 attributes.hp: None => 40.0powerOutput: None => 200.0 cpuOutput: None => 150.0 requiredSkill1: None => 30537.0 (Amarr Offensive Systems) requiredSkill1Level: None => 1.0 droneCapacity: None => 200.0 techLevel: None => 3.0 metaLevel: None => 1.0 droneBandwidth: None => 50.0 turretHardPointModifier: None => 0.0 launcherHardPointModifier: None => 5.0 hiSlotModifier: None => 7.0 medSlotModifier: None => 0.0 lowSlotModifier: None => 0.0 subsystemBonusAmarrOffensive: None => -5.0 subsystemBonusAmarrOffensive2: None => 5.0 subsystemBonusAmarrOffensive3: None => 10.0 warfareLinkCPUPenalty: None => 10000.0 published: False => True subsystemMMissileFittingReduction: None => -25.0 descriptionID: None => 527235 graphicID: None => 21517 iconID: None => 3641 marketGroupID: None => 1130 |
| 45600 - Legion Offensive - Support Processor (Offensive Systems) | Click to toggle showing the 27 attributes.hp: None => 40.0requiredSkill1: None => 30537.0 (Amarr Offensive Systems) maxLockedTargetsBonus: None => 1.0 requiredSkill1Level: None => 1.0 droneCapacity: None => 75.0 techLevel: None => 3.0 capacitorCapacity: None => 100.0 metaLevel: None => 1.0 droneBandwidth: None => 25.0 turretHardPointModifier: None => 4.0 launcherHardPointModifier: None => 0.0 hiSlotModifier: None => 7.0 medSlotModifier: None => 0.0 lowSlotModifier: None => 0.0 subsystemBonusAmarrOffensive: None => 2.0 subsystemBonusAmarrOffensive2: None => -5.0 subsystemBonusAmarrOffensive3: None => 10.0 published: False => True roleBonusCommandBurstAoERange: None => 50.0 subsystemMRARFittingReduction: None => -75.0 subsystemCommandBurstFittingReduction: None => -95.0 remoteArmorRepairerFalloffBonus: None => 1150.0 remoteArmorRepairerOptimalBonus: None => 20.0 descriptionID: None => 527236 graphicID: None => 21516 iconID: None => 3641 marketGroupID: None => 1130 |
| 45601 - Tengu Offensive - Accelerated Ejection Bay (Offensive Systems) | Click to toggle showing the 24 attributes.hp: None => 40.0powerOutput: None => 190.0 cpuOutput: None => 160.0 requiredSkill1: None => 30549.0 (Caldari Offensive Systems) requiredSkill1Level: None => 1.0 droneCapacity: None => 0.0 techLevel: None => 3.0 metaLevel: None => 1.0 droneBandwidth: None => 0.0 turretHardPointModifier: None => 0.0 launcherHardPointModifier: None => 6.0 hiSlotModifier: None => 7.0 medSlotModifier: None => 0.0 lowSlotModifier: None => 0.0 subsystemBonusCaldariOffensive: None => -7.5 subsystemBonusCaldariOffensive2: None => 5.0 subsystemBonusCaldariOffensive3: None => 10.0 warfareLinkCPUPenalty: None => 10000.0 published: False => True subsystemMMissileFittingReduction: None => -25.0 descriptionID: None => 527244 graphicID: None => 21760 iconID: None => 3641 marketGroupID: None => 1131 |
| 45602 - Tengu Offensive - Magnetic Infusion Basin (Offensive Systems) | Click to toggle showing the 24 attributes.hp: None => 40.0powerOutput: None => 420.0 cpuOutput: None => 120.0 requiredSkill1: None => 30549.0 (Caldari Offensive Systems) requiredSkill1Level: None => 1.0 droneCapacity: None => 0.0 techLevel: None => 3.0 capacitorCapacity: None => 100.0 metaLevel: None => 1.0 droneBandwidth: None => 0.0 turretHardPointModifier: None => 6.0 launcherHardPointModifier: None => 0.0 hiSlotModifier: None => 7.0 medSlotModifier: None => 0.0 lowSlotModifier: None => 0.0 subsystemBonusCaldariOffensive: None => 20.0 subsystemBonusCaldariOffensive2: None => 5.0 warfareLinkCPUPenalty: None => 10000.0 published: False => True subsystemMHTFittingReduction: None => -25.0 descriptionID: None => 527243 graphicID: None => 21762 iconID: None => 3641 marketGroupID: None => 1131 |
| 45603 - Tengu Offensive - Support Processor (Offensive Systems) | Click to toggle showing the 26 attributes.hp: None => 40.0requiredSkill1: None => 30549.0 (Caldari Offensive Systems) maxLockedTargetsBonus: None => 1.0 requiredSkill1Level: None => 1.0 droneCapacity: None => 50.0 techLevel: None => 3.0 capacitorCapacity: None => 100.0 metaLevel: None => 1.0 droneBandwidth: None => 25.0 turretHardPointModifier: None => 0.0 launcherHardPointModifier: None => 4.0 hiSlotModifier: None => 7.0 medSlotModifier: None => 0.0 lowSlotModifier: None => 0.0 subsystemBonusCaldariOffensive: None => 2.0 subsystemBonusCaldariOffensive2: None => -5.0 subsystemBonusCaldariOffensive3: None => 10.0 published: False => True roleBonusCommandBurstAoERange: None => 50.0 subsystemMRSBFittingReduction: None => -75.0 subsystemCommandBurstFittingReduction: None => -95.0 remoteShieldBoosterFalloffBonus: None => 475.0 descriptionID: None => 527245 graphicID: None => 21761 iconID: None => 3641 marketGroupID: None => 1131 |
| 45604 - Proteus Offensive - Hybrid Encoding Platform (Offensive Systems) | Click to toggle showing the 25 attributes.hp: None => 40.0powerOutput: None => 330.0 cpuOutput: None => 110.0 requiredSkill1: None => 30550.0 (Gallente Offensive Systems) requiredSkill1Level: None => 1.0 droneCapacity: None => 50.0 techLevel: None => 3.0 capacitorCapacity: None => 100.0 metaLevel: None => 1.0 droneBandwidth: None => 25.0 turretHardPointModifier: None => 6.0 launcherHardPointModifier: None => 0.0 hiSlotModifier: None => 7.0 medSlotModifier: None => 0.0 lowSlotModifier: None => 0.0 subsystemBonusGallenteOffensive: None => 10.0 subsystemBonusGallenteOffensive2: None => 10.0 subsystemBonusGallenteOffensive3: None => 7.5 warfareLinkCPUPenalty: None => 10000.0 published: False => True subsystemMHTFittingReduction: None => -25.0 descriptionID: None => 527241 graphicID: None => 21777 iconID: None => 3641 marketGroupID: None => 1132 |
| 45605 - Proteus Offensive - Drone Synthesis Projector (Offensive Systems) | Click to toggle showing the 24 attributes.hp: None => 40.0powerOutput: None => 130.0 cpuOutput: None => 40.0 requiredSkill1: None => 30550.0 (Gallente Offensive Systems) requiredSkill1Level: None => 1.0 droneCapacity: None => 250.0 techLevel: None => 3.0 metaLevel: None => 1.0 droneBandwidth: None => 100.0 turretHardPointModifier: None => 5.0 launcherHardPointModifier: None => 0.0 hiSlotModifier: None => 6.0 medSlotModifier: None => 0.0 lowSlotModifier: None => 0.0 subsystemBonusGallenteOffensive: None => 10.0 subsystemBonusGallenteOffensive2: None => 5.0 subsystemBonusGallenteOffensive3: None => 10.0 warfareLinkCPUPenalty: None => 10000.0 published: False => True subsystemMHTFittingReduction: None => -25.0 descriptionID: None => 527240 graphicID: None => 21776 iconID: None => 3641 marketGroupID: None => 1132 |
| 45606 - Proteus Offensive - Support Processor (Offensive Systems) | Click to toggle showing the 27 attributes.hp: None => 40.0requiredSkill1: None => 30550.0 (Gallente Offensive Systems) maxLockedTargetsBonus: None => 1.0 requiredSkill1Level: None => 1.0 droneCapacity: None => 75.0 techLevel: None => 3.0 capacitorCapacity: None => 100.0 metaLevel: None => 1.0 droneBandwidth: None => 50.0 turretHardPointModifier: None => 4.0 launcherHardPointModifier: None => 0.0 hiSlotModifier: None => 7.0 medSlotModifier: None => 0.0 lowSlotModifier: None => 0.0 subsystemBonusGallenteOffensive: None => 2.0 subsystemBonusGallenteOffensive2: None => -5.0 subsystemBonusGallenteOffensive3: None => 10.0 published: False => True roleBonusCommandBurstAoERange: None => 50.0 subsystemMRARFittingReduction: None => -75.0 subsystemCommandBurstFittingReduction: None => -95.0 remoteArmorRepairerFalloffBonus: None => 1150.0 remoteArmorRepairerOptimalBonus: None => 20.0 descriptionID: None => 527242 graphicID: None => 21778 iconID: None => 3641 marketGroupID: None => 1132 |
| 45607 - Loki Offensive - Projectile Scoping Array (Offensive Systems) | Click to toggle showing the 24 attributes.hp: None => 40.0powerOutput: None => 300.0 cpuOutput: None => 30.0 requiredSkill1: None => 30551.0 (Minmatar Offensive Systems) requiredSkill1Level: None => 1.0 droneCapacity: None => 25.0 techLevel: None => 3.0 metaLevel: None => 1.0 droneBandwidth: None => 25.0 turretHardPointModifier: None => 5.0 launcherHardPointModifier: None => 2.0 hiSlotModifier: None => 7.0 medSlotModifier: None => 0.0 lowSlotModifier: None => 0.0 subsystemBonusMinmatarOffensive: None => 10.0 subsystemBonusMinmatarOffensive2: None => 17.5 subsystemBonusMinmatarOffensive3: None => 7.5 warfareLinkCPUPenalty: None => 10000.0 published: False => True subsystemMPTFittingReduction: None => -25.0 descriptionID: None => 527238 graphicID: None => 21789 iconID: None => 3641 marketGroupID: None => 1133 |
| 45608 - Loki Offensive - Launcher Efficiency Configuration (Offensive Systems) | Click to toggle showing the 24 attributes.hp: None => 40.0powerOutput: None => 150.0 cpuOutput: None => 150.0 requiredSkill1: None => 30551.0 (Minmatar Offensive Systems) requiredSkill1Level: None => 1.0 droneCapacity: None => 40.0 techLevel: None => 3.0 metaLevel: None => 1.0 droneBandwidth: None => 40.0 turretHardPointModifier: None => 2.0 launcherHardPointModifier: None => 5.0 hiSlotModifier: None => 7.0 medSlotModifier: None => 0.0 lowSlotModifier: None => 0.0 subsystemBonusMinmatarOffensive: None => 5.0 subsystemBonusMinmatarOffensive2: None => -10.0 subsystemBonusMinmatarOffensive3: None => 5.0 warfareLinkCPUPenalty: None => 10000.0 published: False => True subsystemMMissileFittingReduction: None => -25.0 descriptionID: None => 527237 graphicID: None => 21790 iconID: None => 3641 marketGroupID: None => 1133 |
| 45609 - Loki Offensive - Support Processor (Offensive Systems) | Click to toggle showing the 29 attributes.hp: None => 40.0requiredSkill1: None => 30551.0 (Minmatar Offensive Systems) maxLockedTargetsBonus: None => 1.0 requiredSkill1Level: None => 1.0 droneCapacity: None => 50.0 techLevel: None => 3.0 capacitorCapacity: None => 100.0 metaLevel: None => 1.0 droneBandwidth: None => 25.0 turretHardPointModifier: None => 4.0 launcherHardPointModifier: None => 0.0 hiSlotModifier: None => 7.0 medSlotModifier: None => 0.0 lowSlotModifier: None => 0.0 subsystemBonusMinmatarOffensive: None => 2.0 subsystemBonusMinmatarOffensive2: None => -5.0 subsystemBonusMinmatarOffensive3: None => 10.0 published: False => True roleBonusCommandBurstAoERange: None => 50.0 subsystemMRSBFittingReduction: None => -75.0 subsystemMRARFittingReduction: None => -75.0 subsystemCommandBurstFittingReduction: None => -95.0 remoteShieldBoosterFalloffBonus: None => 475.0 remoteArmorRepairerFalloffBonus: None => 1150.0 remoteArmorRepairerOptimalBonus: None => 20.0 descriptionID: None => 527239 graphicID: None => 21788 iconID: None => 3641 marketGroupID: None => 1133 |
| 45610 - Legion Propulsion - Interdiction Nullifier (Propulsion Systems) | Click to toggle showing the 19 attributes.hp: None => 40.0maxTargetRange: None => -20000.0 requiredSkill1: None => 30538.0 (Amarr Propulsion Systems) requiredSkill1Level: None => 1.0 techLevel: None => 3.0 signatureRadius: None => 20.0 metaLevel: None => 1.0 hiSlotModifier: None => 0.0 medSlotModifier: None => 0.0 lowSlotModifier: None => 1.0 subsystemBonusAmarrPropulsion: None => -15.0 subsystemBonusAmarrPropulsion2: None => 10.0 warpBubbleImmuneModifier: None => 1.0 published: False => True agilityBonusAdd: None => 0.1 descriptionID: None => 527247 graphicID: None => 21521 iconID: None => 3646 marketGroupID: None => 1134 |
| 45611 - Legion Propulsion - Intercalated Nanofibers (Propulsion Systems) | Click to toggle showing the 15 attributes.hp: None => 40.0requiredSkill1: None => 30538.0 (Amarr Propulsion Systems) requiredSkill1Level: None => 1.0 techLevel: None => 3.0 metaLevel: None => 1.0 hiSlotModifier: None => 0.0 medSlotModifier: None => 0.0 lowSlotModifier: None => 2.0 subsystemBonusAmarrPropulsion: None => 5.0 subsystemBonusAmarrPropulsion2: None => -5.0 published: False => True descriptionID: None => 527246 graphicID: None => 21519 iconID: None => 3646 marketGroupID: None => 1134 |
| 45612 - Legion Propulsion - Wake Limiter (Propulsion Systems) | Click to toggle showing the 15 attributes.hp: None => 40.0requiredSkill1: None => 30538.0 (Amarr Propulsion Systems) requiredSkill1Level: None => 1.0 techLevel: None => 3.0 metaLevel: None => 1.0 hiSlotModifier: None => 0.0 medSlotModifier: None => 1.0 lowSlotModifier: None => 1.0 subsystemBonusAmarrPropulsion: None => 10.0 subsystemBonusAmarrPropulsion2: None => -10.0 published: False => True descriptionID: None => 527248 graphicID: None => 21520 iconID: None => 3646 marketGroupID: None => 1134 |
| 45613 - Tengu Propulsion - Interdiction Nullifier (Propulsion Systems) | Click to toggle showing the 19 attributes.hp: None => 40.0maxTargetRange: None => -20000.0 requiredSkill1: None => 30552.0 (Caldari Propulsion Systems) requiredSkill1Level: None => 1.0 techLevel: None => 3.0 signatureRadius: None => 20.0 metaLevel: None => 1.0 hiSlotModifier: None => 0.0 medSlotModifier: None => 0.0 lowSlotModifier: None => 1.0 subsystemBonusCaldariPropulsion: None => -15.0 subsystemBonusCaldariPropulsion2: None => 10.0 warpBubbleImmuneModifier: None => 1.0 published: False => True agilityBonusAdd: None => 0.1 descriptionID: None => 527256 graphicID: None => 21764 iconID: None => 3646 marketGroupID: None => 1135 |
| 45614 - Tengu Propulsion - Chassis Optimization (Propulsion Systems) | Click to toggle showing the 15 attributes.hp: None => 40.0requiredSkill1: None => 30552.0 (Caldari Propulsion Systems) requiredSkill1Level: None => 1.0 techLevel: None => 3.0 metaLevel: None => 1.0 hiSlotModifier: None => 0.0 medSlotModifier: None => 1.0 lowSlotModifier: None => 1.0 subsystemBonusCaldariPropulsion: None => 3.0 subsystemBonusCaldariPropulsion2: None => -7.5 published: False => True descriptionID: None => 527255 graphicID: None => 21763 iconID: None => 3646 marketGroupID: None => 1135 |
| 45615 - Tengu Propulsion - Fuel Catalyst (Propulsion Systems) | Click to toggle showing the 15 attributes.hp: None => 40.0requiredSkill1: None => 30552.0 (Caldari Propulsion Systems) requiredSkill1Level: None => 1.0 techLevel: None => 3.0 metaLevel: None => 1.0 hiSlotModifier: None => 0.0 medSlotModifier: None => 2.0 lowSlotModifier: None => 0.0 subsystemBonusCaldariPropulsion: None => 10.0 subsystemBonusCaldariPropulsion2: None => 10.0 published: False => True descriptionID: None => 527257 graphicID: None => 21765 iconID: None => 3646 marketGroupID: None => 1135 |
| 45616 - Proteus Propulsion - Interdiction Nullifier (Propulsion Systems) | Click to toggle showing the 19 attributes.hp: None => 40.0maxTargetRange: None => -20000.0 requiredSkill1: None => 30553.0 (Gallente Propulsion Systems) requiredSkill1Level: None => 1.0 techLevel: None => 3.0 signatureRadius: None => 20.0 metaLevel: None => 1.0 hiSlotModifier: None => 0.0 medSlotModifier: None => 0.0 lowSlotModifier: None => 1.0 subsystemBonusGallentePropulsion: None => -15.0 subsystemBonusGallentePropulsion2: None => 10.0 warpBubbleImmuneModifier: None => 1.0 published: False => True agilityBonusAdd: None => 0.1 descriptionID: None => 527253 graphicID: None => 21779 iconID: None => 3646 marketGroupID: None => 1136 |
| 45617 - Proteus Propulsion - Hyperspatial Optimization (Propulsion Systems) | Click to toggle showing the 15 attributes.hp: None => 40.0requiredSkill1: None => 30553.0 (Gallente Propulsion Systems) requiredSkill1Level: None => 1.0 techLevel: None => 3.0 metaLevel: None => 1.0 hiSlotModifier: None => 0.0 medSlotModifier: None => 0.0 lowSlotModifier: None => 2.0 subsystemBonusGallentePropulsion: None => 10.0 subsystemBonusGallentePropulsion2: None => -7.5 published: False => True descriptionID: None => 527252 graphicID: None => 21781 iconID: None => 3646 marketGroupID: None => 1136 |
| 45618 - Proteus Propulsion - Localized Injectors (Propulsion Systems) | Click to toggle showing the 15 attributes.hp: None => 40.0requiredSkill1: None => 30553.0 (Gallente Propulsion Systems) requiredSkill1Level: None => 1.0 techLevel: None => 3.0 metaLevel: None => 1.0 hiSlotModifier: None => 0.0 medSlotModifier: None => 1.0 lowSlotModifier: None => 1.0 subsystemBonusGallentePropulsion: None => -15.0 subsystemBonusGallentePropulsion2: None => 10.0 published: False => True descriptionID: None => 527254 graphicID: None => 21780 iconID: None => 3646 marketGroupID: None => 1136 |
| 45619 - Loki Propulsion - Interdiction Nullifier (Propulsion Systems) | Click to toggle showing the 19 attributes.hp: None => 40.0maxTargetRange: None => -20000.0 requiredSkill1: None => 30554.0 (Minmatar Propulsion Systems) requiredSkill1Level: None => 1.0 techLevel: None => 3.0 signatureRadius: None => 20.0 metaLevel: None => 1.0 hiSlotModifier: None => 0.0 medSlotModifier: None => 0.0 lowSlotModifier: None => 1.0 subsystemBonusMinmatarPropulsion: None => -15.0 subsystemBonusMinmatarPropulsion2: None => 10.0 warpBubbleImmuneModifier: None => 1.0 published: False => True agilityBonusAdd: None => 0.1 descriptionID: None => 527250 graphicID: None => 21792 iconID: None => 3646 marketGroupID: None => 1137 |
| 45620 - Loki Propulsion - Intercalated Nanofibers (Propulsion Systems) | Click to toggle showing the 15 attributes.hp: None => 40.0requiredSkill1: None => 30554.0 (Minmatar Propulsion Systems) requiredSkill1Level: None => 1.0 techLevel: None => 3.0 metaLevel: None => 1.0 hiSlotModifier: None => 0.0 medSlotModifier: None => 0.0 lowSlotModifier: None => 2.0 subsystemBonusMinmatarPropulsion: None => 5.0 subsystemBonusMinmatarPropulsion2: None => -5.0 published: False => True descriptionID: None => 527249 graphicID: None => 21791 iconID: None => 3646 marketGroupID: None => 1137 |
| 45621 - Loki Propulsion - Wake Limiter (Propulsion Systems) | Click to toggle showing the 15 attributes.hp: None => 40.0requiredSkill1: None => 30554.0 (Minmatar Propulsion Systems) requiredSkill1Level: None => 1.0 techLevel: None => 3.0 metaLevel: None => 1.0 hiSlotModifier: None => 0.0 medSlotModifier: None => 2.0 lowSlotModifier: None => 0.0 subsystemBonusMinmatarPropulsion: None => 10.0 subsystemBonusMinmatarPropulsion2: None => -10.0 published: False => True descriptionID: None => 527251 graphicID: None => 21793 iconID: None => 3646 marketGroupID: None => 1137 |
| 45622 - Legion Core - Dissolution Sequencer (Core Systems) | Click to toggle showing the 17 attributes.hp: None => 40.0requiredSkill1: None => 30539.0 (Amarr Core Systems) maxLockedTargetsBonus: None => 1.0 requiredSkill1Level: None => 1.0 techLevel: None => 3.0 metaLevel: None => 1.0 hiSlotModifier: None => 0.0 medSlotModifier: None => 2.0 lowSlotModifier: None => 2.0 subsystemBonusAmarrCore: None => 15.0 subsystemBonusAmarrCore2: None => 5.0 published: False => True subsystemBonusAmarrCore3: None => 15.0 descriptionID: None => 527210 graphicID: None => 21510 iconID: None => 3636 marketGroupID: None => 1122 |
| 45623 - Legion Core - Augmented Antimatter Reactor (Core Systems) | Click to toggle showing the 17 attributes.hp: None => 40.0requiredSkill1: None => 30539.0 (Amarr Core Systems) requiredSkill1Level: None => 1.0 powerEngineeringOutputBonus: None => 20.0 techLevel: None => 3.0 capacitorCapacity: None => 50.0 metaLevel: None => 1.0 hiSlotModifier: None => 0.0 medSlotModifier: None => 1.0 lowSlotModifier: None => 3.0 subsystemBonusAmarrCore: None => 5.0 subsystemBonusAmarrCore2: None => -3.0 published: False => True descriptionID: None => 527212 graphicID: None => 21511 iconID: None => 3636 marketGroupID: None => 1122 |
| 45624 - Legion Core - Energy Parasitic Complex (Core Systems) | Click to toggle showing the 18 attributes.hp: None => 40.0requiredSkill1: None => 30539.0 (Amarr Core Systems) requiredSkill1Level: None => 1.0 techLevel: None => 3.0 capacitorCapacity: None => 50.0 metaLevel: None => 1.0 hiSlotModifier: None => 0.0 medSlotModifier: None => 2.0 lowSlotModifier: None => 2.0 subsystemBonusAmarrCore: None => -5.0 subsystemBonusAmarrCore2: None => 10.0 published: False => True subsystemEnergyNeutFittingReduction: None => -50.0 subsystemBonusAmarrCore3: None => 10.0 descriptionID: None => 527211 graphicID: None => 21509 iconID: None => 3636 marketGroupID: None => 1122 |
| 45625 - Tengu Core - Electronic Efficiency Gate (Core Systems) | Click to toggle showing the 17 attributes.hp: None => 40.0requiredSkill1: None => 30548.0 (Caldari Core Systems) maxLockedTargetsBonus: None => 1.0 requiredSkill1Level: None => 1.0 techLevel: None => 3.0 cpuOutputBonus2: None => 25.0 metaLevel: None => 1.0 hiSlotModifier: None => 0.0 medSlotModifier: None => 3.0 lowSlotModifier: None => 1.0 subsystemBonusCaldariCore: None => 15.0 subsystemBonusCaldariCore2: None => 5.0 published: False => True descriptionID: None => 527220 graphicID: None => 21756 iconID: None => 3636 marketGroupID: None => 1123 |
| 45626 - Tengu Core - Augmented Graviton Reactor (Core Systems) | Click to toggle showing the 17 attributes.hp: None => 40.0requiredSkill1: None => 30548.0 (Caldari Core Systems) requiredSkill1Level: None => 1.0 powerEngineeringOutputBonus: None => 20.0 techLevel: None => 3.0 capacitorCapacity: None => 50.0 metaLevel: None => 1.0 hiSlotModifier: None => 0.0 medSlotModifier: None => 2.0 lowSlotModifier: None => 2.0 subsystemBonusCaldariCore: None => 5.0 subsystemBonusCaldariCore2: None => -3.0 published: False => True descriptionID: None => 527221 graphicID: None => 21755 iconID: None => 3636 marketGroupID: None => 1123 |
| 45627 - Tengu Core - Obfuscation Manifold (Core Systems) | Click to toggle showing the 16 attributes.hp: None => 40.0requiredSkill1: None => 30548.0 (Caldari Core Systems) requiredSkill1Level: None => 1.0 techLevel: None => 3.0 metaLevel: None => 1.0 hiSlotModifier: None => 0.0 medSlotModifier: None => 3.0 lowSlotModifier: None => 1.0 subsystemBonusCaldariCore: None => -5.0 subsystemBonusCaldariCore2: None => 10.0 published: False => True subsystemBonusCaldariCore3: None => 15.0 descriptionID: None => 527219 graphicID: None => 21754 iconID: None => 3636 marketGroupID: None => 1123 |
| 45628 - Proteus Core - Electronic Efficiency Gate (Core Systems) | Click to toggle showing the 17 attributes.hp: None => 40.0requiredSkill1: None => 30546.0 (Gallente Core Systems) maxLockedTargetsBonus: None => 1.0 requiredSkill1Level: None => 1.0 techLevel: None => 3.0 cpuOutputBonus2: None => 25.0 metaLevel: None => 1.0 hiSlotModifier: None => 0.0 medSlotModifier: None => 2.0 lowSlotModifier: None => 2.0 subsystemBonusGallenteCore: None => 15.0 subsystemBonusGallenteCore2: None => 5.0 published: False => True descriptionID: None => 527216 graphicID: None => 21772 iconID: None => 3636 marketGroupID: None => 1124 |
| 45629 - Proteus Core - Augmented Fusion Reactor (Core Systems) | Click to toggle showing the 17 attributes.hp: None => 40.0requiredSkill1: None => 30546.0 (Gallente Core Systems) requiredSkill1Level: None => 1.0 powerEngineeringOutputBonus: None => 20.0 techLevel: None => 3.0 capacitorCapacity: None => 50.0 metaLevel: None => 1.0 hiSlotModifier: None => 0.0 medSlotModifier: None => 2.0 lowSlotModifier: None => 2.0 subsystemBonusGallenteCore: None => -5.0 subsystemBonusGallenteCore2: None => -3.0 published: False => True descriptionID: None => 527218 graphicID: None => 21771 iconID: None => 3636 marketGroupID: None => 1124 |
| 45630 - Proteus Core - Friction Extension Processor (Core Systems) | Click to toggle showing the 16 attributes.hp: None => 40.0requiredSkill1: None => 30546.0 (Gallente Core Systems) requiredSkill1Level: None => 1.0 techLevel: None => 3.0 metaLevel: None => 1.0 hiSlotModifier: None => 0.0 medSlotModifier: None => 2.0 lowSlotModifier: None => 2.0 subsystemBonusGallenteCore: None => -5.0 subsystemBonusGallenteCore2: None => 7.5 published: False => True subsystemBonusGallenteCore3: None => 15.0 descriptionID: None => 527217 graphicID: None => 21770 iconID: None => 3636 marketGroupID: None => 1124 |
| 45631 - Loki Core - Dissolution Sequencer (Core Systems) | Click to toggle showing the 17 attributes.hp: None => 40.0requiredSkill1: None => 30547.0 (Minmatar Core Systems) maxLockedTargetsBonus: None => 1.0 requiredSkill1Level: None => 1.0 techLevel: None => 3.0 metaLevel: None => 1.0 hiSlotModifier: None => 0.0 medSlotModifier: None => 2.0 lowSlotModifier: None => 2.0 subsystemBonusMinmatarCore: None => 15.0 subsystemBonusMinmatarCore2: None => 5.0 published: False => True subsystemBonusMinmatarCore3: None => 15.0 descriptionID: None => 527213 graphicID: None => 21784 iconID: None => 3636 marketGroupID: None => 1125 |
| 45632 - Loki Core - Augmented Nuclear Reactor (Core Systems) | Click to toggle showing the 17 attributes.hp: None => 40.0requiredSkill1: None => 30547.0 (Minmatar Core Systems) requiredSkill1Level: None => 1.0 powerEngineeringOutputBonus: None => 20.0 techLevel: None => 3.0 capacitorCapacity: None => 50.0 metaLevel: None => 1.0 hiSlotModifier: None => 0.0 medSlotModifier: None => 1.0 lowSlotModifier: None => 3.0 subsystemBonusMinmatarCore: None => -5.0 subsystemBonusMinmatarCore2: None => -3.0 published: False => True descriptionID: None => 527214 graphicID: None => 21782 iconID: None => 3636 marketGroupID: None => 1125 |
| 45633 - Loki Core - Immobility Drivers (Core Systems) | Click to toggle showing the 16 attributes.hp: None => 40.0requiredSkill1: None => 30547.0 (Minmatar Core Systems) requiredSkill1Level: None => 1.0 techLevel: None => 3.0 metaLevel: None => 1.0 hiSlotModifier: None => 0.0 medSlotModifier: None => 3.0 lowSlotModifier: None => 1.0 subsystemBonusMinmatarCore: None => -5.0 subsystemBonusMinmatarCore2: None => 25.0 published: False => True subsystemBonusMinmatarCore3: None => 10.0 descriptionID: None => 527215 graphicID: None => 21783 iconID: None => 3636 marketGroupID: None => 1125 |
| 45634 - Rogue Swarm Accelerator (Booster) | published: True => False |
| 45735 - Women's Exoplanets Hunter Mission Suit (Outer) | Click to toggle showing the 18 attributes.mass: None => 0.5capacity: None => 0.0 volume: None => 0.1 radius: None => 1.0 gender: None => 3.0 clothingAlsoCoversCategory: None => 25.0 clothingRemovesCategory: None => 25.0 published: None => True clothingAlsoCoversCategory2: None => 22.0 clothingRemovesCategory2: None => 22.0 basePrice: None => 0.0 descriptionID: None => 526867 groupID: None => 1088 iconID: None => 21764 marketGroupID: None => 1405 portionSize: None => 1 typeID: None => 45735 typeNameID: None => 526866 |
| 45736 - Women's 'Farsight' Augmented Spectacles (Eyewear) | Click to toggle showing the 14 attributes.mass: None => 0.5capacity: None => 0.0 volume: None => 0.1 radius: None => 1.0 gender: None => 3.0 published: None => False basePrice: None => 0.0 descriptionID: None => 526869 groupID: None => 1083 iconID: None => 21775 marketGroupID: None => 1408 portionSize: None => 1 typeID: None => 45736 typeNameID: None => 526868 |
| 45741 - Men's Exoplanets Hunter Mission Suit (Outer) | Click to toggle showing the 18 attributes.mass: None => 0.5capacity: None => 0.0 volume: None => 0.1 radius: None => 1.0 gender: None => 1.0 clothingAlsoCoversCategory: None => 25.0 clothingRemovesCategory: None => 25.0 published: None => True clothingAlsoCoversCategory2: None => 22.0 clothingRemovesCategory2: None => 22.0 basePrice: None => 0.0 descriptionID: None => 526879 groupID: None => 1088 iconID: None => 21769 marketGroupID: None => 1399 portionSize: None => 1 typeID: None => 45741 typeNameID: None => 526878 |
| 45745 - Men's 'Farsight' Augmented Spectacles (Eyewear) | Click to toggle showing the 14 attributes.mass: None => 0.5capacity: None => 0.0 volume: None => 0.1 radius: None => 1.0 gender: None => 1.0 published: None => True basePrice: None => 0.0 descriptionID: None => 526887 groupID: None => 1083 iconID: None => 21773 marketGroupID: None => 1408 portionSize: None => 1 typeID: None => 45745 typeNameID: None => 526886 |
| 45746 - Reactions (Resource Processing) | Click to toggle showing the 18 attributes.mass: None => 0.0capacity: None => 0.0 volume: None => 0.01 radius: None => 1.0 primaryAttribute: None => 166.0 secondaryAttribute: None => 165.0 skillTimeConstant: None => 1.0 skillLevel: None => 0.0 published: None => False reactionTimeBonus: None => -4.0 basePrice: None => 20000 descriptionID: None => 526889 groupID: None => 1218 iconID: None => 33 marketGroupID: None => 369 portionSize: None => 1 typeID: None => 45746 typeNameID: None => 526888 |
| 45748 - Mass Reactions (Resource Processing) | Click to toggle showing the 21 attributes.mass: None => 0.0capacity: None => 0.0 volume: None => 0.01 radius: None => 1.0 primaryAttribute: None => 166.0 secondaryAttribute: None => 165.0 requiredSkill1: None => 45746.0 (Reactions) skillTimeConstant: None => 2.0 requiredSkill1Level: None => 3.0 skillLevel: None => 0.0 canNotBeTrainedOnTrial: None => 1.0 published: None => False reactionSlotBonus: None => 1.0 basePrice: None => 20000 descriptionID: None => 526891 groupID: None => 1218 iconID: None => 33 marketGroupID: None => 369 portionSize: None => 1 typeID: None => 45748 typeNameID: None => 526890 |
| 45749 - Advanced Mass Reactions (Resource Processing) | Click to toggle showing the 21 attributes.mass: None => 0.0capacity: None => 0.0 volume: None => 0.01 radius: None => 1.0 primaryAttribute: None => 166.0 secondaryAttribute: None => 165.0 requiredSkill1: None => 45748.0 (Mass Reactions) skillTimeConstant: None => 8.0 requiredSkill1Level: None => 5.0 skillLevel: None => 0.0 canNotBeTrainedOnTrial: None => 1.0 published: None => False reactionSlotBonus: None => 1.0 basePrice: None => 20000 descriptionID: None => 526893 groupID: None => 1218 iconID: None => 33 marketGroupID: None => 369 portionSize: None => 1 typeID: None => 45749 typeNameID: None => 526892 |
| 45750 - Remote Reactions (Resource Processing) | Click to toggle showing the 20 attributes.mass: None => 0.0capacity: None => 0.0 volume: None => 0.01 radius: None => 1.0 primaryAttribute: None => 166.0 secondaryAttribute: None => 165.0 requiredSkill1: None => 45746.0 (Reactions) skillTimeConstant: None => 3.0 requiredSkill1Level: None => 4.0 skillLevel: None => 0.0 canNotBeTrainedOnTrial: None => 1.0 published: None => False basePrice: None => 20000 descriptionID: None => 526895 groupID: None => 1218 iconID: None => 33 marketGroupID: None => 369 portionSize: None => 1 typeID: None => 45750 typeNameID: None => 526894 |
| 46001 - Agency Tank Booster I (Booster) | Click to toggle showing the 17 attributes.mass: None => 1.0capacity: None => 0.0 volume: None => 1.0 radius: None => 1.0 boosterDuration: None => 1800000.0 shieldBoostMultiplier: None => 2.0 repairBonus: None => 2.0 boosterness: None => 10.0 published: None => True basePrice: None => 32768 descriptionID: None => 527194 groupID: None => 303 iconID: None => 3213 marketGroupID: None => 977 portionSize: None => 1 typeID: None => 46001 typeNameID: None => 527172 |
| 46002 - Agency Tank Booster II (Booster) | Click to toggle showing the 17 attributes.mass: None => 1.0capacity: None => 0.0 volume: None => 1.0 radius: None => 1.0 boosterDuration: None => 1800000.0 shieldBoostMultiplier: None => 3.0 repairBonus: None => 3.0 boosterness: None => 10.0 published: None => True basePrice: None => 32768 descriptionID: None => 527193 groupID: None => 303 iconID: None => 3213 marketGroupID: None => 977 portionSize: None => 1 typeID: None => 46002 typeNameID: None => 527192 |
| 46003 - Agency Tank Booster III (Booster) | Click to toggle showing the 17 attributes.mass: None => 1.0capacity: None => 0.0 volume: None => 1.0 radius: None => 1.0 boosterDuration: None => 1800000.0 shieldBoostMultiplier: None => 5.0 repairBonus: None => 5.0 boosterness: None => 10.0 published: None => True basePrice: None => 32768 descriptionID: None => 527195 groupID: None => 303 iconID: None => 3213 marketGroupID: None => 977 portionSize: None => 1 typeID: None => 46003 typeNameID: None => 527174 |
| 46004 - Agency Speed Booster I (Booster) | Click to toggle showing the 16 attributes.mass: None => 1.0capacity: None => 0.0 volume: None => 1.0 radius: None => 1.0 velocityBonus: None => 3.0 boosterDuration: None => 1800000.0 boosterness: None => 255.0 published: None => True basePrice: None => 32768 descriptionID: None => 527189 groupID: None => 303 iconID: None => 3213 marketGroupID: None => 977 portionSize: None => 1 typeID: None => 46004 typeNameID: None => 527175 |
| 46005 - Agency Speed Booster II (Booster) | Click to toggle showing the 16 attributes.mass: None => 1.0capacity: None => 0.0 volume: None => 1.0 radius: None => 1.0 velocityBonus: None => 5.0 boosterDuration: None => 1800000.0 boosterness: None => 10.0 published: None => True basePrice: None => 32768 descriptionID: None => 527190 groupID: None => 303 iconID: None => 3213 marketGroupID: None => 977 portionSize: None => 1 typeID: None => 46005 typeNameID: None => 527176 |
| 46006 - Agency Speed Booster III (Booster) | Click to toggle showing the 16 attributes.mass: None => 1.0capacity: None => 0.0 volume: None => 1.0 radius: None => 1.0 velocityBonus: None => 7.0 boosterDuration: None => 1800000.0 boosterness: None => 10.0 published: None => True basePrice: None => 32768 descriptionID: None => 527191 groupID: None => 303 iconID: None => 3213 marketGroupID: None => 977 portionSize: None => 1 typeID: None => 46006 typeNameID: None => 527177 |
| Effect Name | Diff |
|---|---|
| 61 - agilityBonus | modifierInfo: None => - domain: shipID func: ItemModifier modifiedAttributeID: 70 modifyingAttributeID: 2690 operator: 2 |
| 568 - massProductionSkillLevelModAddManufactureSlotLimitChar | modifierInfo: None => - domain: charID func: ItemModifier modifiedAttributeID: 196 modifyingAttributeID: 280 operator: 2 |
| 896 - covertOpsCpuBonus1 | modifierInfo: None => - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 50 modifyingAttributeID: 649 operator: 4 skillTypeID: 11579 |
| 2252 - covertOpsAndReconOpsCloakModuleDelayBonus | modifierInfo: None => - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 669 modifyingAttributeID: 1034 operator: 7 skillTypeID: 11579 |
| 3660 - shipMaxLockedTargetsBonusAddOnline | modifierInfo: None => - domain: shipID func: ItemModifier modifiedAttributeID: 192 modifyingAttributeID: 235 operator: 2 |
| 3723 - skillNaniteInterfacingRepairTime2 | modifierInfo: None => - domain: charID func: ItemModifier modifiedAttributeID: 1267 modifyingAttributeID: 1295 operator: 6 |
| 3728 - shieldBoostAmplifierPassiveCapitalUNUSED | effectName: shieldBoostAmplifierPassive => shieldBoostAmplifierPassiveCapitalUNUSED modifierInfo: None => resistanceID: None => 0 |
| 3771 - armorHPBonusAddPassive | modifierInfo: None => - domain: shipID func: ItemModifier modifiedAttributeID: 265 modifyingAttributeID: 1159 operator: 2 |
| 3772 - subSystem | modifierInfo: None => published: True => False resistanceID: None => 0 |
| 3774 - slotModifier | modifierInfo: None => published: True => False resistanceID: None => 0 |
| 3807 - maxTargetRangeAddPassive | modifierInfo: None => - domain: shipID func: ItemModifier modifiedAttributeID: 76 modifyingAttributeID: 76 operator: 2 |
| 3808 - signatureRadiusAddPassive | modifierInfo: None => - domain: shipID func: ItemModifier modifiedAttributeID: 552 modifyingAttributeID: 552 operator: 2 |
| 3810 - capacityAddPassive | modifierInfo: None => - domain: shipID func: ItemModifier modifiedAttributeID: 38 modifyingAttributeID: 2689 operator: 2 |
| 3811 - capacitorCapacityAddPassive | modifierInfo: None => - domain: shipID func: ItemModifier modifiedAttributeID: 482 modifyingAttributeID: 482 operator: 2 |
| 3831 - shieldCapacityAddPassive | modifierInfo: None => - domain: shipID func: ItemModifier modifiedAttributeID: 263 modifyingAttributeID: 263 operator: 2 |
| 3832 - subsystemSkillLevelAmarrDefensive | modifierInfo: None => - domain: shipID func: LocationGroupModifier groupID: 954 modifiedAttributeID: 1433 modifyingAttributeID: 280 operator: 0 |
| 3833 - subsystemSkillLevelCaldariDefensive | modifierInfo: None => - domain: shipID func: LocationGroupModifier groupID: 954 modifiedAttributeID: 1443 modifyingAttributeID: 280 operator: 0 |
| 3834 - subsystemSkillLevelGallenteDefensive | modifierInfo: None => - domain: shipID func: LocationGroupModifier groupID: 954 modifiedAttributeID: 1438 modifyingAttributeID: 280 operator: 0 |
| 3835 - subsystemSkillLevelMinmatarDefensive | modifierInfo: None => - domain: shipID func: LocationGroupModifier groupID: 954 modifiedAttributeID: 1448 modifyingAttributeID: 280 operator: 0 |
| 3840 - subsystemSkillLevelAmarrEngineering | modifierInfo: None => - domain: shipID func: LocationGroupModifier groupID: 958 modifiedAttributeID: 1431 modifyingAttributeID: 280 operator: 0 |
| 3841 - subsystemSkillLevelCaldariEngineering | modifierInfo: None => - domain: shipID func: LocationGroupModifier groupID: 958 modifiedAttributeID: 1441 modifyingAttributeID: 280 operator: 0 |
| 3842 - subsystemSkillLevelGallenteEngineering | modifierInfo: None => - domain: shipID func: LocationGroupModifier groupID: 958 modifiedAttributeID: 1436 modifyingAttributeID: 280 operator: 0 |
| 3843 - subsystemSkillLevelMinmatarEngineering | modifierInfo: None => - domain: shipID func: LocationGroupModifier groupID: 958 modifiedAttributeID: 1446 modifyingAttributeID: 280 operator: 0 |
| 3857 - subsystemBonusAmarrPropulsionMaxVelocity | modifierInfo: None => - domain: shipID func: ItemModifier modifiedAttributeID: 37 modifyingAttributeID: 1435 operator: 6 |
| 3858 - subsystemBonusGallentePropulsionMaxVelocity | modifierInfo: None => - domain: shipID func: ItemModifier modifiedAttributeID: 37 modifyingAttributeID: 1440 operator: 6 |
| 3859 - subsystemBonusCaldariPropulsionMaxVelocity | modifierInfo: None => - domain: shipID func: ItemModifier modifiedAttributeID: 37 modifyingAttributeID: 1445 operator: 6 |
| 3860 - subsystemBonusMinmatarPropulsionMaxVelocity | modifierInfo: None => - domain: shipID func: ItemModifier modifiedAttributeID: 37 modifyingAttributeID: 1450 operator: 6 |
| 3861 - subsystemBonusMinmatarPropulsionAfterburnerSpeedFactor | modifierInfo: None => - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 20 modifyingAttributeID: 1450 operator: 6 skillTypeID: 3450 |
| 3863 - subsystemBonusCaldariPropulsionAfterburnerSpeedFactor | modifierInfo: None => - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 20 modifyingAttributeID: 1445 operator: 6 skillTypeID: 3450 |
| 3864 - subsystemBonusAmarrPropulsionAfterburnerSpeedFactor | modifierInfo: None => - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 20 modifyingAttributeID: 1435 operator: 6 skillTypeID: 3450 |
| 3865 - subsystemBonusAmarrPropulsion2Agility | effectName: subsystemBonusAmarrPropulsionAgility => subsystemBonusAmarrPropulsion2Agility modifierInfo: None => - domain: shipID func: ItemModifier modifiedAttributeID: 70 modifyingAttributeID: 1512 operator: 6 resistanceID: None => 0 |
| 3866 - subsystemBonusCaldariPropulsion2Agility | effectName: subsystemBonusCaldariPropulsionAgility => subsystemBonusCaldariPropulsion2Agility modifierInfo: None => - domain: shipID func: ItemModifier modifiedAttributeID: 70 modifyingAttributeID: 1513 operator: 6 resistanceID: None => 0 |
| 3867 - subsystemBonusGallentePropulsion2Agility | effectName: subsystemBonusGallentePropulsionAgility => subsystemBonusGallentePropulsion2Agility modifierInfo: None => - domain: shipID func: ItemModifier modifiedAttributeID: 70 modifyingAttributeID: 1520 operator: 6 resistanceID: None => 0 |
| 3868 - subsystemBonusMinmatarPropulsion2Agility | effectName: subsystemBonusMinmatarPropulsionAgility => subsystemBonusMinmatarPropulsion2Agility modifierInfo: None => - domain: shipID func: ItemModifier modifiedAttributeID: 70 modifyingAttributeID: 1523 operator: 6 resistanceID: None => 0 |
| 3869 - subsystemBonusMinmatarPropulsion2MWDPenalty | effectName: subsystemBonusMinmatarPropulsionMWDPenalty => subsystemBonusMinmatarPropulsion2MWDPenalty modifierInfo: None => - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 554 modifyingAttributeID: 1523 operator: 6 skillTypeID: 3454 resistanceID: None => 0 |
| 3872 - subsystemBonusAmarrPropulsion2MWDPenalty | effectName: subsystemBonusAmarrPropulsionMWDPenalty => subsystemBonusAmarrPropulsion2MWDPenalty modifierInfo: None => - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 554 modifyingAttributeID: 1512 operator: 6 skillTypeID: 3454 resistanceID: None => 0 |
| 3875 - subsystemBonusGallentePropulsionABMWDCapNeed | modifierInfo: None => - domain: shipID func: LocationGroupModifier groupID: 46 modifiedAttributeID: 6 modifyingAttributeID: 1440 operator: 6 |
| 3893 - subsystemBonusMinmatarCoreScanStrengthLADAR | effectName: subsystemBonusMinmatarElectronicScanStrengthLADAR => subsystemBonusMinmatarCoreScanStrengthLADAR modifierInfo: None => - domain: shipID func: ItemModifier modifiedAttributeID: 209 modifyingAttributeID: 1446 operator: 6 resistanceID: None => 0 |
| 3895 - subsystemBonusGallenteCoreScanStrengthMagnetometric | effectName: subsystemBonusGallenteElectronicScanStrengthMagnetometric => subsystemBonusGallenteCoreScanStrengthMagnetometric modifierInfo: None => - domain: shipID func: ItemModifier modifiedAttributeID: 210 modifyingAttributeID: 1436 operator: 6 resistanceID: None => 0 |
| 3897 - subsystemBonusCaldariCoreScanStrengthGravimetric | effectName: subsystemBonusCaldariElectronicScanStrengthGravimetric => subsystemBonusCaldariCoreScanStrengthGravimetric modifierInfo: None => - domain: shipID func: ItemModifier modifiedAttributeID: 211 modifyingAttributeID: 1441 operator: 6 resistanceID: None => 0 |
| 3900 - subsystemBonusAmarrCoreScanStrengthRADAR | effectName: subsystemBonusAmarrElectronicScanStrengthRADAR => subsystemBonusAmarrCoreScanStrengthRADAR modifierInfo: None => - domain: shipID func: ItemModifier modifiedAttributeID: 208 modifyingAttributeID: 1431 operator: 6 resistanceID: None => 0 |
| 3959 - subsystemBonusAmarrDefensiveArmorRepairAmount | modifierInfo: None => - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 84 modifyingAttributeID: 1433 operator: 6 skillTypeID: 3393 |
| 3961 - subsystemBonusGallenteDefensiveArmorRepairAmount | modifierInfo: None => - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 84 modifyingAttributeID: 1438 operator: 6 skillTypeID: 3393 |
| 3962 - subsystemBonusMinmatarDefensiveShieldArmorRepairAmount | effectName: subsystemBonusMinmatarDefensiveArmorRepairAmount => subsystemBonusMinmatarDefensiveShieldArmorRepairAmount modifierInfo: None => - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 84 modifyingAttributeID: 1448 operator: 6 skillTypeID: 3393 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 68 modifyingAttributeID: 1448 operator: 6 skillTypeID: 3416 resistanceID: None => 0 |
| 3964 - subsystemBonusCaldariDefensiveShieldBoostAmount | modifierInfo: None => - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 68 modifyingAttributeID: 1443 operator: 6 skillTypeID: 3416 |
| 3976 - subsystemBonusCaldariDefensiveShieldHP | modifierInfo: None => - domain: shipID func: ItemModifier modifiedAttributeID: 263 modifyingAttributeID: 1443 operator: 6 |
| 3979 - subsystemBonusMinmatarDefensiveShieldArmorHP | effectName: subsystemBonusMinmatarDefensiveArmorHP => subsystemBonusMinmatarDefensiveShieldArmorHP modifierInfo: None => - domain: shipID func: ItemModifier modifiedAttributeID: 265 modifyingAttributeID: 1448 operator: 6 - domain: shipID func: ItemModifier modifiedAttributeID: 263 modifyingAttributeID: 1448 operator: 6 resistanceID: None => 0 |
| 3980 - subsystemBonusGallenteDefensiveArmorHP | modifierInfo: None => - domain: shipID func: ItemModifier modifiedAttributeID: 265 modifyingAttributeID: 1438 operator: 6 |
| 3982 - subsystemBonusAmarrDefensiveArmorHP | modifierInfo: None => - domain: shipID func: ItemModifier modifiedAttributeID: 265 modifyingAttributeID: 1433 operator: 6 |
| 4093 - subsystemBonusAmarrOffensiveEnergyWeaponDamageMultiplier | modifierInfo: None => - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 64 modifyingAttributeID: 1434 operator: 6 skillTypeID: 3306 |
| 4104 - subsystemBonusCaldariOffensiveHybridWeaponMaxRange | modifierInfo: None => - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 54 modifyingAttributeID: 1444 operator: 6 skillTypeID: 3304 |
| 4106 - subsystemBonusGallenteOffensiveHybridWeaponFalloff | modifierInfo: None => - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 158 modifyingAttributeID: 1439 operator: 6 skillTypeID: 3304 |
| 4114 - subsystemBonusMinmatarOffensiveProjectileWeaponFalloff | modifierInfo: None => - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 158 modifyingAttributeID: 1449 operator: 6 skillTypeID: 3305 |
| 4115 - subsystemBonusMinmatarOffensiveProjectileWeaponMaxRange | modifierInfo: None => - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 54 modifyingAttributeID: 1449 operator: 6 skillTypeID: 3305 |
| 4120 - subsystemBonusCaldariOffensiveHeavyMissileLauncherROF | modifierInfo: None => - domain: shipID func: LocationGroupModifier groupID: 510 modifiedAttributeID: 51 modifyingAttributeID: 1444 operator: 6 |
| 4121 - subsystemBonusCaldariOffensiveHeavyAssaultMissileLauncherROF | modifierInfo: None => - domain: shipID func: LocationGroupModifier groupID: 771 modifiedAttributeID: 51 modifyingAttributeID: 1444 operator: 6 |
| 4122 - subsystemBonusCaldariOffensive1LauncherROF | effectName: subsystemBonusCaldariOffensiveAssaultMissileLauncherROF => subsystemBonusCaldariOffensive1LauncherROF modifierInfo: None => - domain: shipID func: LocationGroupModifier groupID: 511 modifiedAttributeID: 51 modifyingAttributeID: 1444 operator: 6 - domain: shipID func: LocationGroupModifier groupID: 771 modifiedAttributeID: 51 modifyingAttributeID: 1444 operator: 6 - domain: shipID func: LocationGroupModifier groupID: 510 modifiedAttributeID: 51 modifyingAttributeID: 1444 operator: 6 resistanceID: None => 0 |
| 4158 - subsystemBonusCaldariCoreCapacitorCapacity | effectName: subsystemBonusCaldariEngineeringCapacitorCapacity => subsystemBonusCaldariCoreCapacitorCapacity modifierInfo: None => - domain: shipID func: ItemModifier modifiedAttributeID: 482 modifyingAttributeID: 1441 operator: 6 resistanceID: None => 0 |
| 4159 - subsystemBonusAmarrCoreCapacitorCapacity | effectName: subsystemBonusAmarrEngineeringCapacitorCapacity => subsystemBonusAmarrCoreCapacitorCapacity modifierInfo: None => - domain: shipID func: ItemModifier modifiedAttributeID: 482 modifyingAttributeID: 1431 operator: 6 resistanceID: None => 0 |
| 4191 - strategicCruiserAmarrSkillLevel1 | modifierInfo: None => - domain: shipID func: ItemModifier modifiedAttributeID: 1503 modifyingAttributeID: 280 operator: 0 |
| 4192 - strategicCruiserCaldariSkillLevel1 | modifierInfo: None => - domain: shipID func: ItemModifier modifiedAttributeID: 1504 modifyingAttributeID: 280 operator: 0 |
| 4193 - strategicCruiserGallenteSkillLevel1 | modifierInfo: None => - domain: shipID func: ItemModifier modifiedAttributeID: 1505 modifyingAttributeID: 280 operator: 0 |
| 4194 - strategicCruiserMinmatarSkillLevel1 | modifierInfo: None => - domain: shipID func: ItemModifier modifiedAttributeID: 1506 modifyingAttributeID: 280 operator: 0 |
| 4195 - subsystemSkillLevelAmarrDefensive2 | modifierInfo: None => - domain: shipID func: LocationGroupModifier groupID: 954 modifiedAttributeID: 1507 modifyingAttributeID: 280 operator: 0 |
| 4196 - subsystemSkillLevelCaldariDefensive2 | modifierInfo: None => - domain: shipID func: LocationGroupModifier groupID: 954 modifiedAttributeID: 1516 modifyingAttributeID: 280 operator: 0 |
| 4197 - subsystemSkillLevelGallenteDefensive2 | modifierInfo: None => - domain: shipID func: LocationGroupModifier groupID: 954 modifiedAttributeID: 1517 modifyingAttributeID: 280 operator: 0 |
| 4198 - subsystemSkillLevelMinmatarDefensive2 | modifierInfo: None => - domain: shipID func: LocationGroupModifier groupID: 954 modifiedAttributeID: 1526 modifyingAttributeID: 280 operator: 0 |
| 4203 - subsystemSkillLevelAmarrEngineering2 | modifierInfo: None => - domain: shipID func: LocationGroupModifier groupID: 958 modifiedAttributeID: 1509 modifyingAttributeID: 280 operator: 0 |
| 4204 - subsystemSkillLevelCaldariEngineering2 | modifierInfo: None => - domain: shipID func: LocationGroupModifier groupID: 958 modifiedAttributeID: 1515 modifyingAttributeID: 280 operator: 0 |
| 4205 - subsystemSkillLevelGallenteEngineering2 | modifierInfo: None => - domain: shipID func: LocationGroupModifier groupID: 958 modifiedAttributeID: 1519 modifyingAttributeID: 280 operator: 0 |
| 4206 - subsystemSkillLevelMinmatarEngineering2 | modifierInfo: None => - domain: shipID func: LocationGroupModifier groupID: 958 modifiedAttributeID: 1525 modifyingAttributeID: 280 operator: 0 |
| 4215 - subsystemBonusAmarrOffensive2EnergyWeaponCapacitorNeed | modifierInfo: None => - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 6 modifyingAttributeID: 1511 operator: 6 skillTypeID: 3306 |
| 4216 - subsystemBonusAmarrCore2EnergyVampireAmount | effectName: subsystemBonusAmarrElectronicEnergyVampireAmount => subsystemBonusAmarrCore2EnergyVampireAmount modifierInfo: None => - domain: shipID func: LocationGroupModifier groupID: 68 modifiedAttributeID: 90 modifyingAttributeID: 1509 operator: 6 resistanceID: None => 0 |
| 4217 - subsystemBonusAmarrCore2EnergyDestabilizerAmount | effectName: subsystemBonusAmarrElectronicEnergyDestabilizerAmount => subsystemBonusAmarrCore2EnergyDestabilizerAmount modifierInfo: None => - domain: shipID func: LocationGroupModifier groupID: 71 modifiedAttributeID: 97 modifyingAttributeID: 1509 operator: 6 resistanceID: None => 0 |
| 4248 - subsystemBonusCaldariOffensive2MissileLauncherKineticDamage | modifierInfo: None => - domain: charID func: OwnerRequiredSkillModifier modifiedAttributeID: 117 modifyingAttributeID: 1510 operator: 6 skillTypeID: 3321 - domain: charID func: OwnerRequiredSkillModifier modifiedAttributeID: 117 modifyingAttributeID: 1510 operator: 6 skillTypeID: 3324 - domain: charID func: OwnerRequiredSkillModifier modifiedAttributeID: 117 modifyingAttributeID: 1510 operator: 6 skillTypeID: 25719 resistanceID: None => 0 |
| 4250 - subsystemBonusGallenteOffensiveDroneDamageHP | effectName: subsystemBonusGallenteOffensiveDroneHP => subsystemBonusGallenteOffensiveDroneDamageHP modifierInfo: None => - domain: charID func: OwnerRequiredSkillModifier modifiedAttributeID: 265 modifyingAttributeID: 1439 operator: 6 skillTypeID: 3436 - domain: charID func: OwnerRequiredSkillModifier modifiedAttributeID: 263 modifyingAttributeID: 1439 operator: 6 skillTypeID: 3436 - domain: charID func: OwnerRequiredSkillModifier modifiedAttributeID: 9 modifyingAttributeID: 1439 operator: 6 skillTypeID: 3436 - domain: charID func: OwnerRequiredSkillModifier modifiedAttributeID: 64 modifyingAttributeID: 1439 operator: 6 skillTypeID: 3436 resistanceID: None => 0 |
| 4251 - subsystemBonusMinmatarOffensive2ProjectileWeaponDamageMultiplier | modifierInfo: None => - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 64 modifyingAttributeID: 1522 operator: 6 skillTypeID: 3305 |
| 4256 - subsystemBonusMinmatarOffensive2MissileLauncherROF | effectName: subsystemBonusMinmatarOffensive2AssaultMissileLauncherROF => subsystemBonusMinmatarOffensive2MissileLauncherROF modifierInfo: None => - domain: shipID func: LocationGroupModifier groupID: 511 modifiedAttributeID: 51 modifyingAttributeID: 1522 operator: 6 - domain: shipID func: LocationGroupModifier groupID: 771 modifiedAttributeID: 51 modifyingAttributeID: 1522 operator: 6 - domain: shipID func: LocationGroupModifier groupID: 510 modifiedAttributeID: 51 modifyingAttributeID: 1522 operator: 6 resistanceID: None => 0 |
| 4264 - subsystemBonusMinmatarCoreCapacitorRecharge | effectName: subsystemBonusMinmatarEngineeringCapacitorRecharge => subsystemBonusMinmatarCoreCapacitorRecharge modifierInfo: None => - domain: shipID func: ItemModifier modifiedAttributeID: 55 modifyingAttributeID: 1446 operator: 6 resistanceID: None => 0 |
| 4265 - subsystemBonusGallenteCoreCapacitorRecharge | effectName: subsystemBonusGallenteEngineeringCapacitorRecharge => subsystemBonusGallenteCoreCapacitorRecharge modifierInfo: None => - domain: shipID func: ItemModifier modifiedAttributeID: 55 modifyingAttributeID: 1436 operator: 6 resistanceID: None => 0 |
| 4269 - subsystemBonusAmarrCore3ScanResolution | effectName: subsystemBonusAmarrElectronic2ScanResolution => subsystemBonusAmarrCore3ScanResolution modifierInfo: None => - domain: shipID func: ItemModifier modifiedAttributeID: 564 modifyingAttributeID: 2681 operator: 6 resistanceID: None => 0 |
| 4270 - subsystemBonusMinmatarCore3ScanResolution | effectName: subsystemBonusMinmatarElectronic2ScanResolution => subsystemBonusMinmatarCore3ScanResolution modifierInfo: None => - domain: shipID func: ItemModifier modifiedAttributeID: 564 modifyingAttributeID: 2687 operator: 6 resistanceID: None => 0 |
| 4271 - subsystemBonusCaldariCore2MaxTargetingRange | effectName: subsystemBonusCaldariElectronic2MaxTargetingRange => subsystemBonusCaldariCore2MaxTargetingRange modifierInfo: None => - domain: shipID func: ItemModifier modifiedAttributeID: 76 modifyingAttributeID: 1515 operator: 6 resistanceID: None => 0 |
| 4272 - subsystemBonusGallenteCore2MaxTargetingRange | effectName: subsystemBonusGallenteElectronic2MaxTargetingRange => subsystemBonusGallenteCore2MaxTargetingRange modifierInfo: None => - domain: shipID func: ItemModifier modifiedAttributeID: 76 modifyingAttributeID: 1519 operator: 6 resistanceID: None => 0 |
| 4273 - subsystemBonusGallenteCore2WarpScrambleRange | effectName: subsystemBonusGallenteElectronicWarpScrambleRange => subsystemBonusGallenteCore2WarpScrambleRange modifierInfo: None => - domain: shipID func: LocationGroupModifier groupID: 52 modifiedAttributeID: 54 modifyingAttributeID: 1519 operator: 6 resistanceID: None => 0 |
| 4274 - subsystemBonusMinmatarCore2StasisWebifierRange | effectName: subsystemBonusMinmatarElectronicStasisWebifierRange => subsystemBonusMinmatarCore2StasisWebifierRange modifierInfo: None => - domain: shipID func: LocationGroupModifier groupID: 65 modifiedAttributeID: 54 modifyingAttributeID: 1525 operator: 6 resistanceID: None => 0 |
| 4275 - subsystemBonusCaldariPropulsion2WarpSpeed | effectName: subsystemBonusCaldariPropulsionWarpSpeed => subsystemBonusCaldariPropulsion2WarpSpeed modifierInfo: None => - domain: shipID func: ItemModifier modifiedAttributeID: 600 modifyingAttributeID: 1513 operator: 6 resistanceID: None => 0 |
| 4277 - subsystemBonusGallentePropulsionWarpCapacitor | effectName: subsystemBonusGallentePropulsion2WarpCapacitor => subsystemBonusGallentePropulsionWarpCapacitor modifierInfo: None => - domain: shipID func: ItemModifier modifiedAttributeID: 153 modifyingAttributeID: 1440 operator: 6 resistanceID: None => 0 |
| 4278 - subsystemBonusGallentePropulsion2WarpSpeed | effectName: subsystemBonusGallentePropulsionWarpSpeed => subsystemBonusGallentePropulsion2WarpSpeed modifierInfo: None => - domain: shipID func: ItemModifier modifiedAttributeID: 600 modifyingAttributeID: 1520 operator: 6 resistanceID: None => 0 |
| 4282 - subsystemBonusGallenteOffensive2HybridWeaponDamageMultiplier | modifierInfo: None => - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 64 modifyingAttributeID: 1521 operator: 6 skillTypeID: 3304 |
| 4283 - subsystemBonusCaldariOffensive2HybridWeaponDamageMultiplier | modifierInfo: None => - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 64 modifyingAttributeID: 1510 operator: 6 skillTypeID: 3304 |
| 4286 - subsystemBonusAmarrOffensive2RemoteArmorRepairCapUse | effectName: subsystemBonusAmarrDefensive2RemoteArmorRepairAmount => subsystemBonusAmarrOffensive2RemoteArmorRepairCapUse modifierInfo: None => - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 6 modifyingAttributeID: 1511 operator: 6 skillTypeID: 16069 resistanceID: None => 0 |
| 4288 - subsystemBonusGallenteOffensive2RemoteArmorRepairCapUse | effectName: subsystemBonusGallenteDefensive2RemoteArmorRepairAmount => subsystemBonusGallenteOffensive2RemoteArmorRepairCapUse modifierInfo: None => - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 6 modifyingAttributeID: 1521 operator: 6 skillTypeID: 16069 resistanceID: None => 0 |
| 4290 - subsystemBonusMinmatarOffensive2RemoteRepCapUse | effectName: subsystemBonusMinmatarDefensive2RemoteShieldTransporterAmount => subsystemBonusMinmatarOffensive2RemoteRepCapUse modifierInfo: None => - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 6 modifyingAttributeID: 1522 operator: 6 skillTypeID: 3422 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 6 modifyingAttributeID: 1522 operator: 6 skillTypeID: 16069 resistanceID: None => 0 |
| 4292 - subsystemBonusCaldariOffensive2RemoteShieldBoosterCapUse | effectName: subsystemBonusCaldariDefensive2RemoteShieldTransporterAmount => subsystemBonusCaldariOffensive2RemoteShieldBoosterCapUse modifierInfo: None => - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 6 modifyingAttributeID: 1510 operator: 6 skillTypeID: 3422 resistanceID: None => 0 |
| 4321 - subsystemBonusCaldariCore2ECMStrengthRange | effectName: subsystemBonusCaldariElectronicECMRange => subsystemBonusCaldariCore2ECMStrengthRange modifierInfo: None => - domain: shipID func: LocationGroupModifier groupID: 201 modifiedAttributeID: 54 modifyingAttributeID: 1515 operator: 6 - domain: shipID func: LocationGroupModifier groupID: 201 modifiedAttributeID: 241 modifyingAttributeID: 1515 operator: 6 - domain: shipID func: LocationGroupModifier groupID: 201 modifiedAttributeID: 240 modifyingAttributeID: 1515 operator: 6 - domain: shipID func: LocationGroupModifier groupID: 201 modifiedAttributeID: 239 modifyingAttributeID: 1515 operator: 6 - domain: shipID func: LocationGroupModifier groupID: 201 modifiedAttributeID: 238 modifyingAttributeID: 1515 operator: 6 resistanceID: None => 0 |
| 4322 - subsystemBonusAmarrOffensiveDroneDamageMultiplier | modifierInfo: None => - domain: charID func: OwnerRequiredSkillModifier modifiedAttributeID: 64 modifyingAttributeID: 1434 operator: 6 skillTypeID: 3436 |
| 4327 - subsystemBonusAmarrOffensive3DroneDamageHP | effectName: subsystemBonusAmarrOffensive3DroneHP => subsystemBonusAmarrOffensive3DroneDamageHP modifierInfo: None => - domain: charID func: OwnerRequiredSkillModifier modifiedAttributeID: 263 modifyingAttributeID: 1531 operator: 6 skillTypeID: 3436 - domain: charID func: OwnerRequiredSkillModifier modifiedAttributeID: 265 modifyingAttributeID: 1531 operator: 6 skillTypeID: 3436 - domain: charID func: OwnerRequiredSkillModifier modifiedAttributeID: 9 modifyingAttributeID: 1531 operator: 6 skillTypeID: 3436 - domain: charID func: OwnerRequiredSkillModifier modifiedAttributeID: 64 modifyingAttributeID: 1531 operator: 6 skillTypeID: 3436 resistanceID: None => 0 |
| 4329 - subsystemBonusGallenteOffensive3DroneDamageMultiplier | modifierInfo: None => - domain: charID func: OwnerRequiredSkillModifier modifiedAttributeID: 64 modifyingAttributeID: 1532 operator: 6 skillTypeID: 3436 |
| 4330 - subsystemBonusAmarrOffensive3EnergyWeaponMaxRange | modifierInfo: None => - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 54 modifyingAttributeID: 1531 operator: 6 skillTypeID: 3306 |
| 4331 - subsystemBonusCaldariOffensive3HMLHAMVelocity | effectName: subsystemBonusCaldariOffensive3HeavyAssaultMissileVelocity => subsystemBonusCaldariOffensive3HMLHAMVelocity modifierInfo: None => - domain: charID func: OwnerRequiredSkillModifier modifiedAttributeID: 37 modifyingAttributeID: 1533 operator: 6 skillTypeID: 25719 - domain: charID func: OwnerRequiredSkillModifier modifiedAttributeID: 37 modifyingAttributeID: 1533 operator: 6 skillTypeID: 3324 resistanceID: None => 0 |
| 4332 - subsystemBonusCaldariOffensive3HeavyMissileVelocity | modifierInfo: None => - domain: charID func: OwnerRequiredSkillModifier modifiedAttributeID: 37 modifyingAttributeID: 1533 operator: 6 skillTypeID: 3324 |
| 4334 - subsystemBonusCaldariOffensive3EwStrengthGrav | modifierInfo: None => - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 238 modifyingAttributeID: 1533 operator: 6 skillTypeID: 3427 |
| 4335 - subsystemBonusCaldariOffensive3EwStrengthLadar | modifierInfo: None => - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 239 modifyingAttributeID: 1533 operator: 6 skillTypeID: 3427 |
| 4336 - subsystemBonusCaldariOffensive3EwStrengthMagn | modifierInfo: None => - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 240 modifyingAttributeID: 1533 operator: 6 skillTypeID: 3427 |
| 4337 - subsystemBonusCaldariOffensive3EwStrengthRadar | modifierInfo: None => - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 241 modifyingAttributeID: 1533 operator: 6 skillTypeID: 3427 |
| 4342 - subsystemBonusMinmatarCore2MaxTargetingRange | effectName: subsystemBonusMinmatarElectronic2MaxTargetingRange => subsystemBonusMinmatarCore2MaxTargetingRange modifierInfo: None => - domain: shipID func: ItemModifier modifiedAttributeID: 76 modifyingAttributeID: 1525 operator: 6 resistanceID: None => 0 |
| 4343 - subsystemBonusAmarrCore2MaxTargetingRange | effectName: subsystemBonusAmarrElectronic2MaxTargetingRange => subsystemBonusAmarrCore2MaxTargetingRange modifierInfo: None => - domain: shipID func: ItemModifier modifiedAttributeID: 76 modifyingAttributeID: 1509 operator: 6 resistanceID: None => 0 |
| 4347 - subsystemBonusGallenteOffensive3TurretTracking | modifierInfo: None => - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 160 modifyingAttributeID: 1532 operator: 6 skillTypeID: 3304 |
| 4351 - subsystemBonusMinmatarOffensive3TurretTracking | modifierInfo: None => - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 160 modifyingAttributeID: 1534 operator: 6 skillTypeID: 3305 |
| 4359 - subsystemBonusAmarrOffensiveHeavyMissileLauncherROF | modifierInfo: None => - domain: shipID func: LocationGroupModifier groupID: 510 modifiedAttributeID: 51 modifyingAttributeID: 1434 operator: 6 |
| 4360 - subsystemBonusAmarrOffensiveMissileLauncherROF | effectName: subsystemBonusAmarrOffensiveAssaultMissileLauncherROF => subsystemBonusAmarrOffensiveMissileLauncherROF modifierInfo: None => - domain: shipID func: LocationGroupModifier groupID: 511 modifiedAttributeID: 51 modifyingAttributeID: 1434 operator: 6 - domain: shipID func: LocationGroupModifier groupID: 771 modifiedAttributeID: 51 modifyingAttributeID: 1434 operator: 6 - domain: shipID func: LocationGroupModifier groupID: 510 modifiedAttributeID: 51 modifyingAttributeID: 1434 operator: 6 resistanceID: None => 0 |
| 4361 - subsystemBonusAmarrOffensiveHeavyAssaultMissileLauncherROF | modifierInfo: None => - domain: shipID func: LocationGroupModifier groupID: 771 modifiedAttributeID: 51 modifyingAttributeID: 1434 operator: 6 |
| 4362 - subsystemBonusAmarrOffensive2MissileDamage | effectName: subsystemBonusAmarrOffensive2HAMEmDamage => subsystemBonusAmarrOffensive2MissileDamage modifierInfo: None => - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 114 modifyingAttributeID: 1511 operator: 6 skillTypeID: 3321 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 116 modifyingAttributeID: 1511 operator: 6 skillTypeID: 3321 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 117 modifyingAttributeID: 1511 operator: 6 skillTypeID: 3321 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 118 modifyingAttributeID: 1511 operator: 6 skillTypeID: 3321 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 114 modifyingAttributeID: 1511 operator: 6 skillTypeID: 3324 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 116 modifyingAttributeID: 1511 operator: 6 skillTypeID: 3324 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 117 modifyingAttributeID: 1511 operator: 6 skillTypeID: 3324 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 118 modifyingAttributeID: 1511 operator: 6 skillTypeID: 3324 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 114 modifyingAttributeID: 1511 operator: 6 skillTypeID: 25719 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 116 modifyingAttributeID: 1511 operator: 6 skillTypeID: 25719 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 117 modifyingAttributeID: 1511 operator: 6 skillTypeID: 25719 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 118 modifyingAttributeID: 1511 operator: 6 skillTypeID: 25719 resistanceID: None => 0 |
| 4363 - subsystemBonusAmarrOffensive2HAMThermalDamage | modifierInfo: None => - domain: charID func: OwnerRequiredSkillModifier modifiedAttributeID: 118 modifyingAttributeID: 1511 operator: 6 skillTypeID: 25719 |
| 4364 - subsystemBonusAmarrOffensive2HAMKineticDamage | modifierInfo: None => - domain: charID func: OwnerRequiredSkillModifier modifiedAttributeID: 117 modifyingAttributeID: 1511 operator: 6 skillTypeID: 25719 |
| 4365 - subsystemBonusAmarrOffensive2HAMExplosiveDamage | modifierInfo: None => - domain: charID func: OwnerRequiredSkillModifier modifiedAttributeID: 116 modifyingAttributeID: 1511 operator: 6 skillTypeID: 25719 |
| 4373 - subSystemBonusAmarrOffensiveCommandBursts | effectName: subSystemBonusAmarrDefensiveArmoredWarfare => subSystemBonusAmarrOffensiveCommandBursts modifierInfo: - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2535 modifyingAttributeID: 1433 operator: 6 skillTypeID: 20494 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2469 modifyingAttributeID: 1433 operator: 6 skillTypeID: 20494 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2471 modifyingAttributeID: 1433 operator: 6 skillTypeID: 20494 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2473 modifyingAttributeID: 1433 operator: 6 skillTypeID: 20494 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2537 modifyingAttributeID: 1433 operator: 6 skillTypeID: 20494 => - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2535 modifyingAttributeID: 1434 operator: 6 skillTypeID: 20494 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2469 modifyingAttributeID: 1434 operator: 6 skillTypeID: 20494 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2471 modifyingAttributeID: 1434 operator: 6 skillTypeID: 20494 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2473 modifyingAttributeID: 1434 operator: 6 skillTypeID: 20494 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2537 modifyingAttributeID: 1434 operator: 6 skillTypeID: 20494 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2535 modifyingAttributeID: 1434 operator: 6 skillTypeID: 20495 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2469 modifyingAttributeID: 1434 operator: 6 skillTypeID: 20495 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2471 modifyingAttributeID: 1434 operator: 6 skillTypeID: 20495 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2473 modifyingAttributeID: 1434 operator: 6 skillTypeID: 20495 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2537 modifyingAttributeID: 1434 operator: 6 skillTypeID: 20495 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2535 modifyingAttributeID: 1434 operator: 6 skillTypeID: 3349 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2469 modifyingAttributeID: 1434 operator: 6 skillTypeID: 3349 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2471 modifyingAttributeID: 1434 operator: 6 skillTypeID: 3349 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2473 modifyingAttributeID: 1434 operator: 6 skillTypeID: 3349 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2537 modifyingAttributeID: 1434 operator: 6 skillTypeID: 3349 |
| 4389 - subSystemBonusAmarrElectronicScanProbeStrength | modifierInfo: None => - domain: charID func: OwnerRequiredSkillModifier modifiedAttributeID: 1371 modifyingAttributeID: 1432 operator: 6 skillTypeID: 3412 |
| 4401 - subSystemBonusAmarrElectronic2TractorBeamVelocity | modifierInfo: None => - domain: shipID func: LocationGroupModifier groupID: 650 modifiedAttributeID: 1045 modifyingAttributeID: 1508 operator: 6 |
| 4408 - subSystemBonusAmarrElectronic2TractorBeamRange | modifierInfo: None => - domain: shipID func: LocationGroupModifier groupID: 650 modifiedAttributeID: 54 modifyingAttributeID: 1508 operator: 6 |
| 4412 - subsystemBonusJumpHarmonics | effectName: subsystemBonusOffensiveJumpHarmonics => subsystemBonusJumpHarmonics modifierInfo: None => - domain: shipID func: ItemModifier modifiedAttributeID: 1253 modifyingAttributeID: 1541 operator: 7 resistanceID: None => 0 |
| 4760 - subsystemBonusCaldariPropulsionWarpCapacitor | effectName: subsystemBonusCaldariPropulsion2WarpCapacitor2 => subsystemBonusCaldariPropulsionWarpCapacitor modifierInfo: None => - domain: shipID func: ItemModifier modifiedAttributeID: 153 modifyingAttributeID: 1445 operator: 6 resistanceID: None => 0 |
| 5262 - covertOpsCloakCpuPenalty | modifierInfo: None => - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 1870 modifyingAttributeID: 1871 operator: 2 skillTypeID: 11579 |
| 5263 - covertCynoCpuPenalty | modifierInfo: None => - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 1870 modifyingAttributeID: 1871 operator: 2 skillTypeID: 21603 |
| 5460 - minigameVirusStrengthBonus | modifierInfo: None => - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 1910 modifyingAttributeID: 1918 operator: 2 skillTypeID: 13278 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 1910 modifyingAttributeID: 1918 operator: 2 skillTypeID: 21718 |
| 5564 - subSystemBonusCaldariOffensiveCommandBursts | effectName: subSystemBonusCaldariDefensiveInformationWarfare => subSystemBonusCaldariOffensiveCommandBursts modifierInfo: - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2535 modifyingAttributeID: 1443 operator: 6 skillTypeID: 20495 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2469 modifyingAttributeID: 1443 operator: 6 skillTypeID: 20495 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2471 modifyingAttributeID: 1443 operator: 6 skillTypeID: 20495 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2473 modifyingAttributeID: 1443 operator: 6 skillTypeID: 20495 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2537 modifyingAttributeID: 1443 operator: 6 skillTypeID: 20495 => - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2535 modifyingAttributeID: 1444 operator: 6 skillTypeID: 20495 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2469 modifyingAttributeID: 1444 operator: 6 skillTypeID: 20495 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2471 modifyingAttributeID: 1444 operator: 6 skillTypeID: 20495 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2473 modifyingAttributeID: 1444 operator: 6 skillTypeID: 20495 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2537 modifyingAttributeID: 1444 operator: 6 skillTypeID: 20495 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2535 modifyingAttributeID: 1444 operator: 6 skillTypeID: 3350 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2469 modifyingAttributeID: 1444 operator: 6 skillTypeID: 3350 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2471 modifyingAttributeID: 1444 operator: 6 skillTypeID: 3350 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2473 modifyingAttributeID: 1444 operator: 6 skillTypeID: 3350 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2537 modifyingAttributeID: 1444 operator: 6 skillTypeID: 3350 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2535 modifyingAttributeID: 1444 operator: 6 skillTypeID: 3349 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2469 modifyingAttributeID: 1444 operator: 6 skillTypeID: 3349 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2471 modifyingAttributeID: 1444 operator: 6 skillTypeID: 3349 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2473 modifyingAttributeID: 1444 operator: 6 skillTypeID: 3349 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2537 modifyingAttributeID: 1444 operator: 6 skillTypeID: 3349 |
| 5568 - subSystemBonusGallenteOffensiveCommandBursts | effectName: subSystemBonusGallenteDefensiveArmoredWarfare => subSystemBonusGallenteOffensiveCommandBursts modifierInfo: - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2535 modifyingAttributeID: 1438 operator: 6 skillTypeID: 20494 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2469 modifyingAttributeID: 1438 operator: 6 skillTypeID: 20494 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2471 modifyingAttributeID: 1438 operator: 6 skillTypeID: 20494 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2473 modifyingAttributeID: 1438 operator: 6 skillTypeID: 20494 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2537 modifyingAttributeID: 1438 operator: 6 skillTypeID: 20494 => - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2535 modifyingAttributeID: 1439 operator: 6 skillTypeID: 20494 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2469 modifyingAttributeID: 1439 operator: 6 skillTypeID: 20494 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2471 modifyingAttributeID: 1439 operator: 6 skillTypeID: 20494 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2473 modifyingAttributeID: 1439 operator: 6 skillTypeID: 20494 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2537 modifyingAttributeID: 1439 operator: 6 skillTypeID: 20494 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2535 modifyingAttributeID: 1439 operator: 6 skillTypeID: 20495 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2469 modifyingAttributeID: 1439 operator: 6 skillTypeID: 20495 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2471 modifyingAttributeID: 1439 operator: 6 skillTypeID: 20495 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2473 modifyingAttributeID: 1439 operator: 6 skillTypeID: 20495 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2537 modifyingAttributeID: 1439 operator: 6 skillTypeID: 20495 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2535 modifyingAttributeID: 1439 operator: 6 skillTypeID: 3349 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2469 modifyingAttributeID: 1439 operator: 6 skillTypeID: 3349 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2471 modifyingAttributeID: 1439 operator: 6 skillTypeID: 3349 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2473 modifyingAttributeID: 1439 operator: 6 skillTypeID: 3349 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2537 modifyingAttributeID: 1439 operator: 6 skillTypeID: 3349 |
| 5570 - subSystemBonusMinmatarOffensiveCommandBursts | effectName: subSystemBonusMinmatarDefensiveArmoredWarfare => subSystemBonusMinmatarOffensiveCommandBursts modifierInfo: - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2535 modifyingAttributeID: 1448 operator: 6 skillTypeID: 20494 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2469 modifyingAttributeID: 1448 operator: 6 skillTypeID: 20494 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2471 modifyingAttributeID: 1448 operator: 6 skillTypeID: 20494 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2473 modifyingAttributeID: 1448 operator: 6 skillTypeID: 20494 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2537 modifyingAttributeID: 1448 operator: 6 skillTypeID: 20494 => - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2535 modifyingAttributeID: 1449 operator: 6 skillTypeID: 20494 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2469 modifyingAttributeID: 1449 operator: 6 skillTypeID: 20494 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2471 modifyingAttributeID: 1449 operator: 6 skillTypeID: 20494 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2473 modifyingAttributeID: 1449 operator: 6 skillTypeID: 20494 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2537 modifyingAttributeID: 1449 operator: 6 skillTypeID: 20494 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2535 modifyingAttributeID: 1449 operator: 6 skillTypeID: 3350 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2469 modifyingAttributeID: 1449 operator: 6 skillTypeID: 3350 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2471 modifyingAttributeID: 1449 operator: 6 skillTypeID: 3350 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2473 modifyingAttributeID: 1449 operator: 6 skillTypeID: 3350 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2537 modifyingAttributeID: 1449 operator: 6 skillTypeID: 3350 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2535 modifyingAttributeID: 1449 operator: 6 skillTypeID: 3349 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2469 modifyingAttributeID: 1449 operator: 6 skillTypeID: 3349 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2471 modifyingAttributeID: 1449 operator: 6 skillTypeID: 3349 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2473 modifyingAttributeID: 1449 operator: 6 skillTypeID: 3349 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2537 modifyingAttributeID: 1449 operator: 6 skillTypeID: 3349 |
| 6009 - probeLauncherCPUPercentRoleBonusT3 | effectName: probeLauncherCPUPercentBonusTacticalDestroyer => probeLauncherCPUPercentRoleBonusT3 modifierInfo: None => - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 50 modifyingAttributeID: 1989 operator: 6 skillTypeID: 3412 resistanceID: None => 0 |
| 6184 - shipModuleRemoteCapacitorTransmitter | effectName: remoteEnergyTransferFalloff => shipModuleRemoteCapacitorTransmitter resistanceID: None => 2116 |
| 6185 - shipModuleRemoteHullRepairer | effectName: remoteHullRepairFalloff => shipModuleRemoteHullRepairer resistanceID: None => 2135 |
| 6186 - shipModuleRemoteShieldBooster | effectName: remoteShieldTransferFalloff => shipModuleRemoteShieldBooster |
| 6188 - shipModuleRemoteArmorRepairer | effectName: remoteArmorRepairFalloff => shipModuleRemoteArmorRepairer |
| 6651 - shipModuleAncillaryRemoteArmorRepairer | effectName: moduleBonusAncillaryRemoteArmorRepairer => shipModuleAncillaryRemoteArmorRepairer |
| 6652 - shipModuleAncillaryRemoteShieldBooster | effectName: moduleBonusAncillaryRemoteShieldBooster => shipModuleAncillaryRemoteShieldBooster |
| 6687 - npcEntityRemoteArmorRepairer | effectName: remoteArmorRepairEntity => npcEntityRemoteArmorRepairer resistanceID: None => 2116 |
| 6688 - npcEntityRemoteShieldBooster | effectName: remoteShieldTransferEntity => npcEntityRemoteShieldBooster modifierInfo: None => resistanceID: None => 2116 |
| 6689 - npcEntityRemoteHullRepairer | effectName: remoteHullRepairEntity => npcEntityRemoteHullRepairer resistanceID: None => 2116 |
| 6741 - npcBehaviorRemoteArmorRepairer | effectName: behaviorRemoteArmorRepair => npcBehaviorRemoteArmorRepairer isAssistance: False => True |
| 6742 - npcBehaviorRemoteShieldBooster | effectName: behaviorRemoteShieldBoost => npcBehaviorRemoteShieldBooster |
| 6891 - reactionTimeBonusPostPercentManufactureTimeMultiplierChar | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 6891 effectName: None => reactionTimeBonusPostPercentManufactureTimeMultiplierChar electronicChance: None => False guid: None => isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: charID func: ItemModifier modifiedAttributeID: 2662 modifyingAttributeID: 2660 operator: 6 postExpression: None => 1 preExpression: None => 1 propulsionChance: None => False published: None => True rangeChance: None => False |
| 6892 - reactionSkillBoostManufacturingTimeBonus | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 6892 effectName: None => reactionSkillBoostManufacturingTimeBonus electronicChance: None => False guid: None => isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: charID func: ItemModifier modifiedAttributeID: 2660 modifyingAttributeID: 280 operator: 0 postExpression: None => 1 preExpression: None => 1 propulsionChance: None => False published: None => True rangeChance: None => False |
| 6893 - massReactionSkillLevelModAddReactionSlotLimitChar | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 6893 effectName: None => massReactionSkillLevelModAddReactionSlotLimitChar electronicChance: None => False guid: None => isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: charID func: ItemModifier modifiedAttributeID: 2664 modifyingAttributeID: 280 operator: 2 postExpression: None => 1 preExpression: None => 1 propulsionChance: None => False published: None => True rangeChance: None => False resistanceID: None => 0 |
| 6894 - subsystemEnergyNeutFittingReduction | descriptionID: None => 315752 disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 6894 effectName: None => subsystemEnergyNeutFittingReduction electronicChance: None => False isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: shipID func: LocationGroupModifier groupID: 71 modifiedAttributeID: 30 modifyingAttributeID: 2665 operator: 6 - domain: shipID func: LocationGroupModifier groupID: 71 modifiedAttributeID: 50 modifyingAttributeID: 2665 operator: 6 - domain: shipID func: LocationGroupModifier groupID: 68 modifiedAttributeID: 30 modifyingAttributeID: 2665 operator: 6 - domain: shipID func: LocationGroupModifier groupID: 68 modifiedAttributeID: 50 modifyingAttributeID: 2665 operator: 6 postExpression: None => 19332 preExpression: None => 19331 propulsionChance: None => False published: None => False rangeChance: None => False resistanceID: None => 0 |
| 6895 - subsystemMETFittingReduction | descriptionID: None => 315753 disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 6895 effectName: None => subsystemMETFittingReduction electronicChance: None => False isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 30 modifyingAttributeID: 2668 operator: 6 skillTypeID: 3306 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 50 modifyingAttributeID: 2668 operator: 6 skillTypeID: 3306 postExpression: None => 19332 preExpression: None => 19331 propulsionChance: None => False published: None => False rangeChance: None => False resistanceID: None => 0 |
| 6896 - subsystemMHTFittingReduction | descriptionID: None => 315754 disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 6896 effectName: None => subsystemMHTFittingReduction electronicChance: None => False isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 30 modifyingAttributeID: 2666 operator: 6 skillTypeID: 3304 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 50 modifyingAttributeID: 2666 operator: 6 skillTypeID: 3304 postExpression: None => 19332 preExpression: None => 19331 propulsionChance: None => False published: None => False rangeChance: None => False resistanceID: None => 0 |
| 6897 - subsystemMPTFittingReduction | descriptionID: None => 315755 disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 6897 effectName: None => subsystemMPTFittingReduction electronicChance: None => False isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 30 modifyingAttributeID: 2667 operator: 6 skillTypeID: 3305 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 50 modifyingAttributeID: 2667 operator: 6 skillTypeID: 3305 postExpression: None => 19332 preExpression: None => 19331 propulsionChance: None => False published: None => False rangeChance: None => False resistanceID: None => 0 |
| 6898 - subsystemMRARFittingReduction | descriptionID: None => 315756 disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 6898 effectName: None => subsystemMRARFittingReduction electronicChance: None => False isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2691 modifyingAttributeID: 2671 operator: 6 skillTypeID: 16069 postExpression: None => 19332 preExpression: None => 19331 propulsionChance: None => False published: None => False rangeChance: None => False resistanceID: None => 0 |
| 6899 - subsystemMRSBFittingReduction | descriptionID: None => 315757 disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 6899 effectName: None => subsystemMRSBFittingReduction electronicChance: None => False isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2691 modifyingAttributeID: 2670 operator: 6 skillTypeID: 3422 postExpression: None => 19332 preExpression: None => 19331 propulsionChance: None => False published: None => False rangeChance: None => False resistanceID: None => 0 |
| 6900 - subsystemMMissileFittingReduction | descriptionID: None => 315758 disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 6900 effectName: None => subsystemMMissileFittingReduction electronicChance: None => False isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: shipID func: LocationGroupModifier groupID: 771 modifiedAttributeID: 30 modifyingAttributeID: 2669 operator: 6 - domain: shipID func: LocationGroupModifier groupID: 771 modifiedAttributeID: 50 modifyingAttributeID: 2669 operator: 6 - domain: shipID func: LocationGroupModifier groupID: 510 modifiedAttributeID: 30 modifyingAttributeID: 2669 operator: 6 - domain: shipID func: LocationGroupModifier groupID: 510 modifiedAttributeID: 50 modifyingAttributeID: 2669 operator: 6 - domain: shipID func: LocationGroupModifier groupID: 511 modifiedAttributeID: 30 modifyingAttributeID: 2669 operator: 6 - domain: shipID func: LocationGroupModifier groupID: 511 modifiedAttributeID: 50 modifyingAttributeID: 2669 operator: 6 postExpression: None => 19332 preExpression: None => 19331 propulsionChance: None => False published: None => False rangeChance: None => False resistanceID: None => 0 |
| 6904 - strategicCruiserMinmatarSkillLevel2 | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 6904 effectName: None => strategicCruiserMinmatarSkillLevel2 electronicChance: None => False iconID: None => 0 isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: shipID func: ItemModifier modifiedAttributeID: 2679 modifyingAttributeID: 280 operator: 0 postExpression: None => 13918 preExpression: None => 13917 propulsionChance: None => False published: None => False rangeChance: None => False resistanceID: None => 0 |
| 6905 - strategicCruiserAmarrSkillLevel2 | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 6905 effectName: None => strategicCruiserAmarrSkillLevel2 electronicChance: None => False iconID: None => 0 isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: shipID func: ItemModifier modifiedAttributeID: 2677 modifyingAttributeID: 280 operator: 0 postExpression: None => 13906 preExpression: None => 13905 propulsionChance: None => False published: None => False rangeChance: None => False resistanceID: None => 0 |
| 6906 - strategicCruiserCaldariSkillLevel2 | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 6906 effectName: None => strategicCruiserCaldariSkillLevel2 electronicChance: None => False iconID: None => 0 isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: shipID func: ItemModifier modifiedAttributeID: 2676 modifyingAttributeID: 280 operator: 0 postExpression: None => 13910 preExpression: None => 13909 propulsionChance: None => False published: None => False rangeChance: None => False resistanceID: None => 0 |
| 6907 - strategicCruiserGallenteSkillLevel2 | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 6907 effectName: None => strategicCruiserGallenteSkillLevel2 electronicChance: None => False iconID: None => 0 isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: shipID func: ItemModifier modifiedAttributeID: 2678 modifyingAttributeID: 280 operator: 0 postExpression: None => 13914 preExpression: None => 13913 propulsionChance: None => False published: None => False rangeChance: None => False resistanceID: None => 0 |
| 6908 - shipBonusStrategicCruiserCaldariNaniteRepairTime2 | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 6908 effectName: None => shipBonusStrategicCruiserCaldariNaniteRepairTime2 electronicChance: None => False iconID: None => 0 isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: charID func: ItemModifier modifiedAttributeID: 1267 modifyingAttributeID: 2676 operator: 6 postExpression: None => 12699 preExpression: None => 12698 propulsionChance: None => False published: None => False rangeChance: None => False resistanceID: None => 0 |
| 6909 - shipBonusStrategicCruiserAmarrNaniteRepairTime2 | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 6909 effectName: None => shipBonusStrategicCruiserAmarrNaniteRepairTime2 electronicChance: None => False iconID: None => 0 isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: charID func: ItemModifier modifiedAttributeID: 1267 modifyingAttributeID: 2677 operator: 6 postExpression: None => 12699 preExpression: None => 12698 propulsionChance: None => False published: None => False rangeChance: None => False resistanceID: None => 0 |
| 6910 - shipBonusStrategicCruiserGallenteNaniteRepairTime2 | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 6910 effectName: None => shipBonusStrategicCruiserGallenteNaniteRepairTime2 electronicChance: None => False iconID: None => 0 isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: charID func: ItemModifier modifiedAttributeID: 1267 modifyingAttributeID: 2678 operator: 6 postExpression: None => 12699 preExpression: None => 12698 propulsionChance: None => False published: None => False rangeChance: None => False resistanceID: None => 0 |
| 6911 - shipBonusStrategicCruiserMinmatarNaniteRepairTime2 | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 6911 effectName: None => shipBonusStrategicCruiserMinmatarNaniteRepairTime2 electronicChance: None => False iconID: None => 0 isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: charID func: ItemModifier modifiedAttributeID: 1267 modifyingAttributeID: 2679 operator: 6 postExpression: None => 12699 preExpression: None => 12698 propulsionChance: None => False published: None => False rangeChance: None => False resistanceID: None => 0 |
| 6912 - subsystemSkillLevelAmarrDefensive3 | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 6912 effectName: None => subsystemSkillLevelAmarrDefensive3 electronicChance: None => False iconID: None => 0 isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: shipID func: LocationGroupModifier groupID: 954 modifiedAttributeID: 2680 modifyingAttributeID: 280 operator: 0 postExpression: None => 12969 preExpression: None => 12968 propulsionChance: None => False published: None => False rangeChance: None => False resistanceID: None => 0 |
| 6913 - subsystemSkillLevelAmarrEngineering3 | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 6913 effectName: None => subsystemSkillLevelAmarrEngineering3 electronicChance: None => False iconID: None => 0 isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: shipID func: LocationGroupModifier groupID: 958 modifiedAttributeID: 2681 modifyingAttributeID: 280 operator: 0 postExpression: None => 13013 preExpression: None => 13012 propulsionChance: None => False published: None => False rangeChance: None => False resistanceID: None => 0 |
| 6914 - subsystemSkillLevelCaldariEngineering3 | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 6914 effectName: None => subsystemSkillLevelCaldariEngineering3 electronicChance: None => False iconID: None => 0 isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: shipID func: LocationGroupModifier groupID: 958 modifiedAttributeID: 2683 modifyingAttributeID: 280 operator: 0 postExpression: None => 13018 preExpression: None => 13017 propulsionChance: None => False published: None => False rangeChance: None => False resistanceID: None => 0 |
| 6915 - subsystemSkillLevelCaldariDefensive3 | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 6915 effectName: None => subsystemSkillLevelCaldariDefensive3 electronicChance: None => False iconID: None => 0 isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: shipID func: LocationGroupModifier groupID: 954 modifiedAttributeID: 2682 modifyingAttributeID: 280 operator: 0 postExpression: None => 12974 preExpression: None => 12973 propulsionChance: None => False published: None => False rangeChance: None => False resistanceID: None => 0 |
| 6916 - subsystemSkillLevelGallenteEngineering3 | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 6916 effectName: None => subsystemSkillLevelGallenteEngineering3 electronicChance: None => False iconID: None => 0 isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: shipID func: LocationGroupModifier groupID: 958 modifiedAttributeID: 2685 modifyingAttributeID: 280 operator: 0 postExpression: None => 13023 preExpression: None => 13022 propulsionChance: None => False published: None => False rangeChance: None => False resistanceID: None => 0 |
| 6917 - subsystemSkillLevelGallenteDefensive3 | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 6917 effectName: None => subsystemSkillLevelGallenteDefensive3 electronicChance: None => False iconID: None => 0 isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: shipID func: LocationGroupModifier groupID: 954 modifiedAttributeID: 2684 modifyingAttributeID: 280 operator: 0 postExpression: None => 12979 preExpression: None => 12978 propulsionChance: None => False published: None => False rangeChance: None => False resistanceID: None => 0 |
| 6918 - subsystemSkillLevelMinmatarEngineering3 | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 6918 effectName: None => subsystemSkillLevelMinmatarEngineering3 electronicChance: None => False iconID: None => 0 isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: shipID func: LocationGroupModifier groupID: 958 modifiedAttributeID: 2687 modifyingAttributeID: 280 operator: 0 postExpression: None => 13028 preExpression: None => 13027 propulsionChance: None => False published: None => False rangeChance: None => False resistanceID: None => 0 |
| 6919 - subsystemSkillLevelMinmatarDefensive3 | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 6919 effectName: None => subsystemSkillLevelMinmatarDefensive3 electronicChance: None => False iconID: None => 0 isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: shipID func: LocationGroupModifier groupID: 954 modifiedAttributeID: 2686 modifyingAttributeID: 280 operator: 0 postExpression: None => 12984 preExpression: None => 12983 propulsionChance: None => False published: None => False rangeChance: None => False resistanceID: None => 0 |
| 6920 - structureHPBonusAddPassive | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 6920 effectName: None => structureHPBonusAddPassive electronicChance: None => False iconID: None => 0 isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: shipID func: ItemModifier modifiedAttributeID: 9 modifyingAttributeID: 2688 operator: 2 postExpression: None => 10070 preExpression: None => 10069 propulsionChance: None => False published: None => False rangeChance: None => False resistanceID: None => 0 |
| 6921 - subSystemBonusAmarrDefensive2ScanProbeStrength | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 6921 effectName: None => subSystemBonusAmarrDefensive2ScanProbeStrength electronicChance: None => False iconID: None => 0 isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: charID func: OwnerRequiredSkillModifier modifiedAttributeID: 1371 modifyingAttributeID: 1507 operator: 6 skillTypeID: 3412 postExpression: None => 14415 preExpression: None => 14414 propulsionChance: None => False published: None => False rangeChance: None => False resistanceID: None => 0 |
| 6922 - subSystemBonusAmarrDefensive3TractorBeamBonus | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 6922 effectName: None => subSystemBonusAmarrDefensive3TractorBeamBonus electronicChance: None => False iconID: None => 0 isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: shipID func: LocationGroupModifier groupID: 650 modifiedAttributeID: 54 modifyingAttributeID: 2680 operator: 6 - domain: shipID func: LocationGroupModifier groupID: 650 modifiedAttributeID: 1045 modifyingAttributeID: 2680 operator: 6 postExpression: None => 14453 preExpression: None => 14452 propulsionChance: None => False published: None => False rangeChance: None => False resistanceID: None => 0 |
| 6923 - subsystemBonusMinmatarOffensive1HMLHAMVelo | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 6923 effectName: None => subsystemBonusMinmatarOffensive1HMLHAMVelo electronicChance: None => False iconID: None => 0 isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 37 modifyingAttributeID: 1449 operator: 6 skillTypeID: 3324 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 37 modifyingAttributeID: 1449 operator: 6 skillTypeID: 25719 postExpression: None => 14114 preExpression: None => 14113 propulsionChance: None => False published: None => False rangeChance: None => False resistanceID: None => 0 |
| 6924 - subsystemBonusMinmatarOffensive3MissileExpVelo | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 6924 effectName: None => subsystemBonusMinmatarOffensive3MissileExpVelo electronicChance: None => False iconID: None => 0 isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 653 modifyingAttributeID: 1534 operator: 6 skillTypeID: 3319 postExpression: None => 14114 preExpression: None => 14113 propulsionChance: None => False published: None => False rangeChance: None => False |
| 6925 - subsystemBonusGallenteOffensive2DroneVeloTracking | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 6925 effectName: None => subsystemBonusGallenteOffensive2DroneVeloTracking electronicChance: None => False guid: None => isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: charID func: OwnerRequiredSkillModifier modifiedAttributeID: 160 modifyingAttributeID: 1521 operator: 6 skillTypeID: 3436 - domain: charID func: OwnerRequiredSkillModifier modifiedAttributeID: 37 modifyingAttributeID: 1521 operator: 6 skillTypeID: 3436 postExpression: None => 14104 preExpression: None => 14103 propulsionChance: None => False published: None => False rangeChance: None => False resistanceID: None => 0 |
| 6926 - subsystemBonusAmarrPropulsionWarpCapacitor | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 6926 effectName: None => subsystemBonusAmarrPropulsionWarpCapacitor electronicChance: None => False isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: shipID func: ItemModifier modifiedAttributeID: 153 modifyingAttributeID: 1435 operator: 6 postExpression: None => 15390 preExpression: None => 15389 propulsionChance: None => False published: None => False rangeChance: None => False resistanceID: None => 0 |
| 6927 - subsystemBonusMinmatarPropulsionWarpCapacitor | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 6927 effectName: None => subsystemBonusMinmatarPropulsionWarpCapacitor electronicChance: None => False isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: shipID func: ItemModifier modifiedAttributeID: 153 modifyingAttributeID: 1450 operator: 6 postExpression: None => 15390 preExpression: None => 15389 propulsionChance: None => False published: None => False rangeChance: None => False resistanceID: None => 0 |
| 6928 - subsystemBonusCaldariPropulsion2PropModHeatBenefit | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 6928 effectName: None => subsystemBonusCaldariPropulsion2PropModHeatBenefit electronicChance: None => False iconID: None => 0 isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 1223 modifyingAttributeID: 1513 operator: 6 skillTypeID: 3450 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 1223 modifyingAttributeID: 1513 operator: 6 skillTypeID: 3454 postExpression: None => 13092 preExpression: None => 13091 propulsionChance: None => False published: None => False rangeChance: None => False resistanceID: None => 0 |
| 6929 - subsystemBonusGallentePropulsion2PropModHeatBenefit | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 6929 effectName: None => subsystemBonusGallentePropulsion2PropModHeatBenefit electronicChance: None => False iconID: None => 0 isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 1223 modifyingAttributeID: 1520 operator: 6 skillTypeID: 3450 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 1223 modifyingAttributeID: 1520 operator: 6 skillTypeID: 3454 postExpression: None => 13092 preExpression: None => 13091 propulsionChance: None => False published: None => False rangeChance: None => False resistanceID: None => 0 |
| 6930 - subsystemBonusAmarrCore2EnergyResistance | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 6930 effectName: None => subsystemBonusAmarrCore2EnergyResistance electronicChance: None => False iconID: None => 0 isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: shipID func: ItemModifier modifiedAttributeID: 2045 modifyingAttributeID: 1509 operator: 6 postExpression: None => 13827 preExpression: None => 13826 propulsionChance: None => False published: None => False rangeChance: None => False resistanceID: None => 0 |
| 6931 - subsystemBonusMinmatarCore2EnergyResistance | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 6931 effectName: None => subsystemBonusMinmatarCore2EnergyResistance electronicChance: None => False iconID: None => 0 isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: shipID func: ItemModifier modifiedAttributeID: 2045 modifyingAttributeID: 1525 operator: 6 postExpression: None => 13827 preExpression: None => 13826 propulsionChance: None => False published: None => False rangeChance: None => False resistanceID: None => 0 |
| 6932 - subsystemBonusGallenteCore2EnergyResistance | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 6932 effectName: None => subsystemBonusGallenteCore2EnergyResistance electronicChance: None => False iconID: None => 0 isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: shipID func: ItemModifier modifiedAttributeID: 2045 modifyingAttributeID: 1519 operator: 6 postExpression: None => 13827 preExpression: None => 13826 propulsionChance: None => False published: None => False rangeChance: None => False resistanceID: None => 0 |
| 6933 - subsystemBonusCaldariCore2EnergyResistance | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 6933 effectName: None => subsystemBonusCaldariCore2EnergyResistance electronicChance: None => False iconID: None => 0 isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: shipID func: ItemModifier modifiedAttributeID: 2045 modifyingAttributeID: 1515 operator: 6 postExpression: None => 13827 preExpression: None => 13826 propulsionChance: None => False published: None => False rangeChance: None => False resistanceID: None => 0 |
| 6934 - shipMaxLockedTargetsBonusAddPassive | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 6934 effectName: None => shipMaxLockedTargetsBonusAddPassive electronicChance: None => False iconID: None => 0 isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: shipID func: ItemModifier modifiedAttributeID: 192 modifyingAttributeID: 235 operator: 2 postExpression: None => 800 preExpression: None => 798 propulsionChance: None => False published: None => False rangeChance: None => False resistanceID: None => 0 |
| 6935 - subsystemBonusAmarrCore3EnergyWarHeatBonus | descriptionID: None => 315818 disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 6935 effectName: None => subsystemBonusAmarrCore3EnergyWarHeatBonus electronicChance: None => False isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: shipID func: LocationGroupModifier groupID: 71 modifiedAttributeID: 1206 modifyingAttributeID: 2681 operator: 6 - domain: shipID func: LocationGroupModifier groupID: 68 modifiedAttributeID: 1206 modifyingAttributeID: 2681 operator: 6 postExpression: None => 19337 preExpression: None => 19336 propulsionChance: None => False published: None => False rangeChance: None => False resistanceID: None => 0 |
| 6936 - subsystemBonusMinmatarCore3StasisWebHeatBonus | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 6936 effectName: None => subsystemBonusMinmatarCore3StasisWebHeatBonus electronicChance: None => False iconID: None => 0 isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: shipID func: LocationGroupModifier groupID: 65 modifiedAttributeID: 1222 modifyingAttributeID: 2687 operator: 6 postExpression: None => 14150 preExpression: None => 14149 propulsionChance: None => False published: None => False rangeChance: None => False resistanceID: None => 0 |
| 6937 - subsystemBonusGallenteCore3WarpScramHeatBonus | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 6937 effectName: None => subsystemBonusGallenteCore3WarpScramHeatBonus electronicChance: None => False iconID: None => 0 isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: shipID func: LocationGroupModifier groupID: 52 modifiedAttributeID: 1222 modifyingAttributeID: 2685 operator: 6 postExpression: None => 14148 preExpression: None => 14147 propulsionChance: None => False published: None => False rangeChance: None => False resistanceID: None => 0 |
| 6938 - subsystemBonusCaldariCore3ECMHeatBonus | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 6938 effectName: None => subsystemBonusCaldariCore3ECMHeatBonus electronicChance: None => False iconID: None => 0 isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: shipID func: LocationGroupModifier groupID: 201 modifiedAttributeID: 1225 modifyingAttributeID: 2683 operator: 6 postExpression: None => 14252 preExpression: None => 14251 propulsionChance: None => False published: None => False rangeChance: None => False resistanceID: None => 0 |
| 6939 - subsystemBonusAmarrDefensive2HardenerHeat | descriptionID: None => 315819 disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 6939 effectName: None => subsystemBonusAmarrDefensive2HardenerHeat electronicChance: None => False isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 1208 modifyingAttributeID: 1507 operator: 6 skillTypeID: 3394 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 1206 modifyingAttributeID: 1507 operator: 6 skillTypeID: 3394 postExpression: None => 19339 preExpression: None => 19338 propulsionChance: None => False published: None => False rangeChance: None => False resistanceID: None => 0 |
| 6940 - subsystemBonusGallenteDefensive2HardenerHeat | descriptionID: None => 315820 disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 6940 effectName: None => subsystemBonusGallenteDefensive2HardenerHeat electronicChance: None => False isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 1208 modifyingAttributeID: 1517 operator: 6 skillTypeID: 3394 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 1206 modifyingAttributeID: 1517 operator: 6 skillTypeID: 3394 postExpression: None => 19339 preExpression: None => 19338 propulsionChance: None => False published: None => False rangeChance: None => False resistanceID: None => 0 |
| 6941 - subsystemBonusCaldariDefensive2HardenerHeat | descriptionID: None => 315821 disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 6941 effectName: None => subsystemBonusCaldariDefensive2HardenerHeat electronicChance: None => False isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 1208 modifyingAttributeID: 1516 operator: 6 skillTypeID: 3420 postExpression: None => 19339 preExpression: None => 19338 propulsionChance: None => False published: None => False rangeChance: None => False resistanceID: None => 0 |
| 6942 - subsystemBonusMinmatarDefensive2HardenerHeat | descriptionID: None => 315822 disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 6942 effectName: None => subsystemBonusMinmatarDefensive2HardenerHeat electronicChance: None => False isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 1208 modifyingAttributeID: 1526 operator: 6 skillTypeID: 3420 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 1208 modifyingAttributeID: 1526 operator: 6 skillTypeID: 3394 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 1206 modifyingAttributeID: 1526 operator: 6 skillTypeID: 3394 postExpression: None => 19339 preExpression: None => 19338 propulsionChance: None => False published: None => False rangeChance: None => False resistanceID: None => 0 |
| 6943 - subsystemBonusAmarrDefensive3ArmorRepHeat | descriptionID: None => 315823 disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 6943 effectName: None => subsystemBonusAmarrDefensive3ArmorRepHeat electronicChance: None => False isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 1230 modifyingAttributeID: 2680 operator: 6 skillTypeID: 3393 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 1206 modifyingAttributeID: 2680 operator: 6 skillTypeID: 3393 postExpression: None => 19339 preExpression: None => 19338 propulsionChance: None => False published: None => False rangeChance: None => False resistanceID: None => 0 |
| 6944 - subsystemBonusGallenteDefensive3ArmorRepHeat | descriptionID: None => 315824 disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 6944 effectName: None => subsystemBonusGallenteDefensive3ArmorRepHeat electronicChance: None => False isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 1230 modifyingAttributeID: 2684 operator: 6 skillTypeID: 3393 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 1206 modifyingAttributeID: 2684 operator: 6 skillTypeID: 3393 postExpression: None => 19339 preExpression: None => 19338 propulsionChance: None => False published: None => False rangeChance: None => False resistanceID: None => 0 |
| 6945 - subsystemBonusCaldariDefensive3ShieldBoostHeat | descriptionID: None => 315825 disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 6945 effectName: None => subsystemBonusCaldariDefensive3ShieldBoostHeat electronicChance: None => False isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 1231 modifyingAttributeID: 2682 operator: 6 skillTypeID: 3416 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 1206 modifyingAttributeID: 2682 operator: 6 skillTypeID: 3416 postExpression: None => 19339 preExpression: None => 19338 propulsionChance: None => False published: None => False rangeChance: None => False resistanceID: None => 0 |
| 6946 - subsystemBonusMinmatarDefensive3LocalRepHeat | descriptionID: None => 315826 disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 6946 effectName: None => subsystemBonusMinmatarDefensive3LocalRepHeat electronicChance: None => False isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 1231 modifyingAttributeID: 2686 operator: 6 skillTypeID: 3416 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 1206 modifyingAttributeID: 2686 operator: 6 skillTypeID: 3416 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 1230 modifyingAttributeID: 2686 operator: 6 skillTypeID: 3393 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 1206 modifyingAttributeID: 2686 operator: 6 skillTypeID: 3393 postExpression: None => 19339 preExpression: None => 19338 propulsionChance: None => False published: None => False rangeChance: None => False resistanceID: None => 0 |
| 6947 - subSystemBonusCaldariDefensive2ScanProbeStrength | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 6947 effectName: None => subSystemBonusCaldariDefensive2ScanProbeStrength electronicChance: None => False iconID: None => 0 isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: charID func: OwnerRequiredSkillModifier modifiedAttributeID: 1371 modifyingAttributeID: 1516 operator: 6 skillTypeID: 3412 postExpression: None => 14415 preExpression: None => 14414 propulsionChance: None => False published: None => False rangeChance: None => False resistanceID: None => 0 |
| 6948 - subSystemBonusCaldariDefensive3TractorBeamBonus | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 6948 effectName: None => subSystemBonusCaldariDefensive3TractorBeamBonus electronicChance: None => False iconID: None => 0 isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: shipID func: LocationGroupModifier groupID: 650 modifiedAttributeID: 54 modifyingAttributeID: 2682 operator: 6 - domain: shipID func: LocationGroupModifier groupID: 650 modifiedAttributeID: 1045 modifyingAttributeID: 2682 operator: 6 postExpression: None => 14453 preExpression: None => 14452 propulsionChance: None => False published: None => False rangeChance: None => False resistanceID: None => 0 |
| 6949 - subSystemBonusGallenteDefensive2ScanProbeStrength | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 6949 effectName: None => subSystemBonusGallenteDefensive2ScanProbeStrength electronicChance: None => False iconID: None => 0 isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: charID func: OwnerRequiredSkillModifier modifiedAttributeID: 1371 modifyingAttributeID: 1517 operator: 6 skillTypeID: 3412 postExpression: None => 14415 preExpression: None => 14414 propulsionChance: None => False published: None => False rangeChance: None => False resistanceID: None => 0 |
| 6950 - subSystemBonusGallenteDefensive3TractorBeamBonus | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 6950 effectName: None => subSystemBonusGallenteDefensive3TractorBeamBonus electronicChance: None => False iconID: None => 0 isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: shipID func: LocationGroupModifier groupID: 650 modifiedAttributeID: 54 modifyingAttributeID: 2684 operator: 6 - domain: shipID func: LocationGroupModifier groupID: 650 modifiedAttributeID: 1045 modifyingAttributeID: 2684 operator: 6 postExpression: None => 14453 preExpression: None => 14452 propulsionChance: None => False published: None => False rangeChance: None => False resistanceID: None => 0 |
| 6951 - subSystemBonusMinmatarDefensive2ScanProbeStrength | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 6951 effectName: None => subSystemBonusMinmatarDefensive2ScanProbeStrength electronicChance: None => False iconID: None => 0 isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: charID func: OwnerRequiredSkillModifier modifiedAttributeID: 1371 modifyingAttributeID: 1526 operator: 6 skillTypeID: 3412 postExpression: None => 14415 preExpression: None => 14414 propulsionChance: None => False published: None => False rangeChance: None => False resistanceID: None => 0 |
| 6952 - subSystemBonusMinmatarDefensive3TractorBeamBonus | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 6952 effectName: None => subSystemBonusMinmatarDefensive3TractorBeamBonus electronicChance: None => False iconID: None => 0 isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: shipID func: LocationGroupModifier groupID: 650 modifiedAttributeID: 54 modifyingAttributeID: 2686 operator: 6 - domain: shipID func: LocationGroupModifier groupID: 650 modifiedAttributeID: 1045 modifyingAttributeID: 2686 operator: 6 postExpression: None => 14453 preExpression: None => 14452 propulsionChance: None => False published: None => False rangeChance: None => False resistanceID: None => 0 |
| 6953 - mediumRemoteRepFittingAdjustment | descriptionID: None => 315827 disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 6953 effectName: None => mediumRemoteRepFittingAdjustment electronicChance: None => False isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: itemID func: ItemModifier modifiedAttributeID: 30 modifyingAttributeID: 2691 operator: 4 - domain: itemID func: ItemModifier modifiedAttributeID: 50 modifyingAttributeID: 2691 operator: 4 postExpression: None => 19343 preExpression: None => 19342 propulsionChance: None => False published: None => False rangeChance: None => False resistanceID: None => 0 |
| 6954 - subsystemBonusCommandBurstFittingReduction | descriptionID: None => 315829 disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 6954 effectName: None => subsystemBonusCommandBurstFittingReduction electronicChance: None => False isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 30 modifyingAttributeID: 2692 operator: 6 skillTypeID: 3348 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 50 modifyingAttributeID: 2692 operator: 6 skillTypeID: 3348 postExpression: None => 19346 preExpression: None => 19345 propulsionChance: None => False published: None => False rangeChance: None => False resistanceID: None => 0 |
| 6955 - subsystemRemoteShieldBoostFalloffBonus | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 6955 effectName: None => subsystemRemoteShieldBoostFalloffBonus electronicChance: None => False guid: None => iconID: None => 0 isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: shipID func: LocationGroupModifier groupID: 41 modifiedAttributeID: 2044 modifyingAttributeID: 2693 operator: 6 - domain: shipID func: LocationGroupModifier groupID: 1697 modifiedAttributeID: 2044 modifyingAttributeID: 2693 operator: 6 postExpression: None => 8016 preExpression: None => 8015 propulsionChance: None => False published: None => False rangeChance: None => False resistanceID: None => 0 |
| 6956 - subsystemRemoteArmorRepairerOptimalBonus | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 6956 effectName: None => subsystemRemoteArmorRepairerOptimalBonus electronicChance: None => False guid: None => iconID: None => 0 isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: shipID func: LocationGroupModifier groupID: 325 modifiedAttributeID: 54 modifyingAttributeID: 2695 operator: 6 - domain: shipID func: LocationGroupModifier groupID: 1698 modifiedAttributeID: 54 modifyingAttributeID: 2695 operator: 6 postExpression: None => 8022 preExpression: None => 8021 propulsionChance: None => False published: None => False rangeChance: None => False resistanceID: None => 0 |
| 6957 - subsystemRemoteArmorRepairerFalloffBonus | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 6957 effectName: None => subsystemRemoteArmorRepairerFalloffBonus electronicChance: None => False guid: None => iconID: None => 0 isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: shipID func: LocationGroupModifier groupID: 325 modifiedAttributeID: 2044 modifyingAttributeID: 2694 operator: 6 - domain: shipID func: LocationGroupModifier groupID: 1698 modifiedAttributeID: 2044 modifyingAttributeID: 2694 operator: 6 postExpression: None => 8022 preExpression: None => 8021 propulsionChance: None => False published: None => False rangeChance: None => False resistanceID: None => 0 |
| 6958 - subsystemBonusAmarrOffensive3RemoteArmorRepairHeat | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 6958 effectName: None => subsystemBonusAmarrOffensive3RemoteArmorRepairHeat electronicChance: None => False iconID: None => 0 isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 1206 modifyingAttributeID: 1531 operator: 6 skillTypeID: 16069 postExpression: None => 14175 preExpression: None => 14174 propulsionChance: None => False published: None => False rangeChance: None => False resistanceID: None => 0 |
| 6959 - subsystemBonusGallenteOffensive3RemoteArmorRepairHeat | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 6959 effectName: None => subsystemBonusGallenteOffensive3RemoteArmorRepairHeat electronicChance: None => False iconID: None => 0 isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 1206 modifyingAttributeID: 1532 operator: 6 skillTypeID: 16069 postExpression: None => 14179 preExpression: None => 14178 propulsionChance: None => False published: None => False rangeChance: None => False resistanceID: None => 0 |
| 6960 - subsystemBonusCaldariOffensive3RemoteShieldBoosterHeat | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 6960 effectName: None => subsystemBonusCaldariOffensive3RemoteShieldBoosterHeat electronicChance: None => False iconID: None => 0 isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 1206 modifyingAttributeID: 1533 operator: 6 skillTypeID: 3422 postExpression: None => 14189 preExpression: None => 14188 propulsionChance: None => False published: None => False rangeChance: None => False resistanceID: None => 0 |
| 6961 - subsystemBonusMinmatarOffensive3RemoteRepHeat | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 6961 effectName: None => subsystemBonusMinmatarOffensive3RemoteRepHeat electronicChance: None => False iconID: None => 0 isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 1206 modifyingAttributeID: 1534 operator: 6 skillTypeID: 3422 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 1206 modifyingAttributeID: 1534 operator: 6 skillTypeID: 16069 postExpression: None => 14185 preExpression: None => 14184 propulsionChance: None => False published: None => False rangeChance: None => False resistanceID: None => 0 |
| 6962 - subsystemBonusAmarrPropulsion2WarpSpeed | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 6962 effectName: None => subsystemBonusAmarrPropulsion2WarpSpeed electronicChance: None => False iconID: None => 0 isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: shipID func: ItemModifier modifiedAttributeID: 600 modifyingAttributeID: 1512 operator: 6 postExpression: None => 14158 preExpression: None => 14157 propulsionChance: None => False published: None => False rangeChance: None => False resistanceID: None => 0 |
| 6963 - subsystemBonusMinmatarPropulsion2WarpSpeed | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 6963 effectName: None => subsystemBonusMinmatarPropulsion2WarpSpeed electronicChance: None => False iconID: None => 0 isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: shipID func: ItemModifier modifiedAttributeID: 600 modifyingAttributeID: 1523 operator: 6 postExpression: None => 14158 preExpression: None => 14157 propulsionChance: None => False published: None => False rangeChance: None => False resistanceID: None => 0 |
| 6964 - subsystemBonusGallentePropulsionWarpSpeed | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 6964 effectName: None => subsystemBonusGallentePropulsionWarpSpeed electronicChance: None => False iconID: None => 0 isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: shipID func: ItemModifier modifiedAttributeID: 600 modifyingAttributeID: 1440 operator: 6 postExpression: None => 14158 preExpression: None => 14157 propulsionChance: None => False published: None => False rangeChance: None => False resistanceID: None => 0 |
| TypeID, Name, and Group | Effects Changes |
|---|---|
| 3596 - Medium Remote Shield Booster I (Remote Shield Booster) | Added Effects: mediumRemoteRepFittingAdjustment: None => False |
| 3598 - Medium Remote Shield Booster II (Remote Shield Booster) | Added Effects: mediumRemoteRepFittingAdjustment: None => False |
| 8579 - Medium Murky Compact Remote Shield Booster (Remote Shield Booster) | Added Effects: mediumRemoteRepFittingAdjustment: None => False |
| 8583 - Medium Asymmetric Enduring Remote Shield Booster (Remote Shield Booster) | Added Effects: mediumRemoteRepFittingAdjustment: None => False |
| 8585 - Medium S95a Scoped Remote Shield Booster (Remote Shield Booster) | Added Effects: mediumRemoteRepFittingAdjustment: None => False |
| 11357 - Medium Remote Armor Repairer I (Remote Armor Repairer) | Added Effects: mediumRemoteRepFittingAdjustment: None => False |
| 15677 - Federation Navy Co-Processor (CPU Enhancer) | Removed Effects: increaseGallenteNavyBonus: False => None |
| 15681 - Caldari Navy Ballistic Control System (Ballistic Control system) | Removed Effects: increaseCaldariNavyBonus: False => None |
| 15683 - Republic Fleet Ballistic Control System (Ballistic Control system) | Removed Effects: increaseRepublicFleetBonus: False => None |
| 15780 - Imperial Navy Small Capacitor Booster (Capacitor Booster) | Removed Effects: increaseAmarrNavyBonus: False => None |
| 15782 - Imperial Navy Micro Capacitor Booster (Capacitor Booster) | Removed Effects: increaseAmarrNavyBonus: False => None |
| 15784 - Imperial Navy Medium Capacitor Booster (Capacitor Booster) | Removed Effects: increaseAmarrNavyBonus: False => None |
| 15786 - Imperial Navy Heavy Capacitor Booster (Capacitor Booster) | Removed Effects: increaseAmarrNavyBonus: False => None |
| 15790 - Caldari Navy Cloaking Device (Cloaking Device) | Removed Effects: increaseCaldariNavyBonus: False => None |
| 15806 - Republic Fleet Gyrostabilizer (Gyrostabilizer) | Removed Effects: increaseRepublicFleetBonus: False => None |
| 15860 - Imperial Navy Tachyon Beam Laser (Energy Weapon) | Removed Effects: increaseAmarrNavyBonus: False => None |
| 15861 - Imperial Navy Quad Beam Laser (Energy Weapon) | Removed Effects: increaseAmarrNavyBonus: False => None |
| 15862 - Imperial Navy Mega Pulse Laser (Energy Weapon) | Removed Effects: increaseAmarrNavyBonus: False => None |
| 15863 - Imperial Navy Mega Beam Laser (Energy Weapon) | Removed Effects: increaseAmarrNavyBonus: False => None |
| 15864 - Imperial Navy Small Focused Pulse Laser (Energy Weapon) | Removed Effects: increaseAmarrNavyBonus: False => None |
| 15865 - Imperial Navy Small Focused Beam Laser (Energy Weapon) | Removed Effects: increaseAmarrNavyBonus: False => None |
| 15866 - Imperial Navy Heavy Pulse Laser (Energy Weapon) | Removed Effects: increaseAmarrNavyBonus: False => None |
| 15867 - Imperial Navy Heavy Beam Laser (Energy Weapon) | Removed Effects: increaseAmarrNavyBonus: False => None |
| 15868 - Imperial Navy Gatling Pulse Laser (Energy Weapon) | Removed Effects: increaseAmarrNavyBonus: False => None |
| 15869 - Imperial Navy Focused Medium Pulse Laser (Energy Weapon) | Removed Effects: increaseAmarrNavyBonus: False => None |
| 15870 - Imperial Navy Focused Medium Beam Laser (Energy Weapon) | Removed Effects: increaseAmarrNavyBonus: False => None |
| 15871 - Imperial Navy Dual Light Pulse Laser (Energy Weapon) | Removed Effects: increaseAmarrNavyBonus: False => None |
| 15872 - Imperial Navy Dual Light Beam Laser (Energy Weapon) | Removed Effects: increaseAmarrNavyBonus: False => None |
| 15873 - Imperial Navy Dual Heavy Pulse Laser (Energy Weapon) | Removed Effects: increaseAmarrNavyBonus: False => None |
| 15874 - Imperial Navy Dual Heavy Beam Laser (Energy Weapon) | Removed Effects: increaseAmarrNavyBonus: False => None |
| 15887 - Caldari Navy Warp Scrambler (Warp Scrambler) | Removed Effects: increaseCaldariNavyBonus: False => None |
| 15889 - Caldari Navy Warp Disruptor (Warp Scrambler) | Removed Effects: increaseCaldariNavyBonus: False => None |
| 15891 - Republic Fleet Warp Disruptor (Warp Scrambler) | Removed Effects: increaseRepublicFleetBonus: False => None |
| 15893 - Republic Fleet Warp Scrambler (Warp Scrambler) | Removed Effects: increaseRepublicFleetBonus: False => None |
| 15895 - Federation Navy Magnetic Field Stabilizer (Magnetic Field Stabilizer) | Removed Effects: increaseGallenteNavyBonus: False => None |
| 15925 - Caldari Navy Small Graviton Smartbomb (Smart Bomb) | Removed Effects: increaseCaldariNavyBonus: False => None |
| 15927 - Caldari Navy Micro Graviton Smartbomb (Smart Bomb) | Removed Effects: increaseCaldariNavyBonus: False => None |
| 15929 - Caldari Navy Medium Graviton Smartbomb (Smart Bomb) | Removed Effects: increaseCaldariNavyBonus: False => None |
| 15931 - Caldari Navy Large Graviton Smartbomb (Smart Bomb) | Removed Effects: increaseCaldariNavyBonus: False => None |
| 15933 - Republic Fleet Micro Proton Smartbomb (Smart Bomb) | Removed Effects: increaseRepublicFleetBonus: False => None |
| 15935 - Republic Fleet Small Proton Smartbomb (Smart Bomb) | Removed Effects: increaseRepublicFleetBonus: False => None |
| 15937 - Republic Fleet Medium Proton Smartbomb (Smart Bomb) | Removed Effects: increaseRepublicFleetBonus: False => None |
| 15939 - Republic Fleet Large Proton Smartbomb (Smart Bomb) | Removed Effects: increaseRepublicFleetBonus: False => None |
| 15949 - Federation Navy Small Plasma Smartbomb (Smart Bomb) | Removed Effects: increaseGallenteNavyBonus: False => None |
| 15951 - Federation Navy Micro Plasma Smartbomb (Smart Bomb) | Removed Effects: increaseGallenteNavyBonus: False => None |
| 15953 - Federation Navy Medium Plasma Smartbomb (Smart Bomb) | Removed Effects: increaseGallenteNavyBonus: False => None |
| 15955 - Federation Navy Large Plasma Smartbomb (Smart Bomb) | Removed Effects: increaseGallenteNavyBonus: False => None |
| 15957 - Imperial Navy Small EMP Smartbomb (Smart Bomb) | Removed Effects: increaseAmarrNavyBonus: False => None |
| 15959 - Imperial Navy Micro EMP Smartbomb (Smart Bomb) | Removed Effects: increaseAmarrNavyBonus: False => None |
| 15961 - Imperial Navy Medium EMP Smartbomb (Smart Bomb) | Removed Effects: increaseAmarrNavyBonus: False => None |
| 15963 - Imperial Navy Large EMP Smartbomb (Smart Bomb) | Removed Effects: increaseAmarrNavyBonus: False => None |
| 16061 - Caldari Navy Rapid Light Missile Launcher (Missile Launcher Rapid Light) | Removed Effects: increaseCaldariNavyBonus: False => None |
| 16062 - Caldari Navy Cruise Missile Launcher (Missile Launcher Cruise) | Removed Effects: increaseCaldariNavyBonus: False => None |
| 16065 - Caldari Navy Rocket Launcher (Missile Launcher Rocket) | Removed Effects: increaseCaldariNavyBonus: False => None |
| 16067 - Caldari Navy Torpedo Launcher (Missile Launcher Torpedo) | Removed Effects: increaseCaldariNavyBonus: False => None |
| 16441 - Medium I-ax Enduring Remote Armor Repairer (Remote Armor Repairer) | Added Effects: mediumRemoteRepFittingAdjustment: None => False |
| 16443 - Medium Coaxial Compact Remote Armor Repairer (Remote Armor Repairer) | Added Effects: mediumRemoteRepFittingAdjustment: None => False |
| 16447 - Medium Solace Scoped Remote Armor Repairer (Remote Armor Repairer) | Added Effects: mediumRemoteRepFittingAdjustment: None => False |
| 17484 - Republic Fleet Rapid Light Missile Launcher (Missile Launcher Rapid Light) | Removed Effects: increaseRepublicFleetBonus: False => None |
| 17485 - Republic Fleet Cruise Missile Launcher (Missile Launcher Cruise) | Removed Effects: increaseRepublicFleetBonus: False => None |
| 17487 - Republic Fleet Heavy Missile Launcher (Missile Launcher Heavy) | Removed Effects: increaseRepublicFleetBonus: False => None |
| 17488 - Republic Fleet Rocket Launcher (Missile Launcher Rocket) | Removed Effects: increaseRepublicFleetBonus: False => None |
| 17490 - Republic Fleet Torpedo Launcher (Missile Launcher Torpedo) | Removed Effects: increaseRepublicFleetBonus: False => None |
| 17526 - Imperial Navy Cap Recharger (Capacitor Recharger) | Removed Effects: increaseAmarrNavyBonus: False => None |
| 18987 - Corelum C-Type Medium Remote Armor Repairer (Remote Armor Repairer) | Added Effects: mediumRemoteRepFittingAdjustment: None => False |
| 18989 - Corelum B-Type Medium Remote Armor Repairer (Remote Armor Repairer) | Added Effects: mediumRemoteRepFittingAdjustment: None => False |
| 18991 - Corelum A-Type Medium Remote Armor Repairer (Remote Armor Repairer) | Added Effects: mediumRemoteRepFittingAdjustment: None => False |
| 19053 - Centum C-Type Medium Remote Armor Repairer (Remote Armor Repairer) | Added Effects: mediumRemoteRepFittingAdjustment: None => False |
| 19055 - Centum B-Type Medium Remote Armor Repairer (Remote Armor Repairer) | Added Effects: mediumRemoteRepFittingAdjustment: None => False |
| 19057 - Centum A-Type Medium Remote Armor Repairer (Remote Armor Repairer) | Added Effects: mediumRemoteRepFittingAdjustment: None => False |
| 19141 - Gistum C-Type Medium Remote Shield Booster (Remote Shield Booster) | Added Effects: mediumRemoteRepFittingAdjustment: None => False |
| 19143 - Gistum B-Type Medium Remote Shield Booster (Remote Shield Booster) | Added Effects: mediumRemoteRepFittingAdjustment: None => False |
| 19145 - Gistum A-Type Medium Remote Shield Booster (Remote Shield Booster) | Added Effects: mediumRemoteRepFittingAdjustment: None => False |
| 19147 - Pithum C-Type Medium Remote Shield Booster (Remote Shield Booster) | Added Effects: mediumRemoteRepFittingAdjustment: None => False |
| 19149 - Pithum B-Type Medium Remote Shield Booster (Remote Shield Booster) | Added Effects: mediumRemoteRepFittingAdjustment: None => False |
| 19151 - Pithum A-Type Medium Remote Shield Booster (Remote Shield Booster) | Added Effects: mediumRemoteRepFittingAdjustment: None => False |
| 22949 - 'Love' Medium Remote Armor Repairer (Remote Armor Repairer) | Added Effects: mediumRemoteRepFittingAdjustment: None => False |
| 26913 - Medium Remote Armor Repairer II (Remote Armor Repairer) | Added Effects: mediumRemoteRepFittingAdjustment: None => False |
| 28511 - Khanid Navy Rocket Launcher (Missile Launcher Rocket) | Removed Effects: increaseCaldariNavyBonus: False => None |
| 28513 - Khanid Navy Torpedo Launcher (Missile Launcher Torpedo) | Removed Effects: increaseCaldariNavyBonus: False => None |
| 28516 - Khanid Navy Warp Disruptor (Warp Scrambler) | Removed Effects: increaseCaldariNavyBonus: False => None |
| 28518 - Khanid Navy Warp Scrambler (Warp Scrambler) | Removed Effects: increaseCaldariNavyBonus: False => None |
| 28530 - Khanid Navy Cap Recharger (Capacitor Recharger) | Removed Effects: increaseAmarrNavyBonus: False => None |
| 28545 - Khanid Navy Large EMP Smartbomb (Smart Bomb) | Removed Effects: increaseAmarrNavyBonus: False => None |
| 28550 - Khanid Navy Medium EMP Smartbomb (Smart Bomb) | Removed Effects: increaseAmarrNavyBonus: False => None |
| 28557 - Khanid Navy Small EMP Smartbomb (Smart Bomb) | Removed Effects: increaseAmarrNavyBonus: False => None |
| 28561 - Khanid Navy Co-Processor (CPU Enhancer) | Removed Effects: increaseGallenteNavyBonus: False => None |
| 28563 - Khanid Navy Ballistic Control System (Ballistic Control system) | Removed Effects: increaseCaldariNavyBonus: False => None |
| 29984 - Tengu (Strategic Cruiser) | Added Effects: probeLauncherCPUPercentRoleBonusT3: None => False shipBonusStrategicCruiserCaldariNaniteRepairTime2: None => False |
| 29986 - Legion (Strategic Cruiser) | Added Effects: probeLauncherCPUPercentRoleBonusT3: None => False shipBonusStrategicCruiserAmarrNaniteRepairTime2: None => False |
| 29988 - Proteus (Strategic Cruiser) | Added Effects: probeLauncherCPUPercentRoleBonusT3: None => False shipBonusStrategicCruiserGallenteNaniteRepairTime2: None => False |
| 29990 - Loki (Strategic Cruiser) | Added Effects: probeLauncherCPUPercentRoleBonusT3: None => False shipBonusStrategicCruiserMinmatarNaniteRepairTime2: None => False |
| 30532 - Amarr Defensive Systems (Subsystems) | Added Effects: subsystemSkillLevelAmarrDefensive3: None => False |
| 30539 - Amarr Core Systems (Subsystems) | Added Effects: subsystemSkillLevelAmarrEngineering3: None => False |
| 30540 - Gallente Defensive Systems (Subsystems) | Added Effects: subsystemSkillLevelGallenteDefensive3: None => False |
| 30544 - Caldari Defensive Systems (Subsystems) | Added Effects: subsystemSkillLevelCaldariDefensive3: None => False |
| 30545 - Minmatar Defensive Systems (Subsystems) | Added Effects: subsystemSkillLevelMinmatarDefensive3: None => False |
| 30546 - Gallente Core Systems (Subsystems) | Added Effects: subsystemSkillLevelGallenteEngineering3: None => False |
| 30547 - Minmatar Core Systems (Subsystems) | Added Effects: subsystemSkillLevelMinmatarEngineering3: None => False |
| 30548 - Caldari Core Systems (Subsystems) | Added Effects: subsystemSkillLevelCaldariEngineering3: None => False |
| 30650 - Amarr Strategic Cruiser (Spaceship Command) | Added Effects: strategicCruiserAmarrSkillLevel2: None => False |
| 30651 - Caldari Strategic Cruiser (Spaceship Command) | Added Effects: strategicCruiserCaldariSkillLevel2: None => False |
| 30652 - Gallente Strategic Cruiser (Spaceship Command) | Added Effects: strategicCruiserGallenteSkillLevel2: None => False |
| 30653 - Minmatar Strategic Cruiser (Spaceship Command) | Added Effects: strategicCruiserMinmatarSkillLevel2: None => False |
| 33446 - Caldari Navy Rapid Heavy Missile Launcher (Missile Launcher Rapid Heavy) | Removed Effects: increaseCaldariNavyBonus: False => None |
| 33459 - Republic Fleet Rapid Heavy Missile Launcher (Missile Launcher Rapid Heavy) | Removed Effects: increaseRepublicFleetBonus: False => None |
| 41477 - Medium Ancillary Remote Armor Repairer (Ancillary Remote Armor Repairer) | Added Effects: mediumRemoteRepFittingAdjustment: None => False |
| 41481 - Medium Ancillary Remote Shield Booster (Ancillary Remote Shield Booster) | Added Effects: mediumRemoteRepFittingAdjustment: None => False |
| 45548 - Standup XL-Set Thukker Structure and Component Manufacturing Efficiency (Structure Engineering Rig XL - Structure and Component Efficiency) | Added Effects: rigAdvCapComponentManufactureTimeBonus: None => False |
| 45586 - Legion Defensive - Covert Reconfiguration (Defensive Systems) | Click to toggle showing the 16 effects.Added Effects:covertOpsCpuBonus1: None => False covertOpsAndReconOpsCloakModuleDelayBonus: None => False armorHPBonusAddPassive: None => False subSystem: None => False slotModifier: None => False signatureRadiusAddPassive: None => False capacityAddPassive: None => False capacitorCapacityAddPassive: None => False shieldCapacityAddPassive: None => False subsystemBonusAmarrDefensiveArmorRepairAmount: None => False subsystemBonusJumpHarmonics: None => False minigameVirusStrengthBonus: None => False structureHPBonusAddPassive: None => False subSystemBonusAmarrDefensive2ScanProbeStrength: None => False subsystemBonusAmarrDefensive3ArmorRepHeat: None => False |
| 45587 - Legion Defensive - Augmented Plating (Defensive Systems) | Added Effects: armorHPBonusAddPassive: None => False subSystem: None => False slotModifier: None => False signatureRadiusAddPassive: None => False subsystemBonusAmarrDefensiveArmorHP: None => False covertOpsCloakCpuPenalty: None => False covertCynoCpuPenalty: None => False subsystemBonusAmarrDefensive2HardenerHeat: None => False |
| 45588 - Legion Defensive - Nanobot Injector (Defensive Systems) | Click to toggle showing the 11 effects.Added Effects:armorHPBonusAddPassive: None => False subSystem: None => False slotModifier: None => False capacityAddPassive: None => False capacitorCapacityAddPassive: None => False shieldCapacityAddPassive: None => False subsystemBonusAmarrDefensiveArmorRepairAmount: None => False covertOpsCloakCpuPenalty: None => False covertCynoCpuPenalty: None => False subsystemBonusAmarrDefensive3ArmorRepHeat: None => False |
| 45589 - Tengu Defensive - Covert Reconfiguration (Defensive Systems) | Click to toggle showing the 15 effects.Added Effects:covertOpsCpuBonus1: None => False covertOpsAndReconOpsCloakModuleDelayBonus: None => False armorHPBonusAddPassive: None => False subSystem: None => False slotModifier: None => False signatureRadiusAddPassive: None => False capacityAddPassive: None => False capacitorCapacityAddPassive: None => False subsystemBonusCaldariDefensiveShieldBoostAmount: None => False subsystemBonusJumpHarmonics: None => False minigameVirusStrengthBonus: None => False structureHPBonusAddPassive: None => False subsystemBonusCaldariDefensive3ShieldBoostHeat: None => False subSystemBonusCaldariDefensive2ScanProbeStrength: None => False |
| 45590 - Tengu Defensive - Supplemental Screening (Defensive Systems) | Added Effects: subSystem: None => False slotModifier: None => False signatureRadiusAddPassive: None => False shieldCapacityAddPassive: None => False subsystemBonusCaldariDefensiveShieldHP: None => False covertOpsCloakCpuPenalty: None => False covertCynoCpuPenalty: None => False subsystemBonusCaldariDefensive2HardenerHeat: None => False |
| 45591 - Tengu Defensive - Amplification Node (Defensive Systems) | Added Effects: armorHPBonusAddPassive: None => False subSystem: None => False slotModifier: None => False capacitorCapacityAddPassive: None => False shieldCapacityAddPassive: None => False subsystemBonusCaldariDefensiveShieldBoostAmount: None => False covertOpsCloakCpuPenalty: None => False covertCynoCpuPenalty: None => False subsystemBonusCaldariDefensive3ShieldBoostHeat: None => False |
| 45592 - Proteus Defensive - Covert Reconfiguration (Defensive Systems) | Click to toggle showing the 15 effects.Added Effects:covertOpsCpuBonus1: None => False covertOpsAndReconOpsCloakModuleDelayBonus: None => False subSystem: None => False slotModifier: None => False signatureRadiusAddPassive: None => False capacityAddPassive: None => False capacitorCapacityAddPassive: None => False shieldCapacityAddPassive: None => False subsystemBonusGallenteDefensiveArmorRepairAmount: None => False subsystemBonusJumpHarmonics: None => False minigameVirusStrengthBonus: None => False structureHPBonusAddPassive: None => False subsystemBonusGallenteDefensive3ArmorRepHeat: None => False subSystemBonusGallenteDefensive2ScanProbeStrength: None => False |
| 45593 - Proteus Defensive - Augmented Plating (Defensive Systems) | Added Effects: armorHPBonusAddPassive: None => False subSystem: None => False slotModifier: None => False signatureRadiusAddPassive: None => False subsystemBonusGallenteDefensiveArmorHP: None => False covertOpsCloakCpuPenalty: None => False covertCynoCpuPenalty: None => False subsystemBonusGallenteDefensive2HardenerHeat: None => False |
| 45594 - Proteus Defensive - Nanobot Injector (Defensive Systems) | Added Effects: armorHPBonusAddPassive: None => False subSystem: None => False slotModifier: None => False capacitorCapacityAddPassive: None => False shieldCapacityAddPassive: None => False subsystemBonusGallenteDefensiveArmorRepairAmount: None => False covertOpsCloakCpuPenalty: None => False covertCynoCpuPenalty: None => False subsystemBonusGallenteDefensive3ArmorRepHeat: None => False |
| 45595 - Loki Defensive - Covert Reconfiguration (Defensive Systems) | Click to toggle showing the 14 effects.Added Effects:covertOpsCpuBonus1: None => False covertOpsAndReconOpsCloakModuleDelayBonus: None => False subSystem: None => False slotModifier: None => False signatureRadiusAddPassive: None => False capacityAddPassive: None => False capacitorCapacityAddPassive: None => False subsystemBonusMinmatarDefensiveShieldArmorRepairAmount: None => False subsystemBonusJumpHarmonics: None => False minigameVirusStrengthBonus: None => False structureHPBonusAddPassive: None => False subsystemBonusMinmatarDefensive3LocalRepHeat: None => False subSystemBonusMinmatarDefensive2ScanProbeStrength: None => False |
| 45596 - Loki Defensive - Augmented Durability (Defensive Systems) | Added Effects: armorHPBonusAddPassive: None => False subSystem: None => False slotModifier: None => False signatureRadiusAddPassive: None => False shieldCapacityAddPassive: None => False subsystemBonusMinmatarDefensiveShieldArmorHP: None => False covertOpsCloakCpuPenalty: None => False covertCynoCpuPenalty: None => False subsystemBonusMinmatarDefensive2HardenerHeat: None => False |
| 45597 - Loki Defensive - Adaptive Defense Node (Defensive Systems) | Click to toggle showing the 11 effects.Added Effects:armorHPBonusAddPassive: None => False subSystem: None => False slotModifier: None => False capacitorCapacityAddPassive: None => False shieldCapacityAddPassive: None => False subsystemBonusMinmatarDefensiveShieldArmorRepairAmount: None => False covertOpsCloakCpuPenalty: None => False covertCynoCpuPenalty: None => False structureHPBonusAddPassive: None => False subsystemBonusMinmatarDefensive3LocalRepHeat: None => False |
| 45598 - Legion Offensive - Liquid Crystal Magnifiers (Offensive Systems) | Click to toggle showing the 14 effects.Added Effects:subSystem: None => False hardPointModifierEffect: None => False slotModifier: None => False powerOutputAddPassive: None => False cpuOutputAddCpuOutputPassive: None => False droneBandwidthAddPassive: None => False droneCapacityAdddroneCapacityPassive: None => False capacitorCapacityAddPassive: None => False subsystemBonusAmarrOffensiveEnergyWeaponDamageMultiplier: None => False subsystemBonusAmarrOffensive2EnergyWeaponCapacitorNeed: None => False subsystemBonusAmarrOffensive3EnergyWeaponMaxRange: None => False warfareLinkCpuPenalty: None => False subsystemMETFittingReduction: None => False |
| 45599 - Legion Offensive - Assault Optimization (Offensive Systems) | Click to toggle showing the 13 effects.Added Effects:subSystem: None => False hardPointModifierEffect: None => False slotModifier: None => False powerOutputAddPassive: None => False cpuOutputAddCpuOutputPassive: None => False droneBandwidthAddPassive: None => False droneCapacityAdddroneCapacityPassive: None => False subsystemBonusAmarrOffensive3DroneDamageHP: None => False subsystemBonusAmarrOffensiveMissileLauncherROF: None => False subsystemBonusAmarrOffensive2MissileDamage: None => False warfareLinkCpuPenalty: None => False subsystemMMissileFittingReduction: None => False |
| 45600 - Legion Offensive - Support Processor (Offensive Systems) | Click to toggle showing the 16 effects.Added Effects:subSystem: None => False hardPointModifierEffect: None => False slotModifier: None => False droneBandwidthAddPassive: None => False droneCapacityAdddroneCapacityPassive: None => False capacitorCapacityAddPassive: None => False subsystemBonusAmarrOffensive2RemoteArmorRepairCapUse: None => False subSystemBonusAmarrOffensiveCommandBursts: None => False commandBurstAoERoleBonus: None => False subsystemMRARFittingReduction: None => False shipMaxLockedTargetsBonusAddPassive: None => False subsystemBonusCommandBurstFittingReduction: None => False subsystemRemoteArmorRepairerOptimalBonus: None => False subsystemRemoteArmorRepairerFalloffBonus: None => False subsystemBonusAmarrOffensive3RemoteArmorRepairHeat: None => False |
| 45601 - Tengu Offensive - Accelerated Ejection Bay (Offensive Systems) | Click to toggle showing the 13 effects.Added Effects:subSystem: None => False hardPointModifierEffect: None => False slotModifier: None => False powerOutputAddPassive: None => False cpuOutputAddCpuOutputPassive: None => False droneBandwidthAddPassive: None => False droneCapacityAdddroneCapacityPassive: None => False subsystemBonusCaldariOffensive1LauncherROF: None => False subsystemBonusCaldariOffensive2MissileLauncherKineticDamage: None => False subsystemBonusCaldariOffensive3HMLHAMVelocity: None => False warfareLinkCpuPenalty: None => False subsystemMMissileFittingReduction: None => False |
| 45602 - Tengu Offensive - Magnetic Infusion Basin (Offensive Systems) | Click to toggle showing the 13 effects.Added Effects:subSystem: None => False hardPointModifierEffect: None => False slotModifier: None => False powerOutputAddPassive: None => False cpuOutputAddCpuOutputPassive: None => False droneBandwidthAddPassive: None => False droneCapacityAdddroneCapacityPassive: None => False capacitorCapacityAddPassive: None => False subsystemBonusCaldariOffensiveHybridWeaponMaxRange: None => False subsystemBonusCaldariOffensive2HybridWeaponDamageMultiplier: None => False warfareLinkCpuPenalty: None => False subsystemMHTFittingReduction: None => False |
| 45603 - Tengu Offensive - Support Processor (Offensive Systems) | Click to toggle showing the 15 effects.Added Effects:subSystem: None => False hardPointModifierEffect: None => False slotModifier: None => False droneBandwidthAddPassive: None => False droneCapacityAdddroneCapacityPassive: None => False capacitorCapacityAddPassive: None => False subsystemBonusCaldariOffensive2RemoteShieldBoosterCapUse: None => False subSystemBonusCaldariOffensiveCommandBursts: None => False commandBurstAoERoleBonus: None => False subsystemMRSBFittingReduction: None => False shipMaxLockedTargetsBonusAddPassive: None => False subsystemBonusCommandBurstFittingReduction: None => False subsystemRemoteShieldBoostFalloffBonus: None => False subsystemBonusCaldariOffensive3RemoteShieldBoosterHeat: None => False |
| 45604 - Proteus Offensive - Hybrid Encoding Platform (Offensive Systems) | Click to toggle showing the 14 effects.Added Effects:subSystem: None => False hardPointModifierEffect: None => False slotModifier: None => False powerOutputAddPassive: None => False cpuOutputAddCpuOutputPassive: None => False droneBandwidthAddPassive: None => False droneCapacityAdddroneCapacityPassive: None => False capacitorCapacityAddPassive: None => False subsystemBonusGallenteOffensiveHybridWeaponFalloff: None => False subsystemBonusGallenteOffensive2HybridWeaponDamageMultiplier: None => False subsystemBonusGallenteOffensive3TurretTracking: None => False warfareLinkCpuPenalty: None => False subsystemMHTFittingReduction: None => False |
| 45605 - Proteus Offensive - Drone Synthesis Projector (Offensive Systems) | Click to toggle showing the 13 effects.Added Effects:subSystem: None => False hardPointModifierEffect: None => False slotModifier: None => False powerOutputAddPassive: None => False cpuOutputAddCpuOutputPassive: None => False droneBandwidthAddPassive: None => False droneCapacityAdddroneCapacityPassive: None => False subsystemBonusGallenteOffensiveDroneDamageHP: None => False subsystemBonusGallenteOffensive3TurretTracking: None => False warfareLinkCpuPenalty: None => False subsystemMHTFittingReduction: None => False subsystemBonusGallenteOffensive2DroneVeloTracking: None => False |
| 45606 - Proteus Offensive - Support Processor (Offensive Systems) | Click to toggle showing the 16 effects.Added Effects:subSystem: None => False hardPointModifierEffect: None => False slotModifier: None => False droneBandwidthAddPassive: None => False droneCapacityAdddroneCapacityPassive: None => False capacitorCapacityAddPassive: None => False subsystemBonusGallenteOffensive2RemoteArmorRepairCapUse: None => False subSystemBonusGallenteOffensiveCommandBursts: None => False commandBurstAoERoleBonus: None => False subsystemMRARFittingReduction: None => False shipMaxLockedTargetsBonusAddPassive: None => False subsystemBonusCommandBurstFittingReduction: None => False subsystemRemoteArmorRepairerOptimalBonus: None => False subsystemRemoteArmorRepairerFalloffBonus: None => False subsystemBonusGallenteOffensive3RemoteArmorRepairHeat: None => False |
| 45607 - Loki Offensive - Projectile Scoping Array (Offensive Systems) | Click to toggle showing the 14 effects.Added Effects:subSystem: None => False hardPointModifierEffect: None => False slotModifier: None => False powerOutputAddPassive: None => False cpuOutputAddCpuOutputPassive: None => False droneBandwidthAddPassive: None => False droneCapacityAdddroneCapacityPassive: None => False subsystemBonusMinmatarOffensiveProjectileWeaponFalloff: None => False subsystemBonusMinmatarOffensiveProjectileWeaponMaxRange: None => False subsystemBonusMinmatarOffensive2ProjectileWeaponDamageMultiplier: None => False subsystemBonusMinmatarOffensive3TurretTracking: None => False warfareLinkCpuPenalty: None => False subsystemMPTFittingReduction: None => False |
| 45608 - Loki Offensive - Launcher Efficiency Configuration (Offensive Systems) | Click to toggle showing the 13 effects.Added Effects:subSystem: None => False hardPointModifierEffect: None => False slotModifier: None => False powerOutputAddPassive: None => False cpuOutputAddCpuOutputPassive: None => False droneBandwidthAddPassive: None => False droneCapacityAdddroneCapacityPassive: None => False subsystemBonusMinmatarOffensive2MissileLauncherROF: None => False warfareLinkCpuPenalty: None => False subsystemMMissileFittingReduction: None => False subsystemBonusMinmatarOffensive1HMLHAMVelo: None => False subsystemBonusMinmatarOffensive3MissileExpVelo: None => False |
| 45609 - Loki Offensive - Support Processor (Offensive Systems) | Click to toggle showing the 18 effects.Added Effects:subSystem: None => False hardPointModifierEffect: None => False slotModifier: None => False droneBandwidthAddPassive: None => False droneCapacityAdddroneCapacityPassive: None => False capacitorCapacityAddPassive: None => False subsystemBonusMinmatarOffensive2RemoteRepCapUse: None => False subSystemBonusMinmatarOffensiveCommandBursts: None => False commandBurstAoERoleBonus: None => False subsystemMRARFittingReduction: None => False subsystemMRSBFittingReduction: None => False shipMaxLockedTargetsBonusAddPassive: None => False subsystemBonusCommandBurstFittingReduction: None => False subsystemRemoteShieldBoostFalloffBonus: None => False subsystemRemoteArmorRepairerOptimalBonus: None => False subsystemRemoteArmorRepairerFalloffBonus: None => False subsystemBonusMinmatarOffensive3RemoteRepHeat: None => False |
| 45610 - Legion Propulsion - Interdiction Nullifier (Propulsion Systems) | Added Effects: agilityBonus: None => False subSystem: None => False slotModifier: None => False maxTargetRangeAddPassive: None => False signatureRadiusAddPassive: None => False subsystemBonusWarpBubbleImmune: None => False subsystemBonusAmarrPropulsionWarpCapacitor: None => False subsystemBonusAmarrPropulsion2WarpSpeed: None => False |
| 45611 - Legion Propulsion - Intercalated Nanofibers (Propulsion Systems) | Added Effects: subSystem: None => False slotModifier: None => False subsystemBonusAmarrPropulsionMaxVelocity: None => False subsystemBonusAmarrPropulsion2Agility: None => False |
| 45612 - Legion Propulsion - Wake Limiter (Propulsion Systems) | Added Effects: subSystem: None => False slotModifier: None => False subsystemBonusAmarrPropulsionAfterburnerSpeedFactor: None => False subsystemBonusAmarrPropulsion2MWDPenalty: None => False |
| 45613 - Tengu Propulsion - Interdiction Nullifier (Propulsion Systems) | Added Effects: agilityBonus: None => False subSystem: None => False slotModifier: None => False maxTargetRangeAddPassive: None => False signatureRadiusAddPassive: None => False subsystemBonusCaldariPropulsion2WarpSpeed: None => False subsystemBonusWarpBubbleImmune: None => False subsystemBonusCaldariPropulsionWarpCapacitor: None => False |
| 45614 - Tengu Propulsion - Chassis Optimization (Propulsion Systems) | Added Effects: subSystem: None => False slotModifier: None => False subsystemBonusCaldariPropulsionMaxVelocity: None => False subsystemBonusCaldariPropulsion2Agility: None => False |
| 45615 - Tengu Propulsion - Fuel Catalyst (Propulsion Systems) | Added Effects: subSystem: None => False slotModifier: None => False subsystemBonusCaldariPropulsionAfterburnerSpeedFactor: None => False subsystemBonusCaldariPropulsion2PropModHeatBenefit: None => False |
| 45616 - Proteus Propulsion - Interdiction Nullifier (Propulsion Systems) | Added Effects: agilityBonus: None => False subSystem: None => False slotModifier: None => False maxTargetRangeAddPassive: None => False signatureRadiusAddPassive: None => False subsystemBonusGallentePropulsionWarpCapacitor: None => False subsystemBonusGallentePropulsion2WarpSpeed: None => False subsystemBonusWarpBubbleImmune: None => False |
| 45617 - Proteus Propulsion - Hyperspatial Optimization (Propulsion Systems) | Added Effects: subSystem: None => False slotModifier: None => False subsystemBonusGallentePropulsion2Agility: None => False subsystemBonusGallentePropulsionWarpSpeed: None => False |
| 45618 - Proteus Propulsion - Localized Injectors (Propulsion Systems) | Added Effects: subSystem: None => False slotModifier: None => False subsystemBonusGallentePropulsionABMWDCapNeed: None => False subsystemBonusGallentePropulsion2PropModHeatBenefit: None => False |
| 45619 - Loki Propulsion - Interdiction Nullifier (Propulsion Systems) | Added Effects: agilityBonus: None => False subSystem: None => False slotModifier: None => False maxTargetRangeAddPassive: None => False signatureRadiusAddPassive: None => False subsystemBonusWarpBubbleImmune: None => False subsystemBonusMinmatarPropulsionWarpCapacitor: None => False subsystemBonusMinmatarPropulsion2WarpSpeed: None => False |
| 45620 - Loki Propulsion - Intercalated Nanofibers (Propulsion Systems) | Added Effects: subSystem: None => False slotModifier: None => False subsystemBonusMinmatarPropulsionMaxVelocity: None => False subsystemBonusMinmatarPropulsion2Agility: None => False |
| 45621 - Loki Propulsion - Wake Limiter (Propulsion Systems) | Added Effects: subSystem: None => False slotModifier: None => False subsystemBonusMinmatarPropulsionAfterburnerSpeedFactor: None => False subsystemBonusMinmatarPropulsion2MWDPenalty: None => False |
| 45622 - Legion Core - Dissolution Sequencer (Core Systems) | Added Effects: subSystem: None => False slotModifier: None => False subsystemBonusAmarrCoreScanStrengthRADAR: None => False subsystemBonusAmarrCore3ScanResolution: None => False subsystemBonusAmarrCore2MaxTargetingRange: None => False shipMaxLockedTargetsBonusAddPassive: None => False |
| 45623 - Legion Core - Augmented Antimatter Reactor (Core Systems) | Added Effects: engineeringPowerEngineeringOutputBonusPostPercentPowerOutputLocationShipGroupPowerCore: None => False subSystem: None => False slotModifier: None => False capacitorCapacityAddPassive: None => False subsystemBonusAmarrCoreCapacitorCapacity: None => False subsystemBonusAmarrCore2EnergyResistance: None => False |
| 45624 - Legion Core - Energy Parasitic Complex (Core Systems) | Added Effects: subSystem: None => False slotModifier: None => False capacitorCapacityAddPassive: None => False subsystemBonusAmarrEngineeringHeatDamageReduction: None => False subsystemBonusAmarrCore2EnergyVampireAmount: None => False subsystemBonusAmarrCore2EnergyDestabilizerAmount: None => False subsystemEnergyNeutFittingReduction: None => False subsystemBonusAmarrCore3EnergyWarHeatBonus: None => False |
| 45625 - Tengu Core - Electronic Efficiency Gate (Core Systems) | Added Effects: electronicsCpuOutputBonusPostPercentCpuOutputLocationShipGroupComputer: None => False subSystem: None => False slotModifier: None => False subsystemBonusCaldariCoreScanStrengthGravimetric: None => False subsystemBonusCaldariCore2MaxTargetingRange: None => False shipMaxLockedTargetsBonusAddPassive: None => False |
| 45626 - Tengu Core - Augmented Graviton Reactor (Core Systems) | Added Effects: engineeringPowerEngineeringOutputBonusPostPercentPowerOutputLocationShipGroupPowerCore: None => False subSystem: None => False slotModifier: None => False capacitorCapacityAddPassive: None => False subsystemBonusCaldariCoreCapacitorCapacity: None => False subsystemBonusCaldariCore2EnergyResistance: None => False |
| 45627 - Tengu Core - Obfuscation Manifold (Core Systems) | Added Effects: subSystem: None => False slotModifier: None => False subsystemBonusCaldariEngineeringHeatDamageReduction: None => False subsystemBonusCaldariCore2ECMStrengthRange: None => False subsystemBonusCaldariCore3ECMHeatBonus: None => False |
| 45628 - Proteus Core - Electronic Efficiency Gate (Core Systems) | Added Effects: electronicsCpuOutputBonusPostPercentCpuOutputLocationShipGroupComputer: None => False subSystem: None => False slotModifier: None => False subsystemBonusGallenteCoreScanStrengthMagnetometric: None => False subsystemBonusGallenteCore2MaxTargetingRange: None => False shipMaxLockedTargetsBonusAddPassive: None => False |
| 45629 - Proteus Core - Augmented Fusion Reactor (Core Systems) | Added Effects: engineeringPowerEngineeringOutputBonusPostPercentPowerOutputLocationShipGroupPowerCore: None => False subSystem: None => False slotModifier: None => False capacitorCapacityAddPassive: None => False subsystemBonusGallenteCoreCapacitorRecharge: None => False subsystemBonusGallenteCore2EnergyResistance: None => False |
| 45630 - Proteus Core - Friction Extension Processor (Core Systems) | Added Effects: subSystem: None => False slotModifier: None => False subsystemBonusGallenteEngineeringHeatDamageReduction: None => False subsystemBonusGallenteCore2WarpScrambleRange: None => False subsystemBonusGallenteCore3WarpScramHeatBonus: None => False |
| 45631 - Loki Core - Dissolution Sequencer (Core Systems) | Added Effects: subSystem: None => False slotModifier: None => False subsystemBonusMinmatarCoreScanStrengthLADAR: None => False subsystemBonusMinmatarCore3ScanResolution: None => False subsystemBonusMinmatarCore2MaxTargetingRange: None => False shipMaxLockedTargetsBonusAddPassive: None => False |
| 45632 - Loki Core - Augmented Nuclear Reactor (Core Systems) | Added Effects: engineeringPowerEngineeringOutputBonusPostPercentPowerOutputLocationShipGroupPowerCore: None => False subSystem: None => False slotModifier: None => False capacitorCapacityAddPassive: None => False subsystemBonusMinmatarCoreCapacitorRecharge: None => False subsystemBonusMinmatarCore2EnergyResistance: None => False |
| 45633 - Loki Core - Immobility Drivers (Core Systems) | Added Effects: subSystem: None => False slotModifier: None => False subsystemBonusMinmatarEngineeringHeatDamageReduction: None => False subsystemBonusMinmatarCore2StasisWebifierRange: None => False subsystemBonusMinmatarCore3StasisWebHeatBonus: None => False |
| 45641 - Standup L-Set Thukker Advanced Component Manufacturing Efficiency (Structure Engineering Rig L - Advanced Component Efficiency) | Removed Effects: rigAdvCapComponentManufactureMaterialBonus: False => None |
| 45746 - Reactions (Resource Processing) | Added Effects: skillEffect: None => True reactionTimeBonusPostPercentManufactureTimeMultiplierChar: None => False reactionSkillBoostManufacturingTimeBonus: None => False |
| 45748 - Mass Reactions (Resource Processing) | Added Effects: skillEffect: None => True massReactionSkillLevelModAddReactionSlotLimitChar: None => False |
| 45749 - Advanced Mass Reactions (Resource Processing) | Added Effects: skillEffect: None => True massReactionSkillLevelModAddReactionSlotLimitChar: None => False |
| 45750 - Remote Reactions (Resource Processing) | Added Effects: skillEffect: None => True |
| 46001 - Agency Tank Booster I (Booster) | Added Effects: structuralAnalysisEffect: None => False shieldBoostAmplifierPassive: None => False |
| 46002 - Agency Tank Booster II (Booster) | Added Effects: structuralAnalysisEffect: None => False shieldBoostAmplifierPassive: None => False |
| 46003 - Agency Tank Booster III (Booster) | Added Effects: structuralAnalysisEffect: None => False shieldBoostAmplifierPassive: None => False |
| 46004 - Agency Speed Booster I (Booster) | Added Effects: navigationVelocityBonusPostPercentMaxVelocityShip: None => False |
| 46005 - Agency Speed Booster II (Booster) | Added Effects: navigationVelocityBonusPostPercentMaxVelocityShip: None => False |
| 46006 - Agency Speed Booster III (Booster) | Added Effects: navigationVelocityBonusPostPercentMaxVelocityShip: None => False |
| Key | Tranquility_Previous | Tranquility_Next | Diff | Notes |
|---|---|---|---|---|
| 64325 | Electronic Systems | Depricated Subsystems | Group description for group ID 955 | |
| 64326 | Engineering Systems | Core Systems | Group description for group ID 958 | |
| 65507 | Amarr engineering subsystems. | Amarr core subsystems. | Amarr |
|
| 65508 | Caldari engineering subsystems. | Caldari core subsystems. | Caldari |
|
| 65509 | Gallente engineering subsystems. | Gallente core subsystems. | Gallente |
|
| 65510 | Minmatar engineering subsystems. | Minmatar core subsystems. | Minmatar |
|
| 66582 | Amarr Engineering Subsystems | Amarr Core Subsystems | Amarr |
|
| 66583 | Caldari Engineering Subsystems | Caldari Core Subsystems | Caldari |
|
| 66584 | Gallente Engineering Subsystems | Gallente Core Subsystems | Gallente |
|
| 66585 | Minmatar Engineering Subsystems | Minmatar Core Subsystems | Minmatar |
|
| 72984 | Legion Electronics - Dissolution Sequencer | OLD Legion Electronics - Dissolution Sequencer | OLD Legion Electronics - Dissolution Sequencer | Item name for typeID 30040 (Depricated Subsystems) |
| 72985 | Legion Electronics - Energy Parasitic Complex | OLD Legion Electronics - Energy Parasitic Complex | OLD Legion Electronics - Energy Parasitic Complex | Item name for typeID 30036 (Depricated Subsystems) |
| 72986 | Loki Electronics - Dissolution Sequencer | OLD Loki Electronics - Dissolution Sequencer | OLD Loki Electronics - Dissolution Sequencer | Item name for typeID 30070 (Depricated Subsystems) |
| 72987 | Loki Electronics - Immobility Drivers | OLD Loki Electronics - Immobility Drivers | OLD Loki Electronics - Immobility Drivers | Item name for typeID 30066 (Depricated Subsystems) |
| 72989 | Proteus Electronics - CPU Efficiency Gate | OLD Proteus Electronics - CPU Efficiency Gate | OLD Proteus Electronics - CPU Efficiency Gate | Item name for typeID 30058 (Depricated Subsystems) |
| 72990 | Proteus Electronics - Dissolution Sequencer | OLD Proteus Electronics - Dissolution Sequencer | OLD Proteus Electronics - Dissolution Sequencer | Item name for typeID 30060 (Depricated Subsystems) |
| 72991 | Proteus Electronics - Friction Extension Processor | OLD Proteus Electronics - Friction Extension Processor | OLD Proteus Electronics - Friction Extension Processor | Item name for typeID 30056 (Depricated Subsystems) |
| 72992 | Tengu Electronics - CPU Efficiency Gate | OLD Tengu Electronics - CPU Efficiency Gate | OLD Tengu Electronics - CPU Efficiency Gate | Item name for typeID 30048 (Depricated Subsystems) |
| 72993 | Tengu Electronics - Dissolution Sequencer | OLD Tengu Electronics - Dissolution Sequencer | OLD Tengu Electronics - Dissolution Sequencer | Item name for typeID 30050 (Depricated Subsystems) |
| 72994 | Tengu Electronics - Obfuscation Manifold | OLD Tengu Electronics - Obfuscation Manifold | OLD Tengu Electronics - Obfuscation Manifold | Item name for typeID 30046 (Depricated Subsystems) |
| 72998 | Legion Defensive - Adaptive Augmenter | OLD Legion Defensive - Adaptive Augmenter | OLD Legion Defensive - Adaptive Augmenter | Item name for typeID 29964 (Depricated Subsystems) |
| 72999 | Legion Defensive - Augmented Plating | OLD Legion Defensive - Augmented Plating | OLD Legion Defensive - Augmented Plating | Item name for typeID 29966 (Depricated Subsystems) |
| 73000 | Legion Defensive - Nanobot Injector | OLD Legion Defensive - Nanobot Injector | OLD Legion Defensive - Nanobot Injector | Item name for typeID 29965 (Depricated Subsystems) |
| 73001 | Loki Defensive - Adaptive Augmenter | OLD Loki Defensive - Adaptive Augmenter | OLD Loki Defensive - Adaptive Augmenter | Item name for typeID 29975 (Depricated Subsystems) |
| 73002 | Loki Defensive - Adaptive Shielding | OLD Loki Defensive - Adaptive Shielding | OLD Loki Defensive - Adaptive Shielding | Item name for typeID 29974 (Depricated Subsystems) |
| 73004 | Proteus Defensive - Adaptive Augmenter | OLD Proteus Defensive - Adaptive Augmenter | OLD Proteus Defensive - Adaptive Augmenter | Item name for typeID 29979 (Depricated Subsystems) |
| 73005 | Proteus Defensive - Nanobot Injector | OLD Proteus Defensive - Nanobot Injector | OLD Proteus Defensive - Nanobot Injector | Item name for typeID 29980 (Depricated Subsystems) |
| 73006 | Tengu Defensive - Adaptive Shielding | OLD Tengu Defensive - Adaptive Shielding | OLD Tengu Defensive - Adaptive Shielding | Item name for typeID 29969 (Depricated Subsystems) |
| 73007 | Tengu Defensive - Amplification Node | OLD Tengu Defensive - Amplification Node | OLD Tengu Defensive - Amplification Node | Item name for typeID 29970 (Depricated Subsystems) |
| 73011 | Legion Engineering - Augmented Capacitor Reservoir | OLD Legion Engineering - Augmented Capacitor Reservoir | OLD Legion Engineering - Augmented Capacitor Reservoir | Item name for typeID 30171 (Depricated Subsystems) |
| 73012 | Legion Engineering - Power Core Multiplier | OLD Legion Engineering - Power Core Multiplier | OLD Legion Engineering - Power Core Multiplier | Item name for typeID 30169 (Depricated Subsystems) |
| 73013 | Loki Engineering - Augmented Capacitor Reservoir | OLD Loki Engineering - Augmented Capacitor Reservoir | OLD Loki Engineering - Augmented Capacitor Reservoir | Item name for typeID 30161 (Depricated Subsystems) |
| 73014 | Loki Engineering - Power Core Multiplier | OLD Loki Engineering - Power Core Multiplier | OLD Loki Engineering - Power Core Multiplier | Item name for typeID 30159 (Depricated Subsystems) |
| 73016 | Proteus Engineering - Power Core Multiplier | OLD Proteus Engineering - Power Core Multiplier | OLD Proteus Engineering - Power Core Multiplier | Item name for typeID 30149 (Depricated Subsystems) |
| 73017 | Tengu Engineering - Augmented Capacitor Reservoir | OLD Tengu Engineering - Augmented Capacitor Reservoir | OLD Tengu Engineering - Augmented Capacitor Reservoir | Item name for typeID 30141 (Depricated Subsystems) |
| 73018 | Tengu Engineering - Power Core Multiplier | OLD Tengu Engineering - Power Core Multiplier | OLD Tengu Engineering - Power Core Multiplier | Item name for typeID 30139 (Depricated Subsystems) |
| 73022 | Legion Offensive - Drone Synthesis Projector | OLD Legion Offensive - Drone Synthesis Projector | OLD Legion Offensive - Drone Synthesis Projector | Item name for typeID 30117 (Depricated Subsystems) |
| 73023 | Legion Offensive - Liquid Crystal Magnifiers | OLD Legion Offensive - Liquid Crystal Magnifiers | OLD Legion Offensive - Liquid Crystal Magnifiers | Item name for typeID 30119 (Depricated Subsystems) |
| 73024 | Loki Offensive - Hardpoint Efficiency Configuration | OLD Loki Offensive - Hardpoint Efficiency Configuration | OLD Loki Offensive - Hardpoint Efficiency Configuration | Item name for typeID 30134 (Depricated Subsystems) |
| 73025 | Loki Offensive - Projectile Scoping Array | OLD Loki Offensive - Projectile Scoping Array | OLD Loki Offensive - Projectile Scoping Array | Item name for typeID 30133 (Depricated Subsystems) |
| 73027 | Proteus Offensive - Dissonic Encoding Platform | OLD Proteus Offensive - Dissonic Encoding Platform | OLD Proteus Offensive - Dissonic Encoding Platform | Item name for typeID 30127 (Depricated Subsystems) |
| 73028 | Proteus Offensive - Drone Synthesis Projector | OLD Proteus Offensive - Drone Synthesis Projector | OLD Proteus Offensive - Drone Synthesis Projector | Item name for typeID 30129 (Depricated Subsystems) |
| 73029 | Proteus Offensive - Hybrid Propulsion Armature | OLD Proteus Offensive - Hybrid Propulsion Armature | OLD Proteus Offensive - Hybrid Propulsion Armature | Item name for typeID 30128 (Depricated Subsystems) |
| 73030 | Tengu Offensive - Magnetic Infusion Basin | OLD Tengu Offensive - Magnetic Infusion Basin | OLD Tengu Offensive - Magnetic Infusion Basin | Item name for typeID 30124 (Depricated Subsystems) |
| 73034 | Legion Propulsion - Chassis Optimization | OLD Legion Propulsion - Chassis Optimization | OLD Legion Propulsion - Chassis Optimization | Item name for typeID 30076 (Depricated Subsystems) |
| 73035 | Legion Propulsion - Fuel Catalyst | OLD Legion Propulsion - Fuel Catalyst | OLD Legion Propulsion - Fuel Catalyst | Item name for typeID 30078 (Depricated Subsystems) |
| 73036 | Legion Propulsion - Wake Limiter | OLD Legion Propulsion - Wake Limiter | OLD Legion Propulsion - Wake Limiter | Item name for typeID 30080 (Depricated Subsystems) |
| 73037 | Loki Propulsion - Fuel Catalyst | OLD Loki Propulsion - Fuel Catalyst | OLD Loki Propulsion - Fuel Catalyst | Item name for typeID 30110 (Depricated Subsystems) |
| 73038 | Loki Propulsion - Intercalated Nanofibers | OLD Loki Propulsion - Intercalated Nanofibers | OLD Loki Propulsion - Intercalated Nanofibers | Item name for typeID 30108 (Depricated Subsystems) |
| 73040 | Proteus Propulsion - Gravitational Capacitor | OLD Proteus Propulsion - Gravitational Capacitor | OLD Proteus Propulsion - Gravitational Capacitor | Item name for typeID 30100 (Depricated Subsystems) |
| 73041 | Proteus Propulsion - Localized Injectors | OLD Proteus Propulsion - Localized Injectors | OLD Proteus Propulsion - Localized Injectors | Item name for typeID 30098 (Depricated Subsystems) |
| 73042 | Proteus Propulsion - Wake Limiter | OLD Proteus Propulsion - Wake Limiter | OLD Proteus Propulsion - Wake Limiter | Item name for typeID 30096 (Depricated Subsystems) |
| 73043 | Tengu Propulsion - Gravitational Capacitor | OLD Tengu Propulsion - Gravitational Capacitor | OLD Tengu Propulsion - Gravitational Capacitor | Item name for typeID 30088 (Depricated Subsystems) |
| 73044 | Tengu Propulsion - Intercalated Nanofibers | OLD Tengu Propulsion - Intercalated Nanofibers | OLD Tengu Propulsion - Intercalated Nanofibers | Item name for typeID 30086 (Depricated Subsystems) |
| 73295 | Tengu Offensive - Rifling Launcher Pattern | OLD Tengu Offensive - Rifling Launcher Pattern | OLD Tengu Offensive - Rifling Launcher Pattern | Item name for typeID 30123 (Depricated Subsystems) |
| 73296 | Legion Defensive - Warfare Processor | OLD Legion Defensive - Warfare Processor | OLD Legion Defensive - Warfare Processor | Item name for typeID 29967 (Depricated Subsystems) |
| 73297 | Loki Defensive - Warfare Processor | OLD Loki Defensive - Warfare Processor | OLD Loki Defensive - Warfare Processor | Item name for typeID 29977 (Depricated Subsystems) |
| 73298 | Proteus Defensive - Warfare Processor | OLD Proteus Defensive - Warfare Processor | OLD Proteus Defensive - Warfare Processor | Item name for typeID 29982 (Depricated Subsystems) |
| 73299 | Legion Electronics - Emergent Locus Analyzer | OLD Legion Electronics - Emergent Locus Analyzer | OLD Legion Electronics - Emergent Locus Analyzer | Item name for typeID 30042 (Depricated Subsystems) |
| 73300 | Loki Electronics - Emergent Locus Analyzer | OLD Loki Electronics - Emergent Locus Analyzer | OLD Loki Electronics - Emergent Locus Analyzer | Item name for typeID 30072 (Depricated Subsystems) |
| 73301 | Proteus Electronics - Emergent Locus Analyzer | OLD Proteus Electronics - Emergent Locus Analyzer | OLD Proteus Electronics - Emergent Locus Analyzer | Item name for typeID 30062 (Depricated Subsystems) |
| 73302 | Tengu Electronics - Emergent Locus Analyzer | OLD Tengu Electronics - Emergent Locus Analyzer | OLD Tengu Electronics - Emergent Locus Analyzer | Item name for typeID 30052 (Depricated Subsystems) |
| 73303 | Legion Engineering - Supplemental Coolant Injector | OLD Legion Engineering - Supplemental Coolant Injector | OLD Legion Engineering - Supplemental Coolant Injector | Item name for typeID 30175 (Depricated Subsystems) |
| 73304 | Loki Engineering - Supplemental Coolant Injector | OLD Loki Engineering - Supplemental Coolant Injector | OLD Loki Engineering - Supplemental Coolant Injector | Item name for typeID 30165 (Depricated Subsystems) |
| 73305 | Proteus Engineering - Supplemental Coolant Injector | OLD Proteus Engineering - Supplemental Coolant Injector | OLD Proteus Engineering - Supplemental Coolant Injector | Item name for typeID 30155 (Depricated Subsystems) |
| 73306 | Tengu Engineering - Supplemental Coolant Injector | OLD Tengu Engineering - Supplemental Coolant Injector | OLD Tengu Engineering - Supplemental Coolant Injector | Item name for typeID 30145 (Depricated Subsystems) |
| 73307 | Legion Offensive - Assault Optimization | OLD Legion Offensive - Assault Optimization | OLD Legion Offensive - Assault Optimization | Item name for typeID 30118 (Depricated Subsystems) |
| 73308 | Legion Propulsion - Interdiction Nullifier | OLD Legion Propulsion - Interdiction Nullifier | OLD Legion Propulsion - Interdiction Nullifier | Item name for typeID 30082 (Depricated Subsystems) |
| 73309 | Loki Propulsion - Interdiction Nullifier | OLD Loki Propulsion - Interdiction Nullifier | OLD Loki Propulsion - Interdiction Nullifier | Item name for typeID 30112 (Depricated Subsystems) |
| 73310 | Proteus Propulsion - Interdiction Nullifier | OLD Proteus Propulsion - Interdiction Nullifier | OLD Proteus Propulsion - Interdiction Nullifier | Item name for typeID 30102 (Depricated Subsystems) |
| 73311 | Tengu Propulsion - Interdiction Nullifier | OLD Tengu Propulsion - Interdiction Nullifier | OLD Tengu Propulsion - Interdiction Nullifier | Item name for typeID 30092 (Depricated Subsystems) |
| 73318 | Proteus Defensive - Augmented Plating | OLD Proteus Defensive - Augmented Plating | OLD Proteus Defensive - Augmented Plating | Item name for typeID 29981 (Depricated Subsystems) |
| 73321 | Loki Offensive - Turret Concurrence Registry | OLD Loki Offensive - Turret Concurrence Registry | OLD Loki Offensive - Turret Concurrence Registry | Item name for typeID 30132 (Depricated Subsystems) |
| 73394 | Tengu Defensive - Warfare Processor | OLD Tengu Defensive - Warfare Processor | OLD Tengu Defensive - Warfare Processor | Item name for typeID 29972 (Depricated Subsystems) |
| 73395 | Tengu Propulsion - Fuel Catalyst | OLD Tengu Propulsion - Fuel Catalyst | OLD Tengu Propulsion - Fuel Catalyst | Item name for typeID 30090 (Depricated Subsystems) |
| 73399 | Tengu Defensive - Supplemental Screening | OLD Tengu Defensive - Supplemental Screening | OLD Tengu Defensive - Supplemental Screening | Item name for typeID 29971 (Depricated Subsystems) |
| 73400 | Loki Propulsion - Chassis Optimization | OLD Loki Propulsion - Chassis Optimization | OLD Loki Propulsion - Chassis Optimization | Item name for typeID 30106 (Depricated Subsystems) |
| 73408 | Legion Offensive - Covert Reconfiguration | OLD Legion Offensive - Covert Reconfiguration | OLD Legion Offensive - Covert Reconfiguration | Item name for typeID 30120 (Depricated Subsystems) |
| 73409 | Loki Offensive - Covert Reconfiguration | OLD Loki Offensive - Covert Reconfiguration | OLD Loki Offensive - Covert Reconfiguration | Item name for typeID 30135 (Depricated Subsystems) |
| 73410 | Proteus Offensive - Covert Reconfiguration | OLD Proteus Offensive - Covert Reconfiguration | OLD Proteus Offensive - Covert Reconfiguration | Item name for typeID 30130 (Depricated Subsystems) |
| 73411 | Tengu Offensive - Covert Reconfiguration | OLD Tengu Offensive - Covert Reconfiguration | OLD Tengu Offensive - Covert Reconfiguration | Item name for typeID 30125 (Depricated Subsystems) |
| 75623 | Loki Electronics - Tactical Targeting Network | OLD Loki Electronics - Tactical Targeting Network | OLD Loki Electronics - Tactical Targeting Network | Item name for typeID 30068 (Depricated Subsystems) |
| 75624 | Legion Electronics - Tactical Targeting Network | OLD Legion Electronics - Tactical Targeting Network | OLD Legion Electronics - Tactical Targeting Network | Item name for typeID 30038 (Depricated Subsystems) |
| 75950 | Proteus Engineering - Augmented Capacitor Reservoir | OLD Proteus Engineering - Augmented Capacitor Reservoir | OLD Proteus Engineering - Augmented Capacitor Reservoir | Item name for typeID 30151 (Depricated Subsystems) |
| 75951 | Loki Defensive - Amplification Node | OLD Loki Defensive - Amplification Node | OLD Loki Defensive - Amplification Node | Item name for typeID 29976 (Depricated Subsystems) |
| 76392 | Tengu Offensive - Accelerated Ejection Bay | OLD Tengu Offensive - Accelerated Ejection Bay | OLD Tengu Offensive - Accelerated Ejection Bay | Item name for typeID 30122 (Depricated Subsystems) |
| 78938 | You have nothing worth insuring. | You have nothing worth insuring | You have nothing worth insuring |
|
| 78940 | You must select 5 subsystems, one from each category. | You must select 4 subsystems, one from each category. | You must select |
|
| 83924 | This subsystems employs a nano-electromechanical dispersion field to strengthen a vessel's sensor systems. Made from billions of advanced molecular-level circuits, the subsystem offers improved protection against hostile ECM.
Subsystem Skill Bonus: 15% bonus to ship sensor strength, 5% bonus to max targeting range per level. |
This subsystem is obsolete and has been replaced by newer technology
This subsystems employs a nano-electromechanical dispersion field to strengthen a vessel's sensor systems. Made from billions of advanced molecular-level circuits, the subsystem offers improved protection against hostile ECM. Subsystem Skill Bonus: 15% bonus to ship sensor strength, 5% bonus to max targeting range per level. |
This subsystem is obsolete and has been replaced by newer technology This subsystems employs a nano-electromechanical dispersion field to strengthen a vessel's sensor systems. Made from billions of advanced molecular-level circuits, the subsystem offers improved protection against hostile ECM. Subsystem Skill Bonus: 15% bonus to ship sensor strength, 5% bonus to max targeting range per level. |
Item description for "OLD Legion Electronics - Dissolution Sequencer" (typeID 30040) |
| 83925 | During some of the first conflicts with them, Amarr engineers noticed a remarkable feature in Sleeper drone technology: the ability of drones to transfer power between one another without the need for specialized equipment. This technology seemed to be innate to every drone in some capacity, and while the engineers could not reproduce this system in modern space vessels, they were able to adapt the technology into modular Tech III designs. The energy parasitic complex turns the Sleeper tech on its head, changing the energy transfer from a symbiotic function to a vampiric one by providing a boost to energy neutralizer and energy nosferatu equipment. Subsystem Skill Bonus: 10% bonus to energy nosferatu and energy neutralizer drain amount per level |
This subsystem is obsolete and has been replaced by newer technology
During some of the first conflicts with them, Amarr engineers noticed a remarkable feature in Sleeper drone technology: the ability of drones to transfer power between one another without the need for specialized equipment. This technology seemed to be innate to every drone in some capacity, and while the engineers could not reproduce this system in modern space vessels, they were able to adapt the technology into modular Tech III designs. The energy parasitic complex turns the Sleeper tech on its head, changing the energy transfer from a symbiotic function to a vampiric one by providing a boost to energy neutralizer and energy nosferatu equipment. Subsystem Skill Bonus: 10% bonus to energy nosferatu and energy neutralizer drain amount per level |
This subsystem is obsolete and has been replaced by newer technology During some of the first conflicts with them, Amarr engineers noticed a remarkable feature in Sleeper drone technology: the ability of drones to transfer power between one another without the need for specialized equipment. This technology seemed to be innate to every drone in some capacity, and while the engineers could not reproduce this system in modern space vessels, they were able to adapt the technology into modular Tech III designs. The energy parasitic complex turns the Sleeper tech on its head, changing the energy transfer from a symbiotic function to a vampiric one by providing a boost to energy neutralizer and energy nosferatu equipment. Subsystem Skill Bonus: 10% bonus to energy nosferatu and energy neutralizer drain amount per level |
Item description for "OLD Legion Electronics - Energy Parasitic Complex" (typeID 30036) |
| 83926 | This subsystems employs a nano-electromechanical dispersion field to strengthen a vessel's sensor systems. Made from billions of advanced molecular-level circuits, the subsystem offers improved protection against hostile ECM.
Subsystem Skill Bonus: 15% bonus to ship sensor strength, 5% bonus to max targeting range per level. |
This subsystem is obsolete and has been replaced by newer technology
This subsystems employs a nano-electromechanical dispersion field to strengthen a vessel's sensor systems. Made from billions of advanced molecular-level circuits, the subsystem offers improved protection against hostile ECM. Subsystem Skill Bonus: 15% bonus to ship sensor strength, 5% bonus to max targeting range per level. |
This subsystem is obsolete and has been replaced by newer technology This subsystems employs a nano-electromechanical dispersion field to strengthen a vessel's sensor systems. Made from billions of advanced molecular-level circuits, the subsystem offers improved protection against hostile ECM. Subsystem Skill Bonus: 15% bonus to ship sensor strength, 5% bonus to max targeting range per level. |
Item description for "OLD Loki Electronics - Dissolution Sequencer" (typeID 30070) |
| 83927 | Even millennia old, the technology employed by Sleeper drones is far from lacking. This is particularly true in the field of interdiction technology, where their capabilities often exceed contemporary systems. Consequently, this aspect of their fearsome arsenal has been the focus of much study and in some rare cases, the starting point for scientific breakthroughs. Minmatar researchers studied the long-range webification systems of the Sleeper drones from the moment they were discovered, quickly reverse engineering a subsystem for their Loki that could replicate the Sleeper's own offensive modules. The end result is a noticeable amplification of a stasis webifier's effective range. Subsystem Skill Bonus: 30% bonus to stasis webifier range per level |
This subsystem is obsolete and has been replaced by newer technology
Even millennia old, the technology employed by Sleeper drones is far from lacking. This is particularly true in the field of interdiction technology, where their capabilities often exceed contemporary systems. Consequently, this aspect of their fearsome arsenal has been the focus of much study and in some rare cases, the starting point for scientific breakthroughs. Minmatar researchers studied the long-range webification systems of the Sleeper drones from the moment they were discovered, quickly reverse engineering a subsystem for their Loki that could replicate the Sleeper's own offensive modules. The end result is a noticeable amplification of a stasis webifier's effective range. Subsystem Skill Bonus: 30% bonus to stasis webifier range per level |
This subsystem is obsolete and has been replaced by newer technology Even millennia old, the technology employed by Sleeper drones is far from lacking. This is particularly true in the field of interdiction technology, where their capabilities often exceed contemporary systems. Consequently, this aspect of their fearsome arsenal has been the focus of much study and in some rare cases, the starting point for scientific breakthroughs. Minmatar researchers studied the long-range webification systems of the Sleeper drones from the moment they were discovered, quickly reverse engineering a subsystem for their Loki that could replicate the Sleeper's own offensive modules. The end result is a noticeable amplification of a stasis webifier's effective range. Subsystem Skill Bonus: 30% bonus to stasis webifier range per level |
Item description for "OLD Loki Electronics - Immobility Drivers" (typeID 30066) |
| 83929 | New technologies have resulted in a noticeable increase in CPU efficiency, as better nanotech enables further miniaturization of circuits, the result of which is a marked decrease in system bottlenecking. This CPU efficiency gate capitalizes on that technology, offering a pilot greater CPU output. Subsystem Skill Bonus: 5% bonus to CPU per level |
This subsystem is obsolete and has been replaced by newer technology
New technologies have resulted in a noticeable increase in CPU efficiency, as better nanotech enables further miniaturization of circuits, the result of which is a marked decrease in system bottlenecking. This CPU efficiency gate capitalizes on that technology, offering a pilot greater CPU output. Subsystem Skill Bonus: 5% bonus to CPU per level |
This subsystem is obsolete and has been replaced by newer technology New technologies have resulted in a noticeable increase in CPU efficiency, as better nanotech enables further miniaturization of circuits, the result of which is a marked decrease in system bottlenecking. This CPU efficiency gate capitalizes on that technology, offering a pilot greater CPU output. Subsystem Skill Bonus: 5% bonus to CPU per level |
Item description for "OLD Proteus Electronics - CPU Efficiency Gate" (typeID 30058) |
| 83930 | This subsystems employs a nano-electromechanical dispersion field to strengthen a vessel's sensor systems. Made from billions of advanced molecular-level circuits, the subsystem offers improved protection against hostile ECM.
Subsystem Skill Bonus: 15% bonus to ship sensor strength, 5% bonus to max targeting range per level. |
This subsystem is obsolete and has been replaced by newer technology
This subsystems employs a nano-electromechanical dispersion field to strengthen a vessel's sensor systems. Made from billions of advanced molecular-level circuits, the subsystem offers improved protection against hostile ECM. Subsystem Skill Bonus: 15% bonus to ship sensor strength, 5% bonus to max targeting range per level. |
This subsystem is obsolete and has been replaced by newer technology This subsystems employs a nano-electromechanical dispersion field to strengthen a vessel's sensor systems. Made from billions of advanced molecular-level circuits, the subsystem offers improved protection against hostile ECM. Subsystem Skill Bonus: 15% bonus to ship sensor strength, 5% bonus to max targeting range per level. |
Item description for "OLD Proteus Electronics - Dissolution Sequencer" (typeID 30060) |
| 83931 | The friction extension processor capitalizes on recent advances made in fullerene-based component development. The system works on a similar design to interdiction spheres by expanding a ship's warp interdiction range. The technology behind it has existed in theory for some years, dating back to when engineers first began development of Heavy Interdiction Cruisers. They noticed an increased efficiency in the electronic disruption of fullerene molecules when combined with the static disruption energies of the spheres. When more fullerene-based materials suddenly became available, it was only a matter of further testing before theory became reality. Subsystem Skill Bonus: 10% bonus to warp disruptor and warp scrambler range per level. |
This subsystem is obsolete and has been replaced by newer technology
The friction extension processor capitalizes on recent advances made in fullerene-based component development. The system works on a similar design to interdiction spheres by expanding a ship's warp interdiction range. The technology behind it has existed in theory for some years, dating back to when engineers first began development of Heavy Interdiction Cruisers. They noticed an increased efficiency in the electronic disruption of fullerene molecules when combined with the static disruption energies of the spheres. When more fullerene-based materials suddenly became available, it was only a matter of further testing before theory became reality. Subsystem Skill Bonus: 10% bonus to warp disruptor and warp scrambler range per level. |
This subsystem is obsolete and has been replaced by newer technology The friction extension processor capitalizes on recent advances made in fullerene-based component development. The system works on a similar design to interdiction spheres by expanding a ship's warp interdiction range. The technology behind it has existed in theory for some years, dating back to when engineers first began development of Heavy Interdiction Cruisers. They noticed an increased efficiency in the electronic disruption of fullerene molecules when combined with the static disruption energies of the spheres. When more fullerene-based materials suddenly became available, it was only a matter of further testing before theory became reality. Subsystem Skill Bonus: 10% bonus to warp disruptor and warp scrambler range per level. |
Item description for "OLD Proteus Electronics - Friction Extension Processor" (typeID 30056) |
| 83932 | New technologies have resulted in a noticeable increase in CPU efficiency, as better nanotech enables further miniaturization of circuits, the result of which is a marked decrease in system bottlenecking. This CPU efficiency gate capitalizes on that technology, offering a pilot greater CPU output. Subsystem Skill Bonus: 5% bonus to CPU per level. |
This subsystem is obsolete and has been replaced by newer technology
New technologies have resulted in a noticeable increase in CPU efficiency, as better nanotech enables further miniaturization of circuits, the result of which is a marked decrease in system bottlenecking. This CPU efficiency gate capitalizes on that technology, offering a pilot greater CPU output. Subsystem Skill Bonus: 5% bonus to CPU per level. |
This subsystem is obsolete and has been replaced by newer technology New technologies have resulted in a noticeable increase in CPU efficiency, as better nanotech enables further miniaturization of circuits, the result of which is a marked decrease in system bottlenecking. This CPU efficiency gate capitalizes on that technology, offering a pilot greater CPU output. Subsystem Skill Bonus: 5% bonus to CPU per level. |
Item description for "OLD Tengu Electronics - CPU Efficiency Gate" (typeID 30048) |
| 83933 | This subsystems employs a nano-electromechanical dispersion field to strengthen a vessel's sensor systems. Made from billions of advanced molecular-level circuits, the subsystem offers improved protection against hostile ECM.
Subsystem Skill Bonus: 15% bonus to ship sensor strength, 5% bonus to targeting range per level. |
This subsystem is obsolete and has been replaced by newer technology
This subsystems employs a nano-electromechanical dispersion field to strengthen a vessel's sensor systems. Made from billions of advanced molecular-level circuits, the subsystem offers improved protection against hostile ECM. Subsystem Skill Bonus: 15% bonus to ship sensor strength, 5% bonus to targeting range per level. |
This subsystem is obsolete and has been replaced by newer technology This subsystems employs a nano-electromechanical dispersion field to strengthen a vessel's sensor systems. Made from billions of advanced molecular-level circuits, the subsystem offers improved protection against hostile ECM. Subsystem Skill Bonus: 15% bonus to ship sensor strength, 5% bonus to targeting range per level. |
Item description for "OLD Tengu Electronics - Dissolution Sequencer" (typeID 30050) |
| 83934 | This subsystem operates using the same fundamental mechanics as the signal distortion amplifier. When installed into a Tech III vessel, the fullerene-based components resonate with any ECM modules fitted, bolstering their disruptive strength.
Subsystem Skill Bonus: 12.5% bonus to ECM target jammer optimal range per level. |
This subsystem is obsolete and has been replaced by newer technology
This subsystem operates using the same fundamental mechanics as the signal distortion amplifier. When installed into a Tech III vessel, the fullerene-based components resonate with any ECM modules fitted, bolstering their disruptive strength. Subsystem Skill Bonus: 12.5% bonus to ECM target jammer optimal range per level. |
This subsystem is obsolete and has been replaced by newer technology This subsystem operates using the same fundamental mechanics as the signal distortion amplifier. When installed into a Tech III vessel, the fullerene-based components resonate with any ECM modules fitted, bolstering their disruptive strength. Subsystem Skill Bonus: 12.5% bonus to ECM target jammer optimal range per level. |
Item description for "OLD Tengu Electronics - Obfuscation Manifold" (typeID 30046) |
| 83938 | Capitalizing on the exceptional defensive capabilities of fullerene-based components, this subsystem allows a pilot to augment their Legion's armor resistance, dramatically enhancing its survivability in combat. Tiny molecular-level conduits play a crucial role in orchestrating the flow of nano-assemblers beneath the armor's surface, guarding the flow of vital repairs against disruptive impact.
Subsystem Skill Bonus: 4% bonus to all armor resistances per level 10% bonus to remote armor repair system effectiveness per level |
This subsystem is obsolete and has been replaced by newer technology
Capitalizing on the exceptional defensive capabilities of fullerene-based components, this subsystem allows a pilot to augment their Legion's armor resistance, dramatically enhancing its survivability in combat. Tiny molecular-level conduits play a crucial role in orchestrating the flow of nano-assemblers beneath the armor's surface, guarding the flow of vital repairs against disruptive impact. Subsystem Skill Bonus: 4% bonus to all armor resistances per level 10% bonus to remote armor repair system effectiveness per level |
This subsystem is obsolete and has been replaced by newer technology Capitalizing on the exceptional defensive capabilities of fullerene-based components, this subsystem allows a pilot to augment their Legion's armor resistance, dramatically enhancing its survivability in combat. Tiny molecular-level conduits play a crucial role in orchestrating the flow of nano-assemblers beneath the armor's surface, guarding the flow of vital repairs against disruptive impact. Subsystem Skill Bonus: 4% bonus to all armor resistances per level 10% bonus to remote armor repair system effectiveness per level |
Item description for "OLD Legion Defensive - Adaptive Augmenter" (typeID 29964) |
| 83939 | Although this subsystem uses the same armor nano-assemblers as standard empire technology, various optimizations have been made. Taking full advantage of recently discovered Sleeper designs, the use of fullerene-based technology has allowed for the combination of far smaller and more resilient components.
Subsystem Skill Bonus: 7.5% bonus to armor hitpoints per level. |
This subsystem is obsolete and has been replaced by newer technology
Although this subsystem uses the same armor nano-assemblers as standard empire technology, various optimizations have been made. Taking full advantage of recently discovered Sleeper designs, the use of fullerene-based technology has allowed for the combination of far smaller and more resilient components. Subsystem Skill Bonus: 7.5% bonus to armor hitpoints per level. |
This subsystem is obsolete and has been replaced by newer technology Although this subsystem uses the same armor nano-assemblers as standard empire technology, various optimizations have been made. Taking full advantage of recently discovered Sleeper designs, the use of fullerene-based technology has allowed for the combination of far smaller and more resilient components. Subsystem Skill Bonus: 7.5% bonus to armor hitpoints per level. |
Item description for "OLD Legion Defensive - Augmented Plating" (typeID 29966) |
| 83940 | The advanced Sleeper-based technology in this subsystem is focused on increasing the effectiveness of a vessel's armor nanobots. When integrated into the hull of a Legion, it offers a substantial increase in the armor output of any local repair modules fitted. Although the subsystem offers the same end result as other built-in armor repair augmentations, the technology driving it operates in a vastly different way, allowing for easy removal from its host vessel. Subsystem Skill Bonus: 10% bonus to armor repairer effectiveness per level |
This subsystem is obsolete and has been replaced by newer technology
The advanced Sleeper-based technology in this subsystem is focused on increasing the effectiveness of a vessel's armor nanobots. When integrated into the hull of a Legion, it offers a substantial increase in the armor output of any local repair modules fitted. Although the subsystem offers the same end result as other built-in armor repair augmentations, the technology driving it operates in a vastly different way, allowing for easy removal from its host vessel. Subsystem Skill Bonus: 10% bonus to armor repairer effectiveness per level |
This subsystem is obsolete and has been replaced by newer technology The advanced Sleeper-based technology in this subsystem is focused on increasing the effectiveness of a vessel's armor nanobots. When integrated into the hull of a Legion, it offers a substantial increase in the armor output of any local repair modules fitted. Although the subsystem offers the same end result as other built-in armor repair augmentations, the technology driving it operates in a vastly different way, allowing for easy removal from its host vessel. Subsystem Skill Bonus: 10% bonus to armor repairer effectiveness per level |
Item description for "OLD Legion Defensive - Nanobot Injector" (typeID 29965) |
| 83941 | Capitalizing on the exceptional defensive capabilities of fullerene-based components, this subsystem allows a pilot to augment their Loki' armor resistance, dramatically enhancing its survivability in combat. Tiny molecular-level conduits play a crucial role in orchestrating the flow of nano-assemblers beneath the armor's surface, guarding the flow of vital repairs against disruptive impact.
Subsystem Skill Bonus: 4% bonus to all armor resistances per level. |
This subsystem is obsolete and has been replaced by newer technology
Capitalizing on the exceptional defensive capabilities of fullerene-based components, this subsystem allows a pilot to augment their Loki' armor resistance, dramatically enhancing its survivability in combat. Tiny molecular-level conduits play a crucial role in orchestrating the flow of nano-assemblers beneath the armor's surface, guarding the flow of vital repairs against disruptive impact. Subsystem Skill Bonus: 4% bonus to all armor resistances per level. |
This subsystem is obsolete and has been replaced by newer technology Capitalizing on the exceptional defensive capabilities of fullerene-based components, this subsystem allows a pilot to augment their Loki' armor resistance, dramatically enhancing its survivability in combat. Tiny molecular-level conduits play a crucial role in orchestrating the flow of nano-assemblers beneath the armor's surface, guarding the flow of vital repairs against disruptive impact. Subsystem Skill Bonus: 4% bonus to all armor resistances per level. |
Item description for "OLD Loki Defensive - Adaptive Augmenter" (typeID 29975) |
| 83942 | Based on the same advanced technology employed by Sleeper drones to harden their armor plating, these tiny nano-assemblers have been reconfigured to improve a shield's resistance to damage. The influx of superior construction materials and the modularity of Sleeper components have made even this drastic redesign into a fairly simple process.
Subsystem Skill Bonus: 4% bonus to all shield resistances per level 10% bonus to shield transporter effectiveness per level |
This subsystem is obsolete and has been replaced by newer technology
Based on the same advanced technology employed by Sleeper drones to harden their armor plating, these tiny nano-assemblers have been reconfigured to improve a shield's resistance to damage. The influx of superior construction materials and the modularity of Sleeper components have made even this drastic redesign into a fairly simple process. Subsystem Skill Bonus: 4% bonus to all shield resistances per level 10% bonus to shield transporter effectiveness per level |
This subsystem is obsolete and has been replaced by newer technology Based on the same advanced technology employed by Sleeper drones to harden their armor plating, these tiny nano-assemblers have been reconfigured to improve a shield's resistance to damage. The influx of superior construction materials and the modularity of Sleeper components have made even this drastic redesign into a fairly simple process. Subsystem Skill Bonus: 4% bonus to all shield resistances per level 10% bonus to shield transporter effectiveness per level |
Item description for "OLD Loki Defensive - Adaptive Shielding" (typeID 29974) |
| 83944 | Capitalizing on the exceptional defensive capabilities of fullerene-based components, this subsystem allows a pilot to augment their Proteus' armor resistance, dramatically enhancing its survivability in combat. Tiny molecular-level conduits play a crucial role in orchestrating the flow of nano-assemblers beneath the armor's surface, guarding the flow of vital repairs against disruptive impact.
Subsystem Skill Bonus: 4% bonus to all armor resistances per level. 10% bonus to remote armor repair system effectiveness per level |
This subsystem is obsolete and has been replaced by newer technology
Capitalizing on the exceptional defensive capabilities of fullerene-based components, this subsystem allows a pilot to augment their Proteus' armor resistance, dramatically enhancing its survivability in combat. Tiny molecular-level conduits play a crucial role in orchestrating the flow of nano-assemblers beneath the armor's surface, guarding the flow of vital repairs against disruptive impact. Subsystem Skill Bonus: 4% bonus to all armor resistances per level. 10% bonus to remote armor repair system effectiveness per level |
This subsystem is obsolete and has been replaced by newer technology Capitalizing on the exceptional defensive capabilities of fullerene-based components, this subsystem allows a pilot to augment their Proteus' armor resistance, dramatically enhancing its survivability in combat. Tiny molecular-level conduits play a crucial role in orchestrating the flow of nano-assemblers beneath the armor's surface, guarding the flow of vital repairs against disruptive impact. Subsystem Skill Bonus: 4% bonus to all armor resistances per level. 10% bonus to remote armor repair system effectiveness per level |
Item description for "OLD Proteus Defensive - Adaptive Augmenter" (typeID 29979) |
| 83945 | The advanced Sleeper-based technology in this subsystem is focused on increasing the effectiveness of a vessel's armor nanobots. When integrated into the hull of a Proteus, it offers a substantial increase in the armor output of any local repair modules fitted. Although the subsystem offers the same end result as other built-in armor repair augmentations, the technology driving it operates in a vastly different way, allowing for easy removal from its host vessel. Subsystem Skill Bonus: 10% bonus to armor repairer effectiveness per level |
This subsystem is obsolete and has been replaced by newer technology
The advanced Sleeper-based technology in this subsystem is focused on increasing the effectiveness of a vessel's armor nanobots. When integrated into the hull of a Proteus, it offers a substantial increase in the armor output of any local repair modules fitted. Although the subsystem offers the same end result as other built-in armor repair augmentations, the technology driving it operates in a vastly different way, allowing for easy removal from its host vessel. Subsystem Skill Bonus: 10% bonus to armor repairer effectiveness per level |
This subsystem is obsolete and has been replaced by newer technology The advanced Sleeper-based technology in this subsystem is focused on increasing the effectiveness of a vessel's armor nanobots. When integrated into the hull of a Proteus, it offers a substantial increase in the armor output of any local repair modules fitted. Although the subsystem offers the same end result as other built-in armor repair augmentations, the technology driving it operates in a vastly different way, allowing for easy removal from its host vessel. Subsystem Skill Bonus: 10% bonus to armor repairer effectiveness per level |
Item description for "OLD Proteus Defensive - Nanobot Injector" (typeID 29980) |
| 83946 | Based on the same advanced technology employed by Sleeper drones to harden their armor plating, these tiny nano-assemblers have been reconfigured to improve a shield's resistance to damage. The influx of superior construction materials and the modularity of Sleeper components have made even this drastic redesign into a fairly simple process.
Subsystem Skill Bonus: 4% bonus to all shield resistances per level 10% bonus to shield transporter effectiveness per level |
This subsystem is obsolete and has been replaced by newer technology
Based on the same advanced technology employed by Sleeper drones to harden their armor plating, these tiny nano-assemblers have been reconfigured to improve a shield's resistance to damage. The influx of superior construction materials and the modularity of Sleeper components have made even this drastic redesign into a fairly simple process. Subsystem Skill Bonus: 4% bonus to all shield resistances per level 10% bonus to shield transporter effectiveness per level |
This subsystem is obsolete and has been replaced by newer technology Based on the same advanced technology employed by Sleeper drones to harden their armor plating, these tiny nano-assemblers have been reconfigured to improve a shield's resistance to damage. The influx of superior construction materials and the modularity of Sleeper components have made even this drastic redesign into a fairly simple process. Subsystem Skill Bonus: 4% bonus to all shield resistances per level 10% bonus to shield transporter effectiveness per level |
Item description for "OLD Tengu Defensive - Adaptive Shielding" (typeID 29969) |
| 83947 | When confronted with the challenge of adapting Sleeper designs to produce shield boost amplification systems, Caldari engineers turned to the defense systems used by certain Talocan structures that had also been found in a few ancient ruins. In some rare cases, the shielding systems on Talocan facilities were constructed using a harmony of Sleeper and Talocan designs. The first successful production of a shield boost amplification node drew heavily upon early study of this particular combination. Subsystem Skill Bonus: 10% bonus to shield booster effectiveness per level |
This subsystem is obsolete and has been replaced by newer technology
When confronted with the challenge of adapting Sleeper designs to produce shield boost amplification systems, Caldari engineers turned to the defense systems used by certain Talocan structures that had also been found in a few ancient ruins. In some rare cases, the shielding systems on Talocan facilities were constructed using a harmony of Sleeper and Talocan designs. The first successful production of a shield boost amplification node drew heavily upon early study of this particular combination. Subsystem Skill Bonus: 10% bonus to shield booster effectiveness per level |
This subsystem is obsolete and has been replaced by newer technology When confronted with the challenge of adapting Sleeper designs to produce shield boost amplification systems, Caldari engineers turned to the defense systems used by certain Talocan structures that had also been found in a few ancient ruins. In some rare cases, the shielding systems on Talocan facilities were constructed using a harmony of Sleeper and Talocan designs. The first successful production of a shield boost amplification node drew heavily upon early study of this particular combination. Subsystem Skill Bonus: 10% bonus to shield booster effectiveness per level |
Item description for "OLD Tengu Defensive - Amplification Node" (typeID 29970) |
| 83951 | Another example of an old technology re-worked to fit the new Tech III paradigm, augmented capacitor subsystems improve upon the size of a vessel's capacitor. Designers of Tech III vessels were initially hampered by the problem of how to design a modular ship that could swap out basic engineering upgrades on a per-need basis. This proved particularly true when it came to increasing a vessel's capacitor size without the use of batteries. In the end, the provision of fullerene-based polymers allowed for solutions that had only existed in theory up until that point. Subsystem Skill Bonus: 5% bonus to capacitor capacity per level. |
This subsystem is obsolete and has been replaced by newer technology
Another example of an old technology re-worked to fit the new Tech III paradigm, augmented capacitor subsystems improve upon the size of a vessel's capacitor. Designers of Tech III vessels were initially hampered by the problem of how to design a modular ship that could swap out basic engineering upgrades on a per-need basis. This proved particularly true when it came to increasing a vessel's capacitor size without the use of batteries. In the end, the provision of fullerene-based polymers allowed for solutions that had only existed in theory up until that point. Subsystem Skill Bonus: 5% bonus to capacitor capacity per level. |
This subsystem is obsolete and has been replaced by newer technology Another example of an old technology re-worked to fit the new Tech III paradigm, augmented capacitor subsystems improve upon the size of a vessel's capacitor. Designers of Tech III vessels were initially hampered by the problem of how to design a modular ship that could swap out basic engineering upgrades on a per-need basis. This proved particularly true when it came to increasing a vessel's capacitor size without the use of batteries. In the end, the provision of fullerene-based polymers allowed for solutions that had only existed in theory up until that point. Subsystem Skill Bonus: 5% bonus to capacitor capacity per level. |
Item description for "OLD Legion Engineering - Augmented Capacitor Reservoir" (typeID 30171) |
| 83952 | Comprised of countless nanomachines that enhance the energy flow from a ship's reactor core, this engineering subsystem offers a pilot the option of increasing the power grid of their vessel. Although the empires mastered energy grid upgrades many centuries ago, the adaptation of old designs to the new Tech III paradigm has been a more recent breakthrough. Subsystem Skill Bonus: 5% bonus to power output per level. |
This subsystem is obsolete and has been replaced by newer technology
Comprised of countless nanomachines that enhance the energy flow from a ship's reactor core, this engineering subsystem offers a pilot the option of increasing the power grid of their vessel. Although the empires mastered energy grid upgrades many centuries ago, the adaptation of old designs to the new Tech III paradigm has been a more recent breakthrough. Subsystem Skill Bonus: 5% bonus to power output per level. |
This subsystem is obsolete and has been replaced by newer technology Comprised of countless nanomachines that enhance the energy flow from a ship's reactor core, this engineering subsystem offers a pilot the option of increasing the power grid of their vessel. Although the empires mastered energy grid upgrades many centuries ago, the adaptation of old designs to the new Tech III paradigm has been a more recent breakthrough. Subsystem Skill Bonus: 5% bonus to power output per level. |
Item description for "OLD Legion Engineering - Power Core Multiplier" (typeID 30169) |
| 83953 | Another example of an old technology re-worked to fit the new Tech III paradigm, augmented capacitor subsystems improve upon the size of a vessel's capacitor. Designers of Tech III vessels were initially hampered by the problem of how to design a modular ship that could swap out basic engineering upgrades on a per-need basis. This proved particularly true when it came to increasing a vessel's capacitor size without the use of batteries. In the end, the provision of fullerene-based polymers allowed for solutions that had only existed in theory up until that point. Subsystem Skill Bonus: 5% bonus to capacitor capacity per level. |
This subsystem is obsolete and has been replaced by newer technology
Another example of an old technology re-worked to fit the new Tech III paradigm, augmented capacitor subsystems improve upon the size of a vessel's capacitor. Designers of Tech III vessels were initially hampered by the problem of how to design a modular ship that could swap out basic engineering upgrades on a per-need basis. This proved particularly true when it came to increasing a vessel's capacitor size without the use of batteries. In the end, the provision of fullerene-based polymers allowed for solutions that had only existed in theory up until that point. Subsystem Skill Bonus: 5% bonus to capacitor capacity per level. |
This subsystem is obsolete and has been replaced by newer technology Another example of an old technology re-worked to fit the new Tech III paradigm, augmented capacitor subsystems improve upon the size of a vessel's capacitor. Designers of Tech III vessels were initially hampered by the problem of how to design a modular ship that could swap out basic engineering upgrades on a per-need basis. This proved particularly true when it came to increasing a vessel's capacitor size without the use of batteries. In the end, the provision of fullerene-based polymers allowed for solutions that had only existed in theory up until that point. Subsystem Skill Bonus: 5% bonus to capacitor capacity per level. |
Item description for "OLD Loki Engineering - Augmented Capacitor Reservoir" (typeID 30161) |
| 83954 | Comprised of countless nanomachines that enhance the energy flow from a ship's reactor core, this engineering subsystem offers a pilot the option of increasing the power grid of their vessel. Although the empires mastered energy grid upgrades many centuries ago, the adaptation of old designs to the new Tech III paradigm has been a more recent breakthrough. Subsystem Skill Bonus: 5% bonus to power output per level. |
This subsystem is obsolete and has been replaced by newer technology
Comprised of countless nanomachines that enhance the energy flow from a ship's reactor core, this engineering subsystem offers a pilot the option of increasing the power grid of their vessel. Although the empires mastered energy grid upgrades many centuries ago, the adaptation of old designs to the new Tech III paradigm has been a more recent breakthrough. Subsystem Skill Bonus: 5% bonus to power output per level. |
This subsystem is obsolete and has been replaced by newer technology Comprised of countless nanomachines that enhance the energy flow from a ship's reactor core, this engineering subsystem offers a pilot the option of increasing the power grid of their vessel. Although the empires mastered energy grid upgrades many centuries ago, the adaptation of old designs to the new Tech III paradigm has been a more recent breakthrough. Subsystem Skill Bonus: 5% bonus to power output per level. |
Item description for "OLD Loki Engineering - Power Core Multiplier" (typeID 30159) |
| 83956 | Comprised of countless nanomachines that enhance the energy flow from a ship's reactor core, this engineering subsystem offers a pilot the option of increasing the power grid of their vessel. Although the empires mastered energy grid upgrades many centuries ago, the adaptation of old designs to the new Tech III paradigm has been a more recent breakthrough. Subsystem Skill Bonus: 5% bonus to power output per level. |
This subsystem is obsolete and has been replaced by newer technology
Comprised of countless nanomachines that enhance the energy flow from a ship's reactor core, this engineering subsystem offers a pilot the option of increasing the power grid of their vessel. Although the empires mastered energy grid upgrades many centuries ago, the adaptation of old designs to the new Tech III paradigm has been a more recent breakthrough. Subsystem Skill Bonus: 5% bonus to power output per level. |
This subsystem is obsolete and has been replaced by newer technology Comprised of countless nanomachines that enhance the energy flow from a ship's reactor core, this engineering subsystem offers a pilot the option of increasing the power grid of their vessel. Although the empires mastered energy grid upgrades many centuries ago, the adaptation of old designs to the new Tech III paradigm has been a more recent breakthrough. Subsystem Skill Bonus: 5% bonus to power output per level. |
Item description for "OLD Proteus Engineering - Power Core Multiplier" (typeID 30149) |
| 83957 | Another example of an old technology re-worked to fit the new Tech III paradigm, augmented capacitor subsystems improve upon the size of a vessel's capacitor. Designers of Tech III vessels were initially hampered by the problem of how to design a modular ship that could swap out basic engineering upgrades on a per-need basis. This proved particularly true when it came to increasing a vessel's capacitor size without the use of batteries. In the end, the provision of fullerene-based polymers allowed for solutions that had only existed in theory up until that point. Subsystem Skill Bonus: 5% bonus to capacitor capacity per level. |
This subsystem is obsolete and has been replaced by newer technology
Another example of an old technology re-worked to fit the new Tech III paradigm, augmented capacitor subsystems improve upon the size of a vessel's capacitor. Designers of Tech III vessels were initially hampered by the problem of how to design a modular ship that could swap out basic engineering upgrades on a per-need basis. This proved particularly true when it came to increasing a vessel's capacitor size without the use of batteries. In the end, the provision of fullerene-based polymers allowed for solutions that had only existed in theory up until that point. Subsystem Skill Bonus: 5% bonus to capacitor capacity per level. |
This subsystem is obsolete and has been replaced by newer technology Another example of an old technology re-worked to fit the new Tech III paradigm, augmented capacitor subsystems improve upon the size of a vessel's capacitor. Designers of Tech III vessels were initially hampered by the problem of how to design a modular ship that could swap out basic engineering upgrades on a per-need basis. This proved particularly true when it came to increasing a vessel's capacitor size without the use of batteries. In the end, the provision of fullerene-based polymers allowed for solutions that had only existed in theory up until that point. Subsystem Skill Bonus: 5% bonus to capacitor capacity per level. |
Item description for "OLD Tengu Engineering - Augmented Capacitor Reservoir" (typeID 30141) |
| 83958 | Comprised of countless nanomachines that enhance the energy flow from a ship's reactor core, this engineering subsystem offers a pilot the option of increasing the power grid of their vessel. Although the empires mastered energy grid upgrades many centuries ago, the adaptation of old designs to the new Tech III paradigm has been a more recent breakthrough. Subsystem Skill Bonus: 5% bonus to power output per level. |
This subsystem is obsolete and has been replaced by newer technology
Comprised of countless nanomachines that enhance the energy flow from a ship's reactor core, this engineering subsystem offers a pilot the option of increasing the power grid of their vessel. Although the empires mastered energy grid upgrades many centuries ago, the adaptation of old designs to the new Tech III paradigm has been a more recent breakthrough. Subsystem Skill Bonus: 5% bonus to power output per level. |
This subsystem is obsolete and has been replaced by newer technology Comprised of countless nanomachines that enhance the energy flow from a ship's reactor core, this engineering subsystem offers a pilot the option of increasing the power grid of their vessel. Although the empires mastered energy grid upgrades many centuries ago, the adaptation of old designs to the new Tech III paradigm has been a more recent breakthrough. Subsystem Skill Bonus: 5% bonus to power output per level. |
Item description for "OLD Tengu Engineering - Power Core Multiplier" (typeID 30139) |
| 83962 | Sleeper drones, while completely devoid of modern shielding technology, are nonetheless sturdy, mainly due to their metallofullerene armor plating and hull composition. When drones are docked into this system, the projection system enhances their damage capabilities, both in absorbing and delivering damage, through the creation of a fullerene-based field around the drones. Subsystem Skill Bonus: 10% bonus to medium energy turret capacitor use per level 10% bonus to drone damage per level 7.5% bonus to drone hitpoints per level |
This subsystem is obsolete and has been replaced by newer technology
Sleeper drones, while completely devoid of modern shielding technology, are nonetheless sturdy, mainly due to their metallofullerene armor plating and hull composition. When drones are docked into this system, the projection system enhances their damage capabilities, both in absorbing and delivering damage, through the creation of a fullerene-based field around the drones. Subsystem Skill Bonus: 10% bonus to medium energy turret capacitor use per level 10% bonus to drone damage per level 7.5% bonus to drone hitpoints per level |
This subsystem is obsolete and has been replaced by newer technology Sleeper drones, while completely devoid of modern shielding technology, are nonetheless sturdy, mainly due to their metallofullerene armor plating and hull composition. When drones are docked into this system, the projection system enhances their damage capabilities, both in absorbing and delivering damage, through the creation of a fullerene-based field around the drones. Subsystem Skill Bonus: 10% bonus to medium energy turret capacitor use per level 10% bonus to drone damage per level 7.5% bonus to drone hitpoints per level |
Item description for "OLD Legion Offensive - Drone Synthesis Projector" (typeID 30117) |
| 83963 | One of the many gems discovered amidst Sleeper technology was the creation of more efficient liquid crystal lenses. Amarr researchers have engineered these lenses to increase a laser's focus for longer stretches, both in distance and in timing, allowing a laser to reach farther targets with more efficiency of energy output. Additionally, the fullerene-infused lenses can generate higher temperatures and stronger, more damaging beams and pulses. Subsystem Skill Bonus: 10% bonus to medium energy turret capacitor use per level 10% bonus to medium energy turret damage per level 10% bonus to medium energy turret optimal range per level |
This subsystem is obsolete and has been replaced by newer technology
One of the many gems discovered amidst Sleeper technology was the creation of more efficient liquid crystal lenses. Amarr researchers have engineered these lenses to increase a laser's focus for longer stretches, both in distance and in timing, allowing a laser to reach farther targets with more efficiency of energy output. Additionally, the fullerene-infused lenses can generate higher temperatures and stronger, more damaging beams and pulses. Subsystem Skill Bonus: 10% bonus to medium energy turret capacitor use per level 10% bonus to medium energy turret damage per level 10% bonus to medium energy turret optimal range per level |
This subsystem is obsolete and has been replaced by newer technology One of the many gems discovered amidst Sleeper technology was the creation of more efficient liquid crystal lenses. Amarr researchers have engineered these lenses to increase a laser's focus for longer stretches, both in distance and in timing, allowing a laser to reach farther targets with more efficiency of energy output. Additionally, the fullerene-infused lenses can generate higher temperatures and stronger, more damaging beams and pulses. Subsystem Skill Bonus: 10% bonus to medium energy turret capacitor use per level 10% bonus to medium energy turret damage per level 10% bonus to medium energy turret optimal range per level |
Item description for "OLD Legion Offensive - Liquid Crystal Magnifiers" (typeID 30119) |
| 83964 | Adaptation and innovation go hand-in-hand, and this subsystem is a prime example of both ideas. While researching Sleeper drone weapon systems, a group of Minmatar engineers discovered special similarities to the technology behind all Sleeper weapon types. Distilling the underlying mechanic to its essence produced this hardpoint configuration, which enabled projectile weapons and missile launchers to share power sources and energy supplies (most of which were advanced beyond modern standards). This offers a vast increase to the rate of fire of both weapon types. Attempts to merge this technology to other weapon groups have, as yet, proven unsuccessful.
Subsystem Skill Bonus: 7.5% bonus to medium projectile turret rate of fire per level 7.5% bonus to Heavy, Heavy Assault and Rapid Light Missile Launcher rate of fire per level |
This subsystem is obsolete and has been replaced by newer technology
Adaptation and innovation go hand-in-hand, and this subsystem is a prime example of both ideas. While researching Sleeper drone weapon systems, a group of Minmatar engineers discovered special similarities to the technology behind all Sleeper weapon types. Distilling the underlying mechanic to its essence produced this hardpoint configuration, which enabled projectile weapons and missile launchers to share power sources and energy supplies (most of which were advanced beyond modern standards). This offers a vast increase to the rate of fire of both weapon types. Attempts to merge this technology to other weapon groups have, as yet, proven unsuccessful. Subsystem Skill Bonus: 7.5% bonus to medium projectile turret rate of fire per level 7.5% bonus to Heavy, Heavy Assault and Rapid Light Missile Launcher rate of fire per level |
This subsystem is obsolete and has been replaced by newer technology Adaptation and innovation go hand-in-hand, and this subsystem is a prime example of both ideas. While researching Sleeper drone weapon systems, a group of Minmatar engineers discovered special similarities to the technology behind all Sleeper weapon types. Distilling the underlying mechanic to its essence produced this hardpoint configuration, which enabled projectile weapons and missile launchers to share power sources and energy supplies (most of which were advanced beyond modern standards). This offers a vast increase to the rate of fire of both weapon types. Attempts to merge this technology to other weapon groups have, as yet, proven unsuccessful. Subsystem Skill Bonus: 7.5% bonus to medium projectile turret rate of fire per level 7.5% bonus to Heavy, Heavy Assault and Rapid Light Missile Launcher rate of fire per level |
Item description for "OLD Loki Offensive - Hardpoint Efficiency Configuration" (typeID 30134) |
| 83965 | Scoping arrays were mostly out of fashion in recent ship design, but Sleeper technology has brought them somewhat back into vogue. Based upon the remarkable flexibility fullerene-based technology, Sleeper-based scoping arrays allowed projectile weaponry to produce longer-ranged accuracy without reducing the weapon's rate-of-fire. While a resurgence of scoping arrays is not expected, this subsystem certainly shows its uses in modern warfare. Subsystem Skill Bonus: 7.5% bonus to medium projectile turret rate of fire per level 10% bonus to medium projectile falloff per level. |
This subsystem is obsolete and has been replaced by newer technology
Scoping arrays were mostly out of fashion in recent ship design, but Sleeper technology has brought them somewhat back into vogue. Based upon the remarkable flexibility fullerene-based technology, Sleeper-based scoping arrays allowed projectile weaponry to produce longer-ranged accuracy without reducing the weapon's rate-of-fire. While a resurgence of scoping arrays is not expected, this subsystem certainly shows its uses in modern warfare. Subsystem Skill Bonus: 7.5% bonus to medium projectile turret rate of fire per level 10% bonus to medium projectile falloff per level. |
This subsystem is obsolete and has been replaced by newer technology Scoping arrays were mostly out of fashion in recent ship design, but Sleeper technology has brought them somewhat back into vogue. Based upon the remarkable flexibility fullerene-based technology, Sleeper-based scoping arrays allowed projectile weaponry to produce longer-ranged accuracy without reducing the weapon's rate-of-fire. While a resurgence of scoping arrays is not expected, this subsystem certainly shows its uses in modern warfare. Subsystem Skill Bonus: 7.5% bonus to medium projectile turret rate of fire per level 10% bonus to medium projectile falloff per level. |
Item description for "OLD Loki Offensive - Projectile Scoping Array" (typeID 30133) |
| 83967 | A unique application of fullerene material can be found in this platform, where vibrations from the metallic plating transfer from turret to hybrid charge. Discharged ammo immersed in this dissonic frequency maintains its shape and velocity pattern once launched towards a target. However, upon impact, the ammo undulates in an unstable fashion, transfering the frequency to its target and thereby causing more damage. Subsystem Skill Bonus: 10% bonus to medium hybrid turret damage per level 10% bonus to medium hybrid turret falloff per level 7.5% bonus to medium hybrid turret tracking per level |
This subsystem is obsolete and has been replaced by newer technology
A unique application of fullerene material can be found in this platform, where vibrations from the metallic plating transfer from turret to hybrid charge. Discharged ammo immersed in this dissonic frequency maintains its shape and velocity pattern once launched towards a target. However, upon impact, the ammo undulates in an unstable fashion, transfering the frequency to its target and thereby causing more damage. Subsystem Skill Bonus: 10% bonus to medium hybrid turret damage per level 10% bonus to medium hybrid turret falloff per level 7.5% bonus to medium hybrid turret tracking per level |
This subsystem is obsolete and has been replaced by newer technology A unique application of fullerene material can be found in this platform, where vibrations from the metallic plating transfer from turret to hybrid charge. Discharged ammo immersed in this dissonic frequency maintains its shape and velocity pattern once launched towards a target. However, upon impact, the ammo undulates in an unstable fashion, transfering the frequency to its target and thereby causing more damage. Subsystem Skill Bonus: 10% bonus to medium hybrid turret damage per level 10% bonus to medium hybrid turret falloff per level 7.5% bonus to medium hybrid turret tracking per level |
Item description for "OLD Proteus Offensive - Dissonic Encoding Platform" (typeID 30127) |
| 83968 | Sleeper drones, while completely devoid of modern shielding technology, are nonetheless sturdy, mainly due to their metallofullerene armor plating and hull composition. Most of these technological applications are for capsuleer vessels, but a few rogue Gallente firms have quietly created this bay for use with contemporary drones. When drones are docked into this system, the projection system enhances their damage capabilities, both in absorbing and delivering damage, through the creation of a fullerene-based field around the drones. Subsystem Skill Bonus: 5% bonus to medium hybrid turret damage per level 10% bonus to drone damage per level 7.5% bonus to drone hitpoints per level |
This subsystem is obsolete and has been replaced by newer technology
Sleeper drones, while completely devoid of modern shielding technology, are nonetheless sturdy, mainly due to their metallofullerene armor plating and hull composition. Most of these technological applications are for capsuleer vessels, but a few rogue Gallente firms have quietly created this bay for use with contemporary drones. When drones are docked into this system, the projection system enhances their damage capabilities, both in absorbing and delivering damage, through the creation of a fullerene-based field around the drones. Subsystem Skill Bonus: 5% bonus to medium hybrid turret damage per level 10% bonus to drone damage per level 7.5% bonus to drone hitpoints per level |
This subsystem is obsolete and has been replaced by newer technology Sleeper drones, while completely devoid of modern shielding technology, are nonetheless sturdy, mainly due to their metallofullerene armor plating and hull composition. Most of these technological applications are for capsuleer vessels, but a few rogue Gallente firms have quietly created this bay for use with contemporary drones. When drones are docked into this system, the projection system enhances their damage capabilities, both in absorbing and delivering damage, through the creation of a fullerene-based field around the drones. Subsystem Skill Bonus: 5% bonus to medium hybrid turret damage per level 10% bonus to drone damage per level 7.5% bonus to drone hitpoints per level |
Item description for "OLD Proteus Offensive - Drone Synthesis Projector" (typeID 30129) |
| 83969 | This complex armature is composed of fullerene composites and based upon the understood weapons mechanics of salvaged Sleeper drones. Gallente researchers have fused this technology with the emerging theories on magnetic resonance and microwarp capabilities to power the kinetic energy systems of hybrid turrets. With these mechanics in place, the propulsion armature creates an effective distribution module for hybrid charges, bolstering their damage output and their falloff range. Subsystem Skill Bonus: 10% bonus to medium hybrid turret damage per level 10% bonus to medium hybrid turret falloff per level |
This subsystem is obsolete and has been replaced by newer technology
This complex armature is composed of fullerene composites and based upon the understood weapons mechanics of salvaged Sleeper drones. Gallente researchers have fused this technology with the emerging theories on magnetic resonance and microwarp capabilities to power the kinetic energy systems of hybrid turrets. With these mechanics in place, the propulsion armature creates an effective distribution module for hybrid charges, bolstering their damage output and their falloff range. Subsystem Skill Bonus: 10% bonus to medium hybrid turret damage per level 10% bonus to medium hybrid turret falloff per level |
This subsystem is obsolete and has been replaced by newer technology This complex armature is composed of fullerene composites and based upon the understood weapons mechanics of salvaged Sleeper drones. Gallente researchers have fused this technology with the emerging theories on magnetic resonance and microwarp capabilities to power the kinetic energy systems of hybrid turrets. With these mechanics in place, the propulsion armature creates an effective distribution module for hybrid charges, bolstering their damage output and their falloff range. Subsystem Skill Bonus: 10% bonus to medium hybrid turret damage per level 10% bonus to medium hybrid turret falloff per level |
Item description for "OLD Proteus Offensive - Hybrid Propulsion Armature" (typeID 30128) |
| 83970 | This subsystem serves as a specialized storage bin for a ship's hybrid ammo. The basin, however, also serves as a cyclotron, infusing the ammo with magnetic energy immediately before it is injected into the turret. The amplified ammo has an increased range and damage potential. Subsystem Skill Bonus: 5% bonus to medium hybrid turret damage per level 20% bonus to medium hybrid turret optimal range per level |
This subsystem is obsolete and has been replaced by newer technology
This subsystem serves as a specialized storage bin for a ship's hybrid ammo. The basin, however, also serves as a cyclotron, infusing the ammo with magnetic energy immediately before it is injected into the turret. The amplified ammo has an increased range and damage potential. Subsystem Skill Bonus: 5% bonus to medium hybrid turret damage per level 20% bonus to medium hybrid turret optimal range per level |
This subsystem is obsolete and has been replaced by newer technology This subsystem serves as a specialized storage bin for a ship's hybrid ammo. The basin, however, also serves as a cyclotron, infusing the ammo with magnetic energy immediately before it is injected into the turret. The amplified ammo has an increased range and damage potential. Subsystem Skill Bonus: 5% bonus to medium hybrid turret damage per level 20% bonus to medium hybrid turret optimal range per level |
Item description for "OLD Tengu Offensive - Magnetic Infusion Basin" (typeID 30124) |
| 83974 | This subsystem exploits the latest technological advances afforded by discovery of the ancient Sleeper race's own designs. Optimizations made to the chassis allow for vast improvements to be made to a Legion's base velocity. Although the various layout optimizations sacrifice other options for propulsion customization, the flow-on effects from an increase in base velocity make it an attractive upgrade for those whose Tech III vessels are in need of an overall speed increase. Subsystem Skill Bonus: 5% bonus to max velocity per level. |
This subsystem is obsolete and has been replaced by newer technology
This subsystem exploits the latest technological advances afforded by discovery of the ancient Sleeper race's own designs. Optimizations made to the chassis allow for vast improvements to be made to a Legion's base velocity. Although the various layout optimizations sacrifice other options for propulsion customization, the flow-on effects from an increase in base velocity make it an attractive upgrade for those whose Tech III vessels are in need of an overall speed increase. Subsystem Skill Bonus: 5% bonus to max velocity per level. |
This subsystem is obsolete and has been replaced by newer technology This subsystem exploits the latest technological advances afforded by discovery of the ancient Sleeper race's own designs. Optimizations made to the chassis allow for vast improvements to be made to a Legion's base velocity. Although the various layout optimizations sacrifice other options for propulsion customization, the flow-on effects from an increase in base velocity make it an attractive upgrade for those whose Tech III vessels are in need of an overall speed increase. Subsystem Skill Bonus: 5% bonus to max velocity per level. |
Item description for "OLD Legion Propulsion - Chassis Optimization" (typeID 30076) |
| 83975 | The ancient Sleeper race was known to have mastered various sustainable energy technologies including thermoelectric systems, which they usually built directly into a vessel's hull. Capsuleer reverse-engineers took little time to adapt salvaged versions of these Sleeper energy systems into their own modular Tech III vessel pieces. Thanks to widespread demand in the Amarrian transport industry, fuel catalyst systems were one of the first to be developed for the Empire. Making full use of locally generated thermoelectric power, they are able to supplement the fuel needs of an afterburner. This process makes it possible to inject fuel in larger amounts for the same capacitor cost, offering pilots a significant boost to the velocity increase from afterburners. Subsystem Skill Bonus: 10% bonus to afterburner speed per level. |
This subsystem is obsolete and has been replaced by newer technology
The ancient Sleeper race was known to have mastered various sustainable energy technologies including thermoelectric systems, which they usually built directly into a vessel's hull. Capsuleer reverse-engineers took little time to adapt salvaged versions of these Sleeper energy systems into their own modular Tech III vessel pieces. Thanks to widespread demand in the Amarrian transport industry, fuel catalyst systems were one of the first to be developed for the Empire. Making full use of locally generated thermoelectric power, they are able to supplement the fuel needs of an afterburner. This process makes it possible to inject fuel in larger amounts for the same capacitor cost, offering pilots a significant boost to the velocity increase from afterburners. Subsystem Skill Bonus: 10% bonus to afterburner speed per level. |
This subsystem is obsolete and has been replaced by newer technology The ancient Sleeper race was known to have mastered various sustainable energy technologies including thermoelectric systems, which they usually built directly into a vessel's hull. Capsuleer reverse-engineers took little time to adapt salvaged versions of these Sleeper energy systems into their own modular Tech III vessel pieces. Thanks to widespread demand in the Amarrian transport industry, fuel catalyst systems were one of the first to be developed for the Empire. Making full use of locally generated thermoelectric power, they are able to supplement the fuel needs of an afterburner. This process makes it possible to inject fuel in larger amounts for the same capacitor cost, offering pilots a significant boost to the velocity increase from afterburners. Subsystem Skill Bonus: 10% bonus to afterburner speed per level. |
Item description for "OLD Legion Propulsion - Fuel Catalyst" (typeID 30078) |
| 83976 | This subsystem limits the wake left behind by a starship's microwarpdrive, allowing a pilot to maintain a lowered signature radius while still moving at high speed. The underlying design is based on the same technology used by smaller Sleeper drones and empire-produced Interceptors. Although the engineering processes behind wake limiters have existed for quite some time in the empires, their application in modular subsystems has only become a possibility after fullerene polymers became more widely available.
Subsystem Skill Bonus: 5% reduction in microwarpdrive signature radius penalty per level. |
This subsystem is obsolete and has been replaced by newer technology
This subsystem limits the wake left behind by a starship's microwarpdrive, allowing a pilot to maintain a lowered signature radius while still moving at high speed. The underlying design is based on the same technology used by smaller Sleeper drones and empire-produced Interceptors. Although the engineering processes behind wake limiters have existed for quite some time in the empires, their application in modular subsystems has only become a possibility after fullerene polymers became more widely available. Subsystem Skill Bonus: 5% reduction in microwarpdrive signature radius penalty per level. |
This subsystem is obsolete and has been replaced by newer technology This subsystem limits the wake left behind by a starship's microwarpdrive, allowing a pilot to maintain a lowered signature radius while still moving at high speed. The underlying design is based on the same technology used by smaller Sleeper drones and empire-produced Interceptors. Although the engineering processes behind wake limiters have existed for quite some time in the empires, their application in modular subsystems has only become a possibility after fullerene polymers became more widely available. Subsystem Skill Bonus: 5% reduction in microwarpdrive signature radius penalty per level. |
Item description for "OLD Legion Propulsion - Wake Limiter" (typeID 30080) |
| 83977 | The ancient Sleeper race was known to have mastered various sustainable energy technologies including thermoelectric systems, which they usually built directly into a vessel's hull. Capsuleer reverse-engineers took little time to adapt salvaged versions of these Sleeper energy systems into their own modular Tech III vessel pieces. Thanks to widespread demand in many Minmatar industries, fuel catalyst systems were one of the first to be developed. Making full use of locally generated thermoelectric power, they are able to partially meet the fuel needs of an afterburner. This process makes it possible to inject fuel in larger amounts for the same capacitor cost, offering pilots a significant boost to the velocity increase from afterburners. Subsystem Skill Bonus: 10% bonus to afterburner speed per level. |
This subsystem is obsolete and has been replaced by newer technology
The ancient Sleeper race was known to have mastered various sustainable energy technologies including thermoelectric systems, which they usually built directly into a vessel's hull. Capsuleer reverse-engineers took little time to adapt salvaged versions of these Sleeper energy systems into their own modular Tech III vessel pieces. Thanks to widespread demand in many Minmatar industries, fuel catalyst systems were one of the first to be developed. Making full use of locally generated thermoelectric power, they are able to partially meet the fuel needs of an afterburner. This process makes it possible to inject fuel in larger amounts for the same capacitor cost, offering pilots a significant boost to the velocity increase from afterburners. Subsystem Skill Bonus: 10% bonus to afterburner speed per level. |
This subsystem is obsolete and has been replaced by newer technology The ancient Sleeper race was known to have mastered various sustainable energy technologies including thermoelectric systems, which they usually built directly into a vessel's hull. Capsuleer reverse-engineers took little time to adapt salvaged versions of these Sleeper energy systems into their own modular Tech III vessel pieces. Thanks to widespread demand in many Minmatar industries, fuel catalyst systems were one of the first to be developed. Making full use of locally generated thermoelectric power, they are able to partially meet the fuel needs of an afterburner. This process makes it possible to inject fuel in larger amounts for the same capacitor cost, offering pilots a significant boost to the velocity increase from afterburners. Subsystem Skill Bonus: 10% bonus to afterburner speed per level. |
Item description for "OLD Loki Propulsion - Fuel Catalyst" (typeID 30110) |
| 83978 | Constructed from hard yet lightweight fullerene polymers, these intercalated fibers boost the agility of a starship without compromising its structural resilience. Even though basic nanofibers have existed for hundreds of years, the integration of various Sleeper-based salvage and other polymers takes the technology to a completely new level of modularity. This has allowed the same centuries-old technology to be ported over to the new Tech III paradigm. Subsystem Skill Bonus: 5% increased agility per level. |
This subsystem is obsolete and has been replaced by newer technology
Constructed from hard yet lightweight fullerene polymers, these intercalated fibers boost the agility of a starship without compromising its structural resilience. Even though basic nanofibers have existed for hundreds of years, the integration of various Sleeper-based salvage and other polymers takes the technology to a completely new level of modularity. This has allowed the same centuries-old technology to be ported over to the new Tech III paradigm. Subsystem Skill Bonus: 5% increased agility per level. |
This subsystem is obsolete and has been replaced by newer technology Constructed from hard yet lightweight fullerene polymers, these intercalated fibers boost the agility of a starship without compromising its structural resilience. Even though basic nanofibers have existed for hundreds of years, the integration of various Sleeper-based salvage and other polymers takes the technology to a completely new level of modularity. This has allowed the same centuries-old technology to be ported over to the new Tech III paradigm. Subsystem Skill Bonus: 5% increased agility per level. |
Item description for "OLD Loki Propulsion - Intercalated Nanofibers" (typeID 30108) |
| 83980 | This subsystem lowers the capacitor cost of warping and increases actual warp speed. With the influx of fullerene-based polymers and the discovery of Sleeper drone technology, the same fundamental principles once only sparingly employed in advance scout vessels such as Covert Ops and Interceptors could be re-applied to modular Tech III vessels. Although the Caldari claim to have been the first to successfully reverse-engineer these subsystems, the Federation argues that they were the first to deliver the breakthrough. Despite the contention, neither party seems keen to publicize the research data necessary to back their respective claims.
Subsystem Skill Bonus: 12.5% bonus to warp speed per level 15% reduction in capacitor need when initiating warp per level |
This subsystem is obsolete and has been replaced by newer technology
This subsystem lowers the capacitor cost of warping and increases actual warp speed. With the influx of fullerene-based polymers and the discovery of Sleeper drone technology, the same fundamental principles once only sparingly employed in advance scout vessels such as Covert Ops and Interceptors could be re-applied to modular Tech III vessels. Although the Caldari claim to have been the first to successfully reverse-engineer these subsystems, the Federation argues that they were the first to deliver the breakthrough. Despite the contention, neither party seems keen to publicize the research data necessary to back their respective claims. Subsystem Skill Bonus: 12.5% bonus to warp speed per level 15% reduction in capacitor need when initiating warp per level |
This subsystem is obsolete and has been replaced by newer technology This subsystem lowers the capacitor cost of warping and increases actual warp speed. With the influx of fullerene-based polymers and the discovery of Sleeper drone technology, the same fundamental principles once only sparingly employed in advance scout vessels such as Covert Ops and Interceptors could be re-applied to modular Tech III vessels. Although the Caldari claim to have been the first to successfully reverse-engineer these subsystems, the Federation argues that they were the first to deliver the breakthrough. Despite the contention, neither party seems keen to publicize the research data necessary to back their respective claims. Subsystem Skill Bonus: 12.5% bonus to warp speed per level 15% reduction in capacitor need when initiating warp per level |
Item description for "OLD Proteus Propulsion - Gravitational Capacitor" (typeID 30100) |
| 83981 | This subsystem uses molecular-level nanotubes to increase the combustive efficiency of afterburners and microwarpdrives. Fuel is injected locally in a far more effective and controllable manner, thereby reducing the draw on the capacitor system. Subsystem Skill Bonus: 15% reduction in afterburner and microwarpdrive capacitor consumption per level |
This subsystem is obsolete and has been replaced by newer technology
This subsystem uses molecular-level nanotubes to increase the combustive efficiency of afterburners and microwarpdrives. Fuel is injected locally in a far more effective and controllable manner, thereby reducing the draw on the capacitor system. Subsystem Skill Bonus: 15% reduction in afterburner and microwarpdrive capacitor consumption per level |
This subsystem is obsolete and has been replaced by newer technology This subsystem uses molecular-level nanotubes to increase the combustive efficiency of afterburners and microwarpdrives. Fuel is injected locally in a far more effective and controllable manner, thereby reducing the draw on the capacitor system. Subsystem Skill Bonus: 15% reduction in afterburner and microwarpdrive capacitor consumption per level |
Item description for "OLD Proteus Propulsion - Localized Injectors" (typeID 30098) |
| 83982 | This subsystem limits the wake left behind by a starship's microwarpdrive, allowing a pilot to maintain a lowered signature radius while still moving at high speed. The underlying design is based on the same technology used by smaller Sleeper drones and empire-produced Interceptors. Although the engineering processes behind wake limiters have existed for quite some time in the empires, their application in modular subsystems has only become a possibility after fullerene polymers became more widely available.
Subsystem Skill Bonus: 5% reduction in microwarpdrive signature radius penalty per level. |
This subsystem is obsolete and has been replaced by newer technology
This subsystem limits the wake left behind by a starship's microwarpdrive, allowing a pilot to maintain a lowered signature radius while still moving at high speed. The underlying design is based on the same technology used by smaller Sleeper drones and empire-produced Interceptors. Although the engineering processes behind wake limiters have existed for quite some time in the empires, their application in modular subsystems has only become a possibility after fullerene polymers became more widely available. Subsystem Skill Bonus: 5% reduction in microwarpdrive signature radius penalty per level. |
This subsystem is obsolete and has been replaced by newer technology This subsystem limits the wake left behind by a starship's microwarpdrive, allowing a pilot to maintain a lowered signature radius while still moving at high speed. The underlying design is based on the same technology used by smaller Sleeper drones and empire-produced Interceptors. Although the engineering processes behind wake limiters have existed for quite some time in the empires, their application in modular subsystems has only become a possibility after fullerene polymers became more widely available. Subsystem Skill Bonus: 5% reduction in microwarpdrive signature radius penalty per level. |
Item description for "OLD Proteus Propulsion - Wake Limiter" (typeID 30096) |
| 83983 | This subsystem lowers the capacitor cost of warping and increases actual warp speed. With the influx of fullerene-based polymers and the discovery of Sleeper drone technology, the same fundamental principles once only sparingly employed in advance scout vessels such as Covert Ops and Interceptors could be re-applied to modular Tech III vessels. The Caldari are said to have been the first empire to benefit from reverse-engineering attempts aimed at producing these subsystems, something which the Gallente Federation's own scientists flatly deny.
Subsystem Skill Bonus: 12.5% bonus to warp speed per level 15% reduction in capacitor need when initiating warp per level |
This subsystem is obsolete and has been replaced by newer technology
This subsystem lowers the capacitor cost of warping and increases actual warp speed. With the influx of fullerene-based polymers and the discovery of Sleeper drone technology, the same fundamental principles once only sparingly employed in advance scout vessels such as Covert Ops and Interceptors could be re-applied to modular Tech III vessels. The Caldari are said to have been the first empire to benefit from reverse-engineering attempts aimed at producing these subsystems, something which the Gallente Federation's own scientists flatly deny. Subsystem Skill Bonus: 12.5% bonus to warp speed per level 15% reduction in capacitor need when initiating warp per level |
This subsystem is obsolete and has been replaced by newer technology This subsystem lowers the capacitor cost of warping and increases actual warp speed. With the influx of fullerene-based polymers and the discovery of Sleeper drone technology, the same fundamental principles once only sparingly employed in advance scout vessels such as Covert Ops and Interceptors could be re-applied to modular Tech III vessels. The Caldari are said to have been the first empire to benefit from reverse-engineering attempts aimed at producing these subsystems, something which the Gallente Federation's own scientists flatly deny. Subsystem Skill Bonus: 12.5% bonus to warp speed per level 15% reduction in capacitor need when initiating warp per level |
Item description for "OLD Tengu Propulsion - Gravitational Capacitor" (typeID 30088) |
| 83984 | Constructed from hard yet lightweight fullerene polymers, these intercalated fibers boost the agility of a starship without compromising its structural resilience. Even though basic nanofibers have existed for hundreds of years, the integration of various Sleeper-based salvage and other polymers takes the technology to a completely new level of modularity. This has allowed the same centuries-old technology to be ported over to the new Tech III paradigm. Subsystem Skill Bonus: 5% increased agility per level. |
This subsystem is obsolete and has been replaced by newer technology
Constructed from hard yet lightweight fullerene polymers, these intercalated fibers boost the agility of a starship without compromising its structural resilience. Even though basic nanofibers have existed for hundreds of years, the integration of various Sleeper-based salvage and other polymers takes the technology to a completely new level of modularity. This has allowed the same centuries-old technology to be ported over to the new Tech III paradigm. Subsystem Skill Bonus: 5% increased agility per level. |
This subsystem is obsolete and has been replaced by newer technology Constructed from hard yet lightweight fullerene polymers, these intercalated fibers boost the agility of a starship without compromising its structural resilience. Even though basic nanofibers have existed for hundreds of years, the integration of various Sleeper-based salvage and other polymers takes the technology to a completely new level of modularity. This has allowed the same centuries-old technology to be ported over to the new Tech III paradigm. Subsystem Skill Bonus: 5% increased agility per level. |
Item description for "OLD Tengu Propulsion - Intercalated Nanofibers" (typeID 30086) |
| 84220 | An odd bit of technology garnered from the Sleepers is missile rifling, a method adapted from more primitive projectile technology. The launcher bays in this missile pattern contain long, microscopic grooves that spiral through the launcher and can fit any known missile shape. Once the missile is launched, these grooves give additional velocity and accuracy to the missile. Additionally, the shallow cuts contain wiring that enhances the missile's guidance system, creating another conduit for communication between ship, missile, and target.
Subsystem Skill Bonus: 10% bonus to ECM target jammer strength per level 5% bonus to Heavy Assault Launcher, Heavy Missile Launcher and Rapid Light Missile Launcher Rate of Fire per level |
This subsystem is obsolete and has been replaced by newer technology
An odd bit of technology garnered from the Sleepers is missile rifling, a method adapted from more primitive projectile technology. The launcher bays in this missile pattern contain long, microscopic grooves that spiral through the launcher and can fit any known missile shape. Once the missile is launched, these grooves give additional velocity and accuracy to the missile. Additionally, the shallow cuts contain wiring that enhances the missile's guidance system, creating another conduit for communication between ship, missile, and target. Subsystem Skill Bonus: 10% bonus to ECM target jammer strength per level 5% bonus to Heavy Assault Launcher, Heavy Missile Launcher and Rapid Light Missile Launcher Rate of Fire per level |
This subsystem is obsolete and has been replaced by newer technology An odd bit of technology garnered from the Sleepers is missile rifling, a method adapted from more primitive projectile technology. The launcher bays in this missile pattern contain long, microscopic grooves that spiral through the launcher and can fit any known missile shape. Once the missile is launched, these grooves give additional velocity and accuracy to the missile. Additionally, the shallow cuts contain wiring that enhances the missile's guidance system, creating another conduit for communication between ship, missile, and target. Subsystem Skill Bonus: 10% bonus to ECM target jammer strength per level 5% bonus to Heavy Assault Launcher, Heavy Missile Launcher and Rapid Light Missile Launcher Rate of Fire per level |
Item description for "OLD Tengu Offensive - Rifling Launcher Pattern" (typeID 30123) |
| 84221 | After countless failed projects over the years, the dream of linking fleets with sub-Battlecruiser hulls was eventually shelved and relegated to the realm of engineering theory. It remained this way for some time, tempting few starship manufacturers to revisit the challenge, even after the discovery of ancient Sleeper designs and the influx of fullerene-based technology. It was not until the first Strategic Cruiser hulls began appearing in small numbers across the empires that they began to truly appreciate the potential Tech III vessels had for modifications.
Not long after, the first warfare processor housing became a reality. Although what it delivered as a standalone unit was undoubtedly impressive, what would count more in time was the way it served as a catalyst. The unit demonstrated to the wider spacefaring industry that the possibilities for Tech III ships were broader than first imagined, and in doing so, it heralded the beginning of even more radical and innovative designs. Subsystem Skill Bonus: 2% bonus to strength and duration of Armored Command, Information Command, and Skirmish Command Bursts per subsystem skill level Role Bonus: Can fit one Command Burst module +50% bonus to Command Burst Area of Effect Range |
This subsystem is obsolete and has been replaced by newer technology
After countless failed projects over the years, the dream of linking fleets with sub-Battlecruiser hulls was eventually shelved and relegated to the realm of engineering theory. It remained this way for some time, tempting few starship manufacturers to revisit the challenge, even after the discovery of ancient Sleeper designs and the influx of fullerene-based technology. It was not until the first Strategic Cruiser hulls began appearing in small numbers across the empires that they began to truly appreciate the potential Tech III vessels had for modifications. Not long after, the first warfare processor housing became a reality. Although what it delivered as a standalone unit was undoubtedly impressive, what would count more in time was the way it served as a catalyst. The unit demonstrated to the wider spacefaring industry that the possibilities for Tech III ships were broader than first imagined, and in doing so, it heralded the beginning of even more radical and innovative designs. Subsystem Skill Bonus: 2% bonus to strength and duration of Armored Command, Information Command, and Skirmish Command Bursts per subsystem skill level Role Bonus: Can fit one Command Burst module +50% bonus to Command Burst Area of Effect Range |
This subsystem is obsolete and has been replaced by newer technology After countless failed projects over the years, the dream of linking fleets with sub-Battlecruiser hulls was eventually shelved and relegated to the realm of engineering theory. It remained this way for some time, tempting few starship manufacturers to revisit the challenge, even after the discovery of ancient Sleeper designs and the influx of fullerene-based technology. It was not until the first Strategic Cruiser hulls began appearing in small numbers across the empires that they began to truly appreciate the potential Tech III vessels had for modifications. Not long after, the first warfare processor housing became a reality. Although what it delivered as a standalone unit was undoubtedly impressive, what would count more in time was the way it served as a catalyst. The unit demonstrated to the wider spacefaring industry that the possibilities for Tech III ships were broader than first imagined, and in doing so, it heralded the beginning of even more radical and innovative designs. Subsystem Skill Bonus: 2% bonus to strength and duration of Armored Command, Information Command, and Skirmish Command Bursts per subsystem skill level Role Bonus: Can fit one Command Burst module +50% bonus to Command Burst Area of Effect Range |
Item description for "OLD Legion Defensive - Warfare Processor" (typeID 29967) |
| 84222 | After countless failed projects over the years, the dream of linking fleets with sub-Battlecruiser hulls was eventually shelved and relegated to the realm of engineering theory. It remained this way for some time, tempting few starship manufacturers to revisit the challenge, even after the discovery of ancient Sleeper designs and the influx of fullerene-based technology. It was not until the first Strategic Cruiser hulls began appearing in small numbers across the empires that they began to truly appreciate the potential Tech III vessels had for modifications.
Not long after, the first warfare processor housing became a reality. Although what it delivered as a standalone unit was undoubtedly impressive, what would count more in time was the way it served as a catalyst. The unit demonstrated to the wider spacefaring industry that the possibilities for Tech III ships were broader than first imagined, and in doing so, it heralded the beginning of even more radical and innovative designs. Subsystem Skill Bonus: 2% bonus to strength and duration of Skirmish Command, Shield Command, and Armored Command Bursts per subsystem skill level Role Bonus: Can fit one Command Burst module +50% bonus to Command Burst Area of Effect Range |
This subsystem is obsolete and has been replaced by newer technology
After countless failed projects over the years, the dream of linking fleets with sub-Battlecruiser hulls was eventually shelved and relegated to the realm of engineering theory. It remained this way for some time, tempting few starship manufacturers to revisit the challenge, even after the discovery of ancient Sleeper designs and the influx of fullerene-based technology. It was not until the first Strategic Cruiser hulls began appearing in small numbers across the empires that they began to truly appreciate the potential Tech III vessels had for modifications. Not long after, the first warfare processor housing became a reality. Although what it delivered as a standalone unit was undoubtedly impressive, what would count more in time was the way it served as a catalyst. The unit demonstrated to the wider spacefaring industry that the possibilities for Tech III ships were broader than first imagined, and in doing so, it heralded the beginning of even more radical and innovative designs. Subsystem Skill Bonus: 2% bonus to strength and duration of Skirmish Command, Shield Command, and Armored Command Bursts per subsystem skill level Role Bonus: Can fit one Command Burst module +50% bonus to Command Burst Area of Effect Range |
This subsystem is obsolete and has been replaced by newer technology After countless failed projects over the years, the dream of linking fleets with sub-Battlecruiser hulls was eventually shelved and relegated to the realm of engineering theory. It remained this way for some time, tempting few starship manufacturers to revisit the challenge, even after the discovery of ancient Sleeper designs and the influx of fullerene-based technology. It was not until the first Strategic Cruiser hulls began appearing in small numbers across the empires that they began to truly appreciate the potential Tech III vessels had for modifications. Not long after, the first warfare processor housing became a reality. Although what it delivered as a standalone unit was undoubtedly impressive, what would count more in time was the way it served as a catalyst. The unit demonstrated to the wider spacefaring industry that the possibilities for Tech III ships were broader than first imagined, and in doing so, it heralded the beginning of even more radical and innovative designs. Subsystem Skill Bonus: 2% bonus to strength and duration of Skirmish Command, Shield Command, and Armored Command Bursts per subsystem skill level Role Bonus: Can fit one Command Burst module +50% bonus to Command Burst Area of Effect Range |
Item description for "OLD Loki Defensive - Warfare Processor" (typeID 29977) |
| 84223 | After countless failed projects over the years, the dream of linking fleets with sub-Battlecruiser hulls was eventually shelved and relegated to the realm of engineering theory. It remained this way for some time, tempting few starship manufacturers to revisit the challenge, even after the discovery of ancient Sleeper designs and the influx of fullerene-based technology. It was not until the first Strategic Cruiser hulls began appearing in small numbers across the empires that they began to truly appreciate the potential Tech III vessels had for modifications.
Not long after, the first warfare processor housing became a reality. Although what it delivered as a standalone unit was undoubtedly impressive, what would count more in time was the way it served as a catalyst. The unit demonstrated to the wider spacefaring industry that the possibilities for Tech III ships were broader than first imagined, and in doing so, it heralded the beginning of even more radical and innovative designs. Subsystem Skill Bonus: 2% bonus to strength and duration of Armored Command, Skirmish Command, and Information Command Bursts per subsystem skill level Role Bonus: Can fit one Command Burst module +50% bonus to Command Burst Area of Effect Range |
This subsystem is obsolete and has been replaced by newer technology
After countless failed projects over the years, the dream of linking fleets with sub-Battlecruiser hulls was eventually shelved and relegated to the realm of engineering theory. It remained this way for some time, tempting few starship manufacturers to revisit the challenge, even after the discovery of ancient Sleeper designs and the influx of fullerene-based technology. It was not until the first Strategic Cruiser hulls began appearing in small numbers across the empires that they began to truly appreciate the potential Tech III vessels had for modifications. Not long after, the first warfare processor housing became a reality. Although what it delivered as a standalone unit was undoubtedly impressive, what would count more in time was the way it served as a catalyst. The unit demonstrated to the wider spacefaring industry that the possibilities for Tech III ships were broader than first imagined, and in doing so, it heralded the beginning of even more radical and innovative designs. Subsystem Skill Bonus: 2% bonus to strength and duration of Armored Command, Skirmish Command, and Information Command Bursts per subsystem skill level Role Bonus: Can fit one Command Burst module +50% bonus to Command Burst Area of Effect Range |
This subsystem is obsolete and has been replaced by newer technology After countless failed projects over the years, the dream of linking fleets with sub-Battlecruiser hulls was eventually shelved and relegated to the realm of engineering theory. It remained this way for some time, tempting few starship manufacturers to revisit the challenge, even after the discovery of ancient Sleeper designs and the influx of fullerene-based technology. It was not until the first Strategic Cruiser hulls began appearing in small numbers across the empires that they began to truly appreciate the potential Tech III vessels had for modifications. Not long after, the first warfare processor housing became a reality. Although what it delivered as a standalone unit was undoubtedly impressive, what would count more in time was the way it served as a catalyst. The unit demonstrated to the wider spacefaring industry that the possibilities for Tech III ships were broader than first imagined, and in doing so, it heralded the beginning of even more radical and innovative designs. Subsystem Skill Bonus: 2% bonus to strength and duration of Armored Command, Skirmish Command, and Information Command Bursts per subsystem skill level Role Bonus: Can fit one Command Burst module +50% bonus to Command Burst Area of Effect Range |
Item description for "OLD Proteus Defensive - Warfare Processor" (typeID 29982) |
| 84224 | Emboldened by the development of other, more specialized subsystems, engineers and astrophysicists alike began to investigate modifications to a Strategic Cruiser that could aid their fellow scientists and explorers. The first reverse-engineering projects were predominantly focused on ways to improve a vessel's astrometrics capabilities. The two-pronged solution of boosting both the strength of the launchers and the probes they deployed proved to be the most popular design in the end. It was not long after the first designs were sold that others took notice and began to reverse-engineer their own. Soon enough, the subsystem was catapulted into mainstream Tech III subsystem manufacture, although perhaps for more than just that one reason.
The first designers of the emergent locus analyzer noted an additional – and entirely unintended – effect in tractor beams. Not only did they reach further, but they would also pull in their cargo more quickly than normal tractor beams. It was an unexpected by-product of the processes that increased scan probe strength, but far from an undesirable one. Although it is not fully clear what part of the construction process enables this additional benefit, so long as the subsystem is built in that exact fashion, it will continue to provide it. Subsystem Skill Bonus: 10% increase to scan strength of probes per level. 20% bonus to range and velocity of tractor beams per level. Role Bonus: -99% reduced CPU need for Scan Probe Launchers. +10 Virus Strength to Relic and Data Analyzers. |
This subsystem is obsolete and has been replaced by newer technology
Emboldened by the development of other, more specialized subsystems, engineers and astrophysicists alike began to investigate modifications to a Strategic Cruiser that could aid their fellow scientists and explorers. The first reverse-engineering projects were predominantly focused on ways to improve a vessel's astrometrics capabilities. The two-pronged solution of boosting both the strength of the launchers and the probes they deployed proved to be the most popular design in the end. It was not long after the first designs were sold that others took notice and began to reverse-engineer their own. Soon enough, the subsystem was catapulted into mainstream Tech III subsystem manufacture, although perhaps for more than just that one reason. The first designers of the emergent locus analyzer noted an additional – and entirely unintended – effect in tractor beams. Not only did they reach further, but they would also pull in their cargo more quickly than normal tractor beams. It was an unexpected by-product of the processes that increased scan probe strength, but far from an undesirable one. Although it is not fully clear what part of the construction process enables this additional benefit, so long as the subsystem is built in that exact fashion, it will continue to provide it. Subsystem Skill Bonus: 10% increase to scan strength of probes per level. 20% bonus to range and velocity of tractor beams per level. Role Bonus: -99% reduced CPU need for Scan Probe Launchers. +10 Virus Strength to Relic and Data Analyzers. |
This subsystem is obsolete and has been replaced by newer technology Emboldened by the development of other, more specialized subsystems, engineers and astrophysicists alike began to investigate modifications to a Strategic Cruiser that could aid their fellow scientists and explorers. The first reverse-engineering projects were predominantly focused on ways to improve a vessel's astrometrics capabilities. The two-pronged solution of boosting both the strength of the launchers and the probes they deployed proved to be the most popular design in the end. It was not long after the first designs were sold that others took notice and began to reverse-engineer their own. Soon enough, the subsystem was catapulted into mainstream Tech III subsystem manufacture, although perhaps for more than just that one reason. The first designers of the emergent locus analyzer noted an additional – and entirely unintended – effect in tractor beams. Not only did they reach further, but they would also pull in their cargo more quickly than normal tractor beams. It was an unexpected by-product of the processes that increased scan probe strength, but far from an undesirable one. Although it is not fully clear what part of the construction process enables this additional benefit, so long as the subsystem is built in that exact fashion, it will continue to provide it. Subsystem Skill Bonus: 10% increase to scan strength of probes per level. 20% bonus to range and velocity of tractor beams per level. Role Bonus: -99% reduced CPU need for Scan Probe Launchers. +10 Virus Strength to Relic and Data Analyzers. |
Item description for "OLD Legion Electronics - Emergent Locus Analyzer" (typeID 30042) |
| 84225 | Emboldened by the development of other, more specialized subsystems, engineers and astrophysicists alike began to investigate modifications to a Strategic Cruiser that could aid their fellow scientists and explorers. The first reverse-engineering projects were predominantly focused on ways to improve a vessel's astrometrics capabilities. The two-pronged solution of boosting both the strength of the launchers and the probes they deployed proved to be the most popular design in the end. It was not long after the first designs were sold that others took notice and began to reverse-engineer their own. Soon enough, the subsystem was catapulted into mainstream Tech III subsystem manufacture, although perhaps for more than just that one reason.
The first designers of the emergent locus analyzer noted an additional – and entirely unintended – effect in tractor beams. Not only did they reach further, but they would also pull in their cargo more quickly than normal tractor beams. It was an unexpected by-product of the processes that increased scan probe strength, but far from an undesirable one. Although it is not fully clear what part of the construction process enables this additional benefit, so long as the subsystem is built in that exact fashion, it will continue to provide it. Subsystem Skill Bonus: 10% increase to scan strength of probes per level. 20% bonus to range and velocity of tractor beams per level. Role Bonus: -99% reduced CPU need for Scan Probe Launchers. +10 Virus Strength to Relic and Data Analyzers. |
This subsystem is obsolete and has been replaced by newer technology
Emboldened by the development of other, more specialized subsystems, engineers and astrophysicists alike began to investigate modifications to a Strategic Cruiser that could aid their fellow scientists and explorers. The first reverse-engineering projects were predominantly focused on ways to improve a vessel's astrometrics capabilities. The two-pronged solution of boosting both the strength of the launchers and the probes they deployed proved to be the most popular design in the end. It was not long after the first designs were sold that others took notice and began to reverse-engineer their own. Soon enough, the subsystem was catapulted into mainstream Tech III subsystem manufacture, although perhaps for more than just that one reason. The first designers of the emergent locus analyzer noted an additional – and entirely unintended – effect in tractor beams. Not only did they reach further, but they would also pull in their cargo more quickly than normal tractor beams. It was an unexpected by-product of the processes that increased scan probe strength, but far from an undesirable one. Although it is not fully clear what part of the construction process enables this additional benefit, so long as the subsystem is built in that exact fashion, it will continue to provide it. Subsystem Skill Bonus: 10% increase to scan strength of probes per level. 20% bonus to range and velocity of tractor beams per level. Role Bonus: -99% reduced CPU need for Scan Probe Launchers. +10 Virus Strength to Relic and Data Analyzers. |
This subsystem is obsolete and has been replaced by newer technology Emboldened by the development of other, more specialized subsystems, engineers and astrophysicists alike began to investigate modifications to a Strategic Cruiser that could aid their fellow scientists and explorers. The first reverse-engineering projects were predominantly focused on ways to improve a vessel's astrometrics capabilities. The two-pronged solution of boosting both the strength of the launchers and the probes they deployed proved to be the most popular design in the end. It was not long after the first designs were sold that others took notice and began to reverse-engineer their own. Soon enough, the subsystem was catapulted into mainstream Tech III subsystem manufacture, although perhaps for more than just that one reason. The first designers of the emergent locus analyzer noted an additional – and entirely unintended – effect in tractor beams. Not only did they reach further, but they would also pull in their cargo more quickly than normal tractor beams. It was an unexpected by-product of the processes that increased scan probe strength, but far from an undesirable one. Although it is not fully clear what part of the construction process enables this additional benefit, so long as the subsystem is built in that exact fashion, it will continue to provide it. Subsystem Skill Bonus: 10% increase to scan strength of probes per level. 20% bonus to range and velocity of tractor beams per level. Role Bonus: -99% reduced CPU need for Scan Probe Launchers. +10 Virus Strength to Relic and Data Analyzers. |
Item description for "OLD Loki Electronics - Emergent Locus Analyzer" (typeID 30072) |
| 84226 | Emboldened by the development of other, more specialized subsystems, engineers and astrophysicists alike began to investigate modifications to a Strategic Cruiser that could aid their fellow scientists and explorers. The first reverse-engineering projects were predominantly focused on ways to improve a vessel's astrometrics capabilities. The two-pronged solution of boosting both the strength of the launchers and the probes they deployed proved to be the most popular design in the end. It was not long after the first designs were sold that others took notice and began to reverse-engineer their own. Soon enough, the subsystem was catapulted into mainstream Tech III subsystem manufacture, although perhaps for more than just that one reason.
The first designers of the emergent locus analyzer noted an additional – and entirely unintended – effect in tractor beams. Not only did they reach further, but they would also pull in their cargo more quickly than normal tractor beams. It was an unexpected by-product of the processes that increased scan probe strength, but far from an undesirable one. Although it is not fully clear what part of the construction process enables this additional benefit, so long as the subsystem is built in that exact fashion, it will continue to provide it. Subsystem Skill Bonus: 10% increase to scan strength of probes per level. 20% bonus to range and velocity of tractor beams per level. Role Bonus: -99% reduced CPU need for Scan Probe Launchers. +10 Virus Strength to Relic and Data Analyzers. |
This subsystem is obsolete and has been replaced by newer technology
Emboldened by the development of other, more specialized subsystems, engineers and astrophysicists alike began to investigate modifications to a Strategic Cruiser that could aid their fellow scientists and explorers. The first reverse-engineering projects were predominantly focused on ways to improve a vessel's astrometrics capabilities. The two-pronged solution of boosting both the strength of the launchers and the probes they deployed proved to be the most popular design in the end. It was not long after the first designs were sold that others took notice and began to reverse-engineer their own. Soon enough, the subsystem was catapulted into mainstream Tech III subsystem manufacture, although perhaps for more than just that one reason. The first designers of the emergent locus analyzer noted an additional – and entirely unintended – effect in tractor beams. Not only did they reach further, but they would also pull in their cargo more quickly than normal tractor beams. It was an unexpected by-product of the processes that increased scan probe strength, but far from an undesirable one. Although it is not fully clear what part of the construction process enables this additional benefit, so long as the subsystem is built in that exact fashion, it will continue to provide it. Subsystem Skill Bonus: 10% increase to scan strength of probes per level. 20% bonus to range and velocity of tractor beams per level. Role Bonus: -99% reduced CPU need for Scan Probe Launchers. +10 Virus Strength to Relic and Data Analyzers. |
This subsystem is obsolete and has been replaced by newer technology Emboldened by the development of other, more specialized subsystems, engineers and astrophysicists alike began to investigate modifications to a Strategic Cruiser that could aid their fellow scientists and explorers. The first reverse-engineering projects were predominantly focused on ways to improve a vessel's astrometrics capabilities. The two-pronged solution of boosting both the strength of the launchers and the probes they deployed proved to be the most popular design in the end. It was not long after the first designs were sold that others took notice and began to reverse-engineer their own. Soon enough, the subsystem was catapulted into mainstream Tech III subsystem manufacture, although perhaps for more than just that one reason. The first designers of the emergent locus analyzer noted an additional – and entirely unintended – effect in tractor beams. Not only did they reach further, but they would also pull in their cargo more quickly than normal tractor beams. It was an unexpected by-product of the processes that increased scan probe strength, but far from an undesirable one. Although it is not fully clear what part of the construction process enables this additional benefit, so long as the subsystem is built in that exact fashion, it will continue to provide it. Subsystem Skill Bonus: 10% increase to scan strength of probes per level. 20% bonus to range and velocity of tractor beams per level. Role Bonus: -99% reduced CPU need for Scan Probe Launchers. +10 Virus Strength to Relic and Data Analyzers. |
Item description for "OLD Proteus Electronics - Emergent Locus Analyzer" (typeID 30062) |
| 84227 | Emboldened by the development of other, more specialized subsystems, engineers and astrophysicists alike began to investigate modifications to a Strategic Cruiser that could aid their fellow scientists and explorers. The first reverse-engineering projects were predominantly focused on ways to improve a vessel's astrometrics capabilities. The two-pronged solution of boosting both the strength of the launchers and the probes they deployed proved to be the most popular design in the end. It was not long after the first designs were sold that others took notice and began to reverse-engineer their own. Soon enough, the subsystem was catapulted into mainstream Tech III subsystem manufacture, although perhaps for more than just that one reason.
The first designers of the emergent locus analyzer noted an additional – and entirely unintended – effect in tractor beams. Not only did they reach further, but they would also pull in their cargo more quickly than normal tractor beams. It was an unexpected by-product of the processes that increased scan probe strength, but far from an undesirable one. Although it is not fully clear what part of the construction process enables this additional benefit, so long as the subsystem is built in that exact fashion, it will continue to provide it. Subsystem Skill Bonus: 10% increase to scan strength of probes per level. 20% bonus to range and velocity of tractor beams per level. Role Bonus: -99% reduced CPU need for Scan Probe Launchers. +10 Virus Strength to Relic and Data Analyzers. |
This subsystem is obsolete and has been replaced by newer technology
Emboldened by the development of other, more specialized subsystems, engineers and astrophysicists alike began to investigate modifications to a Strategic Cruiser that could aid their fellow scientists and explorers. The first reverse-engineering projects were predominantly focused on ways to improve a vessel's astrometrics capabilities. The two-pronged solution of boosting both the strength of the launchers and the probes they deployed proved to be the most popular design in the end. It was not long after the first designs were sold that others took notice and began to reverse-engineer their own. Soon enough, the subsystem was catapulted into mainstream Tech III subsystem manufacture, although perhaps for more than just that one reason. The first designers of the emergent locus analyzer noted an additional – and entirely unintended – effect in tractor beams. Not only did they reach further, but they would also pull in their cargo more quickly than normal tractor beams. It was an unexpected by-product of the processes that increased scan probe strength, but far from an undesirable one. Although it is not fully clear what part of the construction process enables this additional benefit, so long as the subsystem is built in that exact fashion, it will continue to provide it. Subsystem Skill Bonus: 10% increase to scan strength of probes per level. 20% bonus to range and velocity of tractor beams per level. Role Bonus: -99% reduced CPU need for Scan Probe Launchers. +10 Virus Strength to Relic and Data Analyzers. |
This subsystem is obsolete and has been replaced by newer technology Emboldened by the development of other, more specialized subsystems, engineers and astrophysicists alike began to investigate modifications to a Strategic Cruiser that could aid their fellow scientists and explorers. The first reverse-engineering projects were predominantly focused on ways to improve a vessel's astrometrics capabilities. The two-pronged solution of boosting both the strength of the launchers and the probes they deployed proved to be the most popular design in the end. It was not long after the first designs were sold that others took notice and began to reverse-engineer their own. Soon enough, the subsystem was catapulted into mainstream Tech III subsystem manufacture, although perhaps for more than just that one reason. The first designers of the emergent locus analyzer noted an additional – and entirely unintended – effect in tractor beams. Not only did they reach further, but they would also pull in their cargo more quickly than normal tractor beams. It was an unexpected by-product of the processes that increased scan probe strength, but far from an undesirable one. Although it is not fully clear what part of the construction process enables this additional benefit, so long as the subsystem is built in that exact fashion, it will continue to provide it. Subsystem Skill Bonus: 10% increase to scan strength of probes per level. 20% bonus to range and velocity of tractor beams per level. Role Bonus: -99% reduced CPU need for Scan Probe Launchers. +10 Virus Strength to Relic and Data Analyzers. |
Item description for "OLD Tengu Electronics - Emergent Locus Analyzer" (typeID 30052) |
| 84228 | When it came to overheating modules on Tech III vessels, the spaceship engineering industry always knew, or at the very least suspected, that a larger breakthrough was on its way. Those first small advances made by reverse-engineering ancient Sleeper hulls were seen by many as simply the beginning of something greater. For these and other reasons, few were surprised by the introduction of a subsystem focused purely on pushing the “heat” envelope. Various designs surfaced in the weeks and months following the opening of the new wormholes, each offering increasingly smaller improvements on the last. Research seemed to stagnate for a while and it was not until the idea of additional, localized coolant injectors became widespread that heat-focused subsystems truly began to perform in a class of their own. The current iterations offer pilots truly unprecedented abilities when it comes to overheating and pushing modules to their limits. Military experts and even capsuleers alike have been left wondering just how drastically this new design, along with so many other radical new entries to the subsystems field, will reshape interstellar warfare. Subsystem Skill Bonus: 5% Reduction in the amount of heat damage absorbed by modules per level. |
This subsystem is obsolete and has been replaced by newer technology
When it came to overheating modules on Tech III vessels, the spaceship engineering industry always knew, or at the very least suspected, that a larger breakthrough was on its way. Those first small advances made by reverse-engineering ancient Sleeper hulls were seen by many as simply the beginning of something greater. For these and other reasons, few were surprised by the introduction of a subsystem focused purely on pushing the “heat” envelope. Various designs surfaced in the weeks and months following the opening of the new wormholes, each offering increasingly smaller improvements on the last. Research seemed to stagnate for a while and it was not until the idea of additional, localized coolant injectors became widespread that heat-focused subsystems truly began to perform in a class of their own. The current iterations offer pilots truly unprecedented abilities when it comes to overheating and pushing modules to their limits. Military experts and even capsuleers alike have been left wondering just how drastically this new design, along with so many other radical new entries to the subsystems field, will reshape interstellar warfare. Subsystem Skill Bonus: 5% Reduction in the amount of heat damage absorbed by modules per level. |
This subsystem is obsolete and has been replaced by newer technology When it came to overheating modules on Tech III vessels, the spaceship engineering industry always knew, or at the very least suspected, that a larger breakthrough was on its way. Those first small advances made by reverse-engineering ancient Sleeper hulls were seen by many as simply the beginning of something greater. For these and other reasons, few were surprised by the introduction of a subsystem focused purely on pushing the “heat” envelope. Various designs surfaced in the weeks and months following the opening of the new wormholes, each offering increasingly smaller improvements on the last. Research seemed to stagnate for a while and it was not until the idea of additional, localized coolant injectors became widespread that heat-focused subsystems truly began to perform in a class of their own. The current iterations offer pilots truly unprecedented abilities when it comes to overheating and pushing modules to their limits. Military experts and even capsuleers alike have been left wondering just how drastically this new design, along with so many other radical new entries to the subsystems field, will reshape interstellar warfare. Subsystem Skill Bonus: 5% Reduction in the amount of heat damage absorbed by modules per level. |
Item description for "OLD Legion Engineering - Supplemental Coolant Injector" (typeID 30175) |
| 84229 | When it came to overheating modules on Tech III vessels, the spaceship engineering industry always knew, or at the very least suspected, that a larger breakthrough was on its way. Those first small advances made by reverse-engineering ancient Sleeper hulls were seen by many as simply the beginning of something greater. For these and other reasons, few were surprised by the introduction of a subsystem focused purely on pushing the “heat” envelope. Various designs surfaced in the weeks and months following the opening of the new wormholes, each offering increasingly smaller improvements on the last. Research seemed to stagnate for a while and it was not until the idea of additional, localized coolant injectors became widespread that heat-focused subsystems truly began to perform in a class of their own. The current iterations offer pilots truly unprecedented abilities when it comes to overheating and pushing modules to their limits. Military experts and even capsuleers alike have been left wondering just how drastically this new design, along with so many other radical new entries to the subsystems field, will reshape interstellar warfare. Subsystem Skill Bonus: 5% Reduction in the amount of heat damage absorbed by modules per level. |
This subsystem is obsolete and has been replaced by newer technology
When it came to overheating modules on Tech III vessels, the spaceship engineering industry always knew, or at the very least suspected, that a larger breakthrough was on its way. Those first small advances made by reverse-engineering ancient Sleeper hulls were seen by many as simply the beginning of something greater. For these and other reasons, few were surprised by the introduction of a subsystem focused purely on pushing the “heat” envelope. Various designs surfaced in the weeks and months following the opening of the new wormholes, each offering increasingly smaller improvements on the last. Research seemed to stagnate for a while and it was not until the idea of additional, localized coolant injectors became widespread that heat-focused subsystems truly began to perform in a class of their own. The current iterations offer pilots truly unprecedented abilities when it comes to overheating and pushing modules to their limits. Military experts and even capsuleers alike have been left wondering just how drastically this new design, along with so many other radical new entries to the subsystems field, will reshape interstellar warfare. Subsystem Skill Bonus: 5% Reduction in the amount of heat damage absorbed by modules per level. |
This subsystem is obsolete and has been replaced by newer technology When it came to overheating modules on Tech III vessels, the spaceship engineering industry always knew, or at the very least suspected, that a larger breakthrough was on its way. Those first small advances made by reverse-engineering ancient Sleeper hulls were seen by many as simply the beginning of something greater. For these and other reasons, few were surprised by the introduction of a subsystem focused purely on pushing the “heat” envelope. Various designs surfaced in the weeks and months following the opening of the new wormholes, each offering increasingly smaller improvements on the last. Research seemed to stagnate for a while and it was not until the idea of additional, localized coolant injectors became widespread that heat-focused subsystems truly began to perform in a class of their own. The current iterations offer pilots truly unprecedented abilities when it comes to overheating and pushing modules to their limits. Military experts and even capsuleers alike have been left wondering just how drastically this new design, along with so many other radical new entries to the subsystems field, will reshape interstellar warfare. Subsystem Skill Bonus: 5% Reduction in the amount of heat damage absorbed by modules per level. |
Item description for "OLD Loki Engineering - Supplemental Coolant Injector" (typeID 30165) |
| 84230 | When it came to overheating modules on Tech III vessels, the spaceship engineering industry always knew, or at the very least suspected, that a larger breakthrough was on its way. Those first small advances made by reverse-engineering ancient Sleeper hulls were seen by many as simply the beginning of something greater. For these and other reasons, few were surprised by the introduction of a subsystem focused purely on pushing the “heat” envelope. Various designs surfaced in the weeks and months following the opening of the new wormholes, each offering increasingly smaller improvements on the last. Research seemed to stagnate for a while and it was not until the idea of additional, localized coolant injectors became widespread that heat-focused subsystems truly began to perform in a class of their own. The current iterations offer pilots truly unprecedented abilities when it comes to overheating and pushing modules to their limits. Military experts and even capsuleers alike have been left wondering just how drastically this new design, along with so many other radical new entries to the subsystems field, will reshape interstellar warfare. Subsystem Skill Bonus: 5% Reduction in the amount of heat damage absorbed by modules per level. |
This subsystem is obsolete and has been replaced by newer technology
When it came to overheating modules on Tech III vessels, the spaceship engineering industry always knew, or at the very least suspected, that a larger breakthrough was on its way. Those first small advances made by reverse-engineering ancient Sleeper hulls were seen by many as simply the beginning of something greater. For these and other reasons, few were surprised by the introduction of a subsystem focused purely on pushing the “heat” envelope. Various designs surfaced in the weeks and months following the opening of the new wormholes, each offering increasingly smaller improvements on the last. Research seemed to stagnate for a while and it was not until the idea of additional, localized coolant injectors became widespread that heat-focused subsystems truly began to perform in a class of their own. The current iterations offer pilots truly unprecedented abilities when it comes to overheating and pushing modules to their limits. Military experts and even capsuleers alike have been left wondering just how drastically this new design, along with so many other radical new entries to the subsystems field, will reshape interstellar warfare. Subsystem Skill Bonus: 5% Reduction in the amount of heat damage absorbed by modules per level. |
This subsystem is obsolete and has been replaced by newer technology When it came to overheating modules on Tech III vessels, the spaceship engineering industry always knew, or at the very least suspected, that a larger breakthrough was on its way. Those first small advances made by reverse-engineering ancient Sleeper hulls were seen by many as simply the beginning of something greater. For these and other reasons, few were surprised by the introduction of a subsystem focused purely on pushing the “heat” envelope. Various designs surfaced in the weeks and months following the opening of the new wormholes, each offering increasingly smaller improvements on the last. Research seemed to stagnate for a while and it was not until the idea of additional, localized coolant injectors became widespread that heat-focused subsystems truly began to perform in a class of their own. The current iterations offer pilots truly unprecedented abilities when it comes to overheating and pushing modules to their limits. Military experts and even capsuleers alike have been left wondering just how drastically this new design, along with so many other radical new entries to the subsystems field, will reshape interstellar warfare. Subsystem Skill Bonus: 5% Reduction in the amount of heat damage absorbed by modules per level. |
Item description for "OLD Proteus Engineering - Supplemental Coolant Injector" (typeID 30155) |
| 84231 | When it came to overheating modules on Tech III vessels, the spaceship engineering industry always knew, or at the very least suspected, that a larger breakthrough was on its way. Those first small advances made by reverse-engineering ancient Sleeper hulls were seen by many as simply the beginning of something greater. For these and other reasons, few were surprised by the introduction of a subsystem focused purely on pushing the “heat” envelope. Various designs surfaced in the weeks and months following the opening of the new wormholes, each offering increasingly smaller improvements on the last. Research seemed to stagnate for a while and it was not until the idea of additional, localized coolant injectors became widespread that heat-focused subsystems truly began to perform in a class of their own. The current iterations offer pilots truly unprecedented abilities when it comes to overheating and pushing modules to their limits. Military experts and even capsuleers alike have been left wondering just how drastically this new design, along with so many other radical new entries to the subsystems field, will reshape interstellar warfare. Subsystem Skill Bonus: 5% Reduction in the amount of heat damage absorbed by modules per level. |
This subsystem is obsolete and has been replaced by newer technology
When it came to overheating modules on Tech III vessels, the spaceship engineering industry always knew, or at the very least suspected, that a larger breakthrough was on its way. Those first small advances made by reverse-engineering ancient Sleeper hulls were seen by many as simply the beginning of something greater. For these and other reasons, few were surprised by the introduction of a subsystem focused purely on pushing the “heat” envelope. Various designs surfaced in the weeks and months following the opening of the new wormholes, each offering increasingly smaller improvements on the last. Research seemed to stagnate for a while and it was not until the idea of additional, localized coolant injectors became widespread that heat-focused subsystems truly began to perform in a class of their own. The current iterations offer pilots truly unprecedented abilities when it comes to overheating and pushing modules to their limits. Military experts and even capsuleers alike have been left wondering just how drastically this new design, along with so many other radical new entries to the subsystems field, will reshape interstellar warfare. Subsystem Skill Bonus: 5% Reduction in the amount of heat damage absorbed by modules per level. |
This subsystem is obsolete and has been replaced by newer technology When it came to overheating modules on Tech III vessels, the spaceship engineering industry always knew, or at the very least suspected, that a larger breakthrough was on its way. Those first small advances made by reverse-engineering ancient Sleeper hulls were seen by many as simply the beginning of something greater. For these and other reasons, few were surprised by the introduction of a subsystem focused purely on pushing the “heat” envelope. Various designs surfaced in the weeks and months following the opening of the new wormholes, each offering increasingly smaller improvements on the last. Research seemed to stagnate for a while and it was not until the idea of additional, localized coolant injectors became widespread that heat-focused subsystems truly began to perform in a class of their own. The current iterations offer pilots truly unprecedented abilities when it comes to overheating and pushing modules to their limits. Military experts and even capsuleers alike have been left wondering just how drastically this new design, along with so many other radical new entries to the subsystems field, will reshape interstellar warfare. Subsystem Skill Bonus: 5% Reduction in the amount of heat damage absorbed by modules per level. |
Item description for "OLD Tengu Engineering - Supplemental Coolant Injector" (typeID 30145) |
| 84232 | Originally a laser-based weapons system, Amarrian starship engineers were forced to seek alternative construction methods when several fatal flaws were discovered in their design. Khanid Innovations was quick to offer a missile-based solution that benefitted greatly from their years of experience working on Sacrilege cruisers. The reapplication of their previously successful technology was so fast and effective that the more traditional Amarrian engineers could do little but watch as the knowledge and consequent implementation of these new engineering methodologies proliferated across the cluster.
Subsystem Skill Bonus: 5% bonus to Heavy Assault missile damage per level 5% bonus to Heavy, Heavy Assault and Rapid Light Missile Launcher rate of fire per level |
This subsystem is obsolete and has been replaced by newer technology
Originally a laser-based weapons system, Amarrian starship engineers were forced to seek alternative construction methods when several fatal flaws were discovered in their design. Khanid Innovations was quick to offer a missile-based solution that benefitted greatly from their years of experience working on Sacrilege cruisers. The reapplication of their previously successful technology was so fast and effective that the more traditional Amarrian engineers could do little but watch as the knowledge and consequent implementation of these new engineering methodologies proliferated across the cluster. Subsystem Skill Bonus: 5% bonus to Heavy Assault missile damage per level 5% bonus to Heavy, Heavy Assault and Rapid Light Missile Launcher rate of fire per level |
This subsystem is obsolete and has been replaced by newer technology Originally a laser-based weapons system, Amarrian starship engineers were forced to seek alternative construction methods when several fatal flaws were discovered in their design. Khanid Innovations was quick to offer a missile-based solution that benefitted greatly from their years of experience working on Sacrilege cruisers. The reapplication of their previously successful technology was so fast and effective that the more traditional Amarrian engineers could do little but watch as the knowledge and consequent implementation of these new engineering methodologies proliferated across the cluster. Subsystem Skill Bonus: 5% bonus to Heavy Assault missile damage per level 5% bonus to Heavy, Heavy Assault and Rapid Light Missile Launcher rate of fire per level |
Item description for "OLD Legion Offensive - Assault Optimization" (typeID 30118) |
| 84233 | Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem grants a startling and unprecedented capability; an immunity to non-targeted interdiction such as mobile warp disruptors and interdiction spheres. The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down. Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home. Subsystem Skill Bonus: 5% increased agility per level Role Bonus: Immunity to non-targeted interdiction |
This subsystem is obsolete and has been replaced by newer technology
Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem grants a startling and unprecedented capability; an immunity to non-targeted interdiction such as mobile warp disruptors and interdiction spheres. The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down. Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home. Subsystem Skill Bonus: 5% increased agility per level Role Bonus: Immunity to non-targeted interdiction |
This subsystem is obsolete and has been replaced by newer technology Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem grants a startling and unprecedented capability; an immunity to non-targeted interdiction such as mobile warp disruptors and interdiction spheres. The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down. Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home. Subsystem Skill Bonus: 5% increased agility per level Role Bonus: Immunity to non-targeted interdiction |
Item description for "OLD Legion Propulsion - Interdiction Nullifier" (typeID 30082) |
| 84234 | Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem grants a startling and unprecedented capability; an immunity to non-targeted interdiction such as mobile warp disruptors and interdiction spheres. The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down. Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home. Subsystem Skill Bonus: 5% increased agility per level Role Bonus: Immunity to non-targeted interdiction |
This subsystem is obsolete and has been replaced by newer technology
Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem grants a startling and unprecedented capability; an immunity to non-targeted interdiction such as mobile warp disruptors and interdiction spheres. The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down. Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home. Subsystem Skill Bonus: 5% increased agility per level Role Bonus: Immunity to non-targeted interdiction |
This subsystem is obsolete and has been replaced by newer technology Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem grants a startling and unprecedented capability; an immunity to non-targeted interdiction such as mobile warp disruptors and interdiction spheres. The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down. Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home. Subsystem Skill Bonus: 5% increased agility per level Role Bonus: Immunity to non-targeted interdiction |
Item description for "OLD Loki Propulsion - Interdiction Nullifier" (typeID 30112) |
| 84235 | Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem grants a startling and unprecedented capability; an immunity to non-targeted interdiction such as mobile warp disruptors and interdiction spheres. The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down. Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home. Subsystem Skill Bonus: 5% increased agility per level Role Bonus: Immunity to non-targeted interdiction |
This subsystem is obsolete and has been replaced by newer technology
Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem grants a startling and unprecedented capability; an immunity to non-targeted interdiction such as mobile warp disruptors and interdiction spheres. The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down. Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home. Subsystem Skill Bonus: 5% increased agility per level Role Bonus: Immunity to non-targeted interdiction |
This subsystem is obsolete and has been replaced by newer technology Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem grants a startling and unprecedented capability; an immunity to non-targeted interdiction such as mobile warp disruptors and interdiction spheres. The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down. Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home. Subsystem Skill Bonus: 5% increased agility per level Role Bonus: Immunity to non-targeted interdiction |
Item description for "OLD Proteus Propulsion - Interdiction Nullifier" (typeID 30102) |
| 84236 | Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem grants a startling and unprecedented capability; an immunity to non-targeted interdiction such as mobile warp disruptors and interdiction spheres. The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down. Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home. Subsystem Skill Bonus: 5% increased agility per level Role Bonus: Immunity to non-targeted interdiction |
This subsystem is obsolete and has been replaced by newer technology
Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem grants a startling and unprecedented capability; an immunity to non-targeted interdiction such as mobile warp disruptors and interdiction spheres. The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down. Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home. Subsystem Skill Bonus: 5% increased agility per level Role Bonus: Immunity to non-targeted interdiction |
This subsystem is obsolete and has been replaced by newer technology Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem grants a startling and unprecedented capability; an immunity to non-targeted interdiction such as mobile warp disruptors and interdiction spheres. The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down. Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home. Subsystem Skill Bonus: 5% increased agility per level Role Bonus: Immunity to non-targeted interdiction |
Item description for "OLD Tengu Propulsion - Interdiction Nullifier" (typeID 30092) |
| 84243 | Although this subsystem uses the same armor nano-assemblers as standard empire technology, various optimizations have been made. Taking full advantage of recently discovered Sleeper designs, the use of fullerene-based technology has allowed for the combination of far smaller and more resilient components.
Subsystem Skill Bonus: 7.5% bonus to armor hitpoints per level. |
This subsystem is obsolete and has been replaced by newer technology
Although this subsystem uses the same armor nano-assemblers as standard empire technology, various optimizations have been made. Taking full advantage of recently discovered Sleeper designs, the use of fullerene-based technology has allowed for the combination of far smaller and more resilient components. Subsystem Skill Bonus: 7.5% bonus to armor hitpoints per level. |
This subsystem is obsolete and has been replaced by newer technology Although this subsystem uses the same armor nano-assemblers as standard empire technology, various optimizations have been made. Taking full advantage of recently discovered Sleeper designs, the use of fullerene-based technology has allowed for the combination of far smaller and more resilient components. Subsystem Skill Bonus: 7.5% bonus to armor hitpoints per level. |
Item description for "OLD Proteus Defensive - Augmented Plating" (typeID 29981) |
| 84244 | Increasing the tracking capabilities of projectile weaponry has never been an easy task, yet the introduction of Sleeper technology has made this job more achievable. This registry is based on the idea of concurrence, where firing mechanisms can recycle energy among multiple turret emissions. This recycled energy is not only sustainable, but more powerful as well, a marvel considering its normal power output relative to other turret systems. Projectile turrets can be modified to use this surplus power to not only augment projectile damage output, but also to make minute adjustments on the fly, offering increasing tracking speed and optimal range. Subsystem Skill Bonus: 10% bonus to medium projectile turret damage per level 10% bonus to medium projectile turret optimal range per level 7.5% bonus to medium projectile turret tracking per level |
This subsystem is obsolete and has been replaced by newer technology
Increasing the tracking capabilities of projectile weaponry has never been an easy task, yet the introduction of Sleeper technology has made this job more achievable. This registry is based on the idea of concurrence, where firing mechanisms can recycle energy among multiple turret emissions. This recycled energy is not only sustainable, but more powerful as well, a marvel considering its normal power output relative to other turret systems. Projectile turrets can be modified to use this surplus power to not only augment projectile damage output, but also to make minute adjustments on the fly, offering increasing tracking speed and optimal range. Subsystem Skill Bonus: 10% bonus to medium projectile turret damage per level 10% bonus to medium projectile turret optimal range per level 7.5% bonus to medium projectile turret tracking per level |
This subsystem is obsolete and has been replaced by newer technology Increasing the tracking capabilities of projectile weaponry has never been an easy task, yet the introduction of Sleeper technology has made this job more achievable. This registry is based on the idea of concurrence, where firing mechanisms can recycle energy among multiple turret emissions. This recycled energy is not only sustainable, but more powerful as well, a marvel considering its normal power output relative to other turret systems. Projectile turrets can be modified to use this surplus power to not only augment projectile damage output, but also to make minute adjustments on the fly, offering increasing tracking speed and optimal range. Subsystem Skill Bonus: 10% bonus to medium projectile turret damage per level 10% bonus to medium projectile turret optimal range per level 7.5% bonus to medium projectile turret tracking per level |
Item description for "OLD Loki Offensive - Turret Concurrence Registry" (typeID 30132) |
| 84317 | After countless failed projects over the years, the dream of linking fleets with sub-Battlecruiser hulls was eventually shelved and relegated to the realm of engineering theory. It remained this way for some time, tempting few starship manufacturers to revisit the challenge, even after the discovery of ancient Sleeper designs and the influx of fullerene-based technology. It was not until the first Strategic Cruiser hulls began appearing in small numbers across the empires that they began to truly appreciate the potential Tech III vessels had for modifications.
Not long after, the first warfare processor housing became a reality. Although what it delivered as a standalone unit was undoubtedly impressive, what would count more in time was the way it served as a catalyst. The unit demonstrated to the wider spacefaring industry that the possibilities for Tech III ships were broader than first imagined, and in doing so, it heralded the beginning of even more radical and innovative designs. Subsystem Skill Bonus: 2% bonus to strength and duration of Shield Command, Information Command, and Skirmish Command Bursts per subsystem skill level Role Bonus: Can fit one Command Burst module +50% bonus to Command Burst Area of Effect Range |
This subsystem is obsolete and has been replaced by newer technology
After countless failed projects over the years, the dream of linking fleets with sub-Battlecruiser hulls was eventually shelved and relegated to the realm of engineering theory. It remained this way for some time, tempting few starship manufacturers to revisit the challenge, even after the discovery of ancient Sleeper designs and the influx of fullerene-based technology. It was not until the first Strategic Cruiser hulls began appearing in small numbers across the empires that they began to truly appreciate the potential Tech III vessels had for modifications. Not long after, the first warfare processor housing became a reality. Although what it delivered as a standalone unit was undoubtedly impressive, what would count more in time was the way it served as a catalyst. The unit demonstrated to the wider spacefaring industry that the possibilities for Tech III ships were broader than first imagined, and in doing so, it heralded the beginning of even more radical and innovative designs. Subsystem Skill Bonus: 2% bonus to strength and duration of Shield Command, Information Command, and Skirmish Command Bursts per subsystem skill level Role Bonus: Can fit one Command Burst module +50% bonus to Command Burst Area of Effect Range |
This subsystem is obsolete and has been replaced by newer technology After countless failed projects over the years, the dream of linking fleets with sub-Battlecruiser hulls was eventually shelved and relegated to the realm of engineering theory. It remained this way for some time, tempting few starship manufacturers to revisit the challenge, even after the discovery of ancient Sleeper designs and the influx of fullerene-based technology. It was not until the first Strategic Cruiser hulls began appearing in small numbers across the empires that they began to truly appreciate the potential Tech III vessels had for modifications. Not long after, the first warfare processor housing became a reality. Although what it delivered as a standalone unit was undoubtedly impressive, what would count more in time was the way it served as a catalyst. The unit demonstrated to the wider spacefaring industry that the possibilities for Tech III ships were broader than first imagined, and in doing so, it heralded the beginning of even more radical and innovative designs. Subsystem Skill Bonus: 2% bonus to strength and duration of Shield Command, Information Command, and Skirmish Command Bursts per subsystem skill level Role Bonus: Can fit one Command Burst module +50% bonus to Command Burst Area of Effect Range |
Item description for "OLD Tengu Defensive - Warfare Processor" (typeID 29972) |
| 84318 | The ancient Sleeper race was known to have mastered various sustainable energy technologies including thermoelectric systems, which they usually built directly into a vessel's hull. Capsuleer reverse-engineers took little time to adapt salvaged versions of these Sleeper energy systems into their own modular Tech III vessel pieces. Thanks to widespread demand in the Caldari transport industry, fuel catalyst systems were one of the first to be developed. Making full use of locally generated thermoelectric power, they are able to supplement the fuel needs of an afterburner. This process makes it possible to inject fuel in larger amounts for the same capacitor cost, offering pilots a significant boost to the velocity increase from afterburners. Subsystem Skill Bonus: 10% bonus to afterburner speed per level. |
This subsystem is obsolete and has been replaced by newer technology
The ancient Sleeper race was known to have mastered various sustainable energy technologies including thermoelectric systems, which they usually built directly into a vessel's hull. Capsuleer reverse-engineers took little time to adapt salvaged versions of these Sleeper energy systems into their own modular Tech III vessel pieces. Thanks to widespread demand in the Caldari transport industry, fuel catalyst systems were one of the first to be developed. Making full use of locally generated thermoelectric power, they are able to supplement the fuel needs of an afterburner. This process makes it possible to inject fuel in larger amounts for the same capacitor cost, offering pilots a significant boost to the velocity increase from afterburners. Subsystem Skill Bonus: 10% bonus to afterburner speed per level. |
This subsystem is obsolete and has been replaced by newer technology The ancient Sleeper race was known to have mastered various sustainable energy technologies including thermoelectric systems, which they usually built directly into a vessel's hull. Capsuleer reverse-engineers took little time to adapt salvaged versions of these Sleeper energy systems into their own modular Tech III vessel pieces. Thanks to widespread demand in the Caldari transport industry, fuel catalyst systems were one of the first to be developed. Making full use of locally generated thermoelectric power, they are able to supplement the fuel needs of an afterburner. This process makes it possible to inject fuel in larger amounts for the same capacitor cost, offering pilots a significant boost to the velocity increase from afterburners. Subsystem Skill Bonus: 10% bonus to afterburner speed per level. |
Item description for "OLD Tengu Propulsion - Fuel Catalyst" (typeID 30090) |
| 84322 | Making full use of recent scientific advances afforded by the discovery of ancient technologies, Caldari starship designers have reverse engineered the equipment behind the Sleeper's metallofullerene armor plating. Through a complex substitution method, skilled engineers and physicists have been able to supplement a Tengu's shields, offering increased survivability for a pilot under heavy fire.
Subsystem Skill Bonus: 5% bonus to shield hitpoints per level. 3% bonus to passive shield recharge rate per level. |
This subsystem is obsolete and has been replaced by newer technology
Making full use of recent scientific advances afforded by the discovery of ancient technologies, Caldari starship designers have reverse engineered the equipment behind the Sleeper's metallofullerene armor plating. Through a complex substitution method, skilled engineers and physicists have been able to supplement a Tengu's shields, offering increased survivability for a pilot under heavy fire. Subsystem Skill Bonus: 5% bonus to shield hitpoints per level. 3% bonus to passive shield recharge rate per level. |
This subsystem is obsolete and has been replaced by newer technology Making full use of recent scientific advances afforded by the discovery of ancient technologies, Caldari starship designers have reverse engineered the equipment behind the Sleeper's metallofullerene armor plating. Through a complex substitution method, skilled engineers and physicists have been able to supplement a Tengu's shields, offering increased survivability for a pilot under heavy fire. Subsystem Skill Bonus: 5% bonus to shield hitpoints per level. 3% bonus to passive shield recharge rate per level. |
Item description for "OLD Tengu Defensive - Supplemental Screening" (typeID 29971) |
| 84323 | This subsystem exploits the latest technological advances afforded by discovery of the ancient Sleeper race's own designs. Optimizations made to the chassis allow for vast improvements to be made to a Loki's base velocity. Although the various layout optimizations sacrifice other options for propulsion customization, the flow-on effects from an increase in base velocity make it an attractive upgrade for those whose Tech III vessels are in need of an overall speed increase. Subsystem Skill Bonus: 5% bonus to max velocity per level. |
This subsystem is obsolete and has been replaced by newer technology
This subsystem exploits the latest technological advances afforded by discovery of the ancient Sleeper race's own designs. Optimizations made to the chassis allow for vast improvements to be made to a Loki's base velocity. Although the various layout optimizations sacrifice other options for propulsion customization, the flow-on effects from an increase in base velocity make it an attractive upgrade for those whose Tech III vessels are in need of an overall speed increase. Subsystem Skill Bonus: 5% bonus to max velocity per level. |
This subsystem is obsolete and has been replaced by newer technology This subsystem exploits the latest technological advances afforded by discovery of the ancient Sleeper race's own designs. Optimizations made to the chassis allow for vast improvements to be made to a Loki's base velocity. Although the various layout optimizations sacrifice other options for propulsion customization, the flow-on effects from an increase in base velocity make it an attractive upgrade for those whose Tech III vessels are in need of an overall speed increase. Subsystem Skill Bonus: 5% bonus to max velocity per level. |
Item description for "OLD Loki Propulsion - Chassis Optimization" (typeID 30106) |
| 84330 | From the moment Strategic Cruisers became a reality, there were whispers amongst the scientific community about the potential for advances in cloaking technology. They remained that alone for the longest time, with few involved in the reverse-engineering process willing to share any news of their discoveries. Everyone knew that, should the technology ever become a reality, the capabilities of the new Strategic Cruisers would change overnight. The Amarrians are suspected to have developed cloaking technology for the Legion around the same time as the first capsuleer designs began to surface. For almost a full week, Minmatar rebel camps deep inside Heimatar and Metropolis were subjected to ruthless guerilla attacks, almost unprecedented in their ferocity and viciousness. Although initially confused by such a marked changed in their opponent's warfare philosophy, the Matari knew that each target had been a high profile objective for the Imperial Navy, and noted with deep suspicion how all of the squads had been spearheaded by Legions that could hit and fade with alarming ease. Few doubted who was behind the bloodshed. The Amarrians remained silent for the most part, the only official statement; that God's will had manifested itself in the heart of evil. Subsystem Skill Bonus: 10% bonus to medium energy turret capacitor use per level Role Bonus: 100% reduction in Cloaking Device CPU use Notes: Can fit covert ops cloaks and covert cynosural field generators. Cloak reactivation delay reduced to 5 seconds. |
This subsystem is obsolete and has been replaced by newer technology
From the moment Strategic Cruisers became a reality, there were whispers amongst the scientific community about the potential for advances in cloaking technology. They remained that alone for the longest time, with few involved in the reverse-engineering process willing to share any news of their discoveries. Everyone knew that, should the technology ever become a reality, the capabilities of the new Strategic Cruisers would change overnight. The Amarrians are suspected to have developed cloaking technology for the Legion around the same time as the first capsuleer designs began to surface. For almost a full week, Minmatar rebel camps deep inside Heimatar and Metropolis were subjected to ruthless guerilla attacks, almost unprecedented in their ferocity and viciousness. Although initially confused by such a marked changed in their opponent's warfare philosophy, the Matari knew that each target had been a high profile objective for the Imperial Navy, and noted with deep suspicion how all of the squads had been spearheaded by Legions that could hit and fade with alarming ease. Few doubted who was behind the bloodshed. The Amarrians remained silent for the most part, the only official statement; that God's will had manifested itself in the heart of evil. Subsystem Skill Bonus: 10% bonus to medium energy turret capacitor use per level Role Bonus: 100% reduction in Cloaking Device CPU use Notes: Can fit covert ops cloaks and covert cynosural field generators. Cloak reactivation delay reduced to 5 seconds. |
This subsystem is obsolete and has been replaced by newer technology From the moment Strategic Cruisers became a reality, there were whispers amongst the scientific community about the potential for advances in cloaking technology. They remained that alone for the longest time, with few involved in the reverse-engineering process willing to share any news of their discoveries. Everyone knew that, should the technology ever become a reality, the capabilities of the new Strategic Cruisers would change overnight. The Amarrians are suspected to have developed cloaking technology for the Legion around the same time as the first capsuleer designs began to surface. For almost a full week, Minmatar rebel camps deep inside Heimatar and Metropolis were subjected to ruthless guerilla attacks, almost unprecedented in their ferocity and viciousness. Although initially confused by such a marked changed in their opponent's warfare philosophy, the Matari knew that each target had been a high profile objective for the Imperial Navy, and noted with deep suspicion how all of the squads had been spearheaded by Legions that could hit and fade with alarming ease. Few doubted who was behind the bloodshed. The Amarrians remained silent for the most part, the only official statement; that God's will had manifested itself in the heart of evil. Subsystem Skill Bonus: 10% bonus to medium energy turret capacitor use per level Role Bonus: 100% reduction in Cloaking Device CPU use Notes: Can fit covert ops cloaks and covert cynosural field generators. Cloak reactivation delay reduced to 5 seconds. |
Item description for "OLD Legion Offensive - Covert Reconfiguration" (typeID 30120) |
| 84331 | From the moment Strategic Cruisers became a reality, there were whispers amongst the scientific community about the potential for advances in cloaking technology. They remained that alone for the longest time, with few involved in the reverse engineering process willing to share any news of their discoveries. Everyone knew that, should the technology ever become a reality, the capabilities of the new Strategic Cruisers would change overnight.
The Loki's Covert Reconfiguration designs arose out of a collective will to respond to what was thought to be Amarrian aggression deep inside their home regions. Unlike many scientific and technological breakthroughs, it was not the Sebiestor tribe alone who ushered in the paradigm shift to covert-capable Strategic Cruisers. It was only through consultation and collaboration with many other tribes and sub-factions that something substantial began to take shape. The Krusual and Thukker are said to have played the most important roles, however, in realizing the final design; the Thukker by providing the cloaking technology, and the Krusual by convincing them to do so. How they achieved this, or what they may have promised remains a secret; the two tribes are notorious for having many, and keeping them all. Subsystem Skill Bonus: 5% bonus to medium projectile turret rate of fire per level Role Bonus: 100% reduction in Cloaking Device CPU use Notes: Can fit covert ops cloaks and covert cynosural field generators. Cloak reactivation delay reduced to 5 seconds. |
This subsystem is obsolete and has been replaced by newer technology
From the moment Strategic Cruisers became a reality, there were whispers amongst the scientific community about the potential for advances in cloaking technology. They remained that alone for the longest time, with few involved in the reverse engineering process willing to share any news of their discoveries. Everyone knew that, should the technology ever become a reality, the capabilities of the new Strategic Cruisers would change overnight. The Loki's Covert Reconfiguration designs arose out of a collective will to respond to what was thought to be Amarrian aggression deep inside their home regions. Unlike many scientific and technological breakthroughs, it was not the Sebiestor tribe alone who ushered in the paradigm shift to covert-capable Strategic Cruisers. It was only through consultation and collaboration with many other tribes and sub-factions that something substantial began to take shape. The Krusual and Thukker are said to have played the most important roles, however, in realizing the final design; the Thukker by providing the cloaking technology, and the Krusual by convincing them to do so. How they achieved this, or what they may have promised remains a secret; the two tribes are notorious for having many, and keeping them all. Subsystem Skill Bonus: 5% bonus to medium projectile turret rate of fire per level Role Bonus: 100% reduction in Cloaking Device CPU use Notes: Can fit covert ops cloaks and covert cynosural field generators. Cloak reactivation delay reduced to 5 seconds. |
This subsystem is obsolete and has been replaced by newer technology From the moment Strategic Cruisers became a reality, there were whispers amongst the scientific community about the potential for advances in cloaking technology. They remained that alone for the longest time, with few involved in the reverse engineering process willing to share any news of their discoveries. Everyone knew that, should the technology ever become a reality, the capabilities of the new Strategic Cruisers would change overnight. The Loki's Covert Reconfiguration designs arose out of a collective will to respond to what was thought to be Amarrian aggression deep inside their home regions. Unlike many scientific and technological breakthroughs, it was not the Sebiestor tribe alone who ushered in the paradigm shift to covert-capable Strategic Cruisers. It was only through consultation and collaboration with many other tribes and sub-factions that something substantial began to take shape. The Krusual and Thukker are said to have played the most important roles, however, in realizing the final design; the Thukker by providing the cloaking technology, and the Krusual by convincing them to do so. How they achieved this, or what they may have promised remains a secret; the two tribes are notorious for having many, and keeping them all. Subsystem Skill Bonus: 5% bonus to medium projectile turret rate of fire per level Role Bonus: 100% reduction in Cloaking Device CPU use Notes: Can fit covert ops cloaks and covert cynosural field generators. Cloak reactivation delay reduced to 5 seconds. |
Item description for "OLD Loki Offensive - Covert Reconfiguration" (typeID 30135) |
| 84332 | From the moment Strategic Cruisers became a reality, there were whispers amongst the scientific community about the potential for advances in cloaking technology. They remained that alone for the longest time, with few involved in the reverse engineering process willing to share any news of their discoveries. Everyone knew that, should the technology ever become a reality, the capabilities of the new Strategic Cruisers would change overnight.
To many Gallente and Caldari, the development of the Proteus covert reconfiguration signaled a repeat of the technological arms race that arose from the ashes of Crielere. Once again seeking a balance of power, and entirely convinced that the Caldari were attempting to reverse-engineer their own cloak-capable Strategic Cruisers, the Federation diverted immense resources to their research. Private firms and the largest of conglomerates all played a role in development, offering up prototype designs and speculative theories that collectively resulted in some of the first Covert-Capable Proteus produced. It is not known who, or what organization led the project. Nor is known when, or where, the first Covert Reconfigurations were deployed. If it had not been for capsuleers developing the same designs, most people would have remained oblivious to their existence, just the way the Federation would have preferred. Subsystem Skill Bonus: 5% bonus to medium hybrid turret damage per level Role Bonus: 100% reduction in Cloaking Device CPU use Notes: Can fit covert ops cloaks and covert cynosural field generators. Cloak reactivation delay reduced to 5 seconds. |
This subsystem is obsolete and has been replaced by newer technology
From the moment Strategic Cruisers became a reality, there were whispers amongst the scientific community about the potential for advances in cloaking technology. They remained that alone for the longest time, with few involved in the reverse engineering process willing to share any news of their discoveries. Everyone knew that, should the technology ever become a reality, the capabilities of the new Strategic Cruisers would change overnight. To many Gallente and Caldari, the development of the Proteus covert reconfiguration signaled a repeat of the technological arms race that arose from the ashes of Crielere. Once again seeking a balance of power, and entirely convinced that the Caldari were attempting to reverse-engineer their own cloak-capable Strategic Cruisers, the Federation diverted immense resources to their research. Private firms and the largest of conglomerates all played a role in development, offering up prototype designs and speculative theories that collectively resulted in some of the first Covert-Capable Proteus produced. It is not known who, or what organization led the project. Nor is known when, or where, the first Covert Reconfigurations were deployed. If it had not been for capsuleers developing the same designs, most people would have remained oblivious to their existence, just the way the Federation would have preferred. Subsystem Skill Bonus: 5% bonus to medium hybrid turret damage per level Role Bonus: 100% reduction in Cloaking Device CPU use Notes: Can fit covert ops cloaks and covert cynosural field generators. Cloak reactivation delay reduced to 5 seconds. |
This subsystem is obsolete and has been replaced by newer technology From the moment Strategic Cruisers became a reality, there were whispers amongst the scientific community about the potential for advances in cloaking technology. They remained that alone for the longest time, with few involved in the reverse engineering process willing to share any news of their discoveries. Everyone knew that, should the technology ever become a reality, the capabilities of the new Strategic Cruisers would change overnight. To many Gallente and Caldari, the development of the Proteus covert reconfiguration signaled a repeat of the technological arms race that arose from the ashes of Crielere. Once again seeking a balance of power, and entirely convinced that the Caldari were attempting to reverse-engineer their own cloak-capable Strategic Cruisers, the Federation diverted immense resources to their research. Private firms and the largest of conglomerates all played a role in development, offering up prototype designs and speculative theories that collectively resulted in some of the first Covert-Capable Proteus produced. It is not known who, or what organization led the project. Nor is known when, or where, the first Covert Reconfigurations were deployed. If it had not been for capsuleers developing the same designs, most people would have remained oblivious to their existence, just the way the Federation would have preferred. Subsystem Skill Bonus: 5% bonus to medium hybrid turret damage per level Role Bonus: 100% reduction in Cloaking Device CPU use Notes: Can fit covert ops cloaks and covert cynosural field generators. Cloak reactivation delay reduced to 5 seconds. |
Item description for "OLD Proteus Offensive - Covert Reconfiguration" (typeID 30130) |
| 84333 | From the moment Strategic Cruisers became a reality, there were whispers amongst the scientific community about the potential for advances in cloaking technology. They remained that alone for the longest time, with few involved in the reverse engineering process willing to share any news of their discoveries. Everyone knew that, should the technology ever become a reality, the capabilities of the new Strategic Cruisers would change overnight.
When some of the State's first cloaking subsystems were unveiled at a secure Caldari military complex, those select few spectators did not understand for a moment, the reason behind the comparatively underwhelming offense. When the first Tengu broke from its attack and vanished in front of hundreds of onlookers – not only from the field of battle, but from the system itself – the reasons behind a conservative weapons design suddenly became clear. Subsystem Skill Bonus: 5% bonus to missile launcher rate of fire per level Role Bonus: 100% reduction in Cloaking Device CPU use Notes: Can fit covert ops cloaks and covert cynosural field generators. Cloak reactivation delay reduced to 5 seconds. |
This subsystem is obsolete and has been replaced by newer technology
From the moment Strategic Cruisers became a reality, there were whispers amongst the scientific community about the potential for advances in cloaking technology. They remained that alone for the longest time, with few involved in the reverse engineering process willing to share any news of their discoveries. Everyone knew that, should the technology ever become a reality, the capabilities of the new Strategic Cruisers would change overnight. When some of the State's first cloaking subsystems were unveiled at a secure Caldari military complex, those select few spectators did not understand for a moment, the reason behind the comparatively underwhelming offense. When the first Tengu broke from its attack and vanished in front of hundreds of onlookers – not only from the field of battle, but from the system itself – the reasons behind a conservative weapons design suddenly became clear. Subsystem Skill Bonus: 5% bonus to missile launcher rate of fire per level Role Bonus: 100% reduction in Cloaking Device CPU use Notes: Can fit covert ops cloaks and covert cynosural field generators. Cloak reactivation delay reduced to 5 seconds. |
This subsystem is obsolete and has been replaced by newer technology From the moment Strategic Cruisers became a reality, there were whispers amongst the scientific community about the potential for advances in cloaking technology. They remained that alone for the longest time, with few involved in the reverse engineering process willing to share any news of their discoveries. Everyone knew that, should the technology ever become a reality, the capabilities of the new Strategic Cruisers would change overnight. When some of the State's first cloaking subsystems were unveiled at a secure Caldari military complex, those select few spectators did not understand for a moment, the reason behind the comparatively underwhelming offense. When the first Tengu broke from its attack and vanished in front of hundreds of onlookers – not only from the field of battle, but from the system itself – the reasons behind a conservative weapons design suddenly became clear. Subsystem Skill Bonus: 5% bonus to missile launcher rate of fire per level Role Bonus: 100% reduction in Cloaking Device CPU use Notes: Can fit covert ops cloaks and covert cynosural field generators. Cloak reactivation delay reduced to 5 seconds. |
Item description for "OLD Tengu Offensive - Covert Reconfiguration" (typeID 30125) |
| 86451 | Many engineers have attempted to reproduce the precision of the Sleeper drones' weapon systems, but with very few results. The closest reproduction achieved thus far is this targeting network, a complex system of neurovisual interlays, automated trigger response units, and microscanning resolution ordinances. The combination of these processes produces a bonus to scan resolution, easing the targeting of enemies in space.
Subsystem Skill Bonus: 15% bonus to scan resolution per level |
This subsystem is obsolete and has been replaced by newer technology
Many engineers have attempted to reproduce the precision of the Sleeper drones' weapon systems, but with very few results. The closest reproduction achieved thus far is this targeting network, a complex system of neurovisual interlays, automated trigger response units, and microscanning resolution ordinances. The combination of these processes produces a bonus to scan resolution, easing the targeting of enemies in space. Subsystem Skill Bonus: 15% bonus to scan resolution per level |
This subsystem is obsolete and has been replaced by newer technology Many engineers have attempted to reproduce the precision of the Sleeper drones' weapon systems, but with very few results. The closest reproduction achieved thus far is this targeting network, a complex system of neurovisual interlays, automated trigger response units, and microscanning resolution ordinances. The combination of these processes produces a bonus to scan resolution, easing the targeting of enemies in space. Subsystem Skill Bonus: 15% bonus to scan resolution per level |
Item description for "OLD Loki Electronics - Tactical Targeting Network" (typeID 30068) |
| 86452 | Many engineers have attempted to reproduce the precision of the Sleeper drones' weapon systems, but with very few results. The closest reproduction achieved thus far is this targeting network, a complex system of neurovisual interlays, automated trigger response units, and microscanning resolution ordinances. The combination of these processes produces a bonus to scan resolution, easing the targeting of enemies in space.
Subsystem Skill Bonus: 15% bonus to scan resolution per level |
This subsystem is obsolete and has been replaced by newer technology
Many engineers have attempted to reproduce the precision of the Sleeper drones' weapon systems, but with very few results. The closest reproduction achieved thus far is this targeting network, a complex system of neurovisual interlays, automated trigger response units, and microscanning resolution ordinances. The combination of these processes produces a bonus to scan resolution, easing the targeting of enemies in space. Subsystem Skill Bonus: 15% bonus to scan resolution per level |
This subsystem is obsolete and has been replaced by newer technology Many engineers have attempted to reproduce the precision of the Sleeper drones' weapon systems, but with very few results. The closest reproduction achieved thus far is this targeting network, a complex system of neurovisual interlays, automated trigger response units, and microscanning resolution ordinances. The combination of these processes produces a bonus to scan resolution, easing the targeting of enemies in space. Subsystem Skill Bonus: 15% bonus to scan resolution per level |
Item description for "OLD Legion Electronics - Tactical Targeting Network" (typeID 30038) |
| 86749 | Another example of an old technology re-worked to fit the new Tech III paradigm, augmented capacitor subsystems redirect large segments of the capacitor to power other modules. In this case, reverse engineers have redesigned the ship's power flow to augment the systems responsible for microwarpdrive capacitor injection and drone control. Collectively, they combine to allow for a greater overall MWD speed, and increased resilience of a pilot's drones. Subsystem Skill Bonus: 5% bonus to drone MWD speed per level 7.5% bonus to drone hitpoints per level |
This subsystem is obsolete and has been replaced by newer technology
Another example of an old technology re-worked to fit the new Tech III paradigm, augmented capacitor subsystems redirect large segments of the capacitor to power other modules. In this case, reverse engineers have redesigned the ship's power flow to augment the systems responsible for microwarpdrive capacitor injection and drone control. Collectively, they combine to allow for a greater overall MWD speed, and increased resilience of a pilot's drones. Subsystem Skill Bonus: 5% bonus to drone MWD speed per level 7.5% bonus to drone hitpoints per level |
This subsystem is obsolete and has been replaced by newer technology Another example of an old technology re-worked to fit the new Tech III paradigm, augmented capacitor subsystems redirect large segments of the capacitor to power other modules. In this case, reverse engineers have redesigned the ship's power flow to augment the systems responsible for microwarpdrive capacitor injection and drone control. Collectively, they combine to allow for a greater overall MWD speed, and increased resilience of a pilot's drones. Subsystem Skill Bonus: 5% bonus to drone MWD speed per level 7.5% bonus to drone hitpoints per level |
Item description for "OLD Proteus Engineering - Augmented Capacitor Reservoir" (typeID 30151) |
| 86750 | When confronted with the challenge of adapting Sleeper designs to produce signature reduction systems, Sebiestor engineers turned to the defense systems used by certain Talocan structures that had also been found amongst a few ancient ruins. An unexpected harmony of Sleeper and Talocan design was discovered after extensive reverse engineering attempts and this new method was born soon after. Based around the amplification of noise in surrounding local space, the subsystem allows a pilot to passively emit such significant electromagnetic interference that hostile sensors, tracking subroutines and missile detonation triggers will all treat the ship as if it is significantly smaller than it actually is. Subsystem Skill Bonus: 5% reduction in signature radius per level. |
This subsystem is obsolete and has been replaced by newer technology
When confronted with the challenge of adapting Sleeper designs to produce signature reduction systems, Sebiestor engineers turned to the defense systems used by certain Talocan structures that had also been found amongst a few ancient ruins. An unexpected harmony of Sleeper and Talocan design was discovered after extensive reverse engineering attempts and this new method was born soon after. Based around the amplification of noise in surrounding local space, the subsystem allows a pilot to passively emit such significant electromagnetic interference that hostile sensors, tracking subroutines and missile detonation triggers will all treat the ship as if it is significantly smaller than it actually is. Subsystem Skill Bonus: 5% reduction in signature radius per level. |
This subsystem is obsolete and has been replaced by newer technology When confronted with the challenge of adapting Sleeper designs to produce signature reduction systems, Sebiestor engineers turned to the defense systems used by certain Talocan structures that had also been found amongst a few ancient ruins. An unexpected harmony of Sleeper and Talocan design was discovered after extensive reverse engineering attempts and this new method was born soon after. Based around the amplification of noise in surrounding local space, the subsystem allows a pilot to passively emit such significant electromagnetic interference that hostile sensors, tracking subroutines and missile detonation triggers will all treat the ship as if it is significantly smaller than it actually is. Subsystem Skill Bonus: 5% reduction in signature radius per level. |
Item description for "OLD Loki Defensive - Amplification Node" (typeID 29976) |
| 87064 | This missile launcher system was formed not from the missile bays of Sleeper drones, but from the direct-fire turrets and hardpoints salvaged from them instead. Adapting the underlying technology behind the drones' rapid-firing turrets for their own missile systems, Caldari engineers have managed to revolutionize modular launching mechanisms, improving launch speed and kinetic warhead payloads.
Subsystem Skill Bonus: 5% bonus to Kinetic Missile Damage per level 7.5% bonus to Heavy, Heavy Assault and Rapid Light missile launcher rate of fire per level 10% bonus to Heavy Missile and Heavy Assault missile velocity per level |
This subsystem is obsolete and has been replaced by newer technology
This missile launcher system was formed not from the missile bays of Sleeper drones, but from the direct-fire turrets and hardpoints salvaged from them instead. Adapting the underlying technology behind the drones' rapid-firing turrets for their own missile systems, Caldari engineers have managed to revolutionize modular launching mechanisms, improving launch speed and kinetic warhead payloads. Subsystem Skill Bonus: 5% bonus to Kinetic Missile Damage per level 7.5% bonus to Heavy, Heavy Assault and Rapid Light missile launcher rate of fire per level 10% bonus to Heavy Missile and Heavy Assault missile velocity per level |
This subsystem is obsolete and has been replaced by newer technology This missile launcher system was formed not from the missile bays of Sleeper drones, but from the direct-fire turrets and hardpoints salvaged from them instead. Adapting the underlying technology behind the drones' rapid-firing turrets for their own missile systems, Caldari engineers have managed to revolutionize modular launching mechanisms, improving launch speed and kinetic warhead payloads. Subsystem Skill Bonus: 5% bonus to Kinetic Missile Damage per level 7.5% bonus to Heavy, Heavy Assault and Rapid Light missile launcher rate of fire per level 10% bonus to Heavy Missile and Heavy Assault missile velocity per level |
Item description for "OLD Tengu Offensive - Accelerated Ejection Bay" (typeID 30122) |
| 91418 | Understanding of the technology used to create advanced engineering subsystems. | Understanding of the technology used to create advanced core subsystems. | Understanding of the technology used to create advanced |
Item description for "Core Subsystem Technology" (typeID 30325) |
| 91757 | Important CONCORD announcement: At 11:00 EveTime on July 11th all Strategic Cruisers will receive an automatic upgrade into the latest technology. This upgrade process may cause modules to go offline.
CONCORD encourages all Strategic Cruiser pilots to get themselves into a safe location (such as a friendly starbase or docked within a structure) on or before July 11th. Revelation burrows through the material world, devours creation's soil, digests the thoughtless void, and produces significance with God's grace. From emptiness comes meaning, essence from existence, soul from matter. Is God through the wormhole? Did God grant us this boon, this new technology, a revelation from on high? These weapons are God's new prophecy, domain, and blessing. Let us use God's grace and prepare New Eden. We are God's soldiers, weapons, glory. Our people are God's army. Together, we are the legion. -The Heresies of Hinketsu |
Revelation burrows through the material world, devours creation's soil, digests the thoughtless void, and produces significance with God's grace. From emptiness comes meaning, essence from existence, soul from matter.
Is God through the wormhole? Did God grant us this boon, this new technology, a revelation from on high? These weapons are God's new prophecy, domain, and blessing. Let us use God's grace and prepare New Eden. We are God's soldiers, weapons, glory. Our people are God's army. Together, we are the legion. -The Heresies of Hinketsu |
<b>CONCORD encourages all Strategic Cruiser pilots to get themselves into a safe location (such as a friendly starbase or docked within a structure) on or before July 11th.</b> Is God through the wormhole? Did God grant us this boon, this new technology, a revelation from on high? These weapons are God's new prophecy, domain, and blessing. Let us use God's grace and prepare New Eden. We are God's soldiers, weapons, glory. Our people are God's army. Together, we are the legion. -<i>The Heresies of Hinketsu</i> |
Item description for "Legion" (typeID 29986) |
| 91758 | Important CONCORD announcement: At 11:00 EveTime on July 11th all Strategic Cruisers will receive an automatic upgrade into the latest technology. This upgrade process may cause modules to go offline.
CONCORD encourages all Strategic Cruiser pilots to get themselves into a safe location (such as a friendly starbase or docked within a structure) on or before July 11th. Freedom is liquid, supple, mellifluous. It surrounds us, engulfs our bodies, drowns our fear. We plumb freedom's depths and consume the nourishment within. From these waters, we are born; when we die, we shall return to those waters. Out there, among the stars, are the waters, freedom incarnate. That dark, endless void is our destiny, our path, our goal. We must not fear it, nor should we control it. Rather, we should embrace it, trust it, love it. Its ever-changing face, its protean existence, is our very essence. We are those stars, the void, the awesome waters of space: ancient, forever, free. - Jinsente Parmen, The Gallente in New Eden |
Freedom is liquid, supple, mellifluous. It surrounds us, engulfs our bodies, drowns our fear. We plumb freedom's depths and consume the nourishment within. From these waters, we are born; when we die, we shall return to those waters.
Out there, among the stars, are the waters, freedom incarnate. That dark, endless void is our destiny, our path, our goal. We must not fear it, nor should we control it. Rather, we should embrace it, trust it, love it. Its ever-changing face, its protean existence, is our very essence. We are those stars, the void, the awesome waters of space: ancient, forever, free. - Jinsente Parmen, The Gallente in New Eden |
<b>CONCORD encourages all Strategic Cruiser pilots to get themselves into a safe location (such as a friendly starbase or docked within a structure) on or before July 11th.</b> Out there, among the stars, are the waters, freedom incarnate. That dark, endless void is our destiny, our path, our goal. We must not fear it, nor should we control it. Rather, we should embrace it, trust it, love it. Its ever-changing face, its protean existence, is our very essence. We are those stars, the void, the awesome waters of space: ancient, forever, free. - Jinsente Parmen, <i>The Gallente in New Eden</i> |
Item description for "Proteus" (typeID 29988) |
| 91759 | Important CONCORD announcement: At 11:00 EveTime on July 11th all Strategic Cruisers will receive an automatic upgrade into the latest technology. This upgrade process may cause modules to go offline.
CONCORD encourages all Strategic Cruiser pilots to get themselves into a safe location (such as a friendly starbase or docked within a structure) on or before July 11th. When we first saw the flock, we were surrounded, caught in a spectacle of stimuli. Brilliant colors, dancing lights, beautiful cacophonies, wafting ambrosia. Those birds surrounded us, each one a different shape, an altered species, a new wonder. I tried to follow a single bird, but my efforts were futile: Transformation is natural to their existence. Imagine it: an undulating mass, a changing mob, all those beasts partaking in wonderful transmogrification. These were our augurs, our deliverers, our saviors. Standing amidst the flock, we should have feared their glory; instead, we drew hope. This moment is the first time I understood what it meant to be Caldari: Divinity in the flock, delivery in flux, one being, many changes. - Janto Sitarbe, The Legendary Flock |
When we first saw the flock, we were surrounded, caught in a spectacle of stimuli. Brilliant colors, dancing lights, beautiful cacophonies, wafting ambrosia. Those birds surrounded us, each one a different shape, an altered species, a new wonder. I tried to follow a single bird, but my efforts were futile: Transformation is natural to their existence. Imagine it: an undulating mass, a changing mob, all those beasts partaking in wonderful transmogrification.
These were our augurs, our deliverers, our saviors. Standing amidst the flock, we should have feared their glory; instead, we drew hope. This moment is the first time I understood what it meant to be Caldari: Divinity in the flock, delivery in flux, one being, many changes. - Janto Sitarbe, The Legendary Flock |
<b>CONCORD encourages all Strategic Cruiser pilots to get themselves into a safe location (such as a friendly starbase or docked within a structure) on or before July 11th.</b> These were our augurs, our deliverers, our saviors. Standing amidst the flock, we should have feared their glory; instead, we drew hope. This moment is the first time I understood what it meant to be Caldari: Divinity in the flock, delivery in flux, one being, many changes. - Janto Sitarbe, <i>The Legendary Flock</i> |
Item description for "Tengu" (typeID 29984) |
| 91771 | Skill in the operation of Amarr Engineering Subsystems used on Tech III ships. | Skill in the operation of Amarr Core Subsystems used on Tech III ships. | Skill in the operation of Amarr |
Item description for "Amarr Core Systems" (typeID 30539) |
| 91776 | Skill in the operation of Caldari Engineering Subsystems used on Tech III ships. | Skill in the operation of Caldari Core Subsystems used on Tech III ships. | Skill in the operation of Caldari |
Item description for "Caldari Core Systems" (typeID 30548) |
| 91781 | Skill in the operation of Gallente Engineering Subsystems used on Tech III ships. | Skill in the operation of Gallente Core Subsystems used on Tech III ships. | Skill in the operation of Gallente |
Item description for "Gallente Core Systems" (typeID 30546) |
| 91786 | Skill in the operation of Minmatar Engineering Subsystems used on Tech III ships. | Skill in the operation of Minmatar Core Subsystems used on Tech III ships. | Skill in the operation of Minmatar |
Item description for "Minmatar Core Systems" (typeID 30547) |
| 91789 | Important CONCORD announcement: At 11:00 EveTime on July 11th all Strategic Cruisers will receive an automatic upgrade into the latest technology. This upgrade process may cause modules to go offline.
CONCORD encourages all Strategic Cruiser pilots to get themselves into a safe location (such as a friendly starbase or docked within a structure) on or before July 11th. For many Minmatar, the high mountains of Matar hold wonders unknown to the rest of New Eden: hidden glens, beautiful creatures, buried customs. Not surprisingly, the Krusual tribe lay claim to these mountains, their home for generations and base to their machinations. Krusual elders whisper ancient tales among their huddled tribes, describing the glory of heroes past and enigmatic prophecies of old. On the darkest day, at the most hopeless moments, an elder may speak of Loki, in reverent tones and excited hushes. In the ancient tongue, the Loki are the crux of Krusual thought. There is no direct translation for this word; in fact, Loki translates differently among the elders. It can mean “hidden wonder” or “secret passage”, “changing mask” or “unseen dagger”. Regardless of its context, Loki has one meaning common to all its tales across all the elders: “hope”. |
For many Minmatar, the high mountains of Matar hold wonders unknown to the rest of New Eden: hidden glens, beautiful creatures, buried customs. Not surprisingly, the Krusual tribe lay claim to these mountains, their home for generations and base to their machinations.
Krusual elders whisper ancient tales among their huddled tribes, describing the glory of heroes past and enigmatic prophecies of old. On the darkest day, at the most hopeless moments, an elder may speak of Loki, in reverent tones and excited hushes. In the ancient tongue, the Loki are the crux of Krusual thought. There is no direct translation for this word; in fact, Loki translates differently among the elders. It can mean “hidden wonder” or “secret passage”, “changing mask” or “unseen dagger”. Regardless of its context, Loki has one meaning common to all its tales across all the elders: “hope”. |
<b>CONCORD encourages all Strategic Cruiser pilots to get themselves into a safe location (such as a friendly starbase or docked within a structure) on or before July 11th.</b> Krusual elders whisper ancient tales among their huddled tribes, describing the glory of heroes past and enigmatic prophecies of old. On the darkest day, at the most hopeless moments, an elder may speak of <i>Loki</i>, in reverent tones and excited hushes. In the ancient tongue, the <i>Loki</i> are the crux of Krusual thought. There is no direct translation for this word; in fact, <i>Loki</i> translates differently among the elders. It can mean “hidden wonder” or “secret passage”, “changing mask” or “unseen dagger”. Regardless of its context, <i>Loki</i> has one meaning common to all its tales across all the elders: “hope”. |
Item description for "Loki" (typeID 29990) |
| 93964 | Using the same technology that can be found inside the ancient Sleeper race's guardian drones, this regeneration matrix greatly improves the recharge rate of a Tech III vessel's capacitor. Even though empire-based designs have achieved this effect for centuries, the way in which this system works is markedly different. Rather than the usual tweaking of capacitor fluid formulas, this design simply triples the number of nanotubes inside – something not possible until the recent influx of fullerene polymers from which this subsystem is made. This results in a drastic increase in the speed and efficiency of energy flow throughout a ship. The quicker that the surplus power can be redirected back to the core, the more that it can contribute to the overall recharge rate of the capacitor. Subsystem Skill Bonus: 5% bonus to capacitor recharge time per level. |
This subsystem is obsolete and has been replaced by newer technology
Using the same technology that can be found inside the ancient Sleeper race's guardian drones, this regeneration matrix greatly improves the recharge rate of a Tech III vessel's capacitor. Even though empire-based designs have achieved this effect for centuries, the way in which this system works is markedly different. Rather than the usual tweaking of capacitor fluid formulas, this design simply triples the number of nanotubes inside – something not possible until the recent influx of fullerene polymers from which this subsystem is made. This results in a drastic increase in the speed and efficiency of energy flow throughout a ship. The quicker that the surplus power can be redirected back to the core, the more that it can contribute to the overall recharge rate of the capacitor. Subsystem Skill Bonus: 5% bonus to capacitor recharge time per level. |
This subsystem is obsolete and has been replaced by newer technology Using the same technology that can be found inside the ancient Sleeper race's guardian drones, this regeneration matrix greatly improves the recharge rate of a Tech III vessel's capacitor. Even though empire-based designs have achieved this effect for centuries, the way in which this system works is markedly different. Rather than the usual tweaking of capacitor fluid formulas, this design simply triples the number of nanotubes inside – something not possible until the recent influx of fullerene polymers from which this subsystem is made. This results in a drastic increase in the speed and efficiency of energy flow throughout a ship. The quicker that the surplus power can be redirected back to the core, the more that it can contribute to the overall recharge rate of the capacitor. Subsystem Skill Bonus: 5% bonus to capacitor recharge time per level. |
Item description for "OLD Legion Engineering - Capacitor Regeneration Matrix" (typeID 30173) |
| 93965 | Using the same technology that can be found inside the ancient Sleeper race's guardian drones, this regeneration matrix greatly improves the recharge rate of a Tech III vessel's capacitor. Even though empire-based designs have achieved this effect for centuries, the way in which this system works is markedly different. Rather than the usual tweaking of capacitor fluid formulas, this design simply triples the number of nanotubes inside – something not possible until the recent influx of fullerene polymers from which this subsystem is made. This results in a drastic increase in the speed and efficiency of energy flow throughout a ship. The quicker that the surplus power can be redirected back to the core, the more that it can contribute to the overall recharge rate of the capacitor. Subsystem Skill Bonus: 5% bonus to capacitor recharge time per level. |
This subsystem is obsolete and has been replaced by newer technology
Using the same technology that can be found inside the ancient Sleeper race's guardian drones, this regeneration matrix greatly improves the recharge rate of a Tech III vessel's capacitor. Even though empire-based designs have achieved this effect for centuries, the way in which this system works is markedly different. Rather than the usual tweaking of capacitor fluid formulas, this design simply triples the number of nanotubes inside – something not possible until the recent influx of fullerene polymers from which this subsystem is made. This results in a drastic increase in the speed and efficiency of energy flow throughout a ship. The quicker that the surplus power can be redirected back to the core, the more that it can contribute to the overall recharge rate of the capacitor. Subsystem Skill Bonus: 5% bonus to capacitor recharge time per level. |
This subsystem is obsolete and has been replaced by newer technology Using the same technology that can be found inside the ancient Sleeper race's guardian drones, this regeneration matrix greatly improves the recharge rate of a Tech III vessel's capacitor. Even though empire-based designs have achieved this effect for centuries, the way in which this system works is markedly different. Rather than the usual tweaking of capacitor fluid formulas, this design simply triples the number of nanotubes inside – something not possible until the recent influx of fullerene polymers from which this subsystem is made. This results in a drastic increase in the speed and efficiency of energy flow throughout a ship. The quicker that the surplus power can be redirected back to the core, the more that it can contribute to the overall recharge rate of the capacitor. Subsystem Skill Bonus: 5% bonus to capacitor recharge time per level. |
Item description for "OLD Loki Engineering - Capacitor Regeneration Matrix" (typeID 30163) |
| 93966 | Using the same technology that can be found inside the ancient Sleeper race's guardian drones, this regeneration matrix greatly improves the recharge rate and size of a Tech III vessel's capacitor. Even though empire-based designs have achieved this effect for centuries, the way in which this system works is markedly different. Rather than the usual tweaking of capacitor fluid formulas, this design simply triples the number of nanotubes inside – something not possible until the recent influx of fullerene polymers from which this subsystem is made. The end result is a drastic increase in the speed and efficiency of energy flow throughout a ship, as well as a much larger surface area, which allows for above average capacitor size. The faster that the surplus power can be redirected back to the core, the more that it can contribute to the overall recharge rate of the capacitor. Subsystem Skill Bonus: 5% Reduction to capacitor recharge time per level. |
This subsystem is obsolete and has been replaced by newer technology
Using the same technology that can be found inside the ancient Sleeper race's guardian drones, this regeneration matrix greatly improves the recharge rate and size of a Tech III vessel's capacitor. Even though empire-based designs have achieved this effect for centuries, the way in which this system works is markedly different. Rather than the usual tweaking of capacitor fluid formulas, this design simply triples the number of nanotubes inside – something not possible until the recent influx of fullerene polymers from which this subsystem is made. The end result is a drastic increase in the speed and efficiency of energy flow throughout a ship, as well as a much larger surface area, which allows for above average capacitor size. The faster that the surplus power can be redirected back to the core, the more that it can contribute to the overall recharge rate of the capacitor. Subsystem Skill Bonus: 5% Reduction to capacitor recharge time per level. |
This subsystem is obsolete and has been replaced by newer technology Using the same technology that can be found inside the ancient Sleeper race's guardian drones, this regeneration matrix greatly improves the recharge rate and size of a Tech III vessel's capacitor. Even though empire-based designs have achieved this effect for centuries, the way in which this system works is markedly different. Rather than the usual tweaking of capacitor fluid formulas, this design simply triples the number of nanotubes inside – something not possible until the recent influx of fullerene polymers from which this subsystem is made. The end result is a drastic increase in the speed and efficiency of energy flow throughout a ship, as well as a much larger surface area, which allows for above average capacitor size. The faster that the surplus power can be redirected back to the core, the more that it can contribute to the overall recharge rate of the capacitor. Subsystem Skill Bonus: 5% Reduction to capacitor recharge time per level. |
Item description for "OLD Proteus Engineering - Capacitor Regeneration Matrix" (typeID 30153) |
| 93967 | Using the same technology that can be found inside the ancient Sleeper race's guardian drones, this regeneration matrix greatly improves the recharge rate of a Tech III vessel's capacitor. Even though empire-based designs have achieved this effect for centuries, the way in which this system works is markedly different. Rather than the usual tweaking of capacitor fluid formulas, this design simply triples the number of nanotubes inside – something not possible until the recent influx of fullerene polymers from which this subsystem is made. This results in a drastic increase in the speed and efficiency of energy flow throughout a ship. The quicker that the surplus power can be redirected back to the core, the more that it can contribute to the overall recharge rate of the capacitor. Subsystem Skill Bonus: 5% bonus to capacitor recharge time per level. |
This subsystem is obsolete and has been replaced by newer technology
Using the same technology that can be found inside the ancient Sleeper race's guardian drones, this regeneration matrix greatly improves the recharge rate of a Tech III vessel's capacitor. Even though empire-based designs have achieved this effect for centuries, the way in which this system works is markedly different. Rather than the usual tweaking of capacitor fluid formulas, this design simply triples the number of nanotubes inside – something not possible until the recent influx of fullerene polymers from which this subsystem is made. This results in a drastic increase in the speed and efficiency of energy flow throughout a ship. The quicker that the surplus power can be redirected back to the core, the more that it can contribute to the overall recharge rate of the capacitor. Subsystem Skill Bonus: 5% bonus to capacitor recharge time per level. |
This subsystem is obsolete and has been replaced by newer technology Using the same technology that can be found inside the ancient Sleeper race's guardian drones, this regeneration matrix greatly improves the recharge rate of a Tech III vessel's capacitor. Even though empire-based designs have achieved this effect for centuries, the way in which this system works is markedly different. Rather than the usual tweaking of capacitor fluid formulas, this design simply triples the number of nanotubes inside – something not possible until the recent influx of fullerene polymers from which this subsystem is made. This results in a drastic increase in the speed and efficiency of energy flow throughout a ship. The quicker that the surplus power can be redirected back to the core, the more that it can contribute to the overall recharge rate of the capacitor. Subsystem Skill Bonus: 5% bonus to capacitor recharge time per level. |
Item description for "OLD Tengu Engineering - Capacitor Regeneration Matrix" (typeID 30143) |
| 101234 | Datacore - Engineering Subsystems Engineering | Datacore - Core Subsystems Engineering | Datacore - |
Item name for typeID 20115 (Datacores) |
| 101248 | Engineering Subsystem Technology | Core Subsystem Technology | Item name for typeID 30325 (Science) | |
| 101619 | Legion Defensive - Adaptive Augmenter Blueprint | OLD Legion Defensive - Adaptive Augmenter Blueprint | OLD Legion Defensive - Adaptive Augmenter Blueprint | Item name for typeID 30227 (Depricated Subsystem Blueprints) |
| 101620 | Legion Defensive - Nanobot Injector Blueprint | OLD Legion Defensive - Nanobot Injector Blueprint | OLD Legion Defensive - Nanobot Injector Blueprint | Item name for typeID 30228 (Depricated Subsystem Blueprints) |
| 101621 | Loki Defensive - Amplification Node Blueprint | OLD Loki Defensive - Amplification Node Blueprint | OLD Loki Defensive - Amplification Node Blueprint | Item name for typeID 30244 (Depricated Subsystem Blueprints) |
| 101622 | Proteus Defensive - Adaptive Augmenter Blueprint | OLD Proteus Defensive - Adaptive Augmenter Blueprint | OLD Proteus Defensive - Adaptive Augmenter Blueprint | Item name for typeID 30237 (Depricated Subsystem Blueprints) |
| 101623 | Proteus Defensive - Nanobot Injector Blueprint | OLD Proteus Defensive - Nanobot Injector Blueprint | OLD Proteus Defensive - Nanobot Injector Blueprint | Item name for typeID 30238 (Depricated Subsystem Blueprints) |
| 101624 | Tengu Defensive - Supplemental Screening Blueprint | OLD Tengu Defensive - Supplemental Screening Blueprint | OLD Tengu Defensive - Supplemental Screening Blueprint | Item name for typeID 30234 (Depricated Subsystem Blueprints) |
| 101625 | Tengu Defensive - Adaptive Shielding Blueprint | OLD Tengu Defensive - Adaptive Shielding Blueprint | OLD Tengu Defensive - Adaptive Shielding Blueprint | Item name for typeID 30232 (Depricated Subsystem Blueprints) |
| 101626 | Tengu Defensive - Amplification Node Blueprint | OLD Tengu Defensive - Amplification Node Blueprint | OLD Tengu Defensive - Amplification Node Blueprint | Item name for typeID 30233 (Depricated Subsystem Blueprints) |
| 101627 | Legion Electronics - Dissolution Sequencer Blueprint | OLD Legion Electronics - Dissolution Sequencer Blueprint | OLD Legion Electronics - Dissolution Sequencer Blueprint | Item name for typeID 30041 (Depricated Subsystem Blueprints) |
| 101628 | Legion Electronics - Energy Parasitic Complex Blueprint | OLD Legion Electronics - Energy Parasitic Complex Blueprint | OLD Legion Electronics - Energy Parasitic Complex Blueprint | Item name for typeID 30037 (Depricated Subsystem Blueprints) |
| 101629 | Legion Electronics - Tactical Targeting Network Blueprint | OLD Legion Electronics - Tactical Targeting Network Blueprint | OLD Legion Electronics - Tactical Targeting Network Blueprint | Item name for typeID 30039 (Depricated Subsystem Blueprints) |
| 101630 | Loki Electronics - Dissolution Sequencer Blueprint | OLD Loki Electronics - Dissolution Sequencer Blueprint | OLD Loki Electronics - Dissolution Sequencer Blueprint | Item name for typeID 30071 (Depricated Subsystem Blueprints) |
| 101631 | Loki Electronics - Immobility Drivers Blueprint | OLD Loki Electronics - Immobility Drivers Blueprint | OLD Loki Electronics - Immobility Drivers Blueprint | Item name for typeID 30067 (Depricated Subsystem Blueprints) |
| 101632 | Loki Electronics - Tactical Targeting Network Blueprint | OLD Loki Electronics - Tactical Targeting Network Blueprint | OLD Loki Electronics - Tactical Targeting Network Blueprint | Item name for typeID 30069 (Depricated Subsystem Blueprints) |
| 101633 | Proteus Electronics - CPU Efficiency Gate Blueprint | OLD Proteus Electronics - CPU Efficiency Gate Blueprint | OLD Proteus Electronics - CPU Efficiency Gate Blueprint | Item name for typeID 30059 (Depricated Subsystem Blueprints) |
| 101634 | Proteus Electronics - Dissolution Sequencer Blueprint | OLD Proteus Electronics - Dissolution Sequencer Blueprint | OLD Proteus Electronics - Dissolution Sequencer Blueprint | Item name for typeID 30061 (Depricated Subsystem Blueprints) |
| 101635 | Proteus Electronics - Friction Extension Processor Blueprint | OLD Proteus Electronics - Friction Extension Processor Blueprint | OLD Proteus Electronics - Friction Extension Processor Blueprint | Item name for typeID 30057 (Depricated Subsystem Blueprints) |
| 101636 | Tengu Electronics - CPU Efficiency Gate Blueprint | OLD Tengu Electronics - CPU Efficiency Gate Blueprint | OLD Tengu Electronics - CPU Efficiency Gate Blueprint | Item name for typeID 30049 (Depricated Subsystem Blueprints) |
| 101637 | Tengu Electronics - Dissolution Sequencer Blueprint | OLD Tengu Electronics - Dissolution Sequencer Blueprint | OLD Tengu Electronics - Dissolution Sequencer Blueprint | Item name for typeID 30051 (Depricated Subsystem Blueprints) |
| 101638 | Tengu Electronics - Obfuscation Manifold Blueprint | OLD Tengu Electronics - Obfuscation Manifold Blueprint | OLD Tengu Electronics - Obfuscation Manifold Blueprint | Item name for typeID 30047 (Depricated Subsystem Blueprints) |
| 101639 | Legion Propulsion - Chassis Optimization Blueprint | OLD Legion Propulsion - Chassis Optimization Blueprint | OLD Legion Propulsion - Chassis Optimization Blueprint | Item name for typeID 30077 (Depricated Subsystem Blueprints) |
| 101640 | Legion Propulsion - Fuel Catalyst Blueprint | OLD Legion Propulsion - Fuel Catalyst Blueprint | OLD Legion Propulsion - Fuel Catalyst Blueprint | Item name for typeID 30079 (Depricated Subsystem Blueprints) |
| 101641 | Legion Propulsion - Wake Limiter Blueprint | OLD Legion Propulsion - Wake Limiter Blueprint | OLD Legion Propulsion - Wake Limiter Blueprint | Item name for typeID 30081 (Depricated Subsystem Blueprints) |
| 101642 | Loki Propulsion - Fuel Catalyst Blueprint | OLD Loki Propulsion - Fuel Catalyst Blueprint | OLD Loki Propulsion - Fuel Catalyst Blueprint | Item name for typeID 30111 (Depricated Subsystem Blueprints) |
| 101643 | Legion Engineering - Power Core Multiplier Blueprint | OLD Legion Engineering - Power Core Multiplier Blueprint | OLD Legion Engineering - Power Core Multiplier Blueprint | Item name for typeID 30170 (Depricated Subsystem Blueprints) |
| 101644 | Legion Engineering - Augmented Capacitor Reservoir Blueprint | OLD Legion Engineering - Augmented Capacitor Reservoir Blueprint | OLD Legion Engineering - Augmented Capacitor Reservoir Blueprint | Item name for typeID 30172 (Depricated Subsystem Blueprints) |
| 101645 | Loki Propulsion - Intercalated Nanofibers Blueprint | OLD Loki Propulsion - Intercalated Nanofibers Blueprint | OLD Loki Propulsion - Intercalated Nanofibers Blueprint | Item name for typeID 30109 (Depricated Subsystem Blueprints) |
| 101646 | Legion Engineering - Capacitor Regeneration Matrix Blueprint | OLD Legion Engineering - Capacitor Regeneration Matrix Blueprint | OLD Legion Engineering - Capacitor Regeneration Matrix Blueprint | Item name for typeID 30174 (Depricated Subsystem Blueprints) |
| 101647 | Proteus Propulsion - Gravitational Capacitor Blueprint | OLD Proteus Propulsion - Gravitational Capacitor Blueprint | OLD Proteus Propulsion - Gravitational Capacitor Blueprint | Item name for typeID 30101 (Depricated Subsystem Blueprints) |
| 101648 | Proteus Propulsion - Localized Injectors Blueprint | OLD Proteus Propulsion - Localized Injectors Blueprint | OLD Proteus Propulsion - Localized Injectors Blueprint | Item name for typeID 30099 (Depricated Subsystem Blueprints) |
| 101649 | Proteus Propulsion - Wake Limiter Blueprint | OLD Proteus Propulsion - Wake Limiter Blueprint | OLD Proteus Propulsion - Wake Limiter Blueprint | Item name for typeID 30097 (Depricated Subsystem Blueprints) |
| 101650 | Tengu Engineering - Power Core Multiplier Blueprint | OLD Tengu Engineering - Power Core Multiplier Blueprint | OLD Tengu Engineering - Power Core Multiplier Blueprint | Item name for typeID 30140 (Depricated Subsystem Blueprints) |
| 101651 | Tengu Engineering - Augmented Capacitor Reservoir Blueprint | OLD Tengu Engineering - Augmented Capacitor Reservoir Blueprint | OLD Tengu Engineering - Augmented Capacitor Reservoir Blueprint | Item name for typeID 30142 (Depricated Subsystem Blueprints) |
| 101652 | Tengu Propulsion - Gravitational Capacitor Blueprint | OLD Tengu Propulsion - Gravitational Capacitor Blueprint | OLD Tengu Propulsion - Gravitational Capacitor Blueprint | Item name for typeID 30089 (Depricated Subsystem Blueprints) |
| 101653 | Tengu Engineering - Capacitor Regeneration Matrix Blueprint | OLD Tengu Engineering - Capacitor Regeneration Matrix Blueprint | OLD Tengu Engineering - Capacitor Regeneration Matrix Blueprint | Item name for typeID 30144 (Depricated Subsystem Blueprints) |
| 101654 | Tengu Propulsion - Intercalated Nanofibers Blueprint | OLD Tengu Propulsion - Intercalated Nanofibers Blueprint | OLD Tengu Propulsion - Intercalated Nanofibers Blueprint | Item name for typeID 30087 (Depricated Subsystem Blueprints) |
| 101655 | Proteus Engineering - Power Core Multiplier Blueprint | OLD Proteus Engineering - Power Core Multiplier Blueprint | OLD Proteus Engineering - Power Core Multiplier Blueprint | Item name for typeID 30150 (Depricated Subsystem Blueprints) |
| 101656 | Proteus Engineering - Augmented Capacitor Reservoir Blueprint | OLD Proteus Engineering - Augmented Capacitor Reservoir Blueprint | OLD Proteus Engineering - Augmented Capacitor Reservoir Blueprint | Item name for typeID 30152 (Depricated Subsystem Blueprints) |
| 101657 | Proteus Engineering - Capacitor Regeneration Matrix Blueprint | OLD Proteus Engineering - Capacitor Regeneration Matrix Blueprint | OLD Proteus Engineering - Capacitor Regeneration Matrix Blueprint | Item name for typeID 30154 (Depricated Subsystem Blueprints) |
| 101658 | Loki Engineering - Power Core Multiplier Blueprint | OLD Loki Engineering - Power Core Multiplier Blueprint | OLD Loki Engineering - Power Core Multiplier Blueprint | Item name for typeID 30160 (Depricated Subsystem Blueprints) |
| 101659 | Loki Engineering - Augmented Capacitor Reservoir Blueprint | OLD Loki Engineering - Augmented Capacitor Reservoir Blueprint | OLD Loki Engineering - Augmented Capacitor Reservoir Blueprint | Item name for typeID 30162 (Depricated Subsystem Blueprints) |
| 101660 | Loki Engineering - Capacitor Regeneration Matrix Blueprint | OLD Loki Engineering - Capacitor Regeneration Matrix Blueprint | OLD Loki Engineering - Capacitor Regeneration Matrix Blueprint | Item name for typeID 30164 (Depricated Subsystem Blueprints) |
| 101661 | Legion Offensive - Liquid Crystal Magnifiers Blueprint | OLD Legion Offensive - Liquid Crystal Magnifiers Blueprint | OLD Legion Offensive - Liquid Crystal Magnifiers Blueprint | Item name for typeID 30394 (Depricated Subsystem Blueprints) |
| 101662 | Proteus Offensive - Dissonic Encoding Platform Blueprint | OLD Proteus Offensive - Dissonic Encoding Platform Blueprint | OLD Proteus Offensive - Dissonic Encoding Platform Blueprint | Item name for typeID 30402 (Depricated Subsystem Blueprints) |
| 101663 | Proteus Offensive - Hybrid Propulsion Armature Blueprint | OLD Proteus Offensive - Hybrid Propulsion Armature Blueprint | OLD Proteus Offensive - Hybrid Propulsion Armature Blueprint | Item name for typeID 30403 (Depricated Subsystem Blueprints) |
| 101664 | Proteus Offensive - Drone Synthesis Projector Blueprint | OLD Proteus Offensive - Drone Synthesis Projector Blueprint | OLD Proteus Offensive - Drone Synthesis Projector Blueprint | Item name for typeID 30404 (Depricated Subsystem Blueprints) |
| 101665 | Loki Offensive - Turret Concurrence Registry Blueprint | OLD Loki Offensive - Turret Concurrence Registry Blueprint | OLD Loki Offensive - Turret Concurrence Registry Blueprint | Item name for typeID 30407 (Depricated Subsystem Blueprints) |
| 101666 | Loki Offensive - Projectile Scoping Array Blueprint | OLD Loki Offensive - Projectile Scoping Array Blueprint | OLD Loki Offensive - Projectile Scoping Array Blueprint | Item name for typeID 30408 (Depricated Subsystem Blueprints) |
| 101667 | Loki Offensive - Hardpoint Efficiency Configuration Blueprint | OLD Loki Offensive - Hardpoint Efficiency Configuration Blueprint | OLD Loki Offensive - Hardpoint Efficiency Configuration Blueprint | Item name for typeID 30409 (Depricated Subsystem Blueprints) |
| 101668 | Tengu Offensive - Accelerated Ejection Bay Blueprint | OLD Tengu Offensive - Accelerated Ejection Bay Blueprint | OLD Tengu Offensive - Accelerated Ejection Bay Blueprint | Item name for typeID 30397 (Depricated Subsystem Blueprints) |
| 101669 | Tengu Offensive - Magnetic Infusion Basin Blueprint | OLD Tengu Offensive - Magnetic Infusion Basin Blueprint | OLD Tengu Offensive - Magnetic Infusion Basin Blueprint | Item name for typeID 30399 (Depricated Subsystem Blueprints) |
| 101674 | Legion Defensive - Augmented Plating Blueprint | OLD Legion Defensive - Augmented Plating Blueprint | OLD Legion Defensive - Augmented Plating Blueprint | Item name for typeID 30229 (Depricated Subsystem Blueprints) |
| 101675 | Loki Defensive - Adaptive Shielding Blueprint | OLD Loki Defensive - Adaptive Shielding Blueprint | OLD Loki Defensive - Adaptive Shielding Blueprint | Item name for typeID 30242 (Depricated Subsystem Blueprints) |
| 101676 | Proteus Defensive - Augmented Plating Blueprint | OLD Proteus Defensive - Augmented Plating Blueprint | OLD Proteus Defensive - Augmented Plating Blueprint | Item name for typeID 30239 (Depricated Subsystem Blueprints) |
| 101677 | Legion Offensive - Drone Synthesis Projector Blueprint | OLD Legion Offensive - Drone Synthesis Projector Blueprint | OLD Legion Offensive - Drone Synthesis Projector Blueprint | Item name for typeID 30392 (Depricated Subsystem Blueprints) |
| 101679 | Loki Defensive - Adaptive Augmenter Blueprint | OLD Loki Defensive - Adaptive Augmenter Blueprint | OLD Loki Defensive - Adaptive Augmenter Blueprint | Item name for typeID 30243 (Depricated Subsystem Blueprints) |
| 101701 | Amarr Engineering Systems | Amarr Core Systems | Amarr |
Item name for typeID 30539 (Subsystems) |
| 101706 | Caldari Engineering Systems | Caldari Core Systems | Caldari |
Item name for typeID 30548 (Subsystems) |
| 101711 | Gallente Engineering Systems | Gallente Core Systems | Gallente |
Item name for typeID 30546 (Subsystems) |
| 101716 | Minmatar Engineering Systems | Minmatar Core Systems | Minmatar |
Item name for typeID 30547 (Subsystems) |
| 101827 | Legion Defensive - Warfare Processor Blueprint | OLD Legion Defensive - Warfare Processor Blueprint | OLD Legion Defensive - Warfare Processor Blueprint | Item name for typeID 30230 (Depricated Subsystem Blueprints) |
| 101828 | Loki Defensive - Warfare Processor Blueprint | OLD Loki Defensive - Warfare Processor Blueprint | OLD Loki Defensive - Warfare Processor Blueprint | Item name for typeID 30245 (Depricated Subsystem Blueprints) |
| 101829 | Proteus Defensive - Warfare Processor Blueprint | OLD Proteus Defensive - Warfare Processor Blueprint | OLD Proteus Defensive - Warfare Processor Blueprint | Item name for typeID 30240 (Depricated Subsystem Blueprints) |
| 101830 | Legion Electronics - Emergent Locus Analyzer Blueprint | OLD Legion Electronics - Emergent Locus Analyzer Blueprint | OLD Legion Electronics - Emergent Locus Analyzer Blueprint | Item name for typeID 30043 (Depricated Subsystem Blueprints) |
| 101831 | Tengu Electronics - Emergent Locus Analyzer Blueprint | OLD Tengu Electronics - Emergent Locus Analyzer Blueprint | OLD Tengu Electronics - Emergent Locus Analyzer Blueprint | Item name for typeID 30053 (Depricated Subsystem Blueprints) |
| 101832 | Proteus Electronics - Emergent Locus Analyzer Blueprint | OLD Proteus Electronics - Emergent Locus Analyzer Blueprint | OLD Proteus Electronics - Emergent Locus Analyzer Blueprint | Item name for typeID 30063 (Depricated Subsystem Blueprints) |
| 101833 | Loki Electronics - Emergent Locus Analyzer Blueprint | OLD Loki Electronics - Emergent Locus Analyzer Blueprint | OLD Loki Electronics - Emergent Locus Analyzer Blueprint | Item name for typeID 30073 (Depricated Subsystem Blueprints) |
| 101834 | Legion Engineering - Supplemental Coolant Injector Blueprint | OLD Legion Engineering - Supplemental Coolant Injector Blueprint | OLD Legion Engineering - Supplemental Coolant Injector Blueprint | Item name for typeID 30176 (Depricated Subsystem Blueprints) |
| 101835 | Tengu Engineering - Supplemental Coolant Injector Blueprint | OLD Tengu Engineering - Supplemental Coolant Injector Blueprint | OLD Tengu Engineering - Supplemental Coolant Injector Blueprint | Item name for typeID 30146 (Depricated Subsystem Blueprints) |
| 101836 | Proteus Engineering - Supplemental Coolant Injector Blueprint | OLD Proteus Engineering - Supplemental Coolant Injector Blueprint | OLD Proteus Engineering - Supplemental Coolant Injector Blueprint | Item name for typeID 30156 (Depricated Subsystem Blueprints) |
| 101837 | Loki Engineering - Supplemental Coolant Injector Blueprint | OLD Loki Engineering - Supplemental Coolant Injector Blueprint | OLD Loki Engineering - Supplemental Coolant Injector Blueprint | Item name for typeID 30166 (Depricated Subsystem Blueprints) |
| 101838 | Legion Offensive - Assault Optimization Blueprint | OLD Legion Offensive - Assault Optimization Blueprint | OLD Legion Offensive - Assault Optimization Blueprint | Item name for typeID 30393 (Depricated Subsystem Blueprints) |
| 101839 | Legion Offensive - Covert Reconfiguration Blueprint | OLD Legion Offensive - Covert Reconfiguration Blueprint | OLD Legion Offensive - Covert Reconfiguration Blueprint | Item name for typeID 30395 (Depricated Subsystem Blueprints) |
| 101840 | Tengu Offensive - Covert Reconfiguration Blueprint | OLD Tengu Offensive - Covert Reconfiguration Blueprint | OLD Tengu Offensive - Covert Reconfiguration Blueprint | Item name for typeID 30400 (Depricated Subsystem Blueprints) |
| 101841 | Proteus Offensive - Covert Reconfiguration Blueprint | OLD Proteus Offensive - Covert Reconfiguration Blueprint | OLD Proteus Offensive - Covert Reconfiguration Blueprint | Item name for typeID 30405 (Depricated Subsystem Blueprints) |
| 101842 | Loki Offensive - Covert Reconfiguration Blueprint | OLD Loki Offensive - Covert Reconfiguration Blueprint | OLD Loki Offensive - Covert Reconfiguration Blueprint | Item name for typeID 30410 (Depricated Subsystem Blueprints) |
| 101843 | Legion Propulsion - Interdiction Nullifier Blueprint | OLD Legion Propulsion - Interdiction Nullifier Blueprint | OLD Legion Propulsion - Interdiction Nullifier Blueprint | Item name for typeID 30083 (Depricated Subsystem Blueprints) |
| 101844 | Tengu Propulsion - Interdiction Nullifier Blueprint | OLD Tengu Propulsion - Interdiction Nullifier Blueprint | OLD Tengu Propulsion - Interdiction Nullifier Blueprint | Item name for typeID 30093 (Depricated Subsystem Blueprints) |
| 101845 | Proteus Propulsion - Interdiction Nullifier Blueprint | OLD Proteus Propulsion - Interdiction Nullifier Blueprint | OLD Proteus Propulsion - Interdiction Nullifier Blueprint | Item name for typeID 30103 (Depricated Subsystem Blueprints) |
| 101846 | Loki Propulsion - Interdiction Nullifier Blueprint | OLD Loki Propulsion - Interdiction Nullifier Blueprint | OLD Loki Propulsion - Interdiction Nullifier Blueprint | Item name for typeID 30113 (Depricated Subsystem Blueprints) |
| 101847 | Tengu Offensive - Rifling Launcher Pattern Blueprint | OLD Tengu Offensive - Rifling Launcher Pattern Blueprint | OLD Tengu Offensive - Rifling Launcher Pattern Blueprint | Item name for typeID 30398 (Depricated Subsystem Blueprints) |
| 101888 | Tengu Defensive - Warfare Processor Blueprint | OLD Tengu Defensive - Warfare Processor Blueprint | OLD Tengu Defensive - Warfare Processor Blueprint | Item name for typeID 30235 (Depricated Subsystem Blueprints) |
| 101889 | Tengu Propulsion - Fuel Catalyst Blueprint | OLD Tengu Propulsion - Fuel Catalyst Blueprint | OLD Tengu Propulsion - Fuel Catalyst Blueprint | Item name for typeID 30091 (Depricated Subsystem Blueprints) |
| 101890 | Loki Propulsion - Chassis Optimization Blueprint | OLD Loki Propulsion - Chassis Optimization Blueprint | OLD Loki Propulsion - Chassis Optimization Blueprint | Item name for typeID 30107 (Depricated Subsystem Blueprints) |
| 105455 | Legion Engineering - Capacitor Regeneration Matrix | OLD Legion Engineering - Capacitor Regeneration Matrix | OLD Legion Engineering - Capacitor Regeneration Matrix | Item name for typeID 30173 (Depricated Subsystems) |
| 105456 | Loki Engineering - Capacitor Regeneration Matrix | OLD Loki Engineering - Capacitor Regeneration Matrix | OLD Loki Engineering - Capacitor Regeneration Matrix | Item name for typeID 30163 (Depricated Subsystems) |
| 105457 | Proteus Engineering - Capacitor Regeneration Matrix | OLD Proteus Engineering - Capacitor Regeneration Matrix | OLD Proteus Engineering - Capacitor Regeneration Matrix | Item name for typeID 30153 (Depricated Subsystems) |
| 105458 | Tengu Engineering - Capacitor Regeneration Matrix | OLD Tengu Engineering - Capacitor Regeneration Matrix | OLD Tengu Engineering - Capacitor Regeneration Matrix | Item name for typeID 30143 (Depricated Subsystems) |
| 258778 | If your corporation has factory or research jobs that are using this office then those jobs may fail if you unrent this office. Are you sure you want to unrent this office now? | Canceling the office lease may affect the results of industry jobs or other corporation activities that depend on the office being present.
Are you sure you want to unrent this office now? |
Are you sure you want to unrent this office now? |
|
| 258780 | Are you sure that you want to unrent this office. It would appear that there is content in the office currently. Unrenting the office will cause the content to be impounded. If you want to get the items back you will have to pay for them. Are you sure you want to unrent the office now? | The office is not empty and any items found within will be impounded if you continue with this operation.
Bearing in mind that retrieving impounded items usually comes at a price, are you sure you want to cancel the office rental agreement now? |
Bearing in mind that retrieving impounded items usually comes at a price, are you sure you want to |
|
| 258862 | Pay the following {[numeric]billCount -> "bill", "bills"} and then we might let you rent it.
{bills}. |
A previously issued bill for a office lease at this station is still unpaid:
{bill} Please settle this unfortunate issue before negotiating a new lease. |
{bills} {bill} Please settle this unfortunate issue before negotiating a new lease. |
|
| 259467 | Impounded Items Release Fee | |||
| 259468 | The level of the fee has just been changed. Please enquire about the release of the items again. | |||
| 315741 | Reactions | Reactions | ||
| 315742 | The process of combining raw and intermediate materials to create advanced components | The process of combining raw and intermediate materials to create advanced components | ||
| 315743 | Reaction Time Bonus | Reaction Time Bonus | ||
| 315744 | Reaction Slot Bonus | Reaction Slot Bonus | ||
| 315745 | Nosferatu and Neutralizer fitting reduction | Nosferatu and Neutralizer fitting reduction | ||
| 315746 | Medium Hybrid Turret fitting reduction | Medium Hybrid Turret fitting reduction | ||
| 315747 | Medium Projectile Turret fitting reduction | Medium Projectile Turret fitting reduction | ||
| 315748 | Medium Energy Turret fitting reduction | Medium Energy Turret fitting reduction | ||
| 315749 | Medium Missile Launcher fitting reduction | Medium Missile Launcher fitting reduction | ||
| 315750 | Medium Remote Shield Booster fitting reduction | Medium Remote Shield Booster fitting reduction | ||
| 315751 | Medium Remote Armor Repairer fitting reduction | Medium Remote Armor Repairer fitting reduction | ||
| 315752 | Automatically generated effect | Automatically generated effect | ||
| 315753 | Automatically generated effect | Automatically generated effect | ||
| 315754 | Automatically generated effect | Automatically generated effect | ||
| 315755 | Automatically generated effect | Automatically generated effect | ||
| 315756 | Automatically generated effect | Automatically generated effect | ||
| 315757 | Automatically generated effect | Automatically generated effect | ||
| 315758 | Automatically generated effect | Automatically generated effect | ||
| 315770 | Strategic Cruisers | Strategic Cruisers | ||
| 315771 | Caldari | Caldari | ||
| 315772 | Amarr | Amarr | ||
| 315773 | Gallente | Gallente | ||
| 315774 | Minmatar | Minmatar | ||
| 315775 | Subsystem Hold Capacity | Subsystem Hold Capacity | ||
| 315776 | Subsystem Hold Capacity | Subsystem Hold Capacity | ||
| 315777 | The total volume of corpses that can be stored in the ship's subsystem hold | The total volume of corpses that can be stored in the ship's subsystem hold | ||
| 315780 | ARW LVL 1 | ARW LVL 1 | ||
| 315782 | Veldspar B | Veldspar B | ||
| 315783 | Veldspar C | Veldspar C | ||
| 315784 | Veldspar A | Veldspar A | ||
| 315786 | Hauler 1 | Hauler 1 | ||
| 315787 | NPCs | NPCs | ||
| 315788 | Timer 1 Complete | Timer 1 Complete | ||
| 315789 | The Hauler is full. Well done. | The Hauler is full. Well done. | ||
| 315790 | All Haulers Completed | All Haulers Completed | ||
| 315792 | Armor Hitpoint Bonus | Armor Hitpoint Bonus | ||
| 315793 | Cargo Capacity Bonus | Cargo Capacity Bonus | ||
| 315794 | Hauler 2 | Hauler 2 | ||
| 315795 | Hauler 3 | Hauler 3 | ||
| 315796 | Hauler 4 | Hauler 4 | ||
| 315797 | Calling all pilots. We have run out of time. We have to evacuate the area now! | Calling all pilots. We have run out of time. We have to evacuate the area now! | ||
| 315798 | Hauler 2 is now full. Warping Out! | Hauler 2 is now full. Warping Out! | ||
| 315799 | Hauler 1 is now full. Warping out! | Hauler 1 is now full. Warping out! | ||
| 315800 | Hauler 3 is now full. Warping out! | Hauler 3 is now full. Warping out! | ||
| 315801 | Hauler 4 is now full. Warping out! | Hauler 4 is now full. Warping out! | ||
| 315802 | All Haulers have been filled and have safely left the area. Ops success. | All Haulers have been filled and have safely left the area. Ops success. | ||
| 315803 | Veldspar D | Veldspar D | ||
| 315805 | Veldspar E | Veldspar E | ||
| 315806 | Veldspar G | Veldspar G | ||
| 315807 | Veldspar F | Veldspar F | ||
| 315808 | Calling all pilots. We have run out of time. We have to evacuate the area now! | Calling all pilots. We have run out of time. We have to evacuate the area now! | ||
| 315809 | Additional Inertia Modifier | Additional Inertia Modifier | ||
| 315810 | Warp drives engaged. Exiting area. Thanks for all your hard work! Fly safe. | Warp drives engaged. Exiting area. Thanks for all your hard work! Fly safe. | ||
| 315811 | Timer Countdown Messages | Timer Countdown Messages | ||
| 315812 | We are at the halfway mark. Get moving! | We are at the halfway mark. Get moving! | ||
| 315813 | We're aligning now. There's not much time left! | We're aligning now. There's not much time left! | ||
| 315814 | You're a sight for sore eyes. Collect that ore and blast these Blood Raiders! Good luck! | You're a sight for sore eyes. Collect that ore and blast these Blood Raiders! Good luck! | ||
| 315815 | That's every hauler filled! Congratulations!. Ops success. I repeat, Ops success. | That's every hauler filled! Congratulations!. Ops success. I repeat, Ops success. | ||
| 315816 | 10 seconds left before warp drives engage. Do what you can! | 10 seconds left before warp drives engage. Do what you can! | ||
| 315817 | That's every hauler filled! Congratulations!. Ops success. I repeat, Ops success. | That's every hauler filled! Congratulations!. Ops success. I repeat, Ops success. | ||
| 315818 | Automatically generated effect | Automatically generated effect | ||
| 315819 | Automatically generated effect | Automatically generated effect | ||
| 315820 | Automatically generated effect | Automatically generated effect | ||
| 315821 | Automatically generated effect | Automatically generated effect | ||
| 315822 | Automatically generated effect | Automatically generated effect | ||
| 315823 | Automatically generated effect | Automatically generated effect | ||
| 315824 | Automatically generated effect | Automatically generated effect | ||
| 315825 | Automatically generated effect | Automatically generated effect | ||
| 315826 | Automatically generated effect | Automatically generated effect | ||
| 315827 | Automatically generated effect | Automatically generated effect | ||
| 315828 | Command Burst fitting reduction | Command Burst fitting reduction | ||
| 315829 | Automatically generated effect | Automatically generated effect | ||
| 315830 | Remote Shield Booster Falloff Bonus | Remote Shield Booster Falloff Bonus | ||
| 315831 | Remote Armor Repairer Falloff Bonus | Remote Armor Repairer Falloff Bonus | ||
| 315832 | Remote Armor Repairer Optimal Range Bonus | Remote Armor Repairer Optimal Range Bonus | ||
| 315833 | Module or subsystem is obsolete | Module or subsystem is obsolete | ||
| 315834 | ARW LVL 2 | ARW LVL 2 | ||
| 315836 | ARW LVL 2 | ARW LVL 2 | ||
| 315837 | ARW LVL 1 | ARW LVL 1 | ||
| 315838 | ARW LVL 3 | ARW LVL 3 | ||
| 315839 | ARW LVL 3 | ARW LVL 3 | ||
| 315840 | ARW LVL 4 | ARW LVL 4 | ||
| 315841 | ARW LVL 4 | ARW LVL 4 | ||
| 315842 | ARW LVL 5 | ARW LVL 5 | ||
| 315843 | ARW LVL 5 | ARW LVL 5 | ||
| 315844 | CRW LVL 1 | CRW LVL 1 | ||
| 315845 | CRW LVL 1 | CRW LVL 1 | ||
| 315846 | CRW LVL 2 | CRW LVL 2 | ||
| 315847 | CRW LVL 2 | CRW LVL 2 | ||
| 315848 | CRW LVL 3 | CRW LVL 3 | ||
| 315849 | CRW LVL 3 | CRW LVL 3 | ||
| 315850 | CRW LVL 4 | CRW LVL 4 | ||
| 315851 | CRW LVL 4 | CRW LVL 4 | ||
| 315852 | CRW LVL 5 | CRW LVL 5 | ||
| 315853 | CRW LVL 5 | CRW LVL 5 | ||
| 315854 | GRW LVL 1 | GRW LVL 1 | ||
| 315855 | GRW LVL 1 | GRW LVL 1 | ||
| 315856 | GRW LVL 2 | GRW LVL 2 | ||
| 315857 | GRW LVL 2 | GRW LVL 2 | ||
| 315858 | GRW LVL 3 | GRW LVL 3 | ||
| 315859 | GRW LVL 3 | GRW LVL 3 | ||
| 315860 | GRW LVL 4 | GRW LVL 4 | ||
| 315861 | GRW LVL 4 | GRW LVL 4 | ||
| 315862 | GRW LVL 5 | GRW LVL 5 | ||
| 315863 | GRW LVL 5 | GRW LVL 5 | ||
| 315864 | MRW LVL 1 | MRW LVL 1 | ||
| 315865 | MRW LVL 1 | MRW LVL 1 | ||
| 315866 | MRW LVL 2 | MRW LVL 2 | ||
| 315867 | MRW LVL 2 | MRW LVL 2 | ||
| 315868 | MRW LVL 3 | MRW LVL 3 | ||
| 315869 | MRW LVL 3 | MRW LVL 3 | ||
| 315870 | MRW LVL 4 | MRW LVL 4 | ||
| 315871 | MRW LVL 4 | MRW LVL 4 | ||
| 315872 | MRW LVL 5 | MRW LVL 5 | ||
| 315873 | MRW LVL 5 | MRW LVL 5 | ||
| 315874 | Timers Complete | Timers Complete | ||
| 315875 | Timer Complete | Timer Complete | ||
| 315876 | Timer Complete | Timer Complete | ||
| 315877 | Timers Complete | Timers Complete | ||
| 315878 | Timers Complete | Timers Complete | ||
| 315879 | Timers Complete | Timers Complete | ||
| 315880 | Timers Complete | Timers Complete | ||
| 315881 | Timers Complete | Timers Complete | ||
| 315882 | Timers Complete | Timers Complete | ||
| 315883 | Timers Complete | Timers Complete | ||
| 315884 | Timers Complete | Timers Complete | ||
| 315885 | Timers Complete | Timers Complete | ||
| 315886 | Timers Complete | Timers Complete | ||
| 315887 | Timers Complete | Timers Complete | ||
| 315888 | Timers Complete | Timers Complete | ||
| 315889 | Timers Complete | Timers Complete | ||
| 315890 | Timers Complete | Timers Complete | ||
| 315891 | Timers Complete | Timers Complete | ||
| 315895 | CONCORD Aerospace | CONCORD Aerospace | ||
| 315896 | CONCORD's Directive Enforcement Department became concerned early in the Drifter Crisis that its inventory of ships could no longer meet its needs. The CONCORD Aerospace division therefore embarked on its "Force Majeure Program" to develop enhanced variants.
While CONCORD Aerospace successfully upgraded DED's stable of vessels with hyper-advanced technology, the program became a severe drain on CONCORD's resources. Consequently, the Inner Circle authorized a limited release of CONCORD Aerospace's designs, stripped of CONCORD's advanced rapid-deployment and electronic warfare suites. The division was established as a subsidiary corporation to facilitate the release of these designs to the capsuleer market via authorized dealers. |
CONCORD's Directive Enforcement Department became concerned early in the Drifter Crisis that its inventory of ships could no longer meet its needs. The CONCORD Aerospace division therefore embarked on its "Force Majeure Program" to develop enhanced variants. While CONCORD Aerospace successfully upgraded DED's stable of vessels with hyper-advanced technology, the program became a severe drain on CONCORD's resources. Consequently, the Inner Circle authorized a limited release of CONCORD Aerospace's designs, stripped of CONCORD's advanced rapid-deployment and electronic warfare suites. The division was established as a subsidiary corporation to facilitate the release of these designs to the capsuleer market via authorized dealers. |
||
| 315897 | Project Discovery | Project Discovery | ||
| 315898 | Project Discovery's Exoplanets Hunting Program is the primary focus of the organization since its attachment to CONCORD as an affiliated research corporation.
Project Discovery was transferred to CONCORD oversight from the Sisters of EVE in July YC119. This followed the SOE's controversial sharing of new cloning technology, partially based on Project Discovery findings, directly with the empires, which bypassed CONCORD directives. |
Project Discovery's Exoplanets Hunting Program is the primary focus of the organization since its attachment to CONCORD as an affiliated research corporation. Project Discovery was transferred to CONCORD oversight from the Sisters of EVE in July YC119. This followed the SOE's controversial sharing of new cloning technology, partially based on Project Discovery findings, directly with the empires, which bypassed CONCORD directives. |
||
| 315902 | Michel Mayor | Michel Mayor | ||
| 315903 | Dario Fo Vilat | Dario Fo Vilat | ||
| 315904 | Standard Carriers | Standard Carriers | ||
| 315905 | Faction Carriers | Faction Carriers | ||
| 315906 | Pirate Faction | Pirate Faction | ||
| 315907 | Standard Dreadnoughts | Standard Dreadnoughts | ||
| 315908 | Faction Dreadnoughts | Faction Dreadnoughts | ||
| 315909 | Pirate Faction | Pirate Faction | ||
| 315910 | Pirate Faction | Pirate Faction | ||
| 315911 | Standard Titans | Standard Titans | ||
| 315912 | Faction Titans | Faction Titans | ||
| 315913 | Pirate Faction | Pirate Faction | ||
| 500987 | reduction in module heat damage amount taken | reduction in module damage from overheating | reduction in module |
|
| 501216 | reduction in module heat damage amount taken | reduction in module damage from overheating | reduction in module |
|
| 501437 | reduction in module heat damage amount taken | reduction in module damage from overheating | reduction in module |
|
| 501664 | reduction in module heat damage amount taken | reduction in module damage from overheating | reduction in module |
|
| 503427 | Turrets fire | Turrets Fire | Turrets |
|
| 503428 | Shield warning | Shield Warning | Shield |
|
| 503431 | Ship ambiance | Ship Ambiance | Ship |
|
| 504427 | You must be docked in a station to perform that action. | You must be docked to perform that action. | You must be docked |
|
| 507412 | Sisters of EVE research project | CONCORD research project | ||
| 513751 | Defense | Control | ||
| 514409 | You are about to delete a group called {groupName}. Are you sure you want to do this? |
You are about to delete an Access List called {groupName}. Are you sure you want to do this? |
You are about to delete a Are you sure you want to do this? |
|
| 514410 | Delete Group? | Delete Access List? | Delete |
|
| 516783 | Scope Network | The Agency | ||
| 516784 | Seasonal Scope Network Challenges | The Agency Challenges | ||
| 517357 | {days}d {hours}h {minutes}m | Event ends in: {days}d {hours}h | Event ends in: {days}d {hours}h |
|
| 517364 | Scope Network: {points_awarded} Points Achieved | The Agency: {points_awarded} Points Achieved | ||
| 517387 | Scope Network | The Agency | ||
| 518637 | Men's 'Marshall' Jacket (Blood Raiders black/red) | Men's 'Marshal' Jacket (Blood Raiders black/red) | Men's 'Marshal |
Item name for typeID 42702 (Outer) |
| 525370 | Cormorant IGC Victory SKIN (Permanent) | Cormorant IGC SKIN (Permanent) | Cormorant IGC |
Item name for typeID 45013 (Super Kerr-Induced Nanocoatings) |
| 525371 | Caracal IGC Victory SKIN (Permanent) | Caracal IGC SKIN (Permanent) | Caracal IGC |
Item name for typeID 45014 (Super Kerr-Induced Nanocoatings) |
| 525372 | Drake IGC Victory SKIN (Permanent) | Drake IGC SKIN (Permanent) | Drake IGC |
Item name for typeID 45015 (Super Kerr-Induced Nanocoatings) |
| 525405 | Choose your empire | Choose your empire | ||
| 525406 | Empire overview | Empire overview | ||
| 525407 | Empire | Empire | ||
| 525408 | Technology | Technology | ||
| 525439 | Ships of the Empire | Ships of the Empire | ||
| 525442 | Weapon Systems | Weapon Systems | ||
| 525443 | Defense Systems | Defense Systems | ||
| 525444 | Territory | Territory | ||
| 525445 | Allegiance | Allegiance | ||
| 525458 | Ships of the Empire | Ships of the Empire | ||
| 525459 | Corvette: Impairor | Corvette: Impairor | ||
| 525460 | Corvette: Ibis | Corvette: Ibis | ||
| 525461 | Corvette: Velator | Corvette: Velator | ||
| 525462 | Corvette: Reaper | Corvette: Reaper | ||
| 525463 | Role: Multi-purpose starter ship | Role: Multi-purpose starter ship | ||
| 525464 | Role: Multi-purpose starter ship | Role: Multi-purpose starter ship | ||
| 525465 | Role: Multi-purpose starter ship | Role: Multi-purpose starter ship | ||
| 525466 | Role: Multi-purpose starter ship | Role: Multi-purpose starter ship | ||
| 525467 | Ships of the Empire | Ships of the Empire | ||
| 525468 | Corvette: Impairor | Corvette: Impairor | ||
| 525469 | vvc bncnvcn | vvc bncnvcn | ||
| 525470 | ghg nh | ghg nh | ||
| 525504 | Ships of the Empire | Ships of the Empire | ||
| 525505 | Corvette: Impairor | Corvette: Impairor | ||
| 525506 | Corvette: Ibis | Corvette: Ibis | ||
| 525507 | Corvette: Velator | Corvette: Velator | ||
| 525508 | Corvette: Reaper | Corvette: Reaper | ||
| 525509 | Role: Multi-purpose starter ship | Role: Multi-purpose starter ship | ||
| 525510 | Role: Multi-purpose starter ship | Role: Multi-purpose starter ship | ||
| 525511 | Role: Multi-purpose starter ship | Role: Multi-purpose starter ship | ||
| 525512 | Role: Multi-purpose starter ship | Role: Multi-purpose starter ship | ||
| 525549 | Cruiser: Vexor | Cruiser: Vexor | ||
| 525550 | Cruiser: Vexor | Cruiser: Vexor | ||
| 525551 | 0 carbon emissions | 0 carbon emissions | ||
| 525552 | 0 carbon emissions | 0 carbon emissions | ||
| 525553 | 0 carbon emissions | 0 carbon emissions | ||
| 525554 | 0 carbon emissions | 0 carbon emissions | ||
| 525555 | Cruiser: Arbitrator | Cruiser: Arbitrator | ||
| 525556 | Cruiser: Blackbird | Cruiser: Blackbird | ||
| 525557 | Battleship: Apocalypse | Battleship: Apocalypse | ||
| 525558 | Battleship: Scorpion | Battleship: Scorpion | ||
| 525559 | Battleship: Hyperion | Battleship: Hyperion | ||
| 525560 | Battleship: Tempest | Battleship: Tempest | ||
| 525561 | Comes with a HELLO KITTY skin | Comes with a HELLO KITTY skin | ||
| 525562 | Comes with a HELLO KITTY skin | Comes with a HELLO KITTY skin | ||
| 525563 | Comes with a HELLO KITTY skin | Comes with a HELLO KITTY skin | ||
| 525564 | Comes with a HELLO KITTY skin | Comes with a HELLO KITTY skin | ||
| 525565 | Offense & Defense | Offense & Defense | ||
| 525566 | Weapon System 1 | Weapon System 1 | ||
| 525567 | Weapon System 1 | Weapon System 1 | ||
| 525568 | Weapon System 1 | Weapon System 1 | ||
| 525569 | Weapon System 1 | Weapon System 1 | ||
| 525570 | A laser to entertain space cats | A laser to entertain space cats | ||
| 525571 | A laser to entertain space cats | A laser to entertain space cats | ||
| 525572 | A laser to entertain space cats | A laser to entertain space cats | ||
| 525573 | A laser to entertain space cats | A laser to entertain space cats | ||
| 525574 | Offense Systems | Offense Systems | ||
| 525575 | Offense Systems | Offense Systems | ||
| 525576 | Offense Systems | Offense Systems | ||
| 525577 | Offense Systems | Offense Systems | ||
| 525578 | A laser to entertain space cats | A laser to entertain space cats | ||
| 525579 | A laser to entertain space cats | A laser to entertain space cats | ||
| 525580 | A laser to entertain space cats | A laser to entertain space cats | ||
| 525581 | A laser to entertain space cats | A laser to entertain space cats | ||
| 525582 | Energy Weapons | Energy Weapons | ||
| 525583 | Missile Weapons | Missile Weapons | ||
| 525584 | Blaster Weapons and Drones | Blaster Weapons and Drones | ||
| 525585 | Projectile Weapons | Projectile Weapons | ||
| 525586 | Our energy weapons use crystals to deliver instant firepower with no delays to reload and no need for ammunition. | Our energy weapons use crystals to deliver instant firepower with no delays to reload and no need for ammunition. | ||
| 525587 | Guided missile technology allows us to target our enemies from a distance and easily switch to any damage type. | Guided missile technology allows us to target our enemies from a distance and easily switch to any damage type. | ||
| 525588 | Short range, high damage blasters can rip through shields and armor with the help of our smart drones. | Short range, high damage blasters can rip through shields and armor with the help of our smart drones. | ||
| 525589 | Our projectile weapons can use a wide range of ammunition with both high damage, long range artillery and rapid firing, short range autocannons. | Our projectile weapons can use a wide range of ammunition with both high damage, long range artillery and rapid firing, short range autocannons. | ||
| 525590 | Armor Tank | Armor Tank | ||
| 525591 | Shield Tank | Shield Tank | ||
| 525592 | Armor Tank | Armor Tank | ||
| 525593 | Shield Tank | Shield Tank | ||
| 525594 | Using heavy armor for defense our ships enhance their staying power with modules focused on increasing armor durability. | Using heavy armor for defense our ships enhance their staying power with modules focused on increasing armor durability. | ||
| 525595 | Using a combination of passive recharge and modules for active repair, our vessels focus on shield repair. | Using a combination of passive recharge and modules for active repair, our vessels focus on shield repair. | ||
| 525596 | Using heavy armor to our advantage our fleet focuses on rapid armor repair. | Using heavy armor to our advantage our fleet focuses on rapid armor repair. | ||
| 525597 | Active shield tanking keeps our vessels fast and light, while allowing us to rapidly return to battle. | Active shield tanking keeps our vessels fast and light, while allowing us to rapidly return to battle. | ||
| 525599 | Territory 1 | Territory 1 | ||
| 525600 | Territory 1 | Territory 1 | ||
| 525601 | Territory 1 | Territory 1 | ||
| 525602 | Territory 1 | Territory 1 | ||
| 525603 | Best real estate in New Eden | Best real estate in New Eden | ||
| 525604 | Best real estate in New Eden | Best real estate in New Eden | ||
| 525605 | Best real estate in New Eden | Best real estate in New Eden | ||
| 525606 | Best real estate in New Eden | Best real estate in New Eden | ||
| 525607 | Politics | Politics | ||
| 525608 | Empire Enemy | Empire Enemy | ||
| 525609 | Empire Enemy | Empire Enemy | ||
| 525610 | Empire Enemy | Empire Enemy | ||
| 525611 | Empire Enemy | Empire Enemy | ||
| 525612 | The so-called ‘Minmatar Republic’ rebelled against the natural order of the universe when they rose up against the Empire of Holy Amarr. We will reclaim the Minmatar rebels and the stars they occupy in the name of the true faith. On the day of victory their leaders will be destroyed and their misguided followers will once more serve the Amarr Empire. | The so-called ‘Minmatar Republic’ rebelled against the natural order of the universe when they rose up against the Empire of Holy Amarr. We will reclaim the Minmatar rebels and the stars they occupy in the name of the true faith. On the day of victory their leaders will be destroyed and their misguided followers will once more serve the Amarr Empire. | ||
| 525613 | The Gallente should return to their natural borders and stop their meddling in other people's affairs. They have no business being on Caldari Prime and we will never give up the colonies we worked so hard to build in the border zones. Trade is better than war but their arrogance leaves us no choice. | The Gallente should return to their natural borders and stop their meddling in other people's affairs. They have no business being on Caldari Prime and we will never give up the colonies we worked so hard to build in the border zones. Trade is better than war but their arrogance leaves us no choice. | ||
| 525614 | The Caldari have put the pursuit of profit for their megacorporations ahead of the rights and liberties of the individual. They failed to understand that corporate colonies without democratic oversight violated the Federation's principles and war was the result. | The Caldari have put the pursuit of profit for their megacorporations ahead of the rights and liberties of the individual. They failed to understand that corporate colonies without democratic oversight violated the Federation's principles and war was the result. | ||
| 525615 | The Amarr must return our people to us. There will be no peace between our empires until the last Minmatar brother or sister held in slavery is released. We will never allow the Amarr to conquer us again, even if it means a struggle to the death. | The Amarr must return our people to us. There will be no peace between our empires until the last Minmatar brother or sister held in slavery is released. We will never allow the Amarr to conquer us again, even if it means a struggle to the death. | ||
| 525620 | "Our mighty Empire is built upon our faith in the Creator and loyalty to the Throne." <br/><br/>Emperor Damius III | "Our mighty Empire is built upon our faith in the Creator and loyalty to the Throne." <br/><br/><b>Emperor Damius III</b> | ||
| 525621 | "Proven skill, hard work and honorable execution of duty yield power and prosperity." <br/><br/>Admiral Yakiya Tovil-Toba | "Proven skill, hard work and honorable execution of duty yield power and prosperity." <br/><br/><b>Admiral Yakiya Tovil-Toba</b> | ||
| 525622 | "The Federation is a beacon of democracy and liberty in the chaos of New Eden."<br/><br/>President Aidonis Elabon | "The Federation is a beacon of democracy and liberty in the chaos of New Eden."<br/><br/><b>President Aidonis Elabon</b> | ||
| 525623 | "We will free all our people. To fight for anything less is to betray the Republic."<br/><br/>Captain Karishal Muritor | "We will free all our people. To fight for anything less is to betray the Republic."<br/><br/><b>Captain Karishal Muritor</b> | ||
| 526188 | AMARR EMPIRE TECHNOLOGY<br/><br/>We specialize in energy weapons, which deliver punishing thermal firepower without requiring ammunition or reloading. Our fleet is the most heavily armored in New Eden. | <b>AMARR EMPIRE TECHNOLOGY</b><br/><br/>We specialize in energy weapons, which deliver punishing thermal firepower without requiring ammunition or reloading. Our fleet is the most heavily armored in New Eden. | ||
| 526189 | CALDARI STATE TECHNOLOGY<br/><br/>Using missiles and railgun technology we strike from a distance dominating the battle from stand off ranges. Our vessels have the most advanced shield technology in New Eden. | <b>CALDARI STATE TECHNOLOGY</b><br/><br/>Using missiles and railgun technology we strike from a distance dominating the battle from stand off ranges. Our vessels have the most advanced shield technology in New Eden. | ||
| 526190 | GALLENTE FEDERATION TECHNOLOGY<br/><br/>Combining high damage blaster turrets with our responsive combat drones, we specialize in close range combat to defeat our enemies before they can escape. | <b>GALLENTE FEDERATION TECHNOLOGY</b><br/><br/>Combining high damage blaster turrets with our responsive combat drones, we specialize in close range combat to defeat our enemies before they can escape. | ||
| 526191 | MINMATAR REPUBLIC TECHNOLOGY<br/><br/>We have built our fleet to fight outnumbered using hit and run tactics. Fast and light but with explosive firepower, our vessels are designed to control the engagement. | <b>MINMATAR REPUBLIC TECHNOLOGY</b><br/><br/>We have built our fleet to fight outnumbered using hit and run tactics. Fast and light but with explosive firepower, our vessels are designed to control the engagement. | ||
| 526192 | Special Ability | Special Ability | ||
| 526193 | Special Ability | Special Ability | ||
| 526194 | Special Ability | Special Ability | ||
| 526195 | Special Ability | Special Ability | ||
| 526196 | Special Ability Description | Special Ability Description | ||
| 526197 | Special Ability Description | Special Ability Description | ||
| 526198 | Special Ability Description | Special Ability Description | ||
| 526199 | Special Ability Description | Special Ability Description | ||
| 526200 | Weapon Disruption | Weapon Disruption | ||
| 526201 | Weapon Disruption | Weapon Disruption | ||
| 526202 | Weapon Disruption | Weapon Disruption | ||
| 526203 | Weapon Disruption | Weapon Disruption | ||
| 526204 | Disruption systems that reduce performance of enemy turrets. | Disruption systems that reduce performance of enemy turrets. | ||
| 526205 | Disruption systems that reduce performance of enemy turrets. | Disruption systems that reduce performance of enemy turrets. | ||
| 526206 | Disruption systems that reduce performance of enemy turrets. | Disruption systems that reduce performance of enemy turrets. | ||
| 526207 | Disruption systems that reduce performance of enemy turrets. | Disruption systems that reduce performance of enemy turrets. | ||
| 526208 | Drones | Drones | ||
| 526209 | Drones | Drones | ||
| 526210 | Drones | Drones | ||
| 526211 | Drones | Drones | ||
| 526212 | Unmanned and deployable craft with versatile functions and broad selection of damage types. | Unmanned and deployable craft with versatile functions and broad selection of damage types. | ||
| 526213 | Unmanned and deployable craft with versatile functions and broad selection of damage types. | Unmanned and deployable craft with versatile functions and broad selection of damage types. | ||
| 526214 | Unmanned and deployable craft with versatile functions and broad selection of damage types. | Unmanned and deployable craft with versatile functions and broad selection of damage types. | ||
| 526215 | Unmanned and deployable craft with versatile functions and broad selection of damage types. | Unmanned and deployable craft with versatile functions and broad selection of damage types. | ||
| 526220 | AMARR EMPIRE<b/><br/><br/>We are the chosen people, tasked to reclaim the universe in the name of God. Our Holy Empire's might and power through the ages has been upheld by our faith and obedience to the Imperial Throne. As our Empress commands, we shall spread the glory of Amarr across the stars. | <b>AMARR EMPIRE<b/><br/><br/>We are the chosen people, tasked to reclaim the universe in the name of God. Our Holy Empire's might and power through the ages has been upheld by our faith and obedience to the Imperial Throne. As our Empress commands, we shall spread the glory of Amarr across the stars. | ||
| 526221 | CALDARI STATE<b/><br/><br/>State, Corporation, Family. Building the power and prosperity of the three pillars of our nation is the measure of a loyal Caldari. We prize hard work, sharp minds and honorable conduct above all. Through our service we gain wealth for our people and merit for ourselves. | <b>CALDARI STATE<b/><br/><br/>State, Corporation, Family. Building the power and prosperity of the three pillars of our nation is the measure of a loyal Caldari. We prize hard work, sharp minds and honorable conduct above all. Through our service we gain wealth for our people and merit for ourselves. | ||
| 526222 | GALLENTE FEDERATION<b/><br/><br/>Imagine hundreds of worlds and peoples united by democracy and living in freedom. Imagine the most enlightened government and advanced economy in New Eden. Imagine technological marvels and powerful fleets to guard our worlds from tyranny. Why imagine it? The Federation is all this and more! | <b>GALLENTE FEDERATION<b/><br/><br/>Imagine hundreds of worlds and peoples united by democracy and living in freedom. Imagine the most enlightened government and advanced economy in New Eden. Imagine technological marvels and powerful fleets to guard our worlds from tyranny. Why imagine it? The Federation is all this and more! | ||
| 526223 | MINMATAR REPUBLIC<b/><br/><br/>We are the ones who rose up and cast off the slavers' shackles. We are the ones who rebuilt our nation and restored the paradise that is Matar. We are the ones who will free all of our people. We are the ones who will forge our destiny at home and in the stars. | <b>MINMATAR REPUBLIC<b/><br/><br/>We are the ones who rose up and cast off the slavers' shackles. We are the ones who rebuilt our nation and restored the paradise that is Matar. We are the ones who will free all of our people. We are the ones who will forge our destiny at home and in the stars. | ||
| 526224 | Pirate Enemy | Pirate Enemy | ||
| 526225 | Pirate Enemy | Pirate Enemy | ||
| 526226 | Pirate Enemy | Pirate Enemy | ||
| 526227 | Pirate Enemy | Pirate Enemy | ||
| 526228 | Vile outlaws that spread their heretical beliefs as liberally as they choose to sin, the Blood Raider Covenant shall face judgement under the watchful gaze of the Lord. The Amarr, His chosen children, shall deliver that judgment as the sword of the righteous, searing them from existence with the might of the Imperial Fleet. | Vile outlaws that spread their heretical beliefs as liberally as they choose to sin, the Blood Raider Covenant shall face judgement under the watchful gaze of the Lord. The Amarr, His chosen children, shall deliver that judgment as the sword of the righteous, searing them from existence with the might of the Imperial Fleet. | ||
| 526229 | Dishonorable traitors to the State, the Guristas deserve nothing more than the full wrath of the Caldari Navy. They sully the markets of our border regions with counterfeit goods and strike out at our innocent traders with cowardly attacks driven by nothing more than greed. Their time will come, and the Cold Wind will not be merciful. | Dishonorable traitors to the State, the Guristas deserve nothing more than the full wrath of the Caldari Navy. They sully the markets of our border regions with counterfeit goods and strike out at our innocent traders with cowardly attacks driven by nothing more than greed. Their time will come, and the Cold Wind will not be merciful. | ||
| 526230 | A gaggle of drug dealers formed from a once respected Gallente research corporation, the Serpentis were exiled from the Federation for their illicit narcotics manufacturing. Weak but surprisingly resourceful, they hide behind hired thugs for protection. The Federation Navy endeavours to crush them at every opportunity. | A gaggle of drug dealers formed from a once respected Gallente research corporation, the Serpentis were exiled from the Federation for their illicit narcotics manufacturing. Weak but surprisingly resourceful, they hide behind hired thugs for protection. The Federation Navy endeavours to crush them at every opportunity. | ||
| 526231 | Dangerous and unpredictable, they have their fingers in every pie. They harass settlements in low security space with their racketeering, while dabbling in drugs, slavery and human trafficking. A menace to the Matari people and our way of life, they will be driven out and they’ll rue the day they crossed the Republic Fleet. | Dangerous and unpredictable, they have their fingers in every pie. They harass settlements in low security space with their racketeering, while dabbling in drugs, slavery and human trafficking. A menace to the Matari people and our way of life, they will be driven out and they’ll rue the day they crossed the Republic Fleet. | ||
| 526239 | NOTE: Bloodline selection will influence your character's appearance only. It does not affect access to skills or abilities. | NOTE: Bloodline selection will influence your character's appearance only. It does not affect access to skills or abilities. | ||
| 526351 | This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions. This particular chip has been heavily modified by outlaw scientists, using technology that appears to have been salvaged from derelict Jovian outposts.
Advanced starship technology of this kind may be valuable to the right buyers. Rumors spreading through New Eden's underworld suggest that brokers operating out of the dangerous N-K4Q0 constellation have been inquiring about nexus chips matching this description. |
This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions. This particular chip has been heavily modified by outlaw scientists, using technology that appears to have been salvaged from derelict Jove outposts.
Advanced starship technology of this kind may be valuable to the right buyers. Rumors spreading through New Eden's underworld suggest that brokers operating out of the dangerous N-K4Q0 constellation have been inquiring about nexus chips matching this description. |
This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions. This particular chip has been heavily modified by outlaw scientists, using technology that appears to have been salvaged from derelict Jov Advanced starship technology of this kind may be valuable to the right buyers. Rumors spreading through New Eden's underworld suggest that brokers operating out of the dangerous N-K4Q0 constellation have been inquiring about nexus chips matching this description. |
Item description for "Modified G-67 Nexus Chip" (typeID 45536) |
| 526352 | Amarr Bloodlines | Amarr Bloodlines | ||
| 526353 | Caldari Bloodlines | Caldari Bloodlines | ||
| 526354 | Gallente Bloodlines | Gallente Bloodlines | ||
| 526355 | Minmatar Bloodlines | Minmatar Bloodlines | ||
| 526356 | Shield: {[numeric]value, decimalPlaces=0} HP | Shield: {[numeric]value, decimalPlaces=0} HP | ||
| 526357 | Armor: {[numeric]value, decimalPlaces=0} HP | Armor: {[numeric]value, decimalPlaces=0} HP | ||
| 526358 | Structure: {[numeric]value, decimalPlaces=0} HP | Structure: {[numeric]value, decimalPlaces=0} HP | ||
| 526359 | Max Velocity: {[numeric]value, decimalPlaces=0} m/s | Max Velocity: {[numeric]value, decimalPlaces=0} m/s | ||
| 526360 | Mass: {[numeric]value, decimalPlaces=0} kg | Mass: {[numeric]value, decimalPlaces=0} kg | ||
| 526361 | Mass: {[numeric]value, decimalPlaces=0} tonnes | Mass: {[numeric]value, decimalPlaces=0} tonnes | ||
| 526362 | Warp speed: {[numeric]value, decimalPlaces=0} m/s | Warp speed: {[numeric]value, decimalPlaces=0} m/s | ||
| 526363 | Max Target Range: {[numeric]value, decimalPlaces=0} m | Max Target Range: {[numeric]value, decimalPlaces=0} m | ||
| 526364 | Max Locked Targets: {[numeric]value, decimalPlaces=0} | Max Locked Targets: {[numeric]value, decimalPlaces=0} | ||
| 526471 | The {[item]itemType.name} is not where expected. | The {[item]itemType.name} is not where expected. | ||
| 526498 | Legion Defensive - Cloak Locus | Legion Defensive - Covert Reconfiguration | Legion Defensive - C |
Item name for typeID 45586 (Defensive Systems) |
| 526499 | Legion Defensive - Passive | Legion Defensive - Augmented Plating | Legion Defensive - |
Item name for typeID 45587 (Defensive Systems) |
| 526500 | Legion Defensive - Active | Legion Defensive - Nanobot Injector | Legion Defensive - |
Item name for typeID 45588 (Defensive Systems) |
| 526501 | Tengu Defensive - Cloak Locus | Tengu Defensive - Covert Reconfiguration | Tengu Defensive - C |
Item name for typeID 45589 (Defensive Systems) |
| 526502 | Tengu Defensive - Passive | Tengu Defensive - Supplemental Screening | Tengu Defensive - |
Item name for typeID 45590 (Defensive Systems) |
| 526503 | Tengu Defensive - Active | Tengu Defensive - Amplification Node | Tengu Defensive - A |
Item name for typeID 45591 (Defensive Systems) |
| 526504 | Proteus Defensive - Cloak Locus | Proteus Defensive - Covert Reconfiguration | Proteus Defensive - C |
Item name for typeID 45592 (Defensive Systems) |
| 526505 | Proteus Defensive - Passive | Proteus Defensive - Augmented Plating | Proteus Defensive - |
Item name for typeID 45593 (Defensive Systems) |
| 526506 | Proteus Defensive - Active | Proteus Defensive - Nanobot Injector | Proteus Defensive - |
Item name for typeID 45594 (Defensive Systems) |
| 526507 | Loki Defensive - Cloak Locus | Loki Defensive - Covert Reconfiguration | Loki Defensive - C |
Item name for typeID 45595 (Defensive Systems) |
| 526508 | Loki Defensive - Passive | Loki Defensive - Augmented Durability | Loki Defensive - |
Item name for typeID 45596 (Defensive Systems) |
| 526509 | Loki Defensive - Active | Loki Defensive - Adaptive Defense Node | Loki Defensive - A |
Item name for typeID 45597 (Defensive Systems) |
| 526510 | Legion Offensive - Laser | Legion Offensive - Liquid Crystal Magnifiers | Legion Offensive - L |
Item name for typeID 45598 (Offensive Systems) |
| 526511 | Legion Offensive - Missile | Legion Offensive - Assault Optimization | Legion Offensive - |
Item name for typeID 45599 (Offensive Systems) |
| 526512 | Legion Offensive - Support | Legion Offensive - Support Processor | Legion Offensive - Support Processor | Item name for typeID 45600 (Offensive Systems) |
| 526513 | Tengu Offensive - Missile | Tengu Offensive - Accelerated Ejection Bay | Tengu Offensive - |
Item name for typeID 45601 (Offensive Systems) |
| 526514 | Tengu Offensive - Hybrid | Tengu Offensive - Magnetic Infusion Basin | Tengu Offensive - |
Item name for typeID 45602 (Offensive Systems) |
| 526515 | Tengu Offensive - Support | Tengu Offensive - Support Processor | Tengu Offensive - Support Processor | Item name for typeID 45603 (Offensive Systems) |
| 526516 | Proteus Offensive - Hybrid | Proteus Offensive - Hybrid Encoding Platform | Proteus Offensive - Hybrid Encoding Platform | Item name for typeID 45604 (Offensive Systems) |
| 526517 | Proteus Offensive - Drone | Proteus Offensive - Drone Synthesis Projector | Proteus Offensive - Drone Synthesis Projector | Item name for typeID 45605 (Offensive Systems) |
| 526518 | Proteus Offensive - Support | Proteus Offensive - Support Processor | Proteus Offensive - Support Processor | Item name for typeID 45606 (Offensive Systems) |
| 526519 | Loki Offensive - Projectile | Loki Offensive - Projectile Scoping Array | Loki Offensive - Projectile Scoping Array | Item name for typeID 45607 (Offensive Systems) |
| 526520 | Loki Offensive - Missile | Loki Offensive - Launcher Efficiency Configuration | Loki Offensive - |
Item name for typeID 45608 (Offensive Systems) |
| 526521 | Loki Offensive - Support | Loki Offensive - Support Processor | Loki Offensive - Support Processor | Item name for typeID 45609 (Offensive Systems) |
| 526522 | Legion Propulsion - Nullification | Legion Propulsion - Interdiction Nullifier | Legion Propulsion - Interdiction Nullifi |
Item name for typeID 45610 (Propulsion Systems) |
| 526523 | Legion Propulsion - Base | Legion Propulsion - Intercalated Nanofibers | Legion Propulsion - |
Item name for typeID 45611 (Propulsion Systems) |
| 526524 | Legion Propulsion - Prop Mod | Legion Propulsion - Wake Limiter | Legion Propulsion - |
Item name for typeID 45612 (Propulsion Systems) |
| 526525 | Tengu Propulsion - Nullification | Tengu Propulsion - Interdiction Nullifier | Tengu Propulsion - Interdiction Nullifi |
Item name for typeID 45613 (Propulsion Systems) |
| 526526 | Tengu Propulsion - Base | Tengu Propulsion - Chassis Optimization | Tengu Propulsion - |
Item name for typeID 45614 (Propulsion Systems) |
| 526527 | Tengu Propulsion - Prop Mod | Tengu Propulsion - Fuel Catalyst | Tengu Propulsion - |
Item name for typeID 45615 (Propulsion Systems) |
| 526528 | Proteus Propulsion - Nullification | Proteus Propulsion - Interdiction Nullifier | Proteus Propulsion - Interdiction Nullifi |
Item name for typeID 45616 (Propulsion Systems) |
| 526529 | Proteus Propulsion - Base | Proteus Propulsion - Hyperspatial Optimization | Proteus Propulsion - |
Item name for typeID 45617 (Propulsion Systems) |
| 526530 | Proteus Propulsion - Prop Mod | Proteus Propulsion - Localized Injectors | Proteus Propulsion - |
Item name for typeID 45618 (Propulsion Systems) |
| 526531 | Loki Propulsion - Nullification | Loki Propulsion - Interdiction Nullifier | Loki Propulsion - Interdiction Nullifi |
Item name for typeID 45619 (Propulsion Systems) |
| 526532 | Loki Propulsion - Base | Loki Propulsion - Intercalated Nanofibers | Loki Propulsion - |
Item name for typeID 45620 (Propulsion Systems) |
| 526533 | Loki Propulsion - Prop Mod | Loki Propulsion - Wake Limiter | Loki Propulsion - |
Item name for typeID 45621 (Propulsion Systems) |
| 526534 | Legion Core - Electronics | Legion Core - Dissolution Sequencer | Legion Core - |
Item name for typeID 45622 (Core Systems) |
| 526535 | Legion Core - Power | Legion Core - Augmented Antimatter Reactor | Legion Core - |
Item name for typeID 45623 (Core Systems) |
| 526536 | Legion Core - Neut | Legion Core - Energy Parasitic Complex | Legion Core - |
Item name for typeID 45624 (Core Systems) |
| 526537 | Tengu Core - Electronics | Tengu Core - Electronic Efficiency Gate | Tengu Core - Electronic |
Item name for typeID 45625 (Core Systems) |
| 526538 | Tengu Core - Power | Tengu Core - Augmented Graviton Reactor | Tengu Core - |
Item name for typeID 45626 (Core Systems) |
| 526539 | Tengu Core - ECM | Tengu Core - Obfuscation Manifold | Tengu Core - |
Item name for typeID 45627 (Core Systems) |
| 526540 | Proteus Core - Electronics | Proteus Core - Electronic Efficiency Gate | Proteus Core - Electronic |
Item name for typeID 45628 (Core Systems) |
| 526541 | Proteus Core - Power | Proteus Core - Augmented Fusion Reactor | Proteus Core - |
Item name for typeID 45629 (Core Systems) |
| 526542 | Proteus Core - Point | Proteus Core - Friction Extension Processor | Proteus Core - |
Item name for typeID 45630 (Core Systems) |
| 526543 | Loki Core - Electronics | Loki Core - Dissolution Sequencer | Loki Core - |
Item name for typeID 45631 (Core Systems) |
| 526544 | Loki Core - Power | Loki Core - Augmented Nuclear Reactor | Loki Core - |
Item name for typeID 45632 (Core Systems) |
| 526545 | Loki Core - Web | Loki Core - Immobility Drivers | Loki Core - |
Item name for typeID 45633 (Core Systems) |
| 526575 | Introduction | Introduction | ||
| 526576 | Calendar Event | Calendar Event | ||
| 526577 | Calendar Event: {eventTitle} | Calendar Event: {eventTitle} | ||
| 526580 | Booster Bay | Booster Bay | ||
| 526581 | Open Booster Bay | Open Booster Bay | ||
| 526595 | *You do not have access to use the moon drill at {structureName}. Please contact the station owner for assistance.* | *You do not have access to use the moon drill at {structureName}. Please contact the station owner for assistance.* | ||
| 526598 | Moon Mining | Moon Mining | ||
| 526599 | Event ends in: {hours}h {minutes}m | Event ends in: {hours}h {minutes}m | ||
| 526616 | GuristasFAuxBlueprint_PLACEHOLDER | GuristasFAuxBlueprint_PLACEHOLDER | Item name for typeID 45644 (Force Auxiliary Blueprint) | |
| 526617 | GuristasFAux_PLACEHOLDER | GuristasFAux_PLACEHOLDER | Item name for typeID 45645 (Force Auxiliary) | |
| 526618 | GuristasDreadBlueprint_PLACEHOLDER | GuristasDreadBlueprint_PLACEHOLDER | Item name for typeID 45646 (Dreadnought Blueprint) | |
| 526619 | GuristasDread_PLACEHOLDER | GuristasDread_PLACEHOLDER | Item name for typeID 45647 (Dreadnought) | |
| 526620 | GuristasTitanBlueprint_PLACEHOLDER | GuristasTitanBlueprint_PLACEHOLDER | Item name for typeID 45648 (Titan Blueprint) | |
| 526621 | GuristasTitan_PLACEHOLDER | GuristasTitan_PLACEHOLDER | Item name for typeID 45649 (Titan) | |
| 526622 | AbleBlueprint_PLACEHOLDER | AbleBlueprint_PLACEHOLDER | Item name for typeID 45650 (Support Fighter Blueprint) | |
| 526623 | Able_PLACEHOLDER | Able_PLACEHOLDER | Item name for typeID 45651 (Support Fighter) | |
| 526676 | Repair [{qty}] | Repair [{qty}] | ||
| 526693 | The detonation of a Drifter Hive unleashes an explosion of violent energies capable of destroying capsuleer vessels in a single blast. It is fortunate that capsuleers can return from the dead, even after such a devastating event. | The detonation of a Drifter Hive unleashes an explosion of violent energies capable of destroying capsuleer vessels in a single blast. It is fortunate that capsuleers can return from the dead, even after such a devastating event. | Item description for "Drifter Hive Explosion" (typeID 42901) | |
| 526698 | Operations | Operations | ||
| 526716 | Recent developments in salvager technology have allowed a greater variety of ancient components to be recovered from the wrecks of Sleeper drones.
Initial scans of this salvaged Synthetic Aperture Ladar Receiver indicate that includes technology that might be able to find a home in the sensor equipment of Capsuleer ships. Engineers across the cluster have begun attempting to reverse engineer the Sleeper techniques used in this component, with Amarr researchers expressing particular interest. |
Recent developments in salvager technology have allowed a greater variety of ancient components to be recovered from the wrecks of Sleeper drones.
Initial scans of this salvaged Synthetic Aperture Ladar Receiver indicate that it includes technology that might be able to find a home in the sensor equipment of capsuleer ships. Engineers across the cluster have begun attempting to reverse engineer the Sleeper techniques used in this component, with Minmatar researchers expressing particular interest. |
Recent developments in salvager technology have allowed a greater variety of ancient components to be recovered from the wrecks of Sleeper drones. Initial scans of this salvaged Synthetic Aperture Ladar Receiver indicate that it includes technology that might be able to find a home in the sensor equipment of |
Item description for "Synthetic Aperture Ladar Receiver" (typeID 45663) |
| 526717 | Recent developments in salvager technology have allowed a greater variety of ancient components to be recovered from the wrecks of Sleeper drones.
Initial scans of this salvaged Ancient Radar Decorrelator indicate that includes technology that might be able to find a home in the sensor equipment of Capsuleer ships. Engineers across the cluster have begun attempting to reverse engineer the Sleeper techniques used in this component, with Minmatar researchers expressing particular interest. |
Recent developments in salvager technology have allowed a greater variety of ancient components to be recovered from the wrecks of Sleeper drones.
Initial scans of this salvaged Ancient Radar Decorrelator indicate that it includes technology that might be able to find a home in the sensor equipment of capsuleer ships. Engineers across the cluster have begun attempting to reverse engineer the Sleeper techniques used in this component, with Amarr researchers expressing particular interest. |
Recent developments in salvager technology have allowed a greater variety of ancient components to be recovered from the wrecks of Sleeper drones. Initial scans of this salvaged Ancient Radar Decorrelator indicate that it includes technology that might be able to find a home in the sensor equipment of |
Item description for "Ancient Radar Decorrelator" (typeID 45662) |
| 526718 | Recent developments in salvager technology have allowed a greater variety of ancient components to be recovered from the wrecks of Sleeper drones.
Initial scans of this salvaged Faraday Force Magnetometer indicate that includes technology that might be able to find a home in the sensor equipment of Capsuleer ships. Engineers across the cluster have begun attempting to reverse engineer the Sleeper techniques used in this component, with Gallente researchers expressing particular interest. |
Recent developments in salvager technology have allowed a greater variety of ancient components to be recovered from the wrecks of Sleeper drones.
Initial scans of this salvaged Faraday Force Magnetometer indicate that it includes technology that might be able to find a home in the sensor equipment of capsuleer ships. Engineers across the cluster have begun attempting to reverse engineer the Sleeper techniques used in this component, with Gallente researchers expressing particular interest. |
Recent developments in salvager technology have allowed a greater variety of ancient components to be recovered from the wrecks of Sleeper drones. Initial scans of this salvaged Faraday Force Magnetometer indicate that it includes technology that might be able to find a home in the sensor equipment of |
Item description for "Faraday Force Magnetometer" (typeID 45661) |
| 526719 | Recent developments in salvager technology have allowed a greater variety of ancient components to be recovered from the wrecks of Sleeper drones.
Initial scans of this salvaged Scorched Microgravimeter indicate that includes technology that might be able to find a home in the sensor equipment of Capsuleer ships. Engineers across the cluster have begun attempting to reverse engineer the Sleeper techniques used in this component, with Caldari researchers expressing particular interest. |
Recent developments in salvager technology have allowed a greater variety of ancient components to be recovered from the wrecks of Sleeper drones.
Initial scans of this salvaged Scorched Microgravimeter indicate that it includes technology that might be able to find a home in the sensor equipment of capsuleer ships. Engineers across the cluster have begun attempting to reverse engineer the Sleeper techniques used in this component, with Caldari researchers expressing particular interest. |
Recent developments in salvager technology have allowed a greater variety of ancient components to be recovered from the wrecks of Sleeper drones. Initial scans of this salvaged Scorched Microgravimeter indicate that it includes technology that might be able to find a home in the sensor equipment of |
Item description for "Scorched Microgravimeter" (typeID 45660) |
| 526720 | This advanced Ladar amplifier allows for greatly improved ship sensors without sacrificing size. It represents the latest phase in the continuous effort to reverse engineer secrets from the salvaged wrecks of Sleeper and Drifter ships. This component is so new to the cluster that Amarr engineers have not yet been able to finish incorporating it into their ship designs, but rumors suggest that the Legion Strategic Cruiser may be able to take advantage of this technology in the near future. | This advanced Ladar amplifier allows for greatly improved ship sensors without sacrificing size. It represents the latest phase in the continuous effort to reverse engineer secrets from the salvaged wrecks of Sleeper and Drifter ships. This state of the art component is the newest to be incorporated into the latest generation of Loki Strategic Cruiser blueprints. | This advanced Ladar amplifier allows for greatly improved ship sensors without sacrificing size. It represents the latest phase in the continuous effort to reverse engineer secrets from the salvaged wrecks of Sleeper and Drifter ships. This |
Item description for "Superconducting Ladar Amplifier" (typeID 45655) |
| 526721 | This advanced Radar amplifier allows for greatly improved ship sensors without sacrificing size. It represents the latest phase in the continuous effort to reverse engineer secrets from the salvaged wrecks of Sleeper and Drifter ships. This component is so new to the cluster that Minmatar engineers have not yet been able to finish incorporating it into their ship designs, but rumors suggest that the Loki Strategic Cruiser may be able to take advantage of this technology in the near future. | This advanced Radar amplifier allows for greatly improved ship sensors without sacrificing size. It represents the latest phase in the continuous effort to reverse engineer secrets from the salvaged wrecks of Sleeper and Drifter ships. This state of the art component is the newest to be incorporated into the latest generation of Legion Strategic Cruiser blueprints. | This advanced Radar amplifier allows for greatly improved ship sensors without sacrificing size. It represents the latest phase in the continuous effort to reverse engineer secrets from the salvaged wrecks of Sleeper and Drifter ships. This |
Item description for "Superconducting Radar Amplifier" (typeID 45654) |
| 526722 | This advanced Gravimetric amplifier allows for greatly improved ship sensors without sacrificing size. It represents the latest phase in the continuous effort to reverse engineer secrets from the salvaged wrecks of Sleeper and Drifter ships. This component is so new to the cluster that Caldari engineers have not yet been able to finish incorporating it into their ship designs, but rumors suggest that the Tengu Strategic Cruiser may be able to take advantage of this technology in the near future. | This advanced Gravimetric amplifier allows for greatly improved ship sensors without sacrificing size. It represents the latest phase in the continuous effort to reverse engineer secrets from the salvaged wrecks of Sleeper and Drifter ships. This state of the art component is the newest to be incorporated into the latest generation of Tengu Strategic Cruiser blueprints. | This advanced Gravimetric amplifier allows for greatly improved ship sensors without sacrificing size. It represents the latest phase in the continuous effort to reverse engineer secrets from the salvaged wrecks of Sleeper and Drifter ships. This |
Item description for "Superconducting Gravimetric Amplifier" (typeID 45653) |
| 526723 | This advanced Magnetometric amplifier allows for greatly improved ship sensors without sacrificing size. It represents the latest phase in the continuous effort to reverse engineer secrets from the salvaged wrecks of Sleeper and Drifter ships. This component is so new to the cluster that Gallente engineers have not yet been able to finish incorporating it into their ship designs, but rumors suggest that the Proteus Strategic Cruiser may be able to take advantage of this technology in the near future. | This advanced Magnetometric amplifier allows for greatly improved ship sensors without sacrificing size. It represents the latest phase in the continuous effort to reverse engineer secrets from the salvaged wrecks of Sleeper and Drifter ships. This state of the art component is the newest to be incorporated into the latest generation of Proteus Strategic Cruiser blueprints. | This advanced Magnetometric amplifier allows for greatly improved ship sensors without sacrificing size. It represents the latest phase in the continuous effort to reverse engineer secrets from the salvaged wrecks of Sleeper and Drifter ships. This |
Item description for "Superconducting Magnetometric Amplifier" (typeID 45652) |
| 526724 | Baker_PLACEHOLDER | Baker_PLACEHOLDER | Item name for typeID 45669 (Light Fighter) | |
| 526725 | Charlie_PLACEHOLDER | Charlie_PLACEHOLDER | Item name for typeID 45671 (Light Fighter) | |
| 526726 | BakerBlueprint_PLACEHOLDER | BakerBlueprint_PLACEHOLDER | Item name for typeID 45670 (Light Fighter Blueprint) | |
| 526727 | CharlieBlueprint_PLACEHOLDER | CharlieBlueprint_PLACEHOLDER | Item name for typeID 45672 (Light Fighter Blueprint) | |
| 526728 | Dog_PLACEHOLDER | Dog_PLACEHOLDER | Item name for typeID 45673 (Heavy Fighter) | |
| 526729 | Easy_PLACEHOLDER | Easy_PLACEHOLDER | Item name for typeID 45675 (Heavy Fighter) | |
| 526730 | DogBlueprint_PLACEHOLDER | DogBlueprint_PLACEHOLDER | Item name for typeID 45674 (Heavy Fighter Blueprint) | |
| 526731 | EasyBlueprint_PLACEHOLDER | EasyBlueprint_PLACEHOLDER | Item name for typeID 45676 (Heavy Fighter Blueprint) | |
| 526775 | Reactions | Reactions | ||
| 526776 | Hybrid Reactions | Hybrid Reactions | ||
| 526777 | Composite Reactions | Composite Reactions | ||
| 526778 | Biochemical Reactions | Biochemical Reactions | ||
| 526781 | Legion Defensive - Covert Reconfiguration Blueprint | Legion Defensive - Covert Reconfiguration Blueprint | Item name for typeID 45681 (Subsystem Blueprints) | |
| 526782 | Legion Defensive - Augmented Plating Blueprint | Legion Defensive - Augmented Plating Blueprint | Item name for typeID 45682 (Subsystem Blueprints) | |
| 526783 | Legion Defensive - Nanobot Injector Blueprint | Legion Defensive - Nanobot Injector Blueprint | Item name for typeID 45683 (Subsystem Blueprints) | |
| 526784 | Tengu Defensive - Covert Reconfiguration Blueprint | Tengu Defensive - Covert Reconfiguration Blueprint | Item name for typeID 45684 (Subsystem Blueprints) | |
| 526785 | Tengu Defensive - Supplemental Screening Blueprint | Tengu Defensive - Supplemental Screening Blueprint | Item name for typeID 45685 (Subsystem Blueprints) | |
| 526786 | Tengu Defensive - Amplification Node Blueprint | Tengu Defensive - Amplification Node Blueprint | Item name for typeID 45686 (Subsystem Blueprints) | |
| 526787 | Proteus Defensive - Covert Reconfiguration Blueprint | Proteus Defensive - Covert Reconfiguration Blueprint | Item name for typeID 45687 (Subsystem Blueprints) | |
| 526788 | Proteus Defensive - Augmented Plating Blueprint | Proteus Defensive - Augmented Plating Blueprint | Item name for typeID 45688 (Subsystem Blueprints) | |
| 526789 | Proteus Defensive - Nanobot Injector Blueprint | Proteus Defensive - Nanobot Injector Blueprint | Item name for typeID 45689 (Subsystem Blueprints) | |
| 526790 | Loki Defensive - Covert Reconfiguration Blueprint | Loki Defensive - Covert Reconfiguration Blueprint | Item name for typeID 45690 (Subsystem Blueprints) | |
| 526791 | Loki Defensive - Augmented Durability Blueprint | Loki Defensive - Augmented Durability Blueprint | Item name for typeID 45691 (Subsystem Blueprints) | |
| 526792 | Loki Defensive - Adaptive Defense Node Blueprint | Loki Defensive - Adaptive Defense Node Blueprint | Item name for typeID 45692 (Subsystem Blueprints) | |
| 526793 | Legion Offensive - Liquid Crystal Magnifiers Blueprint | Legion Offensive - Liquid Crystal Magnifiers Blueprint | Item name for typeID 45693 (Subsystem Blueprints) | |
| 526794 | Legion Offensive - Assault Optimization Blueprint | Legion Offensive - Assault Optimization Blueprint | Item name for typeID 45694 (Subsystem Blueprints) | |
| 526795 | Legion Offensive - Support Processor Blueprint | Legion Offensive - Support Processor Blueprint | Item name for typeID 45695 (Subsystem Blueprints) | |
| 526796 | Tengu Offensive - Accelerated Ejection Bay Blueprint | Tengu Offensive - Accelerated Ejection Bay Blueprint | Item name for typeID 45696 (Subsystem Blueprints) | |
| 526797 | Tengu Offensive - Magnetic Infusion Basin Blueprint | Tengu Offensive - Magnetic Infusion Basin Blueprint | Item name for typeID 45697 (Subsystem Blueprints) | |
| 526798 | Tengu Offensive - Support Processor Blueprint | Tengu Offensive - Support Processor Blueprint | Item name for typeID 45698 (Subsystem Blueprints) | |
| 526799 | Proteus Offensive - Hybrid Encoding Platform Blueprint | Proteus Offensive - Hybrid Encoding Platform Blueprint | Item name for typeID 45699 (Subsystem Blueprints) | |
| 526800 | Proteus Offensive - Drone Synthesis Projector Blueprint | Proteus Offensive - Drone Synthesis Projector Blueprint | Item name for typeID 45700 (Subsystem Blueprints) | |
| 526801 | Proteus Offensive - Support Processor Blueprint | Proteus Offensive - Support Processor Blueprint | Item name for typeID 45701 (Subsystem Blueprints) | |
| 526802 | Loki Offensive - Projectile Scoping Array Blueprint | Loki Offensive - Projectile Scoping Array Blueprint | Item name for typeID 45702 (Subsystem Blueprints) | |
| 526803 | Loki Offensive - Launcher Efficiency Configuration Blueprint | Loki Offensive - Launcher Efficiency Configuration Blueprint | Item name for typeID 45703 (Subsystem Blueprints) | |
| 526804 | Loki Offensive - Support Processor Blueprint | Loki Offensive - Support Processor Blueprint | Item name for typeID 45704 (Subsystem Blueprints) | |
| 526805 | Legion Propulsion - Interdiction Nullifier Blueprint | Legion Propulsion - Interdiction Nullifier Blueprint | Item name for typeID 45705 (Subsystem Blueprints) | |
| 526806 | Legion Propulsion - Intercalated Nanofibers Blueprint | Legion Propulsion - Intercalated Nanofibers Blueprint | Item name for typeID 45706 (Subsystem Blueprints) | |
| 526807 | Legion Propulsion - Wake Limiter Blueprint | Legion Propulsion - Wake Limiter Blueprint | Item name for typeID 45707 (Subsystem Blueprints) | |
| 526808 | Tengu Propulsion - Interdiction Nullifier Blueprint | Tengu Propulsion - Interdiction Nullifier Blueprint | Item name for typeID 45708 (Subsystem Blueprints) | |
| 526809 | Tengu Propulsion - Chassis Optimization Blueprint | Tengu Propulsion - Chassis Optimization Blueprint | Item name for typeID 45709 (Subsystem Blueprints) | |
| 526810 | Tengu Propulsion - Fuel Catalyst Blueprint | Tengu Propulsion - Fuel Catalyst Blueprint | Item name for typeID 45710 (Subsystem Blueprints) | |
| 526811 | Proteus Propulsion - Interdiction Nullifier Blueprint | Proteus Propulsion - Interdiction Nullifier Blueprint | Item name for typeID 45711 (Subsystem Blueprints) | |
| 526812 | Proteus Propulsion - Hyperspatial Optimization Blueprint | Proteus Propulsion - Hyperspatial Optimization Blueprint | Item name for typeID 45712 (Subsystem Blueprints) | |
| 526813 | Proteus Propulsion - Localized Injectors Blueprint | Proteus Propulsion - Localized Injectors Blueprint | Item name for typeID 45713 (Subsystem Blueprints) | |
| 526814 | Loki Propulsion - Interdiction Nullifier Blueprint | Loki Propulsion - Interdiction Nullifier Blueprint | Item name for typeID 45714 (Subsystem Blueprints) | |
| 526815 | Loki Propulsion - Intercalated Nanofibers Blueprint | Loki Propulsion - Intercalated Nanofibers Blueprint | Item name for typeID 45715 (Subsystem Blueprints) | |
| 526816 | Loki Propulsion - Wake Limiter Blueprint | Loki Propulsion - Wake Limiter Blueprint | Item name for typeID 45716 (Subsystem Blueprints) | |
| 526817 | Legion Core - Dissolution Sequencer Blueprint | Legion Core - Dissolution Sequencer Blueprint | Item name for typeID 45717 (Subsystem Blueprints) | |
| 526818 | Legion Core - Augmented Antimatter Reactor Blueprint | Legion Core - Augmented Antimatter Reactor Blueprint | Item name for typeID 45718 (Subsystem Blueprints) | |
| 526819 | Legion Core - Energy Parasitic Complex Blueprint | Legion Core - Energy Parasitic Complex Blueprint | Item name for typeID 45719 (Subsystem Blueprints) | |
| 526820 | Tengu Core - Electronic Efficiency Gate Blueprint | Tengu Core - Electronic Efficiency Gate Blueprint | Item name for typeID 45720 (Subsystem Blueprints) | |
| 526821 | Tengu Core - Augmented Graviton Reactor Blueprint | Tengu Core - Augmented Graviton Reactor Blueprint | Item name for typeID 45721 (Subsystem Blueprints) | |
| 526822 | Tengu Core - Obfuscation Manifold Blueprint | Tengu Core - Obfuscation Manifold Blueprint | Item name for typeID 45722 (Subsystem Blueprints) | |
| 526823 | Proteus Core - Electronic Efficiency Gate Blueprint | Proteus Core - Electronic Efficiency Gate Blueprint | Item name for typeID 45723 (Subsystem Blueprints) | |
| 526824 | Proteus Core - Augmented Fusion Reactor Blueprint | Proteus Core - Augmented Fusion Reactor Blueprint | Item name for typeID 45724 (Subsystem Blueprints) | |
| 526825 | Proteus Core - Friction Extension Processor Blueprint | Proteus Core - Friction Extension Processor Blueprint | Item name for typeID 45725 (Subsystem Blueprints) | |
| 526826 | Loki Core - Dissolution Sequencer Blueprint | Loki Core - Dissolution Sequencer Blueprint | Item name for typeID 45726 (Subsystem Blueprints) | |
| 526827 | Loki Core - Augmented Nuclear Reactor Blueprint | Loki Core - Augmented Nuclear Reactor Blueprint | Item name for typeID 45727 (Subsystem Blueprints) | |
| 526828 | Loki Core - Immobility Drivers Blueprint | Loki Core - Immobility Drivers Blueprint | Item name for typeID 45728 (Subsystem Blueprints) | |
| 526829 | Medium Refinery Invulnerable State Default | Medium Refinery Invulnerable State Default | Item name for typeID 45729 (Cloud) | |
| 526830 | Medium Refinery Sieged State Default | Medium Refinery Sieged State Default | Item name for typeID 45730 (Cloud) | |
| 526831 | Medium Refinery Vulnerable State Default | Medium Refinery Vulnerable State Default | Item name for typeID 45731 (Cloud) | |
| 526842 | Points awarded for completion | Points awarded for completion | ||
| 526843 | Composite Reaction Blueprints | Composite Reaction Blueprints | Group description for group ID 1888 | |
| 526844 | Polymer Reaction Blueprints | Polymer Reaction Blueprints | Group description for group ID 1889 | |
| 526845 | Biochemical Reaction Blueprints | Biochemical Reaction Blueprints | ||
| 526846 | Biochemical Reaction Blueprints | Biochemical Reaction Blueprints | Group description for group ID 1890 | |
| 526847 | Test Reaction Blueprint | Test Reaction Blueprint | Item name for typeID 45732 (Composite Reaction Blueprints) | |
| 526848 | Reaction | Reaction | ||
| 526849 | *tooltip for reaction* | *tooltip for reaction* | ||
| 526850 | Agency Standard Booster | Agency Standard Booster | Item name for typeID 45733 (Booster) | |
| 526851 | Moon Drill | Moon Drill | ||
| 526853 | **Specify access lists allowed to use a refinery's moon drill module** | **Specify access lists allowed to use a refinery's moon drill module** | ||
| 526854 | Biochemical Reaction | Biochemical Reaction | ||
| 526855 | **Specify access lists allowed to use biochemical reaction facilities in structures and the rate of taxation** | **Specify access lists allowed to use biochemical reaction facilities in structures and the rate of taxation** | ||
| 526856 | Composite Reaction | Composite Reaction | ||
| 526857 | **Specify access lists allowed to use composite reaction facilities in structures and the rate of taxation** | **Specify access lists allowed to use composite reaction facilities in structures and the rate of taxation** | ||
| 526858 | **Specify access lists allowed to use hybrid reaction facilities in structures and the rate of taxation** | **Specify access lists allowed to use hybrid reaction facilities in structures and the rate of taxation** | ||
| 526859 | Hybrid Reaction | Hybrid Reaction | ||
| 526861 | You do not have access to biochemical reaction at {structureName}. Please contact the station owner for assistance. | You do not have access to biochemical reaction at {structureName}. Please contact the station owner for assistance. | ||
| 526862 | You do not have access to biochemical composite at {structureName}. Please contact the station owner for assistance. | You do not have access to biochemical composite at {structureName}. Please contact the station owner for assistance. | ||
| 526863 | **You do not have access to hybrid reaction at {structureName}. Please contact the station owner for assistance.** | **You do not have access to hybrid reaction at {structureName}. Please contact the station owner for assistance.** | ||
| 526864 | Women's Exoplanets Hunter T-shirt | Women's Exoplanets Hunter T-shirt | Item name for typeID 45734 (Tops) | |
| 526865 | Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The Exoplanets Hunter T-shirt is often seen being worn both off-duty and at work by members of the Project Discovery Exoplanets Program.
Incorporating the Project Discovery Exoplanets Program logo and colors, this T-shirt shows that the wearer is a contributor to the search for planets outside the bounds of human-explored space. |
Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The Exoplanets Hunter T-shirt is often seen being worn both off-duty and at work by members of the Project Discovery Exoplanets Program. Incorporating the Project Discovery Exoplanets Program logo and colors, this T-shirt shows that the wearer is a contributor to the search for planets outside the bounds of human-explored space. |
Item description for "Women's Exoplanets Hunter T-shirt" (typeID 45734) | |
| 526866 | Women's Exoplanets Hunter Mission Suit | Women's Exoplanets Hunter Mission Suit | Item name for typeID 45735 (Outer) | |
| 526867 | Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The Exoplanets Hunter Mission Suit has been adapted from an existing exploration suit design with eventual missions to confirm potential exoplanet locations in mind.
Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden. |
Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The Exoplanets Hunter Mission Suit has been adapted from an existing exploration suit design with eventual missions to confirm potential exoplanet locations in mind. Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden. |
Item description for "Women's Exoplanets Hunter Mission Suit" (typeID 45735) | |
| 526868 | Women's 'Farsight' Augmented Spectacles | Women's 'Farsight' Augmented Spectacles | Item name for typeID 45736 (Eyewear) | |
| 526869 | Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The program is directed by Professor Michel Mayor of the CONCORD Deep Space Research Division, and his profile as a noted exoplanetologist has highlighted the classic and elegant design of his trademark 'Farsight' Augmented Spectacles. | Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The program is directed by Professor Michel Mayor of the CONCORD Deep Space Research Division, and his profile as a noted exoplanetologist has highlighted the classic and elegant design of his trademark 'Farsight' Augmented Spectacles. | Item description for "Women's 'Farsight' Augmented Spectacles" (typeID 45736) | |
| 526870 | Women's Exoplanets Data Analyst Lab Coat | Women's Exoplanets Data Analyst Lab Coat | Item name for typeID 45737 (Outer) | |
| 526871 | Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The Exoplanets Data Analyst Lab Coat is the standard working garb of CONCORD's Deep Space Research Division scientists and analysts.
Incorporating the Project Discovery Exoplanets Program logo and colors, this lab coat is a sure sign of a dedicated participant in the search for planets outside the bounds of human-explored space. |
Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The Exoplanets Data Analyst Lab Coat is the standard working garb of CONCORD's Deep Space Research Division scientists and analysts. Incorporating the Project Discovery Exoplanets Program logo and colors, this lab coat is a sure sign of a dedicated participant in the search for planets outside the bounds of human-explored space. |
Item description for "Women's Exoplanets Data Analyst Lab Coat" (typeID 45737) | |
| 526872 | Women's Exoplanets Program Director Coat | Women's Exoplanets Program Director Coat | Item name for typeID 45738 (Outer) | |
| 526873 | Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The Exoplanets Program Director Coat is patterned on the House of Ranai's 'Esquire' executive coat design and uses its famously smart yet comfortable resothane and spider-silk dual-layered fabric.
Incorporating the Project Discovery Exoplanets Program logo, this stylish executive coat will mark out high achievers in the search for planets outside the bounds of human-explored space. |
Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The Exoplanets Program Director Coat is patterned on the House of Ranai's 'Esquire' executive coat design and uses its famously smart yet comfortable resothane and spider-silk dual-layered fabric. Incorporating the Project Discovery Exoplanets Program logo, this stylish executive coat will mark out high achievers in the search for planets outside the bounds of human-explored space. |
Item description for "Women's Exoplanets Program Director Coat" (typeID 45738) | |
| 526874 | Women's Exoplanets Hunter Cap | Women's Exoplanets Hunter Cap | Item name for typeID 45739 (Headwear) | |
| 526875 | Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The Exoplanets Hunter Cap is often seen being worn both off-duty and at work by members of the Project Discovery Exoplanets Program.
Incorporating the Project Discovery Exoplanets Program logo and colors, this cap displays the wearer's interest and involvement in the search for planets outside the bounds of human-explored space. |
Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The Exoplanets Hunter Cap is often seen being worn both off-duty and at work by members of the Project Discovery Exoplanets Program. Incorporating the Project Discovery Exoplanets Program logo and colors, this cap displays the wearer's interest and involvement in the search for planets outside the bounds of human-explored space. |
Item description for "Women's Exoplanets Hunter Cap" (typeID 45739) | |
| 526876 | Men's Exoplanets Hunter Cap | Men's Exoplanets Hunter Cap | Item name for typeID 45740 (Headwear) | |
| 526877 | Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The Exoplanets Hunter Cap is often seen being worn both off-duty and at work by members of the Project Discovery Exoplanets Program.
Incorporating the Project Discovery Exoplanets Program logo and colors, this cap displays the wearer's interest and involvement in the search for planets outside the bounds of human-explored space. |
Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The Exoplanets Hunter Cap is often seen being worn both off-duty and at work by members of the Project Discovery Exoplanets Program. Incorporating the Project Discovery Exoplanets Program logo and colors, this cap displays the wearer's interest and involvement in the search for planets outside the bounds of human-explored space. |
Item description for "Men's Exoplanets Hunter Cap" (typeID 45740) | |
| 526878 | Men's Exoplanets Hunter Mission Suit | Men's Exoplanets Hunter Mission Suit | Item name for typeID 45741 (Outer) | |
| 526879 | Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The Exoplanets Hunter Mission Suit has been adapted from an existing exploration suit design with eventual missions to confirm potential exoplanet locations in mind.
Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden. |
Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The Exoplanets Hunter Mission Suit has been adapted from an existing exploration suit design with eventual missions to confirm potential exoplanet locations in mind. Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden. |
Item description for "Men's Exoplanets Hunter Mission Suit" (typeID 45741) | |
| 526880 | Men's Exoplanets Program Director Coat | Men's Exoplanets Program Director Coat | Item name for typeID 45742 (Outer) | |
| 526881 | Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The Exoplanets Program Director Coat is patterned on the House of Ranai's 'Esquire' executive coat design and uses its famously smart yet comfortable resothane and spider-silk dual-layered fabric.
Incorporating the Project Discovery Exoplanets Program logo, this stylish executive coat will mark out high achievers in the search for planets outside the bounds of human-explored space. |
Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The Exoplanets Program Director Coat is patterned on the House of Ranai's 'Esquire' executive coat design and uses its famously smart yet comfortable resothane and spider-silk dual-layered fabric. Incorporating the Project Discovery Exoplanets Program logo, this stylish executive coat will mark out high achievers in the search for planets outside the bounds of human-explored space. |
Item description for "Men's Exoplanets Program Director Coat" (typeID 45742) | |
| 526882 | Men's Exoplanets Hunter T-shirt | Men's Exoplanets Hunter T-shirt | Item name for typeID 45743 (Tops) | |
| 526883 | Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The Exoplanets Hunter T-shirt is often seen being worn both off-duty and at work by members of the Project Discovery Exoplanets Program.
Incorporating the Project Discovery Exoplanets Program logo and colors, this T-shirt shows that the wearer is a contributor to the search for planets outside the bounds of human-explored space. |
Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The Exoplanets Hunter T-shirt is often seen being worn both off-duty and at work by members of the Project Discovery Exoplanets Program. Incorporating the Project Discovery Exoplanets Program logo and colors, this T-shirt shows that the wearer is a contributor to the search for planets outside the bounds of human-explored space. |
Item description for "Men's Exoplanets Hunter T-shirt" (typeID 45743) | |
| 526884 | Men's Exoplanets Data Analyst Lab Coat | Men's Exoplanets Data Analyst Lab Coat | Item name for typeID 45744 (Outer) | |
| 526885 | Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The Exoplanets Data Analyst Lab Coat is the standard working garb of CONCORD's Deep Space Research Division scientists and analysts.
Incorporating the Project Discovery Exoplanets Program logo and colors, this lab coat is a sure sign of a dedicated participant in the search for planets outside the bounds of human-explored space. |
Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The Exoplanets Data Analyst Lab Coat is the standard working garb of CONCORD's Deep Space Research Division scientists and analysts. Incorporating the Project Discovery Exoplanets Program logo and colors, this lab coat is a sure sign of a dedicated participant in the search for planets outside the bounds of human-explored space. |
Item description for "Men's Exoplanets Data Analyst Lab Coat" (typeID 45744) | |
| 526886 | Men's 'Farsight' Augmented Spectacles | Men's 'Farsight' Augmented Spectacles | Item name for typeID 45745 (Eyewear) | |
| 526887 | Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The program is directed by Professor Michel Mayor of the CONCORD Deep Space Research Division, and his profile as a noted exoplanetologist has highlighted the classic and elegant design of his trademark 'Farsight' Augmented Spectacles. | Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The program is directed by Professor Michel Mayor of the CONCORD Deep Space Research Division, and his profile as a noted exoplanetologist has highlighted the classic and elegant design of his trademark 'Farsight' Augmented Spectacles. | Item description for "Men's 'Farsight' Augmented Spectacles" (typeID 45745) | |
| 526888 | Reactions | Reactions | Item name for typeID 45746 (Resource Processing) | |
| 526889 | Allows basic operation of Reaction Service Module. 4% reduction in reaction time per skill level. | Allows basic operation of Reaction Service Module. 4% reduction in reaction time per skill level. | Item description for "Reactions" (typeID 45746) | |
| 526890 | Mass Reactions | Mass Reactions | Item name for typeID 45748 (Resource Processing) | |
| 526891 | Allows the operation of multiple reactions simultaneously. Ability to run 1 additional reaction job per level. | Allows the operation of multiple reactions simultaneously. Ability to run 1 additional reaction job per level. | Item description for "Mass Reactions" (typeID 45748) | |
| 526892 | Advanced Mass Reactions | Advanced Mass Reactions | Item name for typeID 45749 (Resource Processing) | |
| 526893 | Further training in the operation of multiple reactions. Ability to run 1 additional reaction job per skill level. | Further training in the operation of multiple reactions. Ability to run 1 additional reaction job per skill level. | Item description for "Advanced Mass Reactions" (typeID 45749) | |
| 526894 | Remote Reactions | Remote Reactions | Item name for typeID 45750 (Resource Processing) | |
| 526895 | Proficiency at starting reaction jobs remotely. Without this skill, one can only start jobs within the solar system where one is located. Each level increases the distance at which reaction jobs can be started. Level 1 allows for jobs at a range within 5 jumps, and each subsequent level adds 5 more jumps to the range, with a maximum of a 25 jump range. | Proficiency at starting reaction jobs remotely. Without this skill, one can only start jobs within the solar system where one is located. Each level increases the distance at which reaction jobs can be started. Level 1 allows for jobs at a range within 5 jumps, and each subsequent level adds 5 more jumps to the range, with a maximum of a 25 jump range. | Item description for "Remote Reactions" (typeID 45750) | |
| 526896 | Exoplanets Hunter | Exoplanets Hunter | ||
| 526897 | Exoplanets Hunter | Exoplanets Hunter | ||
| 526898 | Exoplanets Hunter | Exoplanets Hunter | ||
| 526899 | Exoplanets Hunter | Exoplanets Hunter | ||
| 526900 | Exoplanets Hunter | Exoplanets Hunter | ||
| 526901 | Amarr Shuttle Exoplanets Hunter SKIN (Permanent) | Amarr Shuttle Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45751 (Super Kerr-Induced Nanocoatings) | |
| 526902 | Impairor Exoplanets Hunter SKIN (Permanent) | Impairor Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45752 (Super Kerr-Induced Nanocoatings) | |
| 526903 | Crucifier Exoplanets Hunter SKIN (Permanent) | Crucifier Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45753 (Super Kerr-Induced Nanocoatings) | |
| 526904 | Executioner Exoplanets Hunter SKIN (Permanent) | Executioner Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45754 (Super Kerr-Induced Nanocoatings) | |
| 526905 | Inquisitor Exoplanets Hunter SKIN (Permanent) | Inquisitor Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45755 (Super Kerr-Induced Nanocoatings) | |
| 526906 | Magnate Exoplanets Hunter SKIN (Permanent) | Magnate Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45756 (Super Kerr-Induced Nanocoatings) | |
| 526907 | Punisher Exoplanets Hunter SKIN (Permanent) | Punisher Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45757 (Super Kerr-Induced Nanocoatings) | |
| 526908 | Tormentor Exoplanets Hunter SKIN (Permanent) | Tormentor Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45758 (Super Kerr-Induced Nanocoatings) | |
| 526909 | Retribution Exoplanets Hunter SKIN (Permanent) | Retribution Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45759 (Super Kerr-Induced Nanocoatings) | |
| 526910 | Vengeance Exoplanets Hunter SKIN (Permanent) | Vengeance Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45760 (Super Kerr-Induced Nanocoatings) | |
| 526911 | Anathema Exoplanets Hunter SKIN (Permanent) | Anathema Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45761 (Super Kerr-Induced Nanocoatings) | |
| 526912 | Purifier Exoplanets Hunter SKIN (Permanent) | Purifier Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45762 (Super Kerr-Induced Nanocoatings) | |
| 526913 | Sentinel Exoplanets Hunter SKIN (Permanent) | Sentinel Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45763 (Super Kerr-Induced Nanocoatings) | |
| 526914 | Crusader Exoplanets Hunter SKIN (Permanent) | Crusader Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45764 (Super Kerr-Induced Nanocoatings) | |
| 526915 | Malediction Exoplanets Hunter SKIN (Permanent) | Malediction Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45765 (Super Kerr-Induced Nanocoatings) | |
| 526916 | Deacon Exoplanets Hunter SKIN (Permanent) | Deacon Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45766 (Super Kerr-Induced Nanocoatings) | |
| 526917 | Imperial Navy Slicer Exoplanets Hunter SKIN (Permanent) | Imperial Navy Slicer Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45767 (Super Kerr-Induced Nanocoatings) | |
| 526918 | Crucifier Navy Issue Exoplanets Hunter SKIN (Permanent) | Crucifier Navy Issue Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45768 (Super Kerr-Induced Nanocoatings) | |
| 526919 | Coercer Exoplanets Hunter SKIN (Permanent) | Coercer Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45769 (Super Kerr-Induced Nanocoatings) | |
| 526920 | Dragoon Exoplanets Hunter SKIN (Permanent) | Dragoon Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45770 (Super Kerr-Induced Nanocoatings) | |
| 526921 | Pontifex Exoplanets Hunter SKIN (Permanent) | Pontifex Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45771 (Super Kerr-Induced Nanocoatings) | |
| 526922 | Heretic Exoplanets Hunter SKIN (Permanent) | Heretic Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45772 (Super Kerr-Induced Nanocoatings) | |
| 526923 | Confessor Exoplanets Hunter SKIN (Permanent) | Confessor Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45773 (Super Kerr-Induced Nanocoatings) | |
| 526924 | Arbitrator Exoplanets Hunter SKIN (Permanent) | Arbitrator Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45774 (Super Kerr-Induced Nanocoatings) | |
| 526925 | Augoror Exoplanets Hunter SKIN (Permanent) | Augoror Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45775 (Super Kerr-Induced Nanocoatings) | |
| 526926 | Maller Exoplanets Hunter SKIN (Permanent) | Maller Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45776 (Super Kerr-Induced Nanocoatings) | |
| 526927 | Omen Exoplanets Hunter SKIN (Permanent) | Omen Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45777 (Super Kerr-Induced Nanocoatings) | |
| 526928 | Sacrilege Exoplanets Hunter SKIN (Permanent) | Sacrilege Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45778 (Super Kerr-Induced Nanocoatings) | |
| 526929 | Zealot Exoplanets Hunter SKIN (Permanent) | Zealot Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45779 (Super Kerr-Induced Nanocoatings) | |
| 526930 | Devoter Exoplanets Hunter SKIN (Permanent) | Devoter Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45780 (Super Kerr-Induced Nanocoatings) | |
| 526931 | Guardian Exoplanets Hunter SKIN (Permanent) | Guardian Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45781 (Super Kerr-Induced Nanocoatings) | |
| 526932 | Curse Exoplanets Hunter SKIN (Permanent) | Curse Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45782 (Super Kerr-Induced Nanocoatings) | |
| 526933 | Pilgrim Exoplanets Hunter SKIN (Permanent) | Pilgrim Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45783 (Super Kerr-Induced Nanocoatings) | |
| 526934 | Legion Exoplanets Hunter SKIN (Permanent) | Legion Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45784 (Super Kerr-Induced Nanocoatings) | |
| 526935 | Augoror Navy Issue Exoplanets Hunter SKIN (Permanent) | Augoror Navy Issue Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45785 (Super Kerr-Induced Nanocoatings) | |
| 526936 | Omen Navy Issue Exoplanets Hunter SKIN (Permanent) | Omen Navy Issue Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45786 (Super Kerr-Induced Nanocoatings) | |
| 526937 | Harbinger Exoplanets Hunter SKIN (Permanent) | Harbinger Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45787 (Super Kerr-Induced Nanocoatings) | |
| 526938 | Oracle Exoplanets Hunter SKIN (Permanent) | Oracle Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45788 (Super Kerr-Induced Nanocoatings) | |
| 526939 | Prophecy Exoplanets Hunter SKIN (Permanent) | Prophecy Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45789 (Super Kerr-Induced Nanocoatings) | |
| 526940 | Absolution Exoplanets Hunter SKIN (Permanent) | Absolution Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45790 (Super Kerr-Induced Nanocoatings) | |
| 526941 | Damnation Exoplanets Hunter SKIN (Permanent) | Damnation Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45791 (Super Kerr-Induced Nanocoatings) | |
| 526942 | Harbinger Navy Issue Exoplanets Hunter SKIN (Permanent) | Harbinger Navy Issue Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45792 (Super Kerr-Induced Nanocoatings) | |
| 526943 | Abaddon Exoplanets Hunter SKIN (Permanent) | Abaddon Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45793 (Super Kerr-Induced Nanocoatings) | |
| 526944 | Apocalypse Exoplanets Hunter SKIN (Permanent) | Apocalypse Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45794 (Super Kerr-Induced Nanocoatings) | |
| 526945 | Armageddon Exoplanets Hunter SKIN (Permanent) | Armageddon Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45795 (Super Kerr-Induced Nanocoatings) | |
| 526946 | Redeemer Exoplanets Hunter SKIN (Permanent) | Redeemer Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45796 (Super Kerr-Induced Nanocoatings) | |
| 526947 | Paladin Exoplanets Hunter SKIN (Permanent) | Paladin Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45797 (Super Kerr-Induced Nanocoatings) | |
| 526948 | Apocalypse Navy Issue Exoplanets Hunter SKIN (Permanent) | Apocalypse Navy Issue Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45798 (Super Kerr-Induced Nanocoatings) | |
| 526949 | Armageddon Navy Issue Exoplanets Hunter SKIN (Permanent) | Armageddon Navy Issue Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45799 (Super Kerr-Induced Nanocoatings) | |
| 526950 | Revelation Exoplanets Hunter SKIN (Permanent) | Revelation Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45800 (Super Kerr-Induced Nanocoatings) | |
| 526951 | Archon Exoplanets Hunter SKIN (Permanent) | Archon Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45801 (Super Kerr-Induced Nanocoatings) | |
| 526952 | Aeon Exoplanets Hunter SKIN (Permanent) | Aeon Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45802 (Super Kerr-Induced Nanocoatings) | |
| 526953 | Avatar Exoplanets Hunter SKIN (Permanent) | Avatar Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45803 (Super Kerr-Induced Nanocoatings) | |
| 526954 | Bestower Exoplanets Hunter SKIN (Permanent) | Bestower Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45804 (Super Kerr-Induced Nanocoatings) | |
| 526955 | Sigil Exoplanets Hunter SKIN (Permanent) | Sigil Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45805 (Super Kerr-Induced Nanocoatings) | |
| 526956 | Prorator Exoplanets Hunter SKIN (Permanent) | Prorator Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45806 (Super Kerr-Induced Nanocoatings) | |
| 526957 | Impel Exoplanets Hunter SKIN (Permanent) | Impel Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45807 (Super Kerr-Induced Nanocoatings) | |
| 526958 | Providence Exoplanets Hunter SKIN (Permanent) | Providence Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45808 (Super Kerr-Induced Nanocoatings) | |
| 526959 | Ark Exoplanets Hunter SKIN (Permanent) | Ark Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45809 (Super Kerr-Induced Nanocoatings) | |
| 526960 | Caldari Shuttle Exoplanets Hunter SKIN (Permanent) | Caldari Shuttle Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45810 (Super Kerr-Induced Nanocoatings) | |
| 526961 | Ibis Exoplanets Hunter SKIN (Permanent) | Ibis Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45811 (Super Kerr-Induced Nanocoatings) | |
| 526962 | Bantam Exoplanets Hunter SKIN (Permanent) | Bantam Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45812 (Super Kerr-Induced Nanocoatings) | |
| 526963 | Condor Exoplanets Hunter SKIN (Permanent) | Condor Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45813 (Super Kerr-Induced Nanocoatings) | |
| 526964 | Griffin Exoplanets Hunter SKIN (Permanent) | Griffin Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45814 (Super Kerr-Induced Nanocoatings) | |
| 526965 | Heron Exoplanets Hunter SKIN (Permanent) | Heron Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45815 (Super Kerr-Induced Nanocoatings) | |
| 526966 | Kestrel Exoplanets Hunter SKIN (Permanent) | Kestrel Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45816 (Super Kerr-Induced Nanocoatings) | |
| 526967 | Merlin Exoplanets Hunter SKIN (Permanent) | Merlin Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45817 (Super Kerr-Induced Nanocoatings) | |
| 526968 | Harpy Exoplanets Hunter SKIN (Permanent) | Harpy Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45818 (Super Kerr-Induced Nanocoatings) | |
| 526969 | Hawk Exoplanets Hunter SKIN (Permanent) | Hawk Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45819 (Super Kerr-Induced Nanocoatings) | |
| 526970 | Buzzard Exoplanets Hunter SKIN (Permanent) | Buzzard Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45820 (Super Kerr-Induced Nanocoatings) | |
| 526971 | Manticore Exoplanets Hunter SKIN (Permanent) | Manticore Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45821 (Super Kerr-Induced Nanocoatings) | |
| 526972 | Kitsune Exoplanets Hunter SKIN (Permanent) | Kitsune Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45822 (Super Kerr-Induced Nanocoatings) | |
| 526973 | Crow Exoplanets Hunter SKIN (Permanent) | Crow Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45823 (Super Kerr-Induced Nanocoatings) | |
| 526974 | Raptor Exoplanets Hunter SKIN (Permanent) | Raptor Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45824 (Super Kerr-Induced Nanocoatings) | |
| 526975 | Kirin Exoplanets Hunter SKIN (Permanent) | Kirin Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45825 (Super Kerr-Induced Nanocoatings) | |
| 526976 | Caldari Navy Hookbill Exoplanets Hunter SKIN (Permanent) | Caldari Navy Hookbill Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45826 (Super Kerr-Induced Nanocoatings) | |
| 526977 | Griffin Navy Issue Exoplanets Hunter SKIN (Permanent) | Griffin Navy Issue Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45827 (Super Kerr-Induced Nanocoatings) | |
| 526978 | Corax Exoplanets Hunter SKIN (Permanent) | Corax Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45828 (Super Kerr-Induced Nanocoatings) | |
| 526979 | Cormorant Exoplanets Hunter SKIN (Permanent) | Cormorant Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45829 (Super Kerr-Induced Nanocoatings) | |
| 526980 | Stork Exoplanets Hunter SKIN (Permanent) | Stork Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45830 (Super Kerr-Induced Nanocoatings) | |
| 526981 | Flycatcher Exoplanets Hunter SKIN (Permanent) | Flycatcher Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45831 (Super Kerr-Induced Nanocoatings) | |
| 526982 | Jackdaw Exoplanets Hunter SKIN (Permanent) | Jackdaw Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45832 (Super Kerr-Induced Nanocoatings) | |
| 526983 | Blackbird Exoplanets Hunter SKIN (Permanent) | Blackbird Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45833 (Super Kerr-Induced Nanocoatings) | |
| 526984 | Caracal Exoplanets Hunter SKIN (Permanent) | Caracal Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45834 (Super Kerr-Induced Nanocoatings) | |
| 526985 | Moa Exoplanets Hunter SKIN (Permanent) | Moa Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45835 (Super Kerr-Induced Nanocoatings) | |
| 526986 | Osprey Exoplanets Hunter SKIN (Permanent) | Osprey Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45836 (Super Kerr-Induced Nanocoatings) | |
| 526987 | Cerberus Exoplanets Hunter SKIN (Permanent) | Cerberus Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45837 (Super Kerr-Induced Nanocoatings) | |
| 526988 | Eagle Exoplanets Hunter SKIN (Permanent) | Eagle Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45838 (Super Kerr-Induced Nanocoatings) | |
| 526989 | Onyx Exoplanets Hunter SKIN (Permanent) | Onyx Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45839 (Super Kerr-Induced Nanocoatings) | |
| 526990 | Basilisk Exoplanets Hunter SKIN (Permanent) | Basilisk Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45840 (Super Kerr-Induced Nanocoatings) | |
| 526991 | Falcon Exoplanets Hunter SKIN (Permanent) | Falcon Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45841 (Super Kerr-Induced Nanocoatings) | |
| 526992 | Rook Exoplanets Hunter SKIN (Permanent) | Rook Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45842 (Super Kerr-Induced Nanocoatings) | |
| 526993 | Tengu Exoplanets Hunter SKIN (Permanent) | Tengu Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45843 (Super Kerr-Induced Nanocoatings) | |
| 526994 | Caracal Navy Issue Exoplanets Hunter SKIN (Permanent) | Caracal Navy Issue Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45844 (Super Kerr-Induced Nanocoatings) | |
| 526995 | Osprey Navy Issue Exoplanets Hunter SKIN (Permanent) | Osprey Navy Issue Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45845 (Super Kerr-Induced Nanocoatings) | |
| 526996 | Drake Exoplanets Hunter SKIN (Permanent) | Drake Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45846 (Super Kerr-Induced Nanocoatings) | |
| 526997 | Ferox Exoplanets Hunter SKIN (Permanent) | Ferox Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45847 (Super Kerr-Induced Nanocoatings) | |
| 526998 | Naga Exoplanets Hunter SKIN (Permanent) | Naga Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45848 (Super Kerr-Induced Nanocoatings) | |
| 526999 | Nighthawk Exoplanets Hunter SKIN (Permanent) | Nighthawk Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45849 (Super Kerr-Induced Nanocoatings) | |
| 527000 | Vulture Exoplanets Hunter SKIN (Permanent) | Vulture Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45850 (Super Kerr-Induced Nanocoatings) | |
| 527001 | Drake Navy Issue Exoplanets Hunter SKIN (Permanent) | Drake Navy Issue Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45851 (Super Kerr-Induced Nanocoatings) | |
| 527002 | Raven Exoplanets Hunter SKIN (Permanent) | Raven Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45852 (Super Kerr-Induced Nanocoatings) | |
| 527003 | Rokh Exoplanets Hunter SKIN (Permanent) | Rokh Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45853 (Super Kerr-Induced Nanocoatings) | |
| 527004 | Scorpion Exoplanets Hunter SKIN (Permanent) | Scorpion Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45854 (Super Kerr-Induced Nanocoatings) | |
| 527005 | Widow Exoplanets Hunter SKIN (Permanent) | Widow Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45855 (Super Kerr-Induced Nanocoatings) | |
| 527006 | Golem Exoplanets Hunter SKIN (Permanent) | Golem Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45856 (Super Kerr-Induced Nanocoatings) | |
| 527007 | Raven Navy Issue Exoplanets Hunter SKIN (Permanent) | Raven Navy Issue Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45857 (Super Kerr-Induced Nanocoatings) | |
| 527008 | Scorpion Navy Issue Exoplanets Hunter SKIN (Permanent) | Scorpion Navy Issue Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45858 (Super Kerr-Induced Nanocoatings) | |
| 527009 | Phoenix Exoplanets Hunter SKIN (Permanent) | Phoenix Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45859 (Super Kerr-Induced Nanocoatings) | |
| 527010 | Chimera Exoplanets Hunter SKIN (Permanent) | Chimera Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45860 (Super Kerr-Induced Nanocoatings) | |
| 527011 | Wyvern Exoplanets Hunter SKIN (Permanent) | Wyvern Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45861 (Super Kerr-Induced Nanocoatings) | |
| 527012 | Leviathan Exoplanets Hunter SKIN (Permanent) | Leviathan Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45862 (Super Kerr-Induced Nanocoatings) | |
| 527013 | Badger Exoplanets Hunter SKIN (Permanent) | Badger Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45863 (Super Kerr-Induced Nanocoatings) | |
| 527014 | Tayra Exoplanets Hunter SKIN (Permanent) | Tayra Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45864 (Super Kerr-Induced Nanocoatings) | |
| 527015 | Crane Exoplanets Hunter SKIN (Permanent) | Crane Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45865 (Super Kerr-Induced Nanocoatings) | |
| 527016 | Bustard Exoplanets Hunter SKIN (Permanent) | Bustard Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45866 (Super Kerr-Induced Nanocoatings) | |
| 527017 | Charon Exoplanets Hunter SKIN (Permanent) | Charon Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45867 (Super Kerr-Induced Nanocoatings) | |
| 527018 | Rhea Exoplanets Hunter SKIN (Permanent) | Rhea Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45868 (Super Kerr-Induced Nanocoatings) | |
| 527019 | Gallente Shuttle Exoplanets Hunter SKIN (Permanent) | Gallente Shuttle Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45869 (Super Kerr-Induced Nanocoatings) | |
| 527020 | Velator Exoplanets Hunter SKIN (Permanent) | Velator Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45870 (Super Kerr-Induced Nanocoatings) | |
| 527021 | Atron Exoplanets Hunter SKIN (Permanent) | Atron Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45871 (Super Kerr-Induced Nanocoatings) | |
| 527022 | Imicus Exoplanets Hunter SKIN (Permanent) | Imicus Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45872 (Super Kerr-Induced Nanocoatings) | |
| 527023 | Incursus Exoplanets Hunter SKIN (Permanent) | Incursus Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45873 (Super Kerr-Induced Nanocoatings) | |
| 527024 | Maulus Exoplanets Hunter SKIN (Permanent) | Maulus Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45874 (Super Kerr-Induced Nanocoatings) | |
| 527025 | Navitas Exoplanets Hunter SKIN (Permanent) | Navitas Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45875 (Super Kerr-Induced Nanocoatings) | |
| 527026 | Tristan Exoplanets Hunter SKIN (Permanent) | Tristan Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45876 (Super Kerr-Induced Nanocoatings) | |
| 527027 | Enyo Exoplanets Hunter SKIN (Permanent) | Enyo Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45877 (Super Kerr-Induced Nanocoatings) | |
| 527028 | Ishkur Exoplanets Hunter SKIN (Permanent) | Ishkur Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45878 (Super Kerr-Induced Nanocoatings) | |
| 527029 | Helios Exoplanets Hunter SKIN (Permanent) | Helios Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45879 (Super Kerr-Induced Nanocoatings) | |
| 527030 | Nemesis Exoplanets Hunter SKIN (Permanent) | Nemesis Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45880 (Super Kerr-Induced Nanocoatings) | |
| 527031 | Keres Exoplanets Hunter SKIN (Permanent) | Keres Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45881 (Super Kerr-Induced Nanocoatings) | |
| 527032 | Ares Exoplanets Hunter SKIN (Permanent) | Ares Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45882 (Super Kerr-Induced Nanocoatings) | |
| 527033 | Taranis Exoplanets Hunter SKIN (Permanent) | Taranis Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45883 (Super Kerr-Induced Nanocoatings) | |
| 527034 | Thalia Exoplanets Hunter SKIN (Permanent) | Thalia Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45884 (Super Kerr-Induced Nanocoatings) | |
| 527035 | Federation Navy Comet Exoplanets Hunter SKIN (Permanent) | Federation Navy Comet Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45885 (Super Kerr-Induced Nanocoatings) | |
| 527036 | Maulus Navy Issue Exoplanets Hunter SKIN (Permanent) | Maulus Navy Issue Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45886 (Super Kerr-Induced Nanocoatings) | |
| 527037 | Algos Exoplanets Hunter SKIN (Permanent) | Algos Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45887 (Super Kerr-Induced Nanocoatings) | |
| 527038 | Catalyst Exoplanets Hunter SKIN (Permanent) | Catalyst Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45888 (Super Kerr-Induced Nanocoatings) | |
| 527039 | Magus Exoplanets Hunter SKIN (Permanent) | Magus Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45889 (Super Kerr-Induced Nanocoatings) | |
| 527040 | Eris Exoplanets Hunter SKIN (Permanent) | Eris Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45890 (Super Kerr-Induced Nanocoatings) | |
| 527041 | Hecate Exoplanets Hunter SKIN (Permanent) | Hecate Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45891 (Super Kerr-Induced Nanocoatings) | |
| 527042 | Celestis Exoplanets Hunter SKIN (Permanent) | Celestis Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45892 (Super Kerr-Induced Nanocoatings) | |
| 527043 | Exequror Exoplanets Hunter SKIN (Permanent) | Exequror Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45893 (Super Kerr-Induced Nanocoatings) | |
| 527044 | Thorax Exoplanets Hunter SKIN (Permanent) | Thorax Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45894 (Super Kerr-Induced Nanocoatings) | |
| 527045 | Vexor Exoplanets Hunter SKIN (Permanent) | Vexor Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45895 (Super Kerr-Induced Nanocoatings) | |
| 527046 | Deimos Exoplanets Hunter SKIN (Permanent) | Deimos Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45896 (Super Kerr-Induced Nanocoatings) | |
| 527047 | Ishtar Exoplanets Hunter SKIN (Permanent) | Ishtar Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45897 (Super Kerr-Induced Nanocoatings) | |
| 527048 | Phobos Exoplanets Hunter SKIN (Permanent) | Phobos Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45898 (Super Kerr-Induced Nanocoatings) | |
| 527049 | Oneiros Exoplanets Hunter SKIN (Permanent) | Oneiros Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45899 (Super Kerr-Induced Nanocoatings) | |
| 527050 | Arazu Exoplanets Hunter SKIN (Permanent) | Arazu Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45900 (Super Kerr-Induced Nanocoatings) | |
| 527051 | Lachesis Exoplanets Hunter SKIN (Permanent) | Lachesis Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45901 (Super Kerr-Induced Nanocoatings) | |
| 527052 | Proteus Exoplanets Hunter SKIN (Permanent) | Proteus Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45902 (Super Kerr-Induced Nanocoatings) | |
| 527053 | Exequror Navy Issue Exoplanets Hunter SKIN (Permanent) | Exequror Navy Issue Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45903 (Super Kerr-Induced Nanocoatings) | |
| 527054 | Vexor Navy Issue Exoplanets Hunter SKIN (Permanent) | Vexor Navy Issue Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45904 (Super Kerr-Induced Nanocoatings) | |
| 527055 | Brutix Exoplanets Hunter SKIN (Permanent) | Brutix Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45905 (Super Kerr-Induced Nanocoatings) | |
| 527056 | Myrmidon Exoplanets Hunter SKIN (Permanent) | Myrmidon Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45906 (Super Kerr-Induced Nanocoatings) | |
| 527057 | Talos Exoplanets Hunter SKIN (Permanent) | Talos Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45907 (Super Kerr-Induced Nanocoatings) | |
| 527058 | Astarte Exoplanets Hunter SKIN (Permanent) | Astarte Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45908 (Super Kerr-Induced Nanocoatings) | |
| 527059 | Eos Exoplanets Hunter SKIN (Permanent) | Eos Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45909 (Super Kerr-Induced Nanocoatings) | |
| 527060 | Brutix Navy Issue Exoplanets Hunter SKIN (Permanent) | Brutix Navy Issue Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45910 (Super Kerr-Induced Nanocoatings) | |
| 527061 | Dominix Exoplanets Hunter SKIN (Permanent) | Dominix Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45911 (Super Kerr-Induced Nanocoatings) | |
| 527062 | Hyperion Exoplanets Hunter SKIN (Permanent) | Hyperion Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45912 (Super Kerr-Induced Nanocoatings) | |
| 527063 | Megathron Exoplanets Hunter SKIN (Permanent) | Megathron Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45913 (Super Kerr-Induced Nanocoatings) | |
| 527064 | Sin Exoplanets Hunter SKIN (Permanent) | Sin Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45914 (Super Kerr-Induced Nanocoatings) | |
| 527065 | Kronos Exoplanets Hunter SKIN (Permanent) | Kronos Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45915 (Super Kerr-Induced Nanocoatings) | |
| 527066 | Dominix Navy Issue Exoplanets Hunter SKIN (Permanent) | Dominix Navy Issue Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45916 (Super Kerr-Induced Nanocoatings) | |
| 527067 | Megathron Navy Issue Exoplanets Hunter SKIN (Permanent) | Megathron Navy Issue Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45917 (Super Kerr-Induced Nanocoatings) | |
| 527068 | Moros Exoplanets Hunter SKIN (Permanent) | Moros Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45918 (Super Kerr-Induced Nanocoatings) | |
| 527069 | Thanatos Exoplanets Hunter SKIN (Permanent) | Thanatos Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45919 (Super Kerr-Induced Nanocoatings) | |
| 527070 | Nyx Exoplanets Hunter SKIN (Permanent) | Nyx Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45920 (Super Kerr-Induced Nanocoatings) | |
| 527071 | Erebus Exoplanets Hunter SKIN (Permanent) | Erebus Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45921 (Super Kerr-Induced Nanocoatings) | |
| 527072 | Epithal Exoplanets Hunter SKIN (Permanent) | Epithal Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45922 (Super Kerr-Induced Nanocoatings) | |
| 527073 | Iteron Mark V Exoplanets Hunter SKIN (Permanent) | Iteron Mark V Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45923 (Super Kerr-Induced Nanocoatings) | |
| 527074 | Kryos Exoplanets Hunter SKIN (Permanent) | Kryos Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45924 (Super Kerr-Induced Nanocoatings) | |
| 527075 | Miasmos Exoplanets Hunter SKIN (Permanent) | Miasmos Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45925 (Super Kerr-Induced Nanocoatings) | |
| 527076 | Nereus Exoplanets Hunter SKIN (Permanent) | Nereus Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45926 (Super Kerr-Induced Nanocoatings) | |
| 527077 | Viator Exoplanets Hunter SKIN (Permanent) | Viator Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45927 (Super Kerr-Induced Nanocoatings) | |
| 527078 | Occator Exoplanets Hunter SKIN (Permanent) | Occator Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45928 (Super Kerr-Induced Nanocoatings) | |
| 527079 | Obelisk Exoplanets Hunter SKIN (Permanent) | Obelisk Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45929 (Super Kerr-Induced Nanocoatings) | |
| 527080 | Anshar Exoplanets Hunter SKIN (Permanent) | Anshar Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45930 (Super Kerr-Induced Nanocoatings) | |
| 527081 | Minmatar Shuttle Exoplanets Hunter SKIN (Permanent) | Minmatar Shuttle Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45931 (Super Kerr-Induced Nanocoatings) | |
| 527082 | Reaper Exoplanets Hunter SKIN (Permanent) | Reaper Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45932 (Super Kerr-Induced Nanocoatings) | |
| 527083 | Breacher Exoplanets Hunter SKIN (Permanent) | Breacher Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45933 (Super Kerr-Induced Nanocoatings) | |
| 527084 | Burst Exoplanets Hunter SKIN (Permanent) | Burst Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45934 (Super Kerr-Induced Nanocoatings) | |
| 527085 | Probe Exoplanets Hunter SKIN (Permanent) | Probe Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45935 (Super Kerr-Induced Nanocoatings) | |
| 527086 | Rifter Exoplanets Hunter SKIN (Permanent) | Rifter Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45936 (Super Kerr-Induced Nanocoatings) | |
| 527087 | Slasher Exoplanets Hunter SKIN (Permanent) | Slasher Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45937 (Super Kerr-Induced Nanocoatings) | |
| 527088 | Vigil Exoplanets Hunter SKIN (Permanent) | Vigil Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45938 (Super Kerr-Induced Nanocoatings) | |
| 527089 | Jaguar Exoplanets Hunter SKIN (Permanent) | Jaguar Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45939 (Super Kerr-Induced Nanocoatings) | |
| 527090 | Wolf Exoplanets Hunter SKIN (Permanent) | Wolf Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45940 (Super Kerr-Induced Nanocoatings) | |
| 527091 | Cheetah Exoplanets Hunter SKIN (Permanent) | Cheetah Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45941 (Super Kerr-Induced Nanocoatings) | |
| 527092 | Hound Exoplanets Hunter SKIN (Permanent) | Hound Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45942 (Super Kerr-Induced Nanocoatings) | |
| 527093 | Hyena Exoplanets Hunter SKIN (Permanent) | Hyena Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45943 (Super Kerr-Induced Nanocoatings) | |
| 527094 | Claw Exoplanets Hunter SKIN (Permanent) | Claw Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45944 (Super Kerr-Induced Nanocoatings) | |
| 527095 | Stiletto Exoplanets Hunter SKIN (Permanent) | Stiletto Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45945 (Super Kerr-Induced Nanocoatings) | |
| 527096 | Scalpel Exoplanets Hunter SKIN (Permanent) | Scalpel Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45946 (Super Kerr-Induced Nanocoatings) | |
| 527097 | Republic Fleet Firetail Exoplanets Hunter SKIN (Permanent) | Republic Fleet Firetail Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45947 (Super Kerr-Induced Nanocoatings) | |
| 527098 | Vigil Fleet Issue Exoplanets Hunter SKIN (Permanent) | Vigil Fleet Issue Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45948 (Super Kerr-Induced Nanocoatings) | |
| 527099 | Talwar Exoplanets Hunter SKIN (Permanent) | Talwar Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45949 (Super Kerr-Induced Nanocoatings) | |
| 527100 | Thrasher Exoplanets Hunter SKIN (Permanent) | Thrasher Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45950 (Super Kerr-Induced Nanocoatings) | |
| 527101 | Bifrost Exoplanets Hunter SKIN (Permanent) | Bifrost Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45951 (Super Kerr-Induced Nanocoatings) | |
| 527102 | Sabre Exoplanets Hunter SKIN (Permanent) | Sabre Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45952 (Super Kerr-Induced Nanocoatings) | |
| 527103 | Svipul Exoplanets Hunter SKIN (Permanent) | Svipul Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45953 (Super Kerr-Induced Nanocoatings) | |
| 527104 | Bellicose Exoplanets Hunter SKIN (Permanent) | Bellicose Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45954 (Super Kerr-Induced Nanocoatings) | |
| 527105 | Rupture Exoplanets Hunter SKIN (Permanent) | Rupture Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45955 (Super Kerr-Induced Nanocoatings) | |
| 527106 | Scythe Exoplanets Hunter SKIN (Permanent) | Scythe Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45956 (Super Kerr-Induced Nanocoatings) | |
| 527107 | Stabber Exoplanets Hunter SKIN (Permanent) | Stabber Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45957 (Super Kerr-Induced Nanocoatings) | |
| 527108 | Muninn Exoplanets Hunter SKIN (Permanent) | Muninn Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45958 (Super Kerr-Induced Nanocoatings) | |
| 527109 | Vagabond Exoplanets Hunter SKIN (Permanent) | Vagabond Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45959 (Super Kerr-Induced Nanocoatings) | |
| 527110 | Broadsword Exoplanets Hunter SKIN (Permanent) | Broadsword Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45960 (Super Kerr-Induced Nanocoatings) | |
| 527111 | Scimitar Exoplanets Hunter SKIN (Permanent) | Scimitar Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45961 (Super Kerr-Induced Nanocoatings) | |
| 527112 | Huginn Exoplanets Hunter SKIN (Permanent) | Huginn Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45962 (Super Kerr-Induced Nanocoatings) | |
| 527113 | Rapier Exoplanets Hunter SKIN (Permanent) | Rapier Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45963 (Super Kerr-Induced Nanocoatings) | |
| 527114 | Loki Exoplanets Hunter SKIN (Permanent) | Loki Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45964 (Super Kerr-Induced Nanocoatings) | |
| 527115 | Scythe Fleet Issue Exoplanets Hunter SKIN (Permanent) | Scythe Fleet Issue Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45965 (Super Kerr-Induced Nanocoatings) | |
| 527116 | Stabber Fleet Issue Exoplanets Hunter SKIN (Permanent) | Stabber Fleet Issue Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45966 (Super Kerr-Induced Nanocoatings) | |
| 527117 | Cyclone Exoplanets Hunter SKIN (Permanent) | Cyclone Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45967 (Super Kerr-Induced Nanocoatings) | |
| 527118 | Hurricane Exoplanets Hunter SKIN (Permanent) | Hurricane Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45968 (Super Kerr-Induced Nanocoatings) | |
| 527119 | Tornado Exoplanets Hunter SKIN (Permanent) | Tornado Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45969 (Super Kerr-Induced Nanocoatings) | |
| 527120 | Claymore Exoplanets Hunter SKIN (Permanent) | Claymore Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45970 (Super Kerr-Induced Nanocoatings) | |
| 527121 | Sleipnir Exoplanets Hunter SKIN (Permanent) | Sleipnir Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45971 (Super Kerr-Induced Nanocoatings) | |
| 527122 | Hurricane Fleet Issue Exoplanets Hunter SKIN (Permanent) | Hurricane Fleet Issue Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45972 (Super Kerr-Induced Nanocoatings) | |
| 527123 | Maelstrom Exoplanets Hunter SKIN (Permanent) | Maelstrom Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45973 (Super Kerr-Induced Nanocoatings) | |
| 527124 | Tempest Exoplanets Hunter SKIN (Permanent) | Tempest Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45974 (Super Kerr-Induced Nanocoatings) | |
| 527125 | Typhoon Exoplanets Hunter SKIN (Permanent) | Typhoon Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45975 (Super Kerr-Induced Nanocoatings) | |
| 527126 | Panther Exoplanets Hunter SKIN (Permanent) | Panther Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45976 (Super Kerr-Induced Nanocoatings) | |
| 527127 | Vargur Exoplanets Hunter SKIN (Permanent) | Vargur Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45977 (Super Kerr-Induced Nanocoatings) | |
| 527128 | Tempest Fleet Issue Exoplanets Hunter SKIN (Permanent) | Tempest Fleet Issue Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45978 (Super Kerr-Induced Nanocoatings) | |
| 527129 | Typhoon Fleet Issue Exoplanets Hunter SKIN (Permanent) | Typhoon Fleet Issue Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45979 (Super Kerr-Induced Nanocoatings) | |
| 527130 | Naglfar Exoplanets Hunter SKIN (Permanent) | Naglfar Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45980 (Super Kerr-Induced Nanocoatings) | |
| 527131 | Nidhoggur Exoplanets Hunter SKIN (Permanent) | Nidhoggur Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45981 (Super Kerr-Induced Nanocoatings) | |
| 527132 | Hel Exoplanets Hunter SKIN (Permanent) | Hel Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45982 (Super Kerr-Induced Nanocoatings) | |
| 527133 | Ragnarok Exoplanets Hunter SKIN (Permanent) | Ragnarok Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45983 (Super Kerr-Induced Nanocoatings) | |
| 527134 | Hoarder Exoplanets Hunter SKIN (Permanent) | Hoarder Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45984 (Super Kerr-Induced Nanocoatings) | |
| 527135 | Mammoth Exoplanets Hunter SKIN (Permanent) | Mammoth Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45985 (Super Kerr-Induced Nanocoatings) | |
| 527136 | Wreathe Exoplanets Hunter SKIN (Permanent) | Wreathe Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45986 (Super Kerr-Induced Nanocoatings) | |
| 527137 | Prowler Exoplanets Hunter SKIN (Permanent) | Prowler Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45987 (Super Kerr-Induced Nanocoatings) | |
| 527138 | Mastodon Exoplanets Hunter SKIN (Permanent) | Mastodon Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45988 (Super Kerr-Induced Nanocoatings) | |
| 527139 | Fenrir Exoplanets Hunter SKIN (Permanent) | Fenrir Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45989 (Super Kerr-Induced Nanocoatings) | |
| 527140 | Nomad Exoplanets Hunter SKIN (Permanent) | Nomad Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45990 (Super Kerr-Induced Nanocoatings) | |
| 527141 | Pacifier Exoplanets Hunter SKIN (Permanent) | Pacifier Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45991 (Super Kerr-Induced Nanocoatings) | |
| 527142 | Enforcer Exoplanets Hunter SKIN (Permanent) | Enforcer Exoplanets Hunter SKIN (Permanent) | Item name for typeID 45992 (Super Kerr-Induced Nanocoatings) | |
| 527143 | Welcome to The Agency | Welcome to The Agency | ||
| 527144 | A Capsuleer Network | A Capsuleer Network | ||
| 527145 | WELCOME TO THE AGENCY // FAKE NEWS REPORTS THE SCOPE NETWORK ACQUIRED BY UNKNOWN ENTITY // IT'S A GOVERNMENT CONSPIRACY // IT'S ALL FALSE // I CAN'T EXPLAIN MYSELF, SIR, BECAUSE I AM NOT MYSELF, YOU KNOW? // RUMORS OF MY DEATH HAVE BEEN GREATLY EXAGGERATED | WELCOME TO THE AGENCY // FAKE NEWS REPORTS THE SCOPE NETWORK ACQUIRED BY UNKNOWN ENTITY // IT'S A GOVERNMENT CONSPIRACY // IT'S ALL FALSE // I CAN'T EXPLAIN MYSELF, SIR, BECAUSE I AM NOT MYSELF, YOU KNOW? // RUMORS OF MY DEATH HAVE BEEN GREATLY EXAGGERATED | ||
| 527146 | Depricated Subsystem Blueprints | Depricated Subsystem Blueprints | Group description for group ID 1891 | |
| 527151 | Login booster active for {timeRemaining} | Login booster active for {timeRemaining} | ||
| 527152 | Large Refinery Vulnerable State Default | Large Refinery Vulnerable State Default | Item name for typeID 45993 (Cloud) | |
| 527153 | Large Refinery Invulnerable State Default | Large Refinery Invulnerable State Default | Item name for typeID 45994 (Cloud) | |
| 527154 | Large Refinery Sieged State Default | Large Refinery Sieged State Default | Item name for typeID 45995 (Cloud) | |
| 527155 | Exoplanets Hunter Reward Crate | Exoplanets Hunter Reward Crate | Item name for typeID 45996 (Special Edition Commodities) | |
| 527156 | This is a reward from CONCORD's Project Discovery for participating in their Exoplanets Hunter program. This container is hermetically sealed with an electronic locking mechanism, ensuring preservation of its contents in a variety of environments. Compromising the seal will cause the container to fully disintegrate while giving access to the items it holds. |
This is a reward from CONCORD's Project Discovery for participating in their Exoplanets Hunter program. This container is hermetically sealed with an electronic locking mechanism, ensuring preservation of its contents in a variety of environments. Compromising the seal will cause the container to fully disintegrate while giving access to the items it holds. |
Item description for "Exoplanets Hunter Reward Crate" (typeID 45996) | |
| 527157 | This is a reward from CONCORD's Project Discovery for participating in their Exoplanets Hunter program. This container is hermetically sealed with an electronic locking mechanism, ensuring preservation of its contents in a variety of environments. Compromising the seal will cause the container to fully disintegrate while giving access to the items it holds. |
This is a reward from CONCORD's Project Discovery for participating in their Exoplanets Hunter program. This container is hermetically sealed with an electronic locking mechanism, ensuring preservation of its contents in a variety of environments. Compromising the seal will cause the container to fully disintegrate while giving access to the items it holds. |
||
| 527158 | Exoplanets Hunter Reward Crate | Exoplanets Hunter Reward Crate | ||
| 527159 | Tengu Sukuuvestaa SKIN (Permanent) | Tengu Sukuuvestaa SKIN (Permanent) | Item name for typeID 45997 (Super Kerr-Induced Nanocoatings) | |
| 527160 | Reactions | Reactions | ||
| 527164 | Enlist with Amarr | Enlist with Amarr | ||
| 527165 | Enlist with Minmatar | Enlist with Minmatar | ||
| 527166 | Enlist with Gallente | Enlist with Gallente | ||
| 527167 | Enlist with Caldari | Enlist with Caldari | ||
| 527168 | Customize Appearance | Customize Appearance | ||
| 527169 | Agency Damage Booster I | Agency Damage Booster I | Item name for typeID 45998 (Booster) | |
| 527170 | Agency Damage Booster II | Agency Damage Booster II | Item name for typeID 45999 (Booster) | |
| 527171 | Agency Damage Booster III | Agency Damage Booster III | Item name for typeID 46000 (Booster) | |
| 527172 | Agency Tank Booster I | Agency Tank Booster I | Item name for typeID 46001 (Booster) | |
| 527173 | Agency Tank Booster II | Agency Tank Booster II | ||
| 527174 | Agency Tank Booster III | Agency Tank Booster III | Item name for typeID 46003 (Booster) | |
| 527175 | Agency Speed Booster I | Agency Speed Booster I | Item name for typeID 46004 (Booster) | |
| 527176 | Agency Speed Booster II | Agency Speed Booster II | Item name for typeID 46005 (Booster) | |
| 527177 | Agency Speed Booster III | Agency Speed Booster III | Item name for typeID 46006 (Booster) | |
| 527178 | Agency Accelerator I | Agency Accelerator I | Item name for typeID 46007 (Booster) | |
| 527179 | Agency Accelerator II | Agency Accelerator II | Item name for typeID 46008 (Booster) | |
| 527180 | Agency Accelerator III | Agency Accelerator III | Item name for typeID 46009 (Booster) | |
| 527181 | {used} out of maximum {max} reaction jobs currently active | {used} out of maximum {max} reaction jobs currently active | ||
| 527182 | Current reaction job control range: {range} | Current reaction job control range: <b>{range}</b> | ||
| 527183 | Suggested for a single capsuleer | Suggested for a single capsuleer | ||
| 527184 | Exploration challenge | Exploration challenge | ||
| 527185 | This challenge will involve combat with other players | This challenge will involve combat with other players | ||
| 527186 | Combat challenge | Combat challenge | ||
| 527187 | Mining challenge | Mining challenge | ||
| 527188 | Industry challenge | Industry challenge | ||
| 527189 | +3% Speed, +3% Scan Resolution. Duration 30 minutes. | +3% Speed, +3% Scan Resolution. Duration 30 minutes. | Item description for "Agency Speed Booster I" (typeID 46004) | |
| 527190 | +5% Speed, +5% Scan Resolution. Duration 30 minutes. | +5% Speed, +5% Scan Resolution. Duration 30 minutes. | Item description for "Agency Speed Booster II" (typeID 46005) | |
| 527191 | +7% Speed, +7% Scan Resolution. Duration 30 minutes. | +7% Speed, +7% Scan Resolution. Duration 30 minutes. | Item description for "Agency Speed Booster III" (typeID 46006) | |
| 527192 | Agency Tank Booster II | Agency Tank Booster II | Item name for typeID 46002 (Booster) | |
| 527193 | +3% Armor Repair, +3% Shield Booster. Duration 30 minutes. | +3% Armor Repair, +3% Shield Booster. Duration 30 minutes. | Item description for "Agency Tank Booster II" (typeID 46002) | |
| 527194 | +2% Armor Repair, +2% Shield Booster. Duration 30 minutes. | +2% Armor Repair, +2% Shield Booster. Duration 30 minutes. | Item description for "Agency Tank Booster I" (typeID 46001) | |
| 527195 | +5% Armor Repair, +5% Shield Booster. Duration 30 minutes. | +5% Armor Repair, +5% Shield Booster. Duration 30 minutes. | Item description for "Agency Tank Booster III" (typeID 46003) | |
| 527197 | Open Subsystem Bay | Open Subsystem Bay | ||
| 527198 | Subsystem Bay | Subsystem Bay | ||
| 527199 | testShieldMod_PLACEHOLDER | testShieldMod_PLACEHOLDER | Item name for typeID 46010 (Non-Repeating Hardeners) | |
| 527200 | testShieldMod_Blueprint_PLACEHOLDER | testShieldMod_Blueprint_PLACEHOLDER | Item name for typeID 46011 (Shield Hardener Blueprint) | |
| 527201 | testArmorMod_PLACEHOLDER | testArmorMod_PLACEHOLDER | Item name for typeID 46012 (Non-Repeating Hardeners) | |
| 527202 | testArmorMod_Blueprint_PLACEHOLDER | testArmorMod_Blueprint_PLACEHOLDER | Item name for typeID 46013 (Armor Coating Blueprint) | |
| 527203 | Non-Repeating Hardeners | Non-Repeating Hardeners | Group description for group ID 1894 | |
| 527208 | Omega Time | Omega Time | ||
| 527209 | Clone State Omega time added to your account | Clone State Omega time added to your account | ||
| 527210 | This subsystem employs a nano-electromechanical dispersion field to strengthen a vessel's sensor systems. Made from a complex system of neurovisual interlays, automated trigger response units, and billions of advanced molecular-level circuits, the subsystem offers improved protection against hostile ECM as well as improved sensor range and target acquisition speed. | This subsystem employs a nano-electromechanical dispersion field to strengthen a vessel's sensor systems. Made from a complex system of neurovisual interlays, automated trigger response units, and billions of advanced molecular-level circuits, the subsystem offers improved protection against hostile ECM as well as improved sensor range and target acquisition speed. | Item description for "Legion Core - Dissolution Sequencer" (typeID 45622) | |
| 527211 | During some of the first conflicts with them, Amarr engineers noticed a remarkable feature in Sleeper drone technology: the ability of drones to transfer power between one another without the need for specialized equipment. This technology seemed to be innate to every drone in some capacity, and while the engineers could not reproduce this system in modern space vessels, they were able to adapt the technology into modular Tech III designs. The energy parasitic complex turns the Sleeper tech on its head, changing the energy transfer from a symbiotic function to a vampiric one by providing a boost to energy neutralizer and energy nosferatu equipment. | During some of the first conflicts with them, Amarr engineers noticed a remarkable feature in Sleeper drone technology: the ability of drones to transfer power between one another without the need for specialized equipment. This technology seemed to be innate to every drone in some capacity, and while the engineers could not reproduce this system in modern space vessels, they were able to adapt the technology into modular Tech III designs. The energy parasitic complex turns the Sleeper tech on its head, changing the energy transfer from a symbiotic function to a vampiric one by providing a boost to energy neutralizer and energy nosferatu equipment. | Item description for "Legion Core - Energy Parasitic Complex" (typeID 45624) | |
| 527212 | Comprised of countless nanomachines that enhance the energy flow from a ship's antimatter reactor, this core subsystem offers a pilot the option of increasing the power grid and capacitor capacity of their vessel. Designers of Tech III vessels were initially hampered by the problem of how to design a modular ship that could swap out basic engineering upgrades on a per-need basis. This proved particularly true when it came to reinforcing a vessel's power grid and capacitor banks without the use of batteries. In the end, the provision of nanomachines constructed from fullerene-based polymers allowed for solutions that had only existed in theory up until that point. | Comprised of countless nanomachines that enhance the energy flow from a ship's antimatter reactor, this core subsystem offers a pilot the option of increasing the power grid and capacitor capacity of their vessel. Designers of Tech III vessels were initially hampered by the problem of how to design a modular ship that could swap out basic engineering upgrades on a per-need basis. This proved particularly true when it came to reinforcing a vessel's power grid and capacitor banks without the use of batteries. In the end, the provision of nanomachines constructed from fullerene-based polymers allowed for solutions that had only existed in theory up until that point. | Item description for "Legion Core - Augmented Antimatter Reactor" (typeID 45623) | |
| 527213 | This subsystem employs a nano-electromechanical dispersion field to strengthen a vessel's sensor systems. Made from a complex system of neurovisual interlays, automated trigger response units, and billions of advanced molecular-level circuits, the subsystem offers improved protection against hostile ECM as well as improved sensor range and target acquisition speed. | This subsystem employs a nano-electromechanical dispersion field to strengthen a vessel's sensor systems. Made from a complex system of neurovisual interlays, automated trigger response units, and billions of advanced molecular-level circuits, the subsystem offers improved protection against hostile ECM as well as improved sensor range and target acquisition speed. | Item description for "Loki Core - Dissolution Sequencer" (typeID 45631) | |
| 527214 | Comprised of countless nanomachines that enhance the energy flow from a ship's nuclear reactor, this core subsystem offers a pilot the option of increasing the power grid and capacitor capacity of their vessel. Designers of Tech III vessels were initially hampered by the problem of how to design a modular ship that could swap out basic engineering upgrades on a per-need basis. This proved particularly true when it came to reinforcing a vessel's power grid and capacitor banks without the use of batteries. In the end, the provision of nanomachines constructed from fullerene-based polymers allowed for solutions that had only existed in theory up until that point. | Comprised of countless nanomachines that enhance the energy flow from a ship's nuclear reactor, this core subsystem offers a pilot the option of increasing the power grid and capacitor capacity of their vessel. Designers of Tech III vessels were initially hampered by the problem of how to design a modular ship that could swap out basic engineering upgrades on a per-need basis. This proved particularly true when it came to reinforcing a vessel's power grid and capacitor banks without the use of batteries. In the end, the provision of nanomachines constructed from fullerene-based polymers allowed for solutions that had only existed in theory up until that point. | Item description for "Loki Core - Augmented Nuclear Reactor" (typeID 45632) | |
| 527215 | Even millennia old, the technology employed by Sleeper drones is far from lacking. This is particularly true in the field of interdiction technology, where their capabilities often exceed contemporary systems. Consequently, this aspect of their fearsome arsenal has been the focus of much study and in some rare cases, the starting point for scientific breakthroughs. Minmatar researchers studied the long-range webification systems of the Sleeper drones from the moment they were discovered, quickly reverse engineering a subsystem for their Loki that could replicate the Sleeper's own offensive modules. The end result is a noticeable amplification of a stasis webifier's effective range. | Even millennia old, the technology employed by Sleeper drones is far from lacking. This is particularly true in the field of interdiction technology, where their capabilities often exceed contemporary systems. Consequently, this aspect of their fearsome arsenal has been the focus of much study and in some rare cases, the starting point for scientific breakthroughs. Minmatar researchers studied the long-range webification systems of the Sleeper drones from the moment they were discovered, quickly reverse engineering a subsystem for their Loki that could replicate the Sleeper's own offensive modules. The end result is a noticeable amplification of a stasis webifier's effective range. | Item description for "Loki Core - Immobility Drivers" (typeID 45633) | |
| 527216 | New technologies have resulted in a noticeable increase in CPU efficiency, as better nanotech enables further miniaturization of circuits, the result of which is a marked decrease in system bottlenecking. This electronic efficiency gate capitalizes on that technology, offering a pilot greater CPU output and significantly improved sensor integrity. | New technologies have resulted in a noticeable increase in CPU efficiency, as better nanotech enables further miniaturization of circuits, the result of which is a marked decrease in system bottlenecking. This electronic efficiency gate capitalizes on that technology, offering a pilot greater CPU output and significantly improved sensor integrity. | Item description for "Proteus Core - Electronic Efficiency Gate" (typeID 45628) | |
| 527217 | The friction extension processor capitalizes on recent advances made in fullerene-based component development. The system works on a similar design to interdiction spheres by expanding a ship's warp interdiction range. The technology behind it has existed in theory for some years, dating back to when engineers first began development of Heavy Interdiction Cruisers. They noticed an increased efficiency in the electronic disruption of fullerene molecules when combined with the static disruption energies of the spheres. When more fullerene-based materials suddenly became available, it was only a matter of further testing before theory became reality. | The friction extension processor capitalizes on recent advances made in fullerene-based component development. The system works on a similar design to interdiction spheres by expanding a ship's warp interdiction range. The technology behind it has existed in theory for some years, dating back to when engineers first began development of Heavy Interdiction Cruisers. They noticed an increased efficiency in the electronic disruption of fullerene molecules when combined with the static disruption energies of the spheres. When more fullerene-based materials suddenly became available, it was only a matter of further testing before theory became reality. | Item description for "Proteus Core - Friction Extension Processor" (typeID 45630) | |
| 527218 | Comprised of countless nanomachines that enhance the energy flow from a ship's fusion reactor, this core subsystem offers a pilot the option of increasing the power grid and capacitor capacity of their vessel. Designers of Tech III vessels were initially hampered by the problem of how to design a modular ship that could swap out basic engineering upgrades on a per-need basis. This proved particularly true when it came to reinforcing a vessel's power grid and capacitor banks without the use of batteries. In the end, the provision of nanomachines constructed from fullerene-based polymers allowed for solutions that had only existed in theory up until that point. | Comprised of countless nanomachines that enhance the energy flow from a ship's fusion reactor, this core subsystem offers a pilot the option of increasing the power grid and capacitor capacity of their vessel. Designers of Tech III vessels were initially hampered by the problem of how to design a modular ship that could swap out basic engineering upgrades on a per-need basis. This proved particularly true when it came to reinforcing a vessel's power grid and capacitor banks without the use of batteries. In the end, the provision of nanomachines constructed from fullerene-based polymers allowed for solutions that had only existed in theory up until that point. | Item description for "Proteus Core - Augmented Fusion Reactor" (typeID 45629) | |
| 527219 | This subsystem operates using the same fundamental mechanics as the signal distortion amplifier. When installed into a Tech III vessel, the fullerene-based components resonate with any ECM modules fitted. When combined with sleeper-derived enhancements to ship heat tolerances the result is a ship capable of extended periods of powerful targeted disruption. | This subsystem operates using the same fundamental mechanics as the signal distortion amplifier. When installed into a Tech III vessel, the fullerene-based components resonate with any ECM modules fitted. When combined with sleeper-derived enhancements to ship heat tolerances the result is a ship capable of extended periods of powerful targeted disruption. | Item description for "Tengu Core - Obfuscation Manifold" (typeID 45627) | |
| 527220 | New technologies have resulted in a noticeable increase in CPU efficiency, as better nanotech enables further miniaturization of circuits, the result of which is a marked decrease in system bottlenecking. This electronic efficiency gate capitalizes on that technology, offering a pilot greater CPU output and significantly improved sensor integrity. | New technologies have resulted in a noticeable increase in CPU efficiency, as better nanotech enables further miniaturization of circuits, the result of which is a marked decrease in system bottlenecking. This electronic efficiency gate capitalizes on that technology, offering a pilot greater CPU output and significantly improved sensor integrity. | Item description for "Tengu Core - Electronic Efficiency Gate" (typeID 45625) | |
| 527221 | Comprised of countless nanomachines that enhance the energy flow from a ship's graviton reactor, this core subsystem offers a pilot the option of increasing the power grid and capacitor capacity of their vessel. Designers of Tech III vessels were initially hampered by the problem of how to design a modular ship that could swap out basic engineering upgrades on a per-need basis. This proved particularly true when it came to reinforcing a vessel's power grid and capacitor banks without the use of batteries. In the end, the provision of nanomachines constructed from fullerene-based polymers allowed for solutions that had only existed in theory up until that point. | Comprised of countless nanomachines that enhance the energy flow from a ship's graviton reactor, this core subsystem offers a pilot the option of increasing the power grid and capacitor capacity of their vessel. Designers of Tech III vessels were initially hampered by the problem of how to design a modular ship that could swap out basic engineering upgrades on a per-need basis. This proved particularly true when it came to reinforcing a vessel's power grid and capacitor banks without the use of batteries. In the end, the provision of nanomachines constructed from fullerene-based polymers allowed for solutions that had only existed in theory up until that point. | Item description for "Tengu Core - Augmented Graviton Reactor" (typeID 45626) | |
| 527222 | The advanced Sleeper-based technology in this subsystem is focused on increasing the effectiveness of a vessel's armor nanobots. When integrated into the hull of a Legion, it offers a substantial increase in the armor output of any local repair modules fitted. Although the subsystem offers the same end result as other built-in armor repair augmentations, the technology driving it operates in a vastly different way, allowing for easy removal from its host vessel. | The advanced Sleeper-based technology in this subsystem is focused on increasing the effectiveness of a vessel's armor nanobots. When integrated into the hull of a Legion, it offers a substantial increase in the armor output of any local repair modules fitted. Although the subsystem offers the same end result as other built-in armor repair augmentations, the technology driving it operates in a vastly different way, allowing for easy removal from its host vessel. | Item description for "Legion Defensive - Nanobot Injector" (typeID 45588) | |
| 527223 | From the moment Strategic Cruisers became a reality, there were whispers amongst the scientific community about the potential for advances in cloaking technology. They remained that alone for the longest time, with few involved in the reverse-engineering process willing to share any news of their discoveries. Everyone knew that, should the technology ever become a reality, the capabilities of the new Strategic Cruisers would change overnight.
The Amarrians are suspected to have developed cloaking technology for the Legion around the same time as the first capsuleer designs began to surface. For almost a full week, Minmatar rebel camps deep inside Heimatar and Metropolis were subjected to ruthless guerilla attacks, almost unprecedented in their ferocity and viciousness. Although initially confused by such a marked changed in their opponent's warfare philosophy, the Matari knew that each target had been a high profile objective for the Imperial Navy, and noted with deep suspicion how all of the squads had been spearheaded by Legions that could hit and fade with alarming ease. Few doubted who was behind the bloodshed. The Amarrians remained silent for the most part, the only official statement; that God's will had manifested itself in the heart of evil. |
From the moment Strategic Cruisers became a reality, there were whispers amongst the scientific community about the potential for advances in cloaking technology. They remained that alone for the longest time, with few involved in the reverse-engineering process willing to share any news of their discoveries. Everyone knew that, should the technology ever become a reality, the capabilities of the new Strategic Cruisers would change overnight. The Amarrians are suspected to have developed cloaking technology for the Legion around the same time as the first capsuleer designs began to surface. For almost a full week, Minmatar rebel camps deep inside Heimatar and Metropolis were subjected to ruthless guerilla attacks, almost unprecedented in their ferocity and viciousness. Although initially confused by such a marked changed in their opponent's warfare philosophy, the Matari knew that each target had been a high profile objective for the Imperial Navy, and noted with deep suspicion how all of the squads had been spearheaded by Legions that could hit and fade with alarming ease. Few doubted who was behind the bloodshed. The Amarrians remained silent for the most part, the only official statement; that God's will had manifested itself in the heart of evil. |
Item description for "Legion Defensive - Covert Reconfiguration" (typeID 45586) | |
| 527224 | Although this subsystem uses the same armor nano-assemblers as standard empire technology, various optimizations have been made. Taking full advantage of recently discovered Sleeper designs, the use of fullerene-based technology has allowed for the combination of far more compact and resilient armor components. | Although this subsystem uses the same armor nano-assemblers as standard empire technology, various optimizations have been made. Taking full advantage of recently discovered Sleeper designs, the use of fullerene-based technology has allowed for the combination of far more compact and resilient armor components. | Item description for "Legion Defensive - Augmented Plating" (typeID 45587) | |
| 527225 | After years of experience working with recovered Sleeper and Talocan technology from Anoikis, Sebiestor engineers have achieved a new breakthrough long though impossible: they have successfully developed fullerene nanomachines capable of repairing either shield and armor equally effectively. These tiny nanobots can actively switch between shield and armor repair on the fly allowing the Loki to achieve incredible repair systems without refitting facilities. | After years of experience working with recovered Sleeper and Talocan technology from Anoikis, Sebiestor engineers have achieved a new breakthrough long though impossible: they have successfully developed fullerene nanomachines capable of repairing either shield and armor equally effectively. These tiny nanobots can actively switch between shield and armor repair on the fly allowing the Loki to achieve incredible repair systems without refitting facilities. | Item description for "Loki Defensive - Adaptive Defense Node" (typeID 45597) | |
| 527226 | From the moment Strategic Cruisers became a reality, there were whispers amongst the scientific community about the potential for advances in cloaking technology. They remained that alone for the longest time, with few involved in the reverse engineering process willing to share any news of their discoveries. Everyone knew that, should the technology ever become a reality, the capabilities of the new Strategic Cruisers would change overnight.
The Loki's Covert Reconfiguration designs arose out of a collective will to respond to what was thought to be Amarrian aggression deep inside their home regions. Unlike many scientific and technological breakthroughs, it was not the Sebiestor tribe alone who ushered in the paradigm shift to covert-capable Strategic Cruisers. It was only through consultation and collaboration with many other tribes and sub-factions that something substantial began to take shape. The Krusual and Thukker are said to have played the most important roles, however, in realizing the final design; the Thukker by providing the cloaking technology, and the Krusual by convincing them to do so. How they achieved this, or what they may have promised remains a secret; the two tribes are notorious for having many, and keeping them all. |
From the moment Strategic Cruisers became a reality, there were whispers amongst the scientific community about the potential for advances in cloaking technology. They remained that alone for the longest time, with few involved in the reverse engineering process willing to share any news of their discoveries. Everyone knew that, should the technology ever become a reality, the capabilities of the new Strategic Cruisers would change overnight. The Loki's Covert Reconfiguration designs arose out of a collective will to respond to what was thought to be Amarrian aggression deep inside their home regions. Unlike many scientific and technological breakthroughs, it was not the Sebiestor tribe alone who ushered in the paradigm shift to covert-capable Strategic Cruisers. It was only through consultation and collaboration with many other tribes and sub-factions that something substantial began to take shape. The Krusual and Thukker are said to have played the most important roles, however, in realizing the final design; the Thukker by providing the cloaking technology, and the Krusual by convincing them to do so. How they achieved this, or what they may have promised remains a secret; the two tribes are notorious for having many, and keeping them all. |
Item description for "Loki Defensive - Covert Reconfiguration" (typeID 45595) | |
| 527227 | Capitalizing on the exceptional defensive capabilities of fullerene-based components, this subsystem allows a Loki pilot to augment their armor and shield defenses, dramatically enhancing its survivability in combat. Tiny molecular-level conduits play a crucial role in orchestrating the flow of nano-assemblers through and around the Loki, guarding the flow of vital repairs against disruptive impact. | Capitalizing on the exceptional defensive capabilities of fullerene-based components, this subsystem allows a Loki pilot to augment their armor and shield defenses, dramatically enhancing its survivability in combat. Tiny molecular-level conduits play a crucial role in orchestrating the flow of nano-assemblers through and around the Loki, guarding the flow of vital repairs against disruptive impact. | Item description for "Loki Defensive - Augmented Durability" (typeID 45596) | |
| 527228 | The advanced Sleeper-based technology in this subsystem is focused on increasing the effectiveness of a vessel's armor nanobots. When integrated into the hull of a Proteus, it offers a substantial increase in the armor output of any local repair modules fitted. Although the subsystem offers the same end result as other built-in armor repair augmentations, the technology driving it operates in a vastly different way, allowing for easy removal from its host vessel. | The advanced Sleeper-based technology in this subsystem is focused on increasing the effectiveness of a vessel's armor nanobots. When integrated into the hull of a Proteus, it offers a substantial increase in the armor output of any local repair modules fitted. Although the subsystem offers the same end result as other built-in armor repair augmentations, the technology driving it operates in a vastly different way, allowing for easy removal from its host vessel. | Item description for "Proteus Defensive - Nanobot Injector" (typeID 45594) | |
| 527229 | From the moment Strategic Cruisers became a reality, there were whispers amongst the scientific community about the potential for advances in cloaking technology. They remained that alone for the longest time, with few involved in the reverse engineering process willing to share any news of their discoveries. Everyone knew that, should the technology ever become a reality, the capabilities of the new Strategic Cruisers would change overnight.
To many Gallente and Caldari, the development of the Proteus covert reconfiguration signaled a repeat of the technological arms race that arose from the ashes of Crielere. Once again seeking a balance of power, and entirely convinced that the Caldari were attempting to reverse-engineer their own cloak-capable Strategic Cruisers, the Federation diverted immense resources to their research. Private firms and the largest of conglomerates all played a role in development, offering up prototype designs and speculative theories that collectively resulted in some of the first Covert-Capable Proteus produced. It is not known who, or what organization led the project. Nor is known when, or where, the first Covert Reconfigurations were deployed. If it had not been for capsuleers developing the same designs, most people would have remained oblivious to their existence, just the way the Federation would have preferred. |
From the moment Strategic Cruisers became a reality, there were whispers amongst the scientific community about the potential for advances in cloaking technology. They remained that alone for the longest time, with few involved in the reverse engineering process willing to share any news of their discoveries. Everyone knew that, should the technology ever become a reality, the capabilities of the new Strategic Cruisers would change overnight. To many Gallente and Caldari, the development of the Proteus covert reconfiguration signaled a repeat of the technological arms race that arose from the ashes of Crielere. Once again seeking a balance of power, and entirely convinced that the Caldari were attempting to reverse-engineer their own cloak-capable Strategic Cruisers, the Federation diverted immense resources to their research. Private firms and the largest of conglomerates all played a role in development, offering up prototype designs and speculative theories that collectively resulted in some of the first Covert-Capable Proteus produced. It is not known who, or what organization led the project. Nor is known when, or where, the first Covert Reconfigurations were deployed. If it had not been for capsuleers developing the same designs, most people would have remained oblivious to their existence, just the way the Federation would have preferred. |
Item description for "Proteus Defensive - Covert Reconfiguration" (typeID 45592) | |
| 527230 | Although this subsystem uses the same armor nano-assemblers as standard empire technology, various optimizations have been made. Taking full advantage of recently discovered Sleeper designs, the use of fullerene-based technology has allowed for the combination of far more compact and resilient armor components. | Although this subsystem uses the same armor nano-assemblers as standard empire technology, various optimizations have been made. Taking full advantage of recently discovered Sleeper designs, the use of fullerene-based technology has allowed for the combination of far more compact and resilient armor components. | Item description for "Proteus Defensive - Augmented Plating" (typeID 45593) | |
| 527231 | When confronted with the challenge of adapting Sleeper designs to produce shield boost amplification systems, Caldari engineers turned to the defense systems used by certain Talocan structures that had also been found in a few ancient ruins. In some rare cases, the shielding systems on Talocan facilities were constructed using a harmony of Sleeper and Talocan designs. The first successful production of a shield boost amplification node drew heavily upon early study of this particular combination. | When confronted with the challenge of adapting Sleeper designs to produce shield boost amplification systems, Caldari engineers turned to the defense systems used by certain Talocan structures that had also been found in a few ancient ruins. In some rare cases, the shielding systems on Talocan facilities were constructed using a harmony of Sleeper and Talocan designs. The first successful production of a shield boost amplification node drew heavily upon early study of this particular combination. | Item description for "Tengu Defensive - Amplification Node" (typeID 45591) | |
| 527232 | From the moment Strategic Cruisers became a reality, there were whispers amongst the scientific community about the potential for advances in cloaking technology. They remained that alone for the longest time, with few involved in the reverse engineering process willing to share any news of their discoveries. Everyone knew that, should the technology ever become a reality, the capabilities of the new Strategic Cruisers would change overnight. Emboldened by the development of other, more specialized subsystems, engineers and astrophysicists alike began to investigate modifications to a Strategic Cruiser that could aid their fellow scientists and explorers. The first reverse-engineering projects were predominantly focused on ways to improve a vessel's astrometric capabilities. The two-pronged solution of boosting both the strength of the launchers and the probes they deployed proved to be the most popular design in the end. It was not long after the first designs were sold that others took notice and began to reverse-engineer their own. Soon enough, the subsystem was catapulted into mainstream Tech III subsystem manufacture, although perhaps for more than just that one reason. |
From the moment Strategic Cruisers became a reality, there were whispers amongst the scientific community about the potential for advances in cloaking technology. They remained that alone for the longest time, with few involved in the reverse engineering process willing to share any news of their discoveries. Everyone knew that, should the technology ever become a reality, the capabilities of the new Strategic Cruisers would change overnight. Emboldened by the development of other, more specialized subsystems, engineers and astrophysicists alike began to investigate modifications to a Strategic Cruiser that could aid their fellow scientists and explorers. The first reverse-engineering projects were predominantly focused on ways to improve a vessel's astrometric capabilities. The two-pronged solution of boosting both the strength of the launchers and the probes they deployed proved to be the most popular design in the end. It was not long after the first designs were sold that others took notice and began to reverse-engineer their own. Soon enough, the subsystem was catapulted into mainstream Tech III subsystem manufacture, although perhaps for more than just that one reason. |
Item description for "Tengu Defensive - Covert Reconfiguration" (typeID 45589) | |
| 527233 | Making full use of recent scientific advances afforded by the discovery of ancient technologies, Caldari starship designers have reverse engineered the equipment behind the Sleeper's metallofullerene armor plating. Through a complex substitution method, skilled engineers and physicists have been able to supplement a Tengu's shields, offering increased survivability for a pilot under heavy fire. | Making full use of recent scientific advances afforded by the discovery of ancient technologies, Caldari starship designers have reverse engineered the equipment behind the Sleeper's metallofullerene armor plating. Through a complex substitution method, skilled engineers and physicists have been able to supplement a Tengu's shields, offering increased survivability for a pilot under heavy fire. | Item description for "Tengu Defensive - Supplemental Screening" (typeID 45590) | |
| 527234 | One of the many gems discovered amidst Sleeper technology was the creation of more efficient liquid crystal lenses. Amarr researchers have engineered these lenses to increase a laser's focus for longer stretches, both in distance and in timing, allowing a laser to reach farther targets with more efficiency of energy output. Additionally, the fullerene-infused lenses can generate higher temperatures and stronger, more damaging beams and pulses. | One of the many gems discovered amidst Sleeper technology was the creation of more efficient liquid crystal lenses. Amarr researchers have engineered these lenses to increase a laser's focus for longer stretches, both in distance and in timing, allowing a laser to reach farther targets with more efficiency of energy output. Additionally, the fullerene-infused lenses can generate higher temperatures and stronger, more damaging beams and pulses. | Item description for "Legion Offensive - Liquid Crystal Magnifiers" (typeID 45598) | |
| 527235 | Originally a laser-based weapons system, Amarrian starship engineers were forced to seek alternative construction methods when several fatal flaws were discovered in their design. Khanid Innovations was quick to offer a missile-based solution that benefitted greatly from their years of experience working on Sacrilege cruisers. The reapplication of their previously successful technology was so fast and effective that the more traditional Amarrian engineers could do little but watch as the knowledge and consequent implementation of these new engineering methodologies proliferated across the cluster. | Originally a laser-based weapons system, Amarrian starship engineers were forced to seek alternative construction methods when several fatal flaws were discovered in their design. Khanid Innovations was quick to offer a missile-based solution that benefitted greatly from their years of experience working on Sacrilege cruisers. The reapplication of their previously successful technology was so fast and effective that the more traditional Amarrian engineers could do little but watch as the knowledge and consequent implementation of these new engineering methodologies proliferated across the cluster. | Item description for "Legion Offensive - Assault Optimization" (typeID 45599) | |
| 527236 | After countless failed projects over the years, the dream of linking fleets with sub-Battlecruiser hulls was eventually shelved and relegated to the realm of engineering theory. It remained this way for some time, tempting few starship manufacturers to revisit the challenge, even after the discovery of ancient Sleeper designs and the influx of fullerene-based technology. It was not until the first Strategic Cruiser hulls began appearing in small numbers across the empires that they began to truly appreciate the potential Tech III vessels had for modifications.
Not long after, the first support processor housing became a reality, capable of mounting command bursts and repair projectors with equal ease. Although what it delivered as a standalone unit was undoubtedly impressive, what would count more in time was the way it served as a catalyst. The unit demonstrated to the wider spacefaring industry that the possibilities for Tech III ships were broader than first imagined, and in doing so, it heralded the beginning of even more radical and innovative designs. |
After countless failed projects over the years, the dream of linking fleets with sub-Battlecruiser hulls was eventually shelved and relegated to the realm of engineering theory. It remained this way for some time, tempting few starship manufacturers to revisit the challenge, even after the discovery of ancient Sleeper designs and the influx of fullerene-based technology. It was not until the first Strategic Cruiser hulls began appearing in small numbers across the empires that they began to truly appreciate the potential Tech III vessels had for modifications. Not long after, the first support processor housing became a reality, capable of mounting command bursts and repair projectors with equal ease. Although what it delivered as a standalone unit was undoubtedly impressive, what would count more in time was the way it served as a catalyst. The unit demonstrated to the wider spacefaring industry that the possibilities for Tech III ships were broader than first imagined, and in doing so, it heralded the beginning of even more radical and innovative designs. |
Item description for "Legion Offensive - Support Processor" (typeID 45600) | |
| 527237 | Adaptation and innovation go hand-in-hand, and this subsystem is a prime example of both ideas. While researching Sleeper drone weapon systems, a group of Minmatar engineers discovered that Sleeper launcher hardpoint design allowed for a vast increase to the rate of fire without increasing powergrid requirements. The resulting subsystem allows the Loki to achieve some of the most aggressive missile configurations seen on any cruiser. | Adaptation and innovation go hand-in-hand, and this subsystem is a prime example of both ideas. While researching Sleeper drone weapon systems, a group of Minmatar engineers discovered that Sleeper launcher hardpoint design allowed for a vast increase to the rate of fire without increasing powergrid requirements. The resulting subsystem allows the Loki to achieve some of the most aggressive missile configurations seen on any cruiser. | Item description for "Loki Offensive - Launcher Efficiency Configuration" (typeID 45608) | |
| 527238 | Scoping arrays were mostly out of fashion in recent ship design, but Sleeper technology has brought them somewhat back into vogue. Based upon the remarkable flexibility fullerene-based technology, Sleeper-based scoping arrays allowed projectile weaponry to produce longer-ranged accuracy without reducing the weapon's rate-of-fire. While a resurgence of scoping arrays is not expected, this subsystem certainly shows its uses in modern warfare. | Scoping arrays were mostly out of fashion in recent ship design, but Sleeper technology has brought them somewhat back into vogue. Based upon the remarkable flexibility fullerene-based technology, Sleeper-based scoping arrays allowed projectile weaponry to produce longer-ranged accuracy without reducing the weapon's rate-of-fire. While a resurgence of scoping arrays is not expected, this subsystem certainly shows its uses in modern warfare. | Item description for "Loki Offensive - Projectile Scoping Array" (typeID 45607) | |
| 527239 | After countless failed projects over the years, the dream of linking fleets with sub-Battlecruiser hulls was eventually shelved and relegated to the realm of engineering theory. It remained this way for some time, tempting few starship manufacturers to revisit the challenge, even after the discovery of ancient Sleeper designs and the influx of fullerene-based technology. It was not until the first Strategic Cruiser hulls began appearing in small numbers across the empires that they began to truly appreciate the potential Tech III vessels had for modifications.
Not long after, the first support processor housing became a reality, capable of mounting command bursts and repair projectors with equal ease. Although what it delivered as a standalone unit was undoubtedly impressive, what would count more in time was the way it served as a catalyst. The unit demonstrated to the wider spacefaring industry that the possibilities for Tech III ships were broader than first imagined, and in doing so, it heralded the beginning of even more radical and innovative designs. |
After countless failed projects over the years, the dream of linking fleets with sub-Battlecruiser hulls was eventually shelved and relegated to the realm of engineering theory. It remained this way for some time, tempting few starship manufacturers to revisit the challenge, even after the discovery of ancient Sleeper designs and the influx of fullerene-based technology. It was not until the first Strategic Cruiser hulls began appearing in small numbers across the empires that they began to truly appreciate the potential Tech III vessels had for modifications. Not long after, the first support processor housing became a reality, capable of mounting command bursts and repair projectors with equal ease. Although what it delivered as a standalone unit was undoubtedly impressive, what would count more in time was the way it served as a catalyst. The unit demonstrated to the wider spacefaring industry that the possibilities for Tech III ships were broader than first imagined, and in doing so, it heralded the beginning of even more radical and innovative designs. |
Item description for "Loki Offensive - Support Processor" (typeID 45609) | |
| 527240 | Sleeper drones, while completely devoid of modern shielding technology, are nonetheless sturdy, mainly due to their metallofullerene armor plating and hull composition. Most of these technological applications are for capsuleer vessels, but a few rogue Gallente firms have quietly created this bay for use with contemporary drones. When drones are docked into this system, the projection system enhances their damage capabilities, both in absorbing and delivering damage, through the creation of a fullerene-based field around the drones. | Sleeper drones, while completely devoid of modern shielding technology, are nonetheless sturdy, mainly due to their metallofullerene armor plating and hull composition. Most of these technological applications are for capsuleer vessels, but a few rogue Gallente firms have quietly created this bay for use with contemporary drones. When drones are docked into this system, the projection system enhances their damage capabilities, both in absorbing and delivering damage, through the creation of a fullerene-based field around the drones. | Item description for "Proteus Offensive - Drone Synthesis Projector" (typeID 45605) | |
| 527241 | This complex armature is composed of fullerene composites and based upon the understood weapons mechanics of salvaged Sleeper drones. Gallente researchers have fused this technology with the emerging theories on magnetic resonance encoding and microwarp capabilities to power the kinetic energy systems of hybrid turrets. With these mechanics in place, the hybrid encoding platform creates an effective distribution module for hybrid charges, bolstering their damage output and their falloff range. | This complex armature is composed of fullerene composites and based upon the understood weapons mechanics of salvaged Sleeper drones. Gallente researchers have fused this technology with the emerging theories on magnetic resonance encoding and microwarp capabilities to power the kinetic energy systems of hybrid turrets. With these mechanics in place, the hybrid encoding platform creates an effective distribution module for hybrid charges, bolstering their damage output and their falloff range. | Item description for "Proteus Offensive - Hybrid Encoding Platform" (typeID 45604) | |
| 527242 | After countless failed projects over the years, the dream of linking fleets with sub-Battlecruiser hulls was eventually shelved and relegated to the realm of engineering theory. It remained this way for some time, tempting few starship manufacturers to revisit the challenge, even after the discovery of ancient Sleeper designs and the influx of fullerene-based technology. It was not until the first Strategic Cruiser hulls began appearing in small numbers across the empires that they began to truly appreciate the potential Tech III vessels had for modifications.
Not long after, the first support processor housing became a reality, capable of mounting command bursts and repair projectors with equal ease. Although what it delivered as a standalone unit was undoubtedly impressive, what would count more in time was the way it served as a catalyst. The unit demonstrated to the wider spacefaring industry that the possibilities for Tech III ships were broader than first imagined, and in doing so, it heralded the beginning of even more radical and innovative designs. |
After countless failed projects over the years, the dream of linking fleets with sub-Battlecruiser hulls was eventually shelved and relegated to the realm of engineering theory. It remained this way for some time, tempting few starship manufacturers to revisit the challenge, even after the discovery of ancient Sleeper designs and the influx of fullerene-based technology. It was not until the first Strategic Cruiser hulls began appearing in small numbers across the empires that they began to truly appreciate the potential Tech III vessels had for modifications. Not long after, the first support processor housing became a reality, capable of mounting command bursts and repair projectors with equal ease. Although what it delivered as a standalone unit was undoubtedly impressive, what would count more in time was the way it served as a catalyst. The unit demonstrated to the wider spacefaring industry that the possibilities for Tech III ships were broader than first imagined, and in doing so, it heralded the beginning of even more radical and innovative designs. |
Item description for "Proteus Offensive - Support Processor" (typeID 45606) | |
| 527243 | This subsystem serves as a specialized storage bin for a ship's hybrid ammo. The basin, however, also serves as a cyclotron, infusing the ammo with magnetic energy immediately before it is injected into the turret. The amplified ammo has an increased range and damage potential. | This subsystem serves as a specialized storage bin for a ship's hybrid ammo. The basin, however, also serves as a cyclotron, infusing the ammo with magnetic energy immediately before it is injected into the turret. The amplified ammo has an increased range and damage potential. | Item description for "Tengu Offensive - Magnetic Infusion Basin" (typeID 45602) | |
| 527244 | This missile launcher system was formed not from the missile bays of Sleeper drones, but from the direct-fire turrets and hardpoints salvaged from them instead. Adapting the underlying technology behind the drones' rapid-firing turrets for their own missile systems, Caldari engineers have managed to revolutionize modular launching mechanisms, improving launch speed and kinetic warhead payloads. | This missile launcher system was formed not from the missile bays of Sleeper drones, but from the direct-fire turrets and hardpoints salvaged from them instead. Adapting the underlying technology behind the drones' rapid-firing turrets for their own missile systems, Caldari engineers have managed to revolutionize modular launching mechanisms, improving launch speed and kinetic warhead payloads. | Item description for "Tengu Offensive - Accelerated Ejection Bay" (typeID 45601) | |
| 527245 | After countless failed projects over the years, the dream of linking fleets with sub-Battlecruiser hulls was eventually shelved and relegated to the realm of engineering theory. It remained this way for some time, tempting few starship manufacturers to revisit the challenge, even after the discovery of ancient Sleeper designs and the influx of fullerene-based technology. It was not until the first Strategic Cruiser hulls began appearing in small numbers across the empires that they began to truly appreciate the potential Tech III vessels had for modifications.
Not long after, the first support processor housing became a reality, capable of mounting command bursts and repair projectors with equal ease. Although what it delivered as a standalone unit was undoubtedly impressive, what would count more in time was the way it served as a catalyst. The unit demonstrated to the wider spacefaring industry that the possibilities for Tech III ships were broader than first imagined, and in doing so, it heralded the beginning of even more radical and innovative designs. |
After countless failed projects over the years, the dream of linking fleets with sub-Battlecruiser hulls was eventually shelved and relegated to the realm of engineering theory. It remained this way for some time, tempting few starship manufacturers to revisit the challenge, even after the discovery of ancient Sleeper designs and the influx of fullerene-based technology. It was not until the first Strategic Cruiser hulls began appearing in small numbers across the empires that they began to truly appreciate the potential Tech III vessels had for modifications. Not long after, the first support processor housing became a reality, capable of mounting command bursts and repair projectors with equal ease. Although what it delivered as a standalone unit was undoubtedly impressive, what would count more in time was the way it served as a catalyst. The unit demonstrated to the wider spacefaring industry that the possibilities for Tech III ships were broader than first imagined, and in doing so, it heralded the beginning of even more radical and innovative designs. |
Item description for "Tengu Offensive - Support Processor" (typeID 45603) | |
| 527246 | Constructed from hard yet lightweight fullerene polymers, these intercalated fibers boost the speed and agility of a starship without compromising its structural resilience. Even though basic nanofibers have existed for hundreds of years, the integration of various Sleeper-based salvage and other polymers takes the technology to a completely new level of modularity. This has allowed the same centuries-old technology to be ported over to the new Tech III paradigm. | Constructed from hard yet lightweight fullerene polymers, these intercalated fibers boost the speed and agility of a starship without compromising its structural resilience. Even though basic nanofibers have existed for hundreds of years, the integration of various Sleeper-based salvage and other polymers takes the technology to a completely new level of modularity. This has allowed the same centuries-old technology to be ported over to the new Tech III paradigm. | Item description for "Legion Propulsion - Intercalated Nanofibers" (typeID 45611) | |
| 527247 | Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem grants a startling and unprecedented capability; an immunity to non-targeted interdiction such as mobile warp disruptors and interdiction spheres.
The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down. Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home. |
Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem grants a startling and unprecedented capability; an immunity to non-targeted interdiction such as mobile warp disruptors and interdiction spheres. The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down. Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home. |
Item description for "Legion Propulsion - Interdiction Nullifier" (typeID 45610) | |
| 527248 | This subsystem limits the wake left behind by a starship's afterburner or microwarpdrive, allowing a pilot to maintain a lowered signature radius while still moving at high speed. The underlying design is based on the same technology used by smaller Sleeper drones and empire-produced Interceptors. Although the engineering processes behind wake limiters have existed for quite some time in the empires, their application in modular subsystems has only become a possibility after fullerene polymers became more widely available. | This subsystem limits the wake left behind by a starship's afterburner or microwarpdrive, allowing a pilot to maintain a lowered signature radius while still moving at high speed. The underlying design is based on the same technology used by smaller Sleeper drones and empire-produced Interceptors. Although the engineering processes behind wake limiters have existed for quite some time in the empires, their application in modular subsystems has only become a possibility after fullerene polymers became more widely available. | Item description for "Legion Propulsion - Wake Limiter" (typeID 45612) | |
| 527249 | Constructed from hard yet lightweight fullerene polymers, these intercalated fibers boost the speed and agility of a starship without compromising its structural resilience. Even though basic nanofibers have existed for hundreds of years, the integration of various Sleeper-based salvage and other polymers takes the technology to a completely new level of modularity. This has allowed the same centuries-old technology to be ported over to the new Tech III paradigm. | Constructed from hard yet lightweight fullerene polymers, these intercalated fibers boost the speed and agility of a starship without compromising its structural resilience. Even though basic nanofibers have existed for hundreds of years, the integration of various Sleeper-based salvage and other polymers takes the technology to a completely new level of modularity. This has allowed the same centuries-old technology to be ported over to the new Tech III paradigm. | Item description for "Loki Propulsion - Intercalated Nanofibers" (typeID 45620) | |
| 527250 | Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem grants a startling and unprecedented capability; an immunity to non-targeted interdiction such as mobile warp disruptors and interdiction spheres.
The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down. Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home. |
Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem grants a startling and unprecedented capability; an immunity to non-targeted interdiction such as mobile warp disruptors and interdiction spheres. The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down. Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home. |
Item description for "Loki Propulsion - Interdiction Nullifier" (typeID 45619) | |
| 527251 | This subsystem limits the wake left behind by a starship's microwarpdrive, allowing a pilot to maintain a lowered signature radius while still moving at high speed. The underlying design is based on the same technology used by smaller Sleeper drones and empire-produced Interceptors. Although the engineering processes behind wake limiters have existed for quite some time in the empires, their application in modular subsystems has only become a possibility after fullerene polymers became more widely available. | This subsystem limits the wake left behind by a starship's microwarpdrive, allowing a pilot to maintain a lowered signature radius while still moving at high speed. The underlying design is based on the same technology used by smaller Sleeper drones and empire-produced Interceptors. Although the engineering processes behind wake limiters have existed for quite some time in the empires, their application in modular subsystems has only become a possibility after fullerene polymers became more widely available. | Item description for "Loki Propulsion - Wake Limiter" (typeID 45621) | |
| 527252 | This subsystem improves the agility and warp speed of a Proteus-class Strategic Cruiser. With the influx of fullerene-based polymers and the discovery of Sleeper drone technology, the same fundamental principles once only sparingly employed in advance scout vessels such as Covert Ops and Interceptors could be re-applied to modular Tech III vessels. Although the Caldari claim to have been the first to successfully reverse-engineer these subsystems, the Federation argues that they were the first to deliver the breakthrough. Despite the contention, neither party seems keen to publicize the research data necessary to back their respective claims. | This subsystem improves the agility and warp speed of a Proteus-class Strategic Cruiser. With the influx of fullerene-based polymers and the discovery of Sleeper drone technology, the same fundamental principles once only sparingly employed in advance scout vessels such as Covert Ops and Interceptors could be re-applied to modular Tech III vessels. Although the Caldari claim to have been the first to successfully reverse-engineer these subsystems, the Federation argues that they were the first to deliver the breakthrough. Despite the contention, neither party seems keen to publicize the research data necessary to back their respective claims. | Item description for "Proteus Propulsion - Hyperspatial Optimization" (typeID 45617) | |
| 527253 | Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem grants a startling and unprecedented capability; an immunity to non-targeted interdiction such as mobile warp disruptors and interdiction spheres.
The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down. Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home. |
Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem grants a startling and unprecedented capability; an immunity to non-targeted interdiction such as mobile warp disruptors and interdiction spheres. The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down. Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home. |
Item description for "Proteus Propulsion - Interdiction Nullifier" (typeID 45616) | |
| 527254 | This subsystem uses molecular-level nanotubes to increase the combustive efficiency of afterburners and microwarpdrives. Fuel is injected locally in a far more effective and controllable manner, thereby reducing the draw on the capacitor system and increasing heat tolerances during active operation. | This subsystem uses molecular-level nanotubes to increase the combustive efficiency of afterburners and microwarpdrives. Fuel is injected locally in a far more effective and controllable manner, thereby reducing the draw on the capacitor system and increasing heat tolerances during active operation. | Item description for "Proteus Propulsion - Localized Injectors" (typeID 45618) | |
| 527255 | This subsystem exploits the latest technological advances afforded by discovery of the ancient Sleeper race's own designs. Optimizations made to the chassis allow for vast improvements to be made to a Tengu's agility and base velocity. Although the various layout optimizations sacrifice other options for propulsion customization, the flow-on effects from an improvement in base agility make it an attractive upgrade for those whose Tech III vessels are in need of an overall mobility increase. | This subsystem exploits the latest technological advances afforded by discovery of the ancient Sleeper race's own designs. Optimizations made to the chassis allow for vast improvements to be made to a Tengu's agility and base velocity. Although the various layout optimizations sacrifice other options for propulsion customization, the flow-on effects from an improvement in base agility make it an attractive upgrade for those whose Tech III vessels are in need of an overall mobility increase. | Item description for "Tengu Propulsion - Chassis Optimization" (typeID 45614) | |
| 527256 | Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem grants a startling and unprecedented capability; an immunity to non-targeted interdiction such as mobile warp disruptors and interdiction spheres.
The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down. Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home. |
Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem grants a startling and unprecedented capability; an immunity to non-targeted interdiction such as mobile warp disruptors and interdiction spheres. The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down. Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home. |
Item description for "Tengu Propulsion - Interdiction Nullifier" (typeID 45613) | |
| 527257 | The ancient Sleeper race was known to have mastered various sustainable energy technologies including thermoelectric systems, which they usually built directly into a vessel's hull. Capsuleer reverse-engineers took little time to adapt salvaged versions of these Sleeper energy systems into their own modular Tech III vessel pieces.
Thanks to widespread demand in the Caldari transport industry, fuel catalyst systems were one of the first to be developed. Making full use of locally generated thermoelectric power, they are able to supplement the fuel needs of an afterburner. This process makes it possible to inject fuel in larger amounts for the same capacitor cost, offering pilots a significant boost to the velocity increase from afterburners. |
The ancient Sleeper race was known to have mastered various sustainable energy technologies including thermoelectric systems, which they usually built directly into a vessel's hull. Capsuleer reverse-engineers took little time to adapt salvaged versions of these Sleeper energy systems into their own modular Tech III vessel pieces. Thanks to widespread demand in the Caldari transport industry, fuel catalyst systems were one of the first to be developed. Making full use of locally generated thermoelectric power, they are able to supplement the fuel needs of an afterburner. This process makes it possible to inject fuel in larger amounts for the same capacitor cost, offering pilots a significant boost to the velocity increase from afterburners. |
Item description for "Tengu Propulsion - Fuel Catalyst" (typeID 45615) | |
| 527258 | reduction in nanite repair paste required duration | reduction in nanite repair paste required duration | ||
| 527259 | bonus to nanite repair paste repair speed | bonus to nanite repair paste repair speed | ||
| 527260 | reduction in Scan Probe Launcher CPU requirements | reduction in Scan Probe Launcher CPU requirements | ||
| 527261 | Rigs may be removed from this ship without being destroyed | Rigs may be removed from this ship without being destroyed | ||
| 527262 | reduction in Scan Probe Launcher CPU requirements | reduction in Scan Probe Launcher CPU requirements | ||
| 527263 | Rigs may be removed from this ship without being destroyed | Rigs may be removed from this ship without being destroyed | ||
| 527264 | reduction in nanite repair paste required duration | reduction in nanite repair paste required duration | ||
| 527265 | bonus to nanite repair paste repair speed | bonus to nanite repair paste repair speed | ||
| 527266 | reduction in Scan Probe Launcher CPU requirements | reduction in Scan Probe Launcher CPU requirements | ||
| 527267 | Rigs may be removed from this ship without being destroyed | Rigs may be removed from this ship without being destroyed | ||
| 527268 | bonus to nanite repair paste repair speed | bonus to nanite repair paste repair speed | ||
| 527269 | reduction in Scan Probe Launcher CPU requirements | reduction in Scan Probe Launcher CPU requirements | ||
| 527270 | Rigs may be removed from this ship without being destroyed | Rigs may be removed from this ship without being destroyed | ||
| 527271 | bonus to nanite repair paste repair speed | bonus to nanite repair paste repair speed | ||
| 527272 | Frigate: Crucifier | Frigate: Crucifier | ||
| 527273 | Frigate: Griffin | Frigate: Griffin | ||
| 527274 | Frigate: Maulus | Frigate: Maulus | ||
| 527275 | Frigate: Vigil | Frigate: Vigil | ||
| 527276 | A specialized hull designed to disrupt the electronic systems and weapons on other ships. | A specialized hull designed to disrupt the electronic systems and weapons on other ships. | ||
| 527277 | A specialized hull designed to disrupt the electronic systems and weapons on other ships. | A specialized hull designed to disrupt the electronic systems and weapons on other ships. | ||
| 527278 | A specialized hull designed to disrupt the electronic systems and weapons on other ships. | A specialized hull designed to disrupt the electronic systems and weapons on other ships. | ||
| 527279 | A specialized hull designed to disrupt the electronic systems and weapons on other ships. | A specialized hull designed to disrupt the electronic systems and weapons on other ships. | ||
| 527286 | Battleship: Apocalypse | Battleship: Apocalypse | ||
| 527287 | Battleship: Raven | Battleship: Raven | ||
| 527288 | Battleship: Megathron | Battleship: Megathron | ||
| 527289 | Battleship: Tempest | Battleship: Tempest | ||
| 527290 | A well armored heavy weapons platform that forms the basis of most combat fleets. | A well armored heavy weapons platform that forms the basis of most combat fleets. | ||
| 527291 | A well armored heavy weapons platform that forms the basis of most combat fleets. | A well armored heavy weapons platform that forms the basis of most combat fleets. | ||
| 527292 | A well armored heavy weapons platform that forms the basis of most combat fleets. | A well armored heavy weapons platform that forms the basis of most combat fleets. | ||
| 527293 | A well armored heavy weapons platform that forms the basis of most combat fleets. | A well armored heavy weapons platform that forms the basis of most combat fleets. | ||
| 527294 | Frigate: Magnate | Frigate: Magnate | ||
| 527295 | Frigate: Heron | Frigate: Heron | ||
| 527296 | Frigate: Imicus | Frigate: Imicus | ||
| 527297 | Frigate: Probe | Frigate: Probe | ||
| 527298 | A specialized craft designed for disrupting sensors and weapon systems on other ships. | A specialized craft designed for disrupting sensors and weapon systems on other ships. | ||
| 527299 | A specialized craft designed for disrupting sensors and weapon systems on other ships. | A specialized craft designed for disrupting sensors and weapon systems on other ships. | ||
| 527300 | A specialized craft designed for disrupting sensors and weapon systems on other ships. | A specialized craft designed for disrupting sensors and weapon systems on other ships. | ||
| 527301 | A specialized craft designed for disrupting sensors and weapon systems on other ships. | A specialized craft designed for disrupting sensors and weapon systems on other ships. | ||
| 527302 | Corvette: Impairor | Corvette: Impairor | ||
| 527303 | Corvette: Ibis | Corvette: Ibis | ||
| 527304 | Corvette: Velator | Corvette: Velator | ||
| 527305 | Corvette: Reaper | Corvette: Reaper | ||
| 527306 | A new pilot’s first ship, which can be utilized for basic mining, combat and exploration duties. | A new pilot’s first ship, which can be utilized for basic mining, combat and exploration duties. | ||
| 527307 | A new pilot’s first ship, which can be utilized for basic mining, combat and exploration duties. | A new pilot’s first ship, which can be utilized for basic mining, combat and exploration duties. | ||
| 527308 | A new pilot’s first ship, which can be utilized for basic mining, combat and exploration duties. | A new pilot’s first ship, which can be utilized for basic mining, combat and exploration duties. | ||
| 527309 | A new pilot’s first ship, which can be utilized for basic mining, combat and exploration duties. | A new pilot’s first ship, which can be utilized for basic mining, combat and exploration duties. | ||
| 527310 | Industrial: Bestower | Industrial: Bestower | ||
| 527311 | Industrial: Tayra | Industrial: Tayra | ||
| 527312 | Industrial: Iteron Mark V | Industrial: Iteron Mark V | ||
| 527313 | Industrial: Mammoth | Industrial: Mammoth | ||
| 527314 | A cargo vessel used to transport large volumes of goods across the universe. | A cargo vessel used to transport large volumes of goods across the universe. | ||
| 527315 | A cargo vessel used to transport large volumes of goods across the universe. | A cargo vessel used to transport large volumes of goods across the universe. | ||
| 527316 | A cargo vessel used to transport large volumes of goods across the universe. | A cargo vessel used to transport large volumes of goods across the universe. | ||
| 527317 | A cargo vessel used to transport large volumes of goods across the universe. | A cargo vessel used to transport large volumes of goods across the universe. | ||
| 527318 | Titan: Avatar | Titan: Avatar | ||
| 527319 | Titan: Avatar | Titan: Avatar | ||
| 527320 | Titan: Avatar | Titan: Avatar | ||
| 527321 | Titan: Avatar | Titan: Avatar | ||
| 527322 | Titans are amongst the largest, most powerful ships in New Eden. They provide a logistical advantage to their fleet as they can create jump portals to allow ships to move from system to system without the use of a stargate. | Titans are amongst the largest, most powerful ships in New Eden. They provide a logistical advantage to their fleet as they can create jump portals to allow ships to move from system to system without the use of a stargate. | ||
| 527323 | Titans are amongst the largest, most powerful ships in New Eden. They provide a logistical advantage to their fleet as they can create jump portals to allow ships to move from system to system without the use of a stargate. | Titans are amongst the largest, most powerful ships in New Eden. They provide a logistical advantage to their fleet as they can create jump portals to allow ships to move from system to system without the use of a stargate. | ||
| 527324 | Titans are amongst the largest, most powerful ships in New Eden. They provide a logistical advantage to their fleet as they can create jump portals to allow ships to move from system to system without the use of a stargate. | Titans are amongst the largest, most powerful ships in New Eden. They provide a logistical advantage to their fleet as they can create jump portals to allow ships to move from system to system without the use of a stargate. | ||
| 527325 | Titans are amongst the largest, most powerful ships in New Eden. They provide a logistical advantage to their fleet as they can create jump portals to allow ships to move from system to system without the use of a stargate. | Titans are amongst the largest, most powerful ships in New Eden. They provide a logistical advantage to their fleet as they can create jump portals to allow ships to move from system to system without the use of a stargate. | ||
| 527326 | Carrier: Archon | Carrier: Archon | ||
| 527327 | Carrier: Archon | Carrier: Archon | ||
| 527328 | Carrier: Archon | Carrier: Archon | ||
| 527329 | Carrier: Archon | Carrier: Archon | ||
| 527330 | Carriers have strong offensive capabilities, enabling their pilot to deploy and command fighter drones. They also receive bonuses to remote repairing other ships and can carry a limited number of ships in their cargo hold. | Carriers have strong offensive capabilities, enabling their pilot to deploy and command fighter drones. They also receive bonuses to remote repairing other ships and can carry a limited number of ships in their cargo hold. | ||
| 527331 | Carriers have strong offensive capabilities, enabling their pilot to deploy and command fighter drones. They also receive bonuses to remote repairing other ships and can carry a limited number of ships in their cargo hold. | Carriers have strong offensive capabilities, enabling their pilot to deploy and command fighter drones. They also receive bonuses to remote repairing other ships and can carry a limited number of ships in their cargo hold. | ||
| 527332 | Carriers have strong offensive capabilities, enabling their pilot to deploy and command fighter drones. They also receive bonuses to remote repairing other ships and can carry a limited number of ships in their cargo hold. | Carriers have strong offensive capabilities, enabling their pilot to deploy and command fighter drones. They also receive bonuses to remote repairing other ships and can carry a limited number of ships in their cargo hold. | ||
| 527333 | Carriers have strong offensive capabilities, enabling their pilot to deploy and command fighter drones. They also receive bonuses to remote repairing other ships and can carry a limited number of ships in their cargo hold. | Carriers have strong offensive capabilities, enabling their pilot to deploy and command fighter drones. They also receive bonuses to remote repairing other ships and can carry a limited number of ships in their cargo hold. | ||
| 527341 | Exoplanets Hunter Cap | Exoplanets Hunter Cap | ||
| 527342 | Incorporating the Project Discovery Exoplanets logo and colors, this cap displays the wearer's involvement in the program. | Incorporating the Project Discovery Exoplanets logo and colors, this cap displays the wearer's involvement in the program. | ||
| 527343 | Exoplanets Hunter T-shirt | Exoplanets Hunter T-shirt | ||
| 527344 | Incorporating the Project Discovery Exoplanets logo and colors, this T-shirt shows the wearer's support for the program. | Incorporating the Project Discovery Exoplanets logo and colors, this T-shirt shows the wearer's support for the program. | ||
| 527345 | CONCORD Pacifier Blueprint Copy | CONCORD Pacifier Blueprint Copy | ||
| 527346 | Limited run blueprint for a CONCORD Pacifier frigate | Limited run blueprint for a CONCORD Pacifier frigate | ||
| 527347 | Pacifier Exoplanets Hunter SKIN | Pacifier Exoplanets Hunter SKIN | ||
| 527348 | This striking skin is in the Project Discovery Exoplanets colors of blue and orange and bears the logo of the project. | This striking skin is in the Project Discovery Exoplanets colors of blue and orange and bears the logo of the project. | ||
| 527349 | Incorporating the Project Discovery Exoplanets Program logo, this stylish executive coat will mark out high achievers in the search for exoplanets. | Incorporating the Project Discovery Exoplanets Program logo, this stylish executive coat will mark out high achievers in the search for exoplanets. | ||
| 527350 | Exoplanets Program Director Coat | Exoplanets Program Director Coat | ||
| 527352 | Exoplanets Data Analyst Lab Coat | Exoplanets Data Analyst Lab Coat | ||
| 527353 | Incorporating the Project Discovery Exoplanets Program logo and colors, this lab coat is a sure sign of a dedicated searcher for new worlds. | Incorporating the Project Discovery Exoplanets Program logo and colors, this lab coat is a sure sign of a dedicated searcher for new worlds. | ||
| 527354 | CONCORD Enforcer Blueprint Copy | CONCORD Enforcer Blueprint Copy | ||
| 527355 | Limited run blueprint for a CONCORD Enforcer cruiser | Limited run blueprint for a CONCORD Enforcer cruiser | ||
| 527356 | Enforcer Exoplanets Hunter SKIN | Enforcer Exoplanets Hunter SKIN | ||
| 527357 | This striking skin is in the Project Discovery Exoplanets colors of blue and orange and bears the logo of the project. | This striking skin is in the Project Discovery Exoplanets colors of blue and orange and bears the logo of the project. | ||
| 527358 | Exoplanets Hunter Mission Suit | Exoplanets Hunter Mission Suit | ||
| 527359 | The Exoplanets Hunter Mission Suit has been adapted from an existing exploration suit design with eventual missions to confirm potential exoplanet locations in mind. | The Exoplanets Hunter Mission Suit has been adapted from an existing exploration suit design with eventual missions to confirm potential exoplanet locations in mind. | ||
| 527360 | 'Farsight' Augmented Spectacles | 'Farsight' Augmented Spectacles | ||
| 527361 | Professor Michel Mayor's profile as a noted exoplanetologist has highlighted the classic and elegant design of his trademark 'Farsight' Augmented Spectacles. | Professor Michel Mayor's profile as a noted exoplanetologist has highlighted the classic and elegant design of his trademark 'Farsight' Augmented Spectacles. | ||
| 527362 | Tutorial completed | Tutorial completed | ||
| 527363 | Thank you for completing the tutorial. Here are your rewards: | Thank you for completing the tutorial. Here are your rewards: | ||
| 527364 | Thank you for completing the tutorial. However, this was a repeat run of the tutorial and is not eligible for tutorial rewards. | Thank you for completing the tutorial. However, this was a repeat run of the tutorial and is not eligible for tutorial rewards. | ||
| 527365 | New tier reached! | New tier reached! | ||
| 527366 | For reaching this milestone, you will be given a new tier reward. | For reaching this milestone, you will be given a new tier reward. | ||
| 527367 | Your continued contribution to Project Discovery has earned you a new rank!
In recognition of your efforts, CONCORD has credited you the following rewards: |
Your continued contribution to Project Discovery has earned you a new rank! In recognition of your efforts, CONCORD has credited you the following rewards: |
||
| 527368 | Thank you for your contribution. As this is one of the first 10 samples you analyzed today, you are rewarded with double experience! | Thank you for your contribution. As this is one of the first 10 samples you analyzed today, you are rewarded with double experience! | ||
| 527369 | Next login booster available in {timeRemaining} | Next login booster available in {timeRemaining} | ||
| 527370 | The Agency provides booster support. This is available once per day while the event is active. | The Agency provides booster support. This is available once per day while the event is active. | ||
| 527372 | Next challenge: {nextChallengeTime} | Next challenge: {nextChallengeTime} | ||
| 527377 | This is a luminosity graph of a star far, far away. Your job is to identify planetary transits. A point in time where a planet passes in front of the star from our point of view. When this happens the luminosity of the star will decrease as a portion of its light is blocked. | This is a luminosity graph of a star far, far away. Your job is to identify planetary transits. A point in time where a planet passes in front of the star from our point of view. When this happens the luminosity of the star will decrease as a portion of its light is blocked. | ||
| 527378 | Luminosity graph | Luminosity graph | ||
| 527379 | Continue | Continue | ||
| 527380 | X-axis | X-axis | ||
| 527381 | The x-axis shows time measured in days | The x-axis shows time measured in days | ||
| 527382 | Y-axis | Y-axis | ||
| 527383 | I am Professor Michel Mayor, Chief Scientist of CONCORD's Deep Space Research Division.
In an effort to cooperate with capsuleers on the analysis of large amounts of light curve data, we at CONCORD have set up an exoplanets hunting program using Project Discovery. Even our supercomputers and advanced algorithms are unable to match the effectiveness of capsuleers, so we need your help. We will start you off with some simple samples to train you, and soon you'll be analyzing samples with your fellow capsuleers! Pilots that can accurately analyze the data will find that Project Discovery yields great rewards! |
I am Professor Michel Mayor, Chief Scientist of CONCORD's Deep Space Research Division. In an effort to cooperate with capsuleers on the analysis of large amounts of light curve data, we at CONCORD have set up an exoplanets hunting program using Project Discovery. Even our supercomputers and advanced algorithms are unable to match the effectiveness of capsuleers, so we need your help. We will start you off with some simple samples to train you, and soon you'll be analyzing samples with your fellow capsuleers! Pilots that can accurately analyze the data will find that Project Discovery yields great rewards! |
||
| 527384 | Welcome to Project Discovery | Welcome to Project Discovery | ||
| 527385 | Tutorial | Tutorial | ||
| 527386 | Start tutorial | Start tutorial | ||
| 527387 | The y-axis shows the luminosity of the star, showing the ratio between its current luminosity and its average luminosity at each point in time. | The y-axis shows the luminosity of the star, showing the ratio between its current luminosity and its average luminosity at each point in time. | ||
| 527388 | Star system | Star system | ||
| 527389 | The star system is simulated by your markings. Each marker translates to a single planet and each planet moves in relation to the orbital period you have selected. The planet you just marked can only be spotted once on the graph so we assume it has a greater orbital period than the span of the graph. | The star system is simulated by your markings. Each marker translates to a single planet and each planet moves in relation to the orbital period you have selected. The planet you just marked can only be spotted once on the graph so we assume it has a greater orbital period than the span of the graph. | ||
| 527390 | You are getting ahead of yourself. We will explain how to mark multiple transits later. For now, please follow the instructions of the tutorial. | You are getting ahead of yourself. We will explain how to mark multiple transits later. For now, please follow the instructions of the tutorial. | ||
| 527391 | Please follow the tutorial | Please follow the tutorial | ||
| 527392 | Tutorial | Tutorial | ||
| 527393 | Toggle the marker visibility off and on | Toggle the marker visibility off and on | ||
| 527394 | The way to recognize this as a transit is its prominent dip in the light curve and its u-shape or v-shape. The flux caused by the transit spans multiple data points in the graph. | The way to recognize this as a transit is its prominent dip in the light curve and its u-shape or v-shape. The flux caused by the transit spans multiple data points in the graph. | ||
| 527395 | Multiple transits in a sample | Multiple transits in a sample | ||
| 527396 | Celestial bodies can orbit around a star very fast. It's not uncommon for a planet to orbit around its host star in a matter of days or even hours. You will now be guided on how to mark such transits. | Celestial bodies can orbit around a star very fast. It's not uncommon for a planet to orbit around its host star in a matter of days or even hours. You will now be guided on how to mark such transits. | ||
| 527397 | Detrending | Detrending | ||
| 527398 | Firstly, this curve is from a rotating star with solar spots that causes periodic fluctuation in the star's brightness. Use the detrending tool to filter out this solar fluctuation. | Firstly, this curve is from a rotating star with solar spots that causes periodic fluctuation in the star's brightness. Use the detrending tool to filter out this solar fluctuation. | ||
| 527399 | Multiple transits with a single marker | Multiple transits with a single marker | ||
| 527400 | Click once on the graph then move your mouse. When the distance has reached half a day the marker will replicate. Try to hit the highlighted areas on the graph as well as you can and click to lock the marking. Don't worry, you have a chance to fine tune your marking later. | Click once on the graph then move your mouse. When the distance has reached half a day the marker will replicate. Try to hit the highlighted areas on the graph as well as you can and click to lock the marking. Don't worry, you have a chance to fine tune your marking later. | ||
| 527401 | Use your mouse wheel to increase the orbital period after locking the marker. | Use your mouse wheel to increase the orbital period after locking the marker. | ||
| 527402 | Cancelling a marking | Cancelling a marking | ||
| 527403 | At this stage your marking is still modifiable. When marking multiple transits you will have to test your hypothesis in folded mode, which will be explained shortly. If you are unhappy with the current state of your marking it can be discarded by right-clicking on the graph surface. To proceed with the tutorial please cancel your marking. | At this stage your marking is still modifiable. When marking multiple transits you will have to test your hypothesis in folded mode, which will be explained shortly. If you are unhappy with the current state of your marking it can be discarded by right-clicking on the graph surface. To proceed with the tutorial please cancel your marking. | ||
| 527404 | Mark the curve again. | Mark the curve again. | ||
| 527405 | By 'folding' the graph onto itself, based on the orbital period that you have marked, the dips are overlaid onto each other. This lets us better compare the regularity of the dips compared to each other. Press the fold button to further refine your selection and confirm a repeating pattern. | By 'folding' the graph onto itself, based on the orbital period that you have marked, the dips are overlaid onto each other. This lets us better compare the regularity of the dips compared to each other. Press the fold button to further refine your selection and confirm a repeating pattern. | ||
| 527406 | Folding | Folding | ||
| 527407 | Folded mode | Folded mode | ||
| 527408 | In folded mode, you will want to align all the transit dips as well as you can. If you get all the dips aligned it's highly likely that there is a periodic object blocking the star. We now show you how to operate in folded mode. | In folded mode, you will want to align all the transit dips as well as you can. If you get all the dips aligned it's highly likely that there is a periodic object blocking the star. We now show you how to operate in folded mode. | ||
| 527409 | The x-axis now displays the relative offset from the center, measured in days. The length of the x-axis is equal to the orbital period you have selected. | The x-axis now displays the relative offset from the center, measured in days. The length of the x-axis is equal to the orbital period you have selected. | ||
| 527410 | Marking info | Marking info | ||
| 527411 | You can see your marking information here | You can see your marking information here | ||
| 527412 | Editing the epoch | Editing the epoch | ||
| 527413 | To edit the epoch, simply click a position on the graph and the epoch will be adjusted accordingly. Try this now. | To edit the epoch, simply click a position on the graph and the epoch will be adjusted accordingly. Try this now. | ||
| 527414 | Editing the orbital period | Editing the orbital period | ||
| 527415 | One way to edit the orbital period is by using the mouse wheel. Use your mouse wheel now and see what happens. | One way to edit the orbital period is by using the mouse wheel. Use your mouse wheel now and see what happens. | ||
| 527416 | Another way to change the orbital period is by clicking and dragging on the graph surface. Try it now. | Another way to change the orbital period is by clicking and dragging on the graph surface. Try it now. | ||
| 527417 | The Empires have more information available to help you make your choice. Are you sure you wish to proceed? | The Empires have more information available to help you make your choice. Are you sure you wish to proceed? | ||
| 527418 | Confirm Navigation | Confirm Navigation | ||
| 527419 | Now change the orbital period to roughly 1.743 days and change the epoch such that the transits are centered on the graph. | Now change the orbital period to roughly 1.743 days and change the epoch such that the transits are centered on the graph. | ||
| 527420 | Now submit your analysis | Now submit your analysis | ||
| 527421 | Well done. When you are satisfied with the alignment, confirm your findings. | Well done. When you are satisfied with the alignment, confirm your findings. | ||
| 527422 | This light curve had rather even and obvious transits caused by a gas giant planet. Folding becomes a crucial tool to find planets with smaller and more uneven fingerprints. | This light curve had rather even and obvious transits caused by a gas giant planet. Folding becomes a crucial tool to find planets with smaller and more uneven fingerprints. | ||
| 527423 | Try yourself | Try yourself | ||
| 527424 | Now that you know the basics, it's time for you to start developing an eye for detecting transits. In the following samples you will have to find the transits on your own. Be aware though that transits are a relatively rare events. | Now that you know the basics, it's time for you to start developing an eye for detecting transits. In the following samples you will have to find the transits on your own. Be aware though that transits are a relatively rare events. | ||
| 527425 | The transits on this curve are caused by a star rather than a planet, which can be noted by the magnitude of the drop on the y-axis. A system where this occurs is referred to as an eclipsing binary. While these transits can sometimes be clearly identified, they can also be indistinguishable from planetary transits. | The transits on this curve are caused by a star rather than a planet, which can be noted by the magnitude of the drop on the y-axis. A system where this occurs is referred to as an eclipsing binary. While these transits can sometimes be clearly identified, they can also be indistinguishable from planetary transits. | ||
| 527426 | Pay special attention to patterns that deviate from the norm. Here a u-shape pattern is highly indicative of a transit. | Pay special attention to patterns that deviate from the norm. Here a u-shape pattern is highly indicative of a transit. | ||
| 527427 | Notice how the curve slope changes when the planet appears and disappears. Use the detrending tool to filter pulsating flux of the star away from the transit. | Notice how the curve slope changes when the planet appears and disappears. Use the detrending tool to filter pulsating flux of the star away from the transit. | ||
| 527428 | The alignment of two transits can be coincidental, but the depth and width of the transit hint at the same object | The alignment of two transits can be coincidental, but the depth and width of the transit hint at the same object | ||
| 527429 | Be aware that transits are not always obvious. Some blend well into the stellar activity and the noise of the star. Use the zoom and compare dips in folded mode to find planets with small fingerprints. | Be aware that transits are not always obvious. Some blend well into the stellar activity and the noise of the star. Use the zoom and compare dips in folded mode to find planets with small fingerprints. | ||
| 527430 | Transits of planets are often visible through a lot of noise. Pay attention to the mean flux in an area instead of the individual positive and negative spikes. | Transits of planets are often visible through a lot of noise. Pay attention to the mean flux in an area instead of the individual positive and negative spikes. | ||
| 527431 | Most samples you will find will not include a transit. Even though planets are plentiful in our galaxy, the chance that they will align between the star and our telescope is pretty low. | Most samples you will find will not include a transit. Even though planets are plentiful in our galaxy, the chance that they will align between the star and our telescope is pretty low. | ||
| 527433 | Firewall Breach | Firewall Breach | ||
| 527440 | Hel Firewall Breach SKIN (Permanent) | Hel Firewall Breach SKIN (Permanent) | Item name for typeID 46014 (Super Kerr-Induced Nanocoatings) | |
| 527441 | Nidhoggur Firewall Breach SKIN (Permanent) | Nidhoggur Firewall Breach SKIN (Permanent) | Item name for typeID 46015 (Super Kerr-Induced Nanocoatings) | |
| 527442 | Naglfar Firewall Breach SKIN (Permanent) | Naglfar Firewall Breach SKIN (Permanent) | Item name for typeID 46016 (Super Kerr-Induced Nanocoatings) | |
| 527443 | Rupture Firewall Breach SKIN (Permanent) | Rupture Firewall Breach SKIN (Permanent) | Item name for typeID 46017 (Super Kerr-Induced Nanocoatings) | |
| 527444 | Broadsword Firewall Breach SKIN (Permanent) | Broadsword Firewall Breach SKIN (Permanent) | Item name for typeID 46018 (Super Kerr-Induced Nanocoatings) | |
| 527445 | Muninn Firewall Breach SKIN (Permanent) | Muninn Firewall Breach SKIN (Permanent) | Item name for typeID 46019 (Super Kerr-Induced Nanocoatings) | |
| 527446 | Firewatch | Firewatch | ||
| 527447 | Enforcer Firewatch SKIN (Permanent) | Enforcer Firewatch SKIN (Permanent) | Item name for typeID 46020 (Super Kerr-Induced Nanocoatings) | |
| 527448 | Pacifier Firewatch SKIN (Permanent) | Pacifier Firewatch SKIN (Permanent) | Item name for typeID 46021 (Super Kerr-Induced Nanocoatings) | |
| 527452 | Sunburst | Sunburst | ||
| 527453 | Legion Sunburst SKIN (Permanent) | Legion Sunburst SKIN (Permanent) | Item name for typeID 46022 (Super Kerr-Induced Nanocoatings) | |
| 527455 | Nightfire | Nightfire | ||
| 527456 | Tengu Nightfire SKIN (Permanent) | Tengu Nightfire SKIN (Permanent) | Item name for typeID 46024 (Super Kerr-Induced Nanocoatings) | |
| 527457 | Skyliner | Skyliner | ||
| 527458 | Proteus Skyliner SKIN (Permanent) | Proteus Skyliner SKIN (Permanent) | Item name for typeID 46025 (Super Kerr-Induced Nanocoatings) | |
| 527459 | Battlescar | Battlescar | ||
| 527460 | Loki Battlescar SKIN (Permanent) | Loki Battlescar SKIN (Permanent) | Item name for typeID 46026 (Super Kerr-Induced Nanocoatings) | |
| 527462 | bonus to Core and Combat Scanner Probe strength | bonus to <a href=showinfo:30013>Core</a> and <a href=showinfo:30028>Combat Scanner Probe</a> strength | ||
| 527463 | bonus to the benefits of overheating Armor Repairers | bonus to the benefits of overheating <a href=showinfo:3393>Armor Repairers</a> | ||
| 527464 | bonus to Armor Repairer effectiveness | bonus to <a href=showinfo:3393>Armor Repairer</a> effectiveness | ||
| 527465 | reduction in Cloaking Devices CPU requirement | reduction in <a href=showinfo:11579>Cloaking Devices</a> CPU requirement | ||
| 527466 | bonus to Relic and Data Analyzer virus strength | bonus to <a href=showinfo:22177>Relic</a> and <a href=showinfo:22175>Data Analyzer</a> virus strength | ||
| 527467 | Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator | Can fit <a href=showinfo:11578>Covert Ops Cloaking Device</a> and <a href=showinfo:28646>Covert Cynosural Field Generator</a> | ||
| 527468 | Cloak reactivation delay reduced to 5 seconds | <a href=showinfo:11579>Cloak</a> reactivation delay reduced to 5 seconds | ||
| 527469 | Additional Base Stats | <b><u>Additional Base Stats</b></u> | ||
| 527470 | +1 High Slot, +1 Mid Slot, +2 Low Slots | +1 High Slot, +1 Mid Slot, +2 Low Slots | ||
| 527471 | +300 Shield HP, +600 Hull HP | +300 Shield HP, +600 Hull HP | ||
| 527472 | +5m Signature Radius | +5m Signature Radius | ||
| 527473 | +30m3 Cargo Capacity | +30m3 Cargo Capacity | ||
| 527474 | bonus to Core and Combat Scanner Probe strength | bonus to <a href=showinfo:30013>Core</a> and <a href=showinfo:30028>Combat Scanner Probe</a> strength | ||
| 527475 | bonus to the benefits of overheating Shield Boosters | bonus to the benefits of overheating <a href=showinfo:3416>Shield Boosters</a> | ||
| 527476 | bonus to Shield Booster effectiveness | bonus to <a href=showinfo:3416>Shield Booster</a> effectiveness | ||
| 527477 | reduction in Cloaking Devices CPU requirement | reduction in <a href=showinfo:11579>Cloaking Devices</a> CPU requirement | ||
| 527478 | bonus to Relic and Data Analyzer virus strength | bonus to <a href=showinfo:22177>Relic</a> and <a href=showinfo:22175>Data Analyzer</a> virus strength | ||
| 527479 | Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator | Can fit <a href=showinfo:11578>Covert Ops Cloaking Device</a> and <a href=showinfo:28646>Covert Cynosural Field Generator</a> | ||
| 527480 | Cloak reactivation delay reduced to 5 seconds | <a href=showinfo:11579>Cloak</a> reactivation delay reduced to 5 seconds | ||
| 527481 | Additional Base Stats | <b><u>Additional Base Stats</b></u> | ||
| 527482 | +1 High Slot, +3 Mid Slots | +1 High Slot, +3 Mid Slots | ||
| 527483 | +1 High Slot, +3 Mid Slots | +1 High Slot, +3 Mid Slots | ||
| 527484 | +300 Armor HP, +600 Hull HP | +300 Armor HP, +600 Hull HP | ||
| 527485 | +5m Signature Radius | +5m Signature Radius | ||
| 527486 | +30m3 Cargo Capacity | +30m3 Cargo Capacity | ||
| 527487 | bonus to Core and Combat Scanner Probe strength | bonus to <a href=showinfo:30013>Core</a> and <a href=showinfo:30028>Combat Scanner Probe</a> strength | ||
| 527488 | bonus to the benefits of overheating Armor Repairers | bonus to the benefits of overheating <a href=showinfo:3393>Armor Repairers</a> | ||
| 527489 | bonus to Armor Repairer effectiveness | bonus to <a href=showinfo:3393>Armor Repairer</a> effectiveness | ||
| 527490 | reduction in Cloaking Devices CPU requirement | reduction in <a href=showinfo:11579>Cloaking Devices</a> CPU requirement | ||
| 527491 | bonus to Relic and Data Analyzer virus strength | bonus to <a href=showinfo:22177>Relic</a> and <a href=showinfo:22175>Data Analyzer</a> virus strength | ||
| 527492 | Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator | Can fit <a href=showinfo:11578>Covert Ops Cloaking Device</a> and <a href=showinfo:28646>Covert Cynosural Field Generator</a> | ||
| 527493 | Cloak reactivation delay reduced to 5 seconds | <a href=showinfo:11579>Cloak</a> reactivation delay reduced to 5 seconds | ||
| 527494 | Additional Base Stats | <b><u>Additional Base Stats</b></u> | ||
| 527495 | +1 High Slot, +1 Mid Slot, +2 Low Slots | +1 High Slot, +1 Mid Slot, +2 Low Slots | ||
| 527496 | +300 Shield HP, +600 Hull HP | +300 Shield HP, +600 Hull HP | ||
| 527497 | +5m Signature Radius | +5m Signature Radius | ||
| 527498 | +30m3 Cargo Capacity | +30m3 Cargo Capacity | ||
| 527499 | bonus to Core and Combat Scanner Probe strength | bonus to <a href=showinfo:30013>Core</a> and <a href=showinfo:30028>Combat Scanner Probe</a> strength | ||
| 527500 | bonus to the benefits of overheating Armor Repairers and Shield Boosters | bonus to the benefits of overheating <a href=showinfo:3393>Armor Repairers</a> and <a href=showinfo:3416>Shield Boosters</a> | ||
| 527501 | bonus to Armor Repairer and Shield Booster effectiveness | bonus to <a href=showinfo:3393>Armor Repairer</a> and <a href=showinfo:3416>Shield Booster</a> effectiveness | ||
| 527502 | reduction in Cloaking Devices CPU requirement | reduction in <a href=showinfo:11579>Cloaking Devices</a> CPU requirement | ||
| 527503 | bonus to Relic and Data Analyzer virus strength | bonus to <a href=showinfo:22177>Relic</a> and <a href=showinfo:22175>Data Analyzer</a> virus strength | ||
| 527504 | Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator | Can fit <a href=showinfo:11578>Covert Ops Cloaking Device</a> and <a href=showinfo:28646>Covert Cynosural Field Generator</a> | ||
| 527505 | Cloak reactivation delay reduced to 5 seconds | <a href=showinfo:11579>Cloak</a> reactivation delay reduced to 5 seconds | ||
| 527506 | Additional Base Stats | <b><u>Additional Base Stats</b></u> | ||
| 527507 | +1 High Slot, +2 Mid Slots, +1 Low Slot | +1 High Slot, +2 Mid Slots, +1 Low Slot | ||
| 527508 | +1000 Hull HP | +1000 Hull HP | ||
| 527509 | +5m Signature Radius | +5m Signature Radius | ||
| 527510 | +5m Signature Radius | +5m Signature Radius | ||
| 527511 | +30m3 Cargo Capacity | +30m3 Cargo Capacity | ||
| 527512 | To change the orbital period in folded mode you can either use your mouse wheel, or click and drag on the graph surface. Change the orbital period to roughly 1.743 days and change the epoch such that the aligned transits are centered on the screen. | To change the orbital period in folded mode you can either use your mouse wheel, or click and drag on the graph surface. Change the orbital period to roughly 1.743 days and change the epoch such that the aligned transits are centered on the screen. | ||
| 527513 | The pulsation mechanism is the result of periodic expansion and contraction of the star's surface layers. Radiation becomes trapped within the star's envelope and causes the star to heat up, expanding the envelope. As the star's envelope expands, radiation is able to escape and the temperature decreases. The outward pressure on the envelope reduces until the star's gravity exerts a greater force than the radiation pressure, causing the envelope to contract. As the envelope contracts, radiation becomes trapped again and the cycle repeats. | The pulsation mechanism is the result of periodic expansion and contraction of the star's surface layers. Radiation becomes trapped within the star's envelope and causes the star to heat up, expanding the envelope. As the star's envelope expands, radiation is able to escape and the temperature decreases. The outward pressure on the envelope reduces until the star's gravity exerts a greater force than the radiation pressure, causing the envelope to contract. As the envelope contracts, radiation becomes trapped again and the cycle repeats. | ||
| 527514 | Eruptive variables are stars that vary in brightness due to violent processes and flares occurring in the uppermost and outer layers of a star: the chromosphere and corona respectively. These light changes are not periodic in nature. Flares are characterized by large and sudden spikes in a star's flux. | Eruptive variables are stars that vary in brightness due to violent processes and flares occurring in the uppermost and outer layers of a star: the chromosphere and corona respectively. These light changes are not periodic in nature. Flares are characterized by large and sudden spikes in a star's flux. | ||
| 527515 | Rotating stars produce light curve variations due to non-uniform surface brightness (spots) and/or ellipsoidal shapes. Like our own sun, a star will have hotter and colder surface areas where the luminosity is respectively greater or smaller as a result. The resulting light curve flux will vary as the star rotates and different areas face the observer, combined with the evolution of these spots. An ellipsoidal variable is the result of a close binary companion producing a non-spherical shape in the star, as gravitational effects combine with the star's axial rotation with respect to the observer. The resulting distortions mean that at different times larger or smaller amounts stellar surface will face an observer. | Rotating stars produce light curve variations due to non-uniform surface brightness (spots) and/or ellipsoidal shapes. Like our own sun, a star will have hotter and colder surface areas where the luminosity is respectively greater or smaller as a result. The resulting light curve flux will vary as the star rotates and different areas face the observer, combined with the evolution of these spots. An ellipsoidal variable is the result of a close binary companion producing a non-spherical shape in the star, as gravitational effects combine with the star's axial rotation with respect to the observer. The resulting distortions mean that at different times larger or smaller amounts stellar surface will face an observer. | ||
| 527516 | An eclipsing binary is a star system with two stars orbiting each other. The light curves are characterized by sudden and periodic drops in the flux of the light curves. This is similar to the effect of a transiting planet but the reduction in flux is typically much greater as a companion star is much larger than a planet. | An eclipsing binary is a star system with two stars orbiting each other. The light curves are characterized by sudden and periodic drops in the flux of the light curves. This is similar to the effect of a transiting planet but the reduction in flux is typically much greater as a companion star is much larger than a planet. | ||
| 527517 | bonus to all armor hitpoints | bonus to all armor hitpoints | ||
| 527518 | Celestial bodies can orbit around a star very fast. It's not uncommon for a planet to orbit around it's host star daily or in the matter of few days. You will now be guided on how to mark such transits. | Celestial bodies can orbit around a star very fast. It's not uncommon for a planet to orbit around it's host star daily or in the matter of few days. You will now be guided on how to mark such transits. | ||
| 527525 | testLabelPleaseIgnore | testLabelPleaseIgnore | ||
| 527526 | Pulsating star | Pulsating star | ||
| 527527 | Eruptive variable | Eruptive variable | ||
| 527528 | Rotating star | Rotating star | ||
| 527529 | Eclipsing binary | Eclipsing binary | ||
| 527530 | Professor Michel Mayor | Professor Michel Mayor | ||
| 527531 | Exoplanets Hunter Reward Crate | Exoplanets Hunter Reward Crate | ||
| 527532 | bonus to the benefits of overheating armor hardeners | bonus to the benefits of overheating armor hardeners | ||
| 527533 | bonus to all armor hitpoints | bonus to all armor hitpoints | ||
| 527534 | bonus to the benefits of overheating armor hardeners | bonus to the benefits of overheating armor hardeners | ||
| 527535 | Additional Base Stats | <b><u>Additional Base Stats</b></u> | ||
| 527536 | +1 Mid Slot, +3 Low Slots | +1 Mid Slot, +3 Low Slots | ||
| 527537 | +1000 Armor HP | +1000 Armor HP | ||
| 527538 | +10m Signature Radius | +10m Signature Radius | ||
| 527539 | bonus to Armor Repairer effectiveness | bonus to <a href=showinfo:3393>Armor Repairer</a> effectiveness | ||
| 527540 | bonus to the benefits of overheating Armor Repairers | bonus to the benefits of overheating <a href=showinfo:3393>Armor Repairers</a> | ||
| 527541 | Additional Base Stats | <b><u>Additional Base Stats</b></u> | ||
| 527542 | +2 Mid Slots, +2 Low Slots | +2 Mid Slots, +2 Low Slots | ||
| 527543 | +100 Shield HP, +500 Armor HP | +100 Shield HP, +500 Armor HP | ||
| 527544 | +200GJ Capacitor Capacity | +200GJ Capacitor Capacity | ||
| 527545 | +200GJ Capacitor Capacity | +200GJ Capacitor Capacity | ||
| 527546 | +200GJ Capacitor Capacity | +200GJ Capacitor Capacity | ||
| 527547 | +200GJ Capacitor Capacity | +200GJ Capacitor Capacity | ||
| 527548 | +300GJ Capacitor Capacity | +300GJ Capacitor Capacity | ||
| 527549 | bonus to all armor hitpoints | bonus to all armor hitpoints | ||
| 527550 | bonus to the benefits of overheating armor hardeners | bonus to the benefits of overheating armor hardeners | ||
| 527551 | Additional Base Stats | <b><u>Additional Base Stats</b></u> | ||
| 527552 | +1 Mid Slot, +3 Low Slots | +1 Mid Slot, +3 Low Slots | ||
| 527553 | +1000 Armor HP | +1000 Armor HP | ||
| 527554 | +10m Signature Radius | +10m Signature Radius | ||
| 527555 | bonus to Armor Repairer effectiveness | bonus to <a href=showinfo:3393>Armor Repairer</a> effectiveness | ||
| 527556 | bonus to the benefits of overheating Armor Repairers | bonus to the benefits of overheating <a href=showinfo:3393>Armor Repairers</a> | ||
| 527557 | Additional Base Stats | <b><u>Additional Base Stats</b></u> | ||
| 527558 | +2 Mid Slots, +2 Low Slots | +2 Mid Slots, +2 Low Slots | ||
| 527559 | +100 Shield HP, +500 Armor HP | +100 Shield HP, +500 Armor HP | ||
| 527560 | +300GJ Capacitor Capacity | +300GJ Capacitor Capacity | ||
| 527561 | bonus to all shield hitpoints | bonus to all shield hitpoints | ||
| 527562 | bonus to the benefits of overheating shield hardeners | bonus to the benefits of overheating shield hardeners | ||
| 527563 | Additional Base Stats | <b><u>Additional Base Stats</b></u> | ||
| 527564 | +2 Mid Slots, +2 Low Slots | +2 Mid Slots, +2 Low Slots | ||
| 527565 | +1000 Shield HP | +1000 Shield HP | ||
| 527566 | +10m Signature Radius | +10m Signature Radius | ||
| 527567 | bonus to Shield Booster effectiveness | bonus to <a href=showinfo:3416>Shield Booster</a> effectiveness | ||
| 527568 | bonus to the benefits of overheating Shield Boosters | bonus to the benefits of overheating <a href=showinfo:3416>Shield Boosters</a> | ||
| 527569 | Additional Base Stats | <b><u>Additional Base Stats</b></u> | ||
| 527570 | +3 Mid Slots, +1 Low Slot | +3 Mid Slots, +1 Low Slot | ||
| 527571 | +500 Shield HP, +100 Armor HP | +500 Shield HP, +100 Armor HP | ||
| 527572 | +300GJ Capacitor Capacity | +300GJ Capacitor Capacity | ||
| 527573 | bonus to all armor and shield hitpoints | bonus to all armor and shield hitpoints | ||
| 527574 | bonus to the benefits of overheating armor and shield hardeners | bonus to the benefits of overheating armor and shield hardeners | ||
| 527575 | Additional Base Stats | <b><u>Additional Base Stats</b></u> | ||
| 527576 | +2 Mid Slots, +2 Low Slots | +2 Mid Slots, +2 Low Slots | ||
| 527577 | +600 Shield HP, +600 Armor HP | +600 Shield HP, +600 Armor HP | ||
| 527578 | +10m Signature Radius | +10m Signature Radius | ||
| 527579 | bonus to Armor Repairer and Shield Booster effectiveness | bonus to <a href=showinfo:3393>Armor Repairer</a> and <a href=showinfo:3416>Shield Booster</a> effectiveness | ||
| 527580 | bonus to the benefits of overheating Armor Repairers and Shield Boosters | bonus to the benefits of overheating <a href=showinfo:3393>Armor Repairers</a> and <a href=showinfo:3416>Shield Boosters</a> | ||
| 527581 | Additional Base Stats | <b><u>Additional Base Stats</b></u> | ||
| 527582 | +2 Mid Slots, +2 Low Slots | +2 Mid Slots, +2 Low Slots | ||
| 527583 | +300 Shield HP, +300 Armor HP, +100 Hull HP | +300 Shield HP, +300 Armor HP, +100 Hull HP | ||
| 527584 | +300GJ Capacitor Capacity | +300GJ Capacitor Capacity | ||
| 527585 | In Her Name | In Her Name | ||
| 527586 | In memory of Her Imperial Majesty, Empress Jamyl I, the scourge that is the Drifters will be wiped clean from New Eden. Capsuleers that engage and destroy 50 of their ships within 24 hours will receive a generous token of the Amarr Empire's appreciation. | In memory of Her Imperial Majesty, Empress Jamyl I, the scourge that is the Drifters will be wiped clean from New Eden. Capsuleers that engage and destroy 50 of their ships within 24 hours will receive a generous token of the Amarr Empire's appreciation. | ||
| 527587 | Drifters Killed | Drifters Killed | ||
| 527588 | Bane of the Angels | Bane of the Angels | ||
| 527589 | It's time to deal a great blow to the Angel Cartel. We have received word that they are particularly vulnerable the next 24 hours. Make sure that they feel that. | It's time to deal a great blow to the Angel Cartel. We have received word that they are particularly vulnerable the next 24 hours. Make sure that they feel that. | ||
| 527590 | Pirates Killed | Pirates Killed | ||
| 527591 | Bane of the Serpent | Bane of the Serpent | ||
| 527592 | It's time to deal a great blow to the Serpentis. We have received word that they are particularly vulnerable the next 24 hours. Make sure that they feel that. | It's time to deal a great blow to the Serpentis. We have received word that they are particularly vulnerable the next 24 hours. Make sure that they feel that. | ||
| 527593 | Pirates Killed | Pirates Killed | ||
| 527594 | Galactic Defense | Galactic Defense | ||
| 527595 | CONCORD has issued an alert phase on current Drifter activity across New Eden. Capsuleers will be rewarded by the D.E.D for the destruction of 10 Drifter ships. | CONCORD has issued an alert phase on current Drifter activity across New Eden. Capsuleers will be rewarded by the D.E.D for the destruction of 10 Drifter ships. | ||
| 527596 | Drifters Killed | Drifters Killed | ||
| 527597 | End It | End It | ||
| 527598 | Do you have what it takes to defeat Sansha's Nation? CONCORD is looking for brave capsuleers to meet the Sansha forces and force them to retreat. | Do you have what it takes to defeat Sansha's Nation? CONCORD is looking for brave capsuleers to meet the Sansha forces and force them to retreat. | ||
| 527599 | Incursion Complete | Incursion Complete | ||
| 527600 | Hunting the Serpentis | Hunting the Serpentis | ||
| 527601 | Those pesky Serpentis guards have been a thorn in our sides for too long. I would like you to deal with them. | Those pesky Serpentis guards have been a thorn in our sides for too long. I would like you to deal with them. | ||
| 527602 | Guards Killed | Guards Killed | ||
| 527603 | Hunting the Angels | Hunting the Angels | ||
| 527604 | Your aid is needed in preventing the Angel Cartel from increasing their influence in local regions. Hunt down those Cartel pirates and make sure their plans fail. | Your aid is needed in preventing the Angel Cartel from increasing their influence in local regions. Hunt down those Cartel pirates and make sure their plans fail. | ||
| 527605 | Guards Killed | Guards Killed | ||
| 527606 | Veldspar Shortage | Veldspar Shortage | ||
| 527607 | Recent turbulence in the region have left miners unable to meet their expected supply quotas. Outer Ring Excavations has authorized me to offer a small reward for your assistance in ensuring the Veldspar stockpiles don't run out. | Recent turbulence in the region have left miners unable to meet their expected supply quotas. Outer Ring Excavations has authorized me to offer a small reward for your assistance in ensuring the Veldspar stockpiles don't run out. | ||
| 527608 | Ore Mined | Ore Mined | ||
| 527609 | Scordite Shortage | Scordite Shortage | ||
| 527610 | Recent turbulence in the region have left miners unable to meet their expected supply quotas. Outer Ring Excavations has authorized me to offer a small reward for your assistance in ensuring the Scordite stockpiles don't run out. | Recent turbulence in the region have left miners unable to meet their expected supply quotas. Outer Ring Excavations has authorized me to offer a small reward for your assistance in ensuring the Scordite stockpiles don't run out. | ||
| 527611 | Ore Mined | Ore Mined | ||
| 527612 | Kernite Shortage | Kernite Shortage | ||
| 527613 | Recent turbulence in the region have left miners unable to meet their expected supply quotas. Outer Ring Excavations has authorized me to offer a small reward for your assistance in ensuring the Kernite stockpiles don't run out. | Recent turbulence in the region have left miners unable to meet their expected supply quotas. Outer Ring Excavations has authorized me to offer a small reward for your assistance in ensuring the Kernite stockpiles don't run out. | ||
| 527614 | Ore Mined | Ore Mined | ||
| 527615 | Plagioclase Shortage | Plagioclase Shortage | ||
| 527616 | Recent turbulence in the region have left miners unable to meet their expected supply quotas. Outer Ring Excavations has authorized me to offer a small reward for your assistance in ensuring the Plagioclase stockpiles don't run out. | Recent turbulence in the region have left miners unable to meet their expected supply quotas. Outer Ring Excavations has authorized me to offer a small reward for your assistance in ensuring the Plagioclase stockpiles don't run out. | ||
| 527617 | Ore Mined | Ore Mined | ||
| 527618 | Angel Spoliation | Angel Spoliation | ||
| 527619 | You will be rewarded for your assistance in the destruction of multiple Angel Research Bunker site. | You will be rewarded for your assistance in the destruction of multiple Angel Research Bunker site. | ||
| 527620 | Sites Completed | Sites Completed | ||
| 527621 | Terrorize the Angels | Terrorize the Angels | ||
| 527622 | You will be greatly rewarded for your assistance in the destruction of multiple Angel Cartel Assembly Point sites. This will deal their operations a heavy blow. | You will be greatly rewarded for your assistance in the destruction of multiple Angel Cartel Assembly Point sites. This will deal their operations a heavy blow. | ||
| 527623 | Sites Completed | Sites Completed | ||
| 527624 | Assault the Angels | Assault the Angels | ||
| 527625 | You will be greatly rewarded for your assistance in the destruction of multiple Angel Sortie sites. This will deal their operations a heavy blow. | You will be greatly rewarded for your assistance in the destruction of multiple Angel Sortie sites. This will deal their operations a heavy blow. | ||
| 527626 | Sites Completed | Sites Completed | ||
| 527627 | Shatter Their Resolve | Shatter Their Resolve | ||
| 527628 | You will be greatly rewarded for your assistance in the destruction of multiple Serpentis Mobilization Point sites. This will deal their operations a heavy blow. | You will be greatly rewarded for your assistance in the destruction of multiple Serpentis Mobilization Point sites. This will deal their operations a heavy blow. | ||
| 527629 | Sites Completed | Sites Completed | ||
| 527630 | Silence the Serpentis | Silence the Serpentis | ||
| 527631 | You will be greatly rewarded for your assistance in the destruction of multiple Serpentis Information Relay sites. This will deal their operations a heavy blow. | You will be greatly rewarded for your assistance in the destruction of multiple Serpentis Information Relay sites. This will deal their operations a heavy blow. | ||
| 527632 | Sites Completed | Sites Completed | ||
| 527633 | Close All Roads | Close All Roads | ||
| 527634 | You will be greatly rewarded for your assistance in the destruction of multiple Serpentis Transportation Facility sites. This will deal their operations a heavy blow. | You will be greatly rewarded for your assistance in the destruction of multiple Serpentis Transportation Facility sites. This will deal their operations a heavy blow. | ||
| 527635 | Sites Completed | Sites Completed | ||
| 527636 | Assault the Serpentis | Assault the Serpentis | ||
| 527637 | You will be greatly rewarded for your assistance in completing several Serpentis Sortie sites. This should severely cripple their plans. | You will be greatly rewarded for your assistance in completing several Serpentis Sortie sites. This should severely cripple their plans. | ||
| 527638 | Sites Completed | Sites Completed | ||
| 527639 | Multiple Targets Acquired | Multiple Targets Acquired | ||
| 527640 | The Amarr Empire can never allow the memory of the Drifters' murder of Her Imperial Majesty, Empress Jamyl I, fade away. In her name, special incentive has been authorised for each capsuleer that destroys 5 Drifter ships. | The Amarr Empire can never allow the memory of the Drifters' murder of Her Imperial Majesty, Empress Jamyl I, fade away. In her name, special incentive has been authorised for each capsuleer that destroys 5 Drifter ships. | ||
| 527641 | Drifters Killed | Drifters Killed | ||
| 527642 | Bring the Law | Bring the Law | ||
| 527643 | In an effort to keep hostile forces under control, the D.E.D is seeking dedicated capsuleers to locate and destroy multiple D.E.D complexes. | In an effort to keep hostile forces under control, the D.E.D is seeking dedicated capsuleers to locate and destroy multiple D.E.D complexes. | ||
| 527644 | Sites Completed | Sites Completed | ||
| 527645 | Against All Odds | Against All Odds | ||
| 527646 | In an effort to formulate better Drifter defence tactical models, the D.E.D is seeking willing capsuleers to engage, and destroy a Drifter battleship while piloting a frigate. Information will be collected on your engagement by local monitoring stations. As incentive, success will be rewarded. | In an effort to formulate better Drifter defence tactical models, the D.E.D is seeking willing capsuleers to engage, and destroy a Drifter battleship while piloting a frigate. Information will be collected on your engagement by local monitoring stations. As incentive, success will be rewarded. | ||
| 527647 | Drifter Killed | Drifter Killed | ||
| 527648 | Keep Up the Pressure | Keep Up the Pressure | ||
| 527649 | You will be rewarded for your assistance in the looting of a few Serpentis Shipyard and Research Facility sites. | You will be rewarded for your assistance in the looting of a few Serpentis Shipyard and Research Facility sites. | ||
| 527650 | Sites Completed | Sites Completed | ||
| 527651 | Serpentis Menace | Serpentis Menace | ||
| 527652 | Those Serpentis guards won't know what hit them! If you can show me you can deal with several of them, flying but a frigate, you will be rewarded | Those Serpentis guards won't know what hit them! If you can show me you can deal with several of them, flying but a frigate, you will be rewarded | ||
| 527653 | Guards Killed | Guards Killed | ||
| 527654 | Angels Menace | Angels Menace | ||
| 527655 | Time to have some fun. You'll be rewarded if you can prove to us that, even when piloting a frigate, the Angel Cartel are no match to you. | Time to have some fun. You'll be rewarded if you can prove to us that, even when piloting a frigate, the Angel Cartel are no match to you. | ||
| 527656 | Guards Killed | Guards Killed | ||
| 527657 | Tracking the Angels | Tracking the Angels | ||
| 527658 | Your aid is needed in preventing the Angel Cartel from increasing their influence in local regions. Hunt down those Cartel pirates and make sure their plans fail. | Your aid is needed in preventing the Angel Cartel from increasing their influence in local regions. Hunt down those Cartel pirates and make sure their plans fail. | ||
| 527659 | Guards Killed | Guards Killed | ||
| 527660 | Tracking the Serpentis | Tracking the Serpentis | ||
| 527661 | Those pesky Serpentis guards have been a thorn in our sides for too long. I would like you to deal with them. | Those pesky Serpentis guards have been a thorn in our sides for too long. I would like you to deal with them. | ||
| 527662 | Guards Killed | Guards Killed | ||
| 527663 | Veldspar Demand | Veldspar Demand | ||
| 527664 | ORE Dispatch has informed me that a large convoy carrying Veldspar has been obliterated by the Serpentis. We require your assistance in mining more Veldspar to ensure market stability. Please hurry, time is of the essence! | ORE Dispatch has informed me that a large convoy carrying Veldspar has been obliterated by the Serpentis. We require your assistance in mining more Veldspar to ensure market stability. Please hurry, time is of the essence! | ||
| 527665 | Ore Mined | Ore Mined | ||
| 527666 | Scordite Demand | Scordite Demand | ||
| 527667 | ORE Dispatch has informed me that a large convoy carrying Scordite has been obliterated by the Serpentis. We require your assistance in mining more Scordite to ensure market stability. Please hurry, time is of the essence! | ORE Dispatch has informed me that a large convoy carrying Scordite has been obliterated by the Serpentis. We require your assistance in mining more Scordite to ensure market stability. Please hurry, time is of the essence! | ||
| 527668 | Ore Mined | Ore Mined | ||
| 527669 | Kernite Demand | Kernite Demand | ||
| 527670 | ORE Dispatch has informed me that a large convoy carrying Kernite has been obliterated by the Serpentis. We require your assistance in mining more Kernite to ensure market stability. Please hurry, time is of the essence! | ORE Dispatch has informed me that a large convoy carrying Kernite has been obliterated by the Serpentis. We require your assistance in mining more Kernite to ensure market stability. Please hurry, time is of the essence! | ||
| 527671 | Ore Mined | Ore Mined | ||
| 527672 | Plagioclase Demand | Plagioclase Demand | ||
| 527673 | ORE Dispatch has informed me that a large convoy carrying Plagioclase has been obliterated by the Serpentis. We require your assistance in mining more Plagioclase to ensure market stability. Please hurry, time is of the essence! | ORE Dispatch has informed me that a large convoy carrying Plagioclase has been obliterated by the Serpentis. We require your assistance in mining more Plagioclase to ensure market stability. Please hurry, time is of the essence! | ||
| 527674 | Ore Mined | Ore Mined | ||
| 527675 | Intimidate the Angels | Intimidate the Angels | ||
| 527676 | You will be greatly rewarded for your assistance in the destruction of multiple Angel Cartel Assembly Point sites. This will deal their operations a heavy blow. | You will be greatly rewarded for your assistance in the destruction of multiple Angel Cartel Assembly Point sites. This will deal their operations a heavy blow. | ||
| 527677 | Sites Completed | Sites Completed | ||
| 527678 | Shatter the Operation | Shatter the Operation | ||
| 527679 | You will be greatly rewarded for your assistance in the destruction of multiple Angel Cartel Mining Outposts. This will deal their operations a heavy blow. | You will be greatly rewarded for your assistance in the destruction of multiple Angel Cartel Mining Outposts. This will deal their operations a heavy blow. | ||
| 527680 | Sites Completed | Sites Completed | ||
| 527681 | Hunt Them Down | Hunt Them Down | ||
| 527682 | You will be greatly rewarded for your assistance in the destruction of multiple Angel Research Bunker sites. This will deal their operations a heavy blow. | You will be greatly rewarded for your assistance in the destruction of multiple Angel Research Bunker sites. This will deal their operations a heavy blow. | ||
| 527683 | Sites Completed | Sites Completed | ||
| 527684 | Angel Elimination | Angel Elimination | ||
| 527685 | You will be greatly rewarded for your assistance in the destruction of multiple Angel Sortie sites. This will deal their operations a heavy blow. | You will be greatly rewarded for your assistance in the destruction of multiple Angel Sortie sites. This will deal their operations a heavy blow. | ||
| 527686 | Sites Completed | Sites Completed | ||
| 527687 | Sever Their Supply | Sever Their Supply | ||
| 527688 | Your assistance will be greatly rewarded if you could help out removing some Serpentis Transportation Facility sites. | Your assistance will be greatly rewarded if you could help out removing some Serpentis Transportation Facility sites. | ||
| 527689 | Sites Completed | Sites Completed | ||
| 527690 | Break Their Will | Break Their Will | ||
| 527691 | Your assistance will be greatly rewarded if you could help out removing some Serpentis Mobilization Points. | Your assistance will be greatly rewarded if you could help out removing some Serpentis Mobilization Points. | ||
| 527692 | Sites Completed | Sites Completed | ||
| 527693 | Information Breakdown | Information Breakdown | ||
| 527694 | Your assistance will be greatly rewarded if you could help out removing some Serpentis Information Relay sites. | Your assistance will be greatly rewarded if you could help out removing some Serpentis Information Relay sites. | ||
| 527695 | Sites Completed | Sites Completed | ||
| 527696 | Serpentis Elimination | Serpentis Elimination | ||
| 527697 | You will be greatly rewarded for your assistance in completing several Serpentis Sortie sites. This should cripple their plans. | You will be greatly rewarded for your assistance in completing several Serpentis Sortie sites. This should cripple their plans. | ||
| 527698 | Sites Completed | Sites Completed | ||
| 527699 | Serpentis Eradication | Serpentis Eradication | ||
| 527700 | Your aid is essential in preventing the Serpentis from increasing their influence in local regions. Hunt down those Serpentis pirates and make sure their plans fail. | Your aid is essential in preventing the Serpentis from increasing their influence in local regions. Hunt down those Serpentis pirates and make sure their plans fail. | ||
| 527701 | Pirates Killed | Pirates Killed | ||
| 527702 | Angel Eradication | Angel Eradication | ||
| 527703 | Your aid is needed in preventing the Angel Cartel from increasing their influence in local regions. Hunt down those Cartel pirates and make sure their plans fail. | Your aid is needed in preventing the Angel Cartel from increasing their influence in local regions. Hunt down those Cartel pirates and make sure their plans fail. | ||
| 527704 | Pirates Killed | Pirates Killed | ||
| 527705 | Pest Control | Pest Control | ||
| 527706 | In an effort to reduce Sleeper defences, the D.E.D is seeking willing capsuleers to engage and destroy Sleepers. | In an effort to reduce Sleeper defences, the D.E.D is seeking willing capsuleers to engage and destroy Sleepers. | ||
| 527707 | Sleepers Killed | Sleepers Killed | ||
| 527708 | Law Enforcement | Law Enforcement | ||
| 527709 | In an effort to keep hostile forces under control, the D.E.D is seeking dedicated capsuleers to locate and destroy multiple D.E.D complexes. | In an effort to keep hostile forces under control, the D.E.D is seeking dedicated capsuleers to locate and destroy multiple D.E.D complexes. | ||
| 527710 | Sites Completed | Sites Completed | ||
| 527711 | Vengeance | Vengeance | ||
| 527712 | In an effort to formulate better Drifter defence tactical models, the D.E.D is seeking willing capsuleers to engage, and destroy a Drifter battleship while piloting a cruiser. Information will be collected on your engagement by local monitoring stations. As incentive, success will be rewarded. | In an effort to formulate better Drifter defence tactical models, the D.E.D is seeking willing capsuleers to engage, and destroy a Drifter battleship while piloting a cruiser. Information will be collected on your engagement by local monitoring stations. As incentive, success will be rewarded. | ||
| 527713 | Drifters Killed | Drifters Killed | ||
| 527714 | Serpentis on the Move | Serpentis on the Move | ||
| 527715 | Those pesky Serpentis guards have been a thorn in our sides for too long. I would like you to deal with them. | Those pesky Serpentis guards have been a thorn in our sides for too long. I would like you to deal with them. | ||
| 527716 | Guards Killed | Guards Killed | ||
| 527717 | Angels on the Move | Angels on the Move | ||
| 527718 | Your aid is needed in preventing the Angel Cartel from increasing their influence in local regions. Hunt down those Cartel pirates and make sure their plans fail. | Your aid is needed in preventing the Angel Cartel from increasing their influence in local regions. Hunt down those Cartel pirates and make sure their plans fail. | ||
| 527719 | Guards Killed | Guards Killed | ||
| 527720 | The Serpentis Operation | The Serpentis Operation | ||
| 527721 | Your aid is urgently required in preventing the Serpentis from increasing their influence in local regions. Hunt down those Serpentis pirates and make sure their plans fail. | Your aid is urgently required in preventing the Serpentis from increasing their influence in local regions. Hunt down those Serpentis pirates and make sure their plans fail. | ||
| 527722 | Pirates Killed | Pirates Killed | ||
| 527723 | The Angel Operation | The Angel Operation | ||
| 527724 | Your aid is needed in preventing the Angel Cartel from increasing their influence in local regions. Hunt down those Cartel pirates and make sure their plans fail. | Your aid is needed in preventing the Angel Cartel from increasing their influence in local regions. Hunt down those Cartel pirates and make sure their plans fail. | ||
| 527725 | Pirates Killed | Pirates Killed | ||
| 527726 | Target Acquired | Target Acquired | ||
| 527727 | The Drifters continue to send their forces into all sectors of New Eden. We have noticed an increase in reports of their activities once again. The D.E.D has issued special incentives for capsuleers willing to do their part and eliminate a Drifter ship. | The Drifters continue to send their forces into all sectors of New Eden. We have noticed an increase in reports of their activities once again. The D.E.D has issued special incentives for capsuleers willing to do their part and eliminate a Drifter ship. | ||
| 527728 | Drifter Killed | Drifter Killed | ||
| 527729 | Serpentis Small Arms Fire | Serpentis Small Arms Fire | ||
| 527730 | Time to have some fun, You'll be rewarded if you can prove to us that even when piloting a frigate, the Serpentis are no match to you | Time to have some fun, You'll be rewarded if you can prove to us that even when piloting a frigate, the Serpentis are no match to you | ||
| 527731 | Pirates Killed | Pirates Killed | ||
| 527732 | Angels Small Arms Fire | Angels Small Arms Fire | ||
| 527733 | Time to have some fun. You'll be rewarded if you can prove to us that, even when piloting a frigate, the Angel Cartel are no match to you. | Time to have some fun. You'll be rewarded if you can prove to us that, even when piloting a frigate, the Angel Cartel are no match to you. | ||
| 527734 | Pirates Killed | Pirates Killed | ||
| 527735 | Beginners Anger | Beginners Anger | ||
| 527736 | It would deal a great blow to the Serpentis' morale if you are able to kill one of their own while piloting a Rookie-class ship. Imagine the look on their faces when news of that spreads! Of course, there'll be something in it for you, as well. | It would deal a great blow to the Serpentis' morale if you are able to kill one of their own while piloting a Rookie-class ship. Imagine the look on their faces when news of that spreads! Of course, there'll be something in it for you, as well. | ||
| 527737 | Pirate Killed | Pirate Killed | ||
| 527738 | Beginners Hatred | Beginners Hatred | ||
| 527739 | It would deal a great blow to the Angel Cartel's morale if you are able to kill one of their own while piloting a Rookie-class ship. Imagine the look on their faces when news of that spreads! Of course, there'll be something in it for you, as well. | It would deal a great blow to the Angel Cartel's morale if you are able to kill one of their own while piloting a Rookie-class ship. Imagine the look on their faces when news of that spreads! Of course, there'll be something in it for you, as well. | ||
| 527740 | Pirate Killed | Pirate Killed | ||
| 527741 | Veldspar Miner | Veldspar Miner | ||
| 527742 | ORE Dispatch has informed me that a large convoy carrying Veldspar has been obliterated by the Serpentis. We require your assistance in mining more Veldspar to ensure market stability. | ORE Dispatch has informed me that a large convoy carrying Veldspar has been obliterated by the Serpentis. We require your assistance in mining more Veldspar to ensure market stability. | ||
| 527743 | Ore Mined | Ore Mined | ||
| 527744 | Scordite Miner | Scordite Miner | ||
| 527745 | ORE Dispatch has informed me that a large convoy carrying Scordite has been obliterated by the Serpentis. We require your assistance in mining more Scordite to ensure market stability. | ORE Dispatch has informed me that a large convoy carrying Scordite has been obliterated by the Serpentis. We require your assistance in mining more Scordite to ensure market stability. | ||
| 527746 | Ore Mined | Ore Mined | ||
| 527747 | End Their Research | End Their Research | ||
| 527748 | You will be rewarded for your assistance in the destruction of an Angel Research Bunker site. | You will be rewarded for your assistance in the destruction of an Angel Research Bunker site. | ||
| 527749 | Site Complete | Site Complete | ||
| 527750 | Scatter the Angels | Scatter the Angels | ||
| 527751 | You will be rewarded for your assistance in the destruction of an Angel Cartel Assembly Point site. | You will be rewarded for your assistance in the destruction of an Angel Cartel Assembly Point site. | ||
| 527752 | Site Complete | Site Complete | ||
| 527753 | Fracture the Operation | Fracture the Operation | ||
| 527754 | You will be rewarded for your assistance in the destruction of an Angel Cartel Mining Outpost. | You will be rewarded for your assistance in the destruction of an Angel Cartel Mining Outpost. | ||
| 527755 | Site Complete | Site Complete | ||
| 527756 | Angel Manhunt | Angel Manhunt | ||
| 527757 | The Angel Cartel guards have a reputation for being particularly fearsome, even amongst their own. Bring them down a notch and send the Cartel a message they won't soon forget. | The Angel Cartel guards have a reputation for being particularly fearsome, even amongst their own. Bring them down a notch and send the Cartel a message they won't soon forget. | ||
| 527758 | Guard Killed | Guard Killed | ||
| 527759 | Attack the Stronghold | Attack the Stronghold | ||
| 527760 | Your assistance will be rewarded if you could help out removing a Serpentis Mobilization Point. | Your assistance will be rewarded if you could help out removing a Serpentis Mobilization Point. | ||
| 527761 | Site Complete | Site Complete | ||
| 527762 | Disrupt the Signal | Disrupt the Signal | ||
| 527763 | Your assistance will be rewarded if you could help out removing a Serpentis Information Relay site. | Your assistance will be rewarded if you could help out removing a Serpentis Information Relay site. | ||
| 527764 | Site Complete | Site Complete | ||
| 527765 | Cut Their Supply | Cut Their Supply | ||
| 527766 | Your assistance will be rewarded if you could help out removing a Serpentis Transportation Facility site. | Your assistance will be rewarded if you could help out removing a Serpentis Transportation Facility site. | ||
| 527767 | Site Complete | Site Complete | ||
| 527768 | Serpentis Manhunt | Serpentis Manhunt | ||
| 527769 | Those pesky Serpentis guards have been a thorn in our sides for too long. Find one, kill it, and you will be rewarded. | Those pesky Serpentis guards have been a thorn in our sides for too long. Find one, kill it, and you will be rewarded. | ||
| 527770 | Guard Killed | Guard Killed | ||
| 527771 | Serpentis Destruction | Serpentis Destruction | ||
| 527772 | Your aid is required in preventing the Serpentis from increasing their influence in local regions. Hunt down those Serpentis pirates and make sure their plans fail. | Your aid is required in preventing the Serpentis from increasing their influence in local regions. Hunt down those Serpentis pirates and make sure their plans fail. | ||
| 527773 | Pirates Killed | Pirates Killed | ||
| 527774 | Angel Destruction | Angel Destruction | ||
| 527775 | Your aid is needed in preventing the Angel Cartel from increasing their influence in local regions. Hunt down those Cartel pirates and make sure their plans fail. | Your aid is needed in preventing the Angel Cartel from increasing their influence in local regions. Hunt down those Cartel pirates and make sure their plans fail. | ||
| 527776 | Pirates Killed | Pirates Killed | ||
| 527777 | Belt Security | Belt Security | ||
| 527778 | With the increase in demand for building materials, Upwell Consortium are looking for responsible capsuleers to help defeat the pirate forces in asteroid belts. | With the increase in demand for building materials, Upwell Consortium are looking for responsible capsuleers to help defeat the pirate forces in asteroid belts. | ||
| 527779 | Pirates Killed | Pirates Killed | ||
| 527780 | Clean Sweep | Clean Sweep | ||
| 527781 | In an effort to keep hostile forces under control, the D.E.D is seeking willing capsuleers to locate and destroy D.E.D complexes. | In an effort to keep hostile forces under control, the D.E.D is seeking willing capsuleers to locate and destroy D.E.D complexes. | ||
| 527782 | Site Completed | Site Completed | ||
| 527783 | Break the Serpentis | Break the Serpentis | ||
| 527784 | You will be rewarded for your assistance in completing a Serpentis Sortie site. | You will be rewarded for your assistance in completing a Serpentis Sortie site. | ||
| 527785 | Site Complete | Site Complete | ||
| 527786 | Break the Angels | Break the Angels | ||
| 527787 | You will be rewarded for your assistance in the destruction of an Angel Sortie site. | You will be rewarded for your assistance in the destruction of an Angel Sortie site. | ||
| 527788 | Site Complete | Site Complete | ||
| 527789 | Serpentis Clean Up | Serpentis Clean Up | ||
| 527790 | Your aid is needed in preventing the Serpentis from increasing their influence in local regions. Hunt down those Serpentis pirates and make sure their plans fail. | Your aid is needed in preventing the Serpentis from increasing their influence in local regions. Hunt down those Serpentis pirates and make sure their plans fail. | ||
| 527791 | Pirates Killed | Pirates Killed | ||
| 527792 | Angel Clean Up | Angel Clean Up | ||
| 527793 | Your aid is needed in preventing the Angel Cartel from increasing their influence in local regions. Hunt down those Cartel pirates and make sure their plans fail. | Your aid is needed in preventing the Angel Cartel from increasing their influence in local regions. Hunt down those Cartel pirates and make sure their plans fail. | ||
| 527794 | Pirates Killed | Pirates Killed | ||
| 527795 | Miner Defense | Miner Defense | ||
| 527796 | With the increase in demand for building materials, Upwell Consortium are looking for responsible capsuleers to help defeat the pirate forces in asteroid belts. | With the increase in demand for building materials, Upwell Consortium are looking for responsible capsuleers to help defeat the pirate forces in asteroid belts. | ||
| 527797 | Pirates Killed | Pirates Killed | ||
| 527798 | Manufacture modules | Manufacture modules | ||
| 527799 | Manufacture three modules, comrade | Manufacture three modules, comrade | ||
| 527800 | modules manufactured | modules manufactured | ||
| 527801 | Pay Your Respects | Pay Your Respects | ||
| 527802 | Make a pilgrimage to C9N-CC and behold the remains of the first Titan ever destroyed. | Make a pilgrimage to C9N-CC and behold the remains of the first Titan ever destroyed. | ||
| 527803 | Remains Visited | Remains Visited | ||
| 527804 | Boba Who? | Boba Who? | ||
| 527805 | This could be the beginning of a bountiful friendship | This could be the beginning of a bountiful friendship | ||
| 527806 | ISK earned | ISK earned | ||
| 527807 | Master Mine | Master Mine | ||
| 527808 | Off with you! Go complete a mining mission! | Off with you! Go complete a mining mission! | ||
| 527809 | Mining Missions completed | Mining Missions completed | ||
| 527810 | Bountiful Prey | Bountiful Prey | ||
| 527811 | Collect 1,000,000 ISK worth of bounties. | Collect 1,000,000 ISK worth of bounties. | ||
| 527812 | ISK earned | ISK earned | ||
| 527813 | Bountiful Prey | Bountiful Prey | ||
| 527814 | Collect 5,000,000 ISK worth of bounties. | Collect 5,000,000 ISK worth of bounties. | ||
| 527815 | ISK earned | ISK earned | ||
| 527816 | Bountiful Prey | Bountiful Prey | ||
| 527817 | Collect 25,000,000 ISK worth of bounties. | Collect 25,000,000 ISK worth of bounties. | ||
| 527818 | ISK earned | ISK earned | ||
| 527819 | Bountiful Prey | Bountiful Prey | ||
| 527820 | Collect 100,000,000 ISK worth of bounties. | Collect 100,000,000 ISK worth of bounties. | ||
| 527821 | ISK earned | ISK earned | ||
| 527822 | Bountiful Prey | Bountiful Prey | ||
| 527823 | Collect 1,000,000,000 ISK worth of bounties. | Collect 1,000,000,000 ISK worth of bounties. | ||
| 527824 | ISK earned | ISK earned | ||
| 527825 | Miner Defense | Miner Defense | ||
| 527826 | Destroy pirates in the asteroid belts. | Destroy pirates in the asteroid belts. | ||
| 527827 | Pirates Killed | Pirates Killed | ||
| 527828 | Miner Defense | Miner Defense | ||
| 527829 | Destroy pirates in the asteroid belts. | Destroy pirates in the asteroid belts. | ||
| 527830 | Pirates Killed | Pirates Killed | ||
| 527831 | Miner Defense | Miner Defense | ||
| 527832 | Destroy pirates in the asteroid belts. | Destroy pirates in the asteroid belts. | ||
| 527833 | Pirates Killed | Pirates Killed | ||
| 527834 | Miner Defense | Miner Defense | ||
| 527835 | Destroy pirates in the asteroid belts. | Destroy pirates in the asteroid belts. | ||
| 527836 | Pirates Killed | Pirates Killed | ||
| 527837 | Miner Defense | Miner Defense | ||
| 527838 | Destroy pirates in the asteroid belts. | Destroy pirates in the asteroid belts. | ||
| 527839 | Pirates Killed | Pirates Killed | ||
| 527840 | Bring the Law | Bring the Law | ||
| 527841 | Locate and complete a Combat Signature Site | Locate and complete a Combat Signature Site | ||
| 527842 | Site Completed | Site Completed | ||
| 527843 | Bring the Law | Bring the Law | ||
| 527844 | Locate and complete 3 Combat Signature Sites. | Locate and complete 3 Combat Signature Sites. | ||
| 527845 | Sites Completed | Sites Completed | ||
| 527846 | Bring the Law | Bring the Law | ||
| 527847 | Locate and complete 5 Combat Signature Sites. | Locate and complete 5 Combat Signature Sites. | ||
| 527848 | Sites Completed | Sites Completed | ||
| 527849 | Bring the Law | Bring the Law | ||
| 527850 | Locate and complete 10 Combat Signature Sites | Locate and complete 10 Combat Signature Sites | ||
| 527851 | Sites Completed | Sites Completed | ||
| 527852 | Bring the Law | Bring the Law | ||
| 527853 | Locate and complete 15 Combat Signature Sites. | Locate and complete 15 Combat Signature Sites. | ||
| 527854 | Sites Completed | Sites Completed | ||
| 527855 | Pirate Eradication | Pirate Eradication | ||
| 527856 | Destroy ships belonging to one of the following factions: Angel Cartel, Blood Raider Covenant, Guristas Pirates, Serpentis, or Sansha's Nation. | Destroy ships belonging to one of the following factions: Angel Cartel, Blood Raider Covenant, Guristas Pirates, Serpentis, or Sansha's Nation. | ||
| 527857 | Pirates Killed | Pirates Killed | ||
| 527858 | Pirate Eradication | Pirate Eradication | ||
| 527859 | Destroy ships belonging to one of the following factions: Angel Cartel, Blood Raider Covenant, Guristas Pirates, Serpentis, or Sansha's Nation. | Destroy ships belonging to one of the following factions: Angel Cartel, Blood Raider Covenant, Guristas Pirates, Serpentis, or Sansha's Nation. | ||
| 527860 | Pirates Killed | Pirates Killed | ||
| 527861 | Pirate Eradication | Pirate Eradication | ||
| 527862 | Destroy ships belonging to one of the following factions: Angel Cartel, Blood Raider Covenant, Guristas Pirates, Serpentis, or Sansha's Nation. | Destroy ships belonging to one of the following factions: Angel Cartel, Blood Raider Covenant, Guristas Pirates, Serpentis, or Sansha's Nation. | ||
| 527863 | Pirates Killed | Pirates Killed | ||
| 527864 | Pirate Eradication | Pirate Eradication | ||
| 527865 | Destroy ships belonging to one of the following factions: Angel Cartel, Blood Raider Covenant, Guristas Pirates, Serpentis, or Sansha's Nation. | Destroy ships belonging to one of the following factions: Angel Cartel, Blood Raider Covenant, Guristas Pirates, Serpentis, or Sansha's Nation. | ||
| 527866 | Pirates Killed | Pirates Killed | ||
| 527867 | Pirate Eradication | Pirate Eradication | ||
| 527868 | Destroy ships belonging to one of the following factions: Angel Cartel, Blood Raider Covenant, Guristas Pirates, Serpentis, or Sansha's Nation. | Destroy ships belonging to one of the following factions: Angel Cartel, Blood Raider Covenant, Guristas Pirates, Serpentis, or Sansha's Nation. | ||
| 527869 | Pirates Killed | Pirates Killed | ||
| 527870 | Long Arm of the Law | Long Arm of the Law | ||
| 527871 | Locate and complete a Combat Signature Site, while flying a Frigate. | Locate and complete a Combat Signature Site, while flying a Frigate. | ||
| 527872 | Site Completed | Site Completed | ||
| 527873 | Long Arm of the Law | Long Arm of the Law | ||
| 527874 | Locate and complete a Combat Signature Site, while flying a Cruiser. | Locate and complete a Combat Signature Site, while flying a Cruiser. | ||
| 527875 | Site Completed | Site Completed | ||
| 527876 | Long Arm of the Law | Long Arm of the Law | ||
| 527877 | Locate and complete a Combat Signature Site, while flying a Battleship. | Locate and complete a Combat Signature Site, while flying a Battleship. | ||
| 527878 | Site Completed | Site Completed | ||
| 527879 | Long Arm of the Law | Long Arm of the Law | ||
| 527880 | Locate and complete a Combat Signature Site, while flying a Tech III Destroyer. | Locate and complete a Combat Signature Site, while flying a Tech III Destroyer. | ||
| 527881 | Site Completed | Site Completed | ||
| 527882 | Long Arm of the Law | Long Arm of the Law | ||
| 527883 | Locate and complete a Combat Signature Site, while flying a Tech III Cruiser. | Locate and complete a Combat Signature Site, while flying a Tech III Cruiser. | ||
| 527884 | Site Completed | Site Completed | ||
| 527885 | bonus to ship sensor strength | bonus to ship sensor strength | ||
| 527886 | bonus to max targeting range | bonus to max targeting range | ||
| 527887 | bonus to scan resolution | bonus to scan resolution | ||
| 527888 | Additional Base Stats | <b><u>Additional Base Stats</b></u> | ||
| 527889 | +2 Mid Slots, +2 Low Slots | +2 Mid Slots, +2 Low Slots | ||
| 527890 | +1 max locked target | +1 max locked target | ||
| 527891 | bonus to capacitor capacity | bonus to capacitor capacity | ||
| 527892 | bonus to energy warfare resistance | bonus to energy warfare resistance | ||
| 527893 | bonus to ship power output | bonus to ship power output | ||
| 527894 | Additional Base Stats | <b><u>Additional Base Stats</b></u> | ||
| 527895 | +1 Mid Slot, +3 Low Slots | +1 Mid Slot, +3 Low Slots | ||
| 527896 | +50GJ Capacitor Capacity | +50GJ Capacitor Capacity | ||
| 527897 | bonus to Energy Nosferatu and Energy Neutralizer drain amount | bonus to <a href=showinfo:3423>Energy Nosferatu</a> and <a href=showinfo:3423>Energy Neutralizer</a> drain amount | ||
| 527898 | bonus to the benefits of overheating Energy Nosferatu and Energy Neutralizer modules | bonus to the benefits of overheating <a href=showinfo:3423>Energy Nosferatu</a> and <a href=showinfo:3423>Energy Neutralizer</a> modules | ||
| 527899 | reduction in module damage from overheating | reduction in module damage from overheating | ||
| 527900 | reduction in the PWG and CPU requirements for Energy Nosferatu and Energy Neutralizer modules | reduction in the PWG and CPU requirements for <a href=showinfo:3423>Energy Nosferatu</a> and <a href=showinfo:3423>Energy Neutralizer</a> modules | ||
| 527901 | Additional Base Stats | <b><u>Additional Base Stats</b></u> | ||
| 527902 | +2 Mid Slots, +2 Low Slots | +2 Mid Slots, +2 Low Slots | ||
| 527903 | +50GJ Capacitor Capacity | +50GJ Capacitor Capacity | ||
| 527904 | bonus to ship sensor strength | bonus to ship sensor strength | ||
| 527905 | bonus to max targeting range | bonus to max targeting range | ||
| 527906 | bonus to ship CPU output | bonus to ship CPU output | ||
| 527907 | Additional Base Stats | <b><u>Additional Base Stats</b></u> | ||
| 527908 | +3 Mid Slots, +1 Low Slot | +3 Mid Slots, +1 Low Slot | ||
| 527909 | +1 max locked target | +1 max locked target | ||
| 527910 | bonus to capacitor capacity | bonus to capacitor capacity | ||
| 527911 | bonus to energy warfare resistance | bonus to energy warfare resistance | ||
| 527912 | bonus to ship power output | bonus to ship power output | ||
| 527913 | Additional Base Stats | <b><u>Additional Base Stats</b></u> | ||
| 527914 | +2 Mid Slots, +2 Low Slots | +2 Mid Slots, +2 Low Slots | ||
| 527915 | +50GJ Capacitor Capacity | +50GJ Capacitor Capacity | ||
| 527916 | bonus to ECM Target Jammer strength and optimal range | bonus to <a href=showinfo:3427>ECM Target Jammer</a> strength and optimal range | ||
| 527917 | bonus to the benefits of overheating ECM Target Jammer modules | bonus to the benefits of overheating <a href=showinfo:3427>ECM Target Jammer</a> modules | ||
| 527918 | reduction in module damage from overheating | reduction in module damage from overheating | ||
| 527919 | Terminate the Operation | Terminate the Operation | ||
| 527920 | You will be greatly rewarded for your assistance in the destruction of multiple Angel Cartel Mining Outposts. This will deal their operations a heavy blow. | You will be greatly rewarded for your assistance in the destruction of multiple Angel Cartel Mining Outposts. This will deal their operations a heavy blow. | ||
| 527921 | Sites Completed | Sites Completed | ||
| 527922 | IGC | IGC | ||
| 527923 | Additional Base Stats | <b><u>Additional Base Stats</b></u> | ||
| 527924 | +3 Mid Slots, +1 Low Slot | +3 Mid Slots, +1 Low Slot | ||
| 527925 | To mark a transit, left-click on the center of this dip. Since there is only one obvious dimming event in this sample, you should left-click again on your marker to confirm this as a suggested transit. | To mark a transit, left-click on the center of this dip. Since there is only one obvious dimming event in this sample, you should left-click again on your marker to confirm this as a suggested transit. | ||
| 527926 | bonus to ship sensor strength | bonus to ship sensor strength | ||
| 527927 | bonus to max targeting range | bonus to max targeting range | ||
| 527928 | bonus to ship CPU output | bonus to ship CPU output | ||
| 527929 | Additional Base Stats | <b><u>Additional Base Stats</b></u> | ||
| 527930 | +2 Mid Slots, +2 Low Slots | +2 Mid Slots, +2 Low Slots | ||
| 527931 | +1 max locked target | +1 max locked target | ||
| 527932 | bonus to capacitor recharge time | bonus to capacitor recharge time | ||
| 527933 | bonus to energy warfare resistance | bonus to energy warfare resistance | ||
| 527934 | Tutorial: {number}/{total} | Tutorial: {number}/{total} | ||
| 527935 | bonus to ship power output | bonus to ship power output | ||
| 527936 | Additional Base Stats | <b><u>Additional Base Stats</b></u> | ||
| 527937 | +2 Mid Slots, +2 Low Slots | +2 Mid Slots, +2 Low Slots | ||
| 527938 | +50GJ Capacitor Capacity | +50GJ Capacitor Capacity | ||
| 527939 | bonus to Warp Scrambler and Warp Disruptor range | bonus to <a href=showinfo:447>Warp Scrambler</a> and <a href=showinfo:3242>Warp Disruptor</a> range | ||
| 527941 | Choose an empire to explore | Choose an empire to explore | ||
| 527942 | Secondary classifications | Secondary classifications | ||
| 527943 | While finding transits you can classify the star activity pattern. However, this will not contribute to your accuracy as the main goal is to find planets. If the star system is unknown then player consensus will be gathered on this information. If you are unsure whether a pattern is a transit or not then examining these categories can be helpful. | While finding transits you can classify the star activity pattern. However, this will not contribute to your accuracy as the main goal is to find planets. If the star system is unknown then player consensus will be gathered on this information. If you are unsure whether a pattern is a transit or not then examining these categories can be helpful. | ||
| 527944 | Use the mini map slider to center the transit on the screen. | Use the mini map slider to center the transit on the screen. | ||
| 527946 | bonus to the benefits of overheating Warp Scrambler and Warp Disruptor modules | bonus to the benefits of overheating <a href=showinfo:447>Warp Scrambler</a> and <a href=showinfo:3242>Warp Disruptor</a> modules | ||
| 527947 | reduction in module damage from overheating | reduction in module damage from overheating | ||
| 527948 | Additional Base Stats | <b><u>Additional Base Stats</b></u> | ||
| 527949 | +2 Mid Slots, +2 Low Slots | +2 Mid Slots, +2 Low Slots | ||
| 527955 | bonus to ship sensor strength | bonus to ship sensor strength | ||
| 527956 | bonus to max targeting range | bonus to max targeting range | ||
| 527957 | bonus to scan resolution | bonus to scan resolution | ||
| 527958 | Additional Base Stats | <b><u>Additional Base Stats</b></u> | ||
| 527959 | +2 Mid Slots, +2 Low Slots | +2 Mid Slots, +2 Low Slots | ||
| 527960 | +1 max locked target | +1 max locked target | ||
| 527961 | bonus to capacitor recharge time | bonus to capacitor recharge time | ||
| 527962 | bonus to energy warfare resistance | bonus to energy warfare resistance | ||
| 527963 | bonus to ship power output | bonus to ship power output | ||
| 527964 | Additional Base Stats | <b><u>Additional Base Stats</b></u> | ||
| 527965 | +1 Mid Slot, +3 Low Slots | +1 Mid Slot, +3 Low Slots | ||
| 527966 | +50GJ Capacitor Capacity | +50GJ Capacitor Capacity | ||
| 527967 | bonus to Stasis Webifier optimal range | bonus to <a href=showinfo:526>Stasis Webifier</a> optimal range | ||
| 527968 | bonus to the benefits of overheating Stasis Webifier modules | bonus to the benefits of overheating <a href=showinfo:526>Stasis Webifier</a> modules | ||
| 527969 | reduction in module damage from overheating | reduction in module damage from overheating | ||
| 527970 | Additional Base Stats | <b><u>Additional Base Stats</b></u> | ||
| 527971 | +3 Mid Slots, +1 Low Slot | +3 Mid Slots, +1 Low Slot | ||
| 527975 | reduction in Medium Energy Turret activation cost | reduction in <a href=showinfo:3306>Medium Energy Turret</a> activation cost | ||
| 527976 | bonus to Medium Energy Turret damage | bonus to <a href=showinfo:3306>Medium Energy Turret</a> damage | ||
| 527977 | bonus to Medium Energy Turret optimal range | bonus to <a href=showinfo:3306>Medium Energy Turret</a> optimal range | ||
| 527978 | reduction in the PWG and CPU fitting costs of Medium Energy Turrets | reduction in the PWG and CPU fitting costs of <a href=showinfo:3306>Medium Energy Turrets</a> | ||
| 527979 | Additional Base Stats | <b><u>Additional Base Stats</b></u> | ||
| 527980 | +7 High Slots, +6 Turret Hardpoints | +7 High Slots, +6 Turret Hardpoints | ||
| 527981 | +400 PWG, +90 CPU | +400 PWG, +90 CPU | ||
| 527982 | +100GJ Capacitor Capacity | +100GJ Capacitor Capacity | ||
| 527983 | bonus to Light Missile, Heavy Missile, and Heavy Assault Missile damage | bonus to <a href=showinfo:3321>Light Missile</a>, <a href=showinfo:3324>Heavy Missile</a>, and <a href=showinfo:25719>Heavy Assault Missile</a> damage | ||
| 527984 | bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire | bonus to Rapid <a href=showinfo:3321>Light Missile</a>, <a href=showinfo:3324>Heavy Missile</a> and <a href=showinfo:25719>Heavy Assault Missile</a> Launcher rate of fire | ||
| 527985 | bonus to Drone damage and hitpoints | bonus to <a href=showinfo:3436>Drone</a> damage and hitpoints | ||
| 527986 | reduction in the PWG and CPU fitting costs of Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launchers | reduction in the PWG and CPU fitting costs of Rapid <a href=showinfo:3321>Light Missile</a>, <a href=showinfo:3324>Heavy Missile</a> and <a href=showinfo:25719>Heavy Assault Missile</a> Launchers | ||
| 527987 | Additional Base Stats | <b><u>Additional Base Stats</b></u> | ||
| 527988 | +7 High Slots, +5 Launcher Hardpoints | +7 High Slots, +5 Launcher Hardpoints | ||
| 527989 | +200 PWG, +150 CPU | +200 PWG, +150 CPU | ||
| 527990 | +50mbit Drone Bandwidth, +200m3 Drone Bay | +50mbit Drone Bandwidth, +200m3 Drone Bay | ||
| 527991 | bonus to Armored Command, Information Command, and Skirmish Command burst strength and duration | bonus to <a href=showinfo:20494>Armored Command</a>, <a href=showinfo:20495>Information Command</a>, and <a href=showinfo:3349>Skirmish Command</a> burst strength and duration | ||
| 527992 | reduction in Remote Armor Repairer activation cost | reduction in <a href=showinfo:16069>Remote Armor Repairer</a> activation cost | ||
| 527993 | bonus to the benefits of overheating Remote Armor Repairer modules | bonus to the benefits of overheating <a href=showinfo:16069>Remote Armor Repairer</a> modules | ||
| 527994 | reduction in the PWG and CPU fitting costs of Medium Remote Armor Repairer modules | reduction in the PWG and CPU fitting costs of Medium <a href=showinfo:16069>Remote Armor Repairer</a> modules | ||
| 527995 | reduction in the PWG and CPU fitting costs of Command Burst modules | reduction in the PWG and CPU fitting costs of <a href=showinfo:3348>Command Burst</a> modules | ||
| 527996 | bonus to Remote Armor Repairer optimal range | bonus to <a href=showinfo:16069>Remote Armor Repairer</a> optimal range | ||
| 527997 | bonus to Remote Armor Repairer falloff | bonus to <a href=showinfo:16069>Remote Armor Repairer</a> falloff | ||
| 527998 | Can use one Command Burst module | Can use one <a href=showinfo:3348>Command Burst</a> module | ||
| 527999 | bonus to Command Burst area of effect range | bonus to <a href=showinfo:3348>Command Burst</a> area of effect range | ||
| 528000 | Additional Base Stats | <b><u>Additional Base Stats</b></u> | ||
| 528001 | +7 High Slots, +4 Turret Hardpoints | +7 High Slots, +4 Turret Hardpoints | ||
| 528002 | +25mbit Drone Bandwidth, +75m3 Drone Bay | +25mbit Drone Bandwidth, +75m3 Drone Bay | ||
| 528003 | +1 max locked target | +1 max locked target | ||
| 528004 | bonus to Shield Command, Information Command, and Skirmish Command burst strength and duration | bonus to <a href=showinfo:3350>Shield Command</a>, <a href=showinfo:20495>Information Command</a>, and <a href=showinfo:3349>Skirmish Command</a> burst strength and duration | ||
| 528005 | reduction in Remote Shield Booster activation cost | reduction in <a href=showinfo:3422>Remote Shield Booster</a> activation cost | ||
| 528006 | bonus to the benefits of overheating Remote Shield Booster modules | bonus to the benefits of overheating <a href=showinfo:3422>Remote Shield Booster</a> modules | ||
| 528007 | reduction in the PWG and CPU fitting costs of Medium Remote Shield Booster modules | reduction in the PWG and CPU fitting costs of Medium <a href=showinfo:3422>Remote Shield Booster</a> modules | ||
| 528008 | reduction in the PWG and CPU fitting costs of Command Burst modules | reduction in the PWG and CPU fitting costs of <a href=showinfo:3348>Command Burst</a> modules | ||
| 528009 | bonus to Remote Shield Booster falloff | bonus to <a href=showinfo:3422>Remote Shield Booster</a> falloff | ||
| 528010 | Can use one Command Burst module | Can use one <a href=showinfo:3348>Command Burst</a> module | ||
| 528011 | bonus to Command Burst area of effect range | bonus to <a href=showinfo:3348>Command Burst</a> area of effect range | ||
| 528012 | Additional Base Stats | <b><u>Additional Base Stats</b></u> | ||
| 528013 | +7 High Slots, +4 Launcher Hardpoints | +7 High Slots, +4 Launcher Hardpoints | ||
| 528014 | +25mbit Drone Bandwidth, +50m3 Drone Bay | +25mbit Drone Bandwidth, +50m3 Drone Bay | ||
| 528015 | +100GJ Capacitor Capacity | +100GJ Capacitor Capacity | ||
| 528016 | +100GJ Capacitor Capacity | +100GJ Capacitor Capacity | ||
| 528017 | +1 max locked target | +1 max locked target | ||
| 528018 | bonus to Armored Command, Information Command, and Skirmish Command burst strength and duration | bonus to <a href=showinfo:20494>Armored Command</a>, <a href=showinfo:20495>Information Command</a>, and <a href=showinfo:3349>Skirmish Command</a> burst strength and duration | ||
| 528019 | reduction in Remote Armor Repairer activation cost | reduction in <a href=showinfo:16069>Remote Armor Repairer</a> activation cost | ||
| 528020 | bonus to the benefits of overheating Remote Armor Repairer modules | bonus to the benefits of overheating <a href=showinfo:16069>Remote Armor Repairer</a> modules | ||
| 528021 | reduction in the PWG and CPU fitting costs of Medium Remote Armor Repairer modules | reduction in the PWG and CPU fitting costs of Medium <a href=showinfo:16069>Remote Armor Repairer</a> modules | ||
| 528022 | reduction in the PWG and CPU fitting costs of Command Burst modules | reduction in the PWG and CPU fitting costs of <a href=showinfo:3348>Command Burst</a> modules | ||
| 528023 | bonus to Remote Armor Repairer optimal range | bonus to <a href=showinfo:16069>Remote Armor Repairer</a> optimal range | ||
| 528024 | bonus to Remote Armor Repairer falloff | bonus to <a href=showinfo:16069>Remote Armor Repairer</a> falloff | ||
| 528025 | Can use one Command Burst module | Can use one <a href=showinfo:3348>Command Burst</a> module | ||
| 528026 | bonus to Command Burst area of effect range | bonus to <a href=showinfo:3348>Command Burst</a> area of effect range | ||
| 528027 | Additional Base Stats | <b><u>Additional Base Stats</b></u> | ||
| 528028 | +7 High Slots, +4 Turret Hardpoints | +7 High Slots, +4 Turret Hardpoints | ||
| 528029 | +100GJ Capacitor Capacity | +100GJ Capacitor Capacity | ||
| 528030 | +50mbit Drone Bandwidth, +75m3 Drone Bay | +50mbit Drone Bandwidth, +75m3 Drone Bay | ||
| 528031 | +1 max locked target | +1 max locked target | ||
| 528032 | bonus to Armored Command, Shield Command, and Skirmish Command burst strength and duration | bonus to <a href=showinfo:20494>Armored Command</a>, <a href=showinfo:3350>Shield Command</a>, and <a href=showinfo:3349>Skirmish Command</a> burst strength and duration | ||
| 528033 | reduction in Remote Armor Repairer and Remote Shield Booster activation cost | reduction in <a href=showinfo:16069>Remote Armor Repairer</a> and <a href=showinfo:3422>Remote Shield Booster</a> activation cost | ||
| 528034 | bonus to the benefits of overheating Remote Armor Repairer and Remote Shield Booster modules | bonus to the benefits of overheating <a href=showinfo:16069>Remote Armor Repairer</a> and <a href=showinfo:3422>Remote Shield Booster</a> modules | ||
| 528035 | reduction in the PWG and CPU fitting costs of Medium Remote Armor Repairer and Remote Shield Booster modules | reduction in the PWG and CPU fitting costs of Medium <a href=showinfo:16069>Remote Armor Repairer</a> and <a href=showinfo:3422>Remote Shield Booster</a> modules | ||
| 528036 | reduction in the PWG and CPU fitting costs of Command Burst modules | reduction in the PWG and CPU fitting costs of <a href=showinfo:3348>Command Burst</a> modules | ||
| 528037 | bonus to Remote Armor Repairer optimal range | bonus to <a href=showinfo:16069>Remote Armor Repairer</a> optimal range | ||
| 528038 | bonus to Remote Armor Repairer falloff | bonus to <a href=showinfo:16069>Remote Armor Repairer</a> falloff | ||
| 528039 | bonus to Remote Shield Booster falloff | bonus to <a href=showinfo:3422>Remote Shield Booster</a> falloff | ||
| 528040 | Can use one Command Burst module | Can use one <a href=showinfo:3348>Command Burst</a> module | ||
| 528041 | bonus to Command Burst area of effect range | bonus to <a href=showinfo:3348>Command Burst</a> area of effect range | ||
| 528042 | Additional Base Stats | <b><u>Additional Base Stats</b></u> | ||
| 528043 | +7 High Slots, +4 Turret Hardpoints | +7 High Slots, +4 Turret Hardpoints | ||
| 528044 | +100GJ Capacitor Capacity | +100GJ Capacitor Capacity | ||
| 528045 | +25mbit Drone Bandwidth, +50m3 Drone Bay | +25mbit Drone Bandwidth, +50m3 Drone Bay | ||
| 528046 | +1 max locked target | +1 max locked target | ||
| 528047 | bonus to kinetic Light Missile, Heavy Missile, and Heavy Assault Missile damage | bonus to kinetic <a href=showinfo:3321>Light Missile</a>, <a href=showinfo:3324>Heavy Missile</a>, and <a href=showinfo:25719>Heavy Assault Missile</a> damage | ||
| 528048 | bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire | bonus to Rapid <a href=showinfo:3321>Light Missile</a>, <a href=showinfo:3324>Heavy Missile</a> and <a href=showinfo:25719>Heavy Assault Missile</a> Launcher rate of fire | ||
| 528049 | bonus to Heavy Missile and Heavy Assault Missile velocity | bonus to <a href=showinfo:3324>Heavy Missile</a> and <a href=showinfo:25719>Heavy Assault Missile</a> velocity | ||
| 528050 | reduction in the PWG and CPU fitting costs of Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launchers | reduction in the PWG and CPU fitting costs of Rapid <a href=showinfo:3321>Light Missile</a>, <a href=showinfo:3324>Heavy Missile</a> and <a href=showinfo:25719>Heavy Assault Missile</a> Launchers | ||
| 528051 | Additional Base Stats | <b><u>Additional Base Stats</b></u> | ||
| 528052 | +7 High Slots, +6 Launcher Hardpoints | +7 High Slots, +6 Launcher Hardpoints | ||
| 528053 | +190 PWG, +160 CPU | +190 PWG, +160 CPU | ||
| 528054 | bonus to Medium Hybrid Turret damage | bonus to <a href=showinfo:3304>Medium Hybrid Turret</a> damage | ||
| 528055 | bonus to Medium Hybrid Turret optimal range | bonus to <a href=showinfo:3304>Medium Hybrid Turret</a> optimal range | ||
| 528056 | reduction in the PWG and CPU fitting costs of Medium Hybrid Turrets | reduction in the PWG and CPU fitting costs of <a href=showinfo:3304>Medium Hybrid Turrets</a> | ||
| 528057 | Additional Base Stats | <b><u>Additional Base Stats</b></u> | ||
| 528058 | +7 High Slots, +6 Turret Hardpoints | +7 High Slots, +6 Turret Hardpoints | ||
| 528059 | +420 PWG, +120 CPU | +420 PWG, +120 CPU | ||
| 528060 | +100GJ Capacitor Capacity | +100GJ Capacitor Capacity | ||
| 528061 | bonus to Medium Hybrid Turret damage | bonus to <a href=showinfo:3304>Medium Hybrid Turret</a> damage | ||
| 528062 | bonus to Medium Hybrid Turret falloff | bonus to <a href=showinfo:3304>Medium Hybrid Turret</a> falloff | ||
| 528063 | bonus to Medium Hybrid Turret tracking speed | bonus to <a href=showinfo:3304>Medium Hybrid Turret</a> tracking speed | ||
| 528064 | reduction in the PWG and CPU fitting costs of Medium Hybrid Turrets | reduction in the PWG and CPU fitting costs of <a href=showinfo:3304>Medium Hybrid Turrets</a> | ||
| 528065 | Additional Base Stats | <b><u>Additional Base Stats</b></u> | ||
| 528066 | +7 High Slots, +6 Turret Hardpoints | +7 High Slots, +6 Turret Hardpoints | ||
| 528067 | +330 PWG, +110 CPU | +330 PWG, +110 CPU | ||
| 528068 | +100GJ Capacitor Capacity | +100GJ Capacitor Capacity | ||
| 528069 | +25mbit Drone Bandwidth, +50m3 Drone Bay | +25mbit Drone Bandwidth, +50m3 Drone Bay | ||
| 528070 | bonus to Medium Hybrid Turret tracking speed | bonus to <a href=showinfo:3304>Medium Hybrid Turret</a> tracking speed | ||
| 528071 | bonus to Drone damage and hitpoints | bonus to <a href=showinfo:3436>Drone</a> damage and hitpoints | ||
| 528072 | bonus to Drone velocity and tracking speed | bonus to <a href=showinfo:3436>Drone</a> velocity and tracking speed | ||
| 528073 | reduction in the PWG and CPU fitting costs of Medium Hybrid Turrets | reduction in the PWG and CPU fitting costs of <a href=showinfo:3304>Medium Hybrid Turrets</a> | ||
| 528074 | Additional Base Stats | <b><u>Additional Base Stats</b></u> | ||
| 528075 | +6 High Slots, +5 Turret Hardpoints | +6 High Slots, +5 Turret Hardpoints | ||
| 528076 | +130 PWG, +40 CPU | +130 PWG, +40 CPU | ||
| 528077 | +100mbit Drone Bandwidth, +250m3 Drone Bay | +100mbit Drone Bandwidth, +250m3 Drone Bay | ||
| 528078 | bonus to Medium Projectile Turret damage | bonus to <a href=showinfo:3305>Medium Projectile Turret</a> damage | ||
| 528079 | bonus to Medium Projectile Turret optimal range and falloff | bonus to <a href=showinfo:3305>Medium Projectile Turret</a> optimal range and falloff | ||
| 528080 | bonus to Medium Projectile Turret tracking speed | bonus to <a href=showinfo:3305>Medium Projectile Turret</a> tracking speed | ||
| 528081 | reduction in the PWG and CPU fitting costs of Medium Projectile Turrets | reduction in the PWG and CPU fitting costs of <a href=showinfo:3305>Medium Projectile Turrets</a> | ||
| 528082 | Additional Base Stats | <b><u>Additional Base Stats</b></u> | ||
| 528083 | +7 High Slots, +5 Turret Hardpoints, +2 Launcher Hardpoints | +7 High Slots, +5 Turret Hardpoints, +2 Launcher Hardpoints | ||
| 528084 | +300 PWG, +30 CPU | +300 PWG, +30 CPU | ||
| 528085 | +25mbit Drone Bandwidth, +25m3 Drone Bay | +25mbit Drone Bandwidth, +25m3 Drone Bay | ||
| 528086 | bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire | bonus to Rapid <a href=showinfo:3321>Light Missile</a>, <a href=showinfo:3324>Heavy Missile</a> and <a href=showinfo:25719>Heavy Assault Missile</a> Launcher rate of fire | ||
| 528087 | bonus to Heavy Missile and Heavy Assault Missile velocity | bonus to <a href=showinfo:3324>Heavy Missile</a> and <a href=showinfo:25719>Heavy Assault Missile</a> velocity | ||
| 528088 | bonus to missile explosion velocity | bonus to missile explosion velocity | ||
| 528089 | reduction in the PWG and CPU fitting costs of Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launchers | reduction in the PWG and CPU fitting costs of Rapid <a href=showinfo:3321>Light Missile</a>, <a href=showinfo:3324>Heavy Missile</a> and <a href=showinfo:25719>Heavy Assault Missile</a> Launchers | ||
| 528090 | Additional Base Stats | <b><u>Additional Base Stats</b></u> | ||
| 528091 | +7 High Slots, +5 Launcher Hardpoints, +2 Turret Hardpoints | +7 High Slots, +5 Launcher Hardpoints, +2 Turret Hardpoints | ||
| 528092 | +150 PWG, +150 CPU | +150 PWG, +150 CPU | ||
| 528093 | +40mbit Drone Bandwidth, +40m3 Drone Bay | +40mbit Drone Bandwidth, +40m3 Drone Bay | ||
| 528094 | bonus to warp velocity and acceleration | bonus to warp velocity and acceleration | ||
| 528095 | reduction in capacitor need when initiating warp | reduction in capacitor need when initiating warp | ||
| 528096 | Immunity to non-targeted interdiction | Immunity to non-targeted interdiction | ||
| 528097 | Additional Base Stats | <b><u>Additional Base Stats</b></u> | ||
| 528098 | +1 Low Slot | +1 Low Slot | ||
| 528100 | +0.1 Inertia Modifier | +0.1 Inertia Modifier | ||
| 528101 | -20km Max Targeting Range | -20km Max Targeting Range | ||
| 528102 | +20m Signature Radius | +20m Signature Radius | ||
| 528103 | bonus to warp velocity and acceleration | bonus to warp velocity and acceleration | ||
| 528104 | reduction in capacitor need when initiating warp | reduction in capacitor need when initiating warp | ||
| 528105 | Immunity to non-targeted interdiction | Immunity to non-targeted interdiction | ||
| 528106 | Additional Base Stats | <b><u>Additional Base Stats</b></u> | ||
| 528107 | +1 Low Slot | +1 Low Slot | ||
| 528108 | +0.1 Inertia Modifier | +0.1 Inertia Modifier | ||
| 528109 | -20km Max Targeting Range | -20km Max Targeting Range | ||
| 528110 | +20m Signature Radius | +20m Signature Radius | ||
| 528111 | bonus to warp velocity and acceleration | bonus to warp velocity and acceleration | ||
| 528112 | reduction in capacitor need when initiating warp | reduction in capacitor need when initiating warp | ||
| 528113 | Immunity to non-targeted interdiction | Immunity to non-targeted interdiction | ||
| 528114 | Additional Base Stats | <b><u>Additional Base Stats</b></u> | ||
| 528115 | +1 Low Slot | +1 Low Slot | ||
| 528116 | +0.1 Inertia Modifier | +0.1 Inertia Modifier | ||
| 528117 | -20km Max Targeting Range | -20km Max Targeting Range | ||
| 528118 | +20m Signature Radius | +20m Signature Radius | ||
| 528119 | bonus to warp velocity and acceleration | bonus to warp velocity and acceleration | ||
| 528120 | reduction in capacitor need when initiating warp | reduction in capacitor need when initiating warp | ||
| 528121 | Immunity to non-targeted interdiction | Immunity to non-targeted interdiction | ||
| 528122 | Additional Base Stats | <b><u>Additional Base Stats</b></u> | ||
| 528123 | +1 Low Slot | +1 Low Slot | ||
| 528124 | +0.1 Inertia Modifier | +0.1 Inertia Modifier | ||
| 528125 | -20km Max Targeting Range | -20km Max Targeting Range | ||
| 528126 | +20m Signature Radius | +20m Signature Radius | ||
| 528127 | bonus to ship agility | bonus to ship agility | ||
| 528128 | bonus to max velocity | bonus to max velocity | ||
| 528129 | Additional Base Stats | <b><u>Additional Base Stats</b></u> | ||
| 528130 | +2 Low Slots | +2 Low Slots | ||
| 528131 | bonus to ship agility | bonus to ship agility | ||
| 528132 | bonus to max velocity | bonus to max velocity | ||
| 528133 | Additional Base Stats | <b><u>Additional Base Stats</b></u> | ||
| 528134 | +2 Low Slots | +2 Low Slots | ||
| 528135 | bonus to Afterburner velocity bonus | bonus to <a href=showinfo:3450>Afterburner</a> velocity bonus | ||
| 528136 | reduction in Microwarpdrive signature radius penalty | reduction in <a href=showinfo:3454>Microwarpdrive</a> signature radius penalty | ||
| 528137 | Additional Base Stats | <b><u>Additional Base Stats</b></u> | ||
| 528138 | +1 Mid Slot, +1 Low Slot | +1 Mid Slot, +1 Low Slot | ||
| 528139 | bonus to Afterburner velocity bonus | bonus to <a href=showinfo:3450>Afterburner</a> velocity bonus | ||
| 528140 | reduction in Microwarpdrive signature radius penalty | reduction in <a href=showinfo:3454>Microwarpdrive</a> signature radius penalty | ||
| 528141 | Additional Base Stats | <b><u>Additional Base Stats</b></u> | ||
| 528142 | +2 Mid Slots | +2 Mid Slots | ||
| 528143 | bonus to ship agility | bonus to ship agility | ||
| 528144 | bonus to max velocity | bonus to max velocity | ||
| 528145 | Additional Base Stats | <b><u>Additional Base Stats</b></u> | ||
| 528146 | +1 Mid Slot, +1 Low Slot | +1 Mid Slot, +1 Low Slot | ||
| 528147 | bonus to Afterburner velocity bonus | bonus to <a href=showinfo:3450>Afterburner</a> velocity bonus | ||
| 528148 | bonus to the benefits of overheating Afterburners and Microwarpdrives | bonus to the benefits of overheating <a href=showinfo:3450>Afterburners</a> and <a href=showinfo:3454>Microwarpdrives</a> | ||
| 528149 | Additional Base Stats | <b><u>Additional Base Stats</b></u> | ||
| 528150 | +2 Mid Slots | +2 Mid Slots | ||
| 528151 | bonus to ship agility | bonus to ship agility | ||
| 528152 | bonus to warp velocity and acceleration | bonus to warp velocity and acceleration | ||
| 528153 | Additional Base Stats | <b><u>Additional Base Stats</b></u> | ||
| 528154 | +2 Low Slots | +2 Low Slots | ||
| 528155 | reduction in Afterburner and Microwarpdrive capacitor consumption | reduction in <a href=showinfo:3450>Afterburner</a> and <a href=showinfo:3454>Microwarpdrive</a> capacitor consumption | ||
| 528156 | bonus to the benefits of overheating Afterburners and Microwarpdrives | bonus to the benefits of overheating <a href=showinfo:3450>Afterburners</a> and <a href=showinfo:3454>Microwarpdrives</a> | ||
| 528157 | Additional Base Stats | <b><u>Additional Base Stats</b></u> | ||
| 528158 | +1 Mid Slot, +1 Low Slot | +1 Mid Slot, +1 Low Slot | ||
| 528159 | {CurrentExperience} Total Experience Points - {RemainingExperience} Until Next Rank | {CurrentExperience} Total Experience Points - {RemainingExperience} Until Next Rank | ||
| 528160 | Rank: {Rank} {RankTitle} | Rank: {Rank} {RankTitle} | ||
| 528161 | Skip Tutorial | Skip Tutorial | ||
| 528170 | IGC | IGC | ||
| 528171 | Vigilant IGC SKIN (Permanent) | Vigilant IGC SKIN (Permanent) | Item name for typeID 46040 (Super Kerr-Induced Nanocoatings) | |
| 528172 | Violator IGC SKIN (Permanent) | Violator IGC SKIN (Permanent) | Item name for typeID 46041 (Super Kerr-Induced Nanocoatings) | |
| 528173 | Vindicator IGC SKIN (Permanent) | Vindicator IGC SKIN (Permanent) | Item name for typeID 46042 (Super Kerr-Induced Nanocoatings) | |
| 528174 | Vehement IGC SKIN (Permanent) | Vehement IGC SKIN (Permanent) | Item name for typeID 46043 (Super Kerr-Induced Nanocoatings) | |
| 528175 | Vendetta IGC SKIN (Permanent) | Vendetta IGC SKIN (Permanent) | Item name for typeID 46044 (Super Kerr-Induced Nanocoatings) | |
| 528176 | Vanquisher IGC SKIN (Permanent) | Vanquisher IGC SKIN (Permanent) | Item name for typeID 46045 (Super Kerr-Induced Nanocoatings) | |
| 528205 | Thank you for your contribution to the database.
Your efforts have earned you the following rewards: |
Thank you for your contribution to the database. Your efforts have earned you the following rewards: |
||
| 528222 | {setting} hours | {setting} hours | ||
| 528224 | Detrend | Detrend | ||
| 528225 | Toggle the detrending tool on/off | Toggle the detrending tool on/off | ||
| 528226 | {setting} iterations | {setting} iterations | ||
| 528228 | Zoom: {Zoomlevel}% | Zoom: {Zoomlevel}% | ||
| 528229 | No Transits | No Transits | ||
| 528230 | Finish | Finish | ||
| 528231 | Next | Next | ||
| 528233 | Submit | Submit | ||
| 528234 | Calibrating: | Calibrating: | ||
| 528235 | Unfolding: | Unfolding: | ||
| 528236 | Analysis Failed | Analysis Failed | ||
| 528237 | Analysis Successful | Analysis Successful | ||
| 528238 | Consensus Results: {PercentageMarked}% marked transits | Consensus Results: {PercentageMarked}% marked transits | ||
| 528239 | Consensus Results: None, you are the first to classify this sample | Consensus Results: None, you are the first to classify this sample | ||
| 528240 | Transmitting... | Transmitting... | ||
| 528242 | Solar Activity Classification | Solar Activity Classification | ||
| 528243 | You are getting double XP | You are getting double XP | ||
| 528244 | Double XP sample of today {used}/{dailymaximum} | Double XP sample of today {used}/{dailymaximum} | ||
| 528245 | Orbital Period: {numberofdays} days | Orbital Period: {numberofdays} days | ||
| 528247 | Orbital Period: Unknown | Orbital Period: Unknown | ||
| 528248 | Unknown | Unknown | ||
| 528250 | Epoch: {epoch} | Epoch: {epoch} | ||
| 528251 | Orbital Period: {period} days | Orbital Period: {period} days | ||
| 528252 | This is a false positive transit | This is a false positive transit | ||
| 528254 | N/A | N/A | ||
| 528255 | Object: {objecttype} | Object: {objecttype} | ||
| 528256 | Confirm | Confirm | ||
| 528257 | Discard | Discard | ||
| 528258 | {playersmarkinghere}% players marked a transit in this area | {playersmarkinghere}% players marked a transit in this area | ||
| 528259 | Toggle marker on/off | Toggle marker on/off | ||
| 528260 | Correctly marked transit | Correctly marked transit | ||
| 528261 | Missed transit | Missed transit | ||
| 528262 | False positive transit | False positive transit | ||
| 528266 | Fold | Fold | ||
| 528267 | Experience: {experience} | Experience: {experience} | ||
| 528268 | Current Experience: {experience} | Current Experience: {experience} | ||
| 528270 | Next Analyst Rank | Next Analyst Rank | ||
| 528271 | Experience Needed: {experience} | Experience Needed: {experience} | ||
| 528272 | Graph Folding | Graph Folding | ||
| 528273 | Enters folding mode. Folding overlays the marking positions in the center of the graph. Used to confirm a periodic object transiting the star. | Enters folding mode. Folding overlays the marking positions in the center of the graph. Used to confirm a periodic object transiting the star. | ||
| 528274 | Confirms the periodic transit and exits folding mode | Confirms the periodic transit and exits folding mode | ||
| 528275 | Exits folding mode without confirming the periodic transit | Exits folding mode without confirming the periodic transit | ||
| 528276 | Orbital Period: {period} | Orbital Period: {period} | ||
| 528281 | Warning: On ship destruction the pilot will lose one random subsystem skill level | <b>Warning:</b> On ship destruction the pilot will lose one random subsystem skill level | ||
| 528282 | Warning: On ship destruction the pilot will lose one random subsystem skill level | <b>Warning:</b> On ship destruction the pilot will lose one random subsystem skill level | ||
| 528283 | Warning: On ship destruction the pilot will lose one random subsystem skill level | <b>Warning:</b> On ship destruction the pilot will lose one random subsystem skill level | ||
| 528284 | Warning: On ship destruction the pilot will lose one random subsystem skill level | <b>Warning:</b> On ship destruction the pilot will lose one random subsystem skill level | ||
| 528286 | Frigate Enforcement | Frigate Enforcement | ||
| 528287 | Locate and complete a Combat Signature Site in a Frigate | Locate and complete a Combat Signature Site in a Frigate | ||
| 528288 | Locate and complete a Combat Signature Site, while flying a Frigate. | Locate and complete a Combat Signature Site, while flying a Frigate. | ||
| 528289 | Site Completed | Site Completed | ||
| 528290 | Cruiser Enforcement | Cruiser Enforcement | ||
| 528291 | Locate and complete a Combat Signature Site in a Cruiser | Locate and complete a Combat Signature Site in a Cruiser | ||
| 528292 | Locate and complete a Combat Signature Site, while flying a Cruiser. | Locate and complete a Combat Signature Site, while flying a Cruiser. | ||
| 528293 | Site Completed | Site Completed | ||
| 528294 | Battlecruiser Enforcement | Battlecruiser Enforcement | ||
| 528295 | Locate and complete a Combat Signature Site in a Battlecruiser | Locate and complete a Combat Signature Site in a Battlecruiser | ||
| 528296 | Locate and complete a Combat Signature Site, while flying a Battlecruiser. | Locate and complete a Combat Signature Site, while flying a Battlecruiser. | ||
| 528297 | Site Completed | Site Completed | ||
| 528300 | Tactical Enforcement | Tactical Enforcement | ||
| 528301 | Locate and complete a Combat Signature Site in a Tech III Destroyer | Locate and complete a Combat Signature Site in a Tech III Destroyer | ||
| 528302 | Locate and complete a Combat Signature Site, while flying a Tech III Destroyer. | Locate and complete a Combat Signature Site, while flying a Tech III Destroyer. | ||
| 528303 | Site Completed | Site Completed | ||
| 528304 | Strategic Enforcement | Strategic Enforcement | ||
| 528305 | Locate and complete a Combat Signature Site in a Tech III Cruiser | Locate and complete a Combat Signature Site in a Tech III Cruiser | ||
| 528306 | Locate and complete a Combat Signature Site, while flying a Tech III Cruiser. | Locate and complete a Combat Signature Site, while flying a Tech III Cruiser. | ||
| 528307 | Site Completed | Site Completed | ||
| 528315 | Current reward points | Current reward points | ||
| 528316 | {points} points unlock: | {points} points unlock: | ||
| 528317 | Suggested for several capsuleers | Suggested for several capsuleers | ||
| 528329 | Reward for your valued efforts in Project Discovery. | Reward for your valued efforts in Project Discovery. | ||
| 528330 | Superior Exoplanets Hunter Reward Crate | Superior Exoplanets Hunter Reward Crate | Item name for typeID 46050 (Special Edition Commodities) | |
| 528331 | This is a reward from CONCORD's Project Discovery for participating in their Exoplanets Hunter program. This container is hermetically sealed with an electronic locking mechanism, ensuring preservation of its contents in a variety of environments. Compromising the seal will cause the container to fully disintegrate while giving access to the items it holds. |
This is a reward from CONCORD's Project Discovery for participating in their Exoplanets Hunter program. This container is hermetically sealed with an electronic locking mechanism, ensuring preservation of its contents in a variety of environments. Compromising the seal will cause the container to fully disintegrate while giving access to the items it holds. |
Item description for "Superior Exoplanets Hunter Reward Crate" (typeID 46050) | |
| 528332 | IGC | IGC | ||
| 528333 | IGC | IGC | ||
| 528334 | Daredevil IGC SKIN (Permanent) | Daredevil IGC SKIN (Permanent) | Item name for typeID 46051 (Super Kerr-Induced Nanocoatings) | |
| 528335 | This is a reward from CONCORD's Project Discovery for participating in their Exoplanets Hunter program. This container is hermetically sealed with an electronic locking mechanism, ensuring preservation of its contents in a variety of environments. Compromising the seal will cause the container to fully disintegrate while giving access to the items it holds. |
This is a reward from CONCORD's Project Discovery for participating in their Exoplanets Hunter program. This container is hermetically sealed with an electronic locking mechanism, ensuring preservation of its contents in a variety of environments. Compromising the seal will cause the container to fully disintegrate while giving access to the items it holds. |
||
| 528336 | Superior Exoplanets Hunter Reward Crate | Superior Exoplanets Hunter Reward Crate | ||
| 528359 | True Amarrians are proud and supercilious, with a great sense of tradition and ancestry. They are considered arrogant and tyrannical by most others. | True Amarrians are proud and supercilious, with a great sense of tradition and ancestry. They are considered arrogant and tyrannical by most others. | ||
| 528361 | Most Ni-Kunni are tradesmen and artisans; occupations traditionally eschewed by true Amarrians, but still considered a vital part of their society. | Most Ni-Kunni are tradesmen and artisans; occupations traditionally eschewed by true Amarrians, but still considered a vital part of their society. | ||
| 528362 | The Khanid were exalted members of Amarr society, until a feud led to their independence. They have since returned, bringing an infusion of culture and technology. | The Khanid were exalted members of Amarr society, until a feud led to their independence. They have since returned, bringing an infusion of culture and technology. | ||
| 528363 | Achura has been part of the Caldari State for three centuries, and yet their culture has always remained something of a mystery. Intensely spiritual, Achura pilots have only recently taken to the stars. | Achura has been part of the Caldari State for three centuries, and yet their culture has always remained something of a mystery. Intensely spiritual, Achura pilots have only recently taken to the stars. | ||
| 528364 | Whether engaged in trade or combat, the Civire are masters of focused aggression. Highly competitive individuals, they thrive under chaotic circumstances and frenetic activity. | Whether engaged in trade or combat, the Civire are masters of focused aggression. Highly competitive individuals, they thrive under chaotic circumstances and frenetic activity. | ||
| 528365 | The Deteis are regarded as the face of leadership. With sharp, ordered minds and articulate tongues, they have made the responsibility of upholding the integrity of the Caldari State their own. | The Deteis are regarded as the face of leadership. With sharp, ordered minds and articulate tongues, they have made the responsibility of upholding the integrity of the Caldari State their own. | ||
| 528368 | Jin-Mei are the latest addition to the Federation. They took to the stars comparatively late, as it took them generations to stop excluding qualified people through class-based discrimination. | Jin-Mei are the latest addition to the Federation. They took to the stars comparatively late, as it took them generations to stop excluding qualified people through class-based discrimination. | ||
| 528369 | Gallenteans value freedom and individual liberty above all else. Founders of the only true democracy of New Eden, they have created an ethnically diverse, culturally rich, progressive society. | Gallenteans value freedom and individual liberty above all else. Founders of the only true democracy of New Eden, they have created an ethnically diverse, culturally rich, progressive society. | ||
| 528370 | The Intaki are one of the largest ethnicities of the Federation. Exceedingly gifted communicators, they are prominent among the Federal bureaucracy. | The Intaki are one of the largest ethnicities of the Federation. Exceedingly gifted communicators, they are prominent among the Federal bureaucracy. | ||
| 528371 | Originally nomads in Matar's vast and inhospitable desert regions, the Vherokior are among the most diverse individuals of the Republic. | Originally nomads in Matar's vast and inhospitable desert regions, the Vherokior are among the most diverse individuals of the Republic. | ||
| 528372 | A martial, strong-willed people, the Brutor hold their tribal heritage close to their hearts, and are renowned for living regimented, disciplined lives. | A martial, strong-willed people, the Brutor hold their tribal heritage close to their hearts, and are renowned for living regimented, disciplined lives. | ||
| 528373 | Widely respected as some of the cluster’s most innovative thinkers, the Sebiestor are an ingenious people with a natural fondness for engineering. | Widely respected as some of the cluster’s most innovative thinkers, the Sebiestor are an ingenious people with a natural fondness for engineering. | ||
| 528392 | Back | Back | ||
| 528425 | Welcome back to our training program, I see you've been here before. You can start from scratch, resume your training where you last left off, or start exploring our database of samples | Welcome back to our training program, I see you've been here before. You can start from scratch, resume your training where you last left off, or start exploring our database of samples | ||
| 528426 | Continue Tutorial | Continue Tutorial | ||
| 528427 | Restart Tutorial | Restart Tutorial | ||
| 528428 | Welcome back to the training program | Welcome back to the training program | ||
| 528435 | Steel Cardinal | Steel Cardinal | ||
| 528436 | Bantam Steel Cardinal SKIN (Permanent) | Bantam Steel Cardinal SKIN (Permanent) | Item name for typeID 46089 (Super Kerr-Induced Nanocoatings) | |
| 528437 | Condor Steel Cardinal SKIN (Permanent) | Condor Steel Cardinal SKIN (Permanent) | Item name for typeID 46090 (Super Kerr-Induced Nanocoatings) | |
| 528438 | Griffin Steel Cardinal SKIN (Permanent) | Griffin Steel Cardinal SKIN (Permanent) | Item name for typeID 46091 (Super Kerr-Induced Nanocoatings) | |
| 528439 | Heron Steel Cardinal SKIN (Permanent) | Heron Steel Cardinal SKIN (Permanent) | Item name for typeID 46092 (Super Kerr-Induced Nanocoatings) | |
| 528440 | Kestrel Steel Cardinal SKIN (Permanent) | Kestrel Steel Cardinal SKIN (Permanent) | Item name for typeID 46093 (Super Kerr-Induced Nanocoatings) | |
| 528441 | Merlin Steel Cardinal SKIN (Permanent) | Merlin Steel Cardinal SKIN (Permanent) | Item name for typeID 46094 (Super Kerr-Induced Nanocoatings) | |
| 528442 | Harpy Steel Cardinal SKIN (Permanent) | Harpy Steel Cardinal SKIN (Permanent) | Item name for typeID 46095 (Super Kerr-Induced Nanocoatings) | |
| 528443 | Hawk Steel Cardinal SKIN (Permanent) | Hawk Steel Cardinal SKIN (Permanent) | Item name for typeID 46096 (Super Kerr-Induced Nanocoatings) | |
| 528444 | Buzzard Steel Cardinal SKIN (Permanent) | Buzzard Steel Cardinal SKIN (Permanent) | Item name for typeID 46097 (Super Kerr-Induced Nanocoatings) | |
| 528445 | Manticore Steel Cardinal SKIN (Permanent) | Manticore Steel Cardinal SKIN (Permanent) | Item name for typeID 46098 (Super Kerr-Induced Nanocoatings) | |
| 528446 | Kitsune Steel Cardinal SKIN (Permanent) | Kitsune Steel Cardinal SKIN (Permanent) | Item name for typeID 46099 (Super Kerr-Induced Nanocoatings) | |
| 528447 | Crow Steel Cardinal SKIN (Permanent) | Crow Steel Cardinal SKIN (Permanent) | Item name for typeID 46100 (Super Kerr-Induced Nanocoatings) | |
| 528448 | Raptor Steel Cardinal SKIN (Permanent) | Raptor Steel Cardinal SKIN (Permanent) | Item name for typeID 46101 (Super Kerr-Induced Nanocoatings) | |
| 528449 | Kirin Steel Cardinal SKIN (Permanent) | Kirin Steel Cardinal SKIN (Permanent) | Item name for typeID 46102 (Super Kerr-Induced Nanocoatings) | |
| 528450 | Caldari Navy Hookbill Steel Cardinal SKIN (Permanent) | Caldari Navy Hookbill Steel Cardinal SKIN (Permanent) | Item name for typeID 46103 (Super Kerr-Induced Nanocoatings) | |
| 528451 | Griffin Navy Issue Steel Cardinal SKIN (Permanent) | Griffin Navy Issue Steel Cardinal SKIN (Permanent) | Item name for typeID 46104 (Super Kerr-Induced Nanocoatings) | |
| 528452 | Corax Steel Cardinal SKIN (Permanent) | Corax Steel Cardinal SKIN (Permanent) | Item name for typeID 46105 (Super Kerr-Induced Nanocoatings) | |
| 528453 | Cormorant Steel Cardinal SKIN (Permanent) | Cormorant Steel Cardinal SKIN (Permanent) | Item name for typeID 46106 (Super Kerr-Induced Nanocoatings) | |
| 528454 | Stork Steel Cardinal SKIN (Permanent) | Stork Steel Cardinal SKIN (Permanent) | Item name for typeID 46107 (Super Kerr-Induced Nanocoatings) | |
| 528455 | Flycatcher Steel Cardinal SKIN (Permanent) | Flycatcher Steel Cardinal SKIN (Permanent) | Item name for typeID 46108 (Super Kerr-Induced Nanocoatings) | |
| 528456 | Jackdaw Steel Cardinal SKIN (Permanent) | Jackdaw Steel Cardinal SKIN (Permanent) | Item name for typeID 46109 (Super Kerr-Induced Nanocoatings) | |
| 528457 | Blackbird Steel Cardinal SKIN (Permanent) | Blackbird Steel Cardinal SKIN (Permanent) | Item name for typeID 46110 (Super Kerr-Induced Nanocoatings) | |
| 528458 | Caracal Steel Cardinal SKIN (Permanent) | Caracal Steel Cardinal SKIN (Permanent) | Item name for typeID 46111 (Super Kerr-Induced Nanocoatings) | |
| 528459 | Moa Steel Cardinal SKIN (Permanent) | Moa Steel Cardinal SKIN (Permanent) | Item name for typeID 46112 (Super Kerr-Induced Nanocoatings) | |
| 528460 | Osprey Steel Cardinal SKIN (Permanent) | Osprey Steel Cardinal SKIN (Permanent) | Item name for typeID 46113 (Super Kerr-Induced Nanocoatings) | |
| 528461 | Cerberus Steel Cardinal SKIN (Permanent) | Cerberus Steel Cardinal SKIN (Permanent) | Item name for typeID 46114 (Super Kerr-Induced Nanocoatings) | |
| 528462 | Eagle Steel Cardinal SKIN (Permanent) | Eagle Steel Cardinal SKIN (Permanent) | Item name for typeID 46115 (Super Kerr-Induced Nanocoatings) | |
| 528463 | Onyx Steel Cardinal SKIN (Permanent) | Onyx Steel Cardinal SKIN (Permanent) | Item name for typeID 46116 (Super Kerr-Induced Nanocoatings) | |
| 528464 | Basilisk Steel Cardinal SKIN (Permanent) | Basilisk Steel Cardinal SKIN (Permanent) | Item name for typeID 46117 (Super Kerr-Induced Nanocoatings) | |
| 528465 | Falcon Steel Cardinal SKIN (Permanent) | Falcon Steel Cardinal SKIN (Permanent) | Item name for typeID 46118 (Super Kerr-Induced Nanocoatings) | |
| 528466 | Rook Steel Cardinal SKIN (Permanent) | Rook Steel Cardinal SKIN (Permanent) | Item name for typeID 46119 (Super Kerr-Induced Nanocoatings) | |
| 528467 | Tengu Steel Cardinal SKIN (Permanent) | Tengu Steel Cardinal SKIN (Permanent) | Item name for typeID 46120 (Super Kerr-Induced Nanocoatings) | |
| 528468 | Caracal Navy Issue Steel Cardinal SKIN (Permanent) | Caracal Navy Issue Steel Cardinal SKIN (Permanent) | Item name for typeID 46121 (Super Kerr-Induced Nanocoatings) | |
| 528469 | Osprey Navy Issue Steel Cardinal SKIN (Permanent) | Osprey Navy Issue Steel Cardinal SKIN (Permanent) | Item name for typeID 46122 (Super Kerr-Induced Nanocoatings) | |
| 528470 | Drake Steel Cardinal SKIN (Permanent) | Drake Steel Cardinal SKIN (Permanent) | Item name for typeID 46123 (Super Kerr-Induced Nanocoatings) | |
| 528471 | Ferox Steel Cardinal SKIN (Permanent) | Ferox Steel Cardinal SKIN (Permanent) | Item name for typeID 46124 (Super Kerr-Induced Nanocoatings) | |
| 528472 | Naga Steel Cardinal SKIN (Permanent) | Naga Steel Cardinal SKIN (Permanent) | Item name for typeID 46125 (Super Kerr-Induced Nanocoatings) | |
| 528473 | Nighthawk Steel Cardinal SKIN (Permanent) | Nighthawk Steel Cardinal SKIN (Permanent) | Item name for typeID 46126 (Super Kerr-Induced Nanocoatings) | |
| 528474 | Vulture Steel Cardinal SKIN (Permanent) | Vulture Steel Cardinal SKIN (Permanent) | Item name for typeID 46127 (Super Kerr-Induced Nanocoatings) | |
| 528475 | Drake Navy Issue Steel Cardinal SKIN (Permanent) | Drake Navy Issue Steel Cardinal SKIN (Permanent) | Item name for typeID 46128 (Super Kerr-Induced Nanocoatings) | |
| 528476 | Raven Steel Cardinal SKIN (Permanent) | Raven Steel Cardinal SKIN (Permanent) | Item name for typeID 46129 (Super Kerr-Induced Nanocoatings) | |
| 528477 | Rokh Steel Cardinal SKIN (Permanent) | Rokh Steel Cardinal SKIN (Permanent) | Item name for typeID 46130 (Super Kerr-Induced Nanocoatings) | |
| 528478 | Scorpion Steel Cardinal SKIN (Permanent) | Scorpion Steel Cardinal SKIN (Permanent) | Item name for typeID 46131 (Super Kerr-Induced Nanocoatings) | |
| 528479 | Widow Steel Cardinal SKIN (Permanent) | Widow Steel Cardinal SKIN (Permanent) | Item name for typeID 46132 (Super Kerr-Induced Nanocoatings) | |
| 528480 | Golem Steel Cardinal SKIN (Permanent) | Golem Steel Cardinal SKIN (Permanent) | Item name for typeID 46133 (Super Kerr-Induced Nanocoatings) | |
| 528481 | Raven Navy Issue Steel Cardinal SKIN (Permanent) | Raven Navy Issue Steel Cardinal SKIN (Permanent) | Item name for typeID 46134 (Super Kerr-Induced Nanocoatings) | |
| 528482 | Scorpion Navy Issue Steel Cardinal SKIN (Permanent) | Scorpion Navy Issue Steel Cardinal SKIN (Permanent) | Item name for typeID 46135 (Super Kerr-Induced Nanocoatings) | |
| 528483 | Phoenix Steel Cardinal SKIN (Permanent) | Phoenix Steel Cardinal SKIN (Permanent) | Item name for typeID 46136 (Super Kerr-Induced Nanocoatings) | |
| 528484 | Chimera Steel Cardinal SKIN (Permanent) | Chimera Steel Cardinal SKIN (Permanent) | Item name for typeID 46137 (Super Kerr-Induced Nanocoatings) | |
| 528485 | Wyvern Steel Cardinal SKIN (Permanent) | Wyvern Steel Cardinal SKIN (Permanent) | Item name for typeID 46138 (Super Kerr-Induced Nanocoatings) | |
| 528486 | Leviathan Steel Cardinal SKIN (Permanent) | Leviathan Steel Cardinal SKIN (Permanent) | Item name for typeID 46139 (Super Kerr-Induced Nanocoatings) | |
| 528487 | Badger Steel Cardinal SKIN (Permanent) | Badger Steel Cardinal SKIN (Permanent) | Item name for typeID 46140 (Super Kerr-Induced Nanocoatings) | |
| 528488 | Tayra Steel Cardinal SKIN (Permanent) | Tayra Steel Cardinal SKIN (Permanent) | Item name for typeID 46141 (Super Kerr-Induced Nanocoatings) | |
| 528489 | Crane Steel Cardinal SKIN (Permanent) | Crane Steel Cardinal SKIN (Permanent) | Item name for typeID 46142 (Super Kerr-Induced Nanocoatings) | |
| 528490 | Bustard Steel Cardinal SKIN (Permanent) | Bustard Steel Cardinal SKIN (Permanent) | Item name for typeID 46143 (Super Kerr-Induced Nanocoatings) | |
| 528491 | Charon Steel Cardinal SKIN (Permanent) | Charon Steel Cardinal SKIN (Permanent) | Item name for typeID 46144 (Super Kerr-Induced Nanocoatings) | |
| 528492 | Rhea Steel Cardinal SKIN (Permanent) | Rhea Steel Cardinal SKIN (Permanent) | Item name for typeID 46145 (Super Kerr-Induced Nanocoatings) | |
| 528494 | Click here to submit your analysis | Click here to submit your analysis | ||
| 528496 | Deletes the transit marking | Deletes the transit marking | ||
| 528497 | Apostle Exoplanets Hunter SKIN (Permanent) | Apostle Exoplanets Hunter SKIN (Permanent) | Item name for typeID 46146 (Super Kerr-Induced Nanocoatings) | |
| 528498 | Minokawa Exoplanets Hunter SKIN (Permanent) | Minokawa Exoplanets Hunter SKIN (Permanent) | Item name for typeID 46147 (Super Kerr-Induced Nanocoatings) | |
| 528499 | Ninazu Exoplanets Hunter SKIN (Permanent) | Ninazu Exoplanets Hunter SKIN (Permanent) | Item name for typeID 46148 (Super Kerr-Induced Nanocoatings) | |
| 528500 | Lif Exoplanets Hunter SKIN (Permanent) | Lif Exoplanets Hunter SKIN (Permanent) | Item name for typeID 46149 (Super Kerr-Induced Nanocoatings) | |
| 528501 | Congratulations Scientist, you are now entitled to superior loot crates, which contain exclusive rewards in addition to what you would receive from a standard crate | Congratulations Scientist, you are now entitled to superior loot crates, which contain exclusive rewards in addition to what you would receive from a standard crate | ||
| 528502 | Congratulations | Congratulations | ||
| 528503 | Improved rewards | Improved rewards |
Made by Inomares. I don't want your donations. I don't read EVE mails. Leave me alone.
I guess contact me on Tweetfleet Slack if you really need to.